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Thank you for purchasing CINEMATIC DIMENSIONS powered by KONTAKT PLAYER. This manual has been designed to guide
you through the features available in CINEMATIC DIMENSIONS.
The information in this document is subject to change without notice and does not represent a commitment on the part of
Native Instruments Software Synthesis GmbH. The software described by this document is subject to a License Agreement
and may not be copied to other media. No part of this publication may be copied, reproduced or otherwise transmitted or
recorded, for any purpose, without prior written permission by Native Instruments Software Synthesis GmbH. All product
and company names are trademarks of their respective owners.
User Manual written by Sample Logic, LLC
INTRODUCTION ............................................................................................................................. 5
What is ARPOLOGY: CINEMATIC DIMENSIONS? ............................................................................ 5
CINEMATIC DIMENSIONS At A Glance ........................................................................................... 6
TROUBLESHOOTING ...................................................................................................................... 21
CREDITS ......................................................................................................................................... 22
*For Installation Instructions, please see the “Quickstart Installation.pdf”
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Definitions
With CINEMATIC DIMENSIONS you can load sounds 3 different ways – via Sound Sources, Sound Cores, or Multi Instruments.
SOUND SOURCE – A sound source (sample) is a single audio sound that is independent of a specific preset. It is the most
basic unit of sound in CINEMATIC DIMENSIONS, serving as the building block for core and instrument presets.
SOUND CORE – A fully produced and sequenced standalone sound preset. There are 4 sound cores found within CINEMATIC
DIMENSIONS. Each core hosts sequencing parameters and a number of powerful studio effects that act only on the sound
source played back from within the specific sound core.
MULTI INSTRUMENT – An instrument is made up of two or more sound cores (multi cores). In addition, instrument presets
include Master mix and FX parameters, which act on the mix (sum) of all of the sound cores.
Now select any number of categories (TAGS) you like and then click a preset name from the PRESETS column.
To quickly browse presets, click the left/right facing arrows on the left side of the Instrument Preset panel, seen below:
To reload the current preset if you have made changes, click the Init icon (piece of paper) left of the save icon as seen above.
Note: To save custom instrument presets, use the “Save” icon (choose any save destination you like) and then load them
using the “Load” icon. To keep your custom presets organized and easy to find, a good save destination is the Instruments
folder. The format will be a .NKA, which must be loaded via the user interface. You can also save presets as .NKI files by using
Kontakt’s “save as…” function, if you so desire. We recommend using the internal preset save /load feature.
Then select the sound core category or categories (TAGS) and preset name (PRESETS) from the browser that will appear.
To quickly browse presets, click the left/right facing arrows to the left of the core preset name, seen below:
Alternatively, you may use the browser window exclusively to load core presets from the top menu of the browser.
To the right of the PRESET column, there is a FILTER section with 3 filters, “SOURCE”, “STEP ANIMATOR” and “EFFECTS”.
When checked, selecting a preset loads an entire sound core preset, which includes the sound source (sample), animator
settings (arpeggiator) and the effects assigned to that preset. When unchecked, you can choose to only load the sound
source, animator or only load the preset’s effects and settings, only applying the filters that are selected.
ARPOLOGY: CINEMATIC DIMENSIONS 9
Loading Sound Sources
Sound sources can be loaded into any one of the 4 sound cores following the same protocol used with instrument and sound
core presets.
Click the preset name or the source button from the top menu of the browser and then select from the browser as shown
below. You can also use the left/right arrows to cycle through sources incrementally.
Using Randomizer Functions
Multi instrument presets, sound core presets and sound sources may be auto loaded via a randomizer, which can also
randomize nearly every parameter of a preset. Click the dropdown arrow to the left of the RANDOM button to choose the
parameters you wish to randomize and then click the RANDOM button to auto load a random result.
You can select a sound core simply by clicking on the specific core as seen above. You may also focus on the sound source or
step animator by clicking on the name in the same fashion. When you click on the desired device, the browser will update to
list the available presets for that which is in focus. Isolate a core with the solo button or deactivate a core and or its step
animator with the activate/deactivate button.
To make things even easier, we have instituted a favorites feature within the browser so you may quickly find and remember
your favorite presets (multi core, sound core, and sound sources). This will allow you to filter your favorites by sub-category
too. Simply click the heart icon next to any preset and it will be stored in your favorites. Click the favorites button to show
your favorites.
A – Sound Core – Single, self-contained sound engine that plays a sound source with independent controls, effects, and
animations (more on pg. 13).
B – XY Mixer – Click to access the controls for the XY Mixer (See pg. 14 for more).
C – View Buttons – Click the view button you wish to display to access different interface windows and parameters.
D – Preset Browser – Access over 300 instrument presets by clicking the preset name to open the browser.
E – Preset Browser Arrows – Quickly audition instrument presets by clicking the arrows on either side of the preset panel to
incrementally audition them.
F – Save/Load Instrument – Click the disk icon (save) or the folder icon (load) to save and load custom Instrument presets.
G – Init Button – Click to reload the current preset if you have made changes.
H – Randomizer – Applies random settings to all parameters of the interface that are armed for randomization. Use the
drop-down menu next to the RANDOM button to pre select what parameters and functions are armed for randomization
(see “Using Randomizer Functions” on pg. 10 for more information).
I – Latch Mode Toggle – When Latch mode is activated, playback remains continuous when a key is pressed then released, as
if the keys are being held down. Press the same MIDI key again to stop playback.
J – DAW/LIVE Mode – In DAW mode, the time between the instrument receiving a note on message and actually starting to
play is 1ms. In Live mode it's 8ms. That way the instrument can capture the first chord you're playing even if the notes are
not perfectly in time.
K – Information Panel – Displays the value of the currently selected control.
ARPOLOGY: CINEMATIC DIMENSIONS 12
CORE View Sound Core Overview
A – Sound Core – Single, self-contained sound engine that plays a sound source with independent controls, effects, and
animations.
B – Sound Core Preset & Arrows – Click the sound core name to choose a sound core from the sound core browser. Quickly
change Instrument presets by clicking the arrows on the left side of the preset panel.
C – Sound Source Preset & Arrows – Click the sound source name to choose a sound source from the sound source browser.
Quickly change Instrument presets by clicking the arrows on the left side of the preset panel.
D – Core Bypass & Solo Button – Bypass or solo a sound core.
E – Core Keymap Range – Customize the a core’s keymap range to limit the active playback range.
F – Core Step Animator toggle – Click to access the step view for the specific core you are viewing.
G – MIDI Lock – Remembers keys/notes that are play and only plays those notes no matter what keys you press allowing you
to stack layers of notes from other cores. Click and hold the button while pressing notes then release the button before
depressing the notes to activate and lock the notes. The button will illuminate when active.
A – XY Mixer – On/Off button
B – Automation Presets – Select from 24 different animation presets to add motion to the XY mixer.
C – Focal Point – Click and drag the focal point (circle) to control the mix between all 4 sound cores. Drag or automate the
focal point towards a core to increase its balance in the mix in real time. In Core View, a core will visually dim as the focal
point moves away from it, resulting in a lowering in the mix.
D – Play & Record – The play button activates the XY mixer for automation, which will begin when a note is played. Click the
Record button to arm automation for recording. Simply hold down a note with record armed, and click and drag the focal
point along until the playback indicator bar at the bottom of the grid moves completely from left to right, indicating a full
automation sequence has been recorded.
E – Mixer Settings – Click the icon to access more settings for each XY grid (see below).
F – Playback Indicator – Displays where in an automation sequence playback is for tracking playback/loop cycles.
A – XY & STEP Retrigger Time – Determines the amount of time between the last note being released and the automation
resetting to its starting step. Short retrigger times cause the sequencer to reset almost immediately after the last note is
released, while the long setting will allow more fluid use of XY automation between note releases.
B – Loop – Animation sequences can loop Forward, Backward, or Ping Pong (forward then backward).
A – CC Assignment – The XY mixer can also control external MIDI-compatible software or hardware controller. Simply click
the learn button to assign each axis to a CC value to begin receiving CC data.
D – Playback Speed – Determines the length of time over which the mixer’s animation will play back. Select between
Fastest, Fast, Normal, Slow and Slowest.
ARPOLOGY: CINEMATIC DIMENSIONS 14
STEP View Multi Core Window
A – Step Animator – In multi core view, each core’s step animator is displayed as a simplified overview with basic controls.
B – Single Core Window – Choose single core view to access a specific core’s advanced step animator controls.
C – Multi Core Window – Displays all 4 cores’ step animator.
D – Animator Presets – Choose a step animator pattern from here. Click the preset name to open the browser or use the
left/right arrows to choose a preset. See below.
E – Step Animator On/Off button & Solo Core button – Activate or deactivate the step animator for each core individually.
When deactivated the core will play without Arpeggiation. Use the Solo button to isolate a specific core.
F – Group Button – Links each core’s step animator parameters for universal parameter control.
G –Time Signature – The time signature dictates the resolution of the step animator in order to determine how long
sequences should be to fill out complete bars/measures. This also assists the quantize feature.
ARPOLOGY: CINEMATIC DIMENSIONS 15
STEP View Single Core Window
A – PLAYMODE – Choose a playback mode: forward, backward, forward/backward, or limited count (x: Sound Count) – Sets
the sound count from 1 – 4 sound cycles when the pattern playback mode is set to limited count.
B – COPY/PASTE – Copy or Paste the current step animator parameters (step, length, velocity, etc., more below).
C – Accessory Buttons
• Stutter – When pressed, all steps in the sequence will play back as “Stutter” steps, based on their stutter speed
setting.
• Quantize – When “Auto Quantize” is not set in the settings menu, this button will round the sequence up to the
next full bar by adding steps.
• Restart – Moves the sequence back to its first step at anytime.
D – Octave – Number of octaves the note input will be transposed over.
E – Steps – Determines the number of steps that are displayed and that will be played back.
F – Speed – Changes the speed of playback. Selectable to 1/2x the host BPM, 1x (host BPM), or 2x the host BPM.
G – Step type presets – There are several step types presets available which affect all steps.
• ---- – Indicates that there is a rest, or no note playing on this step
• Note – Indicates that a note will be triggered on this step and played normally for the length indicated below
• Stutter – Indicates that a note will be triggered and subdivided at a speed determined by the “Stutter Rate” control
below. The total length of the stutter is still equal to the length indicated below (e.g. if Length is set to 1/8 and
nd
stutter rate is set to 32nd, a total of four 32 notes will play on that step)
• Glide – Slides the pitch of the played note to the next note in the sequence.
• Freeplay Mode – Indicates that a step lasting the predetermined length will allow the player to trigger notes of any
rhythm and pattern, before the arpeggiator resumes at the next step
• Stutter Alternating – Sets step to stutter through notes being played, alternating between each note similar to an
arpeggiator within an arpeggiator. Only works when step type is set to chordal.
H – Step Type values – Set the step type for an individual step.
ARPOLOGY: CINEMATIC DIMENSIONS 16
I – Length Presets – Set all steps to any subdivision of the beat.
J – Length Values – Set the length value of each individual step based on the subdivision of the beat.
K – Velocity Intensity knob – Controls the amount velocity affects the core(s) output (playback) volume.
L – Velocity Sliders – Control the velocity (volume) of each step.
M – Velocity Sliders – Select velocity presets here. Presets include 3 different fixed velocities for each step, as well as shapes
and gate patterns.
N – IN/OUT – Determines how velocity is interpreted by the instrument. IN = user performance dictates velocity input, which
is then passed through the Step Animator's velocity processor. OUT = the pre-programmed step/velocity sequence dictates
the output velocity as a hardcoded sequence so that a pattern plays exactly the same way every time, not influenced by
MIDI input velocity performance.
O – Random Velocity – Humanizes the velocity by randomizing it over a predetermined range.
P – Arp Type Presets – Arpeggiation presets. These can be used to set all steps to a single arpeggiator behavior.
Q – Arp Type values – Sets the arpeggiator behavior for each individual step.
R – Transposition Values – Adjusts the pitch of each step relative to the note input in semitones.
S – Duration Sliders – Adjusts the length of each note as it is played on a per step basis by dragging the sliders up or down.
Up is longer down is shorter duration.
T – Stutter Presets – Choose one of several stutter presets here, which affect all steps.
U – Stutter Values – Sets the speed of the stutter for stutter note types or for when the stutter control is activated in the
master section.
V – Pan Values – Controls the position of the selected step in the stereo (L/R) field.
W – Step Page List – When a sequence of more than 16 steps has been programmed, tabs will appear here
X – Information Window – Displays the value of the currently selected control as well as displays how many bars the
animator steps add up to.
Y – Swing Control – Adds a humanized feel by causing alternating notes to play slightly late.
Z – Quantize Button – This button will round the length of the sequence up to the next full bar by adding steps.
STEP View Dynamic FX (Part A)
Each sound core contains a handful of useful “Dynamic” FX, which are hot swappable for total customization.
A – Dynamic FX Preset – Use the dropdown menu to select a “Dynamic FX” effects chain preset (This affects all 6 effect
slots), or build your own by selecting from over 20 studio-quality effects for each of the 6 effects slot dropdown menus. Use
the left/right arrows for quick switching. All effects are applied on a per step basis.
B – Effect ON/OFF Button – Activate or deactivate an effect. Tip: Hold command while you click to turn on/off all effects.
C – Insert Effect – Indicates the current effect inserted into the core effect chain. Use the drop down menu to change effect
D – Expand Effect Window – Click to open the effect rack view to access its controls and parameters.
E – Effect Parameter Preset – Use the drop down menu or arrows to apply parameter presets to the associated effect.
F – STEPS – Controls how many total steps can be activated for each sound cycle.
G – SPEED – Controls the step resolution (speed).
H – FX Animator Icon – Indicates that the FX animator (parameter automation) is active for an effect.
I – FX Step – Indicates if an affect is active for a particular step. Solid square = ON.
J – MIDI Drag & Drop – Click and drag from this icon into a MIDI track in your DAW to use sequence as a MIDI effect. Your
MIDI track will show 1 full sequence of Arpology control. All parameters will be reflected, excluding pan and glide functions,
as MIDI data to be used with any MIDI compatible instrument.
• This function renders MIDI based on the last chord or note played.
• MIDI Drag & Drop can be used with Step Animator activated or deactivated.
A – Dynamic Effect Rack – This is where you access and edit dynamic effect parameters.
B – FX Animator ON/OFF – Click to activate the FX Animator.
C – FX Animator Preset – Use the drop down menu or arrows to apply parameter presets to the associated animator.
D – FX Knobs – Each effect will have a set of parameter controls located in the rack view.
E – FX Animator – Click and draw custom values for the animated (sequenced) parameter of an effect on a per step basis
(tall bar = higher value, short bar = lower value).
F – Clear – Click to clear an animation sequence.
G – Effect Preset – Some effects come with presets which are accessed here.
H – Effect Label – Indicates the effect rack in view.
I – Close – Click to exit effect rack view.
A – Sound Core – 4 sound cores make up the mix view.
B – Sound Core Preset & Arrows – Click the sound core name to choose a sound core from the sound core browser. Quickly
change Instrument presets by clicking the arrows on the left side of the preset panel.
C – Sound Core ON/OFF & Solo – Activate / deactivate or solo a sound core.
D – Volume knob – Control sound core output gain.
E – Pan – Controls the sound core’s position in the stereo (L/R) field.
F – Attack & Release – Applies an attack envelope to the start of each sound slice resulting in a slight fade in for each.
G – Hi Cut & Resonance Filter – Removes the high frequency content from the sound with the ability to add resonant peaks.
H – Velocity to Hi-Cut – Regulates how much affect velocity has over the filter cutoff frequency.
I – ENERGY – A very powerful combination of compression, saturation, and distortion for affecting a sound core.
J – EQ knob – Controls the amount of EQ that is applied to the sound core.
K – VU meter – Indicates output gain.
L – Core OUTPUT – Assign a core to a Kontakt mixer physical output for additional independent core mixing parameters
using Kontakt’s mixer controls and or route to different individual outputs. Kontakt’s mixer view is accessible from Kontakt’s
view menu at the top of it’s interface.
A – Master FX Chain Presets – Select from fully configurable combinations of studio insert effects to master your sound.
B – Effect Rack Toggle – Click on the image to view an effect's parameter controls.
C – Hot Swapping Insert Effects – Click the name of the insert effect to select. Each of the six slots is independently
swappable, so use any or all to craft the perfect sound.
D – Insert Effect ON/OFF (Power Icon) – Activate or deactivate insert effects.
E – Insert Effect Preset – Choose effect presets from the dropdown menu (not available for every effect insert)
F – Effect Knobs – Each effect will have a set of parameter controls located in the rack view.
Master Insert Effects:
- DAFT LP – a resonant low-pass filter
- DAFT HP – a resonant hi-pass filter
- FORMANT – a resonant filter with adjustable harmonics used to adjust the formant of a sound
- VOWEL – another resonant filter with adjustable harmonics. Can be used to create talking effects
- EQ – a standard 3 band parametric equalizer
- COMPRESSOR – a studio-grade compressor to capture transients or add dynamic motion
- SATURATOR – a light distortion effect to add harmonic thickness to the sound
- TAPE SAT. – a more distorted saturator that models tape distortion and includes a low-pass filter
- SKREAMER – a versatile distortion effect
- LO-FI – a digital effect to reduce bitrate and sample rate, or add noise
- CABINET – an amp simulator with 11 cabinet models and full EQ control
- TWANG – an amp simulator
- ROTATOR – a rotating speaker simulator
- STE. MOD. – a psychoacoustic stereo field widener
- DELAY – a stereo digital delay effect
- CHORUS – a digital chorus effect
- FLANGER – a digital flanger effect
- PHASER – a digital phaser effect
- REVERB – a stereo reverb effect
- TRANSIENT – a dynamics processor affecting the attack and release for generating transient emphasis
- SIMP. L/H – low and high pass filters
- LIMITER – a standard digital limiter for attenuating output
TROUBLESHOOTING
If something doesn't seem to work correctly, there must be a logical reason for it. Native Instruments software is tested on a
variety of computers and configurations to ensure proper function. Having said that, there are an infinite number of possible
computer setups and within them any number of compatibility issues, software conflicts, hardware problems, and so on.
Performance issues – If your CPU becomes bogged down during playback causing audio popping, glitches, or dropouts, try
the following suggestions:
• When auditioning instrument presets and or Dynamic FX presets, give CINEMATIC DIMENSIONS time to clear its buffer
and load by waiting about 3 seconds. If you play a note before letting it load fully, you will hear glitches and pops in the
sound, or even break the Kontakt playback engine.
• If the Kontakt engine breaks, press the panic button to in the upper right corner of Kontakt next to the NI logo. It is
identified by an exclamation point “!”.
• If using Kontakt in standalone mode, the audio latency should be set as low as your computer can handle without
causing errors.
• Shorten the delay and reverb effect times on each sound core to improve performance.
• Set the Kontakt CPU overload protection to “relaxed” or “medium” etc., and/or set the appropriate multiprocessor
settings from the Engine settings tab under Kontakt’s Options menu.
• Adjust the latency slider under Audio settings tab from Kontakt’s Options menu.
• Experiment with the KMS – Kontakt Memory Server settings from the Memory tab under Kontakt’s Options menu.
• If the library is taking a long time to load when launching the Arpology Cinematic Dimensions.nki, try re-saving the NKI.
• If the presets are missing, make sure that the “Presets – Arpology 2” folder has been moved or copied to your user
documents/Native Instruments/Kontakt 5 folder
For unresolved issues, including authorization and installation troubleshooting, visit support page at
www.samplelogic.com/support, or send us an e-mail at: support@samplelogic.com
www.samplelogic.com