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INTRODUCCION

SOLUCION DE PROBLEMAS

Problem 1. Laplace, Wald or pessimistic, optimistic, Hurwicz and


Savage criteria (Profit Matrix):

In the company ABC several alternatives are presented to choose the best
technology of four possible, whose performance depends on the adaptation of
the workers who will manipulate the equipments that comprise it. The
expected benefits of each alternative and degree of adaptation of the workers
are given in the table, in millions of pesos ($). For Hurwicz please assume an
alpha of 0,6.
Event

Fits Fits Fits very


Alternative Does not fit Fits well
acceptably successfully well

Technology 1 1140 1185 1230 1290 1335

Technology 2 1350 1260 1260 1245 1200

Technology 3 1200 1275 1320 1350 1380

Technology 4 1365 1320 1305 1290 1275

Technology 5 1335 1320 1335 1365 1410

PART 5. Criteria of Laplace, Wald or pessimistic, optimistic, Hurwicz


and Savage (Matrix of benefits):

According to Table 1 by applying the criteria of Laplace, Wald or pessimistic,


optimistic criteria, Hurwicz and Savage determine the optimal decision level
according to the benefit criteria.

Problem 2. Criteria of Laplace, Wald or pessimistic, optimistic, Hurwicz


and Savage (Cost matrix):

A warehouse of finished products that leases its services to imports from the
USA, must plan its level of supply to satisfy the demand of its customers in
the day of love and friendship. The exact number of crates is not known, but
is expected to fall into one of five categories: 510, 620, 650, 710 and 730
crates. There are therefore four levels of supply. The deviation from the
number of hoppers is expected to result in additional costs, either due to
excessive supplies or because demand can not be met. The table below shows
the costs in hundreds of dollars (US $). For Hurwicz please assume an alpha
of 0,65.

Event
e1(580) e2(720) e3(750) e4(790) e5(830)
Alternative
e1(580) 1184 1571 1620 2065 2201 2561
e2(720) 1112 1515 1859 2005 2192 2645
e3(750) 1271 1554 1669 2115 2217 2406
e4(790) 1145 1370 1809 2062 2295 2374
e5(830) 1185 1451 1867 2100 2250 2473

PART 6. Criteria of Laplace, Wald or pessimistic, optimistic, Hurwicz


and Savage (Cost matrix):

According to Table 2 by applying the criteria of criteria of Laplace, Wald or


pessimistic, optimistic, Hurwicz and Savage determine the optimal decision
level according to the criteria of costs.

Problem 3. Criteria of Laplace, Wald or pessimistic, optimistic, Hurwicz


and Savage (Cost matrix):

A warehouse of finished products that leases its services to imports from the
USA, must plan its level of supply to satisfy the demand of its customers in
the day of love and friendship. The exact number of crates is not known, but
is expected to fall into one of five categories: 580, 720, 750, 790 and 830
crates. There are therefore four levels of supply. The deviation from the
number of hoppers is expected to result in additional costs, either due to
excessive supplies or because demand can not be met. The table below shows
the costs in hundreds of dollars (US $). For Hurwicz please assume an alpha
of 0,55.
Event
e1(580) e2(720) e3(750) e4(790) e5(830)
Alternative
e1(580) 1088 1144 982 1019 1032 1069
e2(720) 982 1175 1019 857 1019 1057
e3(750) 1019 1069 1138 1044 1094 1182
e4(790) 957 1019 932 1200 1032 932
e5(830) 1044 1007 1032 894 1188 1200

PART 7. Criteria of Laplace, Wald or pessimistic, optimistic, Hurwicz


and Savage (Cost matrix):

According to Table 3 by applying the criteria of criteria of Laplace, Wald or


pessimistic, optimistic, Hurwicz and Savage determine the optimal decision
level according to the criteria of costs.

Problem 4. Game Theory method:

Graphical solutions are only applicable to games in which at least one of the
players has only two strategies. Consider the following 2 x n game:
Player 2
Strategy
A B C
Player I 25 33 29
1 II 32 27 29

PART 8. Game Theory Graphic Method:

According to Table 4 find the value of the game by means of the graphical
method applied to matrices 2 x n or m x 2.

Problem 5. Game Theory method:

Graphical solutions are only applicable to games in which at least one of the
players has only two strategies. Consider the following game m x 2:
Player 2
Strategy
A B
I 23 31
Player 1 II 29 25
II 26 29

PART 9. Game Theory Graphic Method:


According to Table 5, find the value of the game by means of the graphical
method applied to matrices 2 x n or m x 2.

Problem 6. Optimum solution of two-person games:

The games represent the latest case of lack of information where intelligent
opponents are working in a conflicting environment. The result is that a very
conservative criterion is generally proposed to solve sets of two people and
sum zero, called minimax - maximin criterion. To determine a fair game, the
minimax = maximin, it is necessary to solve the stable strategy through the
Solver.

PART 10. Theory of games, mixed strategies:

Solve the game of players A and B to determine the value of the game, using
the proposed Excel tool, according to the data in table 6

PART 11. PRACTICAL WORK ENVIRONMENT.

Step 14. Enter the Practical Environment, in this space videos are presented
for the use of the WinQSB or the Excel Solver Plug-in and practical tutorials to
develop the proposed activities, remember to attach screenshots to your final
collaborative work, the income and results table for the problems raised. In
this same space you can carefully review the Guide for the use of educational
resources.

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