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Human
CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS
INSPIRATION
STRENGTH I always believe I can win every fight
17 +6 30
-1 +3 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED
I never back down from a fight, no
matter the consecuences
8 PERSONALITY TRAITS
-1 ● +6 Deception (Cha)
-1 History (Int)
NAME ATK BONUS DAMAGE/TYPE
SP
Tool Proficiencies: Playing Card Set;
Thieves' Tools
EP
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
AGE HEIGHT WEIGHT
NAME
SYMBOL
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
FEATURES & TRAITS
----------Bonus Actions----------
Cunning Action. Dash, Disengage or Hide (use once/turn).
You are a master of navigating the natural world, and you react with swift and decisive action when attacked. This
grants you the following benefits:
• You ignore difficult terrain.
• You have advantage on initiative rolls.
• On your first turn during combat, you have advantage on attack rolls against creatures that have not yet acted.
In addition, you are skilled at navigating the wilderness. You gain the following benefits when traveling for an hour
or more:
• Difficult terrain doesn’t slow your group’s travel.
• Your group can’t become lost except by magical means.
• Even when you are engaged in another activity while traveling (such as foraging, navigating, or tracking), you
remain alert to danger.
• If you are traveling alone, you can move stealthily at a normal pace.
• When you forage, you find twice as much food as you normally would.
• While tracking other creatures, you also learn their exact number, their sizes, and how long ago they passed
through the area.
Starting at 3rd level, your confidence propels you into battle. You can give yourself a bonus to your initiative rolls
equal to your Charisma modifier.
You also gain an additional way to use your Sneak Attack; you don’t need advantage on the attack roll to use your
Sneak Attack against a creature if you are within 5 feet of it, no other creatures are within 5 feet of you, and you
don’t have disadvantage on the attack roll. All the other rules for Sneak Attack still apply to you.