Professional Documents
Culture Documents
Part 1: Logistics
Title (lesson, sequence of lessons, mini-unit, unit): Instructional Designers:
Flossing into Confederation! Savannah West
Minette Tomas
Kaely McMurtry
Problem/Issue/Theme: Driving Question/Inquiry Question:
Gamification (Fortnite) How did people and their stories shape our country?
Subject Area(s): Grade(s):
Social Studies
English Language Arts 7 (can be adapted to any grade)
(Literacy and Numeracy)
Math
Health (Digital Literacy)
Physical Education
Art
Curriculum Topics/Strands: Duration: (days, class periods or weeks)
Social Studies
DIMENSIONS OF THINKING 4-6 weeks
Historical Thinking
Geographical Thinking Depending on how long students get through the activities/problems.
Critical & Creative Thinking
decision making and problem-solving
English: creative writing, poetry, managing ideas and information,
presenting, sharing, respecting others, working in groups
Math: Numeracy
Health: problem-solving, giving & receiving constructive feedback,
conflict resolution, goal-setting, collaboration
Physical Education: Dance (locomotor and non-locomotor skills)
Introduction/Conclusion: Evidence of Learning (product or performance?)
Introduction: PBL entry event - students will participate in multiple Final Project
pre-assessment activities to determine prior knowledge of curricular Journals
content. Teacher comes to class dressed as a character from a Trading Cards
trending game based on student interest, as to hook the less engaged Posters
students. The students will partake in other activities such as creating Performance Tasks
a rap or other song for their final project, collaborating on a class I Peer Review
already know, I wonder about, and I learned (KWL) chart, hanging a Self-Reflections
blank timeline around the classroom to provide space to show visuals Storyboard/comic strips
of events leading up to confederation, matching vocabulary and/or Songs
visuals to events pre-confederation, and pairing up after hearing Jigsaw Activities
about expectations for the final project. Think, Pair, Share
Mini informal presentations
Conclusion: The unit wraps up when students complete their tic tac Poems
toe projects (essay, role play, making a game, other) or write the final “Fur”stagram posts
exam. Students are to create some sort of game to contribute to a Role play
“Classroom Arcade” or a “Family Game Night” and do two other
choices as outlined in the tic tac toe assignment guidelines. Daily,
students will be given time to construct their projects.Every day,
teacher will pose a Game Card to the students. The game card will
provide a variety of challenges and outline requirements for each
squad’s game. Students will present and share their projects on the
day of the “Classroom Arcade” or “Family Game Night” showcase of
learning.
Integration Model: Key Vocabulary:
National identity
Webbed Model Identity
Citizenship
Loyalists
Refugees
Migration
Confederation
Intercultural
Mercantilism
Economy
Settlement
Imperialism
Government
Fur Trade
Competition
Diversity
Society
Relationship
Co-existence
Assimilation
Colony
Demographics
Great deportation
Immigration
National Policy
Treaty of Paris (Royal Proclamation)
Urbanisation
Rationale: How does this project fit into your subject curriculum? Why have you chosen this set of learning outcomes? How does your plan take into account
the interests, abilities and diversities of students? At what time of year would you complete this work and why? How will you build in “student voice and
choice” into this work? What model of integration is used for this integrated unit?
In today's classrooms, one of the largest challenges is creating a space where students forget about their distractions (video games/social media/peer
judgement) and feel safe to take risks and learn at their own paces. By bringing their distractions into the classroom, teachers can use student interests to
their advantage in hooking students into understanding curricular content. The final assignment for this unit requires students to culminate a project
through a student interest, while integrating outcomes from a variety of curricula. The end product fits well into the theme of gamification, because it
Template created by: Brent Galloway and Julia Rheaume at Red Deer College (2014)
Adapted from: McTighe, J. & Wiggins, G. (2004). Understanding by Design: Professional Development Workbook. Alexandria, VA: ASCD.
UBD Planning Framework (Understanding by Design)
Integrating the Curriculum with Literacy, Numeracy and Competencies
provides student engagement and offers a student centered learning environment, where students enjoy mastering the outcomes outlined in this unit. In
addition to the requirements for the final project, students are provided choice to create a product based on their unique interest, abilities, and diversities.
Students will create a game and complete two other negotiables from their "tic-tac-toe" menu (written work, portfolio/case file, website, display (trifold),
poster (digital or paper), slide show, series of blog posts, or they may consult with the teacher via student choice). Daily, students will be given time to build
their projects at a reasonable pace. Collaboratively, students will design their game through the use of daily Game Cards that teachers will provide. Each
card is designed to align with curricular outcomes from a variety of disciplines. After teacher has taught all outlined lesson plans, students will be provided
with class time to work on their projects, this time will come four days prior to the arcade, and will provide students with a practice day. The primary focus
of individual lessons are based on the grade 7 Social Studies learning outcomes, which focus on the events leading up to Confederation. The lessons should
further students’ understanding and provide them with experiences to learn about pre-confederation Canada. The aim of the final culminating project is for
students to meet the outcomes of this unit and to spark students’ interest by incorporating gamification in the classroom (click here for an overview of
gamification). There are many benefits to gamification in the classroom, but one of the most important benefits to providing students with this unique
experience is they are more engaged in the classroom.
This project can be offered at any time during the school year based on teacher discretion, but for project purposes, we have constructed this unit to fit well
from late February to early March. Factors that affect the amount of time required to complete the project include: student readiness, tempo, amount of
work to be done, schedule and so on. However, it would be best to complete this project just before starting post-confederation as a way to bridge the two.
The model of integration used for this unit is the Webbed Model. The theme of the unit is gamification which is supposed to motivate students to learn and
see the connections between the subject areas. Even though these were not explicitly mentioned in each lesson, students should recognize that they are
meeting multiple learning outcomes from a variety of subjects. Each of the outcomes and learning activities is carefully chosen to coincide with the final
culminating project.
Resources: What resources will be helpful in preparing this plan? (websites, videos, materials, community resources, guest speakers, books, etc.)
OFFICIAL DOCUMENTS
Alberta Government. Alberta Education. (2005). Social studies kindergarten to grade 12. R etrieved from
https://education.alberta.ca/media/160200/program-of-study-grade-7.pdf
Alberta Government. Alberta Education. (2000). English language arts. Retrieved from https://education.alberta.ca/media/160402/ela-pos-k-9.pdf
etrieved from https://education.alberta.ca/media/482118/jhart.pdf
Alberta Government. Alberta Education. (1984). Art. R
Alberta Government. Alberta Education. (2016). Mathematics kindergarten to grade 9. R etrieved from
https://education.alberta.ca/media/3115252/2016_k_to_9_math_pos.pdf
Alberta Government. Alberta Education. (2002). Health and life skills kindergarten to grade 9. Retrieved from
https://education.alberta.ca/media/160196/health.pdf
Alberta Government. Alberta Education. (2000). Physical education. R etrieved from https://education.alberta.ca/media/160191/phys2000.pdf
WEBSITES & VIDEOS
https://www.thecanadianencyclopedia.ca/en/article/confederation
https://www.youtube.com/watch?v=gMYo07DESRs
https://www.youtube.com/watch?v=JGoVlgcT6tM
Instagram.com
https://www.symbaloo.com/shared/AAAAA6V7XrMAA41_WVbj9g==
https://www.storyboardthat.com/
Build a Board Game Resource
https://vimeo.com/104410563
http://www.funtrivia.com/playquiz/quiz18417915172f0.html
http://www.learnalberta.ca/content/sscanic/html/towardconfederationimagescollection.html
https://www.shiftelearning.com/blog/why-gamification-elearning
MATERIALS
KWL Charts
Assignment/Tasks Rubrics (see lessons)
Chromebooks/Laptops
Self-Reflection Template (see lessons)
Peer-Review/Feedback (see lessons)
Writing Utensils
Paper Materials
Journals
Posters
Game Cards
Graphic Organizers
Museum Artifacts
Emoji Checklist
Tic Tac Toe Choice Menu (see lessons)
Planning Template
Symbaloo
Template created by: Brent Galloway and Julia Rheaume at Red Deer College (2014)
Adapted from: McTighe, J. & Wiggins, G. (2004). Understanding by Design: Professional Development Workbook. Alexandria, VA: ASCD.
UBD Planning Framework (Understanding by Design)
Integrating the Curriculum with Literacy, Numeracy and Competencies
- A7–2 demonstrate locomotor skills by using elements of body and 7.1.5 assess, critically, the political competition between the French and the
space awareness, effort and relationships to improve personal British in attempting to control North America
performance 7.1.6 assess, critically, how political, economic and military events
Basic Skills—Nonlocomotor; e.g., turning, twisting, swinging, balancing, contributed to the foundations of Canada
bending, landing, stretching, curling, hanging
- A7–4 demonstrate nonlocomotor skills by using elements of body
and space awareness, effort and relationships, to improve personal
performance
Application of Basic Skills in Dance
- A7–8 refine and present a variety of dance sequences; e.g., folk,
square, social and novelty, alone and with others
- A7–9 choreograph and perform dance sequences, using the
elements of movement and basic dance steps and patterns
Complimentary Courses
Health - Wellness Choices
W–7.11 identify characteristics of resiliency; e.g., skills, positive
self-esteem, social bonding
Relationship Choices
R–7.4 analyze and practice constructive feedback; e.g., giving and receiving
R–7.5 examine the characteristics of healthy relationships, and develop
strategies to build and enhance them; e.g., peer, opposite sex
R–7.7 evaluate and personalize the effectiveness of various styles of conflict
resolution; e.g., win/win, win/lose, lose/lose
R–7.8 analyze the potential effects of belonging to a group, team, gang
R–7.9 develop group goal-setting skills; e.g., collaboration
Life Learning Choices
L–7.4 revise short-term and long-term goals and priorities based on
knowledge of interests, aptitudes and skills; e.g., personal, social, leisure,
family, community
Art
experiment with techniques and media within complete
compositions of two and three dimensions.
Knowledge: Skills:
What knowledge will students acquire as a result of this plan? What should students be able to do as a result of this plan?
Think: Nouns! Ex: Vocabulary, definitions, facts, formulas, critical details, Think: Verbs! Ex: Thinking skills (compare, infer, analyze, interpret),
important events or people, sequence and timelines, etc. communication skills (listening, speaking, writing), study skills (note taking),
Students will know… interpersonal, group skills, research, inquiry, investigation skills, etc.
7 Year War , War of 1812, Fur Trade, Quebec Act, Royal Proclamation of
1763, Great Migration of 1815–1850
Literacy: Collaboration
Regularly, students will experience literacy through experiencing stories and Leadership
reflecting on their learning experiences in journaling and communicating Technology
with teacher and peers. Literacy components are included in the lessons Creativity
such communication, creating a song, poems, mini informal presentations, Inclusion
vocabularies, current events, writing, reading, and research. Digital Literacy
Communication
Numeracy: Literacy & Numeracy
Students will be given opportunities to practice numeracy through small Innovation
activities which will also help them prepare for their final project. Students Global and cultural understanding
will be using numbers to build their game such as population, geography, Critical Thinking
statistics, ratios, locations, maps, visualizations, distance, board games, and Problem Solving
estimations. Numeracy is also incorporated in some of the lessons such as Social Responsibility and Cultural Awareness
when talking about historical events, timelines, current events, and Career skills
population. Life Skills
S- students will need to include a visual (the game itself, poster, picture, diorama, model, video preview, or other). The
students will also need to present their game in some way (e.g. class speech, essay, short story, or other) explaining their
game and how it resembles the trials, tribulations, and preceding confederation. Students will also need to provide the
following items which is a culmination of their work from the individual lessons prior to the showcase of learning.
❏ Portfolio of their work completed throughout the unit (culmination of all their tasks and assignments)
❏ Tic tac toe (make a row or do more if they want or choose 3-4 out of the 9 options)
❏ The final product (whatever they chose to do)
Other Evidence:
How will you gather evidence of learning through the unit? List your formative, summative and student self-assessment ideas. These may include work
samples, observations, quizzes, tests, journals or other means for students to demonstrate achievement of outcomes. Include the criteria that supports these
ideas. How will you pre-assess learning before teaching this unit?
Template created by: Brent Galloway and Julia Rheaume at Red Deer College (2014)
Adapted from: McTighe, J. & Wiggins, G. (2004). Understanding by Design: Professional Development Workbook. Alexandria, VA: ASCD.
UBD Planning Framework (Understanding by Design)
Integrating the Curriculum with Literacy, Numeracy and Competencies
To pre-assess students, teachers will ask students to fill out a KWL chart of what they have learned from last year. Teachers will then collect the charts and
look at what the students have learned by looking at the grade 6 and 7 Social Studies programs of study. Look at the big rocks from previous unit and from
last year’s Social Studies program of studies. The teachers will then base their unit from the information given to them by students.
Formative Assessments: (see individual lessons)
❏ Journals
❏ Trading Cards
❏ Posters
❏ Performance tasks
❏ Peer Review
❏ Self-Reflections
❏ Storyboard/comic strips
❏ Songs
❏ Jigsaw Activities
❏ Think, Pair, Share
❏ Mini informal presentations
❏ Poems
❏ Instagram posts
❏ Role play
Summative Assessment: (see rubric)
❏ Final Project
❏ Performance task
Students will choose their duo and then the teacher will combine duos into squads of four. Student mission is to rebuild
after Canada’s population has been wiped out from a fluke storm. Squads must prepare country demographics before
rebuilding their small home base and expanding West. (Teacher combines student game interest objective with course
content. Here we combine Canada as unexplored by settlers and provide students the stories that shaped Canada)
Conclusion How will you design a culminating project that will synthesize what students have learned in this unit? Is this culminating
project performance or product based? How does this project demonstrate authentic assessment and critical thinking
(Think Bloom’s Critical higher level thinking skills)?
In each lesson, students will be given a task indicated on a game card that they will work on to help guide them with their
final culminating project. The game cards are designed to align with the outcomes from different subjects and has
elements that the students will learn from the lessons. For example, students will write poems, create an anthem, invent a
physical aspect for their game, sketch a map, plan social and economic structures of the game and so on. The task is a
culminating project performance as they will have to present their product on the day of the Arcade Carnival showcase.
This project demonstrates authentic assessment and critical thinking as students create their own game by applying what
they learn from the unit. The students are also going to be constantly revising, giving and receiving feedback from their
peers during each lesson which should help them analyze and evaluate their progress. The students are given a lot of
freedom in creating their own game but are still provided with guidance by the teachers.
Lesson Learning Outcome Instructional Strategy Learning Activity Assessment Resources / Materials
(Day (Curriculum) (What the teacher does) (What the student does) (FOR/OF/AS) (media, technology, audio,
#) visual, internet,
community, equipment,
software, etc.)
1 English Language Arts: pre-assessment, entry Vocabulary match PRE-ASSESSMENT/AS Map, internet, entry event
2.2 Respond to text: event, answering Make a song materials, classroom
experience oral, print questions, going over final Kwl Charts as set-up, costumes,
and other media texts assignment Pre-Assessment charts technology, writing
from a variety of utensils
cultural traditions and
genres, such as journals,
nature programs, short
stories, poetry, letters,
CDROM programs,
mysteries, historical
fiction, drawings and
prints
Sav
Physical Education Dance
Unit - incorporate Fortnite
dance moves in the
classroom
2 SS: 7.1.2 Facilitating, provide Game card FORMATIVE Game cards, articles,
ELA: General Outcome sources, prompting Summarizing & chromebooks, writing
1,2,3,5 questions, answering synthesizing utensils
Health: R–7.5, questions Reading articles https://www.symbaloo.co
7.7,7.8,7.9 Informal sharing m/shared/AAAAA6V7XrMA
PE: (game card) Mini conversations A41_WVbj9g==
Talking circle
GUEST SPEAKER Monitor student Demonstrate viewing and FORMATIVE Writing utensils
(HISTORIAN - summary engagement, facilitator, listening skills, asking
of pre-confederation) answering questions questions, note-taking
3 Social Studies 7.1.3 Mini Discussion, lecture, Compare & Contrast, FORMATIVE Graphic organizers,
ELA: manage group activity facilitation, graphic organizers, digital Chromebooks, writing
information & ideas, demonstration, supply poster, pair and share utensils, poster paper,
respect others cards (economic situation), game card
Digital Literacy answering questions
Math: numeracy
Template created by: Brent Galloway and Julia Rheaume at Red Deer College (2014)
Adapted from: McTighe, J. & Wiggins, G. (2004). Understanding by Design: Professional Development Workbook. Alexandria, VA: ASCD.
UBD Planning Framework (Understanding by Design)
Integrating the Curriculum with Literacy, Numeracy and Competencies
Health: R–7.5
(characteristics of
healthy relationships)
R–7.9 (collaboration)
R–7.8 (belonging to a
team)
PE: game card
Minette
4 Continue Lesson 3 mini discussion, prompting Game card, compare & FORMATIVE Game card, graphic
Social Studies 7.1.3 questions, facilitation, contrast, graphic organizers, Chromebooks
ELA: manage game card, answering organizers, pair and share
information & ideas, questions
respect others
Digital Literacy
Math: numeracy
Health: R–7.5
(characteristics of
healthy relationships)
R–7.9 (collaboration)
R–7.8 (belonging to a
team)
PE: game card
Minette
GUEST SPEAKER Monitor student Game card, demonstrate FORMATIVE Writing utensils
(ELDER/Brian St. engagement, facilitator viewing and listening skills,
Germain) - share their asking questions, dance
own perspective on moves, note-taking
events leading up to
Confederation
5 SS: 7.1.4 Mini Discussion, lecture, Game card, demonstrate FOR/AS https://www.youtube.com
ELA: 1.2 (clarify and group activity facilitation, viewing and listening skills, /watch?v=JGoVlgcT6tM,
extend), 2.1 (use demonstration, game card, summarizing, poem Chromebooks, writing
strategies & cues), 3.4 museum artifact, provide writing, KWL chart, emoji utensils, KWL chart, emoji
(share and review), 4.3 archive resources, checklist, instagram post checklist, instagram,
(present and share), 5.1 answering questions (hashtags), archives, museum artifact,
(respect others & game card
strengthen community)
Math: numeracy
PE: game card
Health: R-7.8, R-7.5
Sav
6 Sav Exploring contributions
made by individuals before
confederation, answering
questions
7 SS: 7.1.5 , 7.1.2, mini discussion, prompting Stand up, hand up FORMATIVE Game card, articles,
LA: General outcome 2 questions, facilitation, Conflict resolution Chromebooks, writing
General outcome 3 game card, answering role-play, game card, utensils
General outcome 4 (4.3 questions reading articles, venn https://www.symbaloo.co
Present and Share) diagrams, mini m/shared/AAAAA6V7XrMA
Health W7.7, W7.8, conversations A41_WVbj9g==
R7.1
GUEST SPEAKER Monitor student Game card, demonstrate FORMATIVE Game card, writing utensils
(MAYOR) engagement, facilitator, viewing and listening skills,
leadership/conflict answering questions asking questions,
resolution note-taking
8 SS: 7.1.5 , 7.1.2 Pose real-life questions, Game card, research, FOR/AS Game card, writing
LA: General outcome 2 provide instructions about creative writing utensils, Chromebook,
(2.2) roles, facilitator, (simile/metaphor), peer peer-evaluation sheets
General outcome 3 answering questions evaluation https://www.symbaloo.co
(3.1,3.2,3.3) m/shared/AAAAA6V7XrMA
Health W7.7, W7.8, A41_WVbj9g==
R7.1
9 SS: 7.1.5 , 7.1.2 mini discussion, prompting Game card, presentation, FOR/AS Game card, writing
LA: General outcome 2 questions, facilitation, note-taking, debriefing, utensils, peer-feedback
(2.2) Respond to Text game card, assess student peer feedback form, Chromebook
General outcome 3 presentations, answering https://www.symbaloo.co
(3.1,3.2,3.3) Plan and questions m/shared/AAAAA6V7XrMA
Focus, Select and A41_WVbj9g==
Process, Organize and
record.
General outcome 4.3
Present & share
Health W7.7, W7.8,
R7.1
10 Social Studies: 7.1.6 Mini discussion, Game card, mini informal FORMATIVE https://www.storyboardth
ELA: Gen. Outcome 4 - prompting, facilitator, presentation, jigsaw, at.com/, Chromebook,
4.3 Present & Share giving instructions, storyboard/comic strip exemplar,
Math: Numeracy answering questions making, making a song, storyboard/comic strip
PE: Mini dance summarizing materials, game card
Health: R–7.4
(constructive feedback)
R–7.8 (belonging to a
group)
R–7.7 (conflict
resolution)
Minette
Template created by: Brent Galloway and Julia Rheaume at Red Deer College (2014)
Adapted from: McTighe, J. & Wiggins, G. (2004). Understanding by Design: Professional Development Workbook. Alexandria, VA: ASCD.
UBD Planning Framework (Understanding by Design)
Integrating the Curriculum with Literacy, Numeracy and Competencies
10 Lesson 10 part 2 Mini discussion, Jigsaw, continue working FORMATIVE Peer-feedback form,
prompting, facilitator, on assignment, projector, Chromebooks,
giving instructions, presentations, writing utensils, logistics
answering questions peer-feedback
11 Sav Students will draw a 2 Game card, drawing,
dimensional illustration of
what their end product
will look like
12-15 COLLABORATIVE WORK Facilitator, answering Planning, working with FOR/AS Chromebooks, planning
questions, providing others, project work, template, project materials
feedback, assisting practice https://www.symbaloo.co
students m/shared/AAAAA6V7XrMA
A41_WVbj9g==
16 Field trip to maker Students will be bringing Game card, demonstrate FORMATIVE Signed field-trip forms,
space (RDC) community their planned games to life viewing and listening skills, writing utensils, planning
involvement using community asking questions, materials for projects,
resources note-taking, recording, game card
planning
17 GUEST SPEAKER - Monitor student Demonstrate viewing and FORMATIVE Writing utensils
(VIDEO GAME engagement, facilitator, listening skills, asking
CREATOR) hand out planning questions, note-taking
template for final project
18 Minette Facilitator, supervising Arcade/Carnival, Student-led Organize a place
students presentations, showcase of Assessment of Learning (classroom/Library/commo
their learning n area/gym any open area)
that students can present
their projects.
The following factors were considered when the lesson plans were created to address diverse learner needs:
● Auditory
● Visual
● Kinesthetic
● Technology
● Multiple Perspectives when incorporating resources
● learning styles
● Groupings
● culture/diversity
● FNMI perspectives
● multiple intelligences
● Inclusion
● special needs accommodation
● material modifications
Part 5: Reflection - Relevancy
How does your integrated unit reflect an understanding of “Curriculum Re-design”? How have you purposefully integrated literacy and numeracy into your
unit? How have you addressed the cross-curricular competencies through your unit (collaboration and leadership, creative and innovation, critical thinking
and problem solving, communication, digital literacy, global and cultural understanding, career and life skills) What structures would you need to have in
place in order to teach this integrated unit in today’s classrooms?
Throughout our lesson there are various outcomes from social studies, language arts, math, health, physical education. Literacy is integrated through
various reading, writing, communicating and comprehension skills in each lesson. According to Alberta education’s Literacy document, “[l]iteracy is the
ability, confidence and willingness to engage with language* to acquire, construct and communicate meaning in all aspects of daily living” An example of
this is in lesson 7, 8 and 9 where students are using real life literacy skill in conflict resolution through, collaboration, problem solving, communication, and
career and life skills.
Numeracy is used throughout our unit through calendar design and journal writing. Numeracy is used Quantitatively by using numbers in real life situations,
and recognizing patterns. Numeracy is also used Spatially by measuring time through a calendar and day to day/week to week planning. It is also used in
determining location throughout Canada and thinking geographically. Every day students will be developing to their Social Studies 7 final project: board
game which develops both quantitative and spatial thinking skills. The competences faced by students in numeracy is through game cards which implicates
creative and innovative thinking skills. In this unit, students create a “fur”stagram project
The structure chosen for this unit is the Webbed Model. This model is effective for teaching in everyday classrooms because of it’s student centered, real,
rich, and relevant. Students will be provided the opportunity to explore the driving question: How did people and their stories shape our country? Through
the concept of gamification.
Part 6: References (Alphabetical Reference List using APA format)
References
Alberta Education. (2015). Literacy definition, components and elements of the progressions https://education.alberta.ca/media/3069630/definitio
ns-components-and-elements-lit-num.pdf
Alberta Government. Alberta Education. (2000). English language arts. Retrieved from https://education.alberta.ca/media/160402/ela-pos-k-9.pdf
Alberta Government. Alberta Education. (2000). Physical education. Retrieved from https://education.alberta.ca/media/160191/phys2000.pdf
etrieved from
Alberta Government. Alberta Education. (2002). Health and life skills kindergarten to grade 9. R
https://education.alberta.ca/media/160196/health.pdf
Alberta Government. Alberta Education. (2003). Toward confederation images collection. Retrieved from
Template created by: Brent Galloway and Julia Rheaume at Red Deer College (2014)
Adapted from: McTighe, J. & Wiggins, G. (2004). Understanding by Design: Professional Development Workbook. Alexandria, VA: ASCD.
UBD Planning Framework (Understanding by Design)
Integrating the Curriculum with Literacy, Numeracy and Competencies
http://www.learnalberta.ca/content/sscanic/html/towardconfederationimagescollection.html
etrieved from
Alberta Government. Alberta Education. (2005). Social studies kindergarten to grade 12. R
https://education.alberta.ca/media/160200/program-of-study-grade-7.pdf
etrieved from
Alberta Government. Alberta Education. (2016). Mathematics kindergarten to grade 9. R
https://education.alberta.ca/media/3115252/2016_k_to_9_math_pos.pdf
Curriculum Services Canada. (2013, October 17). Beaver pelt trade [Video file]. Retrieved from https://www.youtube.com/watch?v=JGoVlgcT6tM
Gamelearn. (2015). What is g-learning or game-learning? [Video file]. Retrieved from https://vimeo.com/104410563
Instructables. (2018). Build your own board game. Retrieved from https://www.instructables.com/id/Build-your-Own-Board-Game/
etrieved from h
StoryboardThat. (2019). Digital storytelling. R ttps://www.storyboardthat.com/
Teach Social Studies. (2016, September 18). Mercantilism explained [Video file]. Retrieved from https://www.youtube.com/watch?v=gMYo07DESRs
dddd
Template created by: Brent Galloway and Julia Rheaume at Red Deer College (2014)
Adapted from: McTighe, J. & Wiggins, G. (2004). Understanding by Design: Professional Development Workbook. Alexandria, VA: ASCD.