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Comparison of Learning Theories

Behaviorism Cognitivism Constructivism Connectivism Andragogy


Concept
- Learning is a relatively permanent change in - Learning is a relatively permanent change in non- - Learning as a self-directed construction of an own - Learning in a digital world: learners build - Education of adults differs from childhood
observable behavior as a result of experience observable cognitive representations or perspective of the world based upon current/past knowledge by connecting information & learning (pedagogy)
- Cognitive processes can’t be observed (black associations due to experience knowledge & social interactions nodes from a variety of different sources - Mature learners have unique learning needs
box) - Cognitive development is the growth of logical - Learners construct knowledge & new behavioral - Cognitive information processing can be off- & traits to be considered
- Learner acquires knowledge in form of new thinking from infancy to adulthood patterns on how they interpret the meaning of their loaded to technology -> Learning resides
behavior - Learner acquires & assimilates knowledge by experiences outside of individuals
interacting with the environment - Learning doesn’t necessarily require a change of - Learning as continual life-long process
behavior - Knowledge is a network & learning a
process of pattern recognition

How learning & transfer occurs


- through the process of conditioning which - through building connections (internal knowledge - through social interactions - within & across (digital) peer networks - through problem solving & doing
involves stimulus, response & reinforcers processing) in mental structures, called schema, which - through discovery & observation of behaviors & its - through connecting specialized info sets - through immediate use of knowledge
- transfer occurs by response involves sensory reception, working memory, long outcomes of others - connections enabling to learn more are more - through delivering content in variety of ways
term memory & recall - through making meaning out of observations, leading important than the current state of knowing to match the variety of learner’s backgrounds
- through chunking information to avoid cognitive the learner to reject or adopt that behavior (modeling) - through exchanging experiences with others - through relevant & authentic exercises
overload - through mimicking actions of models (imitation) & meaning-making - by being clear about the “why”
- transfer occurs by duplicating knowledge - through consequences & expectations of reinforcement - through maintaining connections to facilitate - transfer occurs by applying knowledge in
constructs of “knowers” & punishment continual learning work & life situations
- through self-efficacy & self-regulation - transfer occurs by knowing-where instead
- through applying the Zone of Proximal Development of knowing-what/how
- through scaffolding
- transfer occurs by socialization

Role of the Learner


- is a passive participant & extrinsically - is an active participant - is an active participant & intrinsically motivated - is an active participant & intrinsically - is an active participant & intrinsically
motivated - process, store & retrieve information for later use - participates in standards & activity goal setting motivated motivated
- responds to stimuli - connects information & creates associations for - engages in self-reflection & self-assessment - is responsible for his/her own learning (self- - controls his/her own learning
building understanding & comprehension - is encouraged to work in structured groups & to organized) - uses past experiences to build new knowledge
- practices to recall information exchange ideas - is encouraged to seek out information on - applies new knowledge directly to real-life
- uses different methods for better memorization - is curious & observes & imitate the behavior of others his/her own online & expresses the results situations
- creates an own idea of appropriate & inappropriate - co-creates learning content
behavior & chooses actions accordingly - is tech-savvy & online connected

Role of the Instructor


- dominates the learning setting & presents - encourages students to learn - coach, guide, tutor & facilitator - guides students to information - addresses the learner as an equal in the
knowledge - arranges conditions to facilitate learning - facilitates an active learning environment conductive - answers key questions as needed, in order to journey of life
- creates measurable learning outcomes - uses expository instruction to reflection & groupwork support self-organized learning & sharing - explains why the skills are being taught
- uses tangible rewards & informative feedback - signals important information - guides the process of knowledge construction - facilitates student’s learning & sharing - creates task-oriented training
- guides students in mastering a set of - builds on prior knowledge - provides clear expected outcomes of groupwork - creates & utilizes information flow - recognizes different levels of experience
predictable skills or behaviors - helps to organize knowledge - provides background learning prior to groupwork - allows adults to learn from their mistakes
- applies a variety of learning strategies - creates group learning activities - focuses on making autonomous learning
- reinforces open discussion through positive environments
reinforcement & doesn’t discourage risk-taking - considers different backgrounds
- facilitates collaboration

Examples of Learning Activities


Tasked-oriented Reasoning & problem-solving Social & vague Self-organized & online Complex task-oriented & authentic
- Instructional cues to elicit correct response - Structured lectures - Case studies & simulations - Distributed learning - Self-directed lectures
- Classroom lectures - Classifying & chunking information - Research projects - Knowledge sharing - Workplace learning & training on the job
- Multiple trials (Drill & practice) - Imagery e.g. mind maps, charts etc. - Anchored instruction - Massive open online course (MOOC) - Authentic learning
- Rote learning - Discussions - Problem-based learning - Nodes - Case studies with real-world examples
- Reinforcement for correct response - Mnemonics - Discovery / experimental learning - Open educational resources (OER) - Simulations
- Establishing rules - Corrective feedback - Collaborative learning / groupwork - Social networks - Project-based learning
- Summaries, analogies, exercises, explanations, - Scaffolding, Modelling & Coaching - Online Communities - Network learning
presentations, demonstrations, comparisons… - Peer grading - Informal learning - Competence-based learning
- Self-observation & self-evaluation - LMS & platform learning

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