You are on page 1of 101

Initialize engine version: 2017.4.

10f1 (f2cce2a5991f)
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 11.0 [level 11.1]
Renderer: Intel(R) HD Graphics 520 (ID=0x1916)
Vendor: Intel
VRAM: 2111 MB
Driver: 23.20.16.4973
Begin MonoManager ReloadAssembly
- Completed reload, in 3.351 seconds
OnLevelWasLoaded was found on GameMap
This message has been deprecated and will be removed in a later version of Unity.
Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene
loading has completed

(Filename: Line: 375)

OnLevelWasLoaded was found on PlayMakerUnity2d


This message has been deprecated and will be removed in a later version of Unity.
Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene
loading has completed

(Filename: Line: 375)

<RI> Initializing input.


<RI> Input initialized.
<RI> Initialized touch support.
UnloadTime: 0.762880 ms
Graphics tier changed to High

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Steam initializing

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Steam logged in as RodriWorld

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Selected online subsystem SteamOnlineSubsystem

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Discovered supported language: DE

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Discovered supported language: EN


(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Discovered supported language: ES

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Discovered supported language: FR

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Discovered supported language: IT

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Discovered supported language: JA

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Discovered supported language: KO

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Discovered supported language: PT

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Discovered supported language: RU

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Discovered supported language: ZH

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Unloading 5 Unused Serialized files (Serialized files now loaded: 0)


Loaded saved language code 'ES'

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Restored language code 'ES'

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Unloading 47 unused Assets to reduce memory usage. Loaded Objects now: 3556.
Total: 415.288320 ms (FindLiveObjects: 0.330666 ms CreateObjectMapping: 0.121600 ms
MarkObjects: 414.817706 ms DeleteObjects: 0.017920 ms)

Steam stats received.

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Didn't need to wait for PlayerPrefs load.

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

WARNING: Shader Unsupported: 'Sprites/Lit' - Pass '' has no vertex shader


Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 22.958080 ms
DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.

(Filename: Line: 485)

Performing automatic level start.

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Heap size set to 1024 megabytes

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Game controller set to None.

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

pd.maxHealth: 11 pd.maxHealthBase: 11

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Unloading 64 unused Assets to reduce memory usage. Loaded Objects now: 44954.
Total: 171.242240 ms (FindLiveObjects: 2.928213 ms CreateObjectMapping: 2.200746 ms
MarkObjects: 165.956266 ms DeleteObjects: 0.157013 ms)
Making UI menu lean.

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Knight : Dream Return

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Knight : Dream Nail

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Knight : Surface Water

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Knight : Nail Arts

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Knight : Superdash

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Knight : Roar Lock

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Knight : Map Control

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Knight : Spell Control

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Charm Effects : Thorn Counter

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

AddEventHandlerComponent: PlayMakerFixedUpdate

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Pigeon (17) : Pigeon

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Pigeon (11) : Pigeon

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Pigeon (10) : Pigeon

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: RestBench : Bench Control

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Pigeon (8) : Pigeon

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Pigeon (6) : Pigeon

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Pigeon (13) : Pigeon

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Pigeon (7) : Pigeon

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Pigeon (15) : Pigeon

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Pigeon (9) : Pigeon

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Pigeon (2) : Pigeon

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Pigeon (5) : Pigeon

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Pigeon (4) : Pigeon

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Pigeon (16) : Pigeon

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Pigeon (3) : Pigeon

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Pigeon (14) : Pigeon

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Pigeon (1) : Pigeon

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Pigeon : Pigeon

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Pigeon (12) : Pigeon


(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Deferring level start (marked as manual).

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Unloading 23 Unused Serialized files (Serialized files now loaded: 0)

Unloading 223 unused Assets to reduce memory usage. Loaded Objects now: 48767.
Total: 349.931520 ms (FindLiveObjects: 4.257280 ms CreateObjectMapping: 2.431573 ms
MarkObjects: 339.811840 ms DeleteObjects: 3.430400 ms)

PlayerData: Could not find bool named visitedCity in PlayerData

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Object Pool attached to GlobalPool has run out of Run Effects prefabs,
Instantiating an additional one.

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Object Pool attached to GlobalPool has run out of Run Effects prefabs,
Instantiating an additional one.

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Object Pool attached to GlobalPool has run out of Strike Nail R prefabs,
Instantiating an additional one.

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Mossman_Shaker : Fungus Zombie Attack

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Mosquito : FSM

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Mosquito : Mozzie

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Hornet Encounter GP1 : Hornet Encounter

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

AddEventHandlerComponent: PlayMakerFixedUpdate

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Deferring level start (marked as manual).

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Object Pool attached to GlobalPool could not find a copy of Plat Grass,
Instantiating a new one.

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Object Pool attached to GlobalPool has run out of Plat Grass prefabs, Instantiating
an additional one.

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Mosquito : FSM

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Mosquito : Mozzie

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Mosquito (1) : FSM

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Mosquito (1) : Mozzie

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Moss Charger : Mossy Control


(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Inspect Region : inspect_region

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

AddEventHandlerComponent: PlayMakerFixedUpdate

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Deferring level start (marked as manual).

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Moss Walker (3) : Moss Walker

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Pigeon (2) : Pigeon

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Pigeon (3) : Pigeon

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Moss Walker (1) : Moss Walker

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Zombie Runner (1) : Zombie Swipe

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Pigeon (5) : Pigeon

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
FSM not Preprocessed: Zombie Runner : Zombie Swipe

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Moss Walker (4) : Moss Walker

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Zombie Barger : Zombie Swipe

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Moss Walker : Moss Walker

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Pigeon : Pigeon

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Zombie Hornhead : Zombie Swipe

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

AddEventHandlerComponent: PlayMakerFixedUpdate

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Pigeon (1) : Pigeon

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Deferring level start (marked as manual).

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Toll Gate Machine (1) : Toll Machine

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
AddEventHandlerComponent: PlayMakerFixedUpdate

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Mossman_Shaker (1) : Fungus Zombie Attack

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Moss Walker (1) : Moss Walker

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Toll Gate Machine : Toll Machine

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

AddEventHandlerComponent: PlayMakerFixedUpdate

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Fat Fly (1) : fat fly bounce

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Fat Fly (1) : Fatty Fly Attack

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Breakable Wall : breakable_wall_v2

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

AddEventHandlerComponent: PlayMakerFixedUpdate

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: RestBench : Bench Control

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Fat Fly (6) : fat fly bounce

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Fat Fly (6) : Fatty Fly Attack

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Moss Walker (2) : Moss Walker

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Fat Fly (5) : fat fly bounce

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Fat Fly (5) : Fatty Fly Attack

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Fat Fly (2) : fat fly bounce

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Fat Fly (2) : Fatty Fly Attack

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Mossman_Shaker : Fungus Zombie Attack

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Mossman_Runner : Zombie Swipe

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Moss Walker : Moss Walker

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Fat Fly (3) : fat fly bounce

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Fat Fly (3) : Fatty Fly Attack

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Deferring level start (marked as manual).

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Object Pool attached to GlobalPool has run out of Slash Impact R prefabs,
Instantiating an additional one.

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Object Pool attached to GlobalPool has run out of Slash Impact R prefabs,
Instantiating an additional one.

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Object Pool attached to GlobalPool has run out of Slash Impact R prefabs,
Instantiating an additional one.

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Moss Walker : Moss Walker

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Breakable Wall : breakable_wall_v2

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

AddEventHandlerComponent: PlayMakerFixedUpdate

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
FSM not Preprocessed: Inspect Region : inspect_region

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

AddEventHandlerComponent: PlayMakerFixedUpdate

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Moss Knight B : Moss Knight Control

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Moss Knight C : Moss Knight Control

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Deferring level start (marked as manual).

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Nail : Stick in ground

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Nail : fling_self

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Shield : fling_self

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Nail : Stick in ground

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Nail : fling_self

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Shield : fling_self

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find FSM: Attack Range Detect

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find FSM: Attack Range Detect

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find FSM: Attack Range Detect

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Grass Ball(Clone) : grass ball control

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Grass Ball(Clone) : grass ball control

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Object Pool attached to GlobalPool has run out of Run Effects prefabs,
Instantiating an additional one.

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Grass Ball(Clone) : grass ball control

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Grass Ball(Clone) : grass ball control

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Grass Ball(Clone) : grass ball control


(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Grass Ball(Clone) : grass ball control

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Buzzer : flyer_receive_direction_msg

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Buzzer : chaser

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Buzzer 1 : flyer_receive_direction_msg

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Buzzer 1 : chaser

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Head : Head Control

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Giant Buzzer : Big Buzzer

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Buzzer 2 (1) : flyer_receive_direction_msg

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Buzzer 2 (1) : chaser

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Buzzer 2 : flyer_receive_direction_msg


(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Buzzer 2 : chaser

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Deferring level start (marked as manual).

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Shiny Item : Shiny Control

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Inspect Region : inspect

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Buzzer (3) : flyer_receive_direction_msg

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Buzzer (3) : chaser

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Blocker 1 : Blocker Control

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Blocker 2 : Blocker Control

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Deferring level start (marked as manual).

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Object Pool attached to GlobalPool has run out of Strike Nail R prefabs,
Instantiating an additional one.

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Knight Spike Death(Clone) : Knight Death Control

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Spawn Roller v2(Clone) : Roller

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Spawn Roller v2(Clone) : Roller

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Object Pool attached to GlobalPool has run out of Spawn Roller v2 prefabs,
Instantiating an additional one.

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Spawn Roller v2(Clone) : Roller

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Object Pool attached to GlobalPool has run out of Spawn Roller v2 prefabs,
Instantiating an additional one.

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Spawn Roller v2(Clone) : Roller

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Hero Death : Hero Death Anim

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Object Pool attached to GlobalPool could not find a copy of Audio Player NoDestroy,
Instantiating a new one.
(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Corpse Nail Hero(Clone) : FSM

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

AddEventHandlerComponent: PlayMakerFixedUpdate

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Corpse Head(Clone) : Corpse Head Control

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Pigeon (17) : Pigeon

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Pigeon (11) : Pigeon

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Pigeon (10) : Pigeon

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: RestBench : Bench Control

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Pigeon (8) : Pigeon

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Pigeon (6) : Pigeon

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
FSM not Preprocessed: Pigeon (13) : Pigeon

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Pigeon (7) : Pigeon

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Pigeon (15) : Pigeon

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Pigeon (9) : Pigeon

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Pigeon (2) : Pigeon

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Pigeon (5) : Pigeon

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Pigeon (4) : Pigeon

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Pigeon (16) : Pigeon

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Pigeon (3) : Pigeon

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Pigeon (14) : Pigeon

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
FSM not Preprocessed: Pigeon (1) : Pigeon

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Pigeon : Pigeon

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Pigeon (12) : Pigeon

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Deferring level start (marked as manual).

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Unloading 53 Unused Serialized files (Serialized files now loaded: 0)

Unloading 2772 unused Assets to reduce memory usage. Loaded Objects now: 56787.
Total: 250.036480 ms (FindLiveObjects: 8.771413 ms CreateObjectMapping: 3.302400 ms
MarkObjects: 218.386346 ms DeleteObjects: 19.575466 ms)

FSM not Preprocessed: Mossman_Shaker : Fungus Zombie Attack

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Mosquito : FSM

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Mosquito : Mozzie

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Hornet Encounter GP1 : Hornet Encounter

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

AddEventHandlerComponent: PlayMakerFixedUpdate

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Deferring level start (marked as manual).

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Mosquito : FSM

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Mosquito : Mozzie

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Mosquito (1) : FSM

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Mosquito (1) : Mozzie

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Moss Charger : Mossy Control

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Inspect Region : inspect_region

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

AddEventHandlerComponent: PlayMakerFixedUpdate

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Deferring level start (marked as manual).

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Object Pool attached to GlobalPool has run out of Strike Nail R prefabs,
Instantiating an additional one.
(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Object Pool attached to GlobalPool has run out of Slash Impact R prefabs,
Instantiating an additional one.

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Moss Walker (3) : Moss Walker

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Pigeon (2) : Pigeon

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Pigeon (3) : Pigeon

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Moss Walker (1) : Moss Walker

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Zombie Runner (1) : Zombie Swipe

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Pigeon (5) : Pigeon

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Zombie Runner : Zombie Swipe

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Moss Walker (4) : Moss Walker

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
FSM not Preprocessed: Zombie Barger : Zombie Swipe

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Moss Walker : Moss Walker

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Pigeon : Pigeon

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Zombie Hornhead : Zombie Swipe

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

AddEventHandlerComponent: PlayMakerFixedUpdate

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Pigeon (1) : Pigeon

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Deferring level start (marked as manual).

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Object Pool attached to GlobalPool has run out of Slash Impact R prefabs,
Instantiating an additional one.

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Toll Gate Machine (1) : Toll Machine

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

AddEventHandlerComponent: PlayMakerFixedUpdate

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Mossman_Shaker (1) : Fungus Zombie Attack

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Moss Walker (1) : Moss Walker

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Toll Gate Machine : Toll Machine

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

AddEventHandlerComponent: PlayMakerFixedUpdate

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Fat Fly (1) : fat fly bounce

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Fat Fly (1) : Fatty Fly Attack

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Breakable Wall : breakable_wall_v2

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

AddEventHandlerComponent: PlayMakerFixedUpdate

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: RestBench : Bench Control

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Fat Fly (6) : fat fly bounce

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Fat Fly (6) : Fatty Fly Attack

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Moss Walker (2) : Moss Walker

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Fat Fly (5) : fat fly bounce

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Fat Fly (5) : Fatty Fly Attack

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Fat Fly (2) : fat fly bounce

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Fat Fly (2) : Fatty Fly Attack

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Mossman_Shaker : Fungus Zombie Attack

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Mossman_Runner : Zombie Swipe

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Moss Walker : Moss Walker

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Fat Fly (3) : fat fly bounce


(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Fat Fly (3) : Fatty Fly Attack

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Deferring level start (marked as manual).

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Object Pool attached to GlobalPool has run out of Plat Grass prefabs, Instantiating
an additional one.

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Moss Walker : Moss Walker

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Breakable Wall : breakable_wall_v2

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

AddEventHandlerComponent: PlayMakerFixedUpdate

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Inspect Region : inspect_region

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

AddEventHandlerComponent: PlayMakerFixedUpdate

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Moss Knight B : Moss Knight Control

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
FSM not Preprocessed: Moss Knight C : Moss Knight Control

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Deferring level start (marked as manual).

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Nail : Stick in ground

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Nail : fling_self

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Shield : fling_self

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Nail : Stick in ground

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Nail : fling_self

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Shield : fling_self

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find FSM: Attack Range Detect

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find FSM: Attack Range Detect

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Could not find FSM: Attack Range Detect

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Grass Ball(Clone) : grass ball control

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Buzzer : flyer_receive_direction_msg

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Buzzer : chaser

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Buzzer 1 : flyer_receive_direction_msg

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Buzzer 1 : chaser

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Head : Head Control

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Giant Buzzer : Big Buzzer

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Buzzer 2 (1) : flyer_receive_direction_msg

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Buzzer 2 (1) : chaser

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Buzzer 2 : flyer_receive_direction_msg

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Buzzer 2 : chaser

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Deferring level start (marked as manual).

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Shiny Item : Shiny Control

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Inspect Region : inspect

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Buzzer (3) : flyer_receive_direction_msg

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Buzzer (3) : chaser

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Blocker 1 : Blocker Control

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Blocker 2 : Blocker Control

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Deferring level start (marked as manual).

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Hollow Shade(Clone) : Shade Control

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Object Pool attached to GlobalPool has run out of Plat Rocks prefabs, Instantiating
an additional one.

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Object Pool attached to GlobalPool has run out of Plat Dust prefabs, Instantiating
an additional one.

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Object Pool attached to GlobalPool has run out of Plat Stream Dust prefabs,
Instantiating an additional one.

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Object Pool attached to GlobalPool has run out of Hit Flash Black prefabs,
Instantiating an additional one.

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Hollow Shade Death(Clone) : Shade Control

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Shade Orb(Clone) : Shade Orb Control

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Shade Orb(Clone) : Shade Orb Control

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Shade Orb(Clone) : Shade Orb Control

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Shade Orb(Clone) : Shade Orb Control

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Shade Orb(Clone) : Shade Orb Control

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Shade Orb(Clone) : Shade Orb Control

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Shade Orb(Clone) : Shade Orb Control

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Shade Orb(Clone) : Shade Orb Control

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Shade Orb(Clone) : Shade Orb Control

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Shade Orb(Clone) : Shade Orb Control

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Shade Orb(Clone) : Shade Orb Control

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Shade Orb(Clone) : Shade Orb Control

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Shade Orb(Clone) : Shade Orb Control

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Shade Orb(Clone) : Shade Orb Control

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Spawn Roller v2(Clone) : Roller

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Spawn Roller v2(Clone) : Roller

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Object Pool attached to GlobalPool has run out of Spawn Roller v2 prefabs,
Instantiating an additional one.

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Spawn Roller v2(Clone) : Roller

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Object Pool attached to GlobalPool has run out of Run Effects prefabs,
Instantiating an additional one.

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Object Pool attached to GlobalPool has run out of Spawn Roller v2 prefabs,
Instantiating an additional one.

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Spawn Roller v2(Clone) : Roller

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Object Pool attached to GlobalPool has run out of Spawn Roller v2 prefabs,
Instantiating an additional one.

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Spawn Roller v2(Clone) : Roller

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Object Pool attached to GlobalPool has run out of Spawn Roller v2 prefabs,
Instantiating an additional one.

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Spawn Roller v2(Clone) : Roller

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Fireball Top(Clone) : Fireball Cast

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Fireball(Clone) : Fireball Control

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

AddEventHandlerComponent: PlayMakerFixedUpdate

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Fireball(Clone) : Fireball Control

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

AddEventHandlerComponent: PlayMakerFixedUpdate

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Object Pool attached to GlobalPool has run out of Spawn Roller v2 prefabs,
Instantiating an additional one.

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Spawn Roller v2(Clone) : Roller


(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Object Pool attached to GlobalPool has run out of Fireball Top prefabs,
Instantiating an additional one.

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Fireball Top(Clone) : Fireball Cast

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Fireball(Clone) : Fireball Control

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

AddEventHandlerComponent: PlayMakerFixedUpdate

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

PlayerData: Could not find field named , check variable name exists and FSM
variable string is correct.

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Object Pool attached to GlobalPool has run out of Audio Player NoDestroy prefabs,
Instantiating an additional one.

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Corpse Head(Clone) : Corpse Head Control

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Pigeon (17) : Pigeon

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Pigeon (11) : Pigeon

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Pigeon (10) : Pigeon

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: RestBench : Bench Control

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Pigeon (8) : Pigeon

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Pigeon (6) : Pigeon

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Pigeon (13) : Pigeon

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Pigeon (7) : Pigeon

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Pigeon (15) : Pigeon

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Pigeon (9) : Pigeon

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Pigeon (2) : Pigeon

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Pigeon (5) : Pigeon


(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Pigeon (4) : Pigeon

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Pigeon (16) : Pigeon

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Pigeon (3) : Pigeon

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Pigeon (14) : Pigeon

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Pigeon (1) : Pigeon

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Pigeon : Pigeon

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Pigeon (12) : Pigeon

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Deferring level start (marked as manual).

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Unloading 53 Unused Serialized files (Serialized files now loaded: 0)

Unloading 2758 unused Assets to reduce memory usage. Loaded Objects now: 56965.
Total: 351.106986 ms (FindLiveObjects: 13.126400 ms CreateObjectMapping: 4.861866
ms MarkObjects: 318.242133 ms DeleteObjects: 14.876160 ms)

FSM not Preprocessed: Mossman_Shaker : Fungus Zombie Attack


(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Mosquito : FSM

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Mosquito : Mozzie

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Hornet Encounter GP1 : Hornet Encounter

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

AddEventHandlerComponent: PlayMakerFixedUpdate

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Deferring level start (marked as manual).

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Mosquito : FSM

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Mosquito : Mozzie

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Mosquito (1) : FSM

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Mosquito (1) : Mozzie

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
FSM not Preprocessed: Moss Charger : Mossy Control

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Inspect Region : inspect_region

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

AddEventHandlerComponent: PlayMakerFixedUpdate

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Deferring level start (marked as manual).

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Knight Acid Death(Clone) : Knight Acid Death

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Moss Walker (3) : Moss Walker

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Pigeon (2) : Pigeon

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Pigeon (3) : Pigeon

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Moss Walker (1) : Moss Walker

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Zombie Runner (1) : Zombie Swipe

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
FSM not Preprocessed: Pigeon (5) : Pigeon

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Zombie Runner : Zombie Swipe

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Moss Walker (4) : Moss Walker

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Zombie Barger : Zombie Swipe

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Moss Walker : Moss Walker

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Pigeon : Pigeon

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Zombie Hornhead : Zombie Swipe

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

AddEventHandlerComponent: PlayMakerFixedUpdate

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Pigeon (1) : Pigeon

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Deferring level start (marked as manual).

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Toll Gate Machine (1) : Toll Machine

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

AddEventHandlerComponent: PlayMakerFixedUpdate

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Mossman_Shaker (1) : Fungus Zombie Attack

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Moss Walker (1) : Moss Walker

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Toll Gate Machine : Toll Machine

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

AddEventHandlerComponent: PlayMakerFixedUpdate

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Fat Fly (1) : fat fly bounce

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Fat Fly (1) : Fatty Fly Attack

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Breakable Wall : breakable_wall_v2

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

AddEventHandlerComponent: PlayMakerFixedUpdate

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: RestBench : Bench Control

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Fat Fly (6) : fat fly bounce

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Fat Fly (6) : Fatty Fly Attack

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Moss Walker (2) : Moss Walker

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Fat Fly (5) : fat fly bounce

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Fat Fly (5) : Fatty Fly Attack

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Fat Fly (2) : fat fly bounce

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Fat Fly (2) : Fatty Fly Attack

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Mossman_Shaker : Fungus Zombie Attack

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Mossman_Runner : Zombie Swipe


(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Moss Walker : Moss Walker

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Fat Fly (3) : fat fly bounce

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Fat Fly (3) : Fatty Fly Attack

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Deferring level start (marked as manual).

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Moss Walker : Moss Walker

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Breakable Wall : breakable_wall_v2

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

AddEventHandlerComponent: PlayMakerFixedUpdate

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Inspect Region : inspect_region

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

AddEventHandlerComponent: PlayMakerFixedUpdate

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Moss Knight B : Moss Knight Control


(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Moss Knight C : Moss Knight Control

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Deferring level start (marked as manual).

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Nail : Stick in ground

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Nail : fling_self

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Shield : fling_self

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Nail : Stick in ground

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Nail : fling_self

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Shield : fling_self

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find FSM: Attack Range Detect

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Could not find FSM: Attack Range Detect

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Bump Height: 1.192093E-07

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Could not find FSM: Attack Range Detect

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Bump Height: 1.192093E-07

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Grass Ball(Clone) : grass ball control

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Grass Ball(Clone) : grass ball control

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Buzzer : flyer_receive_direction_msg

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Buzzer : chaser

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Buzzer 1 : flyer_receive_direction_msg

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Buzzer 1 : chaser

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
FSM not Preprocessed: Head : Head Control

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Giant Buzzer : Big Buzzer

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Buzzer 2 (1) : flyer_receive_direction_msg

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Buzzer 2 (1) : chaser

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Buzzer 2 : flyer_receive_direction_msg

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Buzzer 2 : chaser

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Deferring level start (marked as manual).

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Shiny Item : Shiny Control

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Inspect Region : inspect

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Buzzer (3) : flyer_receive_direction_msg

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Buzzer (3) : chaser

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Blocker 1 : Blocker Control

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Blocker 2 : Blocker Control

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Deferring level start (marked as manual).

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Hollow Shade(Clone) : Shade Control

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Hollow Shade Death(Clone) : Shade Control

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Shade Orb(Clone) : Shade Orb Control

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Shade Orb(Clone) : Shade Orb Control

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Shade Orb(Clone) : Shade Orb Control

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Shade Orb(Clone) : Shade Orb Control

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Shade Orb(Clone) : Shade Orb Control

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Shade Orb(Clone) : Shade Orb Control

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Shade Orb(Clone) : Shade Orb Control

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Shade Orb(Clone) : Shade Orb Control

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Shade Orb(Clone) : Shade Orb Control

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Shade Orb(Clone) : Shade Orb Control

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Shade Orb(Clone) : Shade Orb Control

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Shade Orb(Clone) : Shade Orb Control

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Shade Orb(Clone) : Shade Orb Control

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Shade Orb(Clone) : Shade Orb Control


(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Spawn Roller v2(Clone) : Roller

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Spawn Roller v2(Clone) : Roller

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Object Pool attached to GlobalPool has run out of Spawn Roller v2 prefabs,
Instantiating an additional one.

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Spawn Roller v2(Clone) : Roller

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

PlayerData: Could not find field named , check variable name exists and FSM
variable string is correct.

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Shiny Item (1) : Shiny Control

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Breakable Wall : breakable_wall_v2

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

AddEventHandlerComponent: PlayMakerFixedUpdate

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Inspect Region : inspect

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
FSM not Preprocessed: Buzzer : flyer_receive_direction_msg

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Buzzer : chaser

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Breakable Wall grimm : breakable_wall_v2

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

AddEventHandlerComponent: PlayMakerFixedUpdate

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Cornifer Card : npc_control

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

AddEventHandlerComponent: PlayMakerFixedUpdate

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Buzzer (1) : flyer_receive_direction_msg

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Buzzer (1) : chaser

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Buzzer (3) : flyer_receive_direction_msg

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Buzzer (3) : chaser

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Inspect Region : inspect

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Tut_tablet_top : Inspection

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

AddEventHandlerComponent: PlayMakerFixedUpdate

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Buzzer (2) : flyer_receive_direction_msg

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Buzzer (2) : chaser

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Cornifer : npc_control

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

AddEventHandlerComponent: PlayMakerFixedUpdate

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Shiny Item : Shiny Control

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Buzzer (5) : flyer_receive_direction_msg

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Buzzer (5) : chaser

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Buzzer (6) : flyer_receive_direction_msg

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Buzzer (6) : chaser

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Deferring level start (marked as manual).

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Bump Height: 0.01675987

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Bump Height: 0.04852104

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Bump Height: 0.06716537

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Bump Height: 0.1502123

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Object Pool attached to GlobalPool has run out of White Flash R prefabs,
Instantiating an additional one.

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Object Pool attached to GlobalPool has run out of Plat Dust prefabs, Instantiating
an additional one.

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Object Pool attached to GlobalPool has run out of Plat Stream Dust prefabs,
Instantiating an additional one.

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Object Pool attached to GlobalPool has run out of Plat Rocks prefabs, Instantiating
an additional one.

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Object Pool attached to GlobalPool has run out of Plat Rocks prefabs, Instantiating
an additional one.

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Object Pool attached to GlobalPool has run out of Plat Rocks prefabs, Instantiating
an additional one.

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Object Pool attached to GlobalPool has run out of Plat Rocks prefabs, Instantiating
an additional one.

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Object Pool attached to GlobalPool has run out of Plat Rocks prefabs, Instantiating
an additional one.

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Object Pool attached to GlobalPool could not find a copy of Relic Get Msg,
Instantiating a new one.

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

PlayerData: Could not find field named , check variable name exists and FSM
variable string is correct.

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Object Pool attached to GlobalPool has run out of Plat Dust prefabs, Instantiating
an additional one.
(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Object Pool attached to GlobalPool has run out of Plat Dust prefabs, Instantiating
an additional one.

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Object Pool attached to GlobalPool has run out of Plat Stream Dust prefabs,
Instantiating an additional one.

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Object Pool attached to GlobalPool has run out of Plat Stream Dust prefabs,
Instantiating an additional one.

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Buzzer (1) : flyer_receive_direction_msg

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Buzzer (1) : chaser

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Buzzer : flyer_receive_direction_msg

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Buzzer : chaser

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Buzzer (2) : flyer_receive_direction_msg

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Buzzer (2) : chaser

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Zombie Hornhead : Zombie Swipe

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

AddEventHandlerComponent: PlayMakerFixedUpdate

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Inspect Region Ghost : inspect_region

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

AddEventHandlerComponent: PlayMakerFixedUpdate

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Zombie Barger : Zombie Swipe

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Deferring level start (marked as manual).

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Ghost Warrior NPC : npc_control

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

AddEventHandlerComponent: PlayMakerFixedUpdate

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Additively loaded scene: Cliffs_02_boss in sequence

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Mr Mushroom NPC : npc_control

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Sit Region : Shop Region

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

AddEventHandlerComponent: PlayMakerFixedUpdate

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: RestBench : Bench Control

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: NM Mato NPC : npc_control

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Deferring level start (marked as manual).

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Deferring level start (marked as manual).

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Creating new CinematicVideoPlayer for in game video

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Waiting for CinematicVideoPlayer in game video load...

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Starting cinematic video player in game video.

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Finishing in-game video.


(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Object Pool attached to GlobalPool has run out of Audio Player NoDestroy prefabs,
Instantiating an additional one.

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Buzzer (1) : flyer_receive_direction_msg

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Buzzer (1) : chaser

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Buzzer : flyer_receive_direction_msg

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Buzzer : chaser

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Buzzer (2) : flyer_receive_direction_msg

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Buzzer (2) : chaser

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Zombie Hornhead : Zombie Swipe

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

AddEventHandlerComponent: PlayMakerFixedUpdate

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
FSM not Preprocessed: Inspect Region Ghost : inspect_region

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

AddEventHandlerComponent: PlayMakerFixedUpdate

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Zombie Barger : Zombie Swipe

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Deferring level start (marked as manual).

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Ghost Warrior NPC : npc_control

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

AddEventHandlerComponent: PlayMakerFixedUpdate

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Additively loaded scene: Cliffs_02_boss in sequence

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Ghost Warrior Slug : Movement

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Shot Slug Spear(Clone) : Control

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Shot Slug Spear(Clone) : Control

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
FSM not Preprocessed: Shot Slug Spear(Clone) : Control

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Shot Slug Spear(Clone) : Control

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Shot Slug Spear(Clone) : Control

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Shot Slug Spear(Clone) : Control

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Shot Slug Spear(Clone) : Control

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Shot Slug Spear(Clone) : Control

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Shot Slug Spear(Clone) : Control

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Shot Slug Spear(Clone) : Control

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Shot Slug Spear(Clone) : Control

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Shot Slug Spear(Clone) : Control

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Shot Slug Spear(Clone) : Control

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Shot Slug Spear(Clone) : Control

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Shot Slug Spear(Clone) : Control

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Shot Slug Spear(Clone) : Control

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Shot Slug Spear(Clone) : Control

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Shot Slug Spear(Clone) : Control

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Shot Slug Spear(Clone) : Control

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Shot Slug Spear(Clone) : Control

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Object Pool attached to GlobalPool has run out of Shot Slug Spear prefabs,
Instantiating an additional one.

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Shot Slug Spear(Clone) : Control


(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Object Pool attached to GlobalPool has run out of Shot Slug Spear prefabs,
Instantiating an additional one.

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Shot Slug Spear(Clone) : Control

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Object Pool attached to GlobalPool has run out of Shot Slug Spear prefabs,
Instantiating an additional one.

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Shot Slug Spear(Clone) : Control

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Object Pool attached to GlobalPool has run out of Shot Slug Spear prefabs,
Instantiating an additional one.

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Shot Slug Spear(Clone) : Control

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Object Pool attached to GlobalPool has run out of Shot Slug Spear prefabs,
Instantiating an additional one.

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Shot Slug Spear(Clone) : Control

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Object Pool attached to GlobalPool has run out of Shot Slug Spear prefabs,
Instantiating an additional one.
(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Shot Slug Spear(Clone) : Control

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Object Pool attached to GlobalPool has run out of Shot Slug Spear prefabs,
Instantiating an additional one.

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Shot Slug Spear(Clone) : Control

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Object Pool attached to GlobalPool has run out of Shot Slug Spear prefabs,
Instantiating an additional one.

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Shot Slug Spear(Clone) : Control

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Object Pool attached to GlobalPool has run out of Shot Slug Spear prefabs,
Instantiating an additional one.

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Shot Slug Spear(Clone) : Control

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Object Pool attached to GlobalPool has run out of Shot Slug Spear prefabs,
Instantiating an additional one.

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Shot Slug Spear(Clone) : Control

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Object Pool attached to GlobalPool has run out of Shot Slug Spear prefabs,
Instantiating an additional one.

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Shot Slug Spear(Clone) : Control

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Object Pool attached to GlobalPool has run out of Shot Slug Spear prefabs,
Instantiating an additional one.

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Shot Slug Spear(Clone) : Control

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Object Pool attached to GlobalPool has run out of Shot Slug Spear prefabs,
Instantiating an additional one.

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Shot Slug Spear(Clone) : Control

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Object Pool attached to GlobalPool has run out of Shot Slug Spear prefabs,
Instantiating an additional one.

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Shot Slug Spear(Clone) : Control

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Object Pool attached to GlobalPool has run out of Shot Slug Spear prefabs,
Instantiating an additional one.

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Shot Slug Spear(Clone) : Control

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Object Pool attached to GlobalPool has run out of Shot Slug Spear prefabs,
Instantiating an additional one.

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Shot Slug Spear(Clone) : Control

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Object Pool attached to GlobalPool has run out of Shot Slug Spear prefabs,
Instantiating an additional one.

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Shot Slug Spear(Clone) : Control

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Object Pool attached to GlobalPool has run out of Shot Slug Spear prefabs,
Instantiating an additional one.

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Shot Slug Spear(Clone) : Control

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Object Pool attached to GlobalPool has run out of Shot Slug Spear prefabs,
Instantiating an additional one.

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Shot Slug Spear(Clone) : Control

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Object Pool attached to GlobalPool has run out of Shot Slug Spear prefabs,
Instantiating an additional one.

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Shot Slug Spear(Clone) : Control

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Object Pool attached to GlobalPool has run out of Shot Slug Spear prefabs,
Instantiating an additional one.

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Shot Slug Spear(Clone) : Control

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Object Pool attached to GlobalPool has run out of Shot Slug Spear prefabs,
Instantiating an additional one.

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Shot Slug Spear(Clone) : Control

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Object Pool attached to GlobalPool has run out of Shot Slug Spear prefabs,
Instantiating an additional one.

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Shot Slug Spear(Clone) : Control

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Object Pool attached to GlobalPool has run out of Shot Slug Spear prefabs,
Instantiating an additional one.

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Shot Slug Spear(Clone) : Control

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Object Pool attached to GlobalPool has run out of Shot Slug Spear prefabs,
Instantiating an additional one.

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Shot Slug Spear(Clone) : Control

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Object Pool attached to GlobalPool has run out of Shot Slug Spear prefabs,
Instantiating an additional one.

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Shot Slug Spear(Clone) : Control

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Object Pool attached to GlobalPool has run out of Shot Slug Spear prefabs,
Instantiating an additional one.

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Shot Slug Spear(Clone) : Control

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Object Pool attached to GlobalPool has run out of Shot Slug Spear prefabs,
Instantiating an additional one.

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Shot Slug Spear(Clone) : Control

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Object Pool attached to GlobalPool has run out of Audio Player NoDestroy prefabs,
Instantiating an additional one.

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Persistent Bool Item - Couldn't reset value on FSM because it's missing.

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Persistent Bool Item - Couldn't reset value on FSM because it's missing.

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Corpse Head(Clone) : Corpse Head Control

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Mr Mushroom NPC : npc_control

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Sit Region : Shop Region

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

AddEventHandlerComponent: PlayMakerFixedUpdate

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: RestBench : Bench Control

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: NM Mato NPC : npc_control

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Deferring level start (marked as manual).

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Unloading 65 Unused Serialized files (Serialized files now loaded: 0)


Deferring level start (marked as manual).

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Unloading 3333 unused Assets to reduce memory usage. Loaded Objects now: 53896.
Total: 266.177706 ms (FindLiveObjects: 9.511680 ms CreateObjectMapping: 3.386026 ms
MarkObjects: 228.073813 ms DeleteObjects: 25.206186 ms)

FSM not Preprocessed: Buzzer (1) : flyer_receive_direction_msg

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Buzzer (1) : chaser

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Buzzer : flyer_receive_direction_msg

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Buzzer : chaser

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Buzzer (2) : flyer_receive_direction_msg

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Buzzer (2) : chaser

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Zombie Hornhead : Zombie Swipe

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

AddEventHandlerComponent: PlayMakerFixedUpdate
(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Inspect Region Ghost : inspect_region

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

AddEventHandlerComponent: PlayMakerFixedUpdate

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Zombie Barger : Zombie Swipe

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Deferring level start (marked as manual).

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Hollow Shade(Clone) : Shade Control

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Ghost Warrior NPC : npc_control

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

AddEventHandlerComponent: PlayMakerFixedUpdate

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Additively loaded scene: Cliffs_02_boss in sequence

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Hollow Shade Death(Clone) : Shade Control

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Shade Orb(Clone) : Shade Orb Control


(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Shade Orb(Clone) : Shade Orb Control

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Shade Orb(Clone) : Shade Orb Control

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Shade Orb(Clone) : Shade Orb Control

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Shade Orb(Clone) : Shade Orb Control

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Shade Orb(Clone) : Shade Orb Control

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Shade Orb(Clone) : Shade Orb Control

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Shade Orb(Clone) : Shade Orb Control

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Shade Orb(Clone) : Shade Orb Control

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Shade Orb(Clone) : Shade Orb Control

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
FSM not Preprocessed: Shade Orb(Clone) : Shade Orb Control

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Shade Orb(Clone) : Shade Orb Control

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Shade Orb(Clone) : Shade Orb Control

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Ghost Warrior Slug : Movement

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Shot Slug Spear(Clone) : Control

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Shot Slug Spear(Clone) : Control

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Shot Slug Spear(Clone) : Control

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Shot Slug Spear(Clone) : Control

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Shot Slug Spear(Clone) : Control

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Shot Slug Spear(Clone) : Control

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
FSM not Preprocessed: Shot Slug Spear(Clone) : Control

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Shot Slug Spear(Clone) : Control

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Shot Slug Spear(Clone) : Control

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Shot Slug Spear(Clone) : Control

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Shot Slug Spear(Clone) : Control

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Shot Slug Spear(Clone) : Control

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Shot Slug Spear(Clone) : Control

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Shot Slug Spear(Clone) : Control

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Shot Slug Spear(Clone) : Control

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Shot Slug Spear(Clone) : Control

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Shot Slug Spear(Clone) : Control

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Shot Slug Spear(Clone) : Control

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Shot Slug Spear(Clone) : Control

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Shot Slug Spear(Clone) : Control

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Mr Mushroom NPC : npc_control

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Sit Region : Shop Region

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

AddEventHandlerComponent: PlayMakerFixedUpdate

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: RestBench : Bench Control

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: NM Mato NPC : npc_control

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Deferring level start (marked as manual).

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Deferring level start (marked as manual).

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Buzzer (1) : flyer_receive_direction_msg

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Buzzer (1) : chaser

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Buzzer : flyer_receive_direction_msg

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Buzzer : chaser

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Buzzer (2) : flyer_receive_direction_msg

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Buzzer (2) : chaser

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Zombie Hornhead : Zombie Swipe

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

AddEventHandlerComponent: PlayMakerFixedUpdate

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Inspect Region Ghost : inspect_region


(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

AddEventHandlerComponent: PlayMakerFixedUpdate

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Zombie Barger : Zombie Swipe

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Deferring level start (marked as manual).

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Shiny Item (1) : Shiny Control

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Breakable Wall : breakable_wall_v2

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

AddEventHandlerComponent: PlayMakerFixedUpdate

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Inspect Region : inspect

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Buzzer : flyer_receive_direction_msg

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Buzzer : chaser

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Breakable Wall grimm : breakable_wall_v2


(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

AddEventHandlerComponent: PlayMakerFixedUpdate

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Cornifer Card : npc_control

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

AddEventHandlerComponent: PlayMakerFixedUpdate

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Buzzer (1) : flyer_receive_direction_msg

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Buzzer (1) : chaser

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Buzzer (3) : flyer_receive_direction_msg

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Buzzer (3) : chaser

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Inspect Region : inspect

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Tut_tablet_top : Inspection

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
AddEventHandlerComponent: PlayMakerFixedUpdate

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Buzzer (2) : flyer_receive_direction_msg

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Buzzer (2) : chaser

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Cornifer : npc_control

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

AddEventHandlerComponent: PlayMakerFixedUpdate

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Shiny Item : Shiny Control

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Buzzer (5) : flyer_receive_direction_msg

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Buzzer (5) : chaser

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Buzzer (6) : flyer_receive_direction_msg

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Buzzer (6) : chaser

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Deferring level start (marked as manual).

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Zombie Hornhead : Zombie Swipe

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

AddEventHandlerComponent: PlayMakerFixedUpdate

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Buzzer (6) : flyer_receive_direction_msg

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Buzzer (6) : chaser

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Buzzer (3) : flyer_receive_direction_msg

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Buzzer (3) : chaser

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Zombie Leaper (2) : Zombie Leap

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Buzzer : flyer_receive_direction_msg

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Buzzer : chaser

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Buzzer (4) : flyer_receive_direction_msg

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Buzzer (4) : chaser

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Zombie Leaper : Zombie Leap

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Buzzer (7) : flyer_receive_direction_msg

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Buzzer (7) : chaser

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Buzzer (5) : flyer_receive_direction_msg

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Buzzer (5) : chaser

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Buzzer (1) : flyer_receive_direction_msg

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Buzzer (1) : chaser

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Buzzer (2) : flyer_receive_direction_msg

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Buzzer (2) : chaser

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Zombie Leaper (1) : Zombie Leap

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Zombie Barger : Zombie Swipe

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Deferring level start (marked as manual).

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Buzzer(Clone) : chaser

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Buzzer(Clone) : flyer_receive_direction_msg

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Buzzer(Clone) : chaser

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Buzzer(Clone) : flyer_receive_direction_msg

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Buzzer(Clone) : chaser

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Buzzer(Clone) : flyer_receive_direction_msg


(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Buzzer(Clone) : chaser

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Buzzer(Clone) : flyer_receive_direction_msg

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Buzzer(Clone) : chaser

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Buzzer(Clone) : flyer_receive_direction_msg

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Buzzer(Clone) : chaser

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Buzzer(Clone) : flyer_receive_direction_msg

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Buzzer(Clone) : chaser

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Buzzer(Clone) : flyer_receive_direction_msg

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Buzzer(Clone) : chaser

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Buzzer(Clone) : flyer_receive_direction_msg


(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Bump Height: 3.814697E-06

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Shiny Item Stand : Shiny Control

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Inspect Region : inspect

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Deferring level start (marked as manual).

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Pushing achievement ENCHANTED

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Steam achievement ENCHANTED (0/0) upload complete

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Ghost NPC Joni : npc_control

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

AddEventHandlerComponent: PlayMakerFixedUpdate

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Zombie Hornhead : Zombie Swipe

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
AddEventHandlerComponent: PlayMakerFixedUpdate

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Buzzer (6) : flyer_receive_direction_msg

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Buzzer (6) : chaser

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Buzzer (3) : flyer_receive_direction_msg

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Buzzer (3) : chaser

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Zombie Leaper (2) : Zombie Leap

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Buzzer : flyer_receive_direction_msg

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Buzzer : chaser

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Buzzer (4) : flyer_receive_direction_msg

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Buzzer (4) : chaser

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
FSM not Preprocessed: Zombie Leaper : Zombie Leap

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Buzzer (7) : flyer_receive_direction_msg

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Buzzer (7) : chaser

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Buzzer (5) : flyer_receive_direction_msg

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Buzzer (5) : chaser

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Buzzer (1) : flyer_receive_direction_msg

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Buzzer (1) : chaser

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Buzzer (2) : flyer_receive_direction_msg

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Buzzer (2) : chaser

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Zombie Leaper (1) : Zombie Leap

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Zombie Barger : Zombie Swipe

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Deferring level start (marked as manual).

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Buzzer(Clone) : chaser

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Buzzer(Clone) : flyer_receive_direction_msg

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Buzzer(Clone) : chaser

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Buzzer(Clone) : flyer_receive_direction_msg

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Buzzer(Clone) : chaser

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Buzzer(Clone) : flyer_receive_direction_msg

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Buzzer(Clone) : chaser

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Buzzer(Clone) : flyer_receive_direction_msg

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Buzzer(Clone) : chaser

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Buzzer(Clone) : flyer_receive_direction_msg

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Buzzer(Clone) : chaser

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Buzzer(Clone) : flyer_receive_direction_msg

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Buzzer(Clone) : chaser

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Buzzer(Clone) : flyer_receive_direction_msg

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Buzzer(Clone) : chaser

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Buzzer(Clone) : flyer_receive_direction_msg

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Shiny Item (1) : Shiny Control

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Breakable Wall : breakable_wall_v2


(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

AddEventHandlerComponent: PlayMakerFixedUpdate

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Inspect Region : inspect

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Buzzer : flyer_receive_direction_msg

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Buzzer : chaser

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Breakable Wall grimm : breakable_wall_v2

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

AddEventHandlerComponent: PlayMakerFixedUpdate

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Cornifer Card : npc_control

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

AddEventHandlerComponent: PlayMakerFixedUpdate

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Buzzer (1) : flyer_receive_direction_msg

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Buzzer (1) : chaser


(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Buzzer (3) : flyer_receive_direction_msg

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Buzzer (3) : chaser

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Inspect Region : inspect

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Tut_tablet_top : Inspection

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

AddEventHandlerComponent: PlayMakerFixedUpdate

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Buzzer (2) : flyer_receive_direction_msg

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Buzzer (2) : chaser

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Cornifer : npc_control

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

AddEventHandlerComponent: PlayMakerFixedUpdate

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
FSM not Preprocessed: Shiny Item : Shiny Control

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Buzzer (5) : flyer_receive_direction_msg

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Buzzer (5) : chaser

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Buzzer (6) : flyer_receive_direction_msg

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Buzzer (6) : chaser

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Deferring level start (marked as manual).

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Buzzer (1) : flyer_receive_direction_msg

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Buzzer (1) : chaser

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Buzzer : flyer_receive_direction_msg

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Buzzer : chaser

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
FSM not Preprocessed: Buzzer (2) : flyer_receive_direction_msg

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Buzzer (2) : chaser

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Zombie Hornhead : Zombie Swipe

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

AddEventHandlerComponent: PlayMakerFixedUpdate

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Inspect Region Ghost : inspect_region

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

AddEventHandlerComponent: PlayMakerFixedUpdate

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Zombie Barger : Zombie Swipe

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Deferring level start (marked as manual).

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Mr Mushroom NPC : npc_control

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Sit Region : Shop Region

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

AddEventHandlerComponent: PlayMakerFixedUpdate

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: RestBench : Bench Control

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: NM Mato NPC : npc_control

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Deferring level start (marked as manual).

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Buzzer (1) : flyer_receive_direction_msg

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Buzzer (1) : chaser

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Buzzer : flyer_receive_direction_msg

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Buzzer : chaser

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Buzzer (2) : flyer_receive_direction_msg

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Buzzer (2) : chaser

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Zombie Hornhead : Zombie Swipe

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

AddEventHandlerComponent: PlayMakerFixedUpdate

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Inspect Region Ghost : inspect_region

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

AddEventHandlerComponent: PlayMakerFixedUpdate

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Zombie Barger : Zombie Swipe

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Deferring level start (marked as manual).

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Mr Mushroom NPC (1) : npc_control

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Buzzer 1 : flyer_receive_direction_msg

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Buzzer 1 : chaser

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Tut_tablet_top : Inspection


(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

AddEventHandlerComponent: PlayMakerFixedUpdate

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Glow Bug : glow_bug

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Glow Bug 2 : glow_bug

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Glow Bug 10 : glow_bug

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Glow Bug 14 : glow_bug

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Glow Bug 1 : glow_bug

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Tut_tablet_top (1) : Inspection

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

AddEventHandlerComponent: PlayMakerFixedUpdate

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Buzzer 2 : flyer_receive_direction_msg

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Buzzer 2 : chaser


(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Glow Bug 8 (1) : glow_bug

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Glow Bug 16 : glow_bug

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Glow Bug 15 : glow_bug

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Glow Bug 8 : glow_bug

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Glow Bug 4 : glow_bug

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Glow Bug 3 : glow_bug

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Buzzer : flyer_receive_direction_msg

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Buzzer : chaser

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Tut_tablet_top (2) : Inspection

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
AddEventHandlerComponent: PlayMakerFixedUpdate

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Deferring level start (marked as manual).

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Inspect Region : inspect

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Shiny Item (1) : Shiny Control

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Mines Exit Lift : Lift Control

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: RestBench : Bench Control

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Zote Final : npc_control

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

AddEventHandlerComponent: PlayMakerFixedUpdate

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Elderbug : npc_control

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

AddEventHandlerComponent: PlayMakerFixedUpdate

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
FSM not Preprocessed: Gravedigger NPC : npc_control

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

AddEventHandlerComponent: PlayMakerFixedUpdate

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Inspect Region : inspect_region

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

AddEventHandlerComponent: PlayMakerFixedUpdate

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Jiji Door : npc_control

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

AddEventHandlerComponent: PlayMakerFixedUpdate

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Tiso Town NPC : npc_control

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

AddEventHandlerComponent: PlayMakerFixedUpdate

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Elderbug Grimm : npc_control

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

AddEventHandlerComponent: PlayMakerFixedUpdate

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Deferring level start (marked as manual).

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Sly Shop : npc_control

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

AddEventHandlerComponent: PlayMakerFixedUpdate

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Shop Region : Shop Region

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

AddEventHandlerComponent: PlayMakerFixedUpdate

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Deferring level start (marked as manual).

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Sly Basement NPC : npc_control

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

AddEventHandlerComponent: PlayMakerFixedUpdate

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Deferring level start (marked as manual).

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Sly Shop : npc_control

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

AddEventHandlerComponent: PlayMakerFixedUpdate

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Shop Region : Shop Region

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

AddEventHandlerComponent: PlayMakerFixedUpdate

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Deferring level start (marked as manual).

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Mines Exit Lift : Lift Control

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: RestBench : Bench Control

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Zote Final : npc_control

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

AddEventHandlerComponent: PlayMakerFixedUpdate

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Elderbug : npc_control

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

AddEventHandlerComponent: PlayMakerFixedUpdate
(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Gravedigger NPC : npc_control

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

AddEventHandlerComponent: PlayMakerFixedUpdate

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Inspect Region : inspect_region

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

AddEventHandlerComponent: PlayMakerFixedUpdate

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Jiji Door : npc_control

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

AddEventHandlerComponent: PlayMakerFixedUpdate

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Tiso Town NPC : npc_control

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

AddEventHandlerComponent: PlayMakerFixedUpdate

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Elderbug Grimm : npc_control

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

AddEventHandlerComponent: PlayMakerFixedUpdate
(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Deferring level start (marked as manual).

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Weaverling(Clone) : Control

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Weaverling(Clone) : Control

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Weaverling(Clone) : Control

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Unloading 41 Unused Serialized files (Serialized files now loaded: 0)


UnloadTime: 11.852373 ms
Deferring level start (marked as manual).

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Unloading 3728 unused Assets to reduce memory usage. Loaded Objects now: 52847.
Total: 265.236053 ms (FindLiveObjects: 3.800320 ms CreateObjectMapping: 3.280213 ms
MarkObjects: 228.179626 ms DeleteObjects: 29.975893 ms)

Unloading 5 Unused Serialized files (Serialized files now loaded: 0)


UnloadTime: 2.099626 ms
DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.

(Filename: Line: 485)

Performing automatic level start.

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Heap size set to 1024 megabytes

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Game controller set to None.

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

pd.maxHealth: 11 pd.maxHealthBase: 11

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Unloading 591 unused Assets to reduce memory usage. Loaded Objects now: 46503.
Total: 233.936213 ms (FindLiveObjects: 3.555413 ms CreateObjectMapping: 1.918720 ms
MarkObjects: 220.066133 ms DeleteObjects: 8.395093 ms)

Setting up 2 worker threads for Enlighten.


Thread -> id: 2770 -> priority: 1
Thread -> id: 2ea0 -> priority: 1
Shutting down Steam API.

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

You might also like