input = Crackle.ar(1.5,0.5); // fBLoopIn is our feedback loop insertion point. fBLoopIn = LocalIn.ar(1); // in processing, we mix the input with the feedback loop // here MouseX is being used to control the gain of the feedback signal processing = input + LeakDC.ar((DelayN.ar(fBLoopIn, 0.5, 0.5, * MouseX.kr(0,1.05)))); // fBLoopOut is our feedback loop output point fBLoopOut = LocalOut.ar(processing);
processing = Limiter.ar(processing, 0.8);
// Out routes the audio to the speakers. the square brackets send the output to both left // and right channels. Out.ar([0,1], processing);
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