Professional Documents
Culture Documents
campaign Alexander
options +defeat_movie_bi_style
playable
macedon
parthia
gauls
germans
dacia
scythia
end
unlockable
end
nonplayable
end
show_date_as_turns_remaining
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; >>>> start of factions section <<<<
settlement
{
level city
region Greece
year_founded -350
population 16512
plan_set default_set
faction_creator macedon
building
{
type core_building governors_palace
}
building
{
type defenses stone_wall
}
building
{
type barracks muster_field
}
building
{
type missiles practice_field
}
building
{
type market forum
}
building
{
type port_buildings port
}
building
{
type health baths
}
building
{
type hinterland_farms farms+2
}
building
{
type hinterland_roads roads
}
building
{
type hinterland_mines mines
}
building
{
type theatres odeon
}
building
{
type temple_of_governors temple_of_governors_shrine
}
}
army
unit hoplites exp 0 armour 0 weapon_lvl 0
unit javelin skirmishers exp 0 armour 0 weapon_lvl 0
unit javelin skirmishers exp 0 armour 0 weapon_lvl 0
unit allied cavalry exp 0 armour 0 weapon_lvl 0
unit prodromoi exp 0 armour 0 weapon_lvl 0
unit phalangists exp 0 armour 0 weapon_lvl 0
siege_equipment sap_point 10
character Alexander, named character, leader, age 20, , x 11, y 49, portrait
alexander, strat_model ALEX_alexander, battle_model ALEX_alexander_general_battle
traits Drink 1 , Arse 1 , Brave 1 , TacticalSkill 1 , CounterSpy 1 , Handsome 1 ,
TouchedByTheGods 1 , Intelligent 1 , Factionleader 1 , Immortal 1
army
unit alexander exp 1 armour 2 weapon_lvl 0
unit hypaspists exp 0 armour 0 weapon_lvl 0
unit hypaspists exp 0 armour 0 weapon_lvl 0
unit companion cavalry exp 0 armour 2 weapon_lvl 0
unit companion cavalry exp 0 armour 2 weapon_lvl 0
unit hoplites exp 0 armour 0 weapon_lvl 0
unit phalangists exp 0 armour 0 weapon_lvl 0
unit phalangists exp 0 armour 0 weapon_lvl 0
unit javelin skirmishers exp 0 armour 0 weapon_lvl 0
unit javelin skirmishers exp 0 armour 0 weapon_lvl 0
unit hoplites exp 0 armour 0 weapon_lvl 0
unit phalangists exp 0 armour 0 weapon_lvl 0
unit phalangists exp 0 armour 0 weapon_lvl 0
unit prodromoi exp 0 armour 0 weapon_lvl 0
unit hypaspists exp 0 armour 0 weapon_lvl 0
unit hypaspists exp 0 armour 0 weapon_lvl 0
siege_equipment sap_point 10
army
unit naval biremes exp 0 armour 0 weapon_lvl 0
unit naval biremes exp 0 armour 0 weapon_lvl 0
unit naval biremes exp 0 armour 0 weapon_lvl 0
unit naval triremes exp 0 armour 0 weapon_lvl 0
siege_equipment sap_point 10
army
unit hoplites exp 0 armour 0 weapon_lvl 0
unit hoplites exp 0 armour 0 weapon_lvl 0
siege_equipment sap_point 10
army
unit hoplites exp 0 armour 0 weapon_lvl 0
unit hoplites exp 0 armour 0 weapon_lvl 0
unit javelin skirmishers exp 0 armour 0 weapon_lvl 0
unit javelin skirmishers exp 0 armour 0 weapon_lvl 0
siege_equipment sap_point 10
year_founded -350
population 14826
plan_set default_set
faction_creator parthia
building
{
type core_building governors_palace
}
building
{
type defenses stone_wall
}
building
{
type barracks city_barracks
}
building
{
type equestrian cavalry_barracks
}
building
{
type market forum
}
building
{
type port_buildings port
}
building
{
type hinterland_farms farms+2
}
building
{
type hinterland_roads roads
}
building
{
type despotic_law execution_square
}
building
{
type temple_of_one_god temple_of_one_god_large_temple
}
}
settlement
{
level large_town
region Phrygia
year_founded -350
population 6396
plan_set default_set
faction_creator parthia
building
{
type core_building governors_villa
}
building
{
type defenses wooden_pallisade
}
building
{
type barracks militia_barracks
}
building
{
type market market
}
building
{
type hinterland_farms farms+1
}
building
{
type hinterland_roads roads
}
building
{
type temple_of_one_god temple_of_one_god_shrine
}
}
settlement
{
level town
region Paphlagonia
year_founded -350
population 2757
plan_set default_set
faction_creator parthia
building
{
type core_building governors_house
}
building
{
type defenses wooden_pallisade
}
building
{
type barracks muster_field
}
building
{
type market trader
}
building
{
type hinterland_farms farms
}
building
{
type hinterland_roads roads
}
}
settlement
{
level large_city
region Cappadocia
year_founded -350
population 12000
plan_set default_set
faction_creator parthia
building
{
type core_building proconsuls_palace
}
building
{
type defenses stone_wall
}
building
{
type barracks muster_field
}
building
{
type equestrian hippodrome
}
building
{
type missiles practice_field
}
building
{
type market market
}
building
{
type port_buildings port
}
building
{
type hinterland_farms farms+1
}
building
{
type hinterland_roads roads
}
building
{
type temple_of_one_god temple_of_one_god_shrine
}
}
settlement
{
level city
region Syria
year_founded -350
population 13636
plan_set default_set
faction_creator parthia
building
{
type core_building governors_palace
}
building
{
type defenses stone_wall
}
building
{
type barracks muster_field
}
building
{
type equestrian stables
}
building
{
type missiles practice_field
}
building
{
type market market
}
building
{
type smith blacksmith
}
building
{
type port_buildings port
}
building
{
type hinterland_farms farms+1
}
building
{
type hinterland_roads roads
}
building
{
type temple_of_one_god temple_of_one_god_large_temple
}
}
settlement
{
level town
region Lybia
year_founded -350
population 1373
plan_set default_set
faction_creator parthia
building
{
type core_building governors_house
}
building
{
type defenses wooden_pallisade
}
building
{
type market trader
}
building
{
type hinterland_farms farms
}
}
settlement
{
level city
region Egypt
year_founded -350
population 16413
plan_set default_set
faction_creator parthia
building
{
type core_building governors_palace
}
building
{
type defenses stone_wall
}
building
{
type barracks muster_field
}
building
{
type equestrian stables
}
building
{
type missiles practice_field
}
building
{
type market forum
}
building
{
type smith blacksmith
}
building
{
type port_buildings port
}
building
{
type hinterland_farms farms+2
}
building
{
type hinterland_roads roads
}
building
{
type hinterland_mines mines
}
building
{
type academic academy
}
building
{
type despotic_law execution_square
}
building
{
type caravans caravan
}
}
settlement
{
level town
region Arabia
year_founded -350
population 2808
plan_set default_set
faction_creator parthia
building
{
type core_building governors_house
}
building
{
type defenses wooden_pallisade
}
building
{
type barracks muster_field
}
building
{
type market trader
}
building
{
type hinterland_farms farms
}
}
settlement
{
level large_town
region Armenia
year_founded -350
population 5818
plan_set default_set
faction_creator parthia
building
{
type core_building governors_villa
}
building
{
type defenses wooden_pallisade
}
building
{
type barracks muster_field
}
building
{
type market market
}
building
{
type hinterland_farms farms+1
}
}
settlement
{
level city
region Assyria
year_founded -350
population 6000
plan_set default_set
faction_creator parthia
building
{
type core_building governors_palace
}
building
{
type defenses wooden_pallisade
}
building
{
type market market
}
building
{
type smith blacksmith
}
building
{
type hinterland_farms farms+2
}
building
{
type academic academy
}
building
{
type caravans caravan
}
}
settlement
{
level city
region Susiana
year_founded -350
population 12347
plan_set default_set
faction_creator parthia
building
{
type core_building governors_palace
}
building
{
type defenses stone_wall
}
building
{
type barracks muster_field
}
building
{
type market market
}
building
{
type hinterland_farms farms+1
}
building
{
type hinterland_roads roads
}
}
settlement
{
level large_city
region Persis
year_founded -350
population 22314
plan_set default_set
faction_creator parthia
building
{
type core_building proconsuls_palace
}
building
{
type defenses stone_wall
}
building
{
type barracks city_barracks
}
building
{
type equestrian hippodrome
}
building
{
type missiles archery_range
}
building
{
type market great_forum
}
building
{
type smith smiths_workshop
}
building
{
type hinterland_farms farms
}
building
{
type hinterland_roads roads
}
building
{
type despotic_law secret_police_hq
}
building
{
type caravans frankincense_rd
}
building
{
type temple_of_one_god temple_of_one_god_awesome_temple
}
}
settlement
{
level large_town
region Carmania
year_founded -350
population 5760
plan_set default_set
faction_creator parthia
building
{
type core_building governors_villa
}
building
{
type defenses wooden_pallisade
}
building
{
type market market
}
building
{
type hinterland_farms farms+1
}
building
{
type hinterland_roads roads
}
}
settlement
{
level large_town
region Gedrosia
year_founded -350
population 4429
plan_set default_set
faction_creator parthia
building
{
type core_building governors_villa
}
building
{
type defenses wooden_pallisade
}
building
{
type barracks muster_field
}
building
{
type market trader
}
building
{
type hinterland_farms farms+1
}
}
settlement
{
level city
region Media
year_founded -350
population 13834
plan_set default_set
faction_creator parthia
building
{
type core_building governors_palace
}
building
{
type defenses stone_wall
}
building
{
type barracks muster_field
}
building
{
type missiles practice_field
}
building
{
type market forum
}
building
{
type port_buildings port
}
building
{
type hinterland_farms farms+2
}
building
{
type hinterland_roads roads
}
building
{
type academic academy
}
}
settlement
{
level town
region Parthia
year_founded -350
population 2654
plan_set default_set
faction_creator parthia
building
{
type core_building governors_house
}
building
{
type defenses wooden_pallisade
}
building
{
type market trader
}
building
{
type hinterland_farms farms
}
}
settlement
{
level large_town
region Aria
year_founded -350
population 4719
plan_set default_set
faction_creator parthia
building
{
type core_building governors_villa
}
building
{
type defenses wooden_pallisade
}
building
{
type market market
}
building
{
type hinterland_farms farms+1
}
building
{
type hinterland_roads roads
}
}
settlement
{
level town
region Drangiana
year_founded -350
population 2654
plan_set default_set
faction_creator parthia
building
{
type core_building governors_house
}
building
{
type defenses wooden_pallisade
}
building
{
type market trader
}
building
{
type hinterland_farms farms
}
building
{
type hinterland_mines mines
}
}
settlement
{
level town
region Arachosia
year_founded -350
population 2628
plan_set default_set
faction_creator parthia
building
{
type core_building governors_house
}
building
{
type defenses wooden_pallisade
}
building
{
type market trader
}
building
{
type hinterland_farms farms
}
building
{
type hinterland_roads roads
}
}
settlement
{
level large_city
region Bactria
year_founded -350
population 28264
plan_set default_set
faction_creator parthia
building
{
type core_building proconsuls_palace
}
building
{
type defenses stone_wall
}
building
{
type barracks muster_field
}
building
{
type equestrian cavalry_barracks
}
building
{
type missiles practice_field
}
building
{
type market market
}
building
{
type smith blacksmith
}
building
{
type hinterland_farms farms+2
}
building
{
type hinterland_roads roads
}
building
{
type hinterland_mines mines
}
building
{
type despotic_law execution_square
}
building
{
type caravans frankincense_rd
}
}
settlement
{
level large_town
region Parapamisadale
year_founded -350
population 7033
plan_set default_set
faction_creator parthia
building
{
type core_building governors_villa
}
building
{
type defenses wooden_pallisade
}
building
{
type missiles practice_field
}
building
{
type market market
}
building
{
type smith blacksmith
}
building
{
type hinterland_farms farms+1
}
building
{
type hinterland_roads roads
}
}
settlement
{
level town
region Sogdiana
year_founded -350
population 2859
plan_set default_set
faction_creator parthia
building
{
type core_building governors_house
}
building
{
type defenses wooden_pallisade
}
building
{
type market trader
}
building
{
type hinterland_farms farms
}
building
{
type hinterland_roads roads
}
}
settlement
{
level large_town
region India
year_founded -350
population 6512
plan_set default_set
faction_creator parthia
building
{
type core_building governors_villa
}
building
{
type defenses wooden_pallisade
}
building
{
type equestrian stables
}
building
{
type missiles practice_field
}
building
{
type market market
}
building
{
type smith blacksmith
}
building
{
type port_buildings port
}
building
{
type hinterland_farms farms+1
}
building
{
type hinterland_roads roads
}
}
army
unit naval biremes exp 0 armour 0 weapon_lvl 0
unit naval biremes exp 0 armour 0 weapon_lvl 0
unit naval biremes exp 0 armour 0 weapon_lvl 0
siege_equipment sap_point 10
army
unit naval biremes exp 0 armour 0 weapon_lvl 0
unit naval biremes exp 0 armour 0 weapon_lvl 0
unit naval biremes exp 0 armour 0 weapon_lvl 0
siege_equipment sap_point 10
army
unit naval biremes exp 0 armour 0 weapon_lvl 0
unit naval biremes exp 0 armour 0 weapon_lvl 0
unit naval biremes exp 0 armour 0 weapon_lvl 0
siege_equipment sap_point 10
army
unit naval biremes exp 0 armour 0 weapon_lvl 0
unit naval biremes exp 0 armour 0 weapon_lvl 0
unit naval biremes exp 0 armour 0 weapon_lvl 0
siege_equipment sap_point 10
army
unit naval biremes exp 0 armour 0 weapon_lvl 0
unit naval biremes exp 0 armour 0 weapon_lvl 0
unit naval biremes exp 0 armour 0 weapon_lvl 0
siege_equipment sap_point 10
army
unit persian peltast exp 0 armour 0 weapon_lvl 0
unit persian infantry exp 0 armour 0 weapon_lvl 0
unit greek mercenary infantry exp 0 armour 0
weapon_lvl 0
siege_equipment sap_point 10
army
unit heavy bactrian cavalry exp 0 armour 0 weapon_lvl 0
unit persian infantry exp 0 armour 0 weapon_lvl 0
siege_equipment sap_point 10
character Darius Codomanus_III, named character, leader, age 50, , x 69, y 27,
battle_model ALEX_darius_general_battle
traits BadDefender 2 , BadInfantryGeneral 1
army
unit darius exp 0 armour 0 weapon_lvl 0
unit heavy bactrian cavalry exp 0 armour 0 weapon_lvl 0
unit heavy bactrian cavalry exp 0 armour 0 weapon_lvl 0
unit mardian archers exp 0 armour 0 weapon_lvl 0
unit immortals exp 0 armour 0 weapon_lvl 0
unit persian peltast exp 0 armour 0 weapon_lvl 0
unit mardian archers exp 0 armour 0 weapon_lvl 0
unit mardian archers exp 0 armour 0 weapon_lvl 0
unit mardian archers exp 0 armour 0 weapon_lvl 0
unit mardian archers exp 0 armour 0 weapon_lvl 0
unit mardian archers exp 0 armour 0 weapon_lvl 0
unit heavy bactrian cavalry exp 0 armour 0 weapon_lvl 0
unit heavy bactrian cavalry exp 0 armour 0 weapon_lvl 0
siege_equipment sap_point 10
army
unit east generals cavalry early exp 0 armour 0
weapon_lvl 0
unit persian scythed chariots exp 0 armour 0
weapon_lvl 0
unit persian peltast exp 0 armour 0 weapon_lvl 0
unit persian infantry exp 0 armour 0 weapon_lvl 0
unit persian infantry exp 0 armour 0 weapon_lvl 0
unit mardian archers exp 0 armour 0 weapon_lvl 0
unit hyrcanian cavalry exp 0 armour 0 weapon_lvl 0
siege_equipment sap_point 10
character Memnon of_Rhodes, named character, age 55, , x 22, y 42, battle_model
ALEX_memnon_general_battle
traits GoodAttacker 1 , GoodDefender 2 , BadAdministrator 2
army
unit memnon of rhodes exp 0 armour 0 weapon_lvl 0
unit persian scythed chariots exp 0 armour 0
weapon_lvl 0
unit greek mercenary infantry exp 0 armour 0
weapon_lvl 0
unit greek mercenary infantry exp 0 armour 0
weapon_lvl 0
unit mardian archers exp 0 armour 0 weapon_lvl 0
unit immortals exp 0 armour 0 weapon_lvl 0
unit immortals exp 0 armour 0 weapon_lvl 0
unit kardakes exp 0 armour 0 weapon_lvl 0
unit kardakes exp 0 armour 0 weapon_lvl 0
unit kardakes exp 0 armour 0 weapon_lvl 0
unit hyrcanian cavalry exp 0 armour 0 weapon_lvl 0
unit hyrcanian cavalry exp 0 armour 0 weapon_lvl 0
unit barcanian horsemen exp 0 armour 0 weapon_lvl 0
unit barcanian horsemen exp 0 armour 0 weapon_lvl 0
unit phrygian mercenaries exp 0 armour 0 weapon_lvl 0
unit mardian archers exp 0 armour 0 weapon_lvl 0
unit mardian archers exp 0 armour 0 weapon_lvl 0
unit mardian archers exp 0 armour 0 weapon_lvl 0
unit mardian archers exp 0 armour 0 weapon_lvl 0
siege_equipment sap_point 10
army
unit heavy bactrian cavalry exp 0 armour 0 weapon_lvl 0
unit heavy bactrian cavalry exp 0 armour 0 weapon_lvl 0
unit immortals exp 0 armour 0 weapon_lvl 0
unit immortals exp 0 armour 0 weapon_lvl 0
unit immortals exp 0 armour 0 weapon_lvl 0
unit kardakes exp 0 armour 0 weapon_lvl 0
unit kardakes exp 0 armour 0 weapon_lvl 0
unit persian infantry exp 0 armour 0 weapon_lvl 0
unit persian infantry exp 0 armour 0 weapon_lvl 0
unit persian infantry exp 0 armour 0 weapon_lvl 0
unit persian infantry exp 0 armour 0 weapon_lvl 0
unit persian peltast exp 0 armour 0 weapon_lvl 0
unit persian peltast exp 0 armour 0 weapon_lvl 0
unit mardian archers exp 0 armour 0 weapon_lvl 0
siege_equipment sap_point 10
army
unit darius exp 0 armour 0 weapon_lvl 0
unit barcanian horsemen exp 0 armour 0 weapon_lvl 0
unit barcanian horsemen exp 0 armour 0 weapon_lvl 0
unit barcanian horsemen exp 0 armour 0 weapon_lvl 0
unit persian infantry exp 0 armour 0 weapon_lvl 0
unit persian infantry exp 0 armour 0 weapon_lvl 0
unit mardian archers exp 0 armour 0 weapon_lvl 0
siege_equipment sap_point 10
army
unit darius exp 0 armour 0 weapon_lvl 0
unit immortals exp 0 armour 0 weapon_lvl 0
unit immortals exp 0 armour 0 weapon_lvl 0
unit persian infantry exp 0 armour 0 weapon_lvl 0
unit persian infantry exp 0 armour 0 weapon_lvl 0
siege_equipment sap_point 10
army
unit hyrcanian cavalry exp 0 armour 0 weapon_lvl 0
unit hyrcanian cavalry exp 0 armour 0 weapon_lvl 0
unit hyrcanian cavalry exp 0 armour 0 weapon_lvl 0
unit hyrcanian cavalry exp 0 armour 0 weapon_lvl 0
unit kardakes exp 0 armour 0 weapon_lvl 0
unit kardakes exp 0 armour 0 weapon_lvl 0
unit kardakes exp 0 armour 0 weapon_lvl 0
unit kardakes exp 0 armour 0 weapon_lvl 0
unit persian infantry exp 0 armour 0 weapon_lvl 0
unit persian peltast exp 0 armour 0 weapon_lvl 0
unit persian peltast exp 0 armour 0 weapon_lvl 0
unit persian peltast exp 0 armour 0 weapon_lvl 0
unit barcanian horsemen exp 0 armour 0 weapon_lvl 0
unit barcanian horsemen exp 0 armour 0 weapon_lvl 0
unit immortals exp 0 armour 0 weapon_lvl 0
unit immortals exp 0 armour 0 weapon_lvl 0
unit mardian archers exp 0 armour 0 weapon_lvl 0
unit mardian archers exp 0 armour 0 weapon_lvl 0
unit mardian archers exp 0 armour 0 weapon_lvl 0
unit mardian archers exp 0 armour 0 weapon_lvl 0
siege_equipment sap_point 10
army
unit barcanian horsemen exp 0 armour 0 weapon_lvl 0
unit barcanian horsemen exp 0 armour 0 weapon_lvl 0
unit barcanian horsemen exp 0 armour 0 weapon_lvl 0
unit heavy bactrian cavalry exp 0 armour 0 weapon_lvl 0
unit heavy bactrian cavalry exp 0 armour 0 weapon_lvl 0
unit kardakes exp 0 armour 0 weapon_lvl 0
unit kardakes exp 0 armour 0 weapon_lvl 0
unit kardakes exp 0 armour 0 weapon_lvl 0
unit kardakes exp 0 armour 0 weapon_lvl 0
unit mardian archers exp 0 armour 0 weapon_lvl 0
unit mardian archers exp 0 armour 0 weapon_lvl 0
unit persian scythed chariots exp 0 armour 0
weapon_lvl 0
unit persian infantry exp 0 armour 0 weapon_lvl 0
unit persian infantry exp 0 armour 0 weapon_lvl 0
unit persian infantry exp 0 armour 0 weapon_lvl 0
unit persian infantry exp 0 armour 0 weapon_lvl 0
unit mardian archers exp 0 armour 0 weapon_lvl 0
unit mardian archers exp 0 armour 0 weapon_lvl 0
unit mardian archers exp 0 armour 0 weapon_lvl 0
unit mardian archers exp 0 armour 0 weapon_lvl 0
siege_equipment sap_point 10
army
unit greek mercenary infantry exp 0 armour 0
weapon_lvl 0
unit greek mercenary infantry exp 0 armour 0
weapon_lvl 0
unit immortals exp 0 armour 0 weapon_lvl 0
unit immortals exp 0 armour 0 weapon_lvl 0
unit kardakes exp 0 armour 0 weapon_lvl 0
unit kardakes exp 0 armour 0 weapon_lvl 0
unit kardakes exp 0 armour 0 weapon_lvl 0
unit kardakes exp 0 armour 0 weapon_lvl 0
unit kardakes exp 0 armour 0 weapon_lvl 0
unit persian peltast exp 0 armour 0 weapon_lvl 0
unit persian peltast exp 0 armour 0 weapon_lvl 0
unit hyrcanian cavalry exp 0 armour 0 weapon_lvl 0
unit hyrcanian cavalry exp 0 armour 0 weapon_lvl 0
unit hyrcanian cavalry exp 0 armour 0 weapon_lvl 0
unit mardian archers exp 0 armour 0 weapon_lvl 0
unit mardian archers exp 0 armour 0 weapon_lvl 0
unit mardian archers exp 0 armour 0 weapon_lvl 0
unit mardian archers exp 0 armour 0 weapon_lvl 0
unit persian peltast exp 0 armour 0 weapon_lvl 0
unit persian peltast exp 0 armour 0 weapon_lvl 0
siege_equipment sap_point 10
army
unit hyrcanian cavalry exp 0 armour 0 weapon_lvl 0
unit hyrcanian cavalry exp 0 armour 0 weapon_lvl 0
unit mardian archers exp 0 armour 0 weapon_lvl 0
unit mardian archers exp 0 armour 0 weapon_lvl 0
unit mardian archers exp 0 armour 0 weapon_lvl 0
unit mardian archers exp 0 armour 0 weapon_lvl 0
unit mardian archers exp 0 armour 0 weapon_lvl 0
unit kardakes exp 0 armour 0 weapon_lvl 0
unit kardakes exp 0 armour 0 weapon_lvl 0
unit kardakes exp 0 armour 0 weapon_lvl 0
unit barcanian horsemen exp 0 armour 0 weapon_lvl 0
unit barcanian horsemen exp 0 armour 0 weapon_lvl 0
unit persian infantry exp 0 armour 0 weapon_lvl 0
unit persian infantry exp 0 armour 0 weapon_lvl 0
unit persian infantry exp 0 armour 0 weapon_lvl 0
unit persian infantry exp 0 armour 0 weapon_lvl 0
siege_equipment sap_point 10
year_founded -350
population 11652
plan_set default_set
faction_creator gauls
building
{
type core_building governors_palace
}
building
{
type defenses wooden_pallisade
}
building
{
type barracks muster_field
}
building
{
type market trader
}
building
{
type hinterland_farms farms+1
}
building
{
type hinterland_roads roads
}
}
settlement
{
level city
region Dahae
year_founded -350
population 12842
plan_set default_set
faction_creator gauls
building
{
type core_building governors_palace
}
building
{
type defenses wooden_wall
}
building
{
type barracks muster_field
}
building
{
type market forum
}
building
{
type smith blacksmith
}
building
{
type hinterland_farms farms+1
}
building
{
type hinterland_roads roads
}
}
army
unit barbarian warlord exp 0 armour 2 weapon_lvl 0
unit barbarian warband exp 0 armour 2 weapon_lvl 0
unit barbarian warband exp 0 armour 2 weapon_lvl 0
unit barbarian archer warband exp 0 armour 2
weapon_lvl 0
unit barbarian chosen swordsmen exp 0 armour 2
weapon_lvl 0
unit barbarian naked fanatics exp 0 armour 2
weapon_lvl 0
unit barbarian naked fanatics exp 0 armour 2
weapon_lvl 0
unit barbarian cavalry exp 0 armour 2 weapon_lvl 0
siege_equipment sap_point 10
army
unit barbarian cavalry exp 0 armour 2 weapon_lvl 0
unit barbarian warband exp 0 armour 2 weapon_lvl 0
unit barbarian warband exp 0 armour 2 weapon_lvl 0
unit barbarian chosen swordsmen exp 0 armour 2
weapon_lvl 0
unit barbarian chosen swordsmen exp 0 armour 2
weapon_lvl 0
unit barbarian naked fanatics exp 0 armour 2
weapon_lvl 0
unit barbarian archer warband exp 0 armour 2
weapon_lvl 0
unit barbarian archer warband exp 0 armour 2
weapon_lvl 0
unit barbarian cavalry exp 0 armour 2 weapon_lvl 0
siege_equipment sap_point 10
army
unit barbarian cavalry exp 0 armour 2 weapon_lvl 0
unit barbarian cavalry exp 0 armour 2 weapon_lvl 0
unit barbarian cavalry exp 0 armour 2 weapon_lvl 0
unit barbarian cavalry exp 0 armour 2 weapon_lvl 0
unit barbarian warband exp 0 armour 2 weapon_lvl 0
unit barbarian warband exp 0 armour 2 weapon_lvl 0
unit barbarian warband exp 0 armour 2 weapon_lvl 0
unit barbarian warband exp 0 armour 2 weapon_lvl 0
unit barbarian warband exp 0 armour 2 weapon_lvl 0
unit barbarian archer warband exp 0 armour 2
weapon_lvl 0
unit barbarian archer warband exp 0 armour 2
weapon_lvl 0
unit barbarian archer warband exp 0 armour 2
weapon_lvl 0
unit barbarian chosen swordsmen exp 0 armour 2
weapon_lvl 0
unit barbarian chosen swordsmen exp 0 armour 2
weapon_lvl 0
unit barbarian naked fanatics exp 0 armour 2
weapon_lvl 0
unit barbarian naked fanatics exp 0 armour 2
weapon_lvl 0
siege_equipment sap_point 10
army
unit barbarian cavalry exp 0 armour 2 weapon_lvl 0
unit barbarian cavalry exp 0 armour 2 weapon_lvl 0
unit barbarian cavalry exp 0 armour 2 weapon_lvl 0
unit barbarian cavalry exp 0 armour 2 weapon_lvl 0
unit barbarian naked fanatics exp 0 armour 2
weapon_lvl 0
unit barbarian naked fanatics exp 0 armour 2
weapon_lvl 0
unit barbarian naked fanatics exp 0 armour 2
weapon_lvl 0
unit barbarian naked fanatics exp 0 armour 2
weapon_lvl 0
unit barbarian archer warband exp 0 armour 2
weapon_lvl 0
unit barbarian archer warband exp 0 armour 2
weapon_lvl 0
unit barbarian archer warband exp 0 armour 2
weapon_lvl 0
siege_equipment sap_point 10
army
unit barbarian naked fanatics exp 0 armour 2
weapon_lvl 0
unit barbarian naked fanatics exp 0 armour 2
weapon_lvl 0
unit barbarian peasants exp 0 armour 2 weapon_lvl 0
unit barbarian peasants exp 0 armour 2 weapon_lvl 0
unit barbarian cavalry exp 0 armour 2 weapon_lvl 0
unit barbarian cavalry exp 0 armour 2 weapon_lvl 0
unit barbarian cavalry exp 0 armour 2 weapon_lvl 0
unit barbarian cavalry exp 0 armour 2 weapon_lvl 0
unit barbarian cavalry exp 0 armour 2 weapon_lvl 0
unit barbarian archer warband exp 0 armour 2
weapon_lvl 0
unit barbarian archer warband exp 0 armour 2
weapon_lvl 0
unit barbarian archer warband exp 0 armour 2
weapon_lvl 0
unit barbarian archer warband exp 0 armour 2
weapon_lvl 0
unit barbarian naked fanatics exp 0 armour 2
weapon_lvl 0
unit barbarian naked fanatics exp 0 armour 2
weapon_lvl 0
siege_equipment sap_point 10
army
unit barbarian naked fanatics exp 0 armour 2
weapon_lvl 0
unit barbarian cavalry exp 0 armour 2 weapon_lvl 0
unit barbarian cavalry exp 0 armour 2 weapon_lvl 0
unit barbarian cavalry exp 0 armour 2 weapon_lvl 0
unit barbarian cavalry exp 0 armour 2 weapon_lvl 0
unit barbarian cavalry exp 0 armour 2 weapon_lvl 0
unit barbarian cavalry exp 0 armour 2 weapon_lvl 0
unit barbarian chosen swordsmen exp 0 armour 2
weapon_lvl 0
unit barbarian chosen swordsmen exp 0 armour 2
weapon_lvl 0
unit barbarian archer warband exp 0 armour 2
weapon_lvl 0
unit barbarian archer warband exp 0 armour 2
weapon_lvl 0
unit barbarian archer warband exp 0 armour 2
weapon_lvl 0
unit barbarian warband exp 0 armour 2 weapon_lvl 0
unit barbarian warband exp 0 armour 2 weapon_lvl 0
unit barbarian warband exp 0 armour 2 weapon_lvl 0
unit barbarian warband exp 0 armour 2 weapon_lvl 0
unit barbarian warband exp 0 armour 2 weapon_lvl 0
siege_equipment sap_point 10
year_founded -350
population 6223
plan_set default_set
faction_creator gauls
building
{
type core_building governors_villa
}
building
{
type defenses wooden_pallisade
}
building
{
type barracks muster_field
}
building
{
type market market
}
building
{
type smith blacksmith
}
building
{
type hinterland_farms farms+1
}
building
{
type hinterland_roads roads
}
building
{
type hinterland_mines mines
}
}
army
unit barbarian archer warband exp 0 armour 2
weapon_lvl 0
unit barbarian archer warband exp 0 armour 2
weapon_lvl 0
unit barbarian peasants exp 0 armour 2 weapon_lvl 0
unit barbarian warband exp 0 armour 2 weapon_lvl 0
siege_equipment sap_point 10
year_founded -350
population 2628
plan_set default_set
faction_creator gauls
building
{
type core_building governors_house
}
building
{
type defenses wooden_pallisade
}
building
{
type barracks muster_field
}
building
{
type market trader
}
building
{
type hinterland_farms farms
}
building
{
type hinterland_roads roads
}
}
army
unit barbarian warlord exp 0 armour 2 weapon_lvl 0
unit barbarian warband exp 0 armour 2 weapon_lvl 0
unit barbarian warband exp 0 armour 2 weapon_lvl 0
siege_equipment sap_point 10
army
unit barbarian warlord exp 0 armour 2 weapon_lvl 0
unit barbarian cavalry exp 0 armour 2 weapon_lvl 0
unit barbarian cavalry exp 0 armour 2 weapon_lvl 0
unit barbarian naked fanatics exp 0 armour 2
weapon_lvl 0
unit barbarian naked fanatics exp 0 armour 2
weapon_lvl 0
unit barbarian archer warband exp 0 armour 2
weapon_lvl 0
unit barbarian archer warband exp 0 armour 2
weapon_lvl 0
unit barbarian warband exp 0 armour 2 weapon_lvl 0
unit barbarian warband exp 0 armour 2 weapon_lvl 0
unit barbarian warband exp 0 armour 2 weapon_lvl 0
siege_equipment sap_point 10
year_founded -350
population 6743
plan_set default_set
faction_creator gauls
building
{
type core_building governors_villa
}
building
{
type defenses wooden_pallisade
}
building
{
type barracks muster_field
}
building
{
type market market
}
building
{
type port_buildings port
}
building
{
type hinterland_farms farms+1
}
building
{
type hinterland_roads roads
}
building
{
type taverns tavern
}
}
settlement
{
level large_town
region Sarmatia
year_founded -350
population 2628
plan_set default_set
faction_creator gauls
building
{
type core_building governors_villa
}
building
{
type defenses wooden_pallisade
}
building
{
type barracks muster_field
}
building
{
type market trader
}
building
{
type smith blacksmith
}
building
{
type port_buildings port
}
building
{
type hinterland_farms farms
}
building
{
type hinterland_roads roads
}
}
army
unit barbarian warlord exp 0 armour 2 weapon_lvl 0
unit barbarian archer warband exp 0 armour 2
weapon_lvl 0
unit barbarian chosen swordsmen exp 0 armour 2
weapon_lvl 0
unit barbarian naked fanatics exp 0 armour 2
weapon_lvl 0
unit barbarian peasants exp 0 armour 2 weapon_lvl 0
siege_equipment sap_point 10
army
unit barbarian warband exp 0 armour 2 weapon_lvl 0
unit barbarian warband exp 0 armour 2 weapon_lvl 0
unit barbarian archer warband exp 0 armour 2
weapon_lvl 0
siege_equipment sap_point 10
army
unit barbarian warlord exp 0 armour 2 weapon_lvl 0
unit barbarian archer warband exp 0 armour 2
weapon_lvl 0
unit barbarian warband exp 0 armour 2 weapon_lvl 0
unit barbarian warband exp 0 armour 2 weapon_lvl 0
siege_equipment sap_point 10
relative Zipoetes, none, Arame, end
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; >>>> start of diplomacy section <<<<
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; >>>> start of regions section <<<<
region Illyria
road_level 0
farming_level 0
famine_threat 0
fort 6 54 culture barbarian
region Macedon
road_level 0
farming_level 0
famine_threat 0
watchtower 15 52
region Greece
road_level 0
farming_level 0
famine_threat 0
watchtower 14 34
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; >>>> start of scripting section <<<<
script
Alexander_Campaign_Script.txt