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• Good light decreases accident and increases work quality and quantity,
productivity.
1. Adequate illumination.
2. Avoidance of glare.
3. Avoidance of shadow.
4. Uniform lighting.
5. Appropriate contrast.
1. Adequate Illumination
• Adequate or good illumination needs sufficient quantity of
illumination necessary for avoiding discomfort to the worker and
undue strain on eyes-
• Its requirement varies from place to place, person to person and
with the age of person also.
• Visual sharpness increase with the increase in intensity and at
about 1000 lux is equal to day light intensity.
• the desired amount of lighting will vary with the amount of detail
required in the work.
• Although individuals differ in amount of light they find most
desirable intensity between 10 to 30 foot-candles or 100 to 300
lux is the most comfortable for reading.
General Principles of Good lighting
2. Glare
3. Reflected Glare
• It is glare that comes to the eyes as glint (flash) or reflection of the
light source from some polished or shining surface.
• It can be avoided by:
1. Changing the shining finish by matt finish.
2. Changing the task position or its surrounding.
3. Using light source of low brightness or providing lamp
shade.
General Principles of Good lighting
3. Shadow
4. Uniform Lighting
5. Contrast
Statutory Provisions
• Section-17 of the Factories Act requires sufficient and
suitable lighting, natural, artificial or both and prevention
of direct or reflected glare and shadows causing eye
strain or risk of accident
• Rules 30 to 34 of the Gujarat Factories Rules prescribe
further details
• Rule 31 : Minimum illumination shall not be less than 30
lux at horizontal place at level of 91.4 (3 feets )
• Rule 32 describes details to prevent glare,
• IS 6665 and National Electric code Part 4, Appendix- 4
gives value of illumination and glare index
RECOMMENDED STANDARDS OF ILLUMINATION
5 Schedule for values of illumination and glare index (Part II) 3646
ILO Recommendation
Class of Visual Task Typical Examples Recommended Illuminance (Lux)
1. Exceptionally difficult tasks Inspection of minute work, jewellery, watch-making, hosiery, knitwear. 2400 or more
b. Very difficult Extra-fine bench and machine work, tool & die making examining of dark goods, dye 1600
works - final perching.
Clothing trade-inspection, hand tailoring, grading and matching dark leather, dye- 1200
works-colour matching.
3. Difficult Fine bench and machine work, extra fine painting, spraying, matching, dye works- 800
reception, grey perching.
4. Normal range of task and Office work with poor contrast, drawing office, fine painting, proof-reading, 600
work-places computer rooms.
5. Moderately difficult Medium bench and machine work, typing, filing, reading, writing, wood working, 400
steel fabrication.
6. Ordinary Chalkboards & charts, pharma-stores, bottling & canning plants, book binding, food 300
preparation, cooking, canteens
7. Simple Rough bench and machine work, counting, checking, halls, waiting rooms, 200
warehouses, stores, parking, dispatch.
8. Rough intermittent tasks Live storage, rough bulky material, loading bays, change / locker rooms. 100
9. Movement & Orientation. Corridors with heavy traffic, walkways, stairs, rest-rooms, lanes. 50
Types of Light
• Day, Natural or General Lighting
o In our country natural sun light available during most of the days is called
daylight or day lighting
o In an shop area the illumination due to natural light source can vary from 2000 lux to
60 lux form entrance or to inside the shop.
o It also varies from sun rise to sun set.
o It is the cheapest light and should be effectively utilized by proper design
of roof, doors, windows and ventilators.
• Artificial Lighting
o During the absence of natural light, to get adequate illumination artificial
source are required
o To get adequate lighting during day time, artificial lighting is done along with the
natural light (IS 3646 part I).
o Combination of natural and artificial light is known as twilighting..
o artificial light depend on types of artificial (viz electrical) light sources or
their fixtures electric lamp or tube or from many types of their
combination gives a verity of artificial lighting.
Direct and Indirect lighting
• Direct Light means light falling on object directly from source (natural or
artificial). First reflection of the light is received by our eyes.
• For requirement of same brightness direct lighting requires less power
compare to brightness by indirect source.
• Indirect light is the light reflection received by the eyes after the light is
diffused of reflected from some surface or transparent surface.
• It helps in reducing glare and uniform brightness.
• Cost of lighting
• It includes cost of fitting, cost of lamps, electricity , maintenance cost.
Designing of lighting
For designing effective lighting all the eight points of principles of good
lightings are to be considered. Consider following things while selection
of lighting fittings :
• Luminance or brightness
• Avoidance of glare and shadow under normal seeing conditions and
sustained light output
• Mechanical construction easy to install or repair.
• Suitable for normal, special areas, indoor and outdoor installation
• Effective shadow effect
• Colour rendering and appearance
• Contrast with background
• Duration of work to be done
Any of the one system from the below can be selected : Direct, indirect,
semi indirect, Mixed.
Designing of lighting
General considerations :
1. Avoid reflection
2. Comfortable seeing conditions (eliminating glare, gloom, unwanted
shadows)
3. Ease & safe means of access, service and Maintenance for good
working conditions
4. Consider cost of lighting
5. Selection of the fixture
6. Level of illumination
7. Lighting level as per the working conditions
• Optimum utilization of day light (refer IS 6060)
• Installation of artificial lighting
Designing of lighting
Installation of artificial lighting
• Calculation of Artificial lighting:
1. Light source point method
2. Wattage Method: W= PS/N; W is wattage of light source in watts,
• P is power density in watts/ m2
• S is the area in m2
• N is number of light sources
3. Graphical method
4. Light flux Utilization factor:
Used to calculate general uniform lighting in industrial building
F = EXKZ/ UN
Designing of lighting
Light flux Utilization factor:
Used to calculate general uniform lighting in industrial building
F = EXKZ/ UN
F= Light flux (lx)
E = Luminance (lx)
X = area of enclosure (m2)
K = correction factor for the luminary’s soiling (Constant)
Z = lighting non uniformity coefficient
U = light flux utilization of lighting fixture
N= number of lighting source.
Designing of lighting
Plant lighting design :