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I.

ONE BACK OFFENSE – BILL MOUNTJOY

-PURPOSE
-PERSONNEL
-FORMATIONS (D & T) D = 2x2 SET & T = 3x1 SET

II. PROTECTIONS

-TURN
-SOLID/BOB
-QUICK

III. QUICK GAME (3 STEP DROP)

-ROUTES FOR BLITZ & ZONE

IV. DROPBACK (5 STEP DROP)

-ROUTES FOR BLITZ & ZONE

ATTACKING BLITZ WITH ONE BACK

A. SPREAD THE FIELD WITH FORMATIONS & MOTION

-CREATES MISMATCHS (WR’S ON LB’S/SAFETIES; RB’S ON LB’S)


-FORCES THE DEFENSE TO DECLARE ITSELF (ZONE OR MAN; BLITZ OR
BASE).
-EMPTY THE BOX

B. PERSONNEL

-3 WR’S – 1 TE – 1 RB
-THIS GROUPING GIVES US THE MOST THREATS

C. FORMATIONS

D = BALANCED
T = OVERLOAD

D. ATTACK BLITZ (KISS)

-MENTAL APPROACH
-SEE IT/PROTECT IT/ATTACK IT
-AVOID HOTS
-BE PREPARED FOR BLITZ & BLUFF
CONCEPTS OF HORIZONTAL & VERTICAL STRETCH PASSES

#1 HORIZONTAL STRETCH: HORIZONTALLY DIVIDE THE FIELD INTO 6


DISTINCT AREAS (NOTE: THE UNDERNEATH ZONES EXTEND UP TO 12 YDS
DEEP)

FLAT CURL HOOK HOOK CURL FLAT

X 00C00Y

H Q Z

FIELD BALANCE IS OBTAINED BY EQUALLY DISTRIBUTING 5 ELIGIBLE


RECEIVERS ACROSS THE FIELD WITHIN 5 OF THESE 6 ZONES. WE WILL
HOPEFULLY GET 3 RECEIVERS OUT CALLSIDE, AND 2 RECEIVERS OUT
BACKSIDE. THIS SHOULD OPEN SOME “SEAMS”, “GAPS”, “VOID SPACES”,
“WINDOWS” IN THE UNDERCOVERAGE – WHICH IS TRYING TO COVER 54
YDS HORIZONTALLY (OFTEN WITH ONLY 4 PEOPLE).

NOTE: CAN HORIZONTALLY STRETCH THE 2 OR 3 DEEP ZONES AS WELL.


#2 VERTICAL STRETCH: TO STRETCH THE FIELD VERTICALLY YOU NEED 3
RECEIVERS VS. THE 2 LEVELS OF DEFENDERS. ONE RECEIVER, USUALLY A
WIDE RECEIVER, IS SENT AS DEEP AND AS FAST AS HE CAN POSSIBLY GET
DEEP. ANOTHER RECEIVER HITS THE MIDDLE OF THE WIDEST AREA
CREATED BY THE ONE DEEP RECEIVER DEEP AND THE ONE RECEIVER
SHORT (THIS IS CALLED THE “ALLEY” OR “CREASE” IN THE DEFENSE).
ANOTHER RECEIVER IS KEPT CLOSE TO THE LOS. THESE 3 MEN ARE
DISTRIBUTED VERTICALLY IN ONE THIRD OF THE FIELD.

DEEP DEEP DEEP

ALLEY ALLEY ALLEY

SHORT SHORT SHORT

X 00C00Y

H Q Z

R
ATTACKING COVERAGES

CHART (NOT IN ORDER OF PREFERENCE)

COV/3 COV/2 COV/0, 1, 2M COV/4

60 60 UP *60 UP/H TAG 60

60 UP 50 60 HITCH & GO 52 Y CORNER

54 56??? 62 52 (& Y STOP)

56 56 Y FLAT 52 X/Y CROSS 54


& UP

56 Y 58 58 58
FLAT &
UP

NOTE: “60 UP/H TAG” = BEST BLITZ BEATER (BELOW) (“3-1” Set/Posse Personnel).

OOOCOO X
Q H Z

X runs an “UP” (stay out near S.L.)


Z runs an “UP” (stay in mid of D.O. 1/3 - #’s area).
H runs “TAG” = 1. “BLUE”if F/S within 1-5 yds. Of LOS–run“UP”from hash to MOF area.
2. “WHITE” if F/S 6-7 yds. Deep–run “OUT” at 6 yds. W/ins. “Stick” on F/S
3. “RED” if F/S 8 yds. DEEP or more. Straight “arrow” to flat depth of 4 yds.
Y checks out on “SEAM”
R checks out on “Circle” over ball at 4-5 yds. Deep
QB = “RED”–“WHITE”–“BLUE” call at LOS off depth of F/S. On “RED”–get ball to “H” ASAP!
50 SERIES (& TAGS) EXAMPLES = DOUBLE RIGHT

I. 50/51

50 Y FADE/51 H FADE

II. 52/53

52 Z UP/53 H UP

52 X & Y CROSS/53 H & Z CROSS

52 Y CORNER/53 H CORNER

III. 54/55

54 Y CORNER/55 H CORNER

54 Z OUT & UP/55 X OUT & UP

IV. 56/57

56 Y FLAT & UP/57 H FLAT & UP

56 ALL CURL/57 ALL CURL

DELAYS CAN BE RUN OFF 56/57

V. 58/59

58 X & Z IN/59 X & Z IN

58 X POST – Y CROSS/59 Z POST – H CROSS

58 Z POST/59 X POST

58 X & Z UP/59 X & Z UP

58 X & Z COMEBACK/59 X & Z COMEBACK


60 SERIES (& TAGS) EXAMPLES = DOUBLE RIGHT:

I. 60/61

60 HITCH & UP/61 HITCH & UP

60 UP/61 UP

60 UP H/Y OUT/61 UP H/Y OUT

60 UP H/Y FLAT/61 UP H/Y FLAT

60 HITCH & PITCH/61 HITCH & PITCH

60 Y CORNER/61 H CORNER (“SMASH”)

II. 62/63 (& “TWO-POINT PASS”)

62 SLANT-CORNER/63 SLANT-CORNER

62 Y FLAT & UP/63 H FLAT & UP

62 SLANT-GO/63 SLANT-GO

62 H & Y SLANT/63 H & Y SLANT (4 SLANTS)

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