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Directions: Fill in each part of the App Lesson with your own original ideas.

Please look at the


sample provided on the class website. Provide 3 to 4 apps/steps for students to complete along
with a creative title, helpful description, and relevant SC teaching standards.

 There must be one app per step.


 Android apps can be use as long as all included apps are from the same platform.
 Lessons must cohesively link together 3 to 4 apps going from one focus/step of the lesson
to another.
 Lessons may include direct instruction provided the lecture contents are explained.
 Lessons may utilize web browser apps like Chrome or Safari to access website-based
tools. Link to the website in the write-up and the web browser app in the iTunes web link
area.
 The final step in lessons must have students create a learning artifact from a creation-
based app (presentation, video, etc.) or screenshot of progress from a skill-based app
that students would submit to the teacher for assessment.

Title: Makin’ Shapes

Relevant SC Standards: …

K.G.2 Identify and describe a given shape and shapes of objects in everyday situations to include
two-dimensional shapes (i.e., triangle, square, rectangle, hexagon, and circle) and three-
dimensional shapes (i.e., cone, cube, cylinder, and sphere).

K.G.3 Classify shapes as two-dimensional/flat or three-dimensional/solid and explain the


reasoning used.

K.G.4 Analyze and compare two- and three-dimensional shapes of different sizes and
orientations using informal language.

K.G.5 Draw two-dimensional shapes (i.e., square, rectangle, triangle, hexagon, and circle) and
create models of three-dimensional shapes (i.e., cone, cube, cylinder, and sphere).

Description: This app lesson will develop Kindergarten students’ understanding of


two-dimensional and three-dimensional shapes.
Instructional Objective:

 Students will be able to identify and name two-dimensional shapes.


 Students will be able to classify shapes as either two-dimensional or three-
dimensional.

Step 1 Content-Based or Skill-Based App: Students will use the Geoboard app to
experiment with the shapes. Students will have free time to design any shape of their
choosing. After free-time, students will be instructed to design specific shapes and
identify whether or not these shapes are two-dimensional or three-dimensional.
[https://itunes.apple.com/us/app/geoboard-by-the-math-learning-
center/id519896952?mt=8&ign-mpt=uo%3D4]

Step 2 Content-Based or Skill-Based App: Students will review the terms used to
identify shapes using the Math Vocabulary cards app. Students will continue to practice
identifying shapes by names as well as comparing the dimensions of shapes.
[https://itunes.apple.com/us/app/math-vocabulary-cards-by-the-math-learning-
center/id828601911?mt=8&ign-mpt=uo%3D4]

Step 3 Creation-Based (Learning Artifact) or Skill-Based App (Screenshot of


Progress): Students will use iBrainstorm to create a board to write and draw
characteristics of 3 shapes that we have spoken about during class. iBrainstorm will
allow them to sketch, type and write to fully describe objects. To conclude the activity,
students will write one sentence that compares two-dimensional shapes to three-
dimensional shapes. Students will take a screenshot of their work and turn it in to the
google classroom page.
[https://itunes.apple.com/us/app/ibrainstorm/id382252825?mt=8&ign-
mpt=uo%3D4]

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