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INSPIRATION
STRENGTH Sarcasm and insults are my weapons of
14 +4 30 choice.
-2 +3 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED
I lie about almost everything, even when
there’s no good reason to.
7 PERSONALITY TRAITS
+3 +1 Constitution
0 Intelligence
CURRENT HIT POINTS
forge them.
IDEALS
16 +1 Wisdom
●
+6 Charisma
A powerful person killed someone I
love. Some day soon, I’ll have my
CONSTITUTION SAVING THROWS revenge.
TEMPORARY HIT POINTS BONDS
+1 ●
+9 Acrobatics (Dex) Total 6d8 SUCCESSES I’m convinced that no one could ever fool me
the way I fool others.
13 +2 Animal Handling (Wis) FAILURES I can’t resist swindling people who are more
powerful than me.
+1 Arcana (Int) HIT DICE DEATH SAVES FLAWS
INTELLIGENCE Athletics (Str)
-1
0 ●
+9 Deception (Cha)
+1 History (Int)
NAME ATK BONUS DAMAGE/TYPE
11 ●
+4 Insight (Wis)
+6
Dancing Sword, Rapier 1d8 + 3 piercing
Number of
WISDOM
+4 Intimidation (Cha)
+1 Investigation (Int)
+1
Dancing Sword, Longsword 1d8 - 2 slashing
Attacks: 2
+2 Medicine (Wis) Rapier +1 +7 1d8 + 4 piercing
+1 +1 Nature (Int)
(additional
●
+4 Perception (Wis) - Rapier +2. +8,
13 ●
+6 Performance (Cha)
1d8 + 5 piercing features & traits
CHARISMA
+4 Persuasion (Cha)
+1 Religion (Int)
on last page)
+3 ●
+6 Sleight of Hand (Dex)
+4 Stealth (Dex)
16 +2 Survival (Wis)
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
21
AGE HEIGHT WEIGHT
Sian Windblade
CHARACTER NAME EYES SKIN HAIR
NAME
SYMBOL
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
Bard Charisma 14 +6
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS
0 CANTRIPS 3 3 6
Light Dispel Magic
Mage Hand Enemies Abound
Vicious Mockery Stinking Cloud
SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED
1 4 7
EPAR
SPELL NAME
ED
PR
Bane
Dissonant Whispers
4
Healing Word
Sleep
SPELLS KNOWN
2 3
Invisibility
Shatter
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
FEATURES & TRAITS
----------Bonus Actions----------
Bardic Inspiration. Inspire another creature with a 1d8 that it can, within the next 10 min., add to a
d20 roll (use 3 times/long rest).
---------------Actions--------------
Countercharm. Performance during your turn that gives you and friendly creatures within 30 ft.
advantage on frightened or charmed saves.
-----------Other Traits------------
Blade Flourish. At 3rd level, whenever you take the Attack action on your turn, your walking speed
increases by 10 feet until the end of the turn, and if a weapon attack that you make as part of this
action hits a creature, you can use one of the following Blade Flourish options of your choice. You
can use only one Blade Flourish option per turn.
Defensive Flourish: You can expend one use of your Bardic Inspiration to cause the weapon to
deal extra damage to the target you hit. The damage equals the number you roll on the Bardic
Inspiration die. You also add the number rolled to your AC until the start of your next turn.
Slashing Flourish: You can expend one use of your Bardic Inspiration to cause the weapon to deal
extra damage to the target you hit and to any other creature of your choice that you can see within
5 feet of you. The damage equals the number you roll on the Bardic Inspiration die.
Mobile Flourish: You can expend one use of your Bardic Inspiration to cause the weapon to deal
extra damage to the target you hit. The damage equals the number you roll on the Bardic
Inspiration die. You can also push the target up to 5 feet away from you, plus a number of feet
equal to the number you roll on that die. You can then immediately use your reaction to move up to
your walking speed to an unoccupied space within 5 feet of the target. .
Defensive Duelist. When you are wielding a finesse weapon with which you are proficient and
another creature hits you with a melee attack, you can use your reaction to add your proficiency
bonus to your AC for that attack, potentially causing the attack to miss you.
Dual Wielder. You master fighting with two weapons, gaining the following benefits.
Fighting Style. At 3rd level, choose one of the following options. You can't take a Fighting Style
option more than once, even if something in the game lets you choose again.
Dueling: When you are wielding a melee weapon in one hand and no other weapons, you gain a
+2 bonus to damage rolls with that weapon.
Two-Weapon Fighting: When you engage in two-weapon fighting, you can add your ability modifier
to the damage of the second attack.
Font of Inspiration. Regain all uses of Bardic Inspiration at the end of a rest.
Jack of All Trades. +1 to ability checks that don't already include your proficiency bonus.
Master's Flourish. Whenever you use a Blade Flourish option, you can roll a d6 and use it instead
of expending a Bardic Inspiration die.
Song of Rest. With a song, you and friendly creatures gain 1d6 additional healing at the end of a
short rest.
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