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MAZE OF THE MAN BULL

The characters are hired to travel to the island of Cretos which is ruled by the powerful Merchant King Mirovan. They are tasked with delivering a
chest of 5,000 gold coins to pay the ransom for the return Ariadne, the daughter of their employer. Mirovan will accept the gold and have his servant
Jenar escort them to where Ariadne is waiting. As they enter area 1 a strong portcullis will close behind them and Mirovan's voice will echo through
the corridors, “When one has wealth beyond measure what does a few thousand gold coins matter in comparison to the misery of my oldest rival.
Luckily, I am not without mercy so I offer you a wager. Survive my maze, defeat my champion and Ariadne and the chest of gold are yours.”

1 The maze of the Merchant King Mirovan stands before you.


Somewhere in the labyrinth of tunnels Adriadne is being held 6 Ais side corridor opens up on the left but ends after fifteen feet. There
a black oak chest bound in silver bands.
captive by whatever terrors lair in it's depths.
If any character approaches the chest they have a 75% chance of
A homunculus (AC 14, Hp 11, ATK +2, DMG 1d4-1, SA Poison, stepping on a pressure plate half way down the corridor which will launch
darkvision) wearing a ring of invisibility will follow the characters through four spears (1d8+2 damage) from behind (wall marked with an X). They
the maze. Mirovan can see and hear through the creatures eyes and attack with a +5 and characters lose their dexterity or shield bonus.
ears. The servant (Jenar) who escorted the characters here will not Anyone who happens to be facing the wall at the time can make a Reflex
leave area 1 unless forced. save verses 18 to avoid the spears entirely.

Once the characters make it a quarter of the way through the maze Anyone opening the chest will cause a second set of four spears to fire
Mirovan will release four two headed dogs to pursue them (AC 14, Hp from the front above the chest. In the chest is a potion of heroism, a
15, ATK 2 bites +4, DMG 1d10+3). cursed potion of misdirection and a gem worth 500 gp.

7 As you come around the corner you see a dead end and a chest of
green alder wood bound in bronze.

If the characters open the chest they can hear the sound of stone grating
against stone in the distance. The chest is rigged to a mechanism that
opens the false walls in area 8 and 9.

Inside the chest is 500 silver coins and a finely crafted mace named the
“Doom of the Dead”. It is a +2 weapon of disruption.

8 These appear to be dead end corridors but in


fact are false walls that conceal a section of

2 What looks like a large stone chest sits against the wall at the end
of the corridor. The lid appears to be a simple stone slab with no 9 the corridor where 15 skeletons are hidden.
When the chest in area 6 is opened all 30
markings. skeletons will be released. They will march
towards the chest. Due to the width of the
As soon as the stone lid is removed a dozen crawling hands will leap corridors only four can attack at one time. 30
from the chest and scatter throughout the maze. They will attack at Skeletons (AC 16, Hp 4, ATK +2 axe, DMG
random intervals (AC14, Hp 9, ATK +5 claw (1d4). Six of the hands are 1d6).
wearing minor magic rings that can be used three times each (Shocking
Grasp (2d6), Ray of Enfeeblement, Ghoul Touch, Burning Hands (2d4), One of the skeletons is wearing a gold
Cause Fear, Magic Missile (1d4+1). The claws will always attack with the necklace worth 300 gp. Another has an axe of
rings until the charges are expended. throwing and returning +2.

An ornate red oak chest with copper bands sits at the end of
3 the corridor.
The chest is trapped with a magic alarm spell that will go off 14 12
when opened and alert the Ogre located at 4. It will arrive
four rounds later. The chest is filled with 10,000 copper 13
coins. Buried amongst the coins is magic silver coin which
gives a +1 bonus to all saving throws when carried.

4 The corridor comes to a dead end. A pile of gnawed


bones sits next to a mound of lice ridden furs. A large
9 11
poorly made wooden box is filled with the equipment of
past victims. 3
If the Ogre did not investigate the alarm trap in area 3 it will
be waiting here (AC17, Hp 30, ATK +7 great club, DMG
2d8+7).
15
Inside the wooden box are two longswords, a broken 5
shortbow with 12 normal arrows, 6 magic +2 arrows, a
chainmail shirt, a leather shirt, a buckler and a wand of
8 4
dimension door with 1 charge.

The floor of the corridor in this area is covered with


5 piles of reddish colored dust. Scurrying around the 7 x
corner up ahead you see a pair of creatures which look 6
like a cross between an armadillo and an insect with 10
long probing feelers. 2
The rust monsters will immediately attack the character
carrying the most metal (AC 18, Hp 28, ATK +6, DMG rust)
A Mini Quest
By David Dudka

Lucas Gonzaga (Order #16150656) 1


10 Abefore
chest covered in leather hide and wrapped in bronze bands sits
you at yet another dead end in this maze. 13 You see a wooden chest bound in rough iron, thrice the size of any
others seen in the maze.

This chest is locked. Inside is a skull that will start laughing if removed, This is the minotaurs treasure. The chest is locked (key is located at 11).
“Fools you have unleashed the curse of Ozanthos, Only the answers to Inside there is 600 gp, 1,500 sp, a golden bull statue worth 1,200 gp, a
three riddles will keep you from madness. potion of extra healing, a potion of cure poison, a short sword +2 named
Shield Bearer that grants +1 to AC and a fur cloak that grants animal
“Beware my bite and my embrace. You can find my skin but of me no friendship once per day.
trace.” SNAKE

“I lie behind the stars and in dungeons deep. I am the assassins friend 14 An iron barred gate blocks the corridor. From beyond you hear a
sad but captivating voice singing to the soft strings of a lyre.
but from the dawn I creep.” DARKNESS
If the characters call out a woman will answer but will not show herself.
“If you have it you want to share it but if you share it you won't have it.” “My name is Ariadne. I have been held in this place for so long I'd almost
A SECRET. lost hope of seeing home. The horned beast has the key.”
If they answer incorrectly the skull will cry out “You are doomed! Once free Ariadne will hesitantly step into the open. She's beautiful,
Doomed! Doomed!” Other than paranoia nothing will happen. however, the characters will be taken aback by horns growing from her
head. She knows little other than they appeared over the past week.
This area of the maze has been converted into spartan living
11 quarters. There is a simple bed, writing desk and chair. The end of a If they've already killed the minotaur then a servant of Mirovan will
chest is sticking out from under the bed and a long spear is leaning appear and inform them they are victorious. He will escort them back to
against the wall. Somewhere in the distance you hear music playing Mirovan's court (proceed to epilogue).
(coming from 14).

This is the minotaur's sleeping area. In the desk drawer there is an iron 15 You have reached the exact center of the maze. The corridor gives
way to a circular arena. Standing before you is a muscular man with
key (to the chest in 13) and a signet ring (worth 100 GP) bearing the the head of a bull. He is brandishing a pair of wickedly sharp
symbol of the rival nation of Amkara. Inside the chest are the personal daggers and lowers his horns in an obvious challenge.
possessions, including a diary, of a Prince Nejara. The writings detail his
travels ending with his capture by King Mirovan. The last few pages are Overhead, there is no ceiling, just bars that open up into the
difficult to make out and appear to be little more than gibberish. The Merchant King's court. The face of Mirovan and other nobles leer
spear belonged to the Prince and is named Peregrin. It is a +2 spear that downward anxiously awaiting the blood bath to come.
can cast true strike once per day.
The minotaur will charge. If the characters learned the minotaurs identify
12 Continuing through the maze you are drawing closer to the source
of the beautiful music. In front of you is a juncture where the tunnel
and speak his name (Prince Nejara) the minotaur will become enraged
and reckless (+2 damage, -2 to AC, saves and attack rolls). (AC 14, HP
turns left and right. The music is coming from the left corridor. 60, ATK +9/+4 daggers (1d4+6) and gore +4 (1d6+2) SA charge – gore
+11 (2d6+6). The daggers are masterwork. The minotaur also has a key
Taking the right corridor leads to a dead end. Lurking in this area are two which opens the gate in 14.
iron cobra's. Mirovan will use the homunculus to give them instructions
to kill one of the characters, preferably a wizard (AC 20, Hp, 15, ATK +3 If the characters win the Merchant King will address them from above,
DMG 1d6+1 + poison). “Congratulations but you still need to find Ariadne before I declare you
victors.”
EPILOGUE

As you enter the court of the Merchant King dozens of nobles


shower you with flowers and gold. Goblets of wine are held out CAN YOU SURVIVE?
for the taking and the tables are laden with a feast of familiar
and strange delicacies. Mirovan will clap his hands, “Enjoy
heroes for your victory is well earned. Upon the morrow you
THIRTEEN PINES
may depart my fair island with a chest of gold and fair Ariadne. Available Now

You may return her to her dear father for more rewards but I'm
afraid it's unlikely she'll stay for long. For you see the maze is
cursed. Those who dwell in it's endless halls too long fall to an
old an powerful charm that brings out the beast. Her
transformation has already begun and cannot be stopped. In a
fortnight she will only yearn for the maze seeking to return and
serve as my next champion.”

If the characters threaten Mirovan a dozen of his royal guards will


stand at the ready to attack. If they refuse to partake in Mirovan's
hospitality he will have them escorted from his castle.

Mirovan (AC 15, Hp 12, ATK +3 dagger DMG (1d4+3)


12 Guards (AC 16, Hp 20 each ATK +5 spear/swords, DMG (1d8)

As they sail away Ariadne will stare back at the castle. “Mirovan
spoke the truth. Even now I feel myself drawn back to the island.
Take me to my father with haste. Perhaps with some blessing or
spell I can be saved from the minotaurs fate.”

A fortnight later Ariadne will go missing.

TRIBULATION OF THE

DEAD
Available Now

Lucas Gonzaga (Order #16150656)

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