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Vesa Välimäki, Rudolf Rabenstein, Davide Rocchesso,

[from the guest editors]


Xavier Serra, and Julius O. Smith

Signal Processing for Sound Synthesis:


Computer-Generated Sounds and Music for All

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igital sound synthesis is Still, music synthesizers and related at the same time as, or a very short
celebrating its 50th birth- equipment, such as digital pianos, are instant after, a musician touches a key.
day in 2007: It was first popular, and they are continuously culti- There are no excuses for buffers, mesh
tested at the Bell Labs by vated. Old sound synthesis technology generation, or matrix preconditioning.
Max Mathews and his col- does not disappear but is brought back to While the real-time processing capability
leagues in 1957, but it took quite some life with the help of new signal process- may be achieved by raw digital signal
time before the technology was ready for ing: take, for example, virtual analog syn- processing power, low latency requires a
the market. Digital music synthesizers thesis, a methodology that emulates the careful design of the interrelations
were commercialized about 20 years oscillators and filters of analog synthesiz- between the algorithm, the operating
later starting at the end of 1970s. ers using digital signal processing. A system, and the audio hardware.
In the mid 1980s, digital synthe- Among the challenges for

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sizers became popular, when the
Musical Instrument Digital
Interface (MIDI) specification was
released and was incorporated in
products. This enabled the play-
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ing of several synthesizers con-
nected to each other or playing
ALMOST EVERYBODY USES SOUND
SYNTHESIS IN THEIR DAILY LIVES,
ALTHOUGH MANY MAY NOT
KNOW IT.

major shift during the last decade has


future researchers, we mention
the problem of translating repre-
sentations of sound that make
sense for humans into sound-
synthesis parameters. This and
other open issues are part of the
scope of the EU Coordination

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music synthesizers with computer con- been that many sound synthesis prod- Action “Sound-to-Sense, Sense-to-
trol using so-called sequencing software. ucts that have traditionally been hard- Sound” (http://www.
oo
During the past five years, the MIDI
music synthesizer has found its way to
ware electronics have become software.
Some traditional problems seem to
soundandmusiccomputing.org), which
has supported the preparation of this
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mobile phones. At the time of this writ- be waiting for perfect solutions forever. special issue.
ing there are about 2.5 billion mobile These include parametric natural- In the future, we foresee several new
phones in the world. Many of them can sounding synthesis of musical instru- developments. Sound synthesis is likely
play melodic (polyphonic) ring tones, ments and the singing voice, automatic to become even more ubiquitous in our
which are usually generated from some evaluation of sound quality, and musi- daily lives, but perhaps in ways that are
sort of MIDI file (e.g., SP-MIDI) using cally meaningful intelligent control of subtle and unobtrusive to the user. It is
wavetable synthesis. For this reason, virtual musical instruments. The likely to become prominent in (nonmu-
almost everybody uses sound synthesis exploitation of sound synthesis methods sical) interaction with devices, appli-
in their daily lives, although many may seems to be still dependent on computa- ances, and artifacts of various kinds. In
not know it. tional power. Indeed, one may trace the many contexts, sound synthesis is crucial
Sound synthesis is a field of technol- waves of sound synthesis systems and for providing feedback that is immediate,
ogy in which signal processing plays a products, from frequency-modulation engaging, and expressive. Even now,
key role. The research focus has spread synthesizers to time-domain physical there are gaming consoles and electronic
from music synthesis to various multi- models, in terms of increasingly-powerful toys that are based on interactions of
media and entertainment applications, generations of computing devices. This gestures and sound. Of course, only
such as sound effects and background issue of computational efficiency has two sound synthesis, as opposed to frozen
music for gaming, ring tones, and different aspects in sound synthesis: real- prerecorded audio, can afford realistic
alarms, and interactive sound generation time processing and latency. The first continuous interaction. User interfaces
for virtual reality or other multimodal aspect requires that a synthesis algo- and sonic enhancement of everyday
systems. In addition to musical tones, it rithm can be run at least as fast as the objects are potentially growing applica-
is now practicable to devise algorithms corresponding physical sound produc- tion areas.
for everyday sounds, for instance foot- tion process. The second aspect simply In the traditional music synthesis
steps, hand clapping, or rolling wheels. means that the sound output has to start area, singing voice synthesis is not yet

IEEE SIGNAL PROCESSING MAGAZINE [1] MARCH 2007


[guest EDITORIAL] continued

mainstream in produced music. cessing methods for software synthesiz- [7] contains articles on spectral model-
Nevertheless, pieces of vocal synthesis ers. Jordi Bonada and Xavier Serra write ing, physical modeling, and granular
software, such as the Yamaha Vocaloid, about singing voice synthesis, which is synthesis among others; Kahrs and
have been available for a few years. Can now approaching natural quality. Eric Brandenburg [8] include in their book
we expect to hear more computer-gener- Lindemann, in his article, describes a writings about wavetable synthesis, sinu-
ated singing in music in the future? synthesis method called reconstructive soidal analysis/synthesis, and physical
Perhaps. Particularly in popular music, phrase modeling. It is used in a piece of modeling; Zölzer [9] has compiled the
the singer’s voice is often heavily software called Synful Orchestra that results from a series of conferences, for
processed using, for example, filters, enables high-quality synthesis of orches- example, on source-filter and spectral
dynamic compression, or pitch-shifting tral music. Diemo Schwarz generalizes synthesis models; Rocchesso and
algorithms. The step to fully computer- the systems introduced in the previous Fontana [10] expand the horizon of
generated voices will not be a large one two articles and presents what can be sound synthesis from music to nonmusi-
in many categories, such as choral called corpus-based concatenative meth- cal noises, such as those related to colli-
singing. ods, which are methods that assemble sions and breaking.
sound samples using musical controls. We hope that the articles published in
IN THIS ISSUE Pietro Polotti and Gianpaolo this special issue will become important
This special issue is a collection of arti- Evangelista consider, in their article, references for those working in sound
cles by active researchers in sound syn- wavelet-based methods for analysis and synthesis in academia or industry.
thesis. For many years, the electronic synthesis of pseudoperiodic signals. A
keyboard has been among musicians deterministic model for the harmonic ACKNOWLEDGMENTS
almost synonymous with the synthesizer. components is combined with a stochas- We would like to thank all the invited

the near future.


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Conversely, in the first article Jukka
Rauhala, Heidi-Maria Lehtonen, and Vesa
Välimäki tell us how traditional keyboard
instruments are going to be simulated in
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The second article, by Maarten van
Walstijn, addresses the special problem
tic model for noise-like fluctuations in
musical signals. In the last article, Vesa
Välimäki and Antti Huovilainen describe
ways to achieve classic signal waveforms
in the digital domain, such as pulse-train
and sawtooth waveforms, without incur-
ring the audible aliasing that is common
authors for their great work and the
anonymous reviewers who contributed
their valuable time to give detailed feed-
back and constructive criticism. We are
grateful to the “Sound-to-Sense, Sense-
to-Sound” Coordination Action and its
coordinator Nicola Bernardini for provid-

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of simulating wind instruments such as in simple algorithms. ing funding for the meeting of the guest
the clarinet or the trumpet. It is based We may notice that out of these ten editors that was held at the University
oo
on physical modeling sound synthesis,
just like the next three articles. Robust
articles, five are related to physical mod-
eling of musical instruments and three
Erlangen-Nuremberg, Germany, in June
2006.
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algorithms for nonlinear oscillators, to spectral modeling. This reflects the
strings, and plates are presented in the fact that physical modeling has been the REFERENCES
[1] L. Trautmann and R. Rabenstein, Digital Sound
third article by Stefan Bilbao. Here, ener- most popular synthesis approach in the Synthesis by Physical Modeling Using the
gy considerations are applied to design academic research since early 1990s. Functional Transformation Method. New York:
Kluwer/Plenum, 2003.
numerical methods, which are stable Much technical literature related to [2] J.O. Smith (2006, Nov. 15), Physical Audio Signal
even for strongly nonlinear systems. physical modeling synthesis has Processing: For Virtual Musical Instruments and
Audio Effects [Online]. Aug. 2006 ed., Available:
The article of Rudolf Rabenstein, appeared during the past few years. For http://ccrma.stanford.edu/~jos/pasp/.
Stefan Petrausch, Augusto Sarti, those interested in this topic, we recom- [3] P.R. Cook, Real Sound Synthesis for Interactive
Applications. Wellesley, MA: A.K. Peters, 2002.
Giovanni De Sanctis, Cumhur Erkut, and mend the book by Trautmann and
[4] C. Roads, The Computer Music Tutorial.
Matti Karjalainen provides a review of Rabenstein [1] and the online book by Cambridge, MA: MIT Press, 1996.
modular approaches to sound synthesis Julius Smith [2]. [5] C. Dodge and T.A. Jerse, Computer Music:
based on physical simulation. Particular We can suggest several recent books Synthesis, Composition, and Performance. New
York: Wadsworth, 1997.
emphasis is given to the problem of com- as further reading for those interested in [6] R.C. Boulanger, Ed., The Csound Book:
patibly interconnecting modules of dif- sound synthesis. The textbook by Perry Perspectives in Software Synthesis, Sound Design,
Signal Processing, and Programming. Cambridge,
ferent types. In the article by Damian R. Cook [3] describes the basics in a very MA: MIT Press, 2000.
Murphy, Antti Kelloniemi, Jack Mullen, accessible manner. Some textbooks are [7] C. Roads, S.T. Pope, A. Piccialli, and G. De Poli,
Eds., Musical Signal Processing. Lisse, The
and Simon Shelley, a technique for sim- available for learning the fundamentals Netherlands: Swets and Zeitlinger, 1997.
ulating linear multidimensional acoustic of sound synthesis in the context of com- [8] M. Kahrs and K. Brandenburg, Eds., Applications
resonators is presented, with applications puter music. We recommend the classics of Digital Signal Processing to Audio and Acoustics.
Norwell, MA: Kluwer, 1998.
in synthetic drum kits, room reverbera- by Roads [4], Dodge and Jerse [5], and [9] U. Zölzer, Ed., DAFX-Digital Audio Effects.
tion, and voice synthesis. Boulanger [6]. Several edited books are Chichester, UK: Wiley, 2002.
The next two articles are related to the available that cover special areas of [10] D. Rocchesso and F. Fontana, Eds., The
Sounding Object. Florence, Italy: Mondo Estremo,
development of sophisticated signal pro- sound synthesis. The book by Roads et al. 2003.

IEEE SIGNAL PROCESSING MAGAZINE [2] MARCH 2007

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