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Today, fewer learners than ever use film, but for those who use earlier technology, here is
some film technology and analogue sound mixing information from the previous edition
of Directing: Film Techniques and Aesthetics.
FROM CHAPTER 38
Next make a window dub or window burn-in. This is a copy cassette made from its
original tape with the timecode displayed visually at the bottom of the frame in a window
as cassette number, hours, minutes, seconds, and frames (Figure 38–4). Every frame in
your production now has an individual identifying set of numbers. This will be necessary
for online editing.
There is one tricky aspect. With a system that transfers 24 frames per second (fps) film to
30fps or 60 fields per second of video, you end up with four film frames being
represented by five video frames. The process may further be complicated by PAL and
NTSC equipment running at different frame rates and film cameras running at either 24
fps or 25fps. This is determined when the original material was generated for either
American or other TV systems. If you edit on a phantom frame, it can only be
approximated at the conforming stage. This means that if your sound track has been
completely prepared in the digital mode, a succession of phantom frames over a
succession of cuts may lead to cumulatively gaining or losing time. Put bluntly, your
track may drift out of sync with the conformed film.
Make sure the person coordinating the process is thoroughly aware of the need for clarity
about the ratio of film frames to video frames, known as pull-down mode in digitization,
and knows definitively how to avoid unwanted consequences. There is a good description
of all this in Thomas Ohanian’s Digital Nonlinear Editing, 2nd ed. (Boston and London:
Focal Press, 1998) in the chapter “The Film Transfer Process.” If you think it looks like
video’s resurrection of the “how many angels can dance on the point of a pin” debate,
remember that ignoring the problem will be very, very costly.
In film, every new camera start receives a new clapper-board number (see Chapter 32’s
Shot and Scene Identification section for a fuller explanation of different marking
systems). The clapper exists so the editor can easily synchronize the picture and sound if
they are separately recorded. In the United States the board usually includes a script
scene number, camera setup, and take numbers, while the European system often consists
of just a consecutive setup and take number that must be reconciled with the shooting
script or continuity sheets.
In video, because picture and sound are usually recorded alongside each other on the
same tape, no syncing up is necessary and a simpler marking system can be employed.
Scene numbers (and clapper boards) are not even strictly necessary because videotape-
editing methods do not permit working materials to be physically dismantled. While film
beginnings and ends are defined by edge or KeyCodeTM numbers, video is defined by
timecode. Logging by timecode permits you to trace any piece of action back to its parent
take.
The film-editing log may have to facilitate easy access to perhaps thousands of small rolls
of film.
The filing system and log format will depend on the editing equipment in use. If an
upright Moviola—still the fearsome workhorse in the occasional cutting room—is used,
Rabiger Directing: Film Techniques & Aesthetics 4ed Earlier technology Page 3
the workprint will be broken down into individual takes and filed numerically in cans or
drawers. If a table editor such as Steenbeck, Kem, or flatbed Moviola is used, the editor is
more likely to withdraw selected sections from large rolls, each containing materials for a
single scene. Even then, practice will depend on the work preferences of the editor. If
large rolls are used, film logs may be organized like videocassette logs to reflect what is
to be found cumulatively in that particular dailies roll.
Film, using separate sound and picture in the cutting room, requires that you log
photographic edge numbers and the inked-on sync code numbers (or hand-applied sync
code numbers) for the beginning and end of each take. Figure 38–5 is a typical film log
entry for script scene 29. A log like this is a mine of useful information. We can see how
many takes were attempted, how long (and therefore complete) each scene and each take
were, where to find particular takes in camera original rolls if you need to make reprints,
and even at what points the camera magazine was changed and which magazines were in
use at the start of a new day.
The video-editing log is a set of cumulative timecode numbers that allow the editor to
quickly locate the right piece of action in a cassette that may hold from 20 to 120 minutes
of action. It gives the starting point for each new scene and take. Descriptions should be
brief and serve only to remind someone who knows the material what to expect. Note that
the log (Figure 38–6) records function, not quality; there is no attempt to add the
qualitative notes from the dailies book. To do so would overload the page and make it
hard to use.
The figures at the left (see Figure 38–6) are minutes and seconds, but they might be
cumulative numbers from the digital counter on your player deck. When materials are
timecoded, log by the code displayed in the electronic window.
In the log examples there are a number of standard abbreviations for shot terminology
that are listed in the glossary. Make a dividing line between sequences and give the
sequence a heading in bold writing. Because the log exists to help quickly locate material,
any divisions, indexes, or color codes you can devise to assist the eye in making
selections will ultimately save time. This is especially true for a production with many
hours of dailies.
FROM CHAPTER 39
track. This is a compromise, for within a single sequence several mike positions may be
cut together, and the sound may vary in level and acoustical quality. Because the priority
at this stage is to achieve a correct dramatic balance, the simplest assembly method is
used to allow rapid editing changes during the lengthy and experimental business of
achieving a fine cut. Many table editors permit two or more sound tracks, but editorial
changes become slower when you have to adjust more than one sound track every time
you shorten a cut or transpose two sequences.
Once a fine cut is achieved, dialogue tracks are split apart into separate tracks to allow the
appropriate control in the sound mixing stage over each mike position in dialogue. Sound
effects (FX), music, and atmosphere tracks will be laid as appropriate. Some sequences
may need post-synchronizing (also known as looping or automatic dialogue replacement
[ADR]). Original dialogue tracks recorded near an old house next to a noisy expressway,
for instance, may not be very intelligible and will have different amounts of traffic noise
on each camera angle.
A mix chart is made of all tracks laid, especially because the sound editor will probably
have laid extra tracks to allow for experimental alternatives. Editor, chart, and tracks then
go to a sound studio where specialists make the final mix under the director’s and editor’s
guidance. The final mix, which does so much to condition where spectators direct their
imagination, determines much of the film’s force with an audience.
Compression: All is not roses, however, because digital recording usually involves
different types and degrees of compression, which involves discarding some original
data. This is done by a timebase that compares each new frame, be it picture or sound,
and records the difference rather than all the information in the whole frame all over
again, as analog recording does. Compression is accomplished by using one of the
industry-determined compression algorithms called codecs. Those that involve more loss
than others are called lossy codecs. Lossless recording and re-recording is (like most
things in the electronic world) just around the corner and promises ever better quality,
provided the computer industry can produce ever faster and more capacious computers at
a price mere mortals can afford. Under optimal conditions, projected HDTV is difficult to
distinguish from 35mm projection and will obviously just keep getting better.
PICTURE EVOLUTION
The final-cut workprint picture will eventually go to a conformer, who very carefully cuts
the camera original negative to exactly match what is by now a very tired and beaten up
workprint.
The conformed negative sections are joined by cement splices, each of which requires an
overlap. While the workprint was simply cut and butt-spliced with an adhesive tape
splicer, cement splicers need a portion of overlap and therefore lose part of the next frame
of camera original wherever a splice is made. And so, when editing film workprint, you
must never use adjacent sections of film without dropping out three frames between them.
These unused workprint frames will ensure that an allowance of frames exists in the
camera original to effect cement splices with their overlap requirements. Keep the three
frames from the workprint (in a “cutlet” can) in case during editing you later decide to
reconstitute the two workprint shots back into one.
CAUTION: Forgetting this means certain disaster. When cutting workprint, never
use adjacent footage without a minimum of three frames separation. This allows a
conformer to overlap-splice the camera original to match the butt- spliced
workprint. Nothing else will work.
In the lab, the negative is conformed to the workprint not as a single strand of spliced
negative, but as two checkerboard rolls, each containing every other shot, with black
Rabiger Directing: Film Techniques & Aesthetics 4ed Earlier technology Page 6
spacing between shots that produces a checkerboard appearance in the synchronizer. The
procedure, also called the A/B roll printing process, uses at least two rolls called Roll A
and Roll B, with possibly a C Roll if titles or other matter are to be superimposed.
Checkerboarding allows:
• Resetting the printer light and color filtering during the black spacing ready for the next
shot instead of these changes taking place during the first frames of the shot
• Black spacing that hides the unsightly overlap portion of 16mm cement splices, which
once used to appear in the first frame of every new shot
• Picture overlaps so that cross fades, or dissolves, can be made during printing
A photographic sound negative is prepared from the magnetic master mix, ready to
combine with the picture. Next, the A and B rolls of negative are timed or graded (color-
and exposure-graded), then passed through a contact printer where negative and positive
stock are passed under a light during emulsion-to-emulsion contact with each other to
make a contact positive print. Occasionally there will be additional picture rolls, should
titling or subtitling require it. The A/B roll printing process allows a print with no splice
marks showing and low-cost dissolves and fades. In fact, the print stock always passes at
least three times through the contact printer as follows:
During the multiple passes, the machine can be programmed to make fade-ins and fade-
outs. In the overlap portion one pass fades out, then at the next pass the other scene fades
in, producing an inexpensive and reliable cross fade, otherwise known as a dissolve.
COMPOSITE PRINTS
The resulting composite print (sound and action married together on one print) shows the
result of adjustments made for inequities in color or exposure of the original negative.
This initial print is called the answer print because it demonstrates the viability of these
changes. If perfectly acceptable, it becomes the first release print. Usually further changes
are required, and these are incorporated in the next trial or answer print. The first
acceptable print is called a release print.
FROM CHAPTER 43
• Individual tracks play against each other, like instruments in a vertically organized
music score.
• The sync pip or “BEEP” at 00:30 is a single frame of tone on all tracks to serve as an
aural sync check when the tracks begin running.
• Segment starts and finishes may be marked with footages or cumulative timings.
• A straight line at the start or finish represents a sound cut (as at 04:09 and
04:27).
• An opening chevron represents a fade in (Track 4 at 04:10).
• A closing chevron represents a fade out (Track 2 at 02:09).
• Timings at fades refer to the beginning of a fade in or the end of a fade out.
• A dissolve is two overlapping chevrons (as at 02:04 to 02:09). There is a fade out on
Track 4 overlapping a fade in for the cassette machine. This is called a cross fade or
sound dissolve.
• Timings indicate length of cross fade (sound dissolve), ours being a 5-second cross
fade.
• It is always prudent to lay both tracks longer in case you decide during the mix session
that you would like a longer dissolve.
• You can lay up alternative approaches to a sound treatment, then choose the most
successful by audition during the mix.
Vertical space on the mix chart is seldom a linear representation of time. You might have
7 minutes of talk with a very simple chart, then 30 seconds of railroad station montage
with a profusion of individual tracks for each shot. To avoid unwieldy or overcrowded
mix charts, use no more vertical space than is necessary for clarity to the eye. To help the
sound mix engineer, who works under great pressure in the half-dark, shade the track
boxes with a highlight marker.
FROM CHAPTER 44
Titles for film: If your film is to compete in festivals, reserve some of the budget to shoot
the best titles you can afford because professional-looking titles signal a high-quality
film. Here is the procedure:
1. Make up title cards ready for shooting. You will need to get adhesive letters and lay
them out scrupulously on black card. This must be done meticulously because even small
inequities of proportion and straightness show up badly and make titles look amateurish.
2. Title cards are best shot on an animation stand with a known field of view.
4. A/B roll titling—that is, shooting complete titles on film then fading them in and out
before the film begins—is low-cost and very serviceable. However:
a. If you want lettering conventionally superimposed on an image for background, you
can only superimpose black titles on that image if you use a negative-to-positive printing
process. This is because black lettering produces white lettering on the negative, which
lets through a fully exposing light that prints black on a positive print. Few topics benefit
from black titles unless you specialize in graveyard comedy.
b. If you try to superimpose white titles using the negative-to-positive process, white
lettering renders as black in a clear negative. Light then passes all around the titling,
burning out the image meant to be the background.
c. For white titles on a moving background, the printing elements must first be converted
into positive form, then contact printed to a new negative, which is then cut into the
appropriate place in the film printing negative.
d. If you are making composite prints (one shot superimposed on another) be aware that
registration in 16mm is none too steady, and expect some jiggle between lettering and
background. Do a camera steady test first (shoot a grid, rewind the film, move the camera
slightly and shoot the grid again, then process and project to see how much movement is
apparent between the two passes).
e. Colored or fancy titles probably have to be shot using an optical printer. First-rate
opticals are done in 35mm, at astronomical cost.
For elaborate film titling, you will have to talk with the customer representative at one of
the few surviving film labs to see who specializes in making up and shooting titles. They
may use either the traditional, optical-printer process or one that is computer-generated.
Rabiger Directing: Film Techniques & Aesthetics 4ed Earlier technology Page 9
Because the bulk of such work is for feature films, check prices very carefully, preferably
when sitting down in case you faint. If you go ahead, meet with the person who will be
making them and get all prices and everything else you discuss in writing. Be sure that
any further charges for reshooting are fully defined.
Never leave film titles until late in the process and assume that all will be right on the
night. They are tricky to get right, especially if you are at all ambitious and want fancy
effects. Titles, like troubles, are sent to try us, so give yourself plenty of time in case you
must reshoot.