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Butterboar’s Book of Spellbrews

History of the Book


Barley Butterboar was never particularly well While he freely traded many of his spells
known among his brother wizards, and those with other wizards that sought him out, usually
that recognized his name often believed that he at the request of a thieves guild they worked for,
squandered his talent. Although the young Butterboar kept many of his beer-themed spells
Butterboar was one of the most promising for his own use.
apprentices of his day, he turned his back on Given the nature of Butterboar’s clientele, it
wizardry in order to work as a brewer and tavern came as no surprise when it was eventually
keeper in the pirate city of Burr. stolen. The theft was claimed by Galthus Robar,
While he lacked recognition from his a weasel of a sorcerer who sought to make his
scholarly peers, Butterboar quickly established a name by stealing from the archmage of the
prominent name among the thieves and ne’er- underworld. He lasted three days before he was
do-wells of his adopted city. He was responsible found by assassins and killed, although by that
for creating a variety of spells and magic items time the book was no longer in his possession.
that served the needs of the criminal element, It later turned up in the hands of Omali
and has been credited with the creation of over a Kyam, a drunken wizard native to southern
score of unique items and spells that are valued kingdoms along the Spice Coast’s trade route.
by thief and adventurer alike. While he never Omali made several outrageous claims about his
received the respect given to powerful wizards possession of the book, often while inebriated.
and archmagi, his activities as a fence and His claims were substantiated when he used a
wizard-for-hire among the underworld ensured foamy blast, one of Butterboar’s signature spells,
he was one of the richest men of the modern age. against a young nobleman who had challenged
Yet Butterboar’s Book of Spellbrews remains him to a duel.
something of an unknown quantity, despite his Unfortunately the book was lost once more
fame among criminals. It’s name is drawn from when the noblemen split Omali in two with a
the inspiration Butterboar used for many of the scimitar, taking advantage of the drunken
spells within – his love of drinking and brewing wizard's inability to master the precise phrases
beer – but the book is also said to contain a wide needed to cast a more powerful spell in the wake
variety of spells useful to an criminal spellcaster. of his opening salvo.

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version 6.0. A copy of this License can be found at www.wizards.com/d20.
Lost Books 10: Butterboar’s Book of Spellbrews
The current location of Butterboar’s Spellbrews Description
is still the subject of much conjecture, although
it is generally agreed that it can be found among Butterbooar’s Book of Spellbrews is a hefty
the southern kingdoms where alcohol is frowned tome, with both covers made of solid oak and
upon and few other than outcasts such as Omali bound by bands of iron vaguely reminiscent of a
could see any value in its contents. It hasn’t been barrel. A faint outline of a flagon has been
seen in over thirty years, although occasionally a etched into the front cover, and when it is held
thieves guild or crime lord will send a group of up into sunlight silvery flecks appear in the foam
adventurers to chase after the constant rumors that drips over the lip of the flagon. The book
that circulate about the book and its current has a musty, sour smell that is impossible to
location. remove.
The writing inside the tome is in black ink
Knowledge Checks and is so badly splotched by spilt liquid that it is
unreadable. This is an alchemical defense that
Characters with the Bardic Lore ability or Butterboar placed on the book – if any alcoholic
Knowledge (arcana) may be familiar with liquid is splashed across one of the books
Butterboar and his book of spells. The first time parchment pages the writing becomes
such a character hears about the book of immediately legible and easy to discern for a
Spellbrews or the name Barley Butterboar have period of 24 hours.
them make a check and consult the following While a number of spells are spread
table. throughout the book, it is also filled with notes
DC 15: Barely Butterboar was the most on brewing techniques and alchemical
intelligent and talented apprentice of a well- experiments that Butterboar explored in the
known wizard, but turned his back on magic to laboratories beneath his tavern.
run a tavern. Value: 4,200 gp (4,050 gp for spells, 150 gp
DC 20: Although he gave the outward for new alchemical recipes)
appearance of being a simple brewer and tavern Hardness: 3
owner, Butterboar never stopped studying magic Hit Points: 3
or developing his skills as a wizard. He simply Weight: 2 lbs
focused on whimsical uses of magic that helped Special: The book contains instructions for
him in his career, creating a tome known as making several forms of alchemically enhanced
Butterboar’s Spellbrews. ale. Anyone possessing 5 or more ranks of Craft
DC 25: Butterboar is well-known in criminal (Alchemy) that reads these pages can make the
circles for the wide variety of magic items he new alchemical items introduced at the end of
created specifically for the purposes of larceny. this product.
His spell book filled with useful spells for those
with a criminal bent.
DC 30: The book was last seen in a southern
kingdom, presumably in the hands of a drunken
wizard named Omali Kyam.
At the GM’s discretion, characters with
Knowledge (local) that originate from regions
with a reputation for larceny or piracy may make
checks against this table as well. Characters with
5 or more ranks in Profession (Brewing) get a +2
circumstance bonus to their roll.
Lost Books 10: Butterboar’s Book of Spellbrews

Spells Sorcerer/Wizard Spell List


The Book of Spellbrews contains the following 0-level Sorcerer/Wizard Spells
spells: 0 – Chill brew*, foam form*, ghost Illus Foam Form: Creates your image in spilt water or
sound; 1st – brewer’s courage*, detect secret foam.
Trans Chill Brew: Cools 1 cu. ft./level of liquid.
doors, drunkard’s cure*, obscuring mist, unseen
servant; 2nd – Butterboar’s battlemug*,
Butterboar’s foamy blast*, knock, locate object, 1st-Level Sorcerer/Wizard Spells
Ench Brewer's Courage: Target gains courage and
spider climb, tavern talk*; 3rd – blink, bravado at the expense of sobriety.
Butterboar’s barrelcharge*, invisibility sphere, Trans Drunkard’s Cure: Purges natural poisons and
last drink*, nondetection; 4th – drunkard’s clears the mind.
curse*, greater invisibility, locate creature; 5th –
instant intoxication*, passwall, seeming; 6th – 2nd-Level Sorcerer/Wizard Spells
fireale*, mislead, shadow walk. Conj Butterboar’s Foamy Blast: Line of liquid
*Indicates a new spell introduced in this inflicts 2d4 points of damage and knocks targets
product. prone.
Div Tavern Talk: You instantly learn common
rumors and topics of conversation.
New Spells Trans Butterboar’s Battlemug: You gain +2 to Str and
Con, +1 on Will saves, -2 to AC and learn to use
your mug as a weapon.
Adept Spell Lists
3rd-Level Sorcerer/Wizard Spells
1st-level Adept Spells Evoc Butterboar’s BarrelchargeF: Barrel knocks over
Drunkard’s Cure: Purges natural poisons and clears creatures in its path.
the mind. Necro Last Drink: Target starts to drown upon
swallowing their next drink.
Bard Spell Lists
0-Level Bard Spells 4th-Level Sorcerer/Wizard Spells
Foam Form: Creates your image in spilt water or Trans Drunkard’s Curse: Target suffers –2 penalty to
foam. attack rolls, skill checks and ability checks and
may become nauseous when moving.
1st-Level Bard Spells
Drunkard’s Cure: Purges natural poisons and clears 5th-level Sorcerer/Wizard Spells
the mind. Ench Instant Intoxication: Target suffers –4 penalty
to attack rolls, skill checks, ability checks and
Reflex saves and may fall over.
Cleric Spell Lists
6th-level Sorcerer/Wizard Spells
1st-Level Cleric Spells Trans Fireale: Drink for one creature/level that gives
Drunkard’s Cure: Purges natural poisons and clears cold resistance 5 plus other power.
the mind.

Druid Spell Lists


1st-Level Druid Spells
Drunkard’s Cure: Purges natural poisons and clears
the mind.
Lost Books 10: Butterboar’s Book of Spellbrews

New Spells

Brewer’s Courage +2 morale bonus to Strength and Constitution, a


Enchantment (Compulsion) [Mind-Affecting] +1 morale bonus on all Will saves, and a –2
Level: Sor/Wiz 1 penalty to your Armor Class.
Components: V, S, M Once the battlemug spell has worn off, you
Range: Close (25 ft. + 5 ft./level) are left with a buzzing headache similar to a
Target: One living creature hangover, suffering a –2 penalty to attack rolls,
Duration: 1 round/level skill checks and ability checks for the next hour.
Saving Throw: Will negates Focus: A mug filled with strong ale.
Spell Resistance: Yes
Butterboar’s Barrelcharge
You fill the target with the courage that comes Evocation [Force]
with inebriation, impairing their judgment and Level: Sor/Wiz 3
giving them a sense of bravado and confidence Components: V, S, F
at the expense of their coordination. Casting Time: 1 standard action
While this spell is in effect, the target gains Range: Close (25 ft. + 5 ft./level)
+1 temporary hit point per hit die they possess Effect: Barrel shaped cylinder of force
and gains a +4 bonus on all saving throws versus Duration: Concentration + 1d4 rounds
fear. They are also left slightly tipsy and light- Saving Throw: No
headed by the spell's magic, suffering a –1 Spell Resistance: Yes
penalty to all attack rolls, skill checks, ability
checks and Reflex saves. You create a circle of force shaped like a barrel
Material Component: A tooth knocked free in and send it rolling towards opponents. Treat the
a bar fight. barrel as an overrun attempt with a +10 bonus to
the Strength check (+8 for Strength and +2 for
Butterboar’s Battlemug charging, which it always gets). Due to its size
Transmutation and speed, targets may not choose to avoid the
Level: Sor/Wiz 2 barrel.
Components: V, S, F The barrel moves 80 feet per round in a
Casting Time: 1 standard action direction of your choice, selected at the time of
Range: Personal casting.
Target: You Focus: A solid silver bar on a short length of
Duration: 1 round/level silver chain worth 25 gp.
Saving Throw: None
Spell Resistance: No

You transform a simple mug of ale into a melee


weapon, transforming the inebriating power of
its contents into a source of belligerent strength.
You can wield the mug as a melee weapon,
inflicting 1d4 points of damage on a successful
strike. As long as you carry the mug, you feel a
sense of confidence and power that gives you a
Lost Books 10: Butterboar’s Book of Spellbrews

Butterboar’s Foamy Blast Range: Touch


Conjuration (Creation) Target: One creature
Level: Sor/Wiz 2 Duration: Instantaneous
Components: V, S, M Saving Throw: Fortitude negates
Casting Time: 1 standard action Spell Resistance: Yes
Range: Close (25 ft. + 5 ft./level)
Effect: Line Although Butterboar originally developed this
Duration: Instantaneous spell to clear the aftereffects of a hangover, it
Saving Throw: Reflex negates has been found to have other uses as well.
Spell Resistance: Yes The spell helps the target purge the effects of
natural poisons and gives them clarity and focus.
You create a 5-foot wide blast of foamy ale that In addition to providing relief from the
hits opponents with the strength of a geyser. debilitating effects of too much alcohol, it also
Creatures caught in the blast's area take 2d4 gives the target some protection from poison,
points of damage on a failed Reflex save. Those nausea and mind-affecting magic.
that fail their saves are hit with the full strength For 6 hours after the spell is cast, the affected
of the blast, and must make a Strength check creature gains a +1 circumstance bonus on all
(DC 10) or be knocked prone. saves against non-magical poisons, nausea
Material Component: An empty ale mug or effects and mind-affective spells.
tankard. Arcane Material Component: A few coffee
beans or a small glass of ale.
Chill Brew
Transmutation Drunkard’s Curse
Level: Sor/Wiz 0 Transmutation
Components: S Level: Sor/Wiz 4
Casting Time: 1 standard action Components: V, S, M
Range: 5 ft. Casting Time: 1 standard action
Target: 1 cu. ft./level of liquid Range: Touch
Duration: Instantaneous Target: Living creature touched
Saving Throw: Fortitude negates Duration: 1 minute/level
Spell Resistance: Yes Saving Throw: Fortitude negates
Spell Resistance: Yes
This spell chills any liquid targeted at the click
of your fingers, rendering it cold and refreshing You inflict a blinding hangover on the target,
to drink. It was originally used by Butterboar to giving them a headache and a queasy stomach
chill barrels of ale before serving them, but was that makes them feel like they are close to death.
later discovered to serve as an effective weapon For the duration of the spell the target suffers
against creatures composed purely of liquid. a –2 penalty to attack rolls, skill checks and
If the spell is used against a creature ability checks due to the blinding pain in their
composed of liquid, it inflicts 1d6 points of cold head. If engaging in vigorous movement (such
damage on a failed Fortitude save. as combat, sprinting or riding a horse at speeds
faster than a canter) they must make a
Constitution check every round (DC 10 + 1 per
Drunkard’s Cure consecutive round of vigorous motion) or feel
Transmutation
nauseated for 1d6+1 rounds.
Level: Adp 1, Brd 1, Clr 1, Drd 1, Sor/Wiz 1 Material Component: A strip of greasy
Components: V, S, M/DF bacon.
Casting Time: 1 standard action
Lost Books 10: Butterboar’s Book of Spellbrews

Fireale You cause your own image to appear in a small


Transmutation patch of foam or spilt liquid. The image that
Level: Sor/Wiz 6 appears in the liquid is animated, mimicking
Components: V, S, F your own, and realistic enough that any creature
Casting Time: 1 round familiar with you that sees it can easily
Range: Close (25 ft. + 5 ft./2 levels) recognize you.
Effect: 1 pint of ale/level The foam form makes no sound, but you can
Duration: 1 round plus 1 hour/level or until project your voice through the form through the
discharged; see text simple act of concentrating. Each round you
Saving Throw: None spend speaking through the foam form reduces
the duration of the spell by 1 minute.
Spell Resistance: No
The foam form dissipates instantly if it is
touched.
You transmute a pint of liquid into a rich, golden
Butterboar originally used this spell to
ale that seems to glimmer as though lit by an
frighten his patrons, but later sold its secrets to
inner flame. A pint of fireale must be quaffed in
the thieves guild so their wizards could give
a single, long draught to have any effect, taking
orders to local thieves without meeting with
a full-round action to consume. Any creature
them directly.
partaking of the golden drink feels a warm fire
Material Component: A few shards taken
setting in the pit of his stomach, ready to burst
from a broken flagon or mug.
free at a moment's notice.
A creature partaking of the golden drink is
filled with a warm sensation that gives him cold Instant Intoxication
resistance 5 for one hour per caster level after Enchantment (Compulsion) [Mind-Affecting]
drinking the fireale. They also possess the Level: Sor/Wiz 5
ability to breath forth the warming ale in a burst Components: V, S, M
of fire as a ranged touch attack that inflicts 3d4 Range: Close (25 ft. + 5 ft./level)
points of fire damage to a target it hits within Target: 1 living creature
close range (25 ft. + 5 ft./level). Flammable Duration: 1 round/level
materials such as cloth, paper, parchment and Saving Throw: Fortitude negates
thin wood burn if the flames touch them. A Spell Resistance: Yes
character can extinguish burning items as a full-
round action. Using the fire breathing ability is a This spell makes the target believe they are
standard action that immediately dismisses the heavily inebriated, altering their perception and
effects of the fireale. balance just as though they had been drinking
Material Component: A glass of ale or beer heavily.
mixed with a drop of oil. The target takes a –4 penalty to attack rolls,
skill checks, ability checks and Reflex saves. In
Foam Form addition, their coordination is impaired to the
Illusion (Figment) point where they must make a Balance check
Level: Brd 0, Sor/Wiz 0 (DC 10) each round or fall prone if they attempt
Components: V, S, M to take more than a partial action each round.
Casting Time: 1 standard action Spellcasters must make a Concentration check
Range: Close (25 ft. + 5 ft./level) (DC 5 + spell level) to cast spells while in their
Effect: A 2-inch-square image intoxicated state.
Duration: 1 minute/level Material Component: A small vial filled with
strong alcohol.
Saving Throw: None
Spell Resistance: No
Lost Books 10: Butterboar’s Book of Spellbrews

Last Drink Tavern Talk


Necromancy Divination
Level: Sor/Wiz 3 Level: Sor/Wiz 2
Components: V, S Components: V, S, F
Casting Time: 1 standard action Casting Time: 1 minute
Range: Close (25 ft. + 5 ft./level) Range: Personal
Target: One living creature Target: You
Duration: 1 hour per level or until discharged Duration: Instantaneous
Saving Throw: Will negates Saving Throw: None
Spell Resistance: Yes Spell Resistance: No

The next time the target drinks a liquid, Upon completing this spell, you suddenly
regardless of its type, they immediately start to ‘remember’ several dozen conversations that
choke as the fluid seeps down into their lungs. occurred in the common areas of a specific
The target must start making Fortitude saves tavern or inn within the last 24 hours.
each round (DC 15, +1 per previous check) or These snippets are usually focused on popular
spend the next round choking and spluttering, topics of conversation during that time period,
unable to take any actions. If the target succeeds but the caster can also focus his thoughts on
in making 2 consecutive Fortitude saves, they conversations about a specific object or person if
have coughed up the liquid and the spell effect is he knows how to sort through the sudden babble
negated. of conversation. You may make a single Gather
A character that chokes for 2 consecutive Information check with a +20 insight bonus.
rounds takes 1d6 points of nonlethal damage. A Focus: A sign or similar object closely
character that chokes for 5 consecutive rounds identified with the tavern in question.
has their lungs flooded with the liquid and
immediately begins to drown.
This spell has no effect on targets that do not
breathe or creatures that are capable of breathing
water. If the target doesn’t drink any liquids
before the spell's duration is reached, then the
spell ends with no effect.

Lost Books 10: Butterboar’s Book of Spellbrews

Written by Peter Ball


Edited by Adam Windsor

Some artwork from Fantasy Filler Art copyright Rick Hershey, All Rights Reserved.

For additional material, details of previous products in this series and news about
upcoming releases, visit our website at www.clockworkgolem.com.
Lost Books 10: Butterboar’s Book of Spellbrews

Appendix One: Alchemical Ales and Beers


In addition to the spells, Butterboar’s Spellbrews Butterboar’s Dreambrew
also contains extensive details on Barley’s This thick, honey-scented mead is created from
experiments where he merged his brewing skill a combination of honey taken from the hives of
with his vast alchemical knowledge. Although giant bees and a variety of soporific fungi that
there are thirty pages of the book devoted to grow in the caverns beneath Burr.
these musings, only three of them contain Any creature that drinks a mug of dreambrew
enough information for the reader to reliably must make a Fortitude save (DC 15) or become
recreate the items Butterboar claims to have drowsy and inattentive, taking a –5 penalty on
invented. Listen and Spot checks and a –2 penalty against
The items created by these recipes are sleep effects for 1 hour after drinking. If more
anecdotally known as Alchemical Ales, a name dreambrew is consumed, the target drops into a
they earned while Butterboar was still selling blissful slumber after failing a second Fortitude
them in his tavern. He often used to hand such save.
items over to his larceny-inclined customers Cost: 35 gp
beneath the very noses of the watch, hiding them Craft (Alchemy) DC: 25
in pints of stout ale before walking through the
taproom with a tray full of drinks.
Butterboar’s Iron Gullet
The three alchemical ales that can be created
Butterboar used a thick dwarven ale as the basis
using the Spellbrew are listed below.
for this brew, adding carefully dissolved iron
and a variety of arcane ingredients to make the
Butterboar’s Black Beer mixture even more potent.
This thick, syrupy stout is made from powdered Its name has a dual meaning – it gives the
bone and fermented blood. Its consistency is drinker guts of iron in the face of danger, but
thick enough that a twig can be held upright by many of Butterboar’s regulars joked that the
placing it in the black liquid, and its taste is drinker needed a cast-iron stomach to keep the
reminiscent of apples burnt over an open flame. brew down. The only regular customers for Iron
A single pint of black beer contains all the Gullet were the dwarven mercenary companies
sustenance a medium-sized creature needs to that called Burr home.
survive for a single day, negating the need to eat, Any creature that drinks a pint of iron gullet
Drinkers that fail a Fortitude save (DC 15 + 1 must make a Fortitude save (DC 15) or be
per pint consumed within the last two hours) nauseated for 1 hour. Those that make the save
suffer the debilitating effects of a hangover the feel their nerves settle and their confidence
following day, suffering a –2 penalty to attack rising, giving them a +2 alchemical bonus on all
rolls, skill checks and ability checks due to the saving throws versus fear for 1 hour.
blinding pain in their head. Cost: 25 gp
The hangover lasts for one hour per pint of Craft (Alchemy) DC: 20
black beer consumed within the last twenty-four
hours, and can be negated instantly through the
use of a drunkard’s cure.
Cost: 1 gp
Craft (Alchemy) DC: 20
Lost Books 10: Butterboar’s Book of Spellbrews
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