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Drill Objective(s)
Diagram 1
2 teams compete to try and score in the soccer goals. The condition of the game is that
every time a pass is made, that player must move to another triangle (sector) if they
want to receive the ball. If they violate this rule and get the ball passed back to them in
the same triangle then a free-kick is awarded to the other team.
SCORING: Score in the regular goals. Progressions for scoring can be as follows: 1
point for a two touch finish and 2 points for a one touch finish. KEY COACHING
POINTS:
1. Good support for the player with the ball, move to support him/her.
2. Pass and move immediately to support where the pass was made.
3. Spread out on attack.
PROGRESSIONS:
VARIATIONS:
1. Instead of one goal at each end, 2 smaller goals can be set up at each side of the
goal line.
(2) WARM UP
Drill Objective(s)soWA
Diagram 1
ORGANISATION: Players perform a small warm up circuit, constructed from 2
hurdles (1yrd apart), (cones could be used) and 2 sets of 3 cones each which have a
different SAQ fast feet activity. The cones should be 1 stride (1yrd) apart.
INSTRUCTIONS:
Players start on either side of the hurdles in 2 groups. The first player from a group
steps in and out the hurdles laterally then progresses on to the cones on his or her side.
Each set of cones is assigned an activity. These can be varied depending on the coaches
goals of the warm up.
1) Player side steps laterally in and out of the hurdle set, then advances to one of the
footwork courses:
Following an activity in the cones the players sprint (accelerate) through the yellow
cone. They then peel out (twist inside to turn) and jog or walk back to the start and then
perform the activity on the other side.
1. During the rest periods players are encouraged to do their own stretches or even
static stretches of the muscles groups being warmed at that time.
2. Players should be drinking water during warm ups also.
PROGRESSIONS:
1. None.
VARIATIONS:
1. None.
Diagram 1
ORGANISATION:
Mark out an area 25x18yrds, using the 18yrd box and a goal if one is available.
Four servers are positioned on the edges of the 18yrd box (penalty area). The
attackers line up on the edge of the penalty area facing the goal.
INSTRUCTIONS:
A1 and A2 run into the area and the coach calls out a server number. That number
then crosses a ball In for the two players running in to finish. One touch finishing
should be used. The players should get lots of opportunities to finish on goal with
volleys and headers also. A1 and A2 rotate to the back of the line after their turn.
Switch the servers every 5 minutes.
1. S1 plays a ball into the penalty area on the command of the coach.
2. A1 and A2 enter and attempt an angled finish. (Either as one team or
separate).
3. Shoot or head/volley in goal.
SCORING:
Every time you score that player or that players team gets a goal.
PROGRESSIONS:
1. Different types of balls from the servers (bounced, aerial, rolling, etc)
2. Add in passive defenders to impede the attackers slightly.
3. Add in active defenders to challenge for the balls crossed in.
VARIATIONS:
1. Create a competition. The servers are neutral, but now there are two teams
(Yellow vs. Red). A1 and A2 now play for their coloured teams and run in
and fight to win the ball crossed in and they finish on the same goal. First
team to score 10 goals is the winner. Ball is dead only when it is out of the
18yrd area. This can be progressed to 2 vs. 2.
Drill Objective(s)
1. To train the ability to build up and play out from the back.
2. Maintain possession in the defensive third.
Diagram 1
ORGANISATION:
Mark out Using a 30x15yrd area for the first part of this drill, arrange 4 players
playing out from the back (yellow) and 1 attacker (red) who is pressuring the ball.
The white coned line indicates the scoring line.
INSTRUCTIONS:
The 4 defenders (yellow) attempt to keep possession of the ball (4vs1) and
score by running the ball over the opposite line. The line represents the
midfield area of the field. When the opportunity arises the defenders dribble
(run with the ball over the line).
Set up a second area (shown in Diagram 2) for the other players on the team
performing the same drill in the opposite direction.
SCORING:
Score by dirbbling across the white line (defenders). Attackers score by dribbling
back over the end line (orange line).
1. Spread out when in possession of the ball. The 2 outside defenders should go
as wide as possible.
2. The back 4 assumes a half moon shape.
3. Supporting angles should be good.
4. Communication between the defenders.
5. Placement of the passes in front of each other.
6. Look up to see if the ball can be dribbled forward.
7. Receive with an open body stance.
VARIATIONS
1. Add two goals and have the strikers who were originally just pressing and
pressurising combine with their own back 4 in attempts to score. A4 runs with
the ball into the other half or can dribble across and combine. Once the ball is
lost or a goal is scored he/she returns to their own half. Refer to Diagram 4.
2. With the same playing area, this time the ball must be passed across the half
way line. Once a successful pass is made into the forward, one other player
can step forward across the half way line to support in the attack. In Diagram
4, A1 (third man runner) steps forwrd to support. Once the ball is lost or a goal
is scored he/she returns to their own half.
3. The attacking player stays in the attacking half at all times. 2 defenders are
allowed to join him by either passing or dribbling over the half way line. 2
players hang back and offer support from behind.
4. Finally add another attacker to make this game 6vs6. The area may need to be
increased in length.
Diagram 1
ORGANISATION:
3 takes the kick with either inswing or outswing.
11 holds the edge of the area for rebounds and attempted clearances.
INSTRUCTIONS:
3 takes the kick and looks to serve the ball to the back corner of the 6yrd
area.5, 9 will crash the centre of the 6yrd box. (Centre back).
11 holds the eadge of the area for rebounds and attempted clearances.
6,4,9 curve there runs starting inside the box close to the penalty spot, out the
box and then back in at a good open angle to finish agressive runs.
7,10 make well timed decoy runs to clear the near post area if the ball falls
short for 5 to attack
VARIATIONS:
1. As shown above.
Combination
Crossing Drill
Drill Objective:
This combination crossing and finishing drill will focus on crosses within the 18 and is designed to help
players become comfortable on crosses inside the 18.
Drill Setup:
Drill Instructions:
1. Two players from the line on the end line check in to the player with the ball.
2. The two checking players should be about 5-7 yards apart from each other when checking.
3. The top player plays the ball in towards the front checking player and sprints around the stick
on the sidelines closest to him.
4. The first checking player dummies the run by stepping over the ball and letting it run between
their legs.
5. The front player then sprints around the back stick and makes a run to the back post.
6. The back checking player plays a 1st time ball into the space of the outside stick for the top
player to cross on one touch and sprints around the closest stick and makes the front post run.
7. The outside player serves a first time ball into the box for the runners to finish on goal.
8. The player that makes the backpost run moves to the top line the back player goes back to the
line and becomes the front player, the player from the top goes to the back of the line on the
end line.
9. Perform the same movement with the players on the other side of the goal rotating each
combination.
Diamond Passing Combination
Drill Objective:
This soccer passing drill focuses on quick ball movement and combinations. Use this soccer combination
drill to clean up first touch and tight passing, or spread it out and work on long passing.
Drill Setup:
Drill Instructions:
1. Have the first player in line pass to one of the passers and overlap them.
2. The passer that receives the first pass plays a first time ball into the other passer who then returns
the ball to the player overlapping.
3. The player then plays into the next player in line and the pattern repeats going the other
direction.
Drill Variations