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Winning at the Sweet Spot:

AMD Radeon™ HD 6800 Series

October 2010 | AMD Confidential – NDA until 10:01 p.m. ET October 21, 2010
Gamers have told us they want

 Enthusiast Graphics
 No compromise
 Latest technology
 Massive performance
 Performance Graphics
 ATI Radeon™ HD 5800 series-class
performance at a lower price
 Multi Monitor
 More flexibility, affordable
 3D Stereo
 For gaming and video playback

2 | AMD Radeon™ HD 6800 and HD 6900 Series | October 2010 | AMD Confidential – NDA Required
Sweet Spot Strategy
Antilles

ATI Radeon™
HD 5800
Series Cayman

$250

Barts

$150
ATI Radeon™
HD 4800
Series
ATI Radeon™
HD 5700
Series

TIMELINE
3 | AMD Radeon™ HD 6800 and HD 6900 Series | October 2010 | AMD Confidential – NDA Required
“Barts”
Design Goals
 AMD Radeon™ HD 5800 series-class
performance optimized
at lower power and price
 Best performance/watt, performance/mm2
 Fastest sub 150W card in the market

How? Optimized
ATI Radeon™ HD 5800
series architecture,
improved functionality
4 | AMD Radeon™ HD 6800 and HD 6900 Series | October 2010 | AMD Confidential – NDA Required
Performance Per Dollar
AMD Radeon™
HD 6870
PERFORMANCE PER $ in GFLOPS

ATI Radeon™
HD 5870

ATI Radeon™
HD 4870
4
ATI Radeon™
HD 3870

ATI Radeon™
2 ATI Radeon™ HD 2900 PRO
X1950 XTX
ATI Radeon™
X1800 XT

0
2006 2007 2008 2009 2010

(COMPUTE POWER / LAUNCH PRICE) TIMELINE

5 | AMD Radeon™ HD 6800 and HD 6900 Series | October 2010 | AMD Confidential – NDA Required
Note: See slide 28 for additional information
Product Transition Plan

AMD Radeon™
PERFORMANCE1

HD 6990
ATI Radeon™
HD 5970 AMD Radeon™
HD 6970
AMD Radeon™
HD 6950
ATI Radeon™
HD 5870 AMD Radeon™
HD 6870
ATI Radeon™
HD 5850 AMD Radeon™
HD 6850

ATI Radeon™
HD 5770
ATI Radeon™
HD 5750

Q3, 2010 Q4, 2010

TIMELINE

6 | AMD Radeon™ HD 6800 and HD 6900 Series | October 2010 | AMD Confidential – NDA Required Note: See slide 28 for additional information
Refined Architecture

More performance per area


Achieved through clocks speeds and configuration change

2nd generation DirectX®11 design


Faster tessellation and geometry throughput

New & improved image quality features


Anti-aliasing and anisotropic filtering

Enhanced multimedia acceleration


UVD3, AMD APP, Blu-ray 3D

Next-generation display technology


AMD Eyefinity Technology, HDMI 1.4a, DisplayPort 1.2

7 | AMD Radeon™ HD 6800 and HD 6900 Series | October 2010 | AMD Confidential – NDA Required
AMD Radeon™ HD 6800 Series

 Reconfigured core design


 Up to 2.0 TeraFLOPS of
Single Precision Compute
 Up to 28 Gigapixels/sec
 Up to 50 Gigatexels/sec
 Enhanced tessellation unit
 Dual rasterizers
 14 SIMD engines
 256-bit GDDR5 memory interface
 Better performance than
the ATI Radeon™ HD 5850, 25%
less silicon

8 | AMD Radeon™ HD 6800 and HD 6900 Series | October 2010 | AMD Confidential – NDA Required
Improved Tessellation

 Updated tessellation unit


 Up to 2x performance of the ATI Radeon™ HD 5000 series1

Hardware Tessellator Progression

Gen 1 ATI Radeon™ 8500 Fixed function PN triangles (TRUFORM)

Gen 2 Microsoft Xbox™ 360 Displacement mapping, adaptive tessellation

Gen 3 ATI Radeon™ HD 2000 family DirectX® 10 compatibility

Gen 4 ATI Radeon™ HD 3000 family DirectX® 10.1 compatibility

Gen 5 ATI Radeon™ HD 4000 family Performance enhancements

Gen 6 ATI Radeon™ HD 5000 family DirectX® 11 compatibility

Gen 7 AMD Radeon™ HD 6800 Series Improved thread management and buffering

Gen 8 AMD Radeon™ HD 6900 series Scalability and off-chip buffering

9 | AMD Radeon™ HD 6800 and HD 6900 Series | October 2010 | AMD Confidential – NDA Required Note: See slide 28 for additional information
Believe Your Eyes
October 2010 | AMD Confidential – NDA Required
10 | AMD Radeon™ HD 6800 and HD 6900 Series | October 2010 | AMD Confidential – NDA Required
DirectX® 11: Driven by Radeon™ Graphics

 AMD has ushered in DirectX® 11


 Shipped over 25 million DirectX® 11-capable graphics
 Collaboration with Microsoft
 Collaboration with Game Developers

 Commitment to a balanced approach


 Utilizing all aspects of the technology

 The Result: 14 games


& 3 engines to date
 Rapid adoption & commitment by Developers
 Wide variety of DirectX® 11 features implemented

11 | AMD Radeon™ HD 6800 and HD 6900 Series | October 2010|


2010 |AMD
AMDConfidential
Confidential – NDA Required
DirectX® 11 Partnership Momentum
Planned
Studio Game
Release1
EA Phenomic BattleForge Now
GSC Gameworld S.T.A.L.K.E.R.: Call of Pripyat Now
Codemasters DiRT 2 Now
EA DICE Battlefield: Bad Company 2 Now
“At Turbine, we see ourselves
Rebellion Aliens vs. Predator Now as having a pioneering role in
THQ Metro 2033 Now the 3D massively multiplayer
Turbine Lord of the Rings Online Now role-playing game (MMORPG)
space, being one of the first
Firaxis Civilization V Now publishers to support DirectX
Codemasters F1 2010 Now 10. Thanks to our close
EA Medal of Honor Now partnership with AMD we have
followed through with DirectX
Turbine D&D Online: Eberron Unlimited Now 11 support which is
Capcom Lost Planet 2 October advantageous to Turbine in a
Kylin MMO 2010 number of ways, and allows
our titles to be designed in a
Ubisoft H.A.W.X. 2 2010 way that enables cutting edge
Eidos Deus Ex: Human Revolution Q1 2011 performance for the masses.”
Unigine Unigine Engine (Heaven Demo) Now Christopher J. Dyl, Vice
Trinigy Vision Engine Now President, Technology
Turbine
EA DICE Frostbite 2 Engine 2011

Indicates AMD Gaming Evolved Partner


DirectX® 11 game release dates are planned
12 | AMD Radeon™ HD 6800 and HD 6900 Series | October 2010| AMD Confidential – NDA Required release dates based on information provided by
12 | AMD Radeon™ HD 6800 and HD 6900 Series | October 2010 | AMD Confidential – NDA Required
ISVs and could change at any time.
More Display Options than Ever Before

2 x miniDP 1.2 HDMI 1.4a 2 x DVI


(DL-DVI+ SL-DVI)
Up to 6 displays supported
13 | AMD Radeon™ HD 6800 and HD 6900 Series | October 2010 | AMD Confidential – NDA Required * Reference design
Continuous AMD Eyefinity Improvements

 Multiple AMD Eyefinity display groups


 Improved display configuration switching
 Per-display color adjust
 Display bezel compensation
 AMD CrossFireX™ support
 AMD CrossFireX™ with portrait modes
 Dialog repositioning
 Window nudging
 Extended mode maximize control
 In development:
 5x1 portrait display group
 Automatic HydraGrid layout
 Bezel-aware HydraGrid

14 | AMD Radeon™ HD 6800 and HD 6900 Series | October 2010 | AMD Confidential – NDA Required
Multi-Display Leadership

nVidia Surround

Number of Simultaneous Displays Three to Six Limited to Three

Graphics Card Any DirectX® 11 Card Select Cards Only

Market Segment All Segments Select Segments

Number of graphics Cards


Single Dual
Required

Motherboard Any Motherboard SLI Motherboard

Cost Wide Range of Budgets Very High

Power and Heat Low Very High

15 | AMD Radeon™ HD 6800 and HD 6900 Series | October 2010 | AMD Confidential – NDA Required
Open Stereo 3D Initiative
 Announced at GDC 2010
 Interoperable hardware & software
 Work with ecosystem partners to enable multiple solutions
 Lower solution cost
 Provide more choice and flexibility to our customers
 Give customers an opportunity to differentiate

Gaming Video/BD3D Display Partners Glasses & Emitter


Middleware Playback Partners Partners
Partners LG Display
Cyberlink Bit Cauldron
Samsung
Arcsoft Xpand
iZ3D CMI
Roxio RealD
DDD Viewsonic
Corel

16 | AMD Radeon™ HD 6800 and HD 6900 Series | October 2010 | AMD Confidential – NDA Required
AMD HD3D Technology for Stereo 3D Gaming

 Quad Buffer support for “DirectX® 9,


DirectX® 10 and DirectX® 11
 Over 400 titles supported by
middleware partners DDD and iZ3D
 Attractive pricing for owners of AMD
graphics cards
 Native stereo 3D games
coming in 2011

17 | AMD
AMD Radeon™
Radeon™HD
HD6800
6800and
and
HDHD
6900
6900
Series
Series
| October
| October
20102010
| AMD
| AMD
Confidential
Confidential – NDA Required
Parallel AMD Eyespeed Technology Video
Processing Visual Acceleration

GPU
compute UVD 3.0
Driving innovation Accelerated
with OpenCL™ and decoding for
DirectCompute 11 Blu-ray™ 3D and
DivX

Media Processing and Playback


Cyberlink, Arcsoft, Viewdle, Adobe, Microsoft and more
18 | AMD Radeon™ HD 6800 and HD 6900 Series | October 2010 | AMD Confidential – NDA Required
AMD Accelerated Parallel Processing Technology

 AMD Accelerated Parallel Processing (APP) Technology

 Will replace ATI Stream brand


 More descriptive term to better
communicate the feature
 The time is right
 Reflective of AMD’s renewed focus, energy and
strategy around compute for Graphics and Fusion
 Introduced with new generation of graphics
and new AMD Radeon™ brand

19 | ATI
AMDRadeon™
Radeon™HD
HD6800
6800and
andHD
HD6900
6900Series
Series| |October
October2010
2010| |AMD
AMDConfidential
Confidential––NDA
NDARequired
Required
AMD Radeon™ HD 6800 Series Graphics
October 2010 | AMD Confidential – NDA Required
20 | AMD Radeon™ HD 6800 and HD 6900 Series | October 2010 | AMD Confidential – NDA Required
AMD Radeon™ HD 6870 GPU
 Clear winner at the market’s “Sweet Spot”

Compute Power 2.0 TFLOPs

Core Clock Speed 900MHz

Stream Processors 1120

ROPs 32

Frame Buffer 1GB GDDR5

Memory Width/Speed 256 bit, 4.2 Gbps

Max/Idle Board Power1 151W /19W

Power Connectors Dual 6-pin

Display Outputs2 2xDVI + 2x mDP + HDMI

21 | AMD Radeon™ HD 6800 and HD 6900 Series | October 2010 | AMD Confidential – NDA Required Note: See slide 28 for additional information
1

0.8
0.9
1.1
1.3
1.4
1.5
1.6

1.2
3DMark Vantage (X)

Batman: AA [8xAA 16xAF]

Borderlands [4xAA 8xAF]

Crysis [8xAA 16xAF]

Crysis Warhead[8xAA 16xAF]

DiRT 2 [8xAA 16xAF]

ET: Quake Wars [4xAA 8xAF]

Left 4 Dead 2[8xAA 16xAF]

Metro2033[4xAA]

STALKER - CoP[0xAA 16xAF]

Resident Evil 5
22 | AMD Radeon™ HD 6800 and HD 6900 Series | October 2010 | AMD Confidential – NDA Required

Tom Clancy's H.A.W.X [8xAA


0xAF]

Unreal Tournament 3[4xAA


8xAF]

World In Conflict[4xAA
16xAF]

Wolfenstein MP[8xAA 16xAF]

FarCry2
AMD Radeon HD6870

The Chronicles of Riddick -


AMD Radeon™ HD 6870 GPU vs Nvidia GeForce GTX 460 1GB

AoDA [4xAA 8xAF]


Note: See slide 29 for system configuration and details

Battlefield:BC2 [4xAA]
GTX 460
AMD Radeon™ HD 6850 GPU
 New paradigm of DirectX® 11 performance, power and price

Compute Power 1.5 TFLOPS

Core Clock Speed 775 MHz

Stream Processors 960

ROPs 32

Frame Buffer 1GB GDDR 5

Memory Width/Sped 256 bit, 4.0 Gbps

Max/Idle Board Power1 127W / 19W

Power Connectors Single 6-pin

Display Outputs2 2x DVI + 2x MDP +HDMI

23 | AMD Radeon™ HD 6800 and HD 6900 Series | October 2010 | AMD Confidential – NDA Required Note: See slide 28 for additional information
1

0.8
0.9
1.1
1.2
1.3
1.4
1.5
1.6
1.7

3DMark Vantage (x)

Civilization V

Battlefield Bad Company 2

Borderlands[4xAA 8xAF]

Resident Evil 5

Left 4 Dead 2 [8xAA 16xAF]

Batman: AA [8xAA 16xAF]

The Chronicles of Riddick -


AoDA

Metro2033 [4xAF]

ET: Quake Wars


24 | AMD Radeon™ HD 6800 and HD 6900 Series | October 2010 | AMD Confidential – NDA Required
AMD Radeon HD6850

DiRT 2 [8xAA 16xAF]

Resident Evil 5 [8xAA 16xAF]

Tom Clancy's H.A.W.X [8xAA


0xAF]

STALKER - CoP [2xAA 16xAF]


GTX 460 768MB
AMD Radeon™ HD 6850 vs. Nvidia GeForce GTX 460 768MB

Lost Planet 2 Benchmark


Note: See slide 29 for system configuration and details

AvP Benchmark
AMD Eyefinity Technology Performance:
AMD Radeon HD 6870
140

120

100

80

60

40

20

FarCry2
Left 4 Dead
Batman Arkham

Riddick - Assault on
FEAR

Tom Clancy's
Devil May Cry 4

Unreal Tournament 3

Left 4 Dead 2

The Chronicles of

H.A.W.X
Dark Athena
Asylum

25 | AMD Radeon™ HD 6800 and HD 6900 Series | October 2010 | AMD Confidential – NDA Required Note: See slide 29 for system configuration and details
Summary

World’s Best DirectX® 11 GPUs Just Got Better


More features, more performance, more efficiency

Driving DirectX® 11 Adoption


Gamer-centric innovation

Building on the Success of AMD Eyefinity Technology


Simpler, better, affordable

AMD EyeSpeed Technology


Leading in video, compute and 3D

26 | AMD Radeon™ HD 6800 and HD 6900 Series | October 2010 | AMD Confidential – NDA Required
AMD Radeon™ HD 6800 Series Graphics:

AMD Radeon™ AMD Radeon™


HD 6870 HD 6850
Process 40nm 40nm
Transistors 1.7B 1.7B
Engine Clock 900 MHz 775 Mhz
Stream Processors 1120 960
Compute Performance 2.0 TFLOPs 1.5 TFLOPs
Texture Units 56 48
Texture Fillrate 50.4 GTexel/s 37.2 GTexel/s
ROPs 32 32
Pixel Fillrate 28.8 GPixel/s 24.8 GPixel/s

Z/Stencil 115.2 GSample/s 99.2 GSample/s

Memory Type GDDR5 GDDR5

Memory Clock 1050 MHz 1000 MHz

Memory Data Rate 4.2 Gbps 4.0 Gbps

Memory Bandwidth 134.4 Gbps 128.0 GB/s

Maximum Board Power TBD TBD

Idle Board Power 19W 19W

27 | AMD Radeon™ HD 6800 and HD 6900 Series | October 2010 | AMD Confidential – NDA Required
Additional Information
Slide 5:
1. Performance Per Dollar calculated as: (theoretical compute power in GFLOPs) / (Launch SEP). For AMD Radeon® HD 6870,
the theoretical compute power is 2,016 GFLOPs and the Launch SEP is $229.
Slide 6:
1. Performance placements are estimates.
Slide 9:
1. Based on AMD internal synthetic testing that demonstrates the AMD Radeon™ HD 6870 achieves up to 2x the tessellation
rate of the ATI Radeon™ HD 5870.
Slides 21 & 23:
1. Load power as measured using 3DMark Vantage Feature Test 6 – Perlin Noise.
2. Display connectors based on the AMD Reference design

28 | AMD Radeon™ HD 6800 and HD 6900 Series | October 2010 | AMD Confidential – NDA Required
Additional Information Continued
Slide 22: AMD Radeon™ HD6870 vs. Nvidia Geforce GTX460 1GB Slide 24: AMD Radeon™ HD6850 vs. Nvidia Geforce GTX460
system specifications 768MB system specifications
CPU: AMD PhenomII 1090t (3.2GHz) CPU: AMD PhenomII 1090t (3.2GHz)
Motherboard: Gigabyte 890FXA-UD5 (ATI) / MSI NF980-G65 (NV) Motherboard: Gigabyte 890FXA-UD5 (ATI) / MSI NF980-G65 (NV)
RAM: 8GB DDR3 1600MHz (9-9-9-24) RAM: 8GB DDR3 1600MHz (9-9-9-24)
OS: Windows 7 RTM 64bit OS: Windows 7 RTM 64bit
Video Card: AMD Radeon™ HD 6870 1GB GDDR5 GPU 900e/1050m Video Card: AMD Radeon™ HD 6850 1GB GDDR5 GPU 775e/1000m
Driver: Cat 10.10 Driver: Cat 10.10
Competitors Video Card: GTX 460 1GB GDDR5 Competitors Video Card: GTX 460 768B GDDR5
Driver: 258.96 WHQL Driver: 258.96 WHQL

Resolution: 1920 x 1080 Resolution: 1920 x 1080

STALKER - Call of Pripyat Benchmark: 0xAA 16xAF Borderlands: 8x AA 16xAF


Crysis: 8xAA 16xAF Civilization V: 0xAA 0xAF
Left4Dead2: 8xAA 16xAF Battlefield Bad Company 2: 0xAA 0xAF
Battlefield Bad Company 2: 4xAA Resident Evil 5: 0xAA 0xAF
Borderlands: 4xAA 8xAF Left4Dead2: 8xAA 16xAF
Just Cause2: 0xAA 2xAF Batman - AA: 8xAA 16xAF

Slide 25: AMD Radeon™ HD6870 system specifications


CPU: AMD PhenomII 1090t (3.2GHz)
Motherboard: Gigabyte 890FXA-UD5 (ATI) / MSI NF980-G65 (NV)
RAM: 8GB DDR3 1600MHz (9-9-9-24)
OS: Windows 7 RTM 64bit
Video Card: AMD Radeon™ HD 6870 1GB GDDR5 GPU 900e/1050m
Driver: Cat 10.10

Resolution: 5760 x 1080

29 | AMD Radeon™ HD 6800 and HD 6900 Series | October 2010 | AMD Confidential – NDA Required
BACK UP

30 | AMD Radeon™ HD 6800 and HD 6900 Series | October 2010 | AMD Confidential – NDA Required
Unified Video Decoder, 3rd generation
Quad Buffer
ISV Player Catalyst Driver
API
Rest of GPU
Entropy Inverse Motion Other
VC-1 Decode Transform Comp filters
Rendering
SD/HD Entropy Inverse Motion In-loop
H.264
Content Decode Transform Comp Deblocking

Decoded
UVD Video
MPEG-2 Inverse Motion Output to
(IDCT profile) Transform Comp Display
Post-
UVD2 processing
Motion
BD3D Entropy Inverse Comp In-loop Decoded
MVC Video
Movies Decode Transform Deblocking

Entropy Inverse Motion


MPEG-2 Decode Transform Comp

MPEG-4 part 2 Entropy Inverse Motion Display


DivX / xVid Decode Transform Comp

UVD3

31 | AMD Radeon™ HD 6800 and HD 6900 Series | October 2010 | AMD Confidential – NDA Required
Disclaimer & Attribution

DISCLAIMER
The information presented in this document is for informational purposes only and may contain technical inaccuracies,
omissions and typographical errors. The information contained herein is subject to change and may be rendered
inaccurate for many reasons, including but not limited to product and roadmap changes, component and motherboard
version changes, new model and/or product releases, product differences between differing manufacturers, software
changes, BIOS flashes, firmware upgrades, or the like. AMD assumes no obligation to update or otherwise correct or
revise this information. However, AMD reserves the right to revise this information and to make changes from time to
time to the content hereof without obligation of AMD to notify any person of such revisions or changes.

AMD MAKES NO REPRESENTATIONS OR WARRANTIES WITH RESPECT TO THE CONTENTS HEREOF AND ASSUMES NO
RESPONSIBILITY FOR ANY INACCURACIES, ERRORS OR OMISSIONS THAT MAY APPEAR IN THIS INFORMATION.

ATTRIBUTION
©2010 Advanced Micro Devices, Inc. All rights reserved. AMD, the AMD Arrow logo, Catalyst, CrossFireX, PowerPlay,
Radeon and combinations thereof are trademarks of Advanced Micro Devices, Inc. Microsoft, Windows, Windows Vista,
and DirectX are registered trademarks of Microsoft Corporation in the U.S. and/or other jurisdictions. PCI Express is a
registered trademark of PCI-SIG. Other names are for informational purposes only and may be trademarks of their
respective owners.

32 | AMD Radeon™ HD 6800 and HD 6900 Series | October 2010 | AMD Confidential – NDA Required

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