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House Rules & Features

Passive Perception - 10 + Wis Modifier

Sacrificial Casting - Arcane casters can temporarily take points from their con stat to apply a metamagic
effect to the next spell cast. This benefit is only usable in one-point increments and cannot be used
more than once per encounter. The ability score damage caused by sacrificial casting is removed once
the caster is able to rest for an extended period of time.

Patron's Boon - Divine classes are able to entreat their deity to grant a one-time bonus to one of their
class abilities. Use of this feature indebts the user to their patron deity until a specified task chosen by
the deity is completed. While this benefit can be utilized as often as desired overuse and abuse of this
benefit will incur deeper debt and even restrictions on class abilities the longer the debt goes unpaid.

Morale - All classes begin play with a morale pool of three points. Morale is awarded through good
roleplay as well as static increases of one point for every two levels up to 8th. Morale can be spent
either one or two points at a time to add a bonus to attack rolls, skill rolls, and saving throws.

*Disguise Familiar - Witches are able, with a command, to cause their familiar to turn into an inanimate
object. These items bear design qualities alluding to the creatures. In its object form they detect as
magical, still conferring whatever benefit they provide so long as they are being worn, held, or wielded
by the caster. When not in the possession of the caster the item remains dormant only reverting when
the command word is uttered by their master.

Combat Fatigue - Melee combat is taxing, and prolonged skirmishes can cause the combatants to
become fatigued decreasing their effectiveness in battle. Failing the fortitude save for combat fatigue
applies a minus one penalty to further attempts to hit. This penalty stacks with itself applying an
additional minus one penalty for each additional failure to beat the save up to a modifier of negative
three. Combat fatigue can be alleviated via beneficial spells or a short rest outside of combat.

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