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Table of Contents

UNIT I .....................................................................................................................................
FOUNDATIONS OF HCI .........................................................................................................
1.1 The Human................................................................................................................
1.2 I/O channels ..............................................................................................................
1.2.1 Vision.......................................................................................................................
1.3 Human Memory .........................................................................................................
1.3.1 Sensory memory......................................................................................................
1.3.2 Short-term memory ..................................................................................................
1.3.3 Long-term memory ..................................................................................................
1.4 Reasoning and problem solving.................................................................................
1.4.1 Reasoning ...............................................................................................................
1.4.2 Problem solving .......................................................................................................
1.4.3 Skill acquisition ........................................................................................................
1.4.4 Errors and mental models ........................................................................................
1.5 The computer ............................................................................................................
1.5.1 A typical computer system .......................................................................................
1.5.2 Levels of interaction – batch processing ..................................................................
1.5.3 Richer interaction – everywhere, everywhen............................................................
1.6 Devices .....................................................................................................................
1.6.1 Text Entry Devices...................................................................................................
1.6.2 Positioning, Pointing and Drawing ...........................................................................
1.6.3 DISPLAY DEVICES .................................................................................................
1.7 Memory .....................................................................................................................
1.7.1 RAM and short-term memory (STM) ........................................................................
1.7.2 Disks and long-term memory (LTM) .........................................................................
1.7.3 Understanding speed and capacity ..........................................................................
1.7.4 Compression ...........................................................................................................
1.7.5 Storage format and standards..................................................................................
1.7.6 Methods of access ...................................................................................................
1.8 Processing and networks...........................................................................................
1.8.1 Effects of finite processor speed ..............................................................................
1.8.2 Limitations on interactive performance .....................................................................
1.8.3 Networked computing ..............................................................................................
1.9 Interaction .................................................................................................................
1.10 Models.......................................................................................................................
1.10.1 The terms of interaction ......................................................................................
1.10.2 The execution–evaluation cycle ..........................................................................
1.10.3 The interaction framework ..................................................................................
1.11 Frameworks...............................................................................................................
1.12 Ergonomics ...............................................................................................................
1.12.1 Arrangement of controls and displays.................................................................
1.12.2 The physical environment of the interaction ........................................................
1.12.3 Health issues ......................................................................................................
1.12.4 The use of color..................................................................................................
1.12.5 Ergonomics and HCI ..........................................................................................
1.13 Styles ........................................................................................................................
1.13.1 Command line interface......................................................................................
1.13.2 Menus ................................................................................................................
1.13.3 Natural language ................................................................................................
1.13.4 Question/answer and query dialog .....................................................................
1.13.5 Form-fills and spreadsheets ...............................................................................
1.13.6 The WIMP interface ............................................................................................
1.13.7 Point-and-click interfaces ...................................................................................
1.13.8 Three-dimensional interfaces .............................................................................
1.14 Elements ...................................................................................................................
1.14.1 Windows.............................................................................................................
1.14.2 Icons ..................................................................................................................
1.14.3 Pointers ..............................................................................................................
1.14.4 Menus ................................................................................................................
1.14.5 Buttons ...............................................................................................................
1.14.6 Toolbars .............................................................................................................
1.14.7 Palettes ..............................................................................................................
1.14.8 Dialog boxes ......................................................................................................
1.15 Interactivity ................................................................................................................
1.15.1 THE CONTEXT OF THE INTERACTION ...........................................................
1.16 Paradigms .................................................................................................................
1.16.1 Time sharing ......................................................................................................
1.16.2 Video display units .............................................................................................
1.16.3 Programming toolkits ..........................................................................................
1.16.4 Personal computing ............................................................................................
1.16.5 Window systems and the WIMP interface ...........................................................
1.16.6 The metaphor .....................................................................................................
1.16.7 Direct manipulation .............................................................................................
1.16.8 Language versus action .....................................................................................
1.16.9 Hypertext ............................................................................................................
1.16.10 Multi-modality..................................................................................................
1.16.11 Computer-supported cooperative work ...........................................................
1.16.12 The world wide web ........................................................................................
1.16.13 Agent-based interfaces ...................................................................................
1.16.14 Ubiquitous computing .....................................................................................
1.16.15 Sensor-based and context-aware interaction

UNIT II ....................................................................................................................................
DESIGN & SOFTWARE PROCESS .......................................................................................
2.1 Interactive Design Basics ..........................................................................................
2.1.1 Design .....................................................................................................................
2.2 Process .....................................................................................................................
2.2.1 Analysis ...................................................................................................................
2.2.2 Design .....................................................................................................................
2.2.3 Iteration and Prototyping ..........................................................................................
2.2.4 Implementation and Deployment .............................................................................
2.2.5 User Focus ..............................................................................................................
2.3 Scenarios ..................................................................................................................
2.4 Navigation .................................................................................................................
2.4.1 Local structure .........................................................................................................
2.4.2 Global structure – hierarchical organization .............................................................
2.4.3 Global structure – dialog ..........................................................................................
2.4.4 Wider still .................................................................................................................
2.5 Screen Design ...........................................................................................................
2.5.1 Tools for layout ........................................................................................................
2.5.2 User action and control ............................................................................................
2.5.3 Appropriate appearance ..........................................................................................
2.6 Iteration and prototyping ............................................................................................
2.7 HCI in software process.............................................................................................
2.8 software life cycle ......................................................................................................
2.8.1 Activities in the life cycle ..........................................................................................
2.8.2 Validation and verification ........................................................................................
2.8.3 Management and contractual issues........................................................................
2.8.4 Interactive systems and the software life cycle ........................................................
2.9 usability engineering ..................................................................................................
2.9.1 Problems with usability engineering .........................................................................
2.10 Prototyping in practice ...............................................................................................
2.10.1 Techniques for prototyping .................................................................................
2.10.2 Warning about iterative design ...........................................................................
2.11 Design rationale ........................................................................................................
2.11.1 Process-oriented design rationale ......................................................................
2.11.2 Design space analysis ........................................................................................
2.11.3 Psychological design rationale ...........................................................................
2.12 Design rules ..............................................................................................................
2.13 Principles...................................................................................................................
2.13.1 Learnability .........................................................................................................
2.13.2 Flexibility ............................................................................................................
2.13.3 Robustness ........................................................................................................
2.14 Standards ..................................................................................................................
2.14.1 Underlying theory ...............................................................................................
2.14.2 Change ..............................................................................................................
2.15 Guidelines .................................................................................................................
2.16 Rules .........................................................................................................................
2.16.1 Shneiderman’s Eight Golden Rules of Interface Design .....................................
2.16.2 Norman’s Seven Principles for Transforming Difficult Tasks into Simple Ones
2.17 Evaluation Techniques ..............................................................................................
2.17.1 What is Evaluation? ............................................................................................
2.17.2 Goals of Evaluation ............................................................................................
2.17.3 Evaluation Through Expert Analysis ...................................................................
2.17.4 Evaluation Through User Participation ...............................................................
2.17.5 Choosing an Evaluation Method .........................................................................
2.18 Universal Design .......................................................................................................
2.18.1 Universal Design Principles ................................................................................
2.18.2 Multi-Modal Interaction .......................................................................................
2.18.3 Touch in the interface .........................................................................................
2.18.4 Handwriting recognition ......................................................................................
2.18.5 DESIGNING FOR DIVERSITY

UNIT III ...................................................................................................................................


MODELS AND THEORIES .....................................................................................................
3.1 Cognitive models............................................................................................................
3.1.1 Goal and Task hierarchies .......................................................................................
3.1.2 Linguistic Models .....................................................................................................
3.1.3 Challenge of Display-Based Systems ......................................................................
3.1.4 Physical and Devices models ..................................................................................
3.1.5 Cognitive Architectures ............................................................................................
3.2 Socio-Organizational issues and stake holder requirements ..........................................
3.2.1 Organizational Issues ..............................................................................................
3.2.2 Capturing Requirments ............................................................................................
3.3 Communication and collaboration Models ......................................................................
3.3.1 Face-to-Face Communication ..................................................................................
3.3.2 Conversation ...........................................................................................................
3.3.3 Text-Based Communication .....................................................................................
3.3.4 Group Working ........................................................................................................
3.4 Hypertext, Multimedia and WWW. ..................................................................................
3.4.1 Understanding Hypertext .........................................................................................
3.4.2 Finding Things .........................................................................................................
3.4.3 Web Technology and Issues ....................................................................................
3.4.4 Satic Web Content ...................................................................................................
3.4.5 Dynamic Web Content .............................................................................................

UNIT IV ...................................................................................................................................
MOBILE HCI ...........................................................................................................................
4.1. Mobile Ecosystem ..............................................................................................................
4.1.1. Platforms ............................................................................................................
4.1.2. Application frameworks ......................................................................................
4.2. Types of Mobile Applications ..............................................................................................
4.2.1. Widgets ..............................................................................................................
4.2.2. Applications ........................................................................................................
4.2.3. Games ...............................................................................................................
4.3. Mobile Information Architecture ..........................................................................................
4.3.1. Information Architecture .....................................................................................
4.3.2. Mobile Information Architecture ..........................................................................
4.3.3. The Design Myth ................................................................................................
4.4. Mobile 2.0 ...........................................................................................................................
4.4.1. Mobile 2.0: The Convergence of the Web and Mobile ........................................
4.4.2. The Mobile Web Browser as the Next Killer App ................................................
4.4.3. Mobile Web Applications Are the Future .............................................................
4.4.4. JavaScript Is the Next Frontier ...........................................................................
4.4.5. The Mobile User Experience Is Awful .................................................................
4.4.6. Mobile Widgets Are the Next Big Thing ..............................................................
4.4.7. Carrier Is the New “C” Word ...............................................................................
4.4.8. Mobile Needs to Check Its Ego ..........................................................................
4.4.9. We Are Creators, Not Consumers ......................................................................
4.5. Mobile Design.....................................................................................................................
4.5.1. Interpreting Design .............................................................................................
4.5.2. The Mobile Design Tent-Pole .............................................................................
4.5.3. Designing for the Best Possible Experience .......................................................
4.5.4. The Elements of Mobile Design ..........................................................................
4.5.5. Mobile Design Tools ...........................................................................................
4.5.6. Designing for the Right Device ...........................................................................
4.5.7. Designing for Different Screen Sizes ..................................................................

UNIT V ....................................................................................................................................
WEB INTERFACE DESIGN ....................................................................................................
5.1. Designing Web Interfaces...................................................................................................
5.1.1. Single-Field Inline Edit ........................................................................................
5.1.2. Multi-Field Inline Edit ..........................................................................................
5.1.3. Overlay Edit........................................................................................................
5.1.4. Table Edit ...........................................................................................................
5.1.5. Group Edit ..........................................................................................................
5.1.6. Module Configuration .........................................................................................
5.1.7. Guidelines for Choosing Specific Editing Patterns ..............................................
5.2. Drag & Drop .......................................................................................................................
5.2.1. Interesting Moments ...........................................................................................
5.2.2. Purpose of Drag and Drop ..................................................................................
5.2.3. Drag and Drop Module .......................................................................................
5.2.4. Drag and Drop List .............................................................................................
5.2.5. Drag and Drop Object.........................................................................................
5.2.6. Drag and Drop Action .........................................................................................
5.2.7. Drag and Drop Collection ...................................................................................
5.2.8. The Challenges of Drag and Drop ......................................................................
5.3. Direct Selection ..................................................................................................................
5.3.1. Toggle Selection.................................................................................................
5.3.2. Collected Selection .............................................................................................
5.3.3. Object Selection .................................................................................................
5.3.4. Hybrid Selection .................................................................................................
5.4. Contextual Tools ................................................................................................................
5.4.1. Interaction in Context..........................................................................................
5.4.2. Fitts's Law ..........................................................................................................
5.4.3. Contextual Tools ................................................................................................
5.4.4. Always-Visible Tools...........................................................................................
5.4.5. Hover-Reveal Tools ............................................................................................
5.4.6. Toggle-Reveal Tools ..........................................................................................
5.4.7. Multi-Level Tools ................................................................................................
5.4.8. Secondary Menu ................................................................................................
5.5. Overlays .............................................................................................................................
5.5.1. Dialog Overlay ....................................................................................................
5.5.2. Detail Overlay .....................................................................................................
5.5.3. Input Overlay ......................................................................................................
5.6. Inlays ..................................................................................................................................
5.6.1. Dialog Inlay ........................................................................................................
5.6.2. List Inlay .............................................................................................................
5.6.3. Detail Inlay .........................................................................................................
5.6.4. Tabs ...................................................................................................................
5.6.5. Inlay Versus Overlay? ........................................................................................
5.7. Virtual Pages ......................................................................................................................
5.7.1. Virtual Scrolling ..................................................................................................
5.7.2. Inline Paging ......................................................................................................
5.7.3. Scrolled Paging: Carousel ..................................................................................
5.7.4. Virtual Panning ...................................................................................................
5.7.5. Zoomable User Interface ....................................................................................
5.7.6. Paging Versus Scrolling .....................................................................................
5.8. Process Flow ......................................................................................................................
5.8.1. Google Blogger ..................................................................................................
5.8.2. Magic Principle ...................................................................................................
5.8.3. Interactive Single-Page Process .........................................................................
5.8.4. Inline Assistant Process .....................................................................................
5.8.5. Dialog Overlay Process

5.8.6. Configurator Process ..........................................................................................


5.8.7. Static Single-Page Process ................................................................................
5.9. Case Studies: Provide an Invitation ....................................................................................
5.9.1. Static Invitations .................................................................................................
5.9.2. Dynamic Invitations ............................................................................................

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