You are on page 1of 1

6/11/2019 Path of the Titan | GM Binder

Primal Path Earthshaking Stomp


At 14th level, you have unlocked the full potential of your titan
At 3rd level, a barbarian gains the Primal Path feature. Here is heritage. Once per rage, you can spend half your movement to
a new option for that feature: the Path of the Titan. perform a violent stomp, sending shockwaves through the
ground in a 15-foot radius around you. Each creature in this
Path of the Titan area other than you must succeed on a Dexterity saving throw
The Path of the Titan is not a path a barbarian chooses for (DC equal to 8 + your proficiency bonus + your Strength
themselves, rather one they are born to follow. Descendants of modifier) or be knocked prone. All structures in contact with
the primordial titans, the first of the giants, these barbarians the ground in this area take bludgeoning damage equal to
learn to unleash the might of their ancestors through their your barbarian level + your Strength modifier.
rage. This allows them to grow to hulking size, become an
unparalleled force of destruction, and make the very earth
tremble beneath their steps.
Credits
Titanic Rage Written and edited by u/_marblewight, created
Starting at 3rd level, you can choose to enter a titanic rage using GM Binder. Thank you to the members of the
when you rage. While in a titanic rage, you gain the following Discord of Many Things for their help and feedback.
benefits in addition to the benefits you normally gain while
raging, as long as you aren't wearing heavy armor: Artwork References
Your size increases by one category—from Medium to Berserker by Hyeon Gwan Nam
Large for example—and your equipment grows in size to Sunset Canyon by Matthew Dobrich
match your new form.
Both your reach and your walking speed increase by 5 feet. The Path of the Titan is unofficial Fan Content
permitted under the Fan Content Policy. Not
You deal double damage to objects and structures. approved/endorsed by Wizards. Portions of the
Once on each of your turns when you make a melee materials used are property of Wizards of the Coast.
weapon attack, you can make another attack with the same ©Wizards of the Coast LLC.
weapon against a different target that is within 10 feet of
the original target and within reach of your weapon.
Barreling Charge
Starting 6th level, you can charge your enemies to devastating
effect. If you move at least 30 feet in a straight line, you can
use a bonus action to make an unarmed strike. If the attack
hits and the target of the attack is a creature, it must make a
Strength saving throw (DC equal to 8 + your proficiency
bonus + your Strength modifier). On a failed save, you can
knock the creature prone and push it up to 5 feet away from
you. If the target is an object or structure, the attack deals
extra bludgeoning damage equal to half your barbarian level.
Bellowing Roar
Starting at 10th level, you can unleash a mighty roar when you
enter a rage, inspiring your allies and driving fear into the
hearts of your enemies (no action required). When you do so,
all friendly creature within 30 feet of you gain temporary hit
points equal to your half barbarian level, and all hostile
creature not immune to being frightened in the same area
have their speed halved until the start of your next turn.
A creature is immune to these effects if it can't
hear you or if it has been affected by this
feature within the past minute.

https://www.gmbinder.com/documents/print/-LgyZRbPtynW_LAfyssg 1/1

You might also like