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Knox Academy Standard Grade Revision Information

Introduction
• The Standard Grade PE course is divided into three main parts:
1. Practical Performance
2. Knowledge and Understanding
3. Evaluating.

• Knowledge and Understanding is split into three areas:


1. Activities
2. The Body in Action
3. Skills and Techniques.

• You should draw on information from your experiences of different


activities in Standard Grade PE and information from your course notes.

• Try to use examples from your personal experience in your exam answers.
Activities

Types of Activity
• Individual
• Team
• Competitive
• Non-competitive
• Directly competitive
• Indirectly competitive

Roles
• Helper
• Teammate
• Opponent
• Official
• Spectator

Equipment
• For safety
• To improve performance

Rules
• Fairness and safety
• Written and unwritten

Scoring
• Objective scoring
• Subjective scoring

Tactics and strategies


• Tactics – Game plan
• Strategies – Formations

Creativity
• Creativity applies to all activities but especially those activities which are
judged subjectively (gymnastics, diving, synchronised swimming, etc).

Adaptation
• Changing the game or practice in order to improve and develop
performance.
• To make the practice or game easier or more difficult.
• Adaptations: playing area, equipment, scoring system, rules, number of
players and time.
The Body in Action

Types of Fitness
• Cardio-respiratory endurance
• Muscular endurance
• Strength
• Speed
• Flexibility
• Power

Fitness Tests
• Multi-stage fitness test (Bleep test) (Cardio-respiratory endurance)
• 12 minute Cooper run (Cardio-respiratory endurance)
• Sit and reach test (Flexibility)
• Timed 100m sprint (Speed)
• Maximum weight lift (e.g. chest/bench press, leg press/squat) (Strength)
• Standing long jump (Power)
• How many press-ups you can do in 1 minute (Muscular endurance)

Principles of Training
• Frequency, intensity, duration and activity (FIDA)
• Overload, progression and specificity.

The Body
• Bones, muscles, joints, ligaments and tendons.

Cardio-respiratory System
• Oxygen – Lungs (O2) – Blood (O2) – Heart Pumps – Muscles (O2) – Blood
(CO2)

Training
• 20 minutes – 3 times a week
• Training Zone
• Long continuous running, varied pace running, interval running, circuit
training, weight training.

Warm-up
• Pulse raising exercise
• Stretching
• Game-related practice.

Warm Down
• Light exercise followed by stretching.
Skills and Techniques

Skill: A movement done with a definite purpose e.g. passing in basketball.

Technique: The way you perform a skill e.g. bounce pass or chest pass.

Simple Skills: Skills which have few parts or subroutines e.g. a one leg balance.

Complex skills: Skills which have many parts or subroutines to them e.g. a
handspring.

Phases of a skill: Skills can be broken down into 3 phases – Preparation, Action
and Recovery.

Learning Skills
• Whole-Part-Whole
• Gradual Build-up
• Feedback

Practising Skills
Concentration, tiredness, boredom, motivation and success can affect how
quickly you learn/improve a skill.

Mechanical Principles
• Centre of Gravity
• Transfer of Weight
• Force
• Friction
• Resistance
• Levers
• Propulsion
• Streamlining
Evaluating

There are two main areas of evaluating: Describing and Analysing.

• Describing: What did the performer or performers do?

• Analysing: What did the performer do well or badly?

You could use BOSS to help you describe performance:


• B = Body: What parts are used and what are they doing?

• O = Order: In what order are the movements done?

• S = Shape: What shape does the body have? e.g. straight, stretched,
tucket, etc.

• S = Speed: How quickly/slowly are the movements performed?

You could use PEEB-D-TOT to analyse a performance:

• P = Purpose: What is the performer trying to do?


• E = Effectiveness: is the performance a success?
• E = External Factors: Conditions performer can’t control e.g the wind
• B = Body Factors: Size, height, shape, fitness factors, etc.
• D = Decision making: Did the performer choose the correct skill?
• T = Technique: How is the skill performed?
• O = Order: Are the skill parts done in the correct order?
• T = Timing: Is the skill coordinated and well timed?
Evaluating Language

You should make yourself aware of the following words and phrases so that you
can use them in your answers to Evaluating questions.

Movement quality
• Soft
• Slow
• Smooth
• Controlled
• Jerky
• Fast
• Explosive
• Powerful

Type of movement
• Hop
• Walk
• Jump
• Run
• Roll
• Invert (upside down)
• Spin
• Rotate
• Quarter, half and full turn

Body Shape
• Tucked
• Stretched
• Extended
• Wide
• Tall
• Small
• Big
• Crouched

Direction
• Right
• Left
• Up
• Down
• Clockwise
• Anti-clockwise
• Sideways
• Diagonal

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