Professional Documents
Culture Documents
30 ALCHEMICAL CHARM S
by Yur i Pavlotsky
They're always after me alchemica l
charms! Find out why with thi s
look at nonmagical charms ,
droughts . and powders .
36 WONDROUS VEHICLE S
by Frank Brunne r
It ain't your dads 409, but its stil l
got plenty of power under the . . .
uh . . . tongue?
40 BEDROLLS, BOTTLES ,
AND BELL S
by Mike Mearls
You've been hauling around all tha t
crap since 1st level. Isn't it about
time you got some use out of it ?
46 THE PLUNDERER' S
HANDBOO K
by Hal Maclea n
q h no . dear reader, you really ca n
take it with you . All of it!
8 FROM THE EDITO R
We'd tell you what Erik talks about . but
then the ninjas would kill us .
10 SCALE MAI L
Questions, compliments, an dhaikus!
16 FIRST WATC H
Previews . notes, and news for garners .
56 ECOLOG Y
Green hags . Love you will die for .
70 SPELLCRAF T
Beware the spells of the black pyramid .
74 A NOVEL APPROAC H
A Look at Tony DiTerlizzi's Spiderwick Chronicles .
78 GAMER GUID E
80 SAGE ADVICE
The sage answers your rules questions .
84 CLASS ACTS
Tips and tricks for your favorite class .
104 COMICS
Growing up as a nerdy kid in the early 1980s, you coul d Fast forward to a few weeks ago . I'm at work, smiling
be sure of a few things. One, there was a good chance yo u smugly to myself after having just sent out the email invita -
wasted a lot of t.irne playing with Go-Rots and'Transform- tions for my new UD campaign, which will serve as a test -
ers . Two, you Were probably into DuNGF.o s xI DRAGONS . ing ground for the 1a-installment Age of Worms Adventure
Three, you were obsessed with ninjas . Sure, ninjas had been Path well be starting next month in the pages of - DUNGEON
around for centuries, but . it wasn't until the early 8os that magazine . I invited the entire DraAcoN/DuresoN edito-
they made a big splash in the United States . rial and art staff to play, and was looking forward to gettin g
I recently went back to the movies that kicked off ' behind the DM 's screen for the first time in years .
America's ninja craze : Enter the Ninja and Revenge gf'the E ger eager Mike McArtor, one of DRAGON 'S fine assis-
Ninja, which but :h starred the inimitable Sho Kosugi, a n tant editors, spoke up over the cubicles almost immedi-
undisputed master of the ninja arts . Undisputed in earl y ately. " I 'm really looking forward to your new campaign ,
t.980S terms, that is . These days the movies are notabl e boss, " Mike said . Is it ok i l l play a ninja? "
mostly for their schlncky violence and gratuitous toples s Mike couldn' t see Inc at the time, but I 'm pretty sure I
female scenes, another staple of the rg8os . Yet again, I real- scowled. Didn't he know about Michael Dudikoff and th e
ized that you can ' t really go back to the movies you loved a s Ninja Force and Ninjaerobics? Did n ' t he know that the ninj a
a kid . lacy seem horrible and cheap by today 's standards . I was over? Besides, how in heavens was I going to fit . a ninj a
like to call it the. TCrul E Effect . into may beloved WORLD OF GREY- HAWK, which utterly lacke d
But they more than hit the spot with a young Frik Mona , anything resembling the Japanese culture that spawned th e
and with a lot of other young Americans, too . Who my age real world ninja? " No, Mike," I said, trying to be as polite a s
didn't know a kid who ordered a ninja suit from the back o f possible. " You can't play a ninja in my campaign . "
a ninja magazine? Thanks to Sho Kosugi 's movies, we wer e A few days passed, and I began to feel guilty abou t
inundated with fbam ninja throwing stars, rubber ninj a turning him down . I began to view GaEYlr .wx's inabilit y
nimehucks, n irija headbands, ninja video games, ninja col- to accommodate ninjas as a flaw, rather than a feature .
oring books, and much, much more . The period from 1981. Therefore, I began to see my refusal to allow ninjas int o
to about 1985 was like a four-year ninja festival, and T fo r my campaign a flaw of my UM style . I tried to remem-
one couldn't get enough of it . her all of the things I loved about ninjas in the 8os, an d
DUNGEONS 8Z DRAGONS got into t:he act in 1985 with Gri - made some changes to my campaign to allow for a cadr e
entalAdventures, a hardcover hank that finally brought m y of silent masked killers . I 'm not calling them ninjas ,
favorite silent killer to my tvorite roleplaying game . TS R but the effect is the same . Mike gets to play a characte r
scrapped the original cover for Oriental Adventures in favo r with throwing stars and crazy martial arts, and he seem s
of a new composition by Jeff 'Easley depicting a samura i genuinely happy about it . T '~n happy to have expanded m y
squaring off against, you guessed it, a ninja . The world, an d limits to accommodate a great player .
countless DAD campaigns, would never be the same . But I'm drawing the line at Ninjaerobics .
But time marched cm, and America began to tire of ninjas .
Ninjas of the teenage mutant turtle variety choked the Toys
R Us action figure lanes . Once " unique" G .I. . Joe characters
like Snake F.yes and Storrnshadow were joined by two-bi t
Ien
poseurs like the fema lc° ninja Jinx and finally -by an entire
" Ninja Force ." Michael Dudikoff'abandoned the already ter- Erik Mona
rible American Ninja movie franchise for such stellar films a s Editor-in-Chief
Soldier Royz and Musketeers Forever . Somewhere in Asi a : Sh o
Kosugi, the master ninja himself, starred in an exercise sho w
called Ninjrterobir..uThe ninja, officially . was over.
Tell us what you think of this issue . Send an email to scalemail@paizo .com .
Please include your name . city, and state .
For near ' ght 5yns has concocted gothic soundscape s Final Resting Plac e
that tantalize rh mid Hour sees the hand getting hack to by Michael Kortes
gothic riots ,. e the d ran1ehmd and enter the creepy Most like to think that when thei r
verghast family it ~-~" •? e hed their CD release Gates of number is finally up, their colleague s
This tinac s^ and' s acv twist to their sound with vocals will bring them home fora prope r
i4 iiane. In all, an excellently dark way to spice u p burial . But will the PCs drawthe line
your 'x r -au players watching the shadows . -ML. E at hauling an adventurer's corpse out
of the Underdark?A D8(D adventur e
for 3rd-level characters.
Fiendish Footprint s
Have a pesky dragon to get rid of? Learn how wit h by Tito Leati
Quirk Productions 's (quirkpackaging.com) Field Guides A tiny map puts the PCs on the trail o f
to Magic and the Paranormal. the fiendish foot, an item of vast nec-
Aimed at younger audiences (or just trying to mak e romantic potential. Will your heroes
the feats it details look easier than they are), each boo k beat a band of hobgoblins to the foot ?
in the line comes jam-packed wi [ .h art : and stills fro m And what of the object's va m piri c
some of the best (and worst) nunister narn•-€es out there . protectors? A D&D adventure for 5th -
Learn bow to catch a ghost, negotiate with dragons, o r level characters .
boric your psychic abilities, all in the 20 minutes it [sake s
you to breeze through these pocket-sized manuals. Root of Evi l
Grown-up readers may be hard pressed to locate a n by Mike Mead s
original idea but should enjoy the Worst-( 'case Scenari o The demon tree Malgarius spread s
Survival Handbook 's feel, and each of these handbook s its diseased roots through the heart
has the potential to be the new favorite for a littl e of a great city . Only the most power-
gamer-to-be . While. currently out of print, most o[ th e ful adventurers have what it takes t o
series remains available through websites like ama- enter and return alive. A D81.D adven -
zon.com. -] .5 . ture for 18th-level characters.
at s ri• t, we i soon see a nin incarnation o f
be famed Hitchhiker's Guide to the Galaxy-this time
on the big screen. on
The book's author, Douglas Adams, wrote ofthe ;
lie screenplay before his death, and the movi e a clr=i ,
stars Martin Freeman (Declan in Shaun of the hk e
Dead) as Arthur Dent, Mos Def (The Italia n DM Inevitably
rob) as Ford Prefect, Stephen Fry (Wilde an d faces. Fortu- .
umerous Blackadder roles) as the Voice of nately, there's
I :e Book, Warwick Davis (Willow) as Marvin now an easy
. ; :though Alan Rickman provides the Paranoid Android 's voice , and solution.
I ohn Mallcovich as a religious leader (a role that Adams created espe- Introducing
ally for the actor). So grab your towel and head to the cinema, Hitchhik- Magnificent Egos '
r 's Guide to the Galaxy is in theaters now. -D.D. (rgnificentegos.
corn), an artist-cen-
tered miniatures
company dedi-
I'rr,l1 Slayers and Rat Catchers return in the revamped cated to producing
llWarhalamer Fantasy Rolejrluy Ind edition game . Designe r unique models fro m
Chris Praznras made sure the nen edition kept fi n the personality
f :tc'oritea like the quirky career system :Ind supe r sketch up.
speedy character generation, while minis remai n While
strictly optional . having
The 2. .6-page lull-color core rulebook contains notable
everything you need to get started . as well as thre e fantasy art-
adventures so you can start playing right away . Acces- ist Jason Engle as its Creative/
sories and expansions to the game are also already i n Art Director certainly doesn't
the works, including a GM Pact; and the Characte r hurt, one of the innovation s
Record Pack . Games Workshop/Black Industrie s that truly makes Magnificent
Egos stand out is its Arti-
L' expects to publish eight Warhamnner hooks per year, plu s
en more accessories . For more on Wriehammer Fantasy Roleplay . and edition ,
t blackindustries .cor . -SR-
facts and Dweomers line,
featuring a variety of spell
effects miniatures. Although
generally targeted at specific
D8CD spells-it doesn't take an
No, it's not a tropical fruit. Mangy 18 Intelligence to notice that
means Japanese-style graphic nov - their levitating disk mini bears
els, the fastest-growing segment o f a striking resemblance
the publishing industry represent s to Tenser's famous cre-
nothing less than the future of com - ation-a little imagi-
ics-the leader in the field, TOKYO - nation can stretch
POP, is on the cusp of taking the number each model a long way.
three position (behind only Marvel and DC Comics) . - Is that affaming sphere ,
TOKYOPOP has something for everyone among their millions of vol- or a living fireball from
umes in print D80 fans will find inspiration in their dozens of fantasy titles , EBERRON? Mordenkainen's
such as Alichino, Arcana, Culdcept, Dragon Hunter, King of Hell, Priest, the Queen s' s.'rdyor:adancimgblade ?
Knight, Slayers, Sorcerer Hunters, and V ision ofEscafloume, to say nothing of their 'r q' way, these minis
licensed works such as Warcr of t: The Sunwell Trilogy and dozens of others, wire~t yottil
Even if you think there's nothing to manga but big eyes and spiky hair, the never againhave to
range of artistic styles varies dramatically from artist to artist, assuring that say "Just ma neit's
anyone can find something to get excited about . Check out tokyopop.com and where this die is "
discover an entire library of fantasy worlds you never knew existed . -M.L .F ti
Have you ever said, "Where can 1 find a real life-sine dungeon to adventur e
in? " If not, go ahead and ask yourself right now . We'll wait .
Done? Good, because we've got the answer-True Dungeon, making a Iri -
uinphant return l:o Gen Con lady this year, -bigger and better than ever . Thi s
exciting dzo variant, created by Jeff Martin (of Dwarven Forge fame) is some -
thing between RPG and L .ARY, giving garners a chance to make [heir way i n
teams of seven through a fizll-size dungeon . featuring exciting sets and interac-
tive props . This year, each event of this huge event starts in a 6,ooo- square-foo t
medieval fantasy village, complete with inn . tavern, and shops to purchase sup -
plies at . From there . make your way into the dungeon itself, where you ' ll wor k
with your teammates to solve puzzles, check for traps, and keep an eye out for
monsters in the shadows . All this and more. in a two-and-a-halt-hour-long adven-
ture you 'll never forget .
In response to feedback from players, this year's Tine Dungeon is greatly expande d
and improved . The event will be moving across from the Jb hibit Hall to the Mar-
riott Grand Ballroom, doubling in size :and adding the Trace Dungeon Tavern (wit h
free admission!) . with more NPCs, more props, a secret ~' IP area, and a back alley fir .
"shadier sorts," -Inside the dungeon itself garners will discover improved lighting ,
more monstrous surprises, and a DUNGEON MASTER assigned I:0 each room. T .uok-
ing for a greater challenge? Wry the Hardcore .Adventure, guar :an[.eed to test you r
wits, skill, and daring even fbrther .
Last time around, over 1,5oo garners participated (including Wil Wheaton o f
Star Trek and Du_sc:? :oN magazine frare), and the event sold out during pre-reg-
istration . Pre-register online :at gcncon.com (starting May rah), or visit the Tru e
Dungeon website (truedungeon .com) tar more info . -M .d .F:
In 2005 the RPGA 's very ow n ested in future DYI) products, min- set up for both D&D and STA R
show, WINTER FANTASY, rolle d iature releases, and similar questions . WARS MINIATURES . Wizards of the
into the nation's capitol withi n Afterwards, the RPGA held one of it s Coast set up a retail booth for thos e
sight of the Washington Monu- twice-yearly members meetings . Pre- that simply didn't have enough or
ment and Pentagon. senters Stephen Radney-Macfarland needed the newest miniatures .
Situated on two floors and spread and I gave updates on the RPGA fol- In total, WINTER FANTASY ran
across three rooms, WINTER FANTAS Y lowed by fielding questions from th e nine slots of games with ove r
offered a larger amount of tables than floor. The news included the launc h 55 tables filled per slot . Game s
in recent times . The show kicked off of the new EBERRON campaign, included events for LIVING GREY -
Thursday with a presentation from increased rewards through the DSt D HAWK, Mark of Heroes (EBERRON) ,
Wizards of the Coast's D&D brand Rewards program, and the win d Legacy of the Green Regent (FoRGoT -
team. Wizards of the Coast, keeping down of both the Legcacy of the Green TEN REALMS), LIVING DEATH (Mask
true to its word, is serious about Regent campaign (end 2005) and Liv- of the Red Death), LIVINGARCANIS ,
presenting the plans for D&D to its ING FORCE campaign (end aoo5). LIVING SPYCRAFT,and more . With
most loyal consumers by talking fo r Meetings aside, it was time t o new events like STAR WARS MINIA -
the first time about plans for the game . Showpiece games lined a TURES leagues, sanctioned tourna-
upcoming year. Charles Ryan (Brand large percentage of the main roo m ments every day, and the avid hel p
Manager for Roleplaying Games) an d with buildings and full-color map s of local GMs this year ' s WINTER
Mary Elizabeth Allen (Brand Manager featured on several tables . Else- FANTASY proved to be one of th e
for DatD MINIATURES) led a packed where, players clashed swords and most successful and player-activ e
meeting of enthusiastic garners inter- fired blasters at a number of tables shows to date .
he sword and battleaxe are the staple weapons of - it, but you can't use it against foes closer than that . lf you use a
Range
Martial Weapon Cost Dmg (5) Dmg (M) Critical Increment Weight Typ e
Two-Handed Melee Weapon s
Bardiche 9 gp ld8 1d10 x3 - 12 lb. Slashin g
Duom 1,6 20 gp ld6 ld8 x3 - 8Ib . Piercing
Glaive l 8 gp 1d8 1d10 X3 - 10 lb. Slashin g
Guisarme l,3 9 gp ld6 2d4 X3 - 12 lb. Slashin g
Halberd 23 10 gp ld8 1d10 x3 12 lb. Piercing or slashin g
Lucerne hammer s 12 gp ld6 2d4 x4 - 10 lb. Bludgeoning or piercin g
Naginata' 10 gp 1d8 1d10 x3 15 lb. Slashin g
Partisan 1 12 gp ld6 2d4 X3 - 12 lb. Piercing or slashin g
Pilum' 5 gp ld6 1d8 x3 2011 . 6 lb. Piercing
Ranseur 1,4 10 gp 1d6 2d4 x3 - 12 lb. Piercing
Spetum 4 10 gp 1d6 2d4 x3 - 8 lb. Piercin g
Voulge l 10 gp ld8 1d10 x3 - 141b. Slashin g
Rang e
Exotic Weapon Cost Dmg (5) Dmg (M) Critical Increment Weight Typ e
Two-Handed Melee Weapon s
Ankus 1,s 15 gp ld6 2d4 x2 15 lb. - Bludgeonin g
Awl pike 2i 6 10 gp ld6 ] .d8 x3 10 lb. Piercin g
Axe, arc double' 60 gp ld6/ld6 1d8/1d8 x3 15 lb. Slashin g
Bec de corbin 1,2 28 gp ld6 2d4 x4 14 lb. Piercin g
Goad 6 8 gp ldb 2d4 x2 - 10 Ib. Bludgeoning or piercin g
Greatspear l 25 gp 1d10 2d6 x3 10 ft . 9 !b . Piercin g
Lochaber axe 1,3 18 gp ld8 1d10 x3 - 15 lb . Slashin g
Longstaff 5,6 15 gp ld4/ld4 1d6/1 .d6 x2 - 6 lb . Bludgeonin g
Poleaxe, heavy' 20 gp 1d10 2d6 x3 - 15 lb. Piercing or slashin g
Ritiik 6 5 gp ld6 1d8 x3 6 lb . Piercin g
Sasumata 1,6 8 gp ld3 2 1d4 7 x2 8Ib . Bludgeonin g
Sharrash, Talenta',3 18 gp 1d8 ldlo 19-20/x4 - 10 lb . Slashin g
Sodegarami 1,6 4 gp 1d3 1d4 x2 5 lb . Piercin g
Urgrosh, dwarven 2,5 50 gp ld6 f 1d4 1d8/ld6 x3 12 lb . Piercing or slashin g
Warpike, dwarven 1,2,3 45 gp ld8 2d6 x3 - 15 lb . Piercing or Slashing
I This weapon has reach; you con use it to strike foes lb feet away, but not adjacent foes.
2 This weapon deals double damage when readied against a charge.
3 You con use this weapon to make trip attacks. ifyou are tripped during the attempt,you may drop the weapon to avoid being
tripped in return .
4 This weapon grants a +2 bonus on disarm attacks .
5 Double weapon .
6 See the description of this weapon for special rules .
7 This weapon deals nonlethal damage .
second adjacent opponent in the sam e You can use the hook on the back of an axe blade. A lucerne hammer ha s
round you attacked the first opponent . of a halberd to make trip attacks . i f reach . You can strike OppOnePfS 1 0
Fauehard : A simple pole arm with you are tripped during your own tri p feet: away with but you can't use it:
a curved, slashing blade, not unlike a attempt, you can drop the halberd to against an adjacent . foe .
gently curved sickle . A fauchard has avoid being tripped . Naginata : Similar to a Luc-hard i n
reach . YOU can strike opponents 10 Loclraber Axe : An axe-heade d design, the naginata is a heavy curve d
feet away with it, but you can't use i t weapon with a hook for tripping, th e blade on the cud oft] long pole . .A
against an adjacent foe . lochaber axe is essentially a larger hal- naginata has reach . You can strik e
Glaivc:The glaive is little more than berd lacking the top-spike. A lochaber opponents 10 feet away with it, bu t
a single-edged blade at the end of a lon g axe has reach . You can strike oppo- you can ' t use it against an adjacent foe .
pole. A glawc has reach . You can slri k e rients 10 feet away With it, but you can 't Partisan : The partisan consists of a
opponents 10 feet away vdth it, but yo u use it against an adjacent fire . central spike with two slashing axclik c
can't use it against an adjacent foe . You can also use a lochaber axe t o spikes protruding from the sides o f
Goad : A goad is a long, thin wooden make trip attacks . If you are trippe d the main blade . A partisan has reach .
pole mounted with a heavy stone o r during your own trip attempt, you You can strike opponents 10 feet away
metal weight and a large spike at on e can drop the lochaber axe to avoi d with it, but you can ' t. use it. against an
end. Primarily intended as a tool to being tripped . adjacent foe . A partisan is Sornetirrie s
direct the movement of large animals, Ioongspear : At its simplest, a long- called a "bohemian car-spoon ."
a goad makes a solid weapon in a spear is little more than a sharp pointe d Pilum: A thin spear, over a that of
pinch . When you attack with a goad , blade mounted on the end ofa 10 - its length is metal . A pilum can be
you must decide ifyou are attackin g foot-long pole . A longspear has reach. used to attack an enemy 's shield (an d
with the spike to deal piercing dam - You can strike opponents 10 feet awa y only a shield) as a sunder attempt .
age or the weight to deal bludgeonin g with it, but you can 't use it against an This attempt can be made at range . I f
damage . The flexibility of the goad ' s adjacent foe . If you use a ready act ion attempted in melee combat, this draw s
shaft absorbs much of the force behin d to set a longspear against a charge, yo u an attack of opportunity unless yo u
blows made with the bludgeonin g deal double damage on a successful . hit have the Improved Sunder feat . If the
head, and all bludgeoning damage against a charging character. pilum. deals more damage than th e
dealt by a goad is nonlethal as a result. Longstaff Longer than a quarterstaf 1,, shield's hardness, the spear is stuc k
Piercing damage remains lethal. a longstaffis much more difficult to in the shicld .'This deals only 1 point
if you are proficient with its use, th e use, but skilled wielders are better abl e of damage to the shield regardless o f
goad grants a +2 circumstance bonus to protect themselves from multipl e how much damage was actually don e
on all. Handle Animal chocks mad e attackers when fighting cautiously. over the hardness. Removing a pilum-
against animals of size Huge or large r If you are proficient with the longstaf f takes 2d4 rounds. While the pilum i s
(such as elephants) . and you fight defensively or employ the attached to a shield, the target must
Greatspear : This heavy spear ha s total defense combat rnaneuser, yo u drop the shield or suffer a-2 circum-
a broad flat blade . A greatspear ha s cannot be flanked for the rest of th e stance penalty to Armor Class and o n
reach . You can strike opponents 1 0 round. This benefit also applies ifyo u attack rolls and Reflex saves due to th e
feet away with it, but you can't use i t are proficient in the weapon, have th e added weight and awkwardness . Obvi-
against an adjacent foe . Combat Expertise feat, and shift at leas t ously, you lose use of-the pilum while i t
Guisarme : 'Hie. guisarme is a curvin g 2 points of your attack bonus to Armor is attached in this way,
blade that bends back far enough t o Class fin- the round . Poleaxe, Heavy : This weapon has a
form a hook . A guisarme has reach . Yo u The iongstaff' is a double weapo n massive axe blade set onto a long pole .
can strike opponents 10 feet away with and a special monk weapon just . lik e A heavy poleaxe has reach . You can
it, but you can't use it against an adja- the quarterstaf(see that description strike opponents 10 feel away with it ,
cent foe . You can also use it to make for details) . but you can' t use it against an adjacen t
trip attacks . If you arc tripped durin g Characters proficient with the long - foe . If- you use a ready action to set a
your own trip attempt, you can dro p staff can treat it as a quartcrstafffor the heavy poleaxe against a charge, yo u
the guisarme to avoid being tripped . purposes of the following feats : Greater deal double damage on a successfu l
Halberd: The halberd consists of a Weapon Focus, Greater Weapon Spe- hit against a charging character .
curving axe head combined with a long cialization, Improved Critical, Weapon Quartcrstaf The favored weapo n
spear tip mounted onto an 8-toot-long Focus, and Weapon Specialization . of many common fink, the quarter-
pole . If you use a ready action to set a Lucerne Hammer : The lucern e st .alT'is a simple C:-foot-long pole. A
halberd against a charge, you deal dou- hammer is similar to the halberd , quarterstaff is a double weapon, Yo u
ble damage on a successful hit against but with a longer spike and a smalle r can fight with it as if fighting vv>ith tw o
a charging character. three-pronged harnrnerhearl instead weapons, but if you do, you incur al l
the normal attack penalties associate d nents 10 feet away with it, but you can' t action to do so, but it deals damage i n
with fighling with two weapons . just use it against an adjacent foe . With a itself equal to the initial damage th e
as if yon were using a one-hande d ranseur, you get a +Z bonus on oppose d ritiik dealt . A character who succeed s
weapon and a light. weapon . A creature attack rolls made to disarm an oppo- on a DC IS Heal check can remove a
wielding a quartcrstafl in one han d nent (including the roll to avoid bein g ritiik without further damage .
can't use it as a double weapon-only disarmed if such an attempt . fails) . sasumata : A dull crescent-moo n
one end of the weapon can be used i n Ritiik: A ritiik is a spearlike weapo n blade placed atop a long pole, th e
any given round . with an additional hooked blade pro- sasumata is a pole arm designed t o
The quarterstaff is a special ntort k truding from the base of-the. spear capture opponents with a minimu m
weapon . This designation gives a mon k head . When you successfully hit a of harm . A wielder who hits a Small
wielding a quarterstal£spccial options . target with a ritiik, you can twist th e or Medium opponent with a sasumat a
Ranseur: A ranseur consists of a weapon and hook this blade into th e can immediately initiate a grapple a s
central spike flanked by two smalle r target 's flesh if the target fails a Refle x a free action without provoking a n
prongs and backward-facing hooks . A saving throw (DC 1C + the damag e attack of opportunity. (See Grapple i n
rat-neut. has reach . You can strike oppo- dealt) . Ifyou hook the target, yo u Chapter 8 of the Player 's Handbook for
can immediately make a trip attac k more information .) In addition to th e
against : the target . If you fail, you ca n normal options available to a grap-
let go of 1he ritiik to avoid the retalia- pler, the wielder of the sasumata ca n
tory trip attack . at tempt to pull his target to the ground
The damaged creature can pull th e (tire equivalent of a trip attack, t houg h
ritiik from its wound if it has two free Tlo attack roll is necessary).
hands and takes a full-round A sasumata has reach. You can
strike opponents 10 feet awa y
with it, but you can't use it against
an adjacent the. A sasumata is also
known as a grasping pole in the
Book of Exalted Deeds.
Sharrash,Talenta: Developed by the
halflings ofF[arukon's Talenta Plains ,
this weapon consists of a long cane d
blade mounted at the end of a long pole .
ATalenta sharrash has reach . You can
strike opponents 10 feet away will] it, bu t
you can't use it against an adjacent foe .
Due to its curved blade, you can us e
a'l alenta sharrash to make trip attacks.
If you are tripped during your ow n
trip attempt, you can drop the Talenta
sharrash to avoid being tripped.
Sodegarami : The sodegarami, n r
sleeve-tangier, is a highly specialized
weapon used to catch and entangle art
opponent without causing great harm .
It is normally used to hook and catch
the clothing alma opponent . When yo u
use a sodegarami in this way, you mak e
a grapple attack without provoldng an
attack of opportunity. You make a melee
touch attack with the weapon to "grab "
the targe t 's cloth i ng. This attack does no t
work against a character in heavy armor ,
or against most rnonslers that do no t
wear clothing. If the touch attack is suc-
cess-Rd, you make an opposed grappl e
check w'i th a +4 bonus on the check (you
gain no bonus Hr your size bul : still snf-
fer any penalties you might have) . If you
.f res :~o.ri i : pole. arms made specifically by non-humanoi d
a 3''rr'svit
win the. opposed check, you have a hol d i at'r h clr aatt to-: llawni1 ; . urces ' for more information
on the target but do not deal any dam - ;0tiektitsst'Ra:a. rkinna to ,41-6 :~
age . If you lose, you fail to start a grapple . a . = 1±vfBgakd arn#'dtsr i-rer piper:
;o0,
.
lb maintain the grapple, you do no t .
. ;,.. . salamander ldngspear .
need to move into your opponent 's 1Il,de df~ Prmenstaff
space . 'I he sodegarami holds you r
opponent 10 feet away from you . While
you maintain the grapple, you do not action to set a spear against a charge , weapon and a light weapon . Th e
have the option to damage or pin you r you deal double damage on a success- urgros h' s axe head is a slashing weapo n
opponent. Your opponent can try to ful hit against a charging character . that deals 1d8 points of damage . It s
escape or wriggle flee, attack with a Spetum : A spetum is similar to a spear head is a piercing weapon that
light weapon, or cast a spell with n o ranseur but on a shorter pole . With a deals 1dG points of damage. You can
somatic components and a casting tim e spetum, you get a +2 bonus on oppose d use either head as the primary weapon .
of 1 standard action . attack rolls made. to disarm an opponent The other is the off=hand weapon . A
A sodegarami ran also he used a s (including the roll to avoid being dis- creature wielding a dwarven urgros h
a normal weapon, dealing damage a s armed if such In attempt fails) . in one hand can 't use it. as a doubl e
shown on the Complete Pole Arm Chart . Urgosh, Dwarven: Also known as th e weapon-only one end of the weapo n
A sodegarcuni has reach. You can strike spear-axe, this weapon is made up o f can be used in any given round .
opponents 10 feet away with it, but you a spear tip and an axe head mounte d I f you use a ready action to set a n
can 't use it against an adjacent. He . Th e on opposite ends of a sturdy pole . You urgrosh against a charge . you dea l
sodegarami is identical to the entanglin g can fight with it as if fighting wit h double damage ifyou score a hit against
pole found in the Book (f Exalted Deeds. two weapons, but if you do, you incu r a charging character. 1f you use a n
Spear : Shorter than a longs pear, the all the normal attack penalties associ- urgrosh against a charging character, the
spear's design is essentially the same . A ated with fighting with two weapons, spear head is the part of the weapon that
spear can he thrown . If you use a ready just as if you were using a one-handed
ARl MARMEEL, JASON .BULMAHN, A1'40 THE PFRAGONSTAFF .
deals damage . Dwarves treat dwarve n size as the pole arm. Although the haf t Benefit: Chose a pole arm from th e
urgroshcs as martial weapons . does not possess any of the bonuse s Complete Pole Arm Chart . You ca n
Voulge: The voulge is simply a long associated with the weapon (such a s treat that weapon as a special mon k
cleaver blade mounted on the end ofa flamir ,gg), it does count as magic fo r weapon, allowing you to perform a
long pole . A voulge has reach . You can the purposes of overcoming damage flurry of blows with it .
strike opponents 10 feet away with it, bu t reduction lithe weapon is enchanted.
you can' t use it against an adjacent fire . When using this feat, each attack you Shorten Grip [General ]
Warpikc,Dwarven: The dwarve n make in that round (the extra one an d You know how to alter your grip
warpike resembles a halberd with a the normal ones) suffers a-2 penalty . on a reach weapon to use it agains t
greatly elongated shaft, and a coun- You only receive half your Strengt h nearby opponents .
terweight at the other end. A dwarve n bonus on damage rolls with thi s Benefit: When wielding a pole arm
warpikc has reach . You can strike oppo - attack . This feat cannot be used with a with reach that you are proficien t
nents ].0 fret away with it, but you ca n 't double weapon. with . you may treat the weapon as i f
use it against an adjacent foe. Normal: 'Flit haft ofa non-doubl e it did not have reach . The weapon i s
If you use a ready action to set a weapon is considered an improvise d unwieldy when used in this fashio n
dwarven warpike against : a charge, yo u weapon and cannot be used as part o f and you suffer a -2 penalty on attac k
deal double damage on a successful hit a full-attack action. rolls when attacking an opponent yo u
against a charging character . normally could not . You cannot us e
You can use the hook on the hack o f Long Strike [General ] this feat with the awd pike.
a dwarven w repike to make trip attacks . You have practiced grasping a pole Normal: Reach weapons cannot b e
If - you are tripped during your own arm farther down the haft than nor- used against adjacent foes .
trip attempt, you can drop the dwarven mal, granting you extended reach .
warpike to avoid being tripped . Prerequisite : Base attack bonus +2 . Spinning Defense [General ]
Benefit : As a f mill-attack action, yo u You can spin a pole arm around you ,
can make one attack with a pole arm deflecting attacks .
For the purpose of- these feats, a pol e as ifit had reach, allowing you t o Prerequisite: Combat Expertise,
arm is any weapon listed on 1 he Com- strike an opponent 10 feet away . If - th e Deflect Arrows.
plete Pole Arm Chart . Fighters ma y pole arm already grants reach, treat it s Benefit : While wielding a pole ar m
take any of- these feats as bonus feats. reach as if it extended 5 feet further . during a total defense action, yo u
Normal : Only reach weapons allo w receive a +1 dodge bonus to your AC
Braced for Charge [General ] you to attack f :es more than 5 feet away. (that stacks with the bonuses fro m
When receiving a charge, you know total defense) and you can use th e
how to strike where it truly hurts . Pole Balance [General] Deflect Arrows feat any number o f
Prerequisites: Base attack bonus +1 . You can . misc. your pole arm to brac e times until your next turn (you do no t
Benefit : You can ready an actio n yourself against impact and prevent need an open hand to deflect range d
to set any pole arm against a charge . you from. falling. weapons while using this feat) . Whil e
This attack deals double damage o n Benefit: When wielding a pol e using this feat, you cannot catch an y
a successful hit against a chargin g arm two-handed you gain a +4 cir- of-the weapons through the Snatch
character . This feat grants no bonu s cumstance bonus to resist being bul l Arrows feat .
to weapons that already grant doubl e rushed or tripped, and on any Balanc e Normal : You can only use the
damage when set against a charge . checks to avoid losing your tooting. Deflect Arrows feat once per round .
Normal: Only specific weapons d o You may not use this feat if you ar e
double damage when readied agalnsl. flat-I toted or if you are in a precari- Vault [General ]
a charge. ous position (such as on a tightrope o r While wielding a pole arm you can
while climbing) that does not provide jump great distances .
Haft Strike [General ] you a solid surface against which t o Prerequisite: Str 13+, Jump 4 ranks .
You have learned to fight . with bot h prop the weapon . Benefit: When wielding a pole ar m
ends ofa pole arm . two-handed, the DC fin a long jum p
Prerequisite : Two-Weapon Fighting . Pole Fighter [General] is reduced by-5 . Tn addition, the D C
Benefit : When wielding a pole arm Your monastic training include d for a high jump is equal to three time s
two-handed you may choose to attac k extensive work with pole arms an d the distance to be cleared . If you jum p
with the haft ofthe weapon . You may other similar weapons . up to grab something, you must dro p
only perform this attack as part of a Prerequisite: Proficiency with th e the pole arm to grab the target .
full-attack action . This additional attack selected weapon, Weapon Focus with Normal : The DC flay a high jum p
is at your highest attack bonus and the selected weapon, flurry of blows is equal to four times the distance t o
deals damage like a club of the same class feature . be cleared . Z
and mythology brim with tales of - vulnerable to the substance .
g'
any players overlook the hidden potential in tool s the scent special quality receive a +4 circumstance bonu s
such as a la-foot pole, a pair of pitons, or similar on Spot checks to sniff ' oul this trick.
'terns from the adventuring gear portion of the Smother Flames : A moistened bedroll can be used to
equipment lists. in a game where +3 .flamirul greatswords and smother a small campfire as a fiill-round action . It might
robes cif the archmagi are treasured goods, it 's sometimes har d also be used to help put out a creature that is on fire . With
to find a place for the simple, mundane equipment that an a bedroll in hand, you can take a standard action to assis t
adventurer carries into a dungeon . This article presents ne w an adjacent creature in extinguishing the flames . Assisting
rules and uses for Some of the most overlooked items liste d in this way gives the creature a +4 circumstance bonus o n
in the Player's Ftandhook . While a signal whistle might neve r Reflex saves to extinguish the flames . Any bedroll used i n
match a cloak ofthe hat fi n. power and utility, in the right situa - Ehis way has a 5o% chance of being destroyed (taking on e
tion it might just save your life . round to soak the bedroll with water from a stream or water -
skin reduces this chance to 25%).
BEDROLL
A basic piece of equipment for most travelers, a bedroll migh t BELL
also serve as a useful distraction against your opponents . If you are attacked at night, a bell can serve to wake you r
False Bedroll: When camping, filling a bedroll with allies or fiinction as a simple alarm .
leaves, pillows, or blankets might make it appear occu- Awaken Friends: Using a standard action to ring a bell,
pied . IFa monster attacks your camp, it might mistakenl y all of your allies can make DC o Listen checks to wake up .
pounce upon the bedroll .' This ruse requires you to make Remember to modify the DC for doors, walls, distance ,
a Disguise check opposed by the Spot checks of the oppo- being asleep (a-so penalty), and other factors .
nents . Success means that enemies believe the bedroll t o Ringing Trap: You can set a hell to ring when a doo r
be occupied . As soon as a creature attacks or disturbs th e opens, a tripwire breaks, or when an opponent otherwis e
bedroll it realizes that it has been tricked . Creatures with sets off some sort of trap or lever . You must make a DC15
Craft (trap-making) check to set thi s loose end of the rope, effectivel y has reach (page 1 1 3 of the Playe r's fland -
trap . The trap takes 3 minute to set u p making it so that you only need to lift book ) . Treat it as a two-handed impro-
per 5-foot square that contains a trig- half the object 's weight . vised weapon . Unless the chain was
ger. The Listen DC to wake up fro m Setting up a block and tackle takes i o specifically made far small folk, it deal s
this trap being sprung is the same a s minutes and a DC ro Use Rope check. If rd6 points of bludgeoning damage .
listed above under awaken friends. you succeed, count only half the object's You suffer a-4 penalty on attack roll s
Alarm Bell Trap : CR o ; mechanical ; weight for the purpose of lifting it . For when wielding a chain in this fashion .
touch !rigger ; no reset ; DC 20 Reflex an object without a listed weight, yo u
save avoids ; hell rings for one round ; gain a +5 competence bonus on you r CHALK
Search DC i5 ; Disable Device DC 20. Strength check to move it. A block and Useful for scribing messages, chalk also
Market Price: i. gp + r sp per 5-tbo t tackle is most often used to open a helps you navigate mazes and mark
square containing a trigger. rusted portci ill is, lift a large stone lid, or your way through subterranean pas-
move a laden treasure check. sages . You can leave symbols behind on
BLANK I i WINTER doors to note the location of traps o r
A thick blanket can keep you warm , BOTTLE, WINE, GLASS mark areas that you have already va sited .
but it might also serve as a useful too l A bottle might not be the best way Mark the Path: If you leave a mark
in other situations. to carry water or wine during a n in chalk within a dungeon or othe r
Conceal Trap: Place a blanket over adventure, as a waterskin is far more location where you can scribe legibl e
a small hole, anchor it in place, cover durable, Tlowever, a bottle makes for a symbols, you gain a +2 competence
it with dirt and debris, and you hav e useful (if unconventional) weapon . bonus on all Survival checks to avoi d
a quick and simple trap. Opponent s Improvised Weapon: You can use a becoming lost . This bonus does not
must make a Spot check versus you r wine bottle as an improvised weapon extend to new areas that you hav e
Disguise check to notice the hidde n by grasping its long neck and hittin g not marked . This trick ails to work
pit . Creatures that do not notice th e your opponent with the thicker end . in places that lack a surface suitabl e
trap and enter that square must mak e You suffer a -4 penalty on your attac k for chalking . You must use a stan-
a DC 15 Reflex save to avoid fallin g roll and the bottle deals Ld4 points dard action every 5o feet you travel
into the pit. Note that a blanket canno t of bludgeoning damage . This causes to maintain your marks . You los e
cover a pit wider than a single 5-foot the bottle to shatter, ruining it as a this benefit if you stop leaving your
square . For each square beyond the weapon and spilling any liquid th e marks behind, unless you are in an
first you try to cover, such as with a bottle contains over the target . area you have already marked .
larger blanket or tarp, your Disguis e Quick Calerops : A broken bottle in a
check suffers a - penalty. A creatur e single 5-foot square can act as a substitute MIRROR,* SMALL STEE L
whose size is larger than the pit doe s for caltrops in a pinch . Setting up such Many times, it helps to peek aroun d
not risk falling into it. a hazard is a standard action. A broken a corner without exposing yourself t o
Smother Flames : A blanket can b e bottle works in the same way as normal the horrors that lurk around it ,
used in the same way as a bedroll to caltrops with the following exceptions . Peek Around Corners : You can use
extinguish flames. The attack roll made against creature s a mirror to look around a corner. You
in the square is at a - base attack bonus. gain full cover, but suffer a -2 penalt y
BLOCK AND TACKLE The Heal check to treat the wounds fro m on all Spot checks to see through
A block and tackle consists of a a broken bottle is only DC 10. the mirror. Tn addition, double th e
length of rope and two or more pul- distance to an object when you look
leys . They make it easier to lift a CHAIN through a mirror for purposes o f
heavy weight, providing that you have A chain might seem too heavy an d Spot checks . You cannot target spell s
the time to set up the rig . Tn essence , unwieldy to justify carrying one, but i t using a mirror in this way.
you mount a pulley on the object yo u can prove useliil when dealing with cap- Signal: A mirror can be used to sig-
want to move and run a rope throug h tives who are too large for manacles . nal others at a distance without makin g
the pulley. You anchor one end of th e Binding Chains: You can loop chain s noise, 'lb use a mirror in this way you
rope and run the second one throug h around a captive's arms and legs t o must succeed at a ranged touch attack .
another pulley. You can then pull on tie him up . You suffer a-2 penalty on If your target is still and waiting far th e
the loose end of the rope to mov e your Use Rope check to bind him, bu t signal, he can drop his AC to 5 far thi s
the object . Each length of rope-th e chains are obviously much more dif- purpose . You must have a bright light
anchored end and the one that run s ficult to burst than rope. Include a lock source available fin this trick to work
through the pulley-bears half the and the chain cannot be simply untied . (most commonly sunlight) . The ligh t
object ' s weight . Thus, the object is Improvised Weapon : You can use a reflected in this manner has a range o f
much easier to lift if you tug on the chain as an improvised weapon that Soo feet with no maximum number of
range increments (although you mus t properly, a flask 43.161 costs significantly effect might not work on some surfaces,
be able to see your target and the ligh t less than its more reliable alternative. such as veryuneven ones or those tha t
must be strong enough to reach it) . Slippery Floor. You can, as a stan- might absorb the oil .
dard action, pour a flask of oil on th e
qIL ground, creating a slippery surface. Thi s PAPER
Commonly used in lanterns and occas- increases the DC for all Tumble skill Scraps of paper or parchment might
lionally as a weapon, oil has other use s checks through the area by +a. (or up to seem useless, but there are plenty o f
as well . as much as +5 if the surface is extremely times when a simple message coul d
Molotov Cocktail: As noted in th e smooth). As an added bonus, the oil ca n make things easier for you . You r
Players t-Tundhook, oil can be used i n later be lit on fire, burning for a rounds , DM might allow you to take notes o r
a manner similar to alchemis t 's fire . and dealing id3 points of sketch diagrams for other PCs onl y
Although it takes longer to se t fire damage to each if your character carries paper and a
up and there is only a 50% creature in th e writing implement .
chance of it working area. This Coded Notes : You can create a
simple cipher for the party and you r
allies, allowing you to leave notes for
your friends without revealing sensi-
five information . This code could us e
innocent words to mark important
items, or you might use simple pic-
tures to indicate key phrases or plans.
Make a Bluff check to create a code .
The result is the Sense Motive o r
Decipher Script DC needed to crac k
your code . Your allies can read th e
note with a simple DC 5 Intelligence
checkifyou explain the code to them .
Otherwise, they too must make Sens e
Motive or Decipher Script checks .
Rubbings : You can press a piece o f
paper against a set offaint markings ,
such as runes or an ancient inscrip-
tion, and rub a piece of chalk or a
similar writing implement to create a
simple copy of them . With a success-
ful DC r5 Forgery check you can creat e
an exact duplicate of the marks fo r
later translation .
Pr.tON
In addition to
making climbing
easier you can
also use pitons t o
spike doors shut ,
disable a trap, or
as an imprompt u
weapon .
Disable a Trap :
When dealing with
a mechanical trap tha t
relies on a pressure plate or
trap door, using a piton reduce s
your penalty for not having prope r
thieves ' tools to-i . Using a piton with
proper thieves ' tools provides no addi- can prove useful beyond providin g rope, you yank it so that it rises off'th e
tional bonus. Your DM might rule that basic sustenance. ground and tangles the fo e 's feet. In thi s
a piton provides this bonus to othe r Bait Trap: A tasty treat might con- case, you must ready an action to pull
mechanical traps as well. vince an animal to ignore the trap the rope as a foe passes . Your foe gets a
improvised Weapon : A piton can you've set . Any creature with an Intelli - DC 15 Spot check to notice the rope and
he used as an improvised weapon . gence of-3 or lower suffers a-2 penalty avoid the trap . If your foe rims into the
Treat it as a dagger without a range on all Search checks, to AC versus the trap make a Strength check opposed by
increment . As an improvised weapon , trap's attack, and on saves made agains t your opponent's Strength or Dexterit y
you suffer a -4 penalty on attack roll s a trap i f' you bait it with food the crea- check (his choice) . Your foe gains a +4
when using a piton in this fashion . ture finds appetizing. bonus per size category above Medium.
Spike Door: You can hammer a Bribe Animal : Many wild animals and As noted above, creatures size Small
piton into a door's frame to keep i t magical beasts that you encounter ar e or smaller arc usually immune to thi s
open or shut. A piton hammered int o merely looking for a meal . By offering attack unless you specifically choose
the floor in front of a closed door a wolf or a bear your rat.inn s, ycru might a thin line that could entangle them .
makes it difficult to open, as the doo r be able to sate its hunger and convinc e Multiple allies can help you with thi s
hits the piton when you try to swin g it to leave you alone . A druid or ranger check if they, too, ready actions to tri p
it open. To keep a door open, you can gains a +2 competence bonus on wild your foe. Each ally assisting in this way
hammer a piton between the ope n empathy checks if she offers an aniTria l must make a DC i in Strength check.
door and its frame . When the door enough food for a single meal. Your D M For each ally that succeeds, you get a +2
swings shut, it hits the piton an d might rule that a sufficiently hungr y bonus on your Strength check.
remains propped open . You mus t animal must make a DC ro Will sav e
make a DC ro Strength check to brac e to avoid spending an action eating an y SIGNAL WHISTLE
a door in this manner as a full-roun d food you throw to it in battle . A trained A whistle is an easy way to draw you r
action . A closed door's break D C animal or one that you have alread y friends ' attention. You can use whis-
increases by z when you spike it shut , injured automatically ignores the food . tles in a manner similar to a bell t o
while forcing an open door to close alert sleeping friends .
requires a DC ro Strength check . ROPE Whistling in the Dark : You can buy
Almost every adventurer carries a coil several whistles, each with a differen t
PoLE, 10-FOOT of rope and for a good reason. Not only tone, so that each member of the part y
Long, unwieldy, and heavy, a ro-too t is a rope invaluable for many dungeo n has a distinct signal . l[ you are lost ha
pole might seem little more than a hazards it can also be used as a trap. the dark or a thick f irg, you can use th e
burden. However, this deceptively use- Trip Line: If you leave a rop e whistles to keep track of each other.
ful item can help you deal with any- across a passage, most of the time an While this tactic also reveals yourposi-
thing that you w•ani to keep at arm 's opponent can step over it. However, tion to your enemies, it might be a bet -
reach . Sometimes, probing ahead wit h anyone in a rush to move down th e ter option than splitting up the party .
the pole can uncover traps, reveal illu- hall might miss it and trip . When yo u A successful DC o Listen check allow s
sions, or alert you to a danger that yo u set up a rope in this manner, make a you to determine a whistler's relativ e
might otherwise bungle into. Use Rope check . Any opponent wh o direction and distance . Remember t o
Probing Search : You can use th e runs or charges past a trip line mus t modify the DC for doors, walls, dis-
pole to examine a dangerous spot make a DC ro Spot check. If this check tance, being asleep, and other [actors .
or an area that you could not other- fails, the target must make a Strengt h
wise reach. You suffer a -4 penalt y or Dexterity check (target 's choice ) SPVGLAS S
on your Search check, as the pole i s against your Use Rope check. Target s While expensive, a spyglass can prove
an awkward, imprecise tool, but you receive a +4 bonus per size category useful in wilderness or nautica l
can stand up to mo feet away from th e above Medium . if this check also fails , adventures . While using a spyglass ,
place you want to Search . This migh t the creature falls prone in the rope 's reduce the distance to an object
allow you to avoid a trap' s effects or space and its rnovement ends. Crea- or location by half for purposes o f
reach into holes or pits that are other - tures smaller than size Small are usu- making Spot checks . Obviously, thi s
wise inaccessible . Your DM might rul e ally immune to this attack, unless yo u provides a tremendous benefit whe n
that a pole cannot be used in this wa y have a thin rope and specifically set i t looking at objects in the distance .
on some objects . up to catch them. In that case, larger Start a Fire : Whi le in bright sun -
creatures ignore the rope . light a spyglass can he used to start a
RATIONS, TRkIL You can also set up a rope to tri p small fire or light a torch when flin t
Obviously, an adventurer needs fres h someone as you pull the rope taut. and steel is nut available . This proces s
food and water to survive, but a meal As your foe charges or runs past the takes one full minute. :
lhe lust for treasure, whether beautiful baubles, items conspicuous treasure for traps, after which the search for a
of eldritch power, or precious gold, ignites the heart s dungeon's hidden wealth may begin.
of all adventurers . This fire, whether the ragin g
inferno within a grasping rogue or the tiny spark [bon d I. (il oq1 i 4•` UJ i 1e. 5s's-
within even f he most : altruistic paladin, drives them to tak e Most creatures make some effort to keep the items they cher -
staggering risks, endure unimaginable trials, and brave th e ish out of the hands of others, but the strategies they emplo y
unknown three and time again . Yet chalking up this desir e depend on their cunning and resources . Some might simpl y
to simple, callous greed does a disservice to that money - bury their treasure, while others might disguise it with illusion s
minded breed of adventurer known as the treasure hunter . deep within elaborate puzzle mazes . All of these approache s
Monsters and villains hoard treasure ; usually Stealing suffer from one significant weakness . Somewhere along th e
these valuables (turn 'he. bodies of their victims . More rarely line they invariably leave a witness to the loot 's location .
they come by their wealth honestly, but even their they ofte n Such a witness might prove even more valuable than a
plan to use it to inflict misery and suffering upon the world . dozen succ:essfiii Search checks . Even if they only provide
Treasure hunters battle their way into the lairs of such mon- a single piece of-the puzzle, witnesses push you one ste p
strosities, hopefully destroying them, but at the very leas t closer to uncovering treasure someone believed valuabl e
liberating their valuables fin . less dangerous distribution. enough to hide . While interrogating a witness might onl y
This article explores the art o[treasure hunting, offerin g reveal a clue to a treasure 's location, even the most innocu-
advice and ideas to overcome the three most common dilem- ous detail should not be overlooked .
mas adventurous pilferers face : How to maximize incom e Start by interrogating captured minions and othe r
gained from a successful adventure, how to get newly finin d defeated foes . Treasure hunters should always lake prison-
wealth home, and how to keep treasure safe . ers, whether for ransom, bounty, or the information the y
possess. While the Intimidate and Bluff skills often prove
Lea No Slate 11 nd quite useful in such. situations, never forget your magical
Every treasure hunter should keep one primary objectiv e resources . Even at low levels, spells such as charm person,
in mind while exploring : to squeeze every last copper ou t detect thoughts, and zone of truth usually provide all th e
of an adventuring site . While treasure hunting you should infirrrnation you need . Alternatively . more powerful spells
keep in mind several tips to assure that your mark is like dominate person or lesser ,geas might gain a subject's
picked as cleanly as possible . complete cooperation . Sometimes giving a subject a curse d
item like a ring of clumsiness, stone of rami.glrt, or even a peri -
apt ()flout rotting and offering to remove the curse if h e
The Vical dungeon brims with untold threats and count - cooperates might prove particularly effective at loosenin g
less dangers: defeating guards and their masters, disarmin g a henchman's tongue . With greater resources available, us e
traps, navigating treacherous obstacles, and all the othe r fact checking magic like commune or legend lore to demon-
hazards adventurers might face . Such distractions ofte n strate that lying serves no purpose . Planar ally and its vari-
hinder a treasure hunter attempting to thoroughly search ants might also allow you to conjure monsters to do you r
for or keenly appraise potential treasures . Thus, the first ste p interrogation for you. For instance, a leonal guardinal pos-
to a successful treasure hunt is to make the surroundin g sesses the ability to read the minds of those around it .
area safe for exploration before gathering up even the mos t From there, spend some time questioning any innocent s
obvious treasure. Magic items, artwork, coins, gems, and and non-combatants fbund within the dungeon. Liberated
anything else striking your fancy could all prove to be trig- prisoners often tuna out to be fonts of useful infarrnation ,
gers for untold threats. Thus, a treasure hunter should check passing on snatches of overheard conversation or relaying
'-rf'IIM '1 determining more about an item tha n Magic Gear: Perhaps the most use-
merely its value . For example, arcan e ful magic item to any dungeon pilferer ,
The right gear often spells th e or historical books might help wit h a rod of metal and mineral detection i s
difference between dizzying succes s Knowledge checks made to identify perfectly specialized to all forms of trea-
and potentially fatal failure . Whil e strange glyphs. Fortunately, this equip- sure hunting. Costing a very reasonabl e
by no means inclusive, four type s ment can often be left behind if you 're io,5oo gp, it could easily pay for itsel f
of equipment should be considere d willing to drag mysterious treasure s after the first use . Any serious treasur e
whenever you go treasure hunting . back home with you . hunter should consider such an item a
Despite their usefulness, these item s Extraction Gear Sometimes the mos t crucial part of his magical arsenal . Also
might prove burdensome if carrie d valuable items in a dungeon might b e consider single-use items like scrolls of
throughout an entire adventure . i f found on, or even within, one of you r detect secret doors for the benefit the y
possible, stash them somewher e slain foes . A selection of tools like pliers , provide in uncovering hidden treasures .
nearby and retrieve them once yo u butcher's knives, and saws, all to remov e Transportation Gear: The danger o f
secure the area you ' re searching . monster bits you might resell, allows something slipping through the crack s
Evaluation Gear Accuratel y you to make sure nothing of value gets or getting lost in the shuffle shoul d
cataloging the treasure you discove r left behind . Don't forget to includ e haunt any true treasure hunter . just a
sometimes turns into a real headache . some jars of formaldehyde or a simila r handful of useful items like a wheel -
Including equipment like merchant ' s preservative to ensure that perish- barrow, tongs, scroll case, manacles
scales, a magnifying glass, and simila r able parts make it to market . For more for prisoners, and your own chest wit h
gear helps a great deal with Apprais e information on such grim yet profitabl e a sturdy lock should afford your new-
checks . Also consider more esoteri c opportunities, see the article "Usin g est finds significant security and yo u
equipment that might prove useful in Power Components" in DRAGON #317. greater peace of mind .
details gloatingly revealed during tortur e to consider the potential value o f trophies and souvenirs . Someon e
sessions . Similarly, a villain 's servants " dungeon dressing" like furniture, might want i he shaving kit of a for-
and slaves are frequently ignored as they household fixtures, books, and eve n mer warlord or the personal journal
go about their daily routines and coul d the gear of their defeated foes . While of a mad wizard . When all else fails ,
possess extremely valuable informa- it might seem penny ante.., thes e simply toss the stuff into a seale d
tion. Keep in mind that lycanthropcs , things can add up very quickly . For box and ask for bids on " lot 24, a
doppelgangers, and all manner of other instance, ten suits of chainmail armo r chest of mystery! "
shapechangers might hide among such seized from an orc war band might be
perceived innocents . Thus, treasure resold firr y5o gp. In the Middle Ages, laded lead or 1 rel
hunters should always veri f y a newly dis - anad perhaps also in your campaign While no hero would participate in
covered ally's legitimacy by using spell s world, spices such as pepper an d actual slavery, foes taken alive migh t
like detect evil and zone of truth. cinnamon were literally worth thei r offer up other ways to make you rich .
Finally, never neglect otherwis e weight in gold, so be sure not to over - Start by researching if any of you r
silent witnesses your magic might look items that might seem mundan e prisoners possess outstanding boun-
make available to you, such as animals , to modern sensibilites. ties . Even a lowly guard might hav e
plants, objects, and even the bodie s Approach dungeons with th e offended someone enough to warran t
of slain foes . Druids, with access t o attitude that you will find a buye r a 20 or 30 gp reward for his capture .
spells like speak with animals, speak wit h for everything within them . Start b y If you were lucky enough to captur e
plants, and .ctonetell, prove especiall y taking a detailed inventory of the a spellcaster, put him to work onc e
valuable in such situations . A hors e dungeon' s contents . Cross off item s you eliminate him as a threat, possi-
used to drag open a cunningly hidde n with an obvious market, such a s bly snaking him use his magic for yo u
stone door might remember its loca- weapons or books, and then carefully in return for his freedom . Requiring
tion, while a tree could recount an y consider what remains . a captured spellcaster to cast spells
hollow spaces through which its root s Ifyou truly can't think of any buy- with either permanent durations lik e
stretch, perhaps even detailing a ches t ers for some of the captured items , continual, flame or those that last unti l
of buried treasure snarled at its base . keep them and after a few adven- triggered like magic mouth gives you a
tures you 'll probably have enoug h source of free magic. If he possesse s
O er1ooked Valuables such items to hold an auction . Th e item creation feats, put him to wor k
Often in the rush to complete a n world teems with eccentrics, bar - producing magic items for you to sell .
adventure, treasure hunters neglect gain hunters, and those eager for The experience point costs prevent
him from'becoming powerful enoug h of executing him themselves . Expec t of sources is not unethical-it 's jus t
to challenges'}ob again later. this to backfire at some point, perhap s good business.
Monsters taken alive could turn by the villain escaping and vowing Monsters, on the other hand, ofte n
a profit as zoo exhibits, gladiato- revenge, so charge a hefty risk pre- end up worth more dead than alive .
rial beasts, or as curiosities for a mium. Also, be aware that spells like The Monster Manual teems with crea-
wealthy noble or merchant prince . raise dead only work if the creature's tures that could provide interestin g
Creatures like cockatrices, if properl y soul is willing to return . Not man y trinkets and trophies . A coat mad e
contained, make excellent guardia n beings want to return to life only t o from winter wolf hide, a minotau r
beasts, attacking anyone who enter s face imprisonment or execution . On a horn mead cup, or a writing pen made
their new lair . Sec chapter 4 of th e more callous note, the threat of a par- from a stirge's proboscis are just . a few
Arms and Equipment Guide for mor e ticularly hated or feared villain return- of the possibilities. If you make a stud y
ideas on purling monsters to use , ing from the grave might inspire som e of taxidermy, make a point of stuffin g
as well as the most common marke t kind of "death ransom" where someon e and mounting creatures like owlhear s
prices for their purchase . actually pays you to make sure he stay s or giant vermin to sell as curiosities .
Also, never forget to check if anyon e dead . Depending upon the amoun t Also, keep your eyes open for organ s
you rescued during the course of a n paid, this could range from a simpl e or body parts useful as potential com-
adventure has the ability to rewar d cremation and scattering ot'the ashe s ponents or items of interest to wizard s
you in some way. Villains often tak e to casting disintegrate, or even soul bind , and other scholarly types . If you hav e
prisoners for ransom or as leverag e on the corpse. The villain' s legal heirs , contacts with the idle rich, don 't forge t
against a more powerful person wh o particularly if he enjoyed a noble title , the appeal of selling a monster as a n
cares about them . The gratitude of a n sometimes make good first contacts in exotic bit of food . Imagine the socia l
affluent merchant or high-level cleri c these sorts of negotiations. Remem- coup for someone who actually serve d
could prove quite useful . ber, accepting multiple commission s dragon steak at a banquet or offere d
Dead foes, especially the humanoi d for the same deed from a number up wine made from the berries of an
ones, tend to be more problematic. assassin vine .
An enemy of s ufficient stature might
inspire you to use spells like T ucf 1k In tt bM. ring ?
raise dead and turn him over DMs love to include interesting magi-
to those willing to offer a cal effects, spectacular scenery,
bounty or who simpl y and unusual settings i n
want the pleasure adventures they design.
Healing springs ,
wishing wells,
you expect to deal with-a person abl e approach is to use the illusory scrip t
The typical campaign world teem s to intervene on your behalf, a nam e spell to implant a suggestion such as ,
with petty lordlings, customs agents , you might use to intimidate lesse r " let us through and then forget ." If th e
and other bureaucrats little bette r bureaucrats into letting you pass o r official makes his saving throw all h e
than the bandits they claim to fen d at least overlook some of the costlie r sees is gibberish, making this a fairl y
off. As a rule of thumb, attacking gov - items . Do these people favors, emplo y safe approach .
ernment officials, regardless of you r healing magic for them and thei r Remember, auditors expect yo u
level, is seldom a good idea . Govern- loved ones, and shower them wit h to try to get something past them ,
ments have long memories, immens e gifts-especially minor magic items. they distrust complete honesty, s o
resources, and the ability to haras s While this might seem excessive, kee p give them some minor victories t o
you almost constantly. Escaping thes e in mind that most customs agents make the inspection go smoother .
officials with your treasure intac t demand a percentage of the tota l Deliberately hide some minor item s
depends upon advance preparatio n value of the goods you hope to brin g in obvious places, and let them hav e
and planning. through their territory . their moment of triumph when the y
Start by cultivating a relationshi p if you have no relationshi p find them . Pay the fine with a grin ,
with someone higher up the govern - with someone in authority, resort and make sure the really valuable stuf f
mental food chain than the inspector s to other methods . One possibl e remains adequately concealed .
animated statues, and similar fur- Is This Alt Gang to fit? than to leave it sitting in a dungeo n
nishthgs decorate numerous dun- Begin by finding the most effective room waiting for someone else t o
geons . Similarly, villains often see m way to store your treasure . Make sur e come along and claim if .
to choose places like mines, vineyards , to keep a decent supply of - sacks an d This does not mean you should
and ships as their lairs. chests nearby befbre you enter th e wantonly destroy artwork or beautifu l
Keep your eyes open to the wide r dungeon and prepare to use cages , things. They tend to be quite valuable ,
picture when on adventures, espe- bottles, and other more unusual so whenever possible find ways to brin g
cially in places that-should you suc- containers when necessary . Moving a them out intact . Sometimes a simpl e
ceed at your goals-will soon need large amount of treasure might prov e levitate spell does the trick, turning a
a new owner . Sometimes the most difficult, so whenever possible fin d half-ton obstacle into something merel y
valuable treasure in a dungeon turn s magical ways to reduce the load . needing a good, hard push to get it ou t
out to be the dungeon itself Whethe r Make full use of perennial favor- of the dungeon.
a destination for pilgrimages or a ites like bogs gf holding, portable holes,
defensible outpost, the profit poten- and the spell Leornund '.s secret chest a s 1avfars and Pack Th1e, s
tial of these places demands tha t containers for your treasure . Tensor s Even the brawniest of - fighters ca n
you stake your clairri early . Also, if a floating disk makes transporting eve n only carry so much, and since heav y
dungeon possesses a lucrative feature , mundane containers effortless . Neve r encumbrance makes all adventurers
like is healing spring or an actual vei n hesitate to use creativity when con- less effective in combat, finding alter -
o f - gold, it could provide a near endles s sidering the potential of other magic native ways to get your treasure hom e
source of income for entrepreneurs . items and spells . For example, castin g makes good sense . Mules and othe r
cies, leaving their daughters to grow as parasites within the same culture s provide more versatile, longer-lasting ,
they despise . Often the young hags know nothing of their nature, at least unti l and more reliable effects .
they reach maturity and undergo the Change, when they take on the form an d Unexpectedly Underwater: Adven-
mannerisms of a true hag . turers cannot afford to forget that
green hags can move just as nimbl y
aside their hatred of humanoids to ally to disbelieve the illusion). In addition, underwater as on land . Possessin g
with evil druids. However, like all hags , adventurers should be wary of dis- both a swim speed and the spell-like
green bags feel a natural-although tracting and misleading spell-like an d ability to breathe water, every stag-
sometimes unwarranted-sense of extraordinary abilities, such as dancing nant pool . and placid pond becomes a
superiority over all creatures and kno w lights, ghost sound, or the ha g's mimicry potential ambush site . Taking advan-
nothing of true trust or partnership . ability, and should only investigat e tage of their weakness supernatura l
Although a green hag might ally wit h unexplained sights and sounds wit h ability and their target 's vulnerabl e
or even pose as a servant to anothe r extreme caution , state, green hags take special pleasur e
creature, such an alliance lasts only as Steel Your Strength: A green hag in grappling those who pass by their
long as it is convenient or until sh e can sap the vigor from even the strong - hunting waters and dragging them
sees an opportunity to supplant he r est. warrior with the merest touch . 'l b underwater, where the victim's sur-
supposed master. defend against her weakening touch , prise and terror swiftly brings a par-
adventurers should consider castin g ticularly horrific death by drowning.
1'1. Wu; fi n spells like hull's strength, heroism, protec- Classed Crones and Local Legends:
Cunning and duplicitous in ways that tionfrore evil, lesser restoration, or eve n Perhaps more than any other hag, gree n
far outstrip even their hag sisters, onl y make use of a bard's inspire courag e hags arc likely to take levels in a variet y
adventurers armed with the best equip- ability to boost their Fortitude sevin g of character classes (see " Root of Evil "
ment and information can hope t o throws or regain lost Strength . in DUNGEON for an example) .
stand against a green hag and survive . Dispel Disguises : Green hags ma y Well suited to the various spellcastin g
Second Your Senses : Green hags use any of their spell-like abilities a t classes, as well as those that thrive in
possess a host of spell-like abilities tha t will, and thus use them frequently . natural settings, green hags frequentl y
allow them to trick the senses . When While adventurers might seek to cas t add the abilities of -barbarians, druids,
pursuing one of these monstrosities, spells like dispel magic orglitterdust t o or sorcerers to their already potent
adverilurerS should rely on multipl e reveal a magically masked green hag , arsenal of abilities . 'Thus, adventurer s
senses before taking anything at face these crones can replace their dispelled should always research their prey an d
value. For example, a green hag unde r disguises in moments . Instead, hag listen well to the stories of locals . Th e
the effect : of her disguise self abilit y hunters should cast spells that con- tale of Gnarled Jan controlling th e
might. be revealed simply by inter- tinually reveal or bypass illusions . such beasts of the swamps might suggest a
acting with her physically (as creature s as detect thoughts, ire isihility purge, o r green hag druid more powerful tha n
that touch such a glamer receive a save true seeing. Better funded adventurers her ordinary kin.
agic items. Heroes of so man y the ghost template (see page 7 1 7 o i l h e
DerD fans remember Tony DiTer- Dragon caught up with Tony and Holly after they'd returne d
hizzi as the man responsible fo r home from a whirlwind month-long national book tour fo r
the innovative, surreal look of their latest collaboration, The Spiderwick Chronicles .
the second edition PLANESCAS E
campagin setting . Since then , You've been interested in fairies since forever, so ho w
he's shifted to the plane of did you finally start your own fairy chronicle ?
children's literature, illustratin g Tony : We had been given a note at a bookstore that Hol y
both his own writing and othe r and I were signing at . The note told of real life adventure s
authors ' works, including th e with faeries that these three siblings, the Grace children ,
2003 Caldecott Honor winnin g had experienced . We found it so compelling that Holly and I
book, The Spider and the Fly . decided to hell their story in a series of books called The Spi-
He Hues in Amherst, Massachusetts with his wife, Angela , derwick Chronicles .
and pug, Goblin . Holly had written for ayaung adult audience, and m y
Co-author Holly Black ported from the gaming com- books were mostly picture books foryaunger readers . We
munity 's d8 Magazine into young adult fiction . Tithe : A focused on creating a story for7-Jo year olds who were to o
Modern Facrie Tale, marked her entry into the world of young for Harry Potter but were older than kids reading pic-
fairy. She also recently moved to Amherst, Massachusetts ture hooks.
with her husband, Theo. (Continued on page 77)
relying on their skills and resources at just symptoms of the one underlyin g otherworldly influences such as angel ,
hand. When they do defeat : a superior cause . In Spiderwick, the kids need to devils, or even the Far Realm (presente d
monster, the reader can see they were stop the environmental incursion of in DaeAcoh #33o), all make for excellent
actually challenged rather than just fol- the human lands to reverse the decay widely hidden knowledge .
lowing some rote plot point . of the fairy lands .
fRoM TIIf fMUUMUU . WORLD
DMs setting up adventures for In a more traditional DY(D vein,
similar ordinary heroes should limi t consider the felling of Europe 's great BROOD YOU
magic and other powerful items, fig- forests during the Middle Ages . This According to Arthur Spiderwic k 's Fiel d
ure out multiple avenues to resolv e time of logging and clearing land fo r Guide to the Fantastical World Around
conflicts, and let players create thei r farming fits into the medieval feel o f You, any number of unbelievable crea-
own unanticipated twists, even if tha t many fantasy campaigns, and coul d tures lurk and live just out of huma n
means carrying the action into futur e set up a similar situation to Spider - sight . Presented here is one of thos e
adventures . just like in reality, catch wick's using any number of woodland whimsical creatures, inspired by The
the PCs unaware of encounters t o monsters . This creates more cons- Spiderwick Chnmicles .
cone . Think of Bilbo Baggins -bein g plications than PCs usually lace . For
rushed out the door without hi s instance, convincing people to sto p HOUSE BROWNIE
Did any real life incident s What other Spiderwick books and projects should we expect ?
make it into the books ? Tony : Currently, I'm restoring the Field Guild with a scien-
Holly: My husband was a n tific approach and an Audubon look . i hope that my fans fro m
inspiration for both Jared an d the gaming world will really like it. It's like a Monster Manua l
Simon . He was always gettin g for the mainstream public !
in trouble in school plus [h e There is talk of a possible sketchbook, in the meantime . This
has] an insane love of ani- spring we ' re releasing a small book that's more like an interac-
mals-he's brought home par- tive journal . (The Notebook for Fantastical Observations du e
rots, cats, lizards, snakes, an d out june 2005 .)
tots of tarantulas . And ! was
an older sister, so a lot of th e A Spidenuick movie is in the works. As co-executive pro-
mean-older sister stu f is based on me . ducers, when can we expect to see it ?
Tony : There 's talk of a may release date . I am trying not to
Has DSO influenced your writing ? get too excited and I take it all with a grain of salt . We me t
Holly: DrD has had this weird role in my life, I met my with the director, Mark Waters [Freaky Friday, Mean Girls ;
husband through D O and l met Tony because l was work- who wants to try and keep the script very close to the books .
ing for d8 Magazine, so that was through gaming too. But Brent Forrester (the screenwriter is a W.B. Yeats fan, so [he]
regarding writing-when I was a kid I was really into dolls really gets the folklore. My fingers are crossed !
because I got to make up stories and share them with my
friends . When l discovered DetD, it was a way to continu e DRArnrv would like to thank both Tony and Holy for takin g
making up stories in a way that wasn't considered juvenile. the time to talk with us and wishes them all the best with thei r
That was a huge thing for me . upcoming projects .
Can an antimagicfeld be detected by the same line as " Magic item (caste r The entangle spell allows for DMs to
detect magic? level)"-a supernatural effect 's caste r alter the effect of the spell based on the
No . By definition, magical effects level is equal to the creature 's -fli t nature of the entangling plants. Exactly
ca n't function within an antimagicfield . Dice unless noled otherwise (Monste r what sorts of effects can the DM create?
Since detect magic 's effect would have Manual, page 31 5) . What are the limits of these changes?
to extend into the antimarlir:field i n What sorts of plants or terrain would
order to detect it, the antimurjic field What kind of damage does a slashing cause these kinds of effects ?
can't. be detected by detect magic. wooden weapon (such as a longswor d Page 8 of the DL'ercEou MASYFT2 ' .S
crafted with the ironwood spell) deal Guide talks about adjudicating situa-
Is it possible for detect magic to locat e if I cast brambles (Complete Divine, tions that aren't . explicitly covered b y
an invisible creature ? page 156) on it? What about a piercin g the rules : "When in doubt, remember
Yes, although not very efficiently . wooden weapon ? this handy little rule : Favorable con-
Remember that detect magic reveal s The brambles spell descriptio n ditions add +2 on any deo roll, an d
the location of magical auras over th e assumes that the spell is being cast o n unfavorable conditions penalize th e
course of three rounds . A creature a bludgeoning weapon (all exampl e roll by-2 . "
rendered invisible by a spell or magi - weapons are bludgeoning), so when i t The " DM ' s best friend" can easily be
cal effect could be located via detec t says the weapon deals both piercin g applied to this situation . Are the plants
magic, but only after three round s and bludgeoning damage " it mean s in the area particularly scarce or frail ?
of concentration . Furthermore, th e that the weapon' s damage is no w Grant a bonus on saves to resis t
+2
invisible creature must remain withi n treated as piercing damage in additio n the spell and a +2 bonus on check s
the spell' s area for the entire thre e to its normal type of damage . to escape it . Ts the area filled with so
rounds of conccntratin ; if the crea- However, the spell earl be cas t many dangling vines and branches tha t
ture moves out of the area, the process on any wooden weapon, not just a the characters have to hack throug h
must start again from the beginning . bludgeoning weapon. A slashing it just to move? Apply a -e penalty o n
However, even ifevery thing work s weapon that gained this effect woul d such saves and checks . It 's probably no t
according to plan, you still don 't nec- deal slashing and piercing damage. A worth the DM 's time to worry about
essarily know that you 've Ibund a n piercing weapon that gained this effect more complex alterations-anythin g
invisible creature-at best, the caste r would only deal piercing damage . much more detailed may well merit.
of detect magic would know that he ha d an entirely different spell be created to
located a faint aura of illusion magi c Do the bonuses granted by brambles manifest such effects .
in a particular space . and spikes (Complete Divine, page 156
and page 181) stack? is a Balance check required to stan d
Can you use detect magic to detect No and yes . The two spells each up while prone in the area of a grease
supernatural effects? For example, ca n grant an enhancement bonus o n spell? What about to perform othe r
it detect a wildshaped druid ? attack rolls, and thus only the highe r move actions?
Supernatural abilities are magical , enhancement bonus (that grante d No and no .
and thus their effects would produc e by spikes) would apply . l lowever, th e
magical auras . Although the detec t damage bonus granted by each spel l Would casting detect magic be con-
magic spell doesn't have a line entry is untyped and would therefore stac k sidered an attack for the purpose o f
for supernatural effect, you can use with each other. ending an invisibility spell?
The invisibility spell states that . "firs purposes of the spell, an
attack includes any spell targeting a foe or whose area or effec t
includes afire." [Emphasis added .] Detect magic and similar spell s
have an area, so if this area included a foe, it would count as a n
"attack" fbr this purpose .
saving throw.
Other spells that, can fall into this category include fire tra p
(since its harrnfirl ell'ect is triggered by a character openin g
the trapped item), spike stones (since its harmful effec t
is triggered by a character walking over it), and wall of
fire (since its harmful effect is triggered by a characte r
approaching within ao feet) .
Of course, even some of these spells may he able to be cas t
in such a way as to end an invisibility spell . If wall offire is cast
within ao feet of mother creature, it immediately and directl y=
causes harm to that creature, which would end invisibility .
Range
Exotic Weapons Cost* Dmg (5) Dmg (M) Critical Increment Weight Typ e
Light Melee Weapo n
Stone handaxe 5 sp ld4 1d6 x2 2 lb. Slashin g
One-Handed Melee Weapo n
Stone celt S sp ld6 1d8 19-20/x2 - 10 lb . Bludgeonin g
Two-Handed Mefee Weapo n
Microlith barbed longspear 5 gp 1d8 1d10 x3 - 9 lb. Piercin g
Ranged Weapon s
Atlatl 4 gp - - - - 2 lb . -
Atlatl dart 5 sp ld4 ld6 19-20/x2 80 ft . 1/2 lb. Piercin g
Atlatl javelin 1 gp ld6 1 .d8 x3 120 ft . 1/2 lb. Piercin g
Hunting boomerang 15 gp 1d4 ld6 x2 25 ft . 2 lb . Bludgeonin g
*The cost is provided for the purpose of creating the items using the Craft (weaponsmithing)
skill . They are rarely available far purchase in any settlement larger than a village .
he bard has a talent for a lot of differen t over a weapon, helping to make up for your
units, such as the British SAS and th e effectively emulates the helicopter-based fast -
United States's SEALS, Green Berets, and LI S roping techniques of SF :ALs and Rangers an d
Army Rangers. maximizes your hit-and-run capabilities .
ant your rogues to live longer? Sto p adventures . Even as a pacifist you may stil l