Professional Documents
Culture Documents
Collections;
using System.Collections.Generic;
using System.IO.Compression;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.SceneManagement;
using System.Xml;
using System.Xml.Serialization;
using System.IO;
using System;
void Start () {
star1.SetActive (false);
star2.SetActive (false);
star3.SetActive (false);
currency = LoadCash ();
switch (saved) {
case 1: levelPassed = LoadLevela(); break;
case 2: levelPassed = LoadLevelb(); break;
case 3: levelPassed = LoadLevelc(); break;
}
check = Decrypt.text;
} else {
available = false;
Message.text = "Wrong Answer";
Invoke ("mess", 3);
}
}
void mess(){
Message.text = "Decrypt this Message";
}
[Serializable]
public class alevel{public int passed;}
[Serializable]
public class acash{public int money;}