Concept - Learning is a relatively permanent change in - Learning is a relatively permanent change in non- - Learning as a self-directed construction of an own - Learning in a digital world: learners build - Education of adults differs from childhood observable behavior as a result of experience observable cognitive representations or perspective of the world based upon current/past knowledge by connecting information & learning (pedagogy) - Cognitive processes can’t be observed (black associations due to experience knowledge & social interactions nodes from a variety of different sources - Mature learners have unique learning needs box) - Cognitive development is the growth of logical - Learners construct knowledge & new behavioral - Cognitive information processing can be off- & traits to be considered - Learner acquires knowledge in form of new thinking from infancy to adulthood patterns on how they interpret the meaning of their loaded to technology -> Learning resides behavior - Learner acquires & assimilates knowledge by experiences outside of individuals interacting with the environment - Learning doesn’t necessarily require a change of - Learning as continual life-long process behavior - Knowledge is a network & learning a process of pattern recognition
How learning & transfer occurs
- through the process of conditioning which - through building connections (internal knowledge - through social interactions - within & across (digital) peer networks - through problem solving & doing involves stimulus, response & reinforcers processing) in mental structures, called schema, which - through discovery & observation of behaviors & its - through connecting specialized info sets - through immediate use of knowledge - transfer occurs by response involves sensory reception, working memory, long outcomes of others - connections enabling to learn more are more - through delivering content in variety of ways term memory & recall - through making meaning out of observations, leading important than the current state of knowing to match the variety of learner’s backgrounds - through chunking information to avoid cognitive the learner to reject or adopt that behavior (modeling) - through exchanging experiences with others - through relevant & authentic exercises overload - through mimicking actions of models (imitation) & meaning-making - by being clear about the “why” - transfer occurs by duplicating knowledge - through consequences & expectations of reinforcement - through maintaining connections to facilitate - transfer occurs by applying knowledge in constructs of “knowers” & punishment continual learning work & life situations - through self-efficacy & self-regulation - transfer occurs by knowing-where instead - through applying the Zone of Proximal Development of knowing-what/how - through scaffolding - transfer occurs by socialization
Role of the Learner
- is a passive participant & extrinsically - is an active participant - is an active participant & intrinsically motivated - is an active participant & intrinsically - is an active participant & intrinsically motivated - process, store & retrieve information for later use - participates in standards & activity goal setting motivated motivated - responds to stimuli - connects information & creates associations for - engages in self-reflection & self-assessment - is responsible for his/her own learning (self- - controls his/her own learning building understanding & comprehension - is encouraged to work in structured groups & to organized) - uses past experiences to build new knowledge - practices to recall information exchange ideas - is encouraged to seek out information on - applies new knowledge directly to real-life - uses different methods for better memorization - is curious & observes & imitate the behavior of others his/her own online & expresses the results situations - creates an own idea of appropriate & inappropriate - co-creates learning content behavior & chooses actions accordingly - is tech-savvy & online connected
Role of the Instructor
- dominates the learning setting & presents - encourages students to learn - coach, guide, tutor & facilitator - guides students to information - addresses the learner as an equal in the knowledge - arranges conditions to facilitate learning - facilitates an active learning environment conductive - answers key questions as needed, in order to journey of life - creates measurable learning outcomes - uses expository instruction to reflection & groupwork support self-organized learning & sharing - explains why the skills are being taught - uses tangible rewards & informative feedback - signals important information - guides the process of knowledge construction - facilitates student’s learning & sharing - creates task-oriented training - guides students in mastering a set of - builds on prior knowledge - provides clear expected outcomes of groupwork - creates & utilizes information flow - recognizes different levels of experience predictable skills or behaviors - helps to organize knowledge - provides background learning prior to groupwork - allows adults to learn from their mistakes - applies a variety of learning strategies - creates group learning activities - focuses on making autonomous learning - reinforces open discussion through positive environments reinforcement & doesn’t discourage risk-taking - considers different backgrounds - facilitates collaboration