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Lost Books 10: Butterboar’s Book of Spellbrews
The current location of Butterboar’s Spellbrews Description
is still the subject of much conjecture, although
it is generally agreed that it can be found among Butterbooar’s Book of Spellbrews is a hefty
the southern kingdoms where alcohol is frowned tome, with both covers made of solid oak and
upon and few other than outcasts such as Omali bound by bands of iron vaguely reminiscent of a
could see any value in its contents. It hasn’t been barrel. A faint outline of a flagon has been
seen in over thirty years, although occasionally a etched into the front cover, and when it is held
thieves guild or crime lord will send a group of up into sunlight silvery flecks appear in the foam
adventurers to chase after the constant rumors that drips over the lip of the flagon. The book
that circulate about the book and its current has a musty, sour smell that is impossible to
location. remove.
The writing inside the tome is in black ink
Knowledge Checks and is so badly splotched by spilt liquid that it is
unreadable. This is an alchemical defense that
Characters with the Bardic Lore ability or Butterboar placed on the book – if any alcoholic
Knowledge (arcana) may be familiar with liquid is splashed across one of the books
Butterboar and his book of spells. The first time parchment pages the writing becomes
such a character hears about the book of immediately legible and easy to discern for a
Spellbrews or the name Barley Butterboar have period of 24 hours.
them make a check and consult the following While a number of spells are spread
table. throughout the book, it is also filled with notes
DC 15: Barely Butterboar was the most on brewing techniques and alchemical
intelligent and talented apprentice of a well- experiments that Butterboar explored in the
known wizard, but turned his back on magic to laboratories beneath his tavern.
run a tavern. Value: 4,200 gp (4,050 gp for spells, 150 gp
DC 20: Although he gave the outward for new alchemical recipes)
appearance of being a simple brewer and tavern Hardness: 3
owner, Butterboar never stopped studying magic Hit Points: 3
or developing his skills as a wizard. He simply Weight: 2 lbs
focused on whimsical uses of magic that helped Special: The book contains instructions for
him in his career, creating a tome known as making several forms of alchemically enhanced
Butterboar’s Spellbrews. ale. Anyone possessing 5 or more ranks of Craft
DC 25: Butterboar is well-known in criminal (Alchemy) that reads these pages can make the
circles for the wide variety of magic items he new alchemical items introduced at the end of
created specifically for the purposes of larceny. this product.
His spell book filled with useful spells for those
with a criminal bent.
DC 30: The book was last seen in a southern
kingdom, presumably in the hands of a drunken
wizard named Omali Kyam.
At the GM’s discretion, characters with
Knowledge (local) that originate from regions
with a reputation for larceny or piracy may make
checks against this table as well. Characters with
5 or more ranks in Profession (Brewing) get a +2
circumstance bonus to their roll.
Lost Books 10: Butterboar’s Book of Spellbrews
New Spells
The next time the target drinks a liquid, Upon completing this spell, you suddenly
regardless of its type, they immediately start to ‘remember’ several dozen conversations that
choke as the fluid seeps down into their lungs. occurred in the common areas of a specific
The target must start making Fortitude saves tavern or inn within the last 24 hours.
each round (DC 15, +1 per previous check) or These snippets are usually focused on popular
spend the next round choking and spluttering, topics of conversation during that time period,
unable to take any actions. If the target succeeds but the caster can also focus his thoughts on
in making 2 consecutive Fortitude saves, they conversations about a specific object or person if
have coughed up the liquid and the spell effect is he knows how to sort through the sudden babble
negated. of conversation. You may make a single Gather
A character that chokes for 2 consecutive Information check with a +20 insight bonus.
rounds takes 1d6 points of nonlethal damage. A Focus: A sign or similar object closely
character that chokes for 5 consecutive rounds identified with the tavern in question.
has their lungs flooded with the liquid and
immediately begins to drown.
This spell has no effect on targets that do not
breathe or creatures that are capable of breathing
water. If the target doesn’t drink any liquids
before the spell's duration is reached, then the
spell ends with no effect.
Some artwork from Fantasy Filler Art copyright Rick Hershey, All Rights Reserved.
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Lost Books 10: Butterboar’s Book of Spellbrews
3.Offer and Acceptance: By Using the Open Game Content You indicate Your The Book of Eldritch Might Copyright 2001-3 Monte J. Cook. All rights reserved
acceptance of the terms of this License.
The Book of Eldritch Might II: Songs and Souls of Power Copyright 2002-3 Monte
4. Grant and Consideration: In consideration for agreeing to use this License, the J. Cook. All rights reserved
Contributors grant You a perpetual, worldwide, royalty-free, non-exclusive
license with the exact terms of this License to Use, the Open Game Content. The Book of Eldritch Might III: The Nexus Copyright 2003 Monte J. Cook. All
rights reserved
5.Representation of Authority to Contribute: If You are contributing original
material as Open Game Content, You represent that Your Contributions are Your 40 Alchemical Items Copyright 2005, Adamant Entertainment; Authors Steve
original creation and/or You have sufficient rights to grant the rights conveyed by Honeywell.
this License.
Tournaments, Fairs and Taverns: Let the Games Begin, Copyright 2003, Mystic
6.Notice of License Copyright: You must update the COPYRIGHT NOTICE Eye Games
portion of this License to include the exact text of the COPYRIGHT NOTICE of
any Open Game Content You are copying, modifying or distributing, and You Tournaments, Fairs and Taverns, Copyright 2003, Natural 20 Press
must add the title, the copyright date, and the copyright holder's name to the
COPYRIGHT NOTICE of any original Open Game Content you Distribute. EN World Players Journal, Issue 4, Copyright 2003, EN World
7. Use of Product Identity: You agree not to Use any Product Identity, including Butterboar’s Barrel’s, Copyright 2003, Peter M. Ball
as an indication as to compatibility, except as expressly licensed in another,
independent Agreement with the owner of each element of that Product Identity. Lost Books 10: Butterboar’s Book of Spellbrews, copyright © 2005 Peter M. Ball.
You agree not to indicate compatibility or co-adaptability with any Trademark or
Registered Trademark in conjunction with a work containing Open Game All text in this book is designated open game
Content except as expressly licensed in another, independent Agreement with
the owner of such Trademark or Registered Trademark. The use of any Product content. You may not distribute this PDF without the
Identity in Open Game Content does not constitute a challenge to the ownership permission of the author.