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pontificia universidad

católica de chile
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INGENIERIA DISEÑO INNOVACIÓN
dilab engineering
design

ANTRO DISEÑO ING2015


PAPER:
TEMA: Como se utilizan los “cultural probes” para un proyecto de
diseño.
PAPER SÓLO PARA USOS ACADÉMICOS :: JUST FOR ACADEMIC PURPOSES
Gaver, William W. et al.
2004 “Cultural Probes and the Value of Uncertainty.” Interactions 11 (5): 53.
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Shopping Carol,” which featured Scrooge nology being imaginatively road tested. difficulties and seek solutions. The for-
as the older client reluctant to reimburse Pastiche scenarios are certainly not pre- mer, in contrast, is better done from with-
the volunteer and raised various issues, sented as an alternative to more tradi- in. To give pleasure to someone—to tell a
including trust and honesty on the part of tional scenarios, rather they are suggest- funny joke, recount a moving story,
both the volunteer and the client. The sec- ed as a complementary and fun addition dance a beautiful dance—it is best (or at
ond was a set of scenarios based on to the HCI toolkit. least easiest) if you share with them some
Laurie Taylor’s satirical newspaper col- sense of humor, passion, and empathy.
REFERENCES
umn on the antics of academic staff at the Five years ago, Gaver, Dunne, and
1. Carroll J. M. (2000). Making use: scenario based design of
fictional university of Poppleton. The sce- human-computer interactions. Cambridge, Mass: MIT Pacenti published an article in interactions
Press.
nario at the beginning of this article 2. Cooper, A. L. (1999). The inmates are running the asylum:
magazine, concerning “cultural Probes,”
shows, through comic exaggeration, Why high-tech products drive us crazy and how to restore a design-led approach to understanding
the sanity. Indianapolis: Sams.
some of the difficulties university 3. Djajadiningrat, J. P., Gaver, W.W., & Frens J.W (2000). users that stressed empathy and engage-
employees might encounter were they to Interaction relabelling and extreme characters: Methods for ment [1]. Probes are collections of evoca-
exploring aesthetic interactions. ACM.
take on too many clients and also some of 4. Gaver, W; Beaver, J; Benford, S. (2003). Ambiguity as a tive tasks meant to elicit inspirational
resource for design. CHI2003 Conference Proceedings. New
the problems they would encounter if the Horizons..
responses from people—not comprehen-
accounts were not administered electron- 5. Nielsen, L. (2002). From user to character: An investiga- sive information about them, but frag-
tion into user-descriptions in scenarios. DIS2002
ically. It also flags some of the issues Conference Proceedings. London: The British Museum. mentary clues about their lives and
around ageism that Age Concern is keen 6. Taylor, L. (1994). The laurie taylor guide to higher educa- thoughts. We suggested the approach
tion. Oxford: Butterworth-Heinemann Ltd.
to address. was valuable in inspiring design ideas for
© ACM 1072-5220/04/0900 $5.00
Although the scenario document was technologies that could enrich people’s
rather long the Age Concern representa- lives in new and pleasurable ways.
tives read them in their lunch break Since then, the approach has been
because they found them amusing. The adopted by several industrial and aca-
rather dry subject of secure financial sys-
tems was enlivened by pastiche and a
range of issues and design problems were
Cultural Probes demic research and design groups
around the world. This is heartening, of
course, but also somewhat troubling. The
raised around privacy, trust, honesty,
complexity, reliability, and dependability and the Value problem is there has been a strong ten-
dency to rationalize the Probes. People

of Uncertainty
which helped shape the final procedure. seem unsatisfied with the playful, subjec-
There is an obvious objection to these tive approach embodied by the original
kinds of scenarios: They do not address Probes, and so design theirs to ask specif-
the typical user. This is an entirely valid ic questions and produce comprehensible
By William W. Gaver
criticism. The pastiche scenarios outlined results. They summarize the results, ana-
william.gaver@rca.ac.uk
above all addressed entirely atypical lyze them, even use them to produce
users in order to identify potential prob- By Andrew Boucher requirements analyses.
lems and abuses of the technological con- andrew.boucher@rca.ac.uk Appropriating the Probes into a scien-
figurations described. Pastiche scenarios By Sarah Pennington tific process is often justified as “taking
are not in any sense a scientific tool; sarah.pennington@rca.ac.uk full advantage of the Probes’ potential,”
rather they are resources to inspire or as if, by not analyzing the results of our
caution design. Similarly, the selection of By Brendan Walker original Probes, we had let valuable
the scenario has a profound influence (or brendan.walker@rca.ac.uk information slip away. But this misses the
bias) on the issues that are likely to be Interaction Design, point of the Probes. Sure, they suggested
raised; selections must be based on the Royal College of Art that research questions could be pack-
work the scenario is to do (as with the aged as multiple, rich, and engaging
utopian or dystopian scenarios for the When reason is away, smiles will play. tasks that people could engage with by
surveillance technology). One of the prin- — Paul Eluard and Benjamin Péret choice and over time. Beyond this, how-
ciple advantages of pastiche scenarios is ever, the Probes embodied an approach
that they are fun to make. They engage Designing for pleasure demands a differ- to design that recognizes and embraces
the designer and lead to fresh insight ent approach from designing for utility. the notion that knowledge has limits. It’s
because the traits and quirks of the char- The latter can be done from outside a an approach that values uncertainty, play,
acters have nothing to do with the tech- given situation, standing back to assess exploration, and subjective interpretation

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Figure 1: A disposable camera repackaged with requests for specific pictures. Figure 2: A friends and family map based on Dante’s heaven and hell.

as ways of dealing with those limits. range of circumstances: from ages 18 to by ethnographers in the project (Figure
80, rich and poor, families, single people, 2). Typically this requires that people
...it was through games, play, tech- and housemates; they represented a wide come up with their own ways of dia-
niques of surprise and methodologies range of the home lives of people in gramming their relationships, but we
of the fantastic that [the Surrealists] today’s society. Preliminary visits subverted the method by providing
subverted academic modes of enquiry, allowed us to introduce ourselves to the images (a cricket pitch; trees on a moun-
and undermined the complacent cer- volunteers and give them Probe packages tain slope; Dante’s heaven and hell). This
tainties of the reasonable and to complete over a month’s time. had the effect of encouraging volunteers
respectable. Confident from our success with the to see their relations in new ways.
— Mel Gooding first Probes study, we designed more Moreover, the visual frameworks we
diverse and adventurous materials for chose can be seen as somewhat sardonic
A recent example of our use of Probes comments on researchers’ tendency to
this one. Space precludes a complete
provides an example of how we use this apply their own conceptual frameworks
description here, but a few examples will
purposely uncontrolled and uncontrol- to the phenomena they observe.
give a feel for the approach we took.
lable approach to help us understand One of our favourite items was the
As with many Probe or probe-
design domains in new ways. Dream Recorder, a cheap digital memo-
inspired studies, we included a disposable
Over the last few years, we have been taker that we repackaged with instruc-
camera with our packages, repackaged
pursuing a project on new technologies tions to use upon awakening from a vivid
and labelled with requests for particular
for the home. At the outset, we realized dream (Figure 3). Pulling the tab that acti-
pictures (Figure 1). Many of ours were
that a great deal of research on domestic vated the device lit a LED indicating that
extremely open-ended or even absurd:
technologies reflects dubious stereotypes there was 10 seconds to describe a dream
“something you’d like to get rid of,” “the
about how people live at home-that to us. After that, the device simply shut
“home” equals “family,” for instance, or spiritual centre of your home,” and
down; volunteers had no chance to edit
that the activities of home revolve around “something red.” On the one hand, we
or even review what they had said, but
consumption and recreation, domestic found it interesting to see how people
could only choose to return the device.
chores and paid employment. We decid- dealt with these problematic requests. On
We weren’t sure what to expect from this,
ed to apply a Probes study to shake the the other, accidental glimpses of the but thought it might give us unexpected
preconceptions about home that seem to home’s atmosphere were as informative new insights into their lives. In fact, it
come with the domain. to us as more purposeful presentations gave us much more: The dreams we
For this study, we distributed domes- made by the volunteers. If nothing else, received were remarkably powerful and
tic Probe packages to 20 volunteer house- the requests provided a structuring tech- sometimes poignant, seeming to summa-
holds recruited through advertisements nique that encouraged people to take pic- rize people’s lives and personalities in a
in popular London periodicals and signs tures of their homes that they might not few evocative words.
posted on newsagents’ windows. We normally do.
made no attempt to control demograph- We also included a friends and family “In my dream, the moon’s reflection
ics, but our volunteers came from a wide map, adapted from a technique suggested in a stream turned into my girl-

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friend’s face. As I leaned forward to this process through controlled proce- sionately. Instead, we are forced into a sit-
kiss her lips, I fell into the water and dures or the appearance of impersonality, uation that calls for our own subjective
it was dark, green and very cold.” the Probes purposely seek to embrace it. interpretations. We have to see our vol-
— S’s dream. When we finally receive the results it unteers in terms of our own experiences,
is clear that they are incomplete, unclear, understanding their responses empathet-
None of these tasks (or any of the oth- and biased. We do not ask volunteers to ically, not intellectually.
ers we used) produced returns that were explain their responses. Instead, we value Rather than producing lists of facts
easy to interpret, much less analyze. How the mysterious and elusive qualities of about our volunteers, the Probes encour-
could you compare two photographs, the uncommented returns themselves. age us to tell stories about them, much as
even if you knew both were meant to Far from revealing an “objective” view we tell stories about the people we know
show “the spiritual centre of the home?” on the situation, the Probes dramatize the in daily life. At first, these stories can
It would be difficult to know for certain difficulties of communicating with reflect dismissive stereotypes (“she’s a
what the photographer had meant to strangers. dumb media wannabe”). But stories are
highlight, and impossible to know its provisional. Our interpretations are con-
exact significance. Similarly, it is tricky to ‘Tell me about yourself,’ says a stantly challenged: by the returns them-
analyze friends’ and family maps, know- stranger at a party. You can recite selves, by the differing interpretations of
ing that they’ve been shaped and con- your résumé, but what you really colleagues, by our own changing percep-
strained by an arbitrary visual metaphor. want to express, and what the tions. Over time, the stories that emerge
How can you extract user requirements stranger (assuming her interest is from the Probes are rich and multilay-
from dreams? genuine) really wants to know, is ered, integrating routines with aspira-
Our Probe results are impossible to what it is like to be you. You wish tions, appearances with deeper truths.
analyze or even interpret clearly because (assuming that your interest is gen- They give us a feel for people, mingling
they reflect too many layers of influence uine) that you could just open your observable facts with emotional reac-
and constraint (see Figure 4). Of course, mind and let her look in. tions.
any user-testing involves a cycle of — Louis Menand The Probes simultaneously make the
expression and interpretation. strange familiar and the familiar strange,
Researchers express their interest What is the point of deliberately con- creating a kind of intimate distance that
through questionnaires, experimental fusing our volunteers and ourselves? can be a fruitful standpoint for new
tasks, or the focus of their ethnographic Most fundamentally, it is to prevent our- design ideas. They produce a dialectic
observations; volunteers interpret selves from believing that we can look between the volunteers and ourselves:
researchers’ motivations and interests into their heads. By producing returns On the one hand, the returns are
and express themselves in response; and that reverberate with mutual influence, it inescapably the products of people differ-
researchers interpret the results. But is impossible to arrive at comfortable ent from us, constantly confronting us
whereas most research techniques seek to conclusions about our volunteers’ lives or with other physical, conceptual, and
minimize or disguise the subjectivity of to stand back and regard them dispas- emotional realities. On the other hand,

EXPRESS PROBE INTERPRET EXPRESS PROBE INTERPRET


TASK RETURN

DESIGNER VOLUNTEER DESIGNER

Figure 3: The Dream Recorder, a cheap digital memo-taker Figure 4: Probe results are the result of a multi-layered process of expression and interpretation.

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the returns are layered with influence, invaluable part of our design process, Beyond these specific concerns, how-
ambiguity and indirection, demanding and without them we would not have ever, it should be clear that the Probes
that we see the volunteers through our- produced the designs we have. Even if embody an approach to design that go
selves to make any sense. This tension our designs are not dictated by Probe beyond the technique alone. The poten-
creates exactly the situation we believe is returns, referring to the returns often tial benefits and lessons from this
valuable for design, providing new per- helps us explain the issues our designs approach are in danger of being lost if
spectives that can constrain and open address and the experiences they encour- Probes are used in a purely “scientific”
design ideas, while explicitly maintain- age. Moreover, after having produced fashion.
ing room for our own interests, under- prototype systems, the Probe returns Our colleagues John Bowers and Tom
standings, and preferences. have allowed us to predict with confi- Rodden have suggested an analogy
Sometimes the trajectory from Probes dence which system our volunteers between the Probes and the use of ethno-
to designs is relatively straightforward, might prefer, just as we might predict graphic studies in HCI. Ethnography was
and design ideas can clearly be traced which item in a shop our friends might introduced to HCI and CSCW largely by
back to Probe returns. For instance, a pic- like. The Probes give us a deep sense of sociologists pursuing ethno-methodolog-
ture of Harry, one of the domestic Probe familiarity and engagement with the peo- ical studies of technology use, an
respondents, staring into his aquarium, ple who might use our designs, and this approach that encourages the articulation
was juxtaposed with a picture of a lonely nourishes our design process at every of group behavior in terms used by its
straight-backed chair, the most uncom- stage. own members to account for their activi-
fortable place in his home. These led to a ties. The techniques of ethnography and
proposal that the chair might be turned “In searching out the truth, be ready ethno-methodology were intimately
into the command center for a telerobotic for the unexpected, for it is difficult to linked. Over time, however, ethnograph-
device that would give Harry a first-per- find and puzzling when you find it.” ic techniques have been reclaimed in HCI
son view from inside the fish tank. In — Heraclitus and CSCW to service approaches other
such cases, new proposals seem to than ethno-methodology. This is of some
emerge from the stories we tell about our We began this article by saying that concern to ethno-methodologists because
volunteers as props are suggested by the we worried about the tendency for the varying uses of ethnography as a
stories of films or screenplays. researchers to appropriate the Probes into technique can distract from, or muddle,
Most of the time the relationships a “scientific” approach. This worry appreciation of ethno-methodology as an
between Probes and proposals are more reflects some particular concerns about approach.
complex and difficult to trace. Our design how the desire for control can dilute the We like this analogy. If Probes are col-
ideas are formed from a combination of particular appeal of the Probes: lections of materials posing tasks to
conceptual interests, technological possi- which people respond over time, then
bilities, imaginary scenarios and ideas for • Asking unambiguous questions tends “probology” is an approach that uses
how to implement them. The Probes are to give you what you already know, at Probes to encourage subjective engage-
one influence in all this. They create rela- least to the extent of reifying the ontol- ment, empathetic interpretation, and a
tionships with our volunteers that are a ogy behind the questions. Posing open pervasive sense of uncertainty as positive
little like designing for friends: We know or absurd tasks, in contrast, ensures values for design. We accept that Probes,
them well, but that doesn’t mean we that the results will be surprising. the technique, may be appropriated for a
know exactly what we should make for • Summarizing returns tends to produce variety of different ends. We hope, how-
them. Nonetheless, their familiarity an “average” picture that may not ever, that other researchers and designers
serves as a reminder of the actualities for reflect any individual well, and that fil- will embrace “probology” as well as
which we are designing, and allows us to ters out the unusual items that can be Probes in pursuing design for everyday
imagine our proposed systems in real most inspiring. pleasure.
homes. • Analyses are often used as mediating
It would be a mistake to think that representations for raw data; they blunt REFERENCES
1. Gaver, W.W., Dunne, A., & Pacenti, E. (1999). Cultural
Probes make design easy, however. We the contact that designers can have Probes. interactions vi(1), 21-29.
freely admit that the responses they elicit with users through Probe returns. 2. Gooding, M. (1991). Surrealist games. In A Book of
Surrealist Games, M. Gooding (Ed.). London: Redstone
are not necessarily accurate or compre- • Seeking for justifiable accounts of Press.
hensive, and that they seldom give clear Probe returns constrains the imagina- 3. Menand, L. (2003, March 24). The Historical romance:
Edmund Wilson’s adventure with Communism. The
guidance to the design process. tive engagement and story-telling New Yorker, 80-81.

Nonetheless, the Probes have been an which can be most useful for design. © ACM 1072-5220/04/0900 $5.00

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