Professional Documents
Culture Documents
Concepts.
Electronic Commerce (EC)
The process of buying, selling, or exchanging products,
services, or information via computer.
E-Business
A broader definition of EC that includes not just the
buying and selling of goods and services, but also
servicing customers, collaborating with business
partners, and conducting electronic transactions within
an organization.
E-Business Operations
E-Commerce: Definitions and
Concepts.
MAJOR EC CONCEPTS
Pure Versus Partial EC
EC Organizations
Brick-and-mortar (old economy) organizations
Old-economy organizations (corporations) that perform their
primary business offline, selling physical products by means of
physical agents.
virtual (pure-play) organizations.
Organizations that conduct their business activities solely online.
Click-and-mortar (click-and-brick) organizations.
Organizations that conduct some e-commerce activities, usually as
an additional marketing channel.
E-Commerce: Definitions and
Concepts.
ELECTRONIC MARKETS AND NETWORKS
electronic market (e-mrketplace)
An online marketplace where buyers and sellers meet to
exchange goods, services, money, or information.
intranet
An internal corporate or government network that uses
Internet tools, such as Web browsers, and Internet
protocols.
extranet
A network that uses the Internet to link multiple
intranets.
The E-commerce Filed:
AN EC FRAMEWORK
EC applications are supported by infrastructure and by
the following five support areas:
1. People
2. Public policy
3. Marketing and advertising
4. Support services
5. Business partnerships
Generic Framework of Electronic Commerce
Electronic Commerce Applications
It reduces the search cost for the buyer & makes it more likely that buyer
will continue the search until the best buy is found
It exist in commodity, financial markets & they are also used in airline
booking system
Electronic Commerce and the trade cycle
Anatomy of E-Commerce applications
i. Client-Server Architecture in Electronic Commerce
All e-commerce applications follow the client-server model
Clients are devices plus software that request information from servers
or interact known as message passing
The client server model, allows client to interact with server through
request-reply sequence governed by a paradigm known as message
passing.
The server manages application tasks, storage & security & provides
scalability-ability to add more clients and client devices( like Personal
digital assistants to Pc’s. See in fig.
Anatomy of E-Commerce applications
E-Commerce applications are:
It captures, processes, manages, & delivers text, images, audio & video.
The impact of both was good on business, social, consumer behavior and
entertainment habits
Radio began in 1960, and by 1989, almost 3 decades later, just 319 radio
stations followed the news format
In 1994, their number exceeded 1000
Satellite Networks
Cost
Subsidies
Regulation
Universal Access
Information Policy Issues
Social and Religious Barriers
References
1. Frontiers of Electronic Commerce, Ravi Kalakota, Andrew B. Whinston,
Pearson Education.
2. https://quizlet.com/14307611/introduction-to-electronic-commerce-
chapter-1-flash-cards/
3. http://khuzaimaj.weebly.com/uploads/2/3/7/0/23701854/turban_01_revise
d.pdf
4. https://www.coursehero.com/file/p717drg/EC-applications-supported-by-
infrastructure-and-5-support-areas-o-People/
5. https://books.google.co.in/books?id=6_h0hbPAvLsC&pg=PA50&lpg=PA
50&dq=E-