Professional Documents
Culture Documents
Students
March 2019
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Table of Contents
Acknowledgement .............................................................................................................3
Chapter I ............................................................................................................................4
The Problem and Its Setting .........................................................................................4
Introduction ...................................................................................................................4
Statement of the Problem..............................................................................................5
Hypothesis .................................................................... Error! Bookmark not defined.
Scope and Delimitation .................................................................................................5
Significance of the Study ...............................................................................................5
Definition of terms .........................................................................................................6
Chapter II: .........................................................................................................................8
Reviewof Related Literature.........................................................................................8
Chapter III .......................................................................................................................10
Methodology .................................................................................................................10
Research Design ...........................................................................................................10
Research Locale ...........................................................................................................10
Research Respondents .................................................................................................10
Sampling Procedure ....................................................................................................10
Research Instrument ...................................................................................................12
Data Gathering Procedure ..........................................................................................12
Statistical Analysis .......................................................................................................12
Chapter IV....................................................................................................................13
Presentation, Analysis and Interpretation of Data ...................................................13
Chapter V ........................................................................................................................17
Summary, Findings, Conclusions and Recommendations .......................................17
Summary ......................................................................................................................17
Conclusion ....................................................................................................................17
Recommendations ........................................................................................................18
Bibliography .....................................................................................................................18
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Acknowledgement
The researchers would like to express their deep gratitude and appreciation to the
people who have extended their support, guidance, and assistance for the completion of
this study.
To Ms. Baby Jane Bantilan and Mr. Neil Trezley Balajadia, for their guidance and
To the family and friends, for their kind gestures, moral support, love, and guidance
Above all to the Lord Almighty, who’s there to always listen and give support, love
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Chapter I
Introduction
In this generation, technology has influenced and changed our way of living. the
advances in technology and computers of today’s society has made us accomplish daily
tasks and people are also able to do work more efficiently. The researchers learn new
knowledge, new techniques, develop new substances, and enhance our skills as
school, gadgets make the learning environment interesting and engaging. When it comes
to study this device is a big help in such ways that you can just browse and in one click,
you’ll get the information that you wanted. Gadgets are not only for doing things easier
but also, gadgets can make the community connected and updated.
However, in constant use of gadgets, the obsession occurs when the person is being
addicted. Those who are overly exposed to technology is most likely to become addicted.
Literally, gadgets are very phenomenal, especially to students. Technology has a lot to
offer, from the information, social Medias, and video games. It is one of the influential
things to teenagers because it can boost their social medias as well as their confidence.
Although, gadgets are very useful it can also bring disadvantages. The constant use
of these devices may lead to disinterest in class that often results to receiving low grades.
It can’t deny that gadgets makes our lives enjoyable and comforting. This form of
technology satisfies whoever owns one and tends to spend their time just playing video
games or browsing in the internet, not minding if their grades slipped. Addictive gadgets
can affect the activeness, ability to interact with others, and to our mental health. People
tend overuse gadgets to the point that it results to eyes fatigue or other illnesses. Gadgets
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The researchers conducted this research because the researchers find gadget usage
during class discussion very alarming and interesting. Gadget has impacted the way
oflife and the researcher would like know to the advantage and disadvantage of gadgets
on students’ learning
1. How does the duration use of gadget usage affects the performance of a student?
2. What are the reasons of using gadgets inside the classroom during class discussion?
3. What are the disadvantages of using gadgets in the classroom during class discussion?
The study concentrates on the effects of gadget usage of grade 9 students during the
February 27-2019. It was delimited to the four sections of grade 9 namely: St. Bernadette,
The findings of the research determined the effect of gadget usage in student’s
The researchers believe that this study could be highly favorable and benefited to the
following:
School Administration - This study might help them weighed the steps on how to
moderate the over usage of gadgets and might be include on school policies.
Teachers -in this study, they are the instrument that observe students’ behavior and
habits inside the classroom. By conducting this research, the awareness of usage of
gadgets helped the teachers determine the impact of these devices on the students’
studies.
Students - This study improved their learning and it helped them study
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Future researchers - the future researchers can benefit this study and it can gave a
Definition of terms
Effects are the result of gadget usage among the grade 9 students. It can be positive
or negative.
Gadget is a small tool such as a machine that has a particular function, but it is open
thought at as a novelty. In school, the respondents use are gadgets such as cellphones,
tablet/ipads, and laptop. It is very useful and efficient for their studies.
Usage is the way that a gadget is used by the respondents inside the classroom.
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Chapter II:
Related literature
education. Teachers and students has felt the positive effects of gadget use in education.
Students get more engaged in educational activities through being enticed by using fancy
gadgets like laptops, tablet, and computers. The internet made the biggest impact of
technology in the technology system. By this form of technology, students and teachers
can connect and share from anywhere in the world, and by getting information, internet
In addition, Idos and Pataksil, (2017), determined the usage of gadgets among grade
11 stem students of Ordaneta City national high school during the school year 2017-2018,
and resolve relationship between the usage of gadgets and its impact. In the
interpretation data analysis, cellphones are always used by students while computers are
barely used and tablets are seldomly used by students in learning. This study determined
the positive impact of gadget usage if it’s in moderation but it also has a negative impact
on students.
Locale
Mosqueda Jr., (2016), determined the children that exposed to gadgets for more than
two hours a day have higher risk of becoming overweight, or any serious illnesses like
diabetes and heart diseases. 3% of the children of Central Visayas are overweight and
obese on NNC data as of 2016. The increase percentage of these illnesses is due to the
have problems with their weight. Parents and caregivers have the greatest responsibility
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Related Study
In 2009, Mr. Gross presented the constant in use of media and present technologies
in communication at work or at home. The rapid growth of new technologies has made
the people dependent and they feel hard to survive without this devices. It’s reliable and
However, this form of digital tools have severe effects on human beings most especially
violence and aggressiveness. Many different researches and articles determined the
relationship between usage of technology and the impact of it. Negative effects
incidental learning habits in children supports by general perception that the idea of
Locale
In local study of Capulong, (2018), she expressed the great impact of modern
gadgets on the learners’ performance. Students used to rely on books and visits library
facilities to study, until the exceeding growth of gadgets. Now that the gadgets are
available to all students, learners achieved low academic grades. Technology has always
been advancing throughout the years and it made a big impact on people’s lifestyle. It’s
undeniable fact that gadgets made life better but it also bring negative effects and
influence upon students’ performance in many ways. As they go home they would play
with their gadgets instead of studying and it affects the learning experiences of students.
The students may become obsessive and addictive on gadgets and neglect everything
such as social life, their family and friends. It must have limitations in everything they do.
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Chapter III
Methodology
Research Design
This study aims to unravel the present issues from the sample students and gather
the data needed for the research. The researchers used descriptive - survey as their
problem without influencing or manipulating the variables in any way. Hence, these
Research Locale
The researchers conducted the study at St. Lorenzo School of Polomolok Inc.
Research Respondents
The respondents of this research were Grade 9 students of St. Lorenzo School Of
Sampling Procedure
The respondents were selected at random using Stratified Sampling. The researchers
chose the grade 9 students as their respondents because in this level of high school, the
students are stress free from all the hectic activities and they tend to spend their times on
gadgets, playing video games or browsing social media. The researchers prepared 4
The respondents were selected at random using Stratified Sampling. The researchers
chose the grade 9 students as their respondents because in this level of high school, the
students are stress free from all the hectic activities and they tend to spend their times on
gadgets, playing video games or browsing social media. The researchers prepared 4
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Grade 9 Sections Population/ Sample/Section
Section
St. Bernadette 50 35
St. Clare 46 32
St. Anne 48 33
St. Lucy 44 30
(𝑵𝒔𝒕𝒓𝒂𝒕𝒂 )(𝒏)
𝒏𝒔𝒕𝒓𝒂𝒕𝒂 =
𝑵
𝑵
𝒏=
𝟏 + 𝑵𝒆𝟐
𝟏𝟖𝟖
𝐧=
𝟏 + 𝟏𝟖𝟖(𝟎. 𝟎𝟓)𝟐
𝐧 = 𝟏𝟐𝟖 students
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Research Instrument
The researchers asked for permission to the teacher who is handling the class at the
waited until the respondents finished the questionnaire. However, if there are students
that were not around on that particular day, the researcher accumulated the papers by
passing it forward. The researchers thoroughly check the questionnaire if all the
questions are answered. However, if the data is incomplete, the researchers would return
and have the absent student/s of that particular day answer the remaining questionnaire.
If everything is done. The researchers thanked the teachers and students for cooperation
Statistical Analysis
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Chapter IV
This chapter describes the analysis of data followed by the discussion of the research
findings of impact of gadget usage among grade 9 students inside the classroom. The
finding can relate to the research questions that guided the study.Pie graph 3 indicates the
Frequency Percentage
30 MINUTES 8 6.11
1 HOUR-3 HOURS 85 64.89
24 HOURS 24 18.32
OTHERS 14 10.69
Total 131 100
How long do you use gadgets?
30 MINUTES
6%
OTHERS
11%
24 HOURS
18%
1 HOUR-3
HOURS
65%
It is showed in the graph that 65% of students use gadget in duration of 1 hour-3
hours. 18% of students answered that they use gadget in 24 hours. 6% of the student use
gadgets in duration of 30 minutes, while the remaining 11% of students have other
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Pie graph 2 presented factors of gadget usage among grade 9 students and their
Frequency Percentage
To browse on social media 97 39.59
To play video games 67 27.35
For Research 68 27.76
Others 13 5.31
Total 245 100.00
To browse on
For Research social media
28% 40%
To play video
games
27%
The researchers gathered and determined that the most number of students used
gadgets to browse on social media with a percentage of 40%. Students answered 28% for
research. 27% of students use gadgets to play video games and 5% for their other
purposes.
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Pie 3: Impact of gadget usage in student’s learning
Frequency Percentage
Lose Focus 53 17.91
Lose interest in studying 47 15.88
Forgot to do the homework 53 17.91
Become inactive 49 16.55
Lack of sleep 21 7.09
Others 73 24.66
Total 296 100.00
Lose
interest in
Lack of sleep studying
7% 16%
Become
inactive
16%
Forgot to do the
homework
18%
The graph showed the impact of gadget usage on student’s learning. In the graph,
18% of students tend to lose focus on their classes, 16% lose interest in studying, 16%
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Pie Graph 4: Gadget that grade 9 student’s use.
Frequency Percentage
Cellphone 125 77.64
Tablet/Ipod 9 5.59
Laptop 27 16.77
Total 161 100.00
Laptop
17%
Tablet/Ipod
5%
Cellphone
78%
The results of the survey conducted showed that grade 9 students mostly use
cellphone inside the classroom with a percentage of 78%. Laptop were often use by
grade 9 students with a rate of 17%. Tablets were seldom used by students with a rate of
5%.
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Chapter V
base from the study of the researchers entitled “Effects of Gadget Usage during Class
Summary
The main purpose of the study was to determine the effect of gadget usage among
grade 9 students in the classroom during the school year 2018-2019. It sought the
following questions: 1. How does the duration use of gadget usage affects the
performance of a student? 2. What are the reasons of using gadgets inside the classroom
during class discussion? 3. What are the disadvantages of using gadgets in the classroom
The study was conducted at St. Lorenzo School of Polomolok Inc., Purok San
Agustin Polomolok South Cotabato. The respondents were the grade 9 students during
the academic year 2018-2019. The research design use descriptive-survey and
The data were organized in a pie graph with the proper measures.
Conclusion
Relative to the analysis and interpretation of data, the following conclusions were
made:
1. The duration use of gadget usage affects the performance of students in such ways
that they get too addictive to gadget that lead them on being inactive in class.
2. Gadgets became a very efficient device and students are majority to have one. It
was determined that students use gadgets for school purposes and for entertainment.
3. Gadgets can also bring harm for students. Disadvantageis drawn when students
become addictive and inactive, but if the usage is in moderation, it’s useful and effective.
4. Cellphones are mostly use by grade 9 with a percentage of 78%, laptop are
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Recommendations
With all the analysis, interpretation, and conclusions of the study, the following are
Bibliography
Delhiwatcher.com
http://www.academia.edu/35178120/THE_IMPACT_OF_GADGETS_IN_LEARNING_
AMONG_GRADE_11_STUDENTS
https://gadgetseffects.weebly.com/ effects-of-modern-gadgets-on-students
https://www.pressreader.com
https://news.mb.com.ph
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