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я Structure are value types and classes are reference types. So structures use stack and classes use heap.
я Structures members can not be declared as protected, but class members can be. You can not do
inheritance in structures.
я Objects created from classes are terminated using Garbage collector. Structures are not destroyed
using GC.
FAQ-OOPS
· How do you write a program which produces its own source code as its output?
· How can I find the day of the week given the date?
· What is the most efficient way to count the number of bits which are set in a value?
· What is Namespace?
· How to write a program such that it will delete itself after exectution?
· How many lines of code you have written for a single program?
· What is "strstream" ?
· How to write Multithreaded applications using C++?
· Write any small program that will compile in "C" but not in "C++"
· What is a "RTTI"?
· What will happen if I allocate memory using "new" and free it using "free" or allocate sin "calloc" and
free it using "delete"?
· What is inheritance?
· What is Polymorphism?
· What is association?
· How do you represent static members and abstract classes in Class Diagram?
· What is a pointer?
· What is a structure?
· Where does global, static, local, register variables, free memory and C Program instructions get stored?
· Describe about storage allocation and scope of global, extern, static, local and register variables?
· What are register variables? What are the advantage of using register variables?
· Can we specify variable field width in a scanf() format string? If possible how?
· Out of fgets() and gets() which function is safe to use and why?
· Difference between strdup and strcpy?
· What is recursion?
· Differentiate between a for loop and a while loop? What are it uses?
· Write down the equivalent pointer expression for referring the same element a[i][j][k][l]?
· How will you declare an array of three function pointers where each function receives two ints and
returns a float?
· What is a NULL Macro? What is the difference between a NULL Pointer and a NULL Macro?
· What does the error 'Null Pointer Assignment' mean and what causes this error?
· What is near, far and huge pointers? How many bytes are occupied by them?
· How would you obtain segment and offset addresses from a far address of a memory location?
· Are the expressions arr and &arr same for an array of integers?
· Does mentioning the array name gives the base address in all the contexts?
· How can we check whether the contents of two structure variables are same or not?
· what do the 'c' and 'v' in argc and argv stand for?
· What is the maximum combined length of command line arguments including the space between
adjacent arguments?
· If we want that any wildcard characters in the command line arguments should be appropriately
expanded, are we required to make any special provision? If yes, which?
· Does there exist any way to make the command line arguments available to other functions without
passing them as arguments to the function?
· What are bit fields? What is the use of bit fields in a Structure declaration?
· To which numbering system can the binary number 1101100100111100 be easily converted to?
· Which bit wise operator is suitable for checking whether a particular bit is on or off?
· Which bit wise operator is suitable for turning off a particular bit in a number?
· Which bit wise operator is suitable for checking whether a particular bit is on or off?
· which one is equivalent to multiplying by 2:Left shifting a number by 1 or Left shifting an unsigned int
or char by 1?
· Write a program to compare two strings without using the strcmp() function.
· How would you dynamically allocate a one-dimensional and two-dimensional array of integers?
· How can you increase the size of a dynamically allocated array?
· When reallocating memory if any other pointers point into the same piece of memory do you have to
readjust these other pointers or do they get readjusted automatically?
· Which header file should you include if you are to develop a function which can accept variable
number of arguments?
· How can a called function determine the number of arguments that have been passed to it?
· Can there be at least some solution to determine the number of arguments passed to a variable
argument list function?
· A pointer to function which receives an int pointer and returns a float pointer
· Does there exist any other function which can be used to convert an integer or a float to a string?
· How would you use qsort() function to sort the name stored in an array of pointers to string?
· How would you use bsearch() function to search a name stored in array of pointers to string?
· How would you obtain the current time and difference between two times?
· How would you implement a substr() function that extracts a sub string from a given string?
· What is the difference between the functions rand(), random(), srand() and randomize()?
· Can you use the function fprintf() to display the output on the screen?
· What is an object?
· What is abstraction?
· What is encapsulation?
· What is a template?
· What are the main differences between procedure oriented languages and object oriented languages?
· What is late bound function call and early bound function call? Differentiate.
Abstract: It is like a parent, which contains all common patterns. It allows inheritance but cannot be
instantiated at runtime. For example, say there is a fruit class (with common features), you can inherit
many classes from this like banana, apple with some additional information specific to the fruit class.
Encapsulation: Here objects can hide its internal data from direct access by external objects. It can be
done by using 'private' or 'protected' keywords while declaration instead of public.
Delegates: It is like a function pointer in object oriented. It invokes a function by reference to that
function.
Binding: It is a process of linking a call to the method at runtime. Useful when polymorphism is used. Say
you have two methods sum (num1, num2) and sum (num1, num2, num3). When a function call is made,
it should be linked to the right function. (Here depending on parameter number)
Inheritance: It is the ability of a class to derive properties and methods from another existing class. For
example say there is a class shape, you can derive another class called circle from shape, now you can
add new methods and properties to class circle. The class circle now has its own properties and methods
in addition to that of class shape.
Polymorphism: It is the property to exhibit different behaviors when used with different objects.
Example, you can have same function name for more than 1 function but with different number of
parameters or parameter types.
area(int, int)
area(float, float)
Inheritance
In the real world there are many objects that can be specialized. In OOP, a parent class can inherit its
behavior and state to children classes. This concept was developed to manage generalization and
specialization in OOP and is represented by a is-a relationship.
The following OO terms are commonly used names given to parent and child classes in OOP:
The most common real world sample to explain inheritance is the geometric shapes object model.
Squares, circles, triangles, rectangles, pentagons, hexagons, and octagons are geometric shapes. The
following figure shows a sample set of geometric figures:
The concept of generalization in OOP means that an object encapsulates common state an behavior for
a category of objects. The general object in this sample is the geometric shape. Most geometric shapes
have area, perimeter, and color. The concept of specialization in OOP means that an object can inherit
the common state and behavior of a generic object; however, each object needs to define its own
special and particular state an behavior. In Figure 1, each shape has its own color. Each shape has also
particular formulas to calculate its area and perimeter.
Inheritance makes code elegant and less repetitive. If we know that all shapes have color, should we
program a color attribute for each shape? The answer is no! Would it be a better idea to create a shape
class that has a color attribute and to make all the specialized shapes to inherit the color attribute? The
answer is yes!
An object model for this sample could have a shape parent class and a derived class for each specific
shape. The following UML class diagram shows the set of classes needed to model the geometric shapes
sample. Observe the field, properties, and methods for each class:
Figure 2. The Shape class is the parent class. Square, Rectangle, and Circle are derived classes that
inherit from Shape. The triangle-connector in the diagram represents an is-a relationship.
The .NET framework has many base classes. Everything is derived from System.Object. You can create
almost anything you imagine using the built-in functionality provided in the .NET Framework Class
Library.
To create a derived class in C#, the class declaration should be done as:
To create a derived class in VB.NET, the class declaration should be done as:
Class child
Inherits parent
End Class
Multiple inheritance
Multiple inheritance is the possibility that a child class can have multiple parents. Human beings have
always two parents, so a child will have characteristics from both parents.
In OOP, multiple inheritance might become difficult to handle because it allows ambiguity for the
compiler. There are programming languages such as C++ that allow multiple inheritance; however, other
programming languages such as Java and the .NET Framework languages do not allow multiple
inheritance. Multiple inheritance can be emulated in .NET using Multiple Interface Inheritance, which I
will explain in Part 3 of this series.
Sealed class
A sealed class is a class that does not allow inheritance. Some object model designs need to allow the
creation of new instances but not inheritance, if this is the case, the class should be declared as sealed.
To create a sealed class in C#, the class declaration should be done as:
To create a sealed class in VB.NET, the class declaration should be done as:
Abstraction
Abstraction is "the process of identifying common patterns that have systematic variations; an
abstraction represents the common pattern and provides a means for specifying which variation to use"
(Richard Gabriel).
An abstract class is a parent class that allows inheritance but can never be instantiated. Abstract classes
contain one or more abstract methods that do not have implementation. Abstract classes allow
specialization of inherited classes.
Figure 2 shows a Shape class, which is an abstract class. In the real world, you never calculate the area or
perimeter of a generic shape, you must know what kind of geometric shape you have because each
shape (eg. square, circle, rectangle, etc.) has its own area and perimeter formulas. The parent class
shape forces all derived classes to define the behavior for CalculateArea() and CalculatePerimeter().
Another great example is a bank account. People own savings accounts, checking accounts, credit
accounts, investment accounts, but not generic bank accounts. In this case, a bank account can be an
abstract class and all the other specialized bank accounts inherit from bank account.
To create an abstract class in C#, the class declaration should be done as:
To create an abstract class in VB.NET, the class declaration should be done as:
/// C#
using System;
namespace DotNetTreats.OOSE.OOPSamples
get
return _area;
set
_area = value;
get
return _color;
set
_color = value;
get
return _perimeter;
set
_perimeter = value;
Polymorphism
Polymorphism allows objects to be represented in multiple forms. Even though classes are derived or
inherited from the same parent class, each derived class will have its own behavior. Polymorphism is a
concept linked to inheritance and assures that derived classes have the same functions even though
each derived class performs different operations.
Figure 2 shows a Rectangle, a Circle, and Square. All of them are shapes and as shapes their area and
perimeter can be calculated; however, each shape calculates its area in a specialized way. Declaring a
member as abstract allows polymorphism. The Shape class defines the CalculateArea() and
CalculatePerimeter() methods as abstract, this allows each derived class to override the implementation
of the parent's methods.
To following sample code shows an implementation of a derived class (rectangle). The specific
CalculateArea() and CalculatePerimeter() methods for the rectangle class illustrate polymorphism:
/// C#
using System;
namespace DotNetTreats.OOSE.OOPSamples
_height = height;
_width = width;
get
return _height;
set
{
_height = value;
get
return _width;
set
_width = value;
}
Listing 2. Polymorphism represented in the Rectangle's methods.
Virtual keyword
The virtual keyword allows polymorphism too. A virtual property or method has an implementation in
the base class, and can be overriden in the derived classes.
Override keyword
Overriding is the action of modifying or replacing the implementation of the parent class with a new
one. Parent classes with virtual or abstract members allow derived classes to override them.