Professional Documents
Culture Documents
KINDERGARTEN TO GRADE 7
Curriculum — 2010
CUR 004
Copyright © 2010 Ministry of Education, Province of British Columbia.
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storage, reproduction, execution, or transmission without the prior written permission of the Province.
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disclosure, or other use of this document is expressly prohibited except as the Province may authorize in
writing.
Acknowledgments ..................................................................................................................................... 5
Introduction ............................................................................................................................................... 7
Rationale ........................................................................................................................................... 7
Curriculum Organizers ...................................................................................................................... 7
Visual Arts K to 7: At a Glance ........................................................................................................ 9
Kindergarten .................................................................................................................................... 13
Grade 1 ............................................................................................................................................ 15
Grade 2 ............................................................................................................................................ 18
Grade 3 ............................................................................................................................................ 22
Grade 4 ............................................................................................................................................ 26
Grade 5 ............................................................................................................................................ 31
Grade 6 ............................................................................................................................................ 35
Grade 7 ............................................................................................................................................ 40
Glossary ................................................................................................................................................... 45
VISUAL ARTS K TO 7 • 3
Acknowledgments
Many people contributed their expertise to this document. The Ministry of Education would like to thank all
those whose contributions to the various development phases of this curriculum informed the final document.
In particular, the Ministry acknowledges the following educators for their consultation and contributions to
this curriculum.
2005 to 2006
2009 to 2010
VISUAL ARTS K TO 7 • 5
INTRODUCTION
Introduction
Rationale ease of reference; this organization is not intended
to mandate a linear means of course delivery.
The visual arts are an essential form of
communication, indispensable to inquiry and Creative Processes
expression. From an early age, children draw,
paint, build, and model in order to interact with An important part of art learning for children is
their environment and create images that express their demonstration of a willingness and capacity
their understanding of the world. Visual arts to invent and discover. The creative process of
education builds on these experiences, providing exploration, selection, combination, refinement,
opportunities for all students to perceive, respond and reflection is experienced and expressed as
to, and create images, and to communicate through inventing and discovering materials, processes,
them. Through these processes, students become and ideas, which nurtures students’ capacities to
aware of the ideas and emotions expressed in be active learners. The creative process also has a
visual images and gain the knowledge, skills, and social dimension as students work with partners or
attitudes needed to engage in and appreciate the in groups. As they create, students are
visual arts throughout their lives. experiencing, gaining knowledge, experimenting,
and facilitating at the same time. In creative
Images are central to the visual arts. Through learning, both process and product are valued:
visual arts education, students develop students need opportunities to practise taking
understanding of the personal, social, cultural, and creative risks without always having to aim for a
historical contexts in which images are viewed and predetermined quality standard.
created. Visual arts education also involves
students in image-development and design Skills and Strategies
processes. They engage in purposeful and In this curriculum organizer, students learn about
inventive activities-using a variety of materials, the visual conventions that form the “building
technologies, and processes-to organize visual blocks” of visual images. These include
elements according to the principles of design. • image-development strategies (including
elaboration, repetition, simplification,
The Visual Arts K to 7 curriculum develops and abstraction, multiplication, superimposition,
extends the knowledge, skills, and attitudes that fragmentation, animation, serialization,
form the basis for visual arts education from stylization, rotation, reversal, point of view,
Kindergarten to Grade 12. This curriculum magnification, minification, juxtaposition,
document has been designed to make visual arts metamorphosis, distortion, and exaggeration)
accessible to all students while encouraging the • visual elements (including colour, line, shape,
aesthetic, physical, intellectual, social, and texture, form, value, tone, and space)
emotional development of each individual. • principles of design (including pattern,
symmetrical balance, radial balance,
Curriculum Organizers asymmetrical balance, contrast, emphasis,
movement, rhythm, and unity)
The Prescribed Learning Outcomes for Visual Arts • materials (e.g., paint, chalk, charcoal, markers,
K to 7 are grouped under the following curriculum paper, clay, glue, fabric, film), technologies
organizers: (e.g., paintbrush, kiln, loom, camera,
• Creative Processes computer), and processes (e.g., painting,
• Skills and Strategies drawing, sculpting, weaving, photography,
• Context collage, assemblage, printmaking).
• Exhibition and Response
At the elementary level, students develop a
Note that these organizers are provided for the growing awareness of the skills and strategies of
purpose of categorizing Prescribed Learning visual arts in their own work, and in that of others.
Outcomes, which are coded alphanumerically for Students at all grade levels, from Kindergarten to
Grade 12, use these skills and strategies with
VISUAL ARTS K TO 7 • 7
INTRODUCTION
increasing degrees of refinement and complexity In the elementary years, students need a variety of
as they gain experience and maturity. opportunities to view examples of historical and
contemporary artworks from diverse cultures. As
Note: specific image-development strategies, students increase their understanding of the
visual elements, and principles of design are relationships between art and context, they
identified in the Prescribed Learning Outcomes develop their abilities to critically examine
and suggested achievement indicators. These artworks and create personally meaningful images.
concepts are specified for particular grades to
ensure that they are taught and assessed. It is Exhibition and Response
understood, however, that these skills are acquired Displaying and exhibiting images is an important
over a number of years, and that teachers will part of communication in visual arts. By working
continue to address various strategies, elements, collaboratively to select works for display in
and principles at multiple grades. informal or formal settings, students learn to make
critical decisions about their own and others’
Context works, and understand that the purpose of an
Images are created and perceived within personal, image can vary according to its audience.
social, cultural, and historical contexts. The visual
arts have been integral to cultures throughout This organizer also provides opportunities for
history, serving as dynamic forms of expression students to gain skills in art criticism — the
that can reflect or challenge societal norms and process of describing, interpreting, and evaluating
values. The visual arts express and are influenced artworks according to set criteria. An informed
by and sensitive response takes into account the
• personal contexts such as gender, age, life contexts of the artist and the viewer and may
experience, beliefs, and values involve the artist in self-evaluation.
• social and cultural contexts such as belief
systems, economics, race and ethnicity,
environment, and technology
• historical contexts such as time, place, and
point of view.
8 • VISUAL ARTS K TO 7
INTRODUCTION
VISUAL ARTS K TO 7 • 9
INTRODUCTION
10 • VISUAL ARTS K TO 7
PRESCRIBED LEARNING OUTCOMES AND SUGGESTED ACHIEVEMENT INDICATORS
VISUAL ARTS K TO 7 • 11
VISUAL ARTS • Kindergarten
Kindergarten
Creative Processes
Prescribed Learning Outcomes Suggested Achievement Indicators
The following set of indicators may be used to assess student
achievement for each corresponding Prescribed Learning
Outcome. Students who have fully met the Prescribed Learning
It is expected that students will: Outcome are able to:
A1 use imagination, observation, and ► identify sources used in specific examples of others’ images
stories to create images (e.g., stories, observation, imagination)
► create images in response to something they observed (e.g.,
touching a leaf, watching a soccer game)
► create images from their imagination (e.g., an imaginary
character, creature, or place)
► create images that illustrate a story they have heard or
viewed, or that tell a story of their own
► demonstrate an awareness of the variety of images that can be
produced from the same source or subject (e.g., all students
draw pictures in response to the same story and identify
similarities and differences in each others’ work)
A2 create images ► add items such as buttons, yarn, or found objects to a drawn
− using the image-development or painted picture to enhance specific characteristics of the
strategy of elaboration image
− that feature colour, line, or ► create images featuring colour (e.g., using favourite colours,
shape primary colours, warm and cool colours)
− that use the principle of pattern ► create images featuring line (e.g., straight, wavy, curvy,
thick, thin)
► create images featuring shape (e.g., same and different
geometric shapes)
► create images featuring pattern (e.g., alternating and
repeating shapes, alternating and repeating colours)
A3 experiment with a variety of ► use materials such as paint, pencils, crayons, fabric,
materials, technologies, and modelling clay, and found objects to create a variety of
processes to make images images
► use technologies such as computers, paint brushes, scissors,
and cameras to create a variety of images
► use processes such as painting, drawing, weaving, collage,
printmaking, and assemblage to create a variety of images
A4 create 2-D and 3-D images ► create images that represent the concepts of place and time
− that represent ideas and concepts (e.g., seasons, self-portrait at current age, a favourite place,
− in response to experiences the view from their window)
− in response to objects and other ► create images that represent their response to various
images experiences (e.g., nature walks, presentations by Elders, show
and tell, music or dance performances)
► create images that represent their response to other images
they have viewed (e.g., artworks within the school,
illustrations from picturebooks)
VISUAL ARTS K TO 7 • 13
VISUAL ARTS • Kindergarten
Context
Prescribed Learning Outcomes Suggested Achievement Indicators
The following set of indicators may be used to assess student
achievement for each corresponding Prescribed Learning
Outcome. Students who have fully met the Prescribed Learning
It is expected that students will: Outcome are able to:
C1 describe various purposes of ► describe reasons people make visual images (e.g., for beauty
visual arts and enjoyment, to communicate an idea, to illustrate a story)
► identify examples of art at home and school (e.g., pictures on
walls, clothing, photographs, murals, statues)
► create artworks for a specific purpose (e.g., to tell a story, to
show an important idea or event)
14 • VISUAL ARTS K TO 7
VISUAL ARTS • Grade 1
Grade 1
Creative Processes
Prescribed Learning Outcomes Suggested Achievement Indicators
The following set of indicators may be used to assess student
achievement for each corresponding Prescribed Learning
Outcome. Students who have fully met the Prescribed Learning
It is expected that students will: Outcome are able to:
A1 use a variety of image sources to ► brainstorm and discuss sources they can use for their own
create images image making (e.g., memory, observation, stories)
► responding to specific examples, identify sources used in
others’ images (e.g., looking at an illustration from a picture
book and identifying the inspiration as observation,
imagination, or memory)
► create images in response to something they observed and
experienced
► create images that tell a story (e.g., to illustrate a story they
have heard or viewed from memory, observation, or
imagination)
► create images in response to a particular memory (e.g., first
day of school, a birthday party, moving to a new home, going
to the dentist)
► create images from their imagination (e.g., to illustrate an
imaginary character, creature, or place)
► demonstrate an awareness of the variety of images that can be
produced from the same source or subject (e.g., a photograph,
a sculpture, and a cartoon of a cat)
A2 create images ► create images using repetition as an image-development
− using the image-development strategy (e.g., a shell, leaf, insect)
strategy of repetition ► create images that repeat images to create a patterns (e.g.,
− that feature colour, line, shape, footprints, beadwork, waves)
texture, and/or pattern ► create images featuring colour (e.g., using favourite colours,
primary colours, warm and cool colours)
► create images featuring line (e.g., straight, wavy, curvy,
thick, thin)
► create images featuring shape (e.g., same and different
geometric and organic shapes)
► create images featuring pattern (e.g., alternating and
repeating shapes, alternating and repeating colours)
A3 experiment with a variety of ► use materials such as paint, pencils, crayons, fabric,
materials, technologies, and modelling clay, and found objects to create a variety of
processes to make images images
► use technologies such as computers, paint brushes, scissors,
and cameras to create a variety of images
► use processes such as painting, drawing, weaving,
photography, collage, printmaking, and assemblage to create
a variety of images
► explore a range of materials, technologies, and processes to
create images
VISUAL ARTS K TO 7 • 15
VISUAL ARTS • Grade 1
Prescribed Learning Outcomes Suggested Achievement Indicators
A4 create 2-D and 3-D images ► create images that represent something or someone of
− for a given purpose personal significance (e.g., a favourite toy, a family member,
− of personal significance a personal accomplishment)
− that represent time ► create images for a specific purpose (e.g., illustrating a card,
− to communicate experiences and recording a memory, enhancing the beauty of the
moods environment)
− in response to objects and other ► create images that represent concepts of time (e.g., a visual
images they have experienced journal of a family trip, self-portraits)
► create images that express a particular emotion or mood (e.g.,
a time when they felt happy, sad, frightened, excited)
► create images that represent their response to other images
they have viewed (e.g., images from symbols and signs, artist
reproductions, work done by older students)
16 • VISUAL ARTS K TO 7
VISUAL ARTS • Grade 1
Prescribed Learning Outcomes Suggested Achievement Indicators
B3 demonstrate awareness of safety ► demonstrate an awareness of safety considerations for the use
and environmental considerations of materials, technologies, and processes (e.g., appropriate
for the use of materials, use of scissors and other sharp tools, obeying hazard
technologies, and processes symbols)
► demonstrate an awareness of environmental considerations
for the use of materials, technologies, and processes (e.g., not
wasting, saving unused materials, recycling, reusing)
Context
Prescribed Learning Outcomes Suggested Achievement Indicators
The following set of indicators may be used to assess student
achievement for each corresponding Prescribed Learning
Outcome. Students who have fully met the Prescribed Learning
It is expected that students will: Outcome are able to:
C1 describe various purposes of ► describe reasons people make visual images (e.g., for beauty
visual arts and enjoyment, to communicate an idea, to illustrate a story,
to decorate a functional item, to record a memory)
► identify examples of images at home and school (e.g.,
pictures on walls, clothing, photographs, murals, statues)
VISUAL ARTS K TO 7 • 17
VISUAL ARTS • Grade 2
Grade 2
Creative Processes
Prescribed Learning Outcomes Suggested Achievement Indicators
The following set of indicators may be used to assess student
achievement for each corresponding Prescribed Learning
Outcome. Students who have fully met the Prescribed Learning
It is expected that students will: Outcome are able to:
A1 use a variety of image sources to ► name and apply examples of how feelings can be used to
create images, including feelings, create images (e.g., feeling expressed in Emily Carr forest
imagination, memory, and images)
observation ► name and apply examples of how imagination can be used to
create images (e.g., storybook pictures, fantasy world)
► name and apply examples of how memory can be used to
create images (e.g., a field trip to an Aboriginal friendship
centre or art gallery, a family vacation)
► name and apply examples of how observation can be used to
create images (e.g., landscapes, still life, Robert Bateman
animal images)
A2 create images using the image- ► view and describe images using simplification (e.g., Ted
development strategies of Harrison prints)
simplification and abstraction ► create an image using simplification as an image-
development strategy (e.g., make a stencil or silhouette to
create an animal shape)
► create an image using abstraction as an image-development
strategy (e.g., use simple shapes to create a picture from an
image such as the paper cutouts of Henri Matisse)
A3 create images featuring one or ► create images featuring colour (e.g., primary colours,
more visual elements and secondary colours, warm and cool colours)
principles of design including ► create images featuring line (e.g., thick, thin, contour)
− colour ► create images featuring shape (e.g., triangles, circles, squares,
− line organic shapes)
− shape ► create images featuring pattern (e.g., alternating and
− texture repeating shapes, alternating and repeating colours)
− pattern ► create images depicting symmetrical balance (e.g., butterfly,
− symmetrical balance mask)
A4 experiment with materials, ► view a variety of images and identify
technologies, and processes to − materials used (e.g., oil paint, pastel, pencil, charcoal,
create particular effects clay)
− technologies used (e.g., computer, paintbrush, fingers,
sewing machine)
− processes used (e.g., painting, drawing, photography, )
► compare the effects of materials, technologies, and processes
used in two or more selected images (e.g., splatter painting of
Jackson Pollock vs. paintbrush use by Emily Carr, prints vs.
sculptures of animals)
► explore and experiment with a range of materials,
technologies, and processes to create images
18 • VISUAL ARTS K TO 7
VISUAL ARTS • Grade 2
Prescribed Learning Outcomes Suggested Achievement Indicators
A5 create 2-D and 3-D images ► create images to communicate their own experiences (e.g.,
− to communicate experiences, first day at school, belonging to club, a birthday party)
moods, and stories ► create images to depict a mood (e.g., bright colours to
− to illustrate and decorate indicate happiness)
− that represent a point in time ► create images that tell known stories (e.g., from literature,
− that represent specific places family stories)
− based on events or issues topics ► create images that represent a point in time (e.g., the view out
in their school and community their window in spring, a holiday)
► create images that represent specific places (e.g., a local
landmark, a favourite place in the home)
► create images that represent events or topics in their school or
community (e.g., school sports day, Canada Day parade,
recycling program, friendship)
VISUAL ARTS K TO 7 • 19
VISUAL ARTS • Grade 2
Prescribed Learning Outcomes Suggested Achievement Indicators
B3 describe and apply a variety of ► name common classroom and home materials that can be
materials, technologies, and used to make images (e.g., crayons, paint, pens, fabric, clay,
processes to create images beads, chalk, pastels, tissue paper)
► name common classroom and technologies that can be used
to make images (e.g., computers, paint brushes, markers,
scissors, cameras)
► name common classroom and home processes that can be
used to make images (e.g., drawing, painting, sewing,
weaving, photography, collage, printmaking, assemblage)
► select and apply a variety of materials, technologies, and
processes to create images
► use appropriate terminology to identify the materials,
technologies, and processes used to create particular images
(e.g., pastel, charcoal, photograph)
B4 demonstrate safe and ► identify safety considerations for the use of materials,
environmentally responsible use technologies, and processes (e.g., using scissors and other
of materials, technologies, and cutting tools with care, obeying hazard symbols, asking for
processes help or supervision)
► demonstrate environmentally responsible use of materials,
technologies, and processes (e.g., using recycled materials
and found objects, not disturbing the environment when
collecting natural materials)
► demonstrate appropriate set-up, use, clean-up, and storage
procedures for classroom materials, technologies, and
workspaces
Context
Prescribed Learning Outcomes Suggested Achievement Indicators
The following set of indicators may be used to assess student
achievement for each corresponding Prescribed Learning
Outcome. Students who have fully met the Prescribed Learning
It is expected that students will: Outcome are able to:
C1 describe a variety of reasons ► list reasons people make and use visual art (e.g., for beauty
people make and use visual arts and enjoyment, to communicate an idea, to decorate a
functional item, to express a memory, to express cultural
identity, advertising)
► identify examples of visual art in their homes, school, and
community (e.g., pictures on walls, clothing, photographs,
murals, statues)
► discuss the importance, significance, or value of a selected
artwork (e.g., an artefact brought from home, family
heirlooms, a painting in the school, images with personal
associations or significance)
► give examples of how visual arts can express the identity of a
community (e.g., school or town symbols, sports team logos,
images of important local landmarks and geographic
features)
20 • VISUAL ARTS K TO 7
VISUAL ARTS • Grade 2
Prescribed Learning Outcomes Suggested Achievement Indicators
C2 identify differences between ► view examples of and define “originals” and “reproductions”
original artworks and ► give reasons for using reproductions of artworks (e.g., so it
reproductions can be seen by more people in more locations, original
artworks are often valuable, originals are sometimes too large
or fragile to be moved)
VISUAL ARTS K TO 7 • 21
VISUAL ARTS • Grade 3
Grade 3
Creative Processes
Prescribed Learning Outcomes Suggested Achievement Indicators
The following set of indicators may be used to assess student
achievement for each corresponding Prescribed Learning
Outcome. Students who have fully met the Prescribed Learning
It is expected that students will: Outcome are able to:
A1 use a variety of image sources to ► name examples of images created
create images, including feelings, − to represent feelings (e.g., to show happiness, sadness,
imagination, memory, excitement, anger as in Edvard Munch)
observation, and sensory − from imagination (e.g., a character for a story, a fantasy
experience environment)
− from memory (e.g., a family vacation, dreams)
− from observation (e.g., drawing of a shoe)
− from sensory experiences (e.g., drawing to music)
► create images using feelings, imagination, memory,
observation, and sensory experience
A2 create images using the image- ► create an image using fragmentation as an image-
development strategies of development strategy (e.g., quilting, puzzles, mosaic)
− fragmentation ► create an image using multiplication as an image-
− multiplication development strategy (e.g., to create a pattern, to create a
− superimposition sequence of images such as Andy Warhol)
► create an image using superimposition as an image-
development strategy (e.g., overlapping image in a collage,
drawing, or montage such as in the style of Lois Ehlert,
George Littlechild, or Michael Snow)
A3 create images that show the use of ► demonstrate various ways to use colour (e.g., mixing two
the following visual elements and primary colours to create a secondary colour, using various
principles of design, alone and in shades of the same colour)
combination, to produce a variety ► create images that demonstrate the use of radial balance (e.g.,
of effects: a bicycle wheel, a sunflower, cross-section of an orange)
− colour ► sketch various types of lines based on images viewed (e.g.,
− shape vertical and horizontal, straight and curved, thick and thin)
− line ► create images that demonstrate the use of pattern to produce a
− texture particular effect (e.g., a border to frame the image)
− pattern
− radial balance
A4 experiment with materials, ► compare the effects of materials, technologies, and processes
technologies, and processes to used in two or more selected images viewed (e.g., 2-D vs.
create particular effects 3-D images from paper)
► experiment with technologies and processes based on
examples viewed in class
► create images using a variety of materials (e.g., yarn, stir
sticks, aluminum foil, charcoal, recycled cardboard)
► create images using a variety of technologies and processes
(e.g., drawing, painting, printmaking, sculpture)
22 • VISUAL ARTS K TO 7
VISUAL ARTS • Grade 3
Prescribed Learning Outcomes Suggested Achievement Indicators
A5 create 2-D and 3-D images ► create images to communicate their own experiences (e.g.,
− to communicate experiences, doing well in a school assignment, learning how to swim,
moods, and stories visit from a favourite relative)
− to illustrate and decorate ► create images to depict a mood or feeling
− that represent time as ► create images to tell an imagined story
transformation ► create images that represent concepts developed over time
(e.g., growth and development of an animal such as
caterpillar to butterfly or tadpole to frog, a tree in the four
seasons, self-portraits from infancy to present)
VISUAL ARTS K TO 7 • 23
VISUAL ARTS • Grade 3
Prescribed Learning Outcomes Suggested Achievement Indicators
B3 describe and apply a variety of ► name common classroom and home materials that can be
materials, technologies, and used to make images (e.g., crayons, paint, pens, fabric, clay,
processes to create images beads, chalk, pastels, tissue paper)
► name common classroom technologies to make images (e.g.,
computers, paint brushes, markers, scissors, cameras)
► name common classroom and home processes that can be
used to make images (e.g., drawing, painting, sewing,
weaving, photography, collage, printmaking, assemblage)
► select and use a variety of materials, technologies, and
processes to create images
► use appropriate terminology to identify the materials,
technologies, and processes used to create particular images
(e.g., pastel, charcoal, photograph)
B4 demonstrate safe and ► identify safety considerations for the use of materials,
environmentally responsible use technologies, and processes (e.g., using scissors and other
of materials, technologies, and cutting tools with care, obeying hazard symbols, asking for
processes help or supervision)
► identify environmental considerations for the use of
materials, technologies, and processes (e.g., using recycled
materials and found objects, not disturbing the environment
when collecting natural materials)
► demonstrate appropriate set-up, use, clean-up, and storage
procedures for the materials, technologies, and workspaces
they use
Context
Prescribed Learning Outcomes Suggested Achievement Indicators
The following set of indicators may be used to assess student
achievement for each corresponding Prescribed Learning
Outcome. Students who have fully met the Prescribed Learning
It is expected that students will: Outcome are able to:
C1 describe a variety of reasons ► list and discuss reasons people make and use visual art (e.g.,
people make and use visual arts for beauty and enjoyment, to communicate an idea, to
decorate a functional item, to express a memory, to express
cultural identity, to commemorate an event, advertising)
► identify examples of visual art in their homes, school, and
community (e.g., pictures on walls, clothing, photographs,
murals, statues, book covers, in magazines, on the Internet)
► discuss the importance or significance of a selected artwork
(e.g., an artefact brought from home, a painting in the school)
► give examples of how art can express the identity of a
community (e.g., provincial and national symbols, sports
team logos, cultural symbols such as dragons or tartan)
24 • VISUAL ARTS K TO 7
VISUAL ARTS • Grade 3
Prescribed Learning Outcomes Suggested Achievement Indicators
C2 identify differences between ► identify examples of original artworks in the classroom,
original artworks and school, and community
reproductions ► give reasons for using reproductions of artworks (e.g., so it
can be seen by more people in more locations, original
artworks are often valuable, originals are sometimes too large
or fragile to be moved)
VISUAL ARTS K TO 7 • 25
VISUAL ARTS • Grade 4
Grade 4
Creative Processes
Prescribed Learning Outcomes Suggested Achievement Indicators
The following set of indicators may be used to assess student
achievement for each corresponding Prescribed Learning
Outcome.
Students who have fully met the Prescribed Learning Outcome
It is expected that students will: are able to:
A1 draft ideas for images using ► keep a visual journal to record draft ideas for images (e.g.,
feelings, observation, memory, using feelings, observation, memory, imagination)
and imagination ► simplify a realistic work or observed image by reproducing it
using limited specified materials or techniques (e.g., working
in contour line, using three colours of torn paper)
► use their visual journals to create a series of sketches on the
same subject (e.g., showing different views of the same tree)
A2 create images using a range of ► create an image using serialization as an image-development
image-development strategies, strategy (e.g., tell a story using a number of images such as in
including manga, comic books, graphic novels)
− serialization ► create an image using stylization as an image-development
− stylization strategy (e.g., simplify an image to create a logo or a cartoon)
− animation ► create an image using animation as an image-development
strategy (e.g., creating action by repeating images such as
flipbooks or zoetrope)
► identify animation in images (e.g., cartoon characters and
toys, food product packages)
A3 create images that show the use of ► create images that show form (e.g., clay sculptures of an
the following visual elements and animal or imaginary character)
principles of design, alone and in ► create images that show contrast (e.g., both geometric and
combination, to produce a variety organic shapes, warm and cool colours, short and long lines)
of effects: ► create images that show emphasis (e.g., using colour, line,
− form texture)
− contrast ► create a personal or group image (e.g., mural, totem) to show
− emphasis − form (e.g., 3-D shape, form on a 2-D surface)
− emphasis (e.g., one or more components of the mural
featured through shape or size)
− contrast (e.g., colours, lines)
A4 use a range of materials, ► create images using a variety of materials alone and in
technologies, and processes alone combination (e.g., paint and crayon resist, collage and paint,
and in combination to create found object sculptures, soapstone)
images ► create images using a variety of technologies (e.g.,
photocopier, sandpaper, plastic carving knives)
► create images using a variety of processes (e.g., layering,
carving, sculpting)
► demonstrate willingness to experiment with a variety of
materials, technologies, and processes, alone and in
combinations
► reflect on their experiences with materials, technologies and
processes used (e.g., journal, think-pair-share)
26 • VISUAL ARTS K TO 7
VISUAL ARTS • Grade 4
Prescribed Learning Outcomes Suggested Achievement Indicators
A5 create 2-D and 3-D images ► create images, such as banners or coats of arms, that express
− that express personal identity personal identity (e.g., themselves in relation to their family
− that respond to or reflect aspects and cultural heritage, a significant accomplishment)
of art from a variety of ► create images that reflect characteristics of artworks they
historical and cultural contexts have viewed from a variety of historical contexts (e.g.,
− to communicate ideas, pictographs and petroglyphs, Japanese anime, depictions of
experiences, and stories trickster characters)
− to illustrate and decorate ► create images in response to or that reflect characteristics of
artworks they have viewed from a variety of cultural contexts
(e.g., a personal response to an Aboriginal mask, basket,
painting, or carving; creating a totem to tell a class or school
story)
► create images to communicate an idea (e.g., love, freedom,
anger)
► apply appropriate image-development strategies to create
images that decorate (e.g., use of simplification and
multiplication to create pattern in beadwork and mosaics)
VISUAL ARTS K TO 7 • 27
VISUAL ARTS • Grade 4
Prescribed Learning Outcomes Suggested Achievement Indicators
B2 compare and apply various visual ► demonstrate an awareness of the relationship between shape
elements and principles of design and form (e.g., square/cube, circle/sphere, triangle/pyramid)
including ► distinguish the use of the element of form in a variety of
− form images and in natural and built environments (e.g., sketch of
− contrast a sculpture, still life drawing, local architecture, Inukshuk,
− emphasis trees)
► create 3-D forms (e.g., cubes, spheres, pyramids; models of
architecture)
► compare and use contrast and emphasis in a variety of images
(e.g., use of both geometric and organic shapes to show
contrast, emphasizing largest part of an image, distinctive
colour, placement in relation to other parts of the image)
► use their visual journals to record examples of form, contrast,
and emphasis in the home, school, and outdoor environments
► use appropriate terminology to describe the use of elements
and principles used in their own and others’ work (e.g., form,
2-D, 3-D, contrast, emphasis)
B3 analyse and use a variety of ► view a variety of images and assess them according to
materials, technologies, and − materials used (e.g., oil paint, pastel, pencil, clay, wood,
processes to create images bark, grass)
− technologies used (e.g., computer, paintbrush, fingers,
loom, cameras)
− processes used (e.g., painting, carving, photography,
weaving, computers)
► select appropriate materials to create images for a given
purpose (e.g., using only locally available materials)
► select appropriate technologies and processes to create
images for a given purpose (e.g., printmaking for
serialization, stylized animal shapes in the style of Norval
Morrisseau)
► discuss the effects of materials, technologies, and processes
used in selected images, using appropriate terminology as
applicable (e.g., feathering, sponging, dragging, hand-
building)
B4 demonstrate safe and ► give reasons for safety procedures in the use of specific
environmentally responsible use materials, technologies, and processes (e.g., dust and other
of materials, technologies, and materials can cause health problems, sharp implements can
processes cause serious injury)
► give reasons for environmentally sensitive procedures in the
use of specific materials, technologies, and processes (e.g.,
conserving materials, preventing damage to the environment)
► demonstrate an ability to use and care for materials,
technologies, and workspace in a safe and an
environmentally sensitive manner (e.g., putting used paper in
the recycle bin, using scissors in a safe manner, reusing
plastic tubs for water and paint)
28 • VISUAL ARTS K TO 7
VISUAL ARTS • Grade 4
Context
Prescribed Learning Outcomes Suggested Achievement Indicators
The following set of indicators may be used to assess student
achievement for each corresponding Prescribed Learning
Outcome. Students who have fully met the Prescribed Learning
It is expected that students will: Outcome are able to:
C1 describe a variety of reasons why ► list reasons people make and use art (e.g., for beauty and
people make and use visual arts enjoyment, to communicate an idea, to decorate a functional
item, to express a memory, to express and preserve cultural
identity, to commemorate an event, for religious worship, to
advertise a product or event)
► identify images that have value in the community (e.g.,
murals, monuments, totems)
► give examples of how art can express the identity of a culture
or society (e.g., community murals, Aboriginal longhouses,
images of important local people and geographic features)
C2 identify distinctive styles of visual ► give specific examples to demonstrate an awareness that art
images from various historical, has existed throughout time (e.g., petroglyphs and
cultural, and social contexts pictographs, ancient pottery)
► view and discuss artworks from various historical, cultural,
and social contexts (e.g., Impressionism, Group of Seven;
contemporary Aboriginal artists such as Robert Davidson,
Daphne Odjig, Deborah Sparrow, and Roy Henry Vickers)
► create a chart, Venn diagram, or other organizer to represent
similarities and differences in artworks from various cultures
and historical periods (e.g., in terms of subject matter,
colours used, materials and processes used, purposes)
C3 demonstrate an awareness that ► discuss rules and guidelines for copying and appropriating
there are ethical considerations existing images in their own works (e.g., Aboriginal images
involved in copying and cannot be reproduced without permission, it is unethical to
appropriating images represent someone else’s work as your own)
C4 demonstrate an awareness that ► develop a written, oral, or graphic list of a variety of types of
there are various types of artists in artists in the community, including both professional and
the community recreational artists (e.g., art teachers, graphic designers,
photographers, sculptors, carvers, film makers)
VISUAL ARTS K TO 7 • 29
VISUAL ARTS • Grade 4
30 • VISUAL ARTS K TO 7
VISUAL ARTS • Grade 5
Grade 5
Creative Processes
Prescribed Learning Outcomes Suggested Achievement Indicators
The following set of indicators may be used to assess student
achievement for each corresponding Prescribed Learning
Outcome. Students who have fully met the Prescribed Learning
It is expected that students will: Outcome are able to:
A1 draft ideas for images using ► keep a visual journal to record draft ideas for images,
feelings, observation, memory, including feelings, observations, memories, and imagination
and imagination ► use a visual journal to work through and solve particular
design problems (e.g., to create a school shield — collecting
ideas for symbols to include, planning placement and
arrangement)
► compare a developed artwork to their initial drafts and
explain how their ideas have changed and developed
A2 create images using the image- ► create an image using rotation as an image-development
development strategies of rotation strategy (e.g., tessellations as in MC Escher, mandala
and reversal designs)
► create an image using reversal as an image-development
strategy (e.g., Islamic and Navajo tile patterns)
A3 create images using particular ► create images that show tone and value (e.g., a portrait in
visual elements and principles of style of Rembrandt van Rijn or Vincent Van Gogh, animal
design — including tone, value, drawings using shading)
and movement — to produce a ► create images that show movement (e.g., an athlete, an
variety of effects animal, a moving vehicle)
► use selected elements and principles to create images based
on defined criteria (e.g., three different kinds of lines, filling
the entire space)
► reflect on and describe their use of image-development and
design strategies and their effects (e.g., “Using rotation helps
me to fill the whole space.”)
A4 create images using a range of ► use selected materials, technologies, and processes to create
materials, technologies, and images based on defined criteria (e.g., using only found and
processes recycled materials, combining at least two processes)
► explain their choices in materials, technologies, and
processes used (e.g., “I used pastels because I wanted to
blend colours easily.” “I used printmaking to get a repeated
movement.”)
► demonstrate willingness to take risks with new and
unfamiliar materials, technologies, and processes
VISUAL ARTS K TO 7 • 31
VISUAL ARTS • Grade 5
Prescribed Learning Outcomes Suggested Achievement Indicators
A5 create 2-D and 3-D images ► create images to communicate an idea (e.g., joy, peace, fear)
− to communicate ideas ► create images that express personal identity (e.g., self-portrait
− that express personal identity depicting a significant accomplishment)
− that reflect aspects of art from a ► create images that reflect characteristics of artworks they
variety of historical and cultural have viewed from a variety of historical and cultural contexts
contexts (e.g., landscapes or seascapes in the style of the Group of
Seven or EJ Hughes, using found objects like Brian Jungen)
► create images that represent aspects of Canadian identity
(e.g., a visual representation of what it means to them to be a
Canadian; a new national, provincial, or municipal coat of
arms)
32 • VISUAL ARTS K TO 7
VISUAL ARTS • Grade 5
Prescribed Learning Outcomes Suggested Achievement Indicators
B3 analyse and apply a variety of ► compare the uses of materials, technologies, and processes in
materials, technologies, and a variety of images in terms of their application to achieve
processes to create images effects such as texture, tone and value, opacity, and
application of materials
► select appropriate materials to create images for a given
purpose (e.g., pencils, crayons, pastels, and charcoal to create
tone and value)
► select appropriate technologies and processes to create
images for a given purpose (e.g., use computer applications
for rotation and reversal)
► use appropriate terminology to describe materials,
technologies, and processes
B4 demonstrate safe and ► demonstrate an ability to use and care for materials,
environmentally responsible use technologies, and work space in a safe and an
of materials, technologies, and environmentally sensitive manner (e.g., not printing their
processes computer images until required, not touching the toner
cartridges)
Context
Prescribed Learning Outcomes Suggested Achievement Indicators
The following set of indicators may be used to assess student
achievement for each corresponding Prescribed Learning
Outcome. Students who have fully met the Prescribed Learning
It is expected that students will: Outcome are able to:
C1 compare the distinctive styles of ► identify and compare images in terms of the social, historical,
artists and images from various or cultural context in which they were created (e.g.,
cultures and historical periods comparing landscapes by Emily Carr, Robert Bateman,
Joseph Turner, Cornelius Krieghoff, and Piet Breugel;
religious and private patronage in Renaissance paintings;
form and function in the architecture of Phyllis Lambert and
Patricia Patkau)
► demonstrate an awareness of the purposes of images in a
variety of social, historical, and cultural contexts (e.g.,
religious worship, advertising, recording an event or person)
C2 describe ethical considerations ► discuss rules and guidelines for using copies of existing
involved in copying and images in their own works (e.g., Aboriginal images cannot be
appropriating images reproduced without permission, don’t represent someone
else’s work as your own)
C3 describe opportunities for visual ► research and list examples of visual arts in the local
arts in the local community community, including
− opportunities to view and respond to artworks (e.g.,
museums and galleries, public art, library books, web
sites)
− opportunities to create and communicate with artworks
(e.g., after-school and community art groups)
VISUAL ARTS K TO 7 • 33
VISUAL ARTS • Grade 5
34 • VISUAL ARTS K TO 7
VISUAL ARTS • Grade 6
Grade 6
Creative Processes
Prescribed Learning Outcomes Suggested Achievement Indicators
The following set of indicators may be used to assess student
achievement for each corresponding Prescribed Learning
Outcome. Students who have fully met the Prescribed Learning
It is expected that students will: Outcome are able to:
A1 compile a collection of ideas for ► use a variety of methods to draft and develop images (e.g.,
images using feelings, visual journals, thumbnails, storyboards, maquettes)
observation, memory, and ► use visual journals and other methods to work through and
imagination solve particular design problems (e.g., sketching an object
from multiple viewpoints to explore its properties)
► compare a developed artwork to their initial drafts and
explain how their ideas have changed and developed
A2 create images using the image- ► create an image using point of view as an image-development
development strategies of point of strategy (e.g., bird’s eye view, worm’s eye view, and close up
view, magnification, and in the style of Barbra Reid’s illustrations)
minification ► create a series of images depicting different points of view of
the same subject
► create an image using magnification as an image-
development strategy (e.g., close-up of an object in the style
of Georgia O’Keefe’s flower paintings)
► create an image using minification as an image-development
strategy (e.g., in the style of Bill Reid jewellery, in the style
of Islamic miniatures)
A3 create images using particular ► create images using space for a particular effect (e.g.,
visual elements and principles of negative space to show loneliness)
design — including rhythm, ► create images using asymmetrical balance to produce a
asymmetrical balance, and space variety of effects (e.g., to show tension, excitement, or
— to produce a variety of effects humour)
► create images using the principle of rhythm (e.g., to depict
the rhythm of a piece of music)
A4 manipulate selected materials, ► experiment with materials, technologies, and processes in
technologies, and processes to new ways to create a variety of effects (e.g., use the other end
create images of the paintbrush to scratch through or to stamp patterns, use
the eraser end of a pencil as a subtractive drawing tool, use a
variety of found objects to create textures in clay, use a
scratchboard to create textured drawings)
► self-assess and refine their use of materials, technologies, and
processes based on specified criteria
VISUAL ARTS K TO 7 • 35
VISUAL ARTS • Grade 6
Prescribed Learning Outcomes Suggested Achievement Indicators
A5 create 2-D and 3-D images ► create images that reflect beliefs and values (e.g., a poster
− that express beliefs and values campaign to promote anti-bullying or protection of
− that reflect art styles from a endangered species, a portrait or sculpture to depict the
variety of social, historical, and contributions of particular role models)
cultural contexts ► create images that reflect art styles from social, historical, and
− to solve specific design cultural contexts studied (e.g., origami peace cranes,
problems transformation animal masks)
► create images to solve specific design problems (e.g., the
same object from multiple viewpoints to explore its
properties)
36 • VISUAL ARTS K TO 7
VISUAL ARTS • Grade 6
Prescribed Learning Outcomes Suggested Achievement Indicators
B3 analyse and use a variety of ► analyse the characteristics and uses of materials,
materials, technologies, and technologies, and processes in images in terms of historical
processes to create images or cultural context and style, including
− use of materials available in that time and place (e.g., types
of wood used for masks, grasses and other materials for
weavings)
− form and function (e.g., tapestries, furniture, clothing,
boats)
− effect of the introduction of new materials, technologies,
and processes
− use and purposes (e.g., religious, celebratory)
► select appropriate materials to create images for a given
purpose (e.g., environmentally responsible materials for
packaging)
► select appropriate technologies and processes to create
images for a given purpose (e.g., computer applications for
magnification and minification, printmaking to create
posters)
► use appropriate terminology to describe materials,
technologies, and processes
B4 demonstrate safe and ► demonstrate an ability to use and care for materials,
environmentally responsible use technologies, and work space in a safe and an
of materials, technologies, and environmentally sensitive manner (e.g., safe use of hot tools
processes such as irons and glue guns, using acrylics instead of oil
paints)
VISUAL ARTS K TO 7 • 37
VISUAL ARTS • Grade 6
Context
Prescribed Learning Outcomes Suggested Achievement Indicators
The following set of indicators may be used to assess student
achievement for each corresponding Prescribed Learning
Outcome. Students who have fully met the Prescribed Learning
It is expected that students will: Outcome are able to:
C1 identify the historical and cultural ► select a particular artwork or artist and identify the
contexts of a variety of images characteristics that define its style in terms of
− materials and processes used (e.g., locally available
natural materials, unique processes such as origami)
− specific elements and principles used (e.g., asymmetrical
balance in Japanese painting and design, culturally
significant patterns such as tartans or kente cloth, ovoid
shapes in west coast Aboriginal images)
− specific image-development strategies used (e.g.,
magnification in Claes Oldenburg sculptures)
− subject matter and purpose of the artwork (e.g., use of
cultural icons such as animals)
► compare two or more cultural or historical art styles (e.g., a
local Aboriginal style compared to Maori art, ancient China
compared to contemporary China)
► demonstrate an awareness that images influence and are
influenced by their social, historical, and cultural contexts
C2 demonstrate an awareness of the ► view examples of artworks that use an existing image (e.g.,
ethical considerations involved in the Mona Lisa, a corporate logo) altered for various purposes
copying and appropriating images ► identify potential ethical considerations for copying and
appropriating images, such as
− using an image for commercial purposes not intended by
the original artist
− defining fair usage of others’ images in their own image
making
C3 identify personal opportunities in ► research and list examples of visual arts in the local
visual arts community (e.g., school displays, local museums, recreation
centres, libraries, seniors centres, web sites), including
− opportunities to view and respond to artworks
− opportunities to create and communicate with artworks
38 • VISUAL ARTS K TO 7
VISUAL ARTS • Grade 6
VISUAL ARTS K TO 7 • 39
VISUAL ARTS • Grade 7
Grade 7
Creative Processes
Prescribed Learning Outcomes Suggested Achievement Indicators
The following set of indicators may be used to assess student
achievement for each corresponding Prescribed Learning
Outcome. Students who have fully met the Prescribed Learning
It is expected that students will: Outcome are able to:
A1 use a variety of image sources to ► describe how observation, emotions and feelings, ideas and
create images, including concepts, imagination, memories and sensory experiences
observation, emotions, ideas and can be used to create images
concepts, imagination, memories, ► select and apply appropriate image sources to create images
and sensory experiences ► name and apply examples of how two or more image sources
can be used to create the same artwork
► use a variety of methods to draft and develop images (e.g.,
visual journals, storyboards, movement studies, digital
sketches)
A2 create images using a range of ► create a series of images that depict metamorphosis (e.g.,
image-development strategies, rectangle into a car, a letter of the alphabet into an animal,
including flipbooks)
− juxtaposition ► create images that juxtapose like or contrasting images or
− metamorphosis elements in a way that changes the meaning (e.g., using soft
− distortion drink bottles as columns in classical architecture, art of the
− exaggeration style of surrealists such as Salvador Dali or René Magritte)
► create an image using exaggeration as an image-development
strategy (e.g., caricatures)
► create images that depict distortion (e.g., a object as it is
melted or stretched, computer morphing applications, images
in the style of Francis Bacon)
► create images that depict two or more image-development
strategies
A3 create images using the principle ► create images using the visual elements to depict a sense of
of unity to produce a variety of unity (e.g., monochromatic colour schemes, shades of the
effects same colour, positive and negative space, use of all geometric
shapes, repetition of shape and pattern)
A4 create images using a variety of ► select materials technologies, and processes to create images
materials, technologies, and − that represent particular historical or cultural contexts or
processes styles (e.g., ancient Greek or Aztec)
− that depict specific meaning or mood (e.g., softer materials
such as chalk or pastels to evoke a memory)
− that literally or symbolically communicate specific
meanings or ideas (e.g., graphic design to communicate a
strong message)
► experiment with a variety of materials, technologies, and
processes
40 • VISUAL ARTS K TO 7
VISUAL ARTS • Grade 7
Prescribed Learning Outcomes Suggested Achievement Indicators
A5 create 2-D and 3-D images ► create images that convey personal or societal beliefs and
− that convey personal or social values (e.g., anti-discrimination, peace, environmentalism,
beliefs and values the benefits of a healthy lifestyle)
− for specific purposes ► create images for specific purposes (e.g., social commentary,
− that incorporate the styles of social analysis, entertainment)
selected artists from a variety of ► create images to produce particular styles of art (e.g., pattern
social, historical, and cultural and the use of black and red in Haida art, geometric shapes in
contexts ancient Egyptian art)
► create images to produce a variety of specific effects (e.g., to
represent the rhythm of a piece of music, to depict motion in
an image of an athlete or animal)
► create images that incorporate the styles of selected artists
from a variety of social, historical, and cultural contexts
viewed in class (e.g., surrealism, impressionism, realism,
manga)
VISUAL ARTS K TO 7 • 41
VISUAL ARTS • Grade 7
Prescribed Learning Outcomes Suggested Achievement Indicators
B3 analyse and apply a variety of ► analyse and selectively apply the characteristics and uses of
materials, technologies, and materials, technologies, and processes in images (e.g.,
processes to create artworks mosaic, sculpture, masks, ceramics, graffiti, printmaking,
scanned images, music videos)
► describe the choice of materials, technologies, and processes
used in creating an image (e.g., “I used pastels because I like
being able to smudge and blend the colours,” “I chose
markers to create a bold message.”)
► use appropriate terminology to describe materials,
technologies, and processes
B4 demonstrate safe and ► follow safety and environmental considerations in the use of
environmentally responsible use specific materials, technologies, and processes (e.g., safety
of materials, technologies, and cautions for using paints, hazard labels, processes requiring
processes supervision, protective clothing, emergency procedures)
► follow specific examples of environmental considerations in
the use of materials, technologies, and processes (e.g., use of
reused and recycled materials, use of sustainable materials)
Context
Prescribed Learning Outcomes Suggested Achievement Indicators
The following set of indicators may be used to assess student
achievement for each corresponding Prescribed Learning
Outcome. Students who have fully met the Prescribed Learning
It is expected that students will: Outcome are able to:
C1 analyse visual arts styles from a ► identify and discuss meaning and purpose of images within a
variety of social, historical, and variety of contexts (e.g., advertising, editorial cartoon, totem
cultural contexts poles, public art, art for specific audiences)
► assess and visually respond to a particular artwork or artist in
terms of
− materials used (e.g., in Antonio Gaudi’s buildings)
− specific elements and principles used (e.g., form in the
architecture of Arthur Erickson or in classical Greek
statues)
− specific image-development strategies used (e.g., use of
classical motifs in modern images by Jeff Wall)
− subject matter (e.g., war images by Pablo Picasso,
Francisco Goya, or Molly Lamb Bobak)
− purpose of the artwork (e.g., to sell a product such as in
CD and book covers, community murals used for tourism,
body art to state individual or cultural identity)
42 • VISUAL ARTS K TO 7
VISUAL ARTS • Grade 7
Prescribed Learning Outcomes Suggested Achievement Indicators
C2 assess the relationship between ► describe examples of how artists influence society (e.g., art as
selected artists and their social, political or social commentary such as the work of Édouard
historical, and cultural contexts Manet, George Littlechild, Faith Ringgold, and Joe Average)
► assess how personal, social, historical, and cultural contexts
can influence artists and their images (e.g., the effects of the
development of technology such as the camera, computer,
and printing press; personal experiences of Frida Kahlo or
Keith Haring reflected in their work)
► research and present a report (e.g., visual-oral, multi-media)
on the social, historical, and cultural contexts of a selected
artist
C3 describe ethical considerations ► define and give examples of “restricted use” images
associated with reproduction and ► define and give examples of “free to copy” images
appropriation of images ► define and give examples of “appropriation” in relation to
images
► demonstrate ethical use of reproduced images in their own
artworks
► identify situations where they may need to consider the ethics
of copying images (e.g., when using images from the Internet
in their own printed or electronic artworks, photocopying
others’ images)
C4 assess personal opportunities in ► research personal and career opportunities in visual arts (e.g.,
visual arts architect, art teacher, graphic designer, photographer, film
maker, collector, docent)
► give reasons for why they might participate in particular
visual arts opportunities in the future as recreation or as a
career (e.g., relate to personal interests, training required)
VISUAL ARTS K TO 7 • 43
VISUAL ARTS • Grade 7
44 • VISUAL ARTS K TO 7
GLOSSARY
Glossary
The following pages define selected terms used in this curriculum as they pertain to visual arts education.
These definitions provide specificity and context to help clarify the intent of expectations articulated in the
curriculum. This glossary is a starting point only, and is not intended to be an exhaustive list of terminology
related to visual arts.
artist’s statement a written or spoken account concerning the aims, influences, and background of
the artist’s work. Such statements are often posted next to an image in an
exhibition.
balance a principle of design concerned with the arrangement of one or more of the
elements so that they give a sense of equilibrium in design and proportion (e.g.,
balance of shapes or colours, lightness and darkness). Balance includes
• symmetrical balance —the image is equal on both sides of an imaginary line
(e.g., a butterfly, a human face)
• asymmetrical balance —each side of the image are different but equal (e.g., a
large shape on one side and several small shapes on the other)
• radial balance — the design radiates from a central point (e.g., a wheel, a
mandala, a cross-section of a piece of fruit)
context circumstances influencing the creation and interpretation of a visual artwork dance,
drama, or music work. Context includes social, cultural, historical, and personal
circumstances (e.g., age, sex, gender, belief systems, socio-economics,
environment and geography, socio-political, trends and fashions, technology,
migration).
contrast a principle of design that juxtaposes strongly differing uses of one or more of the
visual elements for effect.
creative process an ongoing and circular process of exploration, selection, combination, refinement,
and reflection to create visual artworks, dance, drama, or music.
cultural appropriation use of cultural motifs, themes, “voices,” images, etc. without appropriate context
or in a way that may misrepresent the real experience of the people from whose
culture it is drawn.
distortion an image-development strategy used to misrepresent and pull out of shape part or
all of the components of an image.
emphasis a principle of design concerned with making one or more elements stand out in
such a way as to appear more important or significant.
VISUAL ARTS K TO 7 • 45
GLOSSARY
exaggeration an image-development strategy used to enlarge, intensify, and make abnormal
some or all of the components in an image.
form the visual element that pertains to an actual or implied three-dimensional shape of
an image. Forms may be geometric (e.g., sphere, cube, pyramid) or organic (e.g.,
animal forms).
image the term used to describe all visual artworks, ranging from a simple mark on paper
or a cave wall to elaborate architectural forms. Images may be representational,
abstract, conceptual, performance-related, or functional; they may be two-
dimensional or three-dimensional (2-D or 3-D), and they may be static or kinetic.
image-development processes that transform ideas and experiences into visual images. Image-
strategies development strategies include elaboration, repetition, simplification, abstraction,
multiplication, superimposition, fragmentation, animation, serialization,
stylization, rotation, reversal, point of view, magnification, minification,
juxtaposition, distortion, exaggeration, and metamorphosis.
image source the starting point or inspiration for an image. Image sources include imagination,
memories, emotions and feelings, ideas and concepts, observation, and other
sensory experiences.
juxtaposition an image-development strategy used to place, side by side, two or more images or
elements in a way that changes the meaning or effect of each.
magnification an image-development strategy used to increase the apparent size of some or all of
the components in an artwork.
maquette a small sculpture made as a trial for a larger piece; a 3-D sketch.
materials refers to the substances used to make visual images (e.g., paper, paint, ink,
charcoal, chalk, fabric, thread, clay, wood, bark, found materials).
metamorphosis an image-development strategy used to change one form or image into another.
pattern a principle of design concerned with repetition of one or more of the elements in a
regular and planned way.
46 • VISUAL ARTS K TO 7
GLOSSARY
point of view an image-development strategy used to position the viewer relative to the created
image (e.g., a worm’s eye view, a bird’s eye view).
principles of design the planned use of the visual elements to achieve a desired effect. Principles of
design include pattern, symmetrical balance, radial balance, asymmetrical balance,
contrast, emphasis, movement, rhythm, and unity.
processes the means by which a visual image is made (e.g., painting, drawing, carving,
sculpting, sewing, weaving, collage, assemblage, printmaking, photography,
digital imaging).
repetition a principle of design in which one or more of the elements of an image appear
again and again for effect.
rhythm a principle of design that uses the regular movement or repetition of one or more
elements of an image for effect.
space a visual element that pertains to the real or illusory 3-D expanse in which an image
or the components of an image exist or appear to exist.
technologies tools for visual image making (e.g., paintbrush, pencil, carving knife, brayer, kiln,
loom, computer hardware & software, camera).
tone a visual element that pertains to the effect of lightness and darkness on one or more
parts of an image.
unity a principle of design concerned with the arrangement of the elements of an artwork
to create a coherent whole.
value a visual element that pertains to the relative lightness and darkness of colour in an
image.
visual elements lines, shapes, colours, spaces, textures, form, values, and tones that constitute the
component parts of a visual image.
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