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CHALLENGE
Biology learning at any grade level is challenging. Students find it hard to study without the use of the
internet and their gadgets. To help these young students learn by doing and experiencing like the old days,
you are tasked to make a highly manipulative and educational game suitable for ages 12 to 16 years old. The
game theme should be any lesson in Biology from any grade level.
Criteria Percentage
Creativity
a. Name of Product 5%
b. Product Appeal 5%
Effectiveness 10%
Presentation
a. Concept Paper 10%
b. Oral Presentation 10%
c. Product Display 5%
Usability/Functionality
a. Originality 15%
b. Significance to Learning 20%
c. Potential value to teaching and learning 20%
Total 100%
INNOVATIVE PROJECT IN BIOLOGY
Product Name:
Names:
Materials:
Methodology
Participants’ Profile:
Redesign Process
Adjustments:
Redesign Sketch:
Final Product:
Marketing Pitch: