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Culture Documents
Lisa Cantwell
Instructional Theory
One instructional theory in use is the information processing theory. This theory is based
on the cognitive learning theory. This theory belief by Atkinson and Shiffrin proposed that
through visual stimuli and information gathered in the brain, learning takes place through
memory and storage (Roblyer, 2015). Information that is recognized through the visualization,
hearing, tasting or touching can be stored to short-term memory (Roblyer, 2015). However, if the
information is not stored to short-term memory than the information may be lost (Roblyer,
2015). The most important part of this process is for it to move into the long-term memory area
of the brain for the information to be stored. This can be done by practicing and using visual
stimuli to enhance learning. This theory works well within the technology environment, with
visualizations and attention getting programs to help build memory skills with programs as drill
and practice software (Roblyer, 2015). With practice and repetition, the information that
students’ practice will hopefully move into the long-term memory area of the brain. To simplify,
the student is compared to as a computer that inputs information, stores the information and is
constructivist theory. This theory was based on the belief that curriculum that is based on
students’ interests, will help determine their learning activities (Roblyer, 2015). This theory also
integrates previous curriculum lessons rather than having them isolated from one another. This
allows students to build upon previous knowledge learned and related information (Roblyer,
2015). This theory also suggests that learning should be hands-on and that learning occurs
INSTRUCTIONAL DESIGN ESSAY 3
through meaningful social context (Roblyer, 2015). This theory used within the context of
technology works well with collaboration, group projects, students communicating with each
other and learning more about their environment and society (Roblyer, 2015).
Each of these two theories are very different. The information processing theory
advocates that one learns through moving information into the long-term memory storage by
visualizing context. The social activism theory uses information that interests students and
through collaborative work, students retain information and continue to learn. One aspect that
they both have in common is that they both use hands on experiences to help build deeper
The theory that is most effective for today’s learner is the social activism theory. This
theory in use with technology encourages learners to interact with their environment to become
an active learner. Dewey’s theory means that through continuous physical and intellectual
adaptations, growing and learning occurs through interactions and experiences (Arun, 2014).
This theory works well with students using social media to interact with their environment. In
addition, using technology to develop group projects that require collaboration and teamwork
best uses the social activism theory. Developing tasks that allow students to collaborate on
research projects and webpages, help students improve collaborations skills to work in groups.
This is a much-needed skill that will be used throughout their academic career.
ADDIE Model
One design model in use is ADDIE, an abbreviation that refers to the five parts that make
up the instructional design model: analyze, design, development, implementation, and evaluation
(Molenda, 2015). These phases are linear in design and meant to be systematic. The first phase
INSTRUCTIONAL DESIGN ESSAY 4
is analysis, where the teacher or designer focuses on learning what the students know to design
the lesson (Forest, 2018). In this phase, the goals and objectives are recognized and the problem
that needs to be answered is generated (Culatta, 2013). The next phase is design, where the
teacher designs objectives to address concerns that may occur in the lesson (Hess & Greer,
2016). The third phase is development, where the teacher develops resources to meet the needs
of the students. The fourth phase is the implementation of the lesson and design using the
resources. In this step, modifications may be necessary to effectively deliver the lesson (Foster,
2018). The last phase is evaluation, where the teacher needs to evaluate and assess if the
resources have addressed the instructional needs of the students. This may be a formative or
summative evaluation to determine if the goals have been met (Foster, 2018). In these levels,
students are engaged, learn from each other and teachers can determine what information needs
to be revised to determine best learner outcome. The ADDIE model is the basis for many other
The Dick and Carey Model has nine steps that follow the same fundamental pattern as the
ADDIE model. It includes the five basic steps of the ADDIE model, but has additional steps
added to make nine phases. The steps of the Dick and Carey Model begin with the first phase
that includes identifying instructional goals. The next stage is conducting instructional analysis
of the goals and skills. This is the information that will need to be taught to the students (Forest,
2018). Stage three requires the designer to identify learner characteristics and behaviors (Culatta,
2013). In this step, the designer needs to determine what the students know and the behaviors
that may limit the learning process. This stage is where the designer determines what skills will
be needed for the students to be successful (Forest, 2018). The fourth stage is writing
INSTRUCTIONAL DESIGN ESSAY 5
performance objectives, to determine the objective of the lesson. The fifth stage is developing
criterion-referenced test items and assessment tools (Culatta, 2013). Developing the test helps
determine what information is being taught for the objective of the lesson. The next stage is the
instructional strategy phase where the designer begins to develop the lesson and activities that
will be used to determine what information the students have learned (Forest, 2018). The
seventh stage is instructional materials stage, where the designer develops and selects the
materials that will be used in the lesson. The eighth stage is the formative evaluation stage that
helps the designer to determine how successful the lesson was or what may need to be changed.
The ninth and last stage is the summative evaluation stage. In this stage, the designer revises the
These two models are very similar in design and style, and the Dick and Carey model
incorporates the same information and five stages from the ADDIE model. Both the ADDIE
model and the Dick and Carey model both are linear and progress through each stage in a
systematic fashion. The Dick and Carey model has detailed phases, which allows the designer to
review the preceding information to help guide the design of the lesson. With the constant
feedback and revision of the lessons, the Dick and Carey model would effectively support
learning in the classroom. Dick and Carey phases work together to enhance the lesson and
achieve a common goal or objective. One particular aspect that makes this design model more
effective than the ADDIE is phase nine, where the designer identifies, and revises instruction
based on areas of difficulty the learners reveal. This is essential to lesson planning, especially
when working with students of varying abilities and differences. By being able to revise,
differentiate, and adjust the lesson to suit the needs of all students, Dick and Carey becomes a
References
Arun, L. (2014). What is educational technology? An inquiry into the meaning, use, and
Brown, J. L. (2015). Using information processing theory to teach social stratification to pre-
http://www.instructionaldesign.org/models/addie.html
http://instructionaldesign.org/models/dick_carey_model.html
https://educationaltechnology.net/the-addie-model-instructional-design/
https://educationaltechnology.net/dick-and-carey-instructional-model/
Molenda, M. (2015). In search of the elusive ADDIE model. Performance Improvement, 54(2),
40-42. doi:10.1002/pfi.21461
Nichols Hess, A., & Greer, K. (2016). Designing for engagement: using the ADDIE Model to
Communications in Information Literacy, Vol 10, Iss 2, Pp 264-282 (2016), (2), 264.
doi:10.7548/cil.v10i2.402
Roblyer, M. D. (2015). Integrating educational technology into teaching (7th ed.). Boston, MA: