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4. Navigate to Mathilda_Rig/scenes/
and select “mathilda_rig.ma”
Tip: If you don't feel like following instructions, just drag-and-drop "AnimSchoolPicker_install.mel" into
Maya and go with the flow...
After installation, you will see a shiny, new “AnimSchool” button on your shelf. Click to launch!
When you open these files in AnimSchool Picker, it will ask you to choose a namespace. Set "RIG" to
the namespace you are using for the referenced rig. Don't change the "RIG:FACE" namespace!
Green squares Switch between spaces (w) world, (r) root, (c) cog, (l) leg, (s)
spine, or (h) head.
IK2FK / FK2IK Switch between IK and FK while maintaining the current pose.
Loading Shaders
The button will prompt you to select the file
“Mathilda_Rig/scenes/mathilda_advanced_shaders.ma”.
This will load Mental Ray shaders and high-resolution
textures onto a “advanced_shading” render layer.
IK/FK attributes are located on the hand and foot controls (labeled “Hand” and “Foot” respectively on
the picker buttons.)
You can discover more “hidden” features by looking at each control's attributes in the channel box.
The following table will help to get you started in the treasure hunt for rig features:
When you initially switch on Dynamic Hair, you may need to reset your time slider to the start frame
(default at 1) to see the hair update.
These buttons on the face picker provide quick access to nucleus and hair system nodes,
where you may customize attributes to suit your preferences, or tame the hair in extreme poses.
To cache the simulation, select both front and back hair system nodes, go to the nDynamics menu,
and choose nCache → Create New Cache
Credits
Character Rig Created By
Lin Xiong
Leon Sooi
Software
Autodesk Maya 2014
Pixologic ZBrush
abAutoRig II Premium