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Spell Effect Total damage Saves/ SR

Melee Touch 1 Frostbite 1d6+1/level, nonlethal, cold 8d6 + 8 cold Save: no


SP. Si
1 Shocking Grasp 1d6/level electricity 8d6 electricity Save: no
SP. Si
3 Vampiric Touch 1d6/ 2 levels damage. 4d6 damage Save: no
Gain equal number or temporary hp SP. Si

Ray of 1d6+1 per 2 levels penalty to str 1d6+4 str Fort


Enfeeblement reduces by
Ranged
Touch

half
SP: si
Scorching Ray Each ray requires ranged touch attack 2 rays of 4d6 fire each Save: no
SP: si

1 Magic Missile 1d4+1 at level 1, +1d4+1/2levels 4d4+4


2 Diminish Reduces resistance against one energy type -10 Energy Resistance Save: Fort
Target

Resistance (cold, fire, electricity, acid or sonic) by 5 + 5 SR: Si


(level 8)
2 Erode Defenses Reduces 1 point of Damage Reduction and Natural Armor. In every round it Save: Fort
must save again or lose another one. SP: Si

3 Slow 1 creature/level, no more of 30ft apart, range close. Will Neg.


Multiple

SR: si
Targets

1 standard or move action per round, -1 attacks, -1 AC, -1 reflex, half speed.

1 Blade of Tutor’s Reduces by 1 the penalization for Two Weapon Fighting or Spell Combat.
Spirit
1 True Strike +20 on next attack roll
2 Defensive Shock 4d6 electricity damage everytime target hits me. Se reduce a la mitad cada SI
vez que me pegan.
2 Splinter’s Spell Target: weapon. Each time it damages a creature with SR it reduces it by 5
Resistance for 1 round.
Duration 1 minute/level
2 Mirror Image 1d4+3 images
Personal

2 Extreme +1 dodge to AC, +4 to escape artist and CMD vs grapple


Flexibility
2 Visualization of +5 Str/Dex/Con (Hp +8)
the Body Con: temporary hp 1d8 + level
Dex: +4 dodge to AC for 3 rounds
Str: +6 to brake object and Escape Artist for 1 minute
3 Channel Vigor Focus: (change focus as move action)
Haste spell
+4 knw, perception and ranged attacks
+6 will and saves vs bluff and intimidate
+6 fort and concentration checks
3 Twisted Innards Critical Hits and sneack attacks have 50% of mischance against me

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