Professional Documents
Culture Documents
REGISTER
Before building lesson plans around a new app, it’s critical to ask: Will your students will be
using that technology to enhance learning or will they be using technology to transform
learning? In this workshop participants will learn about the SAMR Model and Bloom’s
Taxonomy, two frameworks used by educators to help design tasks and lessons that use
technology, as well as understand how they impact student outcomes. Participants will be
tasked with thinking about the apps and websites they are currently using in their curriculum. Do
these tools support the different cognitive levels of the learners their classrooms? Participants
will also have the opportunity to explore the apps and websites they are using and organize a
digital library based on these learning models. This workshop is appropriate for day school
teachers of all grades and subjects.
REGISTER
How can you incorporate STEAM/Maker projects when you begin to prepare to teach about
Purim, Passover, and Shavuot? During this workshop participants will be challenged with
thinking of ways to incorporate Science, Technology, Engineering, Art and Math into their
teaching of the Book of Esther, the story of Exodus, and the 10 Commandments. This workshop
is appropriate for day school general and judaic studies teachers of all grades and subjects as
well as STEAM/Maker teachers.
Show It Off! Tools to make student presentations shine
REGISTER
Do you want your students to add a little more to their projects using technology? Do your
students ask about creating a digital resume with all of their presentations and projects? After
your students create great tech project do you think about how they can keep these projects
forever? In this workshop participants will learn about different tools and resources for students
to create presentations and projects for end of unit. They will also learn about ways to help
student organize their projects and presentations through by creating student portfolios. This
workshop is appropriate for day school teachers of all grades and subjects.
REGISTER
When there is a short amount of teaching time, teachers always wonder if students understood
the main idea of the lesson. In this workshop participants will learn about different tools to gain
quick information and data from their students.
REGISTER
Back by popular demand! G Suite for Education is becoming more and more popular in schools.
In this workshop, join a journey through using Google’s many tools to innovate your classrooms.
We will dive into Google Drive, Google Forms, Google Maps, Google Cultural Institute, and
Google Cardboard with hands-on activities in which teachers will act as students. Participants
will leave with the skills to use GAFE to build meaningful experiential learning.
EdTech Fair
Want to share a success from this school year? Was there a project your students enjoyed
working on this year that you would like to share?
At the DigitalJ EdTech Fair presenters will be given the opportunity to share their big project and
takeaways from this past school year.
If you are interested in being a presenter you must submit a proposal. Presenters will be given
15-20 minutes to present.
Closer to the event, participants will receive a list of the topics being presented. This workshop
is appropriate for day school teachers of all grades and subjects.
‘Is this thing working?’ Strategies for teaching with technology - Before building lesson
plans around a new app, it’s critical to ask: Will your students will be using that technology to
enhance learning or will they be using technology to transform learning? In this workshop
participants will learn about the SAMR Model and Bloom’s Taxonomy, two frameworks used by
educators to help design tasks and lessons that use technology, as well as understand how
they impact student outcomes. Participants will be tasked with thinking about the apps and
websites they are currently using in their curriculum. Do these tools support the different
cognitive levels of the learners their classrooms? Participants will also have the opportunity to
explore the apps and websites they are using and organize a digital library based on these
learning models. This workshop is appropriate for day school teachers of all grades and
subjects.
Assessment
Creation Apps for Lower School Classrooms - In this workshop we will explore creations
apps that allow students creativity and voice. We will focus on apps that include: green screens,
ebook publications, collaging, art, diagrams, video, and voice. This workshop is perfect for
educators at Lower Schools who are looking to engaging students and allowing for student
voice with the use technology in classroom projects
STEAM/Maker Projects and Activities in Judaic Studies - How can you incorporate
STEAM/Maker projects when you begin to prepare to teach about Purim, Passover, and
Shavuot? During this workshop participants will be challenged with thinking of ways to
incorporate Science, Technology, Engineering, Art and Math into their teaching of the Book of
Esther, the story of Exodus, and the 10 Commandments. This workshop is appropriate for day
school general and judaic studies teachers of all grades and subjects as well as STEAM/Maker
teachers.
Innovative Methodologies
So how do we ensure, that when they are online, our students know how to tell facts from fiction
and truth from lies? How do we arm them with the tools they need to be critical thinkers and
active, questioning, digital citizens? How do we keep them safe and help them build their own
digital footprints? We will discuss the many approaches to these issues and check out
resources available that can help teach these lessons to students.
*Note: This workshop is focused on GBL, not gamification. Although the two are occasionally
used interchangeably, they are different learning methodologies.
If They Build It They Will Learn - Game Design as a Means of Learning and Assessment
What makes a “good” game? A good designer builds a game that offers players clear
objectives, continuous but attainable challenges, an interesting storyline, flexibility, intrinsic
motivation, and fun. Often, building games in the classroom has been viewed as a simple
activity just to mix it up. But game design has so much to teach students about both hard
content skills and the soft skills of collaboration, negotiation, and project management. This
workshop will demonstrate to teachers how to run successful game design sprints that will have
students building games that demonstrate what they’ve learned and can be used in the
classroom for future years.
Intro to Circuits
In this workshop participants will learn about creating both paper and sewable circuits. They will
learn how to create a correct circuits through art and design. Participants will explore the A in
STEAM by designing sewable circuits! By adding the Arts to traditional STEM goals, participants
can embrace design, creativity, and integration. We will discuss interdisciplinary possibilities of
this lesson while creating a light-up wristband using a coin cell battery, conductive thread, and
LEDs. This workshop is geared towards educators who are looking to grow their coding and
STEAM curriculum as well as teachers who are looking to engage learners in a new way.