SKILLS
a i llaeaelllilaldaseaiistaeenieatataitnntns
cexobaties Cpage 87 Climb Gpage 90
Moving Aeross a Narrow Surface Acrobatics DC__Example Surface o
Greaterthan 3 eet wide o ‘steep slope, of
aa feet wide s ‘Arope nest toa
7-1 Inches wide ae 30 surface with le
3-6 inches wide ‘Any surface with
Less than inches wide ‘An uneven suf
ove Through Threatened Area___—_—_——AerobatiesD@ A rough surface,
‘Move through a threatened area Opponen ‘An overhang of
Move through an enemy's space “s+ opponents CMD _A perfectly moc
Steet age mE = (co ane NIE TS Brac gpk tw
ro fet 0 Brace against tw
astet 5 Surface i sippes
Gresterthan so feet “sper feet
High jum bates DC —_Diplomacy Cpag
foot 4 Stating Attitude
2 feet 8 “Hostile
3 feet 2 Unriendly
Greater than eet +4 per foot Indi
‘erobaties Modifiers ——~S~S~S~S Mier SC
Sight obstructed (gravel sand) = Helpfl
Severely obstructed (aver, rubble) 46 Request
Slightly slippery (wet) 2 Give simple ad
Severely slippery (ey) +5 Give detailed ad
Slightly sloped fas") 2 Reveal an unimp
Severely sloped 457) +5 Give dangerour:
Slightly unsteady (boat n rough water) 2 Reveal an impor
‘Moderately unsteady (boat na storm) +5 Give ad that cou
Severely unsteady (earthquake) “no ee
‘Move at fll speed on narow or uneven surfaces zi Disable Device
1 No check needed uniess modifiers increase the DC too orhigher ‘Device
2 Increase the DCby 2 for each adetional opp. avoided in 3 round. Simple Gamal
3, This doesnot apply to checks made to jump “Tieky Gabotage
Difficult sarm
Bluff Copposed by Sense Motive, page 9°) Extreme disatm
Circumstances Bluff Modif
The target wants to believe you +5 Fly Cpage 96)
The ee blievable Fs Flying Maneuver
heli i unlely = Seipicreieat Baal
The leis farfetched a0 Hover
The lef impossible
The targets drunk or impaired
You possess convincing proof
Turn greater tha
Turn 280° by spe
Fly up at greater
Wind Effects on Flight Gpage 9
Wind Force Checked size Blowr
Light
Moderate =
BAST ong RNEMNNS. i alztgc righ Sv AU OES Ty EIU A
Eli Sciere MANILA OIRID UNE roph 1S Sra SF Sev
Windstorm mph Medium
Hurricane 5-474 mph Large w
Tomado s+ mph Huge i
2 AA le lalla teniatatsiamaesSKILLS
Heal Cpage 98)
Activity imb DC. Task Heal 0c
s knotted rope next toa wal ° Firstad 5
rll ora knotted rope 5 Longeterm care 5
iges, rough wall, or ship rigging ~ Teeat wounds from ealtrops, spike growth, or spike stones 35,
handhelds, tee, or an unkntted rope 5 Treat deadly wounds 20
* with narrow handholds 20 Treat poison Poison’s save DC
such as a rock or brick wall 5 Treat disease Disease's save DC
sling with handhold only 30
th, vertical or inverted) surface cannot be climbed. Knowledge Cpage 99)
TEE ge De glia Task Knowledge DC
voppostewal———SSSCS~S 5 easyquanion (ag NAY ea Sep eiraal ast
perpendicular walls “5 Basie question 5
y +5 Hard question 208
Identity auras using detect megie Arcana) 5+ spel level
+93) Identity a spel effec that isin place (Arcana) 20 spell level
Diplomacy OC identify underground hazard (Dungeoneering) 35+ hazard’s CR
35+ Cha modifier Identify dangerous construction Engineering) 0
20 + Cha modifier Recognize regional terrain features (Geography) Pa
45+ Cha modifier Know obscure or anieent event Histor) 20
130+ Cha modifier Know local aws, rulers, and popular locations (Loca 10
0+ Cha modifier identity a commen plant or animal (Nature) 10
DC Modifier Know proper etiquette (Nobility) 1
< or drection®| = Identity a creature's plana origin Planes) 20
ce or simple aid “0 Recognize a common deity’ symol or clergy (Religion) 10
tant secret or give complicated aid +5 Know a monsters abilities or weaknesses (varies) 10 + monster's CR
id i so UMD US ate mee a ca
ant secret ‘30 oF more Perception Cpage 102)
result in punishment “gor more Detail Perception OC
Ai wee Hearthesoundofbate——SSOSCS~—~—
page 94) Detect the smell of smoke
Time __Disable Device OC Hear the details ofa conversation
i ‘round 30 Notice a vsble erature
wagon) 144 rounds % Hear the sound of a creature walking 10
or reset a trap) 2d rounds 20 Hear the details ofa whispered conversation 5
s complex rap) _2d¢ rounds 25 Find the average concealed door 5
Hearthe sound of key being turned ina lock 20
Find the average secret door 2
Flyoc ‘Sense a burrowing creature underneath you 35
aifspeed andvemainflying =i Notice a creature using Stealth ‘Opposed by Stealth
ry Find a hidden trap Varies by tap
48 by spending sft. oF movement 35 Identify the powers of potion through taste a5 the potion's CL
tion Modif Be
han as angle Renee ae
Tigpiea eeseise :
Tivouths wall ‘oft all
ory Ssu___Fly Pray Favre cnaton? E:
Unrate eondns za
Tere eon! 5
= lair pla ihe chek anc E
Tiny Eee om
ral = Creature or beet nv a
a Tt Se ee
used to make the check
Be
2 As for unfavorable conditions but more extreme.
Ride
Task
Task
Tyene TANCES
Gage 109)
Ride OC
ide wth knees 5
yin saddle 5
ht with 3 combattrained mount 10
ver 3
rfl 3
2p 5
ue mount s
tel mount in Battle 30
st mountar dismount 20
leraft page 106)
nfy a spell as iis being east 25 + spel level
arn spel from a spellbook or scroll 35+ spell level
spate 3 spell from 2 borrowed spllbook 35+ spell level
item's easter level
20 + spell level
tify magicitem powers using detect magie 5
ipher a scroll
ival Cpage 107)
Creature’ Over Listed Surf Survival DC
ry soft ground 5
fe ground 1°
m ground F
sd ground 20
7 DE Modi
ary thee creatures in the group being wracked
of creature or creatures being tracked
Fine “
Diminutive “4
Tiny 2
small a
Medium +”
brge =
Huge 2
Gargentuan ~
Colossal 2
ery 24 hours since the tall was made a
ery hour of ain since the tall was made a
sh snow since the tral was made no
or visibility
Overcast or maonless night +6
Macnlight 3
Fog or precipitation 8
cked party hides tesil(and moves athalfspeed) +5
ply only the largest modifier from this category.
n Gmove at quarter speed, page 108)
‘Condition Swim DC
Im water ry
ugh water 6
my water 20"
i cant take 10 on 3 Swim check In stormy water, even iFyou arent
serwise being threatened or distracted,
nh i
COMBAT
St danas
tack Roll Modifiers Cpage 195)
Attacker| Melee Ranged
Dazzled a =
Entangled = =
Flanking defender 2 =
Invisible 2 a
(On higher ground a +0
Prone Ey =
Shaken or fightened
Squeezing through a space
An entangled ch sotakes 1-4 pe
2 The defender loses any Dex bonus to AC.
ytoDex
5, Most ranged weapons can't be used whilethe attacker is prone.
rmor Class Modifiers Cpage 195)
Ds
Behind cover my 4
Blinded = =
Concealed or invisible see page 196
Conering = =
Entangled +0 +0
Fatfooted 20° +0
‘Grappling (but attacker isnot) +o 40
Helpless +" 10
Kneeling or siting 2 2
Pinned +0
Prone 4
‘Squeezing through a space
ned
1 The defender loses any Dex Bonus to AC.
2 An entangled character takes a penalty to Dex
3 The defender is flat-footed and cannot add his Dex bonus to AC.
‘Common Conditions Cpage 565)
Blinded: Creature takes a ~2 penalty to AC, loses Dex b
to AC, and takes a4 penalty on most Str- and Dex-based
checks and on opposed Perception skill checks. All opponent
considered to have total concealment (50% miss chance) ag
the blinded character. Creatures must make a DC 10 Acrob
skill check to move faster than half speed or fall prone.
Broken: Weapons suffera 2 penalty on attack and damage
and only score a critical hit on a natural 20 and only deal x2.
age, Armor and shields grant half AC bonus and double a
check penalty. Broken wands or staves use twice as many cha
Confused: 01-25: Act normally, 26-50: Babble for one r0
51-95: Deal 1d8 + Str damage to self, 76-100: Attack nearest cre
Entangled: No movement if bonds are anchored, otherwise:
athalf'speed. Creature takes a-2 penalty on all attack rolls an
penalty to Dex. Must make concentration check to east spells
Exhausted: Creature moves at half speed. ~6 penalty to St
Dex. Rest 1 hour to become fatigued.
Fatigued: Creatsze cannot run or charge, 2 penalty to St
Dex. Rest 8 hours to remove.
Frightened: As shaken, except creature must flee from sou
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