Professional Documents
Culture Documents
There are 41 different variations for solving the corner-edge pieces in the F2L step. Many of these cases are very similar to each other (mirrors) and therefore use similar solutions. The variations are divided
into groups according to where the corner & edge pieces are located in the Rubik's cube. I added the best solving algorithms for all the possible variations. Keep in mind that you want to use these algorithms
to understand how they work and to be able to make an intuitive solving, rather than algorithmic solution.
The bolded algorithm is the one that I use in my solving. It doesn't say it's the best algorithm, just that I found it best working for me and my fingertricks, the other algorithms are also used by speedcubers.
The sequence in () is the last part of the solving, when the edge-corner pieces are being inserted to the block.
R' U2 R2 U R2' U R
*Last R' U R can be avoided if back slot is
13 U' R U2' R' d (R' U' R) empty. 14
R U' R' U R U' R' U2 (R U' R')
d R' U2 R d' (R U R')
d R' U R U2 (R' U R)
U' R U' R' U2 (R U' R')
31 U' (R U2' R') U (R U R') 32
d' L' U' R' U L U' R
U R U R' U2 (R U R')
R U' R' U' R U R' U2 (R U' R') R U R' U2 R U' R' U(R U R')
37 38
y' R' U' R U2 R' U R U' (R' U' R) R U' R' U R U2' R' U (R U' R')