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d20zine Issue 5, June/July 2003

summer 2003

d20zine 1
Chris DesRuisseau (order #2353113) 1
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2 d20zine
Chris DesRuisseau (order #2353113) 1
O
Random Rolls and Off Tangen Thoughts .............................................. 4

d20zine
by Steven Creech, Executive Chairman
Raves and Rants .................................................................................... 5
by You, or Someone Like You
F
C: 15 Questions for Troll Lord Games ...................................................... 10
by Joe G. Kushner
Executive Chairman: Express Lane: Too Many Items ............................................................. 12
Steven Creech by Rob Wojczyk
Ben Hiar ............................................................................................... 13
Contributing Authors: by John Wommer
Jon Acheson, Robert M. Adams, Peter
E. Aperlo, Richard Bax Jr., Bruce Alta - A Fantasy World Proposal .......................................................... 64
Boughner, Bret Boyd, Dave Chua, by Peter E. Aperlo
Steven Creech, Timothy Crumrine, E-Tools, Version 1.2: The Revision ...................................................... 65
Kevin Curow, Glenn Dean, Darrin by Glenn Dean
Drader, John Grigsby, Derek Johnston, From the Annals of Ancient Lore: Sirensong ......................................... 69
Paul W. King, Joe G. Kushner, Herman by Terry O’Brien
Lau, Jamie Lawson, Micheal Mattei, Joe
Superheroes in the d20 World: an Introspective Look ........................... 70
Medina, Scott Moore, Duane Nutley,
by John Grigsby
Terry O’Brien, F. Wesley Schneider,
Bernard Visser, Michael Webster, J. Grimoire Arcana: Celestial Bindings ..................................................... 79
Whiting, James Wilbur, Rob Wojczyk, by Timothy Crumrine
and John Wommer Valley of the Dwelves ............................................................................ 108
by Bret Boyd
Cover Art: Easily Defeated ...................................................................................... 115
Michael Loh by Robert M. Adams
Oathbound: Companions for your Campaign .............................................. 118
Editors:
by James Wilbur
Steven Creech, Andrew Garbade, Chris
Sims and Wade Nudson Humble Beginnings: A PbeM Tale ................................................................ 123
by Rob Wojczyk
Graphic Layout: Grimoire Arcana: Temple Monk .................................................................... 126
Jeffrey Fuller by Timothy Grumrine
e Miniatures Corner ..................................................................................... 134
by Steven Creech
Sorcerous Blood: Prestige Classes .................................................................. 136
by Duane Nutley
D
C
Celtic Heroes and Legendary Figures ............................................. 5
“Requires the use of the Dungeons & Dragons® Babylon 5 Fan Fiction ..................................................................... 22
Player’s Handbook, ird Edition, and the Legendary Classes for Legendary Characters ................................. 86
Psionics Handbook, published by Wizards of R
the Coast®
From the Fast Lane ................................................................................. 100
“Dungeons & Dragons® and Wizards
by Steven Creech
of the Coast® are Registered Trademarks
of Wizards of the Coast, and are used with e-Publishers Guide ........................................................................ 68
Permission.” by Steven Creech
‘d20 System’ and the ‘d20 System’ logo Midnight: A Look at the Land of Shadow ...................................... 117
are Trademarks owned by Wizards of the by Steven Creech
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Coast and are used according to the terms of From Stone to Steel ....................................................................... 124
the d20 System License version 3.0. A copy of by Steven Creech
this License can be found at www.wizards.com
Scourge of Worlds: The DVD ....................................................... 145
by Steven Creech

d20zine 3
Chris DesRuisseau (order #2353113) 1
RANDOM ROLLS AND OFF TANGENT THOUGHTS
Welcome to the Summer issue of d20Zine! Getting this issue out took a little more time than normal largely due to real life insert-
ing itself into my priorities (a long list, which I won’t go into). is issue is filled with a lot of great material. We’ve got a brand new
exclusive cover by artist Michael Loh, whose work continues to blow me away. We have short fiction based on the Babylon 5 universe,
legendary classes, Celtic characters, product reviews galore, and some great articles by fantastic writers.
Do you realize just how truly massive the role-playing game market is? Granted, the d20 system owns a significant percentage of
that market, but there is still a lot of quality merchandise that doesn’t rely on that particular system. A visit to RPGNOw.com illus-
trates this difference quite well when you take the time to browse through the multitude of pdf titles (see RPGNow’s semi-monthly e-
magazine Downloader Monthly for a taste). ere are games for the FUZION system, the FUDGE system, Decipher has its CODA
system (which is basically d20-Lite), and other games even develop their own internal system based on any number of dice combina-
tions. Remember during the days of 2nd edition Dungeons & Dragons® there was a game system based on a d30 put out by, I believe, a
company named e Armoury? While d20 is clearly the top dog in the genre, there are certainly other alternatives that aren’t inferior in
any way, just different.
For those of you who appreciate humor and have an appreciation for the publishing industry, take a few minutes to download Fan-
tasy Flight Games’ parody video Lord of the Games. It consists of two parts and does require a broadband connection due to their size
(44 meg and 47 meg, respectively), but it is likely the funniest thing you’ve seen in a long while. ere are very visible spoofs of e Lord
of the Rings, Star Wars, and Raiders of the Lost Ark, but there are also some very subtle things that anyone involved in the actual RPG
publishing business will find to be hysterical. Trust me when I say there are several ‘insider’ jokes.
e quality of d20 products continues to improve with each passing month and each passing release. Companies that once strug-
gled to get it right are doing better, while companies that have always performed well are still publishing top-notch stuff. Some of the
better stuff to be released lately has been:
Dark Inheritance (from Mythic Dreams Studios), a d20 Modern® campaign sourcebook that combines elements of horror and
fantasy and blends it nicely into a modern day setting. It is refreshing, original and has truly captured my attention (and imagination)
while reading it.
Urban Arcana (from Wizards of the Coast), a d20 Modern® campaign setting that brings fantasy right smack into the modern
world. Now d20 Modern players can still play dwarves and elves if they want to. is is a book that is filled with potential. Now if only
Wizards would put it into the d20 Modern SRD so designers could have fun with it.
Midnight (from Fantasy Flight Games), a campaign setting where evil rules and players are among the few heroes left to oppose it.
is one has all of the best elements of a fantasy campaign and is a breath of fresh air in an overcrowded genre.
From Stone to Steel (from MonkeyGod Enterprises), a hardcover supplement that puts a historical perspective on weapons and
armor. Simply put, this book is incredible. It’s rare when a book makes me go “Wow” within the first few minutes of examining it. is is
one of those books.
Of course, there are certain books due for release in the next couple of months that I am looking forward to reading. On everyone’s
minds are the new 3.5 edition core rulebooks from Wizards of the Coast followed closely by Monte Cook’s Arcana Unearthed. Person-
ally, I am quite anxious to see Cry Havoc (a mass combat book from Malhavoc Press), Fields of Blood (another mass combat book from
Eden Studios), Babylon 5 Role-Playing Game (Mongoose Publishing), Stargate SG-1 Role-Playing Game (Alderac Entertainment Group),
and Testament (Green Ronin).
e past few months and the next several are proving to be quite a ride for my career in the RPG industry. Not only have I accepted
the position of Director of Marketing and Media Relations with Bastion Press, but also this summer will see the publication of no
less than four books that I had a hand in crafting. Into the Green (Bastion Press) is due to be released any day now followed by Torn
Asunder: Critical Hits (Bastion Press) on July 14th. Oathbound: Arena (Bastion Press) will likely be out around the time of Gen Con
and finally, Dweomercraft: Familiars (E.N. Publishing) will see the light of day within the next month or so. Of all, I am most excited
about Torn Asunder because I had a huge hand in determining the artwork for the first time. Many folks have lamented the decision by
Bastion to go black & white, but I have to say that they will be astonished at the artwork in this book. An artist by the name of Phillip
James has produced some truly fantastic images along with some by RB Hall. Stop by the Bastion Press booth at Gen Con and take a
look for yourself if you don’t happen to see the book before then. I think you will agree it is some of Bastion’s best art to date.
If you haven’t seen the press release, probably around October you will see the first book that Kevin and I have written for Mystic
Eye Games called Dark Walkers. is one has been very exciting to write because we get to cut loose a little and show you, the reader,
how to have fun playing an evil character. ink of it as a kind of Book of Vile Darkness for player characters. Even though it is a book
designed for e Hunt: Rise of Evil campaign world, the information in the book will work in just about any setting, including modern.
At the moment, we are still writing it, but with luck should finish by the end of June (yes, we’re a little behind the deadline). November
will also see the release of another project from Bastion Press that many folks have been chomping at the bit to have. Right now, it’s a
secret project but if you ask us at Gen Con, we might be persuaded to tell… Of course, I have my hands in other projects and more than
summer 2003

a few offers so, come September’s issue, I will likely have more news to fill you in on.

- Steve Creech, d20Zine! Publisher and Editor-In-Chief


4 d20zine
Chris DesRuisseau (order #2353113) 1
CELTIC HEROES AND LEGENDARY FIGURES
Edited by Chris Sims

I n March, the d20 Magazine Rack ran a contest that paid homage
to the St. Patrick’s Day holiday by having contestants create an
NPC fitting of Celtic, Irish, or Scottish descent. While only receiving
Fergus’ high Int, the GM may select an additional bonus language suitable
to their campaign world, such as a local language spoken by a Celtic-based
culture in their world, a real-world based language [see Languages in
two entries for this contest, it was evident that a lot of thought time Celtic Campaigns, below], or any other non-restricted language specified
and effort went into them and therefore, the contest was declared a tie in the PHB, such as Terran).
for the first time in the history of the website. Here are those entries
and their respective authors. Uneek: Viper, Tiny: CR -; Tiny animal; HD 1/4d8; hp 1: Init
+3 (Dex); Spd 15ft., climb 15ft., swim 15ft.; AC 17; Atk +5 melee
Fergus Fitz Walter, Lord High Steward of the Realm (poison, bite); Face/Reach 2-1/2ft. by 2-1/2ft./0ft.; SA Poison; SQ
by Scott Moore (scott.moore@ingrammicro.com) Scent; AL N; SV Fort+2,
Section 15: Fergus Fitz Walter, Lord High Steward of the Realm Ref +5, Will +1; Str 6, Dex
Copyright 2003, Scott Moore 17, Con 11, Int 1; Wis 12, RAVES AND RANTS
Cha 2.
Skills and Feats: Listen Have something to say about
Fergus Fitz Walter, Lord High Steward of the Realm, male half-
+8, Spot +8; Weapon Fi- our articles or content in past
elf Brd5/Drd9/Rgr6: CR 20; ECL 8; Medium-size Humanoid
nesse (bite). issues? Drop us an email at
(half-elf ); HD 5d6+10 plus 6d10+12 plus 9d8+18; hp 118; Init
Poison (Ex): Initial
+5; Spd 30ft.; AC 18 (+5 leather, +1 Dex), touch 11, flat-footed S_Creech@d20zines.com with
and secondary damage: 1d6
17; Atk +21/+16/+11 melee (1d6+5 plus 1d6 cold/crit 18-20, +4 “d20Zine feedback” in the subject
Constitution. DC 11.
frost scimitar) or +19/+14/+9 melee (1d4+4/crit 17-20, +3 keen header and let us know what you
silver dagger) or +18/+13/+8 melee (1d6+3, flesh to stone staff) or think. Your letters will be posted
Note: Although Fergus
+19/+14/+9 ranged (1d4+4/crit 17-20, +3 keen silver dagger); SA in this column in the next issue of
is definitely a Celtic/Irish/
Favored Enemies; SQ bardic, druidic, and half-elven traits; AL NG;
Scottish-influenced character, d20Zine!.
SV Fort +16, Ref +12, Will +18; Str 13, Dex 12, Con 14, Int 16,
the specifics of his country
Wis 18, Cha 13. Height 5 ft. 6 in. Weight 170 lb.
Skills and Feats: Animal Empathy +6, Concentration +14,
(herein referred to as “the Hi there!!!
Realm”), it’s current ruler-
Diplomacy +12, Gather Information +9, Handle Animal +8, Heal
ship, and it’s current form of I love the zine and the new opening
+9, Hide +5, Intuit Direction +9, Jump +3, Knowledge (history)
government are left purposely artwork looks excellent.
+11, Knowledge (nobility and royalty) +11, Knowledge (nature)
vague so the character, his
+18, Listen +12, Move Silently +6, Perform (harp/lyre) +9, Perform e article on the star trek card
background, and the related
(oratory) +9, Scry +5, Search +13, Sense Motive +12, Spot +11, game was very informative. It was
plot hooks can be easily in-
Swim +4, Use Magic Device +9, Use Rope +6, Wilderness Lore interesting to see how the rules had
corporated into any campaign
+14; Alertness, Endurance, Great Fortitude, Improved Initiative, Iron changed/clarified from when the
world.
Will, Lightning Reflexes, Track, Weapon Focus (scimitar). game first came out.
Special Attacks: Favored Enemies (Ex): +2 vs. Dragons, +1 vs.
Reptilian Humanoids. Background
Many years ago, two Keep up the good work.
Special Qualities: Bardic Music: Countersong, Fascinate, Inspire
Courage, Suggestion. Bardic Knowledge +8. Druidic Traits: Animal families ruled over the Realm
jointly. e royal line of - Exiledvalthonis@wmconnect.com
Companion (Uneek), Nature Sense, Woodland Stride, Trackless
Step, Resist Nature’s Lure, Wild Shape (small, medium, or large; kings was descended from
3/day), Venom Immunity. Half-elven Traits: Immune to sleep spells, one, while the noble line of
+2 saving throw bonus against Enchantment, Low-light Vision, +1 stewards was of the other.
racial bonus to Listen, Search, and Spot checks. e stewards served the kings faithfully. Acting as much more than
Bard Spells per Day: 6/5/3 (bonus 1st level spell for 13 Cha); just seneschals, the stewards took the protection and well-being of
Base DC 11+spell level. the country and its people every bit as seriously as the king himself.
Druid Spells per Day: 6/5/5/4/3/1 (bonus 0/1/1/1/1 for 18 Although one would expect a power struggle to eventually engulf two
Wis); Base DC 14+spell level. such powerful families within the same country, the families were very
Ranger Spells per Day: 2 (bonus 1st level spell for 18 Wis); Base close, occasionally even resulting in a marriage between the two.
DC 15. After several peaceful and prosperous centuries, the kingdom fell
Possessions:+4 frost scimitar , +3 keen silver daggers (3), +5 under attack. After a long and bitter war, the king and the stew-
leather armor, boots of elvenkind, cloak of elvenkind, gloves of swimming ards were deposed and a new ruler assumed control. e king was
and climbing, rope of climbing, rope of entanglement, ring of animal executed, as were several of the stewards, as well as members of both
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friendship, ring of warmth, vestments of faith, backpack, harp/lyre, Blar- families. Although the new ruler tried to extinguish any possible
ney Stone*, two flesh to stone staves* (29 and 38 charges remaining). * challenge to his authority, rumors persisted that several members of
See New Magic Items below. the royal and steward families escaped and went into hiding, waiting
Languages: Common, Draconic, Druidic, Elven, Sylvan, +1 (Due to for the opportunity to rise up and take back their kingdom when the

d20zine 5
Chris DesRuisseau (order #2353113) 1
time was right. A circle of eight large equally spaced standing stones surrounds
For over 200 years, citizens of the Realm watched the prosper- the grove. ese standing stones are actually the last eight soldiers the
ity of their country dwindle away, as the new ruling family was more current king sent to arrest Fergus. irty feet inside the outer perime-
concerned with increasing their wealth and power than attending to ter is a second circle of six standing stones (the first six soldiers). is
the needs of the people and their country. Stories of the kings and circle is a little harder to see, as the trees obscure the view between
stewards of old assumed legendary proportions, as the people looked the stones. ee are no trails or paths within the circumference of the
to their rich history for inspiration and a sense of culture during this grove, and thickets and briars cover the ground, making it extremely
troubled time. difficult to pass through the area.
Fergus was a member of an adventuring party that started to At the geometric center of the grove lies Lia Fail (see New Magic
gain notoriety throughout the Realm, as the people were eager to Items, below). Due to the powerful magic radiated by this artifact,
hear the exciting stories of their exploits. After becoming nearly the the ground cover for a two-foot radius around it has been altered.
equivalent of a national hero, Fergus shocked the nation by assum- Anyone closely examining the ground cover may discover some four-
ing the title of Lord High Steward of the Realm. Previously unbe- leaf (as opposed to three-leaf ) clover (Spot DC 30). A small handful
knownst to all but his closest allies, Fergus was actually descended of these plants (20 or so) carried on a person grants a +1 bonus to all
from the noble line of stewards that once ruled the Realm. His public saving throws for 12 hours. is bonus is not cumulative for multiple
claim to the title served to kindle a fire of nationalistic pride in the handfuls, cannot be extended beyond the 12-hour window. In addi-
people who had grown weary of the current leadership. When word tion, clover transplanted from this grove and grown elsewhere will not
reached the Realm’s current ruling family, they saw Fergus’ claim as a have any unusual properties (except for the extra leaf ).
challenge to their authority and sent a group of their finest soldiers to Fergus keeps additional items hidden and buried throughout his
bring Fergus in. ey never returned, but news began to spread about grove including 20,000pp, a rod of rulership (which he keeps in hopes
the circle of standing stones around Fergus’s grove. e ruler sent of presenting to the true king of the realm someday), and two each of
another group after Fergus, this time a cell of assassins, but they failed the following potions: cure moderate wounds, darkvision, endurance, fly,
to return as well. And news spread of even more standing stones haste, hiding, speak with animals, swimming, and water breathing.
around Fergus’ grove….
Although Fergus has made no political move against the current Plot Hooks
leadership, his very claim of the noble title has inspired as much Fergus believes the time is right for the true royalty of the Realm
uneasiness in the current ruling family as it has pride in the people to return, but he doesn’t know who they might be. Since the takeover
of the Realm. At this point, the ruler may be too scared to attempt of the Realm, the stewards have been unable to find surviving mem-
another move against Fergus, as his popularity amongst the citizens bers of the old royal family. Fergus could hire the player characters
continues to grow. Can it be only a matter of time before the true king to retrieve some lost ancient genealogical texts, in hopes of tracing
returns and reclaims the throne with the help of Fergus and the sup- the bloodline. ey could also help Fergus defend his grove against
port of the people? another wave of attacks from the current ruler. It is also possible that
one or more members of the player character’s party may actually be
Characteristics of the ancient royal bloodline, unbeknownst to the character!
Although appearing perfectly human, Fergus is actually half-el-
ven. He has a round, boyish face, curly red hair, green eyes, and an ex- Languages in Celtic Campaigns
tremely friendly, warm, and jovial demeanor. On the occasions when Real-world based Celtic languages are split into three families:
Fergus’ leaves his grove and heads into town, children in the streets Continental Gaulish (now considered dead), Brythonic, and Giodelic.
love to follow him and ask him to play music for them during the day e Brythonic family includes the various Breton, Cornish (consid-
almost as much as their parents ask him to tell stories or recite poetry ered dead), and Welsh languages. e Giodelic family includes the
in the taverns at night. He is always happy to oblige them. now dead medieval languages of Old and Middle Irish, as well as the
more modern Manx (also considered dead) and Scottish and Irish
Uneek’s Story variations of Gaelic.
Many years ago, a legendary saint named Patrick who had snakes For campaigns based on a Celtic culture, a GM may opt to offer
as a favored enemy, killed or expelled all the snakes from the Realm. any of these as possible languages. In more mixed-culture settings,
Several years ago, Fergus and his friends were adventuring outside where characters are likely to encounter many drastically different
of the Realm, to the far south, were Fergus got his first glimpse of a cultures over the course of a campaign, the GM may decide to offer
real snake. Since he had never actually seen one before, Fergus was “Celtic” itself as the base language for this culture rather than get
fascinated by the creature, befriended it, and brought it back with him overly granular with the variations. As a third option, allowing some
to the Realm. He decided to name it Uneek, as a tribute to its special variation in Celtic tongues, but without making all of these languages
status within the Realm. available as spoken languages, the GM may consider allowing just the
families themselves (Gaulish, Brythonic, and Giodelic) as language
Fergus’ Grove options, without breaking them down any further.
Fergus’ Grove is a 180-foot diameter circle of densely packed
mature hardwoods, consisting primarily of oak, located in a generally New Magic Items
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open area otherwise devoid of large trees. is can be an open plain, Blarney Stone: is artifact is a baseball-sized chunk of rock that
a hillside, a field, or whatever setting is most useful to your campaign. broke off of Lia Fail (see below) many years ago. While not diminish-
e only guideline is that is must be out of sight range of any popu- ing the power of its parent artifact, the Blarney Stone possesses several
lated urban center. limited powers of its own. To activate these powers, the rock must be

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Chris DesRuisseau (order #2353113) 1
touched to a person’s skin. Since Fergus’ constantly wears his gloves of ing from Alba, his mother, ravaged and now a widow, threw herself
swimming and climbing and cannot simply touch the rock to activate into the Loch. Ceannaideach swore to destroy the bronze invaders.
its powers, he has taken to removing it from his pocket and kissing it Becoming a tall strong warrior, he challenged and became chieftain
“for luck”. e Stone grants +1 on all saving throws and skill checks of his clan at 22 and led his clan on a new path, as reavers. Moving
for a number of rounds equal to the Charisma score of the person into North Umbria, he began raiding the stock and granaries of the
who touches it with bare skin. Albans loyal to Rome. As his raids became more daring and devastat-
ing, squads, then files and troops were sent against him. As the forces
Lia Fail: Lia Fail, also known by the names Stone of Destiny, against him became greater, Ceannaideach began to gather followers
Stone of Coronation, Saxum Fatale, and Simon Pure, is an ancient who hated the Romans as much as he did, his brother Guthorm be-
artifact that had been in the possession of the Realm’s original royal came an accomplished warrior and sorcerer, he recruited Eachann, the
family for centuries, even before they assumed the mantle of kingship. witch of Loch Durnham and most recently he has received the advice
It appears to be a worn and rather unremarkable sandstone block, of Brother Benedict, a priest of the White God, who has returned to
approximately 26” x 16” x 11” and weighing 336 pounds. According to his homeland after many year in the empire. But his staunchest ally is
tradition, an ancestor of the royal family had a divine vision one night his mate, Aemilius, who captured his heart with her highland beauty
while resting on the stone. e family has regarded the stone as a holy and warrior skills. Ceannaideach MacCallum continues his raids into
item ever since. When they assumed the monarchy of the Realm, the Alba, baffling and slaughtering Legionnaires, stealing cattle, sheep,
stone was fixed beneath the royal throne. It is said that the first time and grain.
every new monarch sat upon the throne, the stone let out an ear- Ceannaideach MacCallum is tall for his race, over 6 feet tall and
piercing shriek. Nearly 200 years ago, when the war within the Realm over 200 lbs. Massively muscled from years of wielding a sword, he is
took a turn for the worst, the surviving steward family members took handsome and charismatic with wild blonde hair and a braided beard.
the stone with them into seclusion in hopes of returning it upon the He has tattooed his clan’s wode permanently to strike fear into the
restoration of the original monarchy. e stone is believed to have Romans.
been lost, as no one knows what happened to it during the war. Fer-
gus currently keeps the stone hidden in the center of his grove. Ceannaideach MacCallum, male human Ftr12/Rog5: CR 17;
Persons standing or sitting over the stone gains a bonus to all Size M (5 ft., 4 in. tall); HD 12d10 plus 5d6; hp 74; Init +2 (+2
saving throws equal to their Charisma modifier and a +1 bonus to all Dex); Spd 30 ft.; AC 12 (+2 Dex); Attack +15/+10/+5 melee, or
skill checks for as long as they are there and for a number of rounds +17/+12/+7 ranged; SV Fort +9, Ref +12, Will +6; AL NG; Str
equal to their Charisma score after leaving. A descendant of the royal 17, Dex 15, Con 11, Int 12, Wis 13, Cha 16.
line who sits upon it also permanently gains both the Leadership Languages Spoken: Cymric, Gaelic.
feat and a +6 bonus to Charisma, as well as an additional +2 bonus Skills and Feats: Alchemy -1, Balance +10, Climb +4, Craft +11,
to Diplomacy and Sense Motive checks—these latter bonuses only Forgery +5, Handle animal +12, Hide +7, Listen +1, Move silently
while seated or standing on the stone. +2, Perform +10, Ride +7, Search +5, Sense motive +8.5, Spot +1,
e first time a new true king of the royal family assumes the Swim +6, Use magic device +9; Blind-fight, Combat reflexes, Deflect
mantle of kingship while seated on the stone, it emits an ear-piercing arrows, Improved critical (falchion), Improved unarmed strike, Lead-
shriek for two rounds. e shriek causes fear (Will save DC 25 each ership, Lightning reflexes, Point blank shot, Precise shot, Rapid shot,
round to resist – a character failing one check is frightened, a character Shield proficiency, Track, Weapon finesse (strike, unarmed), Weapon
failing both is panicked) in all within 60 feet who wish ill upon the focus (sword, great), Weapon focus (sword, short), Weapon special-
new king. ose friendly to the king who hear the shriek suffer no ad- ization (sword, great), Weapon specialization (sword, short).
verse effects, but instead gain a +2 morale bonus to attack rolls, saves, Possessions: +2 leather armor, great kilt, +4 great sword, +2
and checks for the duration and for a number of rounds afterwards shield, masterwork short sword, dagger (3), flint & steel, trews, boots,
equal to the new king’s Charisma modifier. belt, baldric and scabbard, cloak, spears (5), drinking horn, flask of
Staff of Flesh to Stone: A pair of these staves were created ale, masterwork forest kit, 100,000 gp.
specifically for Fergus by a grateful wizard whose life he saved while Chariot and team overall HP 50, AC 5, ram 3d6, face 5x5 ft,
their adventuring party was battling a horde of undead on the Isle Aemilius ni Ceannaideach
of Wight. Each staff originally had 50 charges and functions as a +2 Written by Bruce Boughner
weapon in melee combat. On a successful hit, a charge is exhausted Section 15: Aemilius ni Ceannaideach Copyright 2003, Bruce
and forces the target to make a Fort save (DC 16) or be turned to Boughner; Infiltrator, Copyright 2002 Mongoose Publish-
stone, as per the spell flesh to stone. e two circles of standing stones ing
at Fergus’ grove were created with these staves, as were many of the
standing stones found across the Realm. Typically found singly or in height 5 ft, crew 1, weight 300 lb.
Ceannaideach MacCallum
by Bruce Boughner
Aemilius ni Ceannaideach was a child when her mother and sis-
Section 15: Ceannaideach MacCallum Copyright 2003, Bruce
ters were taken south as Roman slaves, overlooked as a babe, she was
Boughner
raised by her uncle Seamus MacKiern who, never having had a wife
or daughter, raised her as a boy. Her size and strength were not equal
summer 2003

pairs, they mark the sites of some of Fergus’ greatest adventures. to a warrior’s task but she was quick, and nimble hands made her an
Caster Level: 12th; Prerequisites: Craft Staff, flesh to stone. excellent thief. Being a woman allowed her to beguile her way into
Ceannaideach MacCallum was born on the shores of Loch Sten- areas she normally wouldn’t be allowed to pilfer at will, and the war-
ness, while still a young man, his father was killed by Romans invad- rior skills she does have assured her escape if necessary. On one such

d20zine 7
Chris DesRuisseau (order #2353113) 1
sortie, she attempted to steal a strong box belonging to Ceannaideach Combat casting, Combat reflexes, Craft magic arms and armor, Craft
MacCallum, who caught her. Struck by her bright red hair and soft staff, Expertise, Maximize spell, Quick draw, Skill focus (knowledge
features, MacCallum began to win her heart. Sharing Ceannaideach’s (arcana)), Weapon finesse (dagger), Weapon focus (dagger), Weapon
hatred of the Romans, Aemilius searches for clues to her mother’s focus (dagger, punching), Weapon focus (short sword).
whereabouts. Possessions: Great kilt, belt, boots baldric, scroll case, spell
Aemilius ni Ceannaideach is slight of build, a true Highland component pouches, short sword, daggers (4), chests (4), alchemist’s
beauty, red-haired, freckled and quick of smile and wit. lab, 20,000 gp.
Wagon; overall HP 60 (hardness 5), AC 3, Ram 4d6, Face 15x10
Aemilius ni Ceannaideach, female human Rog10/*Infiltrator3/ Ft, Height 10 Ft, Crew 1, weight 600 lb,
Ftr5: CR 15; Size M (5 ft., 0 in. tall); HD 10d6 plus 5d10; hp 68; Sorcerer Spells Known (6/7/7/6/6/6): 0—Dancing Lights,
Init +7 (+3 Dex, +4 Improved initiative); Spd 30 ft.; AC 13 (+3 Detect Magic, Flare, Ghost Sound, Light, Mage Hand, Prestidigita-
Dex); Attack +15/+10/+5 melee, or +15/+10/+5 ranged; SV Fort tion, Ray of Frost, Read Magic. 1st—Charm Person, Jump, Mount,
+7, Ref +13, Will +8; AL CN; Str 16, Dex 17, Con 10, Int 13, Wis Obscuring Mist, Ventriloquism. 2nd—Blur, Glitterdust, Hypnotic
15, Cha 12. *Rogue Prestige Class Pattern, Invisibility, Knock. 3rd—Dispel Magic, Hold Person, Magic
Languages Spoken: Cymric, Gaelic.
Skills and Feats: Agility +1, Balance +11, Climb +15, Disable
Eachann, the Witch of Loch Durnham
Written by Bruce Boughner
Device +10.5, Disguise +12, Escape Artist +12, Handle animal +9,
Section 15: Eachann, Witch of Loch Durnham Copyright 2003,
Hide +8, Improved Trap Evasion, Intuit direction +15, Jump +17,
Bruce Boughner; e Witch’s Handbook, Copyright 2002,
Knowledge (arcana) +3, Listen +7, Move silently +12.5, Pick pocket
Green Ronin Publishing; Author Steve Kenson
+14, Profession +9.5, Ride +7, Spot +2, Swim +13, Tools of the
Trade, Tumble +8, Use rope +6, Ward Attunement, Wilderness lore
+4.5; Alertness, Combat reflexes, Dodge, Improved critical (short- Circle against Law, Sleet Storm. 4th—Bestow Curse, Confusion,
bow), Improved initiative, Iron will, Lightning reflexes +1, Point Improved Invisibility, Stoneskin. 5th— Cone of Cold, Mind Fog,
blank shot, Precise shot, Skill focus (jump), Weapon focus (sword, Seeming.
short). Born in the Highlands, Eachann was thought different by her
clan, a changeling who foresaw things that came to pass, unexplain-
Guthorm MacCallum able thing happened around her. ese incidents grew more frequent
Written by Bruce Boughner as she approached puberty and she was branded a witch and driven
Section 15: Guthorm MacCallum Copyright 2003, Bruce from her home. She wandered south through the High Moors of
Boughner England and into Wales. ere she found Cydrella, a witch who
haunted a swamp. Cydrella recognized Eachann’s potential and
Possessions: +3 short sword, +1 leather armor, kilt, soft boots, trained her in the ways of the Wandering Path. Eachann joyously
belt, baldric and scabbards, foresters kit, masterwork thieves kit, short dove into the craft and soon joined Cydrella in working petty evils
bow, quiver, +1 arrows (20), dagger (5), cloak, 59,000 gp. on nearby Welsh villages. After many years, the villagers ran down
Guthorm MacCallum is Ceannaideach MacCallum’s younger Cydrella and burned her at the stake. Eachann fled back to Scotland,
sibling. Smaller and weaker, Guthorm was a more studious youth. where she began to repeat the terror she inflicted upon the Welsh.
Learning Greek and Latin from the White God priests, Guthorm Ceannaideach MacCallum found her as she was about to spoil his
disappeared for nearly ten years following his quest for arcane winter stores of grain. Eachann convinced him to spare her life in
knowledge. Traveling through the empire, he picked up the Assyrian exchange for her service.
language and enough sorcerous knowledge to study on his own and so Eachann’s appearance belies her true age, not yet 35, she appears
returned to the highlands of Scotland. He found his brother a mighty to be well into her 70s, stooped, wrinkled, joints stiff with age, with
warlord and clan chieftain waging raids on the Romans and found it stringy wan hair, wearing ragged robes. Yet in truth she is strikingly
the perfect opportunity to gather even more arcane knowledge and beautiful, a voluptuous brunette with wild sky-blue eyes and has
artifacts. many men looking for her favor and is a much sought-after partner at
Guthorm is the opposite of Ceannaideach, smaller, 5’ 11” and Beltaine fires. She hides her true nature to be effective as an advisor
180 lbs, though still a puissant fighter, his skill lies in befuddling to Ceannaideach MacCallum and to give an appearance of age, power,
men’s minds. He is often seen plotting and planning with Eachann, and wisdom
whom he is smitten.
Eachann, the Witch of Loch Durnham, female human Sor
Guthorm MacCallum, male human Sor14/Ftr6: CR 20; Size M 8/*Witch Hag 9: CR 17; Size M (5 ft., 3 in. tall); HD 8d4 plus 3d6
(5 ft., 11 in. tall); HD 14d4 plus 6d10; hp 70; Init +3 (+3 Dex); Spd plus 6d8; hp 44; Init +1 (+1 Dex); Spd 30 ft.; AC 11 (+1 Dex);
30 ft.; AC 13 (+3 Dex); Attack +14/+9/+4 melee, or +16/+11/+6 Attack +6/+1 melee, or +9/+4 ranged; SV Fort +8, Ref +6, Will
ranged; SV Fort +9, Ref +9, Will +10; AL CN; Str 13, Dex 17, Con +11; AL LE; Str 6, Dex 12, Con 16, Int 15, Wis 13, Cha 17. *Witch
11, Int 14, Wis 8, Cha 15. Prestige Class
Languages Spoken: Cymric, Gaelic, Latin, Greek, Assyrian. Languages Spoken: Cymric, Latin, Welsh.
Skills and Feats: Alchemy +17, Appraise +5.5, Climb +10, Skills and Feats: Alchemy +19, Concentration +18, Craft +21,
summer 2003

Concentration +15, Gather information +4, Handle animal +11, Hide +1, Knowledge (arcana) +21, Listen +1, Profession +10,
Hide +4.5, Intuit direction +1, Jump +2, Knowledge (arcana) +17.5, Scry +20, Search +6, Speak Language +4, Spellcraft +18, Spot +1,
Listen +4.5, Move silently +3, Perform +4, Profession +16, Ride Wilderness Lore +4; Brew Potion, Empower Spell, Maximize Spell,
+11, Spellcraft +17, Spot +1; Alertness, Armor proficiency (light), Power Attack, Spell Trap, Sympathetic Spell, Widen Spell.

8 d20zine
Chris DesRuisseau (order #2353113) 1
Possessions: witch’s staff, +1 silver dagger, spell component pouch,
flying ointment, horn of the hunter, moon circlet, potion of memory, rune
wand, sleeping draft, 1,000 gp.
Sorcerer Spells Known (8/5/3*/2*/1*): 0—Dancing Lights,
Daze, Detect Magic, Ghost Sound, Light, Mending, Prestidigitation,
Resistance. 1st—Cause Fear, Change Self, Crafters Curse, Identify,
Sleep. 2nd— Enhance Familiar, Enthrall, Locate Object, Scare, Spell
Missile, Whispering Wind. 3rd—Bestow Curse, Dispel Magic, Lesser
Geas, Suggestion, Tongues. 4th—Divination, Scrying, Steal Youth.
*= Bonus spells 3 2nd, 2 3rd, 2 4th

Raven Familiar: HD11; HP 23; Init +2, Spd 10 Ft, Fly 40 Ft,
(average); AC 20 (touch 14, flat-footed 18); Atk +8 melee (claw 1d2-
5); SQ Alertness, can deliver touch attacks, can speak with master,
empathic link with master, improved evasion, shares spells with
master; AL LE; SV Fort +4,Ref +6, Will +12; Str 1, Dex 15, Con
Brother Benedict
Written by Bruce Boughner
Section 15: Brother Benedict Copyright 2003, Bruce Boughner;
Revered Elder, Copyright 2001 Rebecca Glenn

10, Int 8, Wis 14, Cha 6; Listen +6;Speak Language (common), Spot
+6. Weapons Finesse (claws)

Benedict was a Welshman taken as a child by the Romans and


sold as a slave, he grew up as a slave in Gaul when missionaries took
him and taught the ways of the Israeli prophets. After many years,
taking the name Benedict, the brother took up the mission of bring-
ing the word of the White God to Scotland. Stumbling onto the
camp of Ceannaideach MacCallum, Brother Benedict recognized the
witchery and sorcery of the camp and sought to bring the light of rea-
son and peace to the MacCallum clan. Benedict tries often to counsel
Ceannaideach MacCallum in ways of peace, but is valued more for his
healing abilities.
Brother Benedict is a large man of middle years balding and
bearded, with his hair turning grey from its normal mouse brown.

Brother Benedict, male human Clr 9/*Revered Elder 2: CR 9;


Size M (5 ft., 9 in. tall); HD 9d8+9; hp 42; Init +1 (+1 Dex); Spd
30 ft.; AC 11 (+1 Dex); Attack +10/+5 melee, or +7/+2 ranged; SV
Fort +9, Ref +4, Will +8; AL LN; Str 18, Dex 12, Con 13, Int 11,
Wis 15, Cha 13.
Languages Spoken: Cymric, Gaelic, Latin, Gaul.
Skills and Feats: Diplomacy +6, Heal +7, Hide +1, Knowledge
(Local) +4, Knowledge (religion) +5, Listen +2, Move silently +1,
Profession +9, Scry +4, Sense Motive+10, Spot +2; Avert Evil Eye,
Craft wondrous item, Detect Truth, Great fortitude, Leadership, Lo-
cal History, Maximize spell, Resist Charm (+2), Scry Eye, Spellcraft.
Possessions: 12,000 gp.
Cleric Domains: Healing, Knowledge, Law.
Cleric Spells Per Day (6+2/5+2/5+1/3+1/2+1/1+1):
0—Cure Minor Wounds x2, Detect Poison x2, Light, Resistance,
Virtue x2. 1st—Bless, Bless Water, Cure Light Wounds x3, Divine
Favor. 2nd—Aid, Cure Moderate Wounds x2, Delay Poison, Make
Whole, Zone of Truth. 3rd—Cure Serious Wounds, Dispel Magic,
Prayer, Remove curse. 4th—Cure Critical Wounds, Discern Lies,
summer 2003

Divine Power. 5th—Healing Circle, True Seeing.

d20zine 9
Chris DesRuisseau (order #2353113) 1
15 QUESTIONS FOR TROLL LORD GAMES
By Joe G Kushner
Section 15: 15 Questions for Troll Lord Games Copyright 2003, Joe G. Kushner

I n 2001, Joe Kushner conducted an interview with Troll Lord


Games for OgreCave.com. Recently he did a follow up of that inter-
view with Steven Chenault, President of Troll Lord Games.
Builder. e rumor table in the Heart of Glass is the best I’ve ever
read too. LOL

4. What are you waiting for to hit the SRD and why?
1. Who is Troll Lord Games?
e Manual of the Planes. at material is great game expansion ma-
TLG started in 1999 at a pizza joint over some Guiness, and well, terial and we would love to bring that material into our own setting
pizza I guess. When Mac Golden, Davis Chenault and myself (Steve and books. No news on its opening up however, at least not so far as
Chenault) decided to do some modules for Gencon. is was before I’ve heard.
d20 mind you, just barely. So our first modules were generic. It grew
from there. Mac has since left and Todd Gray (alternately spelled 5. Are there any authors you’d love to work with?
Grey or Gray, I’ve known him for 18 years and still don’t know how
to spell his name) has come on board to replace him. Of course, d20 Davis Chenault. We’d like him to finish a book before a 10-month
gave us a nice breath of real potential and we decided to do another deadline has passed. LOL
run of books. “A Lion in the Ropes” and “Dzeebagd” were our first
d20 books. We’ve done little but grow since then. Troll Lord Games 6. How did the deal with Kenzer roll around? What’s it like work-
has become something of a family as well, the artists and writers ing with an ‘official’ company?
who work with us have all joined in making this company what it is
becoming. We try to be pretty approachable, as any who’ve been to “Official”? Well with 20 odd products in print a host in the ringer
our cluttered Gen Con booths must surely know. and three employees I rather look at TLG as official. ;) But I know
I don’t know how to answer that question. Did I answer it? what you mean. I don’t know really. We’ve run adds in KoDT for
Heck, come over to the message boards and join in and you’ll soon well over three years and they have been very nice and very easy to
know who TLG is? work with. When I first met them I thought, ‘now here’s some folks
with our same philosophy about gaming.” At GAMA two years ago
2. It seems that there is some restructuring going on over there. I approached Brian Jelke and we struck up an immediate friendship.
For example, Comrades for d20Modern®. Any word on what hap- is project is a natural extension of that. Mac Golden, then in
pened to this puppy? charge of our production line, was pushing hard for a TLG Studious
and thought Kenzer would be the perfect company to start with. He
Puppy? You must be from around here? LOL When left shortly thereafter and I kind of dropped the whole idea. Brian,
d20Modern® came out we really weren’t ready to go on it like we had being very busy, didn’t give it another thought. But after Dragon Con
hoped. Todd was new to the company and still learning the ropes and this year Davis and Todd talked briefly to Brian and the whole idea
Davis was putting the wraps on his MA in Anthropology. Besides came up again. We pursued it and before you know it, we’re happily
that, d20Modern® had too much of a fantasy/modern feel to it. We working on Kalamar.
were looking for a moody, hard beaten mechanic to drive the game.
e idea behind Comrades is not gaining levels and treasure or even 7. What effect will Gen Con moving this year have on the Troll
power. It’s to be a soldier of some caliber on a field of war, the true Lords?
object being to stay alive. It combines the two main drives behind
our Wednesday night D&D games, role playing and intense combat. Make the drive easier. LOL About 3-4 hours closer actually. We’ll
We’ll do live action theater for a couple of hours, which is shattered miss the Milwaukee angle, and I’ll not be able to go to that really nice
by the thunderous clap of iron and bone and fields washed in blood. books store and scour their shelves for old musty history books. Also,
Comrades is meant to be that in a modern setting. We want the no dinners with Gary Gygax, which is something we’ve come to look
gamer to be exhausted from the experience but elated when he drags forward to. Davis and Gary think a lot alike politically, and Luke,
himself to the rear. Todd and myself are arrayed together. Makes for lively conversations.
(In a side note, one of our players, Christian Harris, takes great And Ernie, well, Ernie is the man.
joy in maniacal descriptive text and has cataloged it. Some of our
expressions are quite humorous. Most recently I’ve been overusing 8. What’s the hardest part of putting together a product?
‘washed in blood.’)
Good sweet lord! I don’t know; we divide the work up. I think we’ve
3. What book are you proudest of? suffered from editing the most. When we lost Mac Golden we lost
an exceptionally good editor. And an editor who could anticipate my
Hard to say. e Companion books are turning out to be a beautiful writing, so personally was quite a loss. But probably the last minute
summer 2003

idea with a nice combo of game material at a good price. Personally, stuff. Once we’ve spent weeks “making love to a book” (our euphe-
the Codex of Erde is my favorite, as it is the type of book I would mism for reading it over, playtesting and what not) we gather art and
use since it is packed with culture and history. But probably best all maps, do legal and credits and then throw it into the formatting stage.
around books are the most recent Blood Royal or Gary Gygax’s World is can go fast or slow depending on the project. But once its done

10 d20zine
Chris DesRuisseau (order #2353113) 1
we’ve worked it over for about 3 months and all these last minute Seeker has, since then, gained quite a few subscribers. We try to put it
repairs, calls to the printer, price confirmations and so forth are labo- out bi-weekly. As for expanding it, I’m really having to restrain Davis
rious and we’re tired of the project. Todd read the World Builder over, from pushing it up to 18-20 pages. I’m afraid the pdf might crash
line by line, five times–and there isn’t much readable material there. peoples mail boxes or lock them at least.
He really hasn’t looked at the book since. So probably the end game
with a project. 13. Tell me about the Dice Game. How did that come about?
Of course, once it goes to the printer we gather the Troll Horde What’s it involve?
and pile out to Pizza D’s for a Guiness and a celebratory dinner.
e dice game, eh? Traditionally TLG gives away free promo dice
9. What book would you like to do but haven’t had time or re- baring our logo or name on them. Last year, as we set off to do the
sources for? same thing we just got ambitious by making a promo game. Well it
soon developed into something rather large and we decided to give it
Codex Germania. Rob Kuntz had a great idea here, but for personal a go, package it and see if it how well it went over. e most interest-
reasons wasn’t able to complete the project. We’ll retool it and re- ing thing about Troll Knuckles is the misprinting. Davis and my wife,
launch the project soon. We have a beautiful cover painted by Doug who has a number of advanced mathematics degrees, developed of
Kovacs and an actual honest to goodness German to head up the the game. One of the dice is based on prime numbers. e dice were
project so we are sure to get the Teutonic feel. late on arrival and we only got the morning of Gen Con’s opening last
year. With no time to look them over we packaged up several score
10. Some say that there’s a d20 glut and that this will cause the and placed them on the table. Off to other things, the solid little
downfall of the RPG market any day now. While there’s more knuckles were left unobserved. We gave some away with product
product than I can remember seeing before, I don’t think the sales, sold some and were happy to do so. On Friday a couple came
downfall is right around the corner. Professional take? up to us for some rules clarification. ere was a problem. One of
the dice had been misprinted, and the primes were off. Needless to
No downfall for the market. at’s a silly idea. ere have been a say we yanked the whole thing, rather annoyed at the whole thing. As
number of adjustments and the market has fluctuated due, in no I was to blame for giving the dice guy the wrong numbers there was
small part, to a wave of small press companies, some of which have nothing for it but to shelve the little grunts and move on. When my
really good product. e real problem is that all of this product puts wife heard about it she laughed quite a bit and remarked about bone
extraordinary stress on the retailer. It’s difficult to pick and choose head trolls and their troll primes. Bang! ere was our solution. We
what to by, and more difficult to know what’s going to be hot. So rewrote the rules (they are really simple, simple rules) and remarked
retailers are put in a bad spot by the glut. ey have been and are still them as Troll Primes! Troll Knuckles did fair for us, no huge off the
correcting this by cutting orders. You’re seeing a number of smaller shelf moneymaker, but it was fun to do. We’ll design another one for
companies suffer from this and looking for clearing houses or pub- this Gen Con I have no doubt.
lishing houses to get their product out. at would be my advice for
aspiring publishers, contact one of the other companies about using 14. What’s it like working with Gygax? I know there are a lot of
their services. We’ve done this from the beginning with Fiend Games fans and naysayers who either hate or love the dual statted books.
and I think Mystic Eye has started it as well.
Gary Gygax is, without a doubt, the nicest man in the industry today,
11. How does a small d20 company thrive in today’s competitive matched only by John Nephew. He’s easy to work with, maintains a
market? constant, open line of communication and very amiable concerning
changes and edits and what not. I don’t know what else to say, but
Customer Service. Quality. And a constant drive to improve prod- we value Gary’s opinions and his work and that I’m extremely put out
ucts. TLG benefits from a loyal customer base that becomes increas- that Gen Con has moved to Indianapolis as we won’t be eating with
ingly more loyal as each product improves. Keeping your overhead the Gygax crew at the Hungarian Restaurant.
down is very important as well. We have a small staff and a wonderful As for the dual stated books, there has only been one module
group of writers and artists who believe in the company. All one has so stated, e Hermit. It’s done very well, particularly as concerns
to do is hop over to our message boards and you’ll quickly see the adventure books.
tone we take. Friendly. Friendly.
15. Any last words of wisdom? Like why the Troll Lords and not
12. What role do you see the web taking for Troll Lords in the the Ogre Lords? :-)
future? More Seeker? More expansions/preview articles?
LOL e above for aspiring publishers. Contact us or one of the
As we manage to get our own page improved and ‘modernized’ (“is other companies for your publishing needs and desires. We chose the
thing still has frames!” someone recently complained to me) we’ll Troll Lords because the main antagonist of Mac Golden’s character
clean up the e-commerce software and make it more usable. We’ve Aristobulus (who we still play) in our ‘Big Game’ is the Arch Magi,
seen a marked growth in web traffic and purchases recently, a fact I Nulak-Kiz-Din, called Mongroul the Troll Lord. Of course this has
attribute to the World Builder Guide coming out, the paypal e-com- led to strange writing mishaps as he exists in the Codex of Erde as well
summer 2003

merce software being loaded and the Seeker. As for our zine, the and we find Troll Lords publishing books with the Troll Lord in it
Seeker has had an on again off again life span. at is until, recently. and he’s not a troll at all. But that just goes to show, that Trolls aren’t
Davis took it over and turned it something really worth reading. It the brightest jewels in the chest . . . though perhaps far more clever
has d20 material, RPG material, humor, the whole nine yards. e than one might think.

d20zine 11
Chris DesRuisseau (order #2353113) 1
EXPRESS LANE: TOO MANY ITEMS
Written by Rob [BarTndr] Wojczyk
Edited by Andrew Garbade
Section 15: Express Lane Copyright 2003, Rob Wojczyk

E ver have one of those days where you, the DM, allowed one or of the items is just too high compared to their allocations. Now
two items that were in their own right appropriate to fall into consider if the fighter decides he does not want to give up the sword
possession of the party, only to have these items’ usability abused to allow the mage to use the ring instead; the mage can decide to
by your players? An example of this that Rob Adams and I recently retract his share of the value allocation and neither of them would
discussed was a barbarian who became the owner of a ring of enlarge get to use their items -- until such time when they advance enough
(once per day), an item that granted bull’s strength, and a silver axe to make the required wealth rating.
+2. is approach will give you many interesting opportunities for
e issue that evolved was the barbarian would enlarge, then role-playing. It also presents a huge chance for ill will to come up di-
rage, then swing away. By increasing his size, the player argued it rected between the players and ultimately at the DM (after all, you
increased the die used to determine damage. Now when he en- set the rule in motion). When people begin bickering and become
larged, he got stronger, then there was the bull’s strength, and on top a little testy, then you step in and remind people it is -- after all-- a
of that the rage. So a player of a mid-level character was suddenly game. Games are meant to be fun. We do not want to overburden
dealing out damage far above the party’s challenge rating and not the players with extra ‘home’ rules, but at the same time, we need to
many foes presented much of a problem for them. One solution I keep some control over what happens in our game worlds.
came up with, which Rob had already tried, was to throw something What this rule does is try to keep balance in the game. While
a little more powerful at the party. When it nearly killed the rest of the player with the item(s) would feel like he is being restricted, the
the party, the others were not happy with the result. Moreover, no other side of the coin is how useless the other players feel when he
one at all likes ‘DM Cheese’ when a certain item is pilfered or taken is hacking away all the enemies. Moreover, should an enemy that
away. would more suitably challenge the player with the advantage appear,
Rob and I thought about it a little, and in a moment of inspira- it would likely destroy the other party members.
tion, I came up with an idea. Now the basis of the idea was the I was in a game (a PBeM) where at first level, we had a charac-
method in many computer games (Diablo, Neverwinter Nights) ter who’s race was a Centaur. I don’t believe the concept of effective
where you must attain a certain level to use a particular device. But character levels is present in the PHB, DMG or MM. I can tell
by its basic structure, D&D 3e does not really consider those issues. you that when a first level character goes toe to toe with a troll, and
So what’s a DM to do if an overly powerful item falls to the party? wins, something is out of balance. All the fights were either too easy
Well, one thing that 3rd edition does provide is a list of the for him, or too hard on the rest of us. Magic items are the same way.
approximate wealth value of the player characters at certain levels. If the players have that special item, then others (players and NPCs
erefore, what you can do is look at what the wealth value of a alike) should notice its use. ey should receive offers to purchase
player would be at some level, and assume that 75% of that value the item, threats about its use, and the like. e local lord could see
is the total of all magical items that he can have outfitted for use the item as a threat to his rule, and desire it for himself.
and in his possession at one time. He can carry some other items if In addition, never discount the effect of a ‘once per day’ item.
it doesn’t affect his encumbrance, but he is not allowed to use any Just because the players have decided that after one big fight they
items that push his value over the threshold. Items like potions of want to retreat and regroup – whatever they were fighting could
healing can be counted or not at the DM’s discretion, but rings, always follow them back to where they think they are safe. After all,
amulets, weapons, and the like should all count toward this total. why should the players get to have all the fun, and be able to have a
Now if you really want to have fun, make the total amount safe haven? When the adult werewolf (whose young were just slain
for the party rather than individuals. For example, a +1 longsword by the PCs using their powerful devices) later ambushes the party,
is going to be valued around 2,315 gp (the enchantment is 2,000, the PCs are bound to leave something behind when they run for the
masterwork is 300, and the sword itself is 15gp [DMG]). We will hills.
use a party of four 2nd-level characters (individual wealth of 900gp Not to beat poor Rob Adams like a dead horse, but he had
[DMG], 75% of which is 675gp, so a party of four would have a wanted to implement several ‘house rules’ into a campaign he is cur-
total of 2,700gp). e sword’s cost puts it out of their individual rently running - in which I am a player - with varying results. Armor
ability to use – though if you allow party ‘pooling’ of wealth, a char- damage reduction was all right (when we remembered to count it)
acter would be allowed to use it, but the total value of other magic but then came discussion of tracking the total damage taken by the
items could not exceed 700gp. armor and factoring in its hardness – a bookkeeping nightmare. So
When the four characters reach 3rd level, the wealth table jumps instead, we fell back on a system Rob used in a previous game where
to 2,700gp each (75% of which is 2,025), and would equate to a we just paid 25% of the armor’s cost as a monthly repair fee.
party total of 8,100gp. Even at this point, no single character can Some other ‘limiting’ home rules, such as armor and weapon
afford to wield the item, but if the party collectively allows their maintenance and player taxes can quickly become a nightmare of
summer 2003

‘value’ to be applied to a single character, then he can wield it. It also micromanagement – so be very cautious about what you use. Be
allows others to use something of a ‘marginal’ power level. So what open and honest with your players, and they’ll probably be the same
happens a little while later, before they level again, should they find with you.
a ring of protection or another weapon? Suddenly, the total value

12 d20zine
Chris DesRuisseau (order #2353113) 1
BENHIAR
Written by John Wommer
Edited by Steven Creech
Section 15: 15 BenHiar Copyright 2003, John Grigsby
Race Name: BenHiar and charming. ough
Death and the BenHiar PC
individual members of
Human name or nickname: Light bringers, Angels, Clusters, a cluster may vary in What happens if your collective is a
“Ben” or “Bennies” their ability scores (and 3rd level Rogue and two members die?
should have these sepa- What skills, abilities, & feats does the
survivor have?
General physical description: e BenHiar are a tiny mam- rate scores recorded) The levels of such PCs is actually
malian race, standing but 18 inches tall when fully extended, though the cluster PC uses spread evenly between the cluster-
their natural posture is more semi-upright. ey are built more for but one set of abilities mates. If they should lose members,
climbing and clinging then walking, though they can do so when – generally the average individual members hold on to their
“share” of xps. Skills and feats are
necessary. e most predominant trait of the BenHiar is their eyes, of the members’ scores. declared at the time they are gained,
which are enormous. ey have small noses and mouths. Size: Tiny. BenHiar enjoy a being given to a specific member of the
Second in attention (to most humanoid observers) is their long +4 modifier to hit, and cluster.
thin arms and flattened finger tips. eir feet are elongated, and their to AC. All skills and feats must be evenly
spread between cluster mates – if one
toes have similar flattened tips. It is these flat tips that allow the Ben- Gliding Flight (Ex) – e member has three skills the others must
Hiar to cling to almost any surface. Overall, the individual BenHiar is BenHiar enjoy the advance to three as well before that
unimpressive physically. ability to glide for up member can go on to four. If a replace-
General personality description: To call a BenHiar sociable to 60 feet, plus 10 feet ment member with far fewer skills/feats
is integrated when a member is lost,
is as large an understatement as to call a Kubala Khan “big”. e for every 20 feet their then the others cannot gain new skills /
BenHiar are an extremely communal race, each having distinctive launch is elevated. feats until he has caught up.
personality traits and habits, but each also fitting into the communal ey are considered a If a member is lost, then so too are
group in their needed area. To speak of an individual BenHiar is Clumsy flyer (DMG those xps, skills, and feats assigned to
him. Raising dead members can restore
difficult if not impossible, for those that are deprived of the company 69), with a maximum the balance (i.e. lost levels & abilities)
of others generally will die within 48 to 72 hours of isolation. Within speed of 40 feet. of the cluster. BenHiar replacement
their group, each individual BenHiar is Darkvision to 60 feet. members (outside of the BenHiar home-
still a distinct person, capable of a full Low Light vision – ey lands) tend to be hard to come by.
Playing the Cluster Note that individual members of a
range of good and bad qualities. eir have no limited range cluster die at –3, -6, and –10 hps. Heal-
The BenHiar offer a unique race racial propensity towards the group, with this sight. ing applied while they are in this state
to role play, as their collective na- however, causes the individual to often Low Light vision – ey have only saves the remaining members, not
ture tends to encourage players no limited range with this those who are beyond their threshold.
be overlooked in favor of the communal
to play more then one character Roll randomly to decide who dies.
“person”. Note that, while the BenHiar sight.
of the same cluster. The cluster
itself is the PC, and is treated as are each fully developed persons, all Cling to any surface (Ex) – e
an individual being in terms of BenHiar use special
share a pacifistic and gregarious basic
normal play. properties of their hand & foot pads to cling to any surface.
nature.
Firstly, a PC cluster must be Especially slick surfaces, or magically slippery surfaces can
comprised of at least two, or ere are some who are more ag-
break their hold.
optimally three or four BenHiar gressive, or have a devote self interest
(a 2 member PC would have to Photonometry (Su) – e BenHiar have a natural ability to
– but the “self ” is their communal group
create a “cluster” with another produce and “hold” light, gaining greater skill as they prog-
(called a “cluster”). Some clusters are
player character). Those clusters
that want to leave the BenHiar so well integrated that non-BenHiar Level Ability gained
homelands and “adventure” are that deal with them insist that they “0” Create small, “personal light effects” necessary for “twitter-
very rare, and so the members of are a group mind, for they act so in ing”.
such a cluster tend to be a long
concert with one another it’s as if the 3 Create Light as the Photokinesis power (see below), using
standing group, rarely mixing
group were a single entity which they character level minus 2 as the level of use.
individuals with others. Members
of such a cluster tend to be highly are all a part of. No evidence of such a 5 The BenHiar can actually touch light, and treat it as a semi-
skilled individually (for BenHiar), (psionic or magical) link has ever been solid. They may push, shape, and “spin” light & shadow into
though skills feats, and abilities a variety of shapes. The BenHiar must keep contact with
discovered, if it exists at all. For more on
are still divided between cluster- their creations for them to exist, else they dissipate or return
mates. the BenHiar cluster and group mental- to their normal state (a sunbeam moved aside and held
Most classes are open to ity, see Racial Psychology and Culture there by a BenHiar goes back to shining straight when re-
BenHiar PCs, though for obvious below. leased). Use mechanics for the Photokinesis power Shape
reasons combat-heavy charac- Light/Shadow (below) for detailed use. Use character level
ters are rare. Most commonly, the to determine variables for this ability.
BenHiar adopt the Psion class, BenHiar Racial Traits:
summer 2003

12 The BenHiar may shape light or shadow and grant their


spell casters, and the occasional
creation temporary existence. This functions as the Photoki-
Rogue. Str: -4; Dex: +1; Con +1; Cha: +2 nesis power Light Sculpture (see below), excepting that area
BenHiar are physically weak, but quite affected is up to 1 cubic inch per level can be so created.
robust for their size. ey are also agile Use character level to determine variables for this ability.

d20zine 13
Chris DesRuisseau (order #2353113) 1
ress upward in character levels. ese are all Supernatural interesting social and behavioral customs, as well as affecting their
abilities, and are listed in the table below: physiology. Social and physiological areas will be addressed below.
Behaviorally, the BenHiar have evolved a psychological need for com-
Communal mentality – e BenHiar are so acclimated to the panionship that is satisfied within
communal life that to be alone actually causing their health their own groupings, but makes
Only the Lonely
to fail. To stay healthy, a BenHiar must be part of a group travel into other cultures difficult
with at least 2 individuals other then itself. ough these at best. “Adventuring” clusters have In the text, it states “those BenHiar
others are normally BenHiar as well, this is not always developed since first contact with that are deprived of the company of
necessary (see Racial Psychology, below). humans occurred generations ago, others generally will die within 48 to
72 hours of isolation”. To reflect this,
No default skills – Due to the specialized skill set each BenHiar which cover a diverse number of those BenHiar who find themselves
has, none has the ability to “make do”. us, the BenHiar skills needed to survive outside of all alone (without cluster-mates or sur-
cannot use skills in which they have no skill ranks, even BenHiar lands. rogates) lose 1 point of Con, Str, and
those that normally allow a default roll. Even the invention of such Dex per hour. While this is considered
temporary ability loss, if any of these
Slow Movement – e BenHiar can only move at a speed of 10 conventions cannot counter reach 0 then the BenHiar dies. If re-
when forced to travel on land. the unexpected loss of cluster united with cluster-mates, surrogates,
Preferred Class: Psion members once beyond BenHiar or other BenHiar before this time, then
lands, and it has been these rare abilities are recovered normally.
occasions that allowed outsid- "Ben"
ers to see lone BenHiar behavior
outside a cluster, usually with fatal Many non-BenHiar have taken the
results. As mentioned above in race’s use of the honorific “Ben” and
made it into a racist insult, calling
general personality, those BenHiar every member of the race “Ben”. This
that are deprived of the company is especially true of humans, who use
of others generally will die within Ben as a shortened form of the com-
48 to 72 hours of isolation. is mon name Benjamin.
At first, the BenHiar took no notice,
is believed to be a psychological believing that the strangers were
phenomenon, as the BenHiar’s showing politeness. As time went on,
phobia of being alone grows until it became clear that not all who used
they die. Simply put, outside of “Ben” were showing respect. The
BenHiar have gotten better at reading
a group they cannot thrive. A the inflection in non-BenHiar races,
“group” must consist of 2 to 5 and so now can distinguish a true
individuals beyond the individual, honor from insult.
but it has been discovered that They also accept that many do
Figure 1 Typical BenHiar Adult not know them well, and so patiently
non-BenHiar may play surrogate explain when some naïve individual
to a stranded individual or two, finds it fascinating that an entire clus-
taking the place of the cluster in ter “has the same name”.
It should be noted that the honorific
Racial Psychology the BenHiar’s wounded psyche.
Ben is reserved for BenHiar leader-
While most such arrangements ship (called luminaries) and means
Racial “quirks,” likes and dislikes, or psychological peculiarities: e are temporary, rumors abound “enlightened” in the BenHiar tongue.
BenHiar are unique in their racial psychology, in that they view each citing newly formed “alien” clusters The racial name BenHiar is roughly
member of their race as a unique individual, but each individual as created with humans and the oc- translated into “the enlightened whole
(or “ones within many”)”.
a component of a greater whole. e most common unit is called a casional Plainsmen.
cluster, and is comprised of 3 to 12 individuals. Each individual has It should also be noted that
abilities and skills in one (usually narrow) field of expertise. Together, the BenHiar have a natural affin- Leadership in BenHiar society
the members of a cluster function as a collective individual, each con- ity with light, being both masters
Based on age, and skill (of course).
tributing as necessary for the survival and prosperity of the cluster. of its properties, and in fascina- Many clusters that form retain a “core
Despite the appearance that this gives the BenHiar of down tion of it. Many of their physical “ of two to three individuals that are
playing the individual, the opposite is actually the truth - each indi- gifts are geared towards their always a part of the cluster – at some
vidual is celebrated for their own uniqueness, for their own strengths, interaction with light in super- point, these become recognized
as “luminaries” – the BenHiar terms
and is encouraged to hone their natural gifts and skills to their keen- natural ways, and many of their for its leadership. Proper form is to
est ability. e BenHiar see the formation of the cluster as the great- psychological and societal conven- address such individuals with the hon-
est way to provide individual freedom – by having the cluster to look tions make reference to, derive orific “Ben” and their given name, or
after their other needs, the individual is free to pursue that which names from, or are formulated “Luminary” as an informal title (much
as a King is called “Sire”).
is their greatest gift. No need to clutter their lives with unnecessary around, light. Many believe that
problems. Due to the fact that the individual also provides back to this may explain the BenHiar’s
the cluster necessary skills or abilities, others are free to pursue their ability to make sense of their “dual
summer 2003

individual strengths without concern for those areas the others in the nature “ as individual and cluster member – just as light can be both
cluster “cover”. Beyond personal hygiene1, little is done in BenHiar particle and wave simultaneously, so the BenHiar see themselves as
clusters by someone who is less then an expert. self and group simultaneously.
Generations of such communal mentality has evolved some

14 d20zine
Chris DesRuisseau (order #2353113) 1
Racial or society goals: e BenHiar were “discovered” by human-
ity a scant thousand or so years ago. While not primitive by any Diet: e BenHiar are primarily
means, they are still discovering the greater world beyond their own vegetarian, supplemented by insects
lands, and their place in it. ey are fascinated by other races, and and occasional small amounts of meat. Merchants and Commerce
how they treat (or mistreat) the individual. Gender confuses them as
well, as does alien sexuality. ey desire to learn and understand all of Activity Cycle: e majority of The idea of trade, sales, com-
merce, and coined money are
it, and some believe that the use of “alien” clusters is a way for them to the BenHiar race are diurnal, though a
new concepts to the BenHiar. In
create an intimacy that will allow them to learn. small percentage are nocturnal. ese the past, a cluster would just so-
are the “Brothers of Shadow” – a licit for a member with the skills
ey seem most human when... they are faced with an obstacle. group of BenHiar who find that their to create what was needed or
needed done, offering member-
e BenHiar, like humans, have an insatiable curiosity and drive to light powers actually work best on
ship in the group in return for
achieve desired ends. To many, the whole idea of the “cluster” system is shadow or darkness. ere is no nega- their “aid”.
the BenHiar’s way of maximizing the ability to “win” – by combining tive connotation to being a “Brother”, Interaction with the humans,
the necessary elements to best achieve a specific task, even at the cost nor to being a nocturnal. especially the Aerin Brotherhood,
has cultivated a new “Merchant”
of being a race of “well rounded” individuals, the BenHiar demon- class of BenHiar that are begin-
strate an unrelenting desire to achieve their goals. Temperature Comfort Zone: 35 to 80 F ning to appear within clusters.
Average Eldest Age: 55 Most of these only use their skills
ey seem most alien when... dealing with matters sexual. Prior Type of Birth: Live to deal with outsiders, as the “old
to the first contact with other races, the BenHiar had no clue that Average number of offspring: 2 to 5 ways” are still in use within the
BenHiar nation.
“higher” life forms were engendered. ey still have difficulty with the Survival Rate to adolescent: 65% The increasing demand for
use of engendered titles, pronouns, and tend towards being just a little products from the “light” industry
too curious about other race’s reproductive rituals and “mechanics” for Common Illnesses, afflictions: (on- is creating a real demand for
most folk’s tastes. set age; % pop) Arthritis 30, 25%; e BenHiar clusters with merchant
skills, which is leading a number
Glow (uncontrollable emission of light
of BenHiar clusters to venture
Footnotes equal to small candle, increasing in forth into the world with the Aerin
intensity every month after onset until Brotherhood to learn the ways of
Even personal hygiene is, to an extent, a communal activity as the blinding just before death – generally Merchants.
BenHiar have retained grooming rituals and behaviors from their 6 to 9 months) onsets at any age, .5%;
ancestry. Shades (BenHiar begins to appear
cloaked in shadows, even in direct light, finally fades into “true” shad-
Racial Physiology ows and never returns) onsets any time after puberty, 2% of popula-
tion onsets at puberty, increasing by 1% per 3 years after puberty.
Physical Properties, Quirks, and other Phenomenon: e BenHiar are What members of this race, if any, are suitable as PCs? Any
Hermaphromorphs, meaning their gender can change between male BenHiar would make a good PC, though their lack of generalized skills &
& female. At most times, the BenHiar exists in a state of being as a disadvantages related to being alone would handicap them as an individual
hermaphrodite, retaining traits of both sexes and neither. At some – if played individually. As mentioned in “Playing the Cluster” (sidebar, pg. 1),
point, an unknown trigger occurs which will cause members of a I encourage players to take at least two, or optimally three BenHiar to play at
a time.
cluster to spontaneously become engendered, and mating occurs.
Often, both mates fertilize each other, resulting in a dual pregnancy.
Combat notes: Except to note that only BenHiar with specialized
After the birth of the child., both parents “manifest” the necessary combat skills actually fight, there are no particulars on combat procedures.
anatomical features needed to nurse their young, and equally share in Faced with combat, most BenHiar will take flight rather then fight – not
the parenting responsibilities. from cowardice, but from a lack of experience or default combat skill. e one
Another set of properties is the BenHiar gift with light. While exception is those with Psionic or magical abilities, who will bring those pow-
many believe this to be a psionic or magical gift, it has several physi- ers to bear to defend cluster & self. Usually, these abilities are used defensively
ological manifestations mostly resulting in various unique forms of, or or non-lethally, as most BenHiar share the trait of pacifism.
increased ability in, vision.
Psionically gifted BenHiar usually have the unique gift of Pho- Culture
tokinesis, and even those lacking this gift gain the ability to spontane-
ously create various light effects. General type of society and/or political structure: Prior to first
No BenHiar casts a shadow, a phenomenon which is believed to contact with other races the BenHiar culture was rather simple, ef-
be a side effect of their light affinity. is, however, has had a negative fectively being maintained at the cluster and intra-cluster level. ere
impact with some alien races, especially those whose mythology re- were no organized groups, government, commerce, or other signs of
lates the lack of a shadow with “evil”. In most cases, the BenHiar have “civilization”, yet the BenHiar had all the amenities of higher Tech
overcome this superstition , but are still met with it by the uninitiated. cultures. e clusters were an effective social form – interchangeable
e BenHiar have the ability to cling to almost any surface, members provided flexibility and freshness to the system, and encour-
thanks to high friction properties of the surface area of their flattened aged invention and innovation that allowed them to use what was “at
hand” in ways that (they would later discover) mimicked technologi-
summer 2003

fingers and toes. ey also have a membrane stretching from arm
to leg which allows them to glide for short distances. Few BenHiar cal devices and systems. eir totally communal lifestyle and society
walk, performing to climb & glide, or cling to larger creatures and ride made skill a valuable commodity, but this was shared freely rather
when possible. then withheld for trade or favor. Leadership was granted within

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Chris DesRuisseau (order #2353113) 1
clusters to the most skilled, and qualifications varied based upon the trade, and learn about one another. Luminaria is also home to the growing
mission of the cluster and its membership. BenHiar industry of “light” material, created by those skilled in their natural
Today, the BenHiar have developed a form of “higher” govern- abilities or in Photokinesis to make everything from sculptures to weaponry
ment based upon the cluster, but this body has no interior authority, (the latter being rare, due to BenHiar pacifistic tendencies).
being used only as an “official” voice of the BenHiar people when deal- Daily Life: Beyond everything else mentioned here about clus-
ing with other races. Most BenHiar will abide by the decisions of the ters, perhaps the most important aspect of daily life to the BenHiar
leadership, but are not truly compelled to. is what their clusters does. Cluster “professions” are defined by the
Historical Overview/Events of Significance: As the BenHiar having majority of the cluster’s abilities – for instance, a warrior cluster may
only “existed” culturally for about a thousand years, they do not have have 3 members each trained in different weaponry, one who has
a great deal of history compared expertise in survival in the geographic area of the conflict, one with
to other races. ere are legends tactile warfare training, and one member who is expert at first aid
Solid Light
and tales of historic figures who & “domestic” chores (cooking, tailoring, etc..) Each is a contributing
A growing industry, as more BenHiar had near perfect skill or who member of the cluster. Each has their own job to do, and will only do
train in this Psi discipline of Enduring
embodied the total self incorpo- that job – this renders the BenHiar all but incapable of using most
Light and related sculpting skills. Light skills by default. Profession clusters constantly form and reform to
retains the properties under which it is ration into the cluster that most
created – sunlight is vibrant and bright, BenHiar strive to achieve, but adapt to current needs – most have a stable central membership, add-
containing all the color spectrum; moon- these are more oral traditions ing specialists for a short duration. Common long term members may
light is soft and pale (with brightness
and tales told to young BenHiar include a domestic, survivalist, tactician or professional skill specialist,
by phase “gathered” from); firelight can and medical member. Not all groups have all these, and some cluster
be the low and flickering candle, or can as teachings then true recorded
be the dancing brightness of a roaring histories. may include none of them.
bonfire. One event of significance A day in the life of the cluster varies by its work - most BenHiar
Light shone through lens can create
was the first contact between are known to work diligently, but do enjoy relaxation as well. Most
permanently colored light (though the BenHiar will have a recreational skill tucked away for “down time”,
discipline Color can be used at the time Humans and BenHiar. It came
of creation to achieve the same effect). approximately 1,000 years ago one of the few exceptions acceptable to the “all-energy–into-your-
“Gas Light” is a container holding between a trader of the Aerin specialty” mentality. It is also one way in which BenHiar individuality
enduring Solid Light Gas, and is one of
Brotherhood and a pair of Ben- manifests.
the fastest growing items to be made Events & Holidays: Unknown until first contact, BenHiar tend to
(demands are increasing constantly. Hiar who had lost their cluster
Human glassblowers are settling in mates in a freak accident. e celebrate most human holidays (whatever they are in the location the
Luminaria in droves to meet demands BenHiar, who were youngsters, BenHiar are in) and “First Contact Day” a festival that commemo-
for containers.)
had been spying on the merchant rates the first contact between Man and BenHiar. ere are no “per-
as he scouted through their sonal” holidays (like birthdays) or rites of passage in BenHiar society.
Other Psionics
territory for a new pass. Several Taboos & Traditions: Few things are taboo to the inquisitive Ben-
While the majority of psionic BenHiar of their cluster mates, who were Hiar. Due to their flexible social structure, few traditions exist except
begin with Photokinesis as their disci-
training for survival skill at the those that strengthen the cluster or serve to encourage the honing of
pline, there are a few which manifest skills. For all that alien races would believe that such a communal spe-
additional or outright different abilities time, underestimated the ledge
altogether. upon which they stood and cies would have strict taboo systems and the like to maintain “order”,
Most common after Photokinesis is fell to their deaths. e noise the BenHiar seemingly have few such social mechanisms.
Telekinesis, which to many knowledge-
attracted the attention of the Origin & Related Myths: e BenHiar believe that they were
able about Psicraft is a strong indicator formed as material forms of the universal cluster, an ambiguous mass
that the two share common qualities. Human, who searched the area
Second most common is Telepathy, only to find the two survivors, of deity-like conscious, which is continuously shifting states from
perhaps not surprising considering the badly frightened and feeling the being in total physical/mental/spiritual commune with itself, and
near-hive mind mentality of the BenHiar.
effects of withdrawal from their splitting into perfect individual forms.
Such individuals are often sought out Common Belief Systems: e BenHiar are not a religious race,
by clusters which demand precise co- cluster. Not aware of what he
ordination between members to achieve was doing, the Human picked up though those that believe share a common belief system based on the
their work, or those that require a gestalt the foundlings and placed them Universal Cluster (see above). Usually, worshipers chose the specific
to gather energy to perform high level
within his cloak to calm them. individual mind that represents their own skill, and venerate its per-
psionic feats (a common occurrence ion fection, invoking its aid to hone their own skills or to when working a
the growing Solid Light industry. e BenHiar thought this an of-
After these, any Psionic discipline is fer to “join” with the Human, and particularly difficult task.
open to the BenHiar, none are favored in adopted him on the spot. It took Role of the Gods in Society: Again, BenHiar religion does not play
regards to others.
several months before either a major role in their society. Priests exist, but their magic is viewed
being began to understand the (in many respects) like any other skill. Usually, priests follow the
other enough to figure out the Universal Cluster in its “collective persona” rather then individual
other’s form of communication, and in that time a bond had formed minds within it. ey will choose domains from the general list, and
between them. e Human, once he realized the BenHiars’ dilemma, specialize in magics from those areas.
returned them to their territory where he remained for three years Race’s overall role in the “cosmic scheme”: e BenHiar, due to
before coming home himself, forming an alliance between his House their gift with light, are seen by many to be the harbingers of “good”
summer 2003

and the BenHiar “nation”. on Aramosa, though to others they are the universe’s fools. In either
Since that time, the BenHiar have remained within their traditional event, their impact at this time is insignificant enough that any role
territory in the forests of the Shieldwall Mountains as well as helping to co- that they are meant for (if any) has yet to be played.
found the city of Luminaria, a place where both human and BenHiar can live, Race’s overall role in the campaign: I’ve introduced the BenHiar

16 d20zine
Chris DesRuisseau (order #2353113) 1
as a truly inhuman species for players to experiment with. Free of the class level . Otherwise, the power manifests as total light or total dark.
“burden” of a long standing or restrictive culture, yet alien enough in
their racial psychology to be a challenge when played correctly, I hope Shape Light and Shadow
that the BenHiar provide for a provocative experience for players Psychokinesis (Con)
tired of Elves & Dwarves. Level: Psion 2/ Psychic Warrior 2
Display: Me, Ma
Photokinesis Manifestation Time: 1 action
Range: Touch
A specialized psionic sub-discipline of %%% that allows mastery over Target: Source touched, up to one half an inch cubed ( 1⁄2
light and shadow, Photokinesis includes the ability of the same name, in3) per level
as well as abilities allowing light to be manipulated and solidified. It is Duration: While touched, only
exclusively the province of the BenHiar. Saving row: No
Power Resistance: N/A
Color Power Points: 3
Psychokinesis (Con)
Level: Psion 0 / Psychic Warrior 0 e BenHiar can cause light or shadow to take on properties of a
Display: Vi liquid, solid or gas with their touch. Such shapes fade within seconds
Manifestation Time: 1 action after the BenHiar ceases to touch it and concentrate upon it.
Range: Touch Liquid or gas forms created tend to flow away from the BenHiar
Target: 1 object and dissipate quickly. Solid shapes are most often a string or ball
Duration: Permanent shape, though with a little concentration and sculpting more complex
Saving row: None forms can be created (such as a flat “board”, pyramid, or cup)..
Power Resistance: N/A e new skill “Craft: Sculpt Light” can be exercised in conjunc-
Power Points: 1 tion with this ability to create more complex shapes/items. DC is set
according to the complexity of the desired shape/item. DCs for such
e BenHiar is able to change the color of light being shed from, complexities are given in Chart 1 “Power Cost and DCs” under the
reflected off of, or shining unto a light source or target. is can lead Light Sculpture ability, below
to some interesting uses, though the effect cannot be used to grant the Solid shapes created can support no real weight, generally col-
BenHiar or others the ability to “see” light wavelengths not normally lapsing if more then a few ounces of pressure is exerted against them.
visible to them (a BenHiar cannot “shift” the Infrared enough for is discipline can be used to redirect light as well, allowing a
humans to see, though they could cause the Infrared light to “shine” sun beam to be deflected by re-shaping its “flow”; shadows may be “set
blue to those that can see it), nor can it be used to change the bright- aside” like a curtain to be passed by; light beams may be interrupted
ness (luminosity) of the light. Mostly, this ability is used to “tint” Solid by being shaped into a gas which then flows away and dissipates.
Light sculptures and materials. Shapes still retain their luminosity, glowing with the light that
created them, or absorbing light with the same amount as their shad-
Create / Absorb Light ow parent. Skilled users of this ability will often create “braids” – solid
Psychokinesis (Con) strings of light and shadow intertwined – for their own amusement.
Level: Psion 1 / Psychic Warrior 1
Display: Vi, Au Photokinesis
Manifestation Time: 1 action Psychokinesis (Con)
Range: Close Level: Psion 3 / Psychic Warrior 3
Target: 5 foot radius per level Display: Vi, Me, Au
Duration: Concentration plus d6 minutes (D) Manifestation Time: 1 round
Saving row: No Range: Touch
Power Resistance: N/A Target: Varies by size created
Power Points: 1 Duration: 1 minute per level
Saving row: None
e BenHiar can create or suppress light equal to direct sunlight Power Resistance: N/A
in a 5 foot radius for each class level they have. Light created gives off Power Points: 5
no heat, and while it gives equivalent luminosity and has the color
spectrum properties of sunlight, it cannot effect undead or other crea- You can bend light, creating a three-dimensional image up to 5
tures that normally are harmed by the sun’s rays. Note that creatures ft per 3 levels in size, within Medium range. e image will always
whose vision is “hurt” by sunlight are affected by the BenHiar’s Light. glow in the dark. To create an image, the Psi must pay the point cost
Conversely, the BenHiar can absorb all light present, creating an and make a Craft: Sculpt Light roll against a DC determined by the
area of darkness through which no visual sense or magic can be used complexity of the image. e amount by which the roll succeeded
(this includes magical “sights”, dark vision, or similar means). is determines how realistic the image will be:
summer 2003

renders all visually oriented creatures (including the BenHiar) in the a. Success by 0-3: Simple line images and colors are possible.
area blind. A man would be a vaguely humanoid blot of light, while
e BenHiar can also use this ability to dim or brighten the light something simple like a doorway would lack detail, appear-
within a given area, adding or deleting luminosity at a rate of 10% per ing as a rectangle with a knob in it.

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Chris DesRuisseau (order #2353113) 1
b. Success by 4-7: Basic detail may be filled in. e image is Power Costs & DCs I
sketchy, resembling a cartoon, though from far enough away
Base Power Point cost per 1inch cubed
the image may seem real.
c. Success by 8 or more: Full detail and texture are possible. If one Power Points DC*
is trying to find discrepancies, make a contested roll between the Light Or Shadow 1 --
target’s Spot and the Craft: Sculpt Light skills.
Light & Shadow 3 10
If an image doesn’t turn out, the psi can dispel it and try again, mixed
taking the appropriate amount of time, costing 5 power points per
Starlight* 7 25
attempt.
Moonlight* 5 15
Firelight* 5 20
Light Sculpture
Psychokinesis (Con)
Level: Psion 4 * - these light sources require additional energy, due to their unique
Display: Vi, Ma, Ol nature. Items made of these forms of light do not intrinsically have
Manifestation Time: 1 minute per 3 cubic inches Range: Touch any unique properties.
Target: 3 cubic inches (3 in3) per level
Duration: 1 day, plus one hour per level Power Costs & DCs II
Saving row: No Power and Skill DCs by Medium and Special Properties
Power Resistance: N/A Power Points DC*
Power Points: Varies (see below)
Fluid +1 per 3 in3 15
is Power allows the BenHiar to affect light or shadow in much Gas +1 per 3 in3 10
the same way as Shape Light/Shadow, but the material created retains “Plastic” +2 per 3 in3 20
its form for a day (or more) after the BenHiar last touches it. While Solid
this has led to interesting creations such as fountains of liquid light
Highly flexible (cloth) +1 per 2 in3 15
and/or shadows, solid “cloth” of sunlight, and shadow furniture, it is
mostly used to create a unique medium for BenHiar artists. Rigid / easily breakable (glass) +3 per 1 in3 20
e material created by this skill can be made light enough to Rigid/”wood” +5 per 1 in3 25
float in the air, and this material is used to create suspended sculp- Rigid / “metal” +7 per 1 in3 30
tures that are highly valued for their ephemeral nature. e BenHiar Holds dull edge (Solid only) +4 +5
have created an industry out of these floating sculptures of light.
Holds sharp edge (Solid only) +7 +10
Also of value is “BenHiar Gas Light”, which is simply light
shaped into a gaseous form then contained within a clear vessel to act Each additional hp +2 +3
as a light source. Gas Light created in this manner is of short dura- Each additional Hardness +5 +5
tion, though permanent Gas Light can be made as well (see Enduring Point
Light, below). Opaque1 +1 +1
Material created, regardless of “consistency” is not affected by Translucent2 +1 +2
heat or cold, nor does it conduct electricity. Prolonged exposure to Additional area of light3 +1 +2
its opposite - light to darkness, or shadow to light – will cause “fade”,
Additional area of light 3 +1(per 5’ radius) +3
which weakens the material.
Unlike material formed by Enduring Light, Light Sculptures have Adjustable luminescence4 +1 +5
no Hardness rating (Hardness costs are given for Enduring Light), Permanent (Enduring Light)5 x2 --
and generally have but 1 base hp. Additional hps can be “invested”
at the listed costs and modifiers. Also, materials created by Light *- is is the DC for those with the Craft: Sculpt Light skill to create
Sculpture cannot be honed to, nor retain, a sharp edge (again, details that particular medium.
are listed for Enduring Light). 1
– e item is truly opaque, though glowing colors ( of the light
Light shed by Light Sculpture forms does not extend beyond 5 source) are in constant movement across its surface
feet. Normally, the light is not so bright that the form within cannot 2
– e item can be seen through, though bits of color and lumines-
be seen, regardless of the light source used. e form itself normally cence can be seen floating within it.
appears as to contain roiling light or shadow “liquid” that swirls with- 3
– is increases the area that is effected by the item’s luminescence.
in itself, and while not truly opaque, neither can it be seen through. 4
- e luminescence given off by the item can be adjusted from
Inexperienced BenHiar sculptors, who do think to use their nothing to the maximum for the original light source used. (Starlight
own Create Light/Shadow abilities to create their sculptures (granting cannot blaze forth like sunlight, though the effect could be completely
them control over the amount of luminescence), most often create dampened).
sculptures of blinding brightness or sullen shadow. 5
– Permanent items are created with the Enduring Light power, if
Shadow forms appear to be covered in shadows regardless of the the cost cannot be met, then treat as created with the Light Sculpture
summer 2003

amount of light shone upon them. is affect does not extend beyond power.
the form itself.
Note: e Craft: Light Sculpture skill only gives the BenHiar the
ability to create and shape the material, but does not instill artistic

18 d20zine
Chris DesRuisseau (order #2353113) 1
ability to create something intrinsically “artistic” or “beautiful” . Most shadow to light – will cause “fade”, which weakens the material (treat
BenHiar who use this skill as a source of livelihood also have skill in as a loss of hardness and hps). “Mixed” material must be carefully
“mundane” Craft: Sculpting, which grants a +2 synergy bonus (per 3 maintained.
ranks of Sculpting) to the Craft: Light Sculpture skill. Solid forms can be broken, though fluids, plastics, and gases can-
not be condensed nor boiled, due to their immunity to heat/cold.
Laser Solid items created by the Enduring Light skill have an intrinsic
Psychokinesis (Con) amount of hp, and some few can be invested with Hardness as well.
Level: Psychic Warrior 4 e basic hp & Hardness of each medium is listed below. Additional
Display: Vi, Au hps or Hardness can be added, see Chart 1, above.
Manifestation Time: 1 action As with Light Sculpture, the forms created shed light enough
Range: Medium to illuminate a 5 foot radius. Additional areas of light are available,
Target: Ray with costs listed on Chart 1. A special property, allowing the owner to
Duration: Instantaneous mentally change the level of luminescence, is available as well (though
Saving row: Reflex, half this can never be “turned up” past the original light source).
Power Resistance: Yes As with Light Sculpture, the use of this skill does not substitute
Power Points: 5 for skill in sculpting, weaponsmith, engineering or the like. Usually, at
least one of the cluster members participating in the creation process
You can project rays of “hard light” as a ray attack, doing 1d6 will have the training necessary to create a functional, if not master-
damage per level you possess, with a maximum of 10d6. As with work, version of the desired object.
ray spells, the user must make a ranged touch to successfully hit the
target. A few examples:
A successful Reflex save halves damage taken. Laser rays cannot
penetrate fog or heavy smoke. ey can be used to start fires. Example one: A BenHiar is commissioned to create four 1 inch
cubes - two light, two shadow - to be used as functional decoration.
e light cubes need to have adjustable luminescence.
Enduring Light Base power cost for each cube is 1 (for basic light/shadow), . e
Psychokinesis (Con) BenHiar decides to make the cubes solid as wood, adding 25 to the
Level: Psion 7 DC, and adding a power cost of 5 per cube (each is 1 cubic inch, the
Display: Vi, Ma, Ol base cost for which is 5 points). e adjustable luminescence adds an
Manifestation Time: 1 minute per 1 cubic inch additional “charge” of 5 to the DC, and cost of 1 power point to the
Range: Touch two light cubes.
Target: 1 cubic inch (1 inch3) per level So to create the two “light” cubes would cost a total of 14 fatigue
Duration: Permanent (7 each), and each would have a DC of 30 for medium and adjustable
Saving row: No luminescence, the two “shadow” cubes would cost a total of 6 fatigue,
Power Resistance: N/A and have a DC of 25.
Power Points: Double cost as for Light Sculpture, see below Example Two: A cluster is commissioned to create a “firelight
cloth” to be used in the making of a shirt. e shirt will take approxi-
is, the most versatile and difficult of the BenHiar Photoki- mately 2 square yards or 72 cubic inches of Firelight material to make.
netic skills, allows the BenHiar to create objects from light or shadow, Base cost is 72 x 5 or 360 power points, and granting a base DC
mold them into a particular “medium” (liquid, gas, plastic, solid) and of 20.
make their existence permanent in that medium. e material is solid/cloth, invoking another +1 per 2 cubic
e process is exhausting, and projects to create objects beyond a inches to power cost, (total of +36), and adding 15 to the DC.
few inches in size often take a gestalt of BenHiar (usually all members As this is to be used for clothing, another +1 to power cost and
of the same cluster, which is formed specifically for such projects). DC to make the material opaque is charged.
Base power cost is based on the physical properties of the If the cluster were actually making the shirt as well, then at
medium created, the source (light, shadow, or a blend), and what is least one member would need to have the Profession: Tailor skill to
being formed. Given in Chart 1 is costs for creating the form, and ad- make the components correctly and make the shirt – this may reduce
ditional costs for any special properties the BenHiar wish the form to the amount of material necessary, and so could reduce power costs,
have (the ability to hold an edge, for instance). Enduring Light items though not DC.
are created using the same cost chart as for Light Sculpture, however
to make a permanent item twice the calculated creation cost must Item Property Base Power Cost DC
be spent. Without this expenditure, the item is treated as though a Firelight 360 (5 x 72 in3) 20
product of the Light Sculpture power.
Solid, Cloth +36 (+1 per 2in3) +15
Material created has the same appearance as a Light Sculptures’,
though this can be changed at the time of creation for a small power Opaque +1 +1
cost to true opaque, or translucent. Total 397 36
summer 2003

Note that these forms, once created, act in accordance with their Permanent (Enduring Light) 794 --
medium for such conditions as breakage, though the material created
is not affected by heat or cold, cannot be warped, nor does it conduct Example ree: A cluster is commissioned to fill a public foun-
electricity. Prolonged exposure to its opposite - light to darkness, or tain with liquid that incorporates both light & shadow.

d20zine 19
Chris DesRuisseau (order #2353113) 1
e fountain takes 75 gallons to fill. ere are 231 cubic inches
in a gallon of liquid, so base cost would equal (75 x 231 x 3) or an Item Property Base Power Cost DC
amazing 51, 975 power points. e liquid would have a base DC of
Basic Light 10 ( 1 x 10in3) --
10 for mixed light/shadow.
Gas 3 (1 x [10/3] in3) 10
To this would be added the cost of (75 x (231/3) 77 x 1) 5775
power points and +15 to the DC. Adjustable Luminescence +1 +5
To fill the fountain with permanent liquid will cost 115,500 Expanded Area +4 (up to 20 feet affected) +3
power points, and have a DC of 25. e cluster decides to call in Total 18 18
some help.
Permanent (Enduring Light) 36
Solid Nature (per 1in3) hp Hardness
Highly flexible (cloth) 3 1
Rigid / easily breakable (glass) 3 0 New Skill
Rigid/”wood” 5 1
Rigid / “metal” 7 2 Craft (Light Sculpture) (Int)

is is a specialized Craft category, usable only by those with


Item Property Base Power Cost DC Photokinesis, or members of the Ben Hiar race. It allows those who
Mixed Light & Shadow 51,975 (3 x 17,325in3) 10 can touch or shape light to give it a specific form. Often, other Craft
Fluid state 5,775 (+1x [17,325/3] in3) 15 skills will be used as well, if the light being sculpted is being formed
Total 57,750 25
into articles normally crafted from mundane materials (such as Craft:
Sculpture for artistic creations, or Craft: Weaponsmith to create a
Permanent (Enduring Light) 115,500 --
Light Sword). Otherwise, this skill functions in all ways as a “normal”
Craft skill.
Check: as Craft skill
Gas Light Retry: as Craft skill
Special: If used in conjunction with another Craft skill to form
As mentioned in Light Sculpture, one “product” of the Pho- a Light-made object, the secondary Craft skill grants a +2 synergy
tokinesis industry that is gaining a rapid demand is BenHiar Gas bonus for every 3 ranks in the “mundane” skill possessed.
Light. is relatively simple creation is light turned to gas form and
contained within a clear, sealed container of some sort. It is most
often enhanced with the adjustable luminescence & expanded area
properties, and created from the brightest sunlight or Created Light.
Figure that each “quart” of size of the container takes 10 cubic inches
of light.
Item Property Base Power Cost DC
Basic Light/Shadow 1 --
Solid, “wood” +5 x 1in3 25
Adjustable Luminescence(light +1 each +5 each
cubes only)
Total (each light cube) 7 30
Total (each shadow cube) 6 25
Total (all 4) 26 See above
Permanent (Enduring Light) 52 --
summer 2003

20 d20zine
Chris DesRuisseau (order #2353113) 1
summer 2003

d20zine 21
Chris DesRuisseau (order #2353113) 1
BABYLON 5 FAN FICTION
Edited by Steven Creech

I n May, the d20 Magazine Rack partnered with Mongoose


Publishing to offer a contest that captured the excitement of the
Babylon 5 universe. e contestants had to write a short story of no
Sinclair scheduled hastily earlier today. Something didn’t feel right.
He couldn’t put his finger on it just yet, but there was something
about the tone of the message that virtually screamed CYOA at him.
less than 5000 words that featured original characters but could use e lift doors parted and Garibaldi hurried down the hallway to the
existing Babylon 5 characters in supporting roles. e other require- commander’s office. Within, Sinclair sat at his desk, obviously waiting
ment was that a mongoose be used in the story in some manner. for him.
As one would expect, many stories built upon the classic Rudyard “Sorry I’m late,” said Michael, running a hand over his ever-thin-
Kipling tale either directly or indirectly. ere were a few surprises ning hair.
and in the end, some very entertaining reading material. e contest “I hope I’m not taking you away from anything important,” said
was close to judge with the winner being determined by ah err… a Sinclair with a look of genuine concern on his face.
whisker. Darrin Drader produced the winning entry with his short “No,” said Michael, “Just a mountain of paperwork, the Centauri
story, Witch Hunt. Micheal Mattei’s e Lesson of the Mongoose was ambassador, and an investigation of Brakiri drugs being smuggled
our runner-up and Richard Bax was third with Where the Heck is that onto the station. Nothing too important.”
Rat? So without further delay, I give you the winner and additional Without wasting any time in useless banter, Sinclair said, “We’re
contestants for the Babylon 5 short story contest. going to have some visitors aboard the station that you need to be
aware of. You may want to prepare for your meeting with them, may-
Witch Hunt be find them something to do while they’re here.” He had a troubled
look on his face as he said that. When Sinclair had a troubled look
by Darrin Drader (darrindrader@bastionpress.com) on his face, Garibaldi knew that there was something to be worried
Section 15: Witch Hunt Copyright 2003, Darrin Drader about.
“What kind of visitors?” Michael asked.
“Mister Garibaldi,” came the voice from the far end of the cor- “e kind you don’t want to have this soon into your tenure as
ridor. Michael wondered how it was possible that the Centauri had a security chief aboard this station. Earth Dome is sending a couple of
regional dialect that sounded remarkably similar to Earth’s Hungar- people here from Internal Affairs. Apparently they’ve been concerned
ian. Michael quickened his pace and rounded the corner, hoping he about some reports they’ve deemed ‘troubling.’”
could claim that his sense of hearing had failed. “Mister Garibaldi,” is wasn’t good news. Michael had only been on the station a
came Londo’s voice once again. year. He was just beginning to get used to the array of aliens, drifters,
Michael sighed, slowed his pace, but didn’t turn around. A mo- and scumbags that made their home here. “Any idea what kind of
ment later the ambassador was beside him, slightly winded. Once troubling reports?”
Londo was at his side, he quickened his pace slightly. It wasn’t that he “ey wouldn’t say,” said Geoffrey. “I checked their files and they
didn’t like the ambassador, he did, but this just wasn’t a good time. look like the type that like to find things to report.”
“Mister Garibaldi,” he said once more, “I need to have a word with you “You mean they go looking for trouble?”
about a matter of great importance.” Geoffrey nodded his head. “Now I know you run things on here
“Londo, it’s always a matter of great importance with you.” Said on the up-and-up, so I’m not too concerned, but I’m worried that
Michael. Today the ambassador smelled slightly of alcohol, tempting they’re coming here with some sort of agenda. You and I both know
him yet again with the demon of the bottle. “Unfortunately right now that the bean counters back home have been looking for any excuse to
I’m on my way to a meeting with Sinclair, after which I need to get prove that this station doesn’t work. Finding holes in security is just
caught up on three days worth of reports, and then I have to assemble another thing they could use against us.”
a team to track down the source of Brakiri Szizz coming onto the Michael shook his head. “Commander, if you don’t mind me
station.” asking you a personal question, why do you care so much about this
“en I assure you that I will take up as little of your time as station. Ever since you showed up you’ve had people try to kill you,
possible,” said Londo. “Can you join me in the Zocalo for a drink?” bombs exploded, and alien attacks. I’m beginning to think myself
Michael slowed and looked at the ambassador. “In two hours. that this whole thing is a mistake. What’s more is that with your war
Can it wait two hours?” record and your position here, I’m sure Earthforce would find some-
Londo gave him an irritated scowl. “It can, but I must ask you thing for you if you went somewhere else.”
that we keep this matter between us.” Geoffrey smiled. “You and I both know that this station has the
“Sure, no problem,” said Michael. “Two hours, Zocalo. Got it.” potential to bring people together. e front lines of the Minbarri
He said quickly, and then before the ambassador could elaborate war wasn’t pretty. By all accounts, we should have lost. What’s worse
further, Michael started briskly walking away. is that if something were to threaten the shaky interstellar peace we’ve
Londo shook his head sadly as he caught his breath. “You managed to achieve, we might not do so well. We’ve seen entire races
humans spend much too much time running from place to place. wiped out in our lifetimes.”
You should learn to slow down! You will find that you get more done
summer 2003

“Like the Dilgar,” Garibaldi said, reminded of their recent en-


when you slow it down.” counter with the last of their kind, the Deathwalker.
Michael didn’t bother to try figuring out the ambassador’s last “Like the Dilgar,” said Geoffrey.
comments. Instead he raced down, jumped in the lift and watched Changing the subject back to the matter at hand, Michael asked,
the door close. He was already five minutes late for the meeting

22 d20zine
Chris DesRuisseau (order #2353113) 1
“So when do they arrive?” control of your records and your video files. I’ll be reviewing them
“About half an hour ago. ey’re waiting for you in your office. myself.”
I told them it wouldn’t be long, but I wanted to give you a head’s up “With all due respect,” Garibaldi bristled, “I would like to be a
before you met with them.” part of this investigation. If someone on my force is involved, I should
“anks commander,” said Michael. “I wouldn’t want to keep be the first to know about it.”
them waiting.” “Yes, you should,” said Connolly ominously. “I would assume you
Michael knew that Internal Affairs meant one thing, something can watch what I’m doing as you process your paperwork.”
had filtered back to Earth about the way things were run here on the So he would be doing paperwork after all, Garibaldi decided.
station. What was puzzling him was that he wasn’t doing anything he “Look, as long as you and your assistant are here, you should take
shouldn’t be doing for a change. Ever since landing this assignment, the time to get to know the station… see what we’re up against. Why
Michael had been dotting every ‘I’ and crossing every ‘T’. Despite the don’t you send your assistant with Branson and check out the sta-
reputation he’d managed to acquire back home, he was actually re- tion?”
sponsible here. If there was anything improper happening in security, “Not a bad idea, I’m sure he would like to get to know the place,”
he wasn’t aware of it. said Connolly.
Michael opened the door to his office. Seated stiffly at his desk Two hours later, the stack of paperwork was three quarters the
in front of his wall of monitors were two men in suits. e one thing height it had been before starting. Garibaldi had kept his eyes on
Garibaldi hated more than uniforms with brass was suits. Standing Connolly as the man sat stony-faced, watching the video archive. Peri-
next to them was one of his new hires in a gray security uniform. odically he would stop the video, back it up, enhance various screens,
Branson was his name, no more than twenty years old and very and then move on. He had yet to see anything linking with anything
idealistic. Michael liked his security force young and idealistic. Unlike else. “Chief,” came a call over his link. It was Branson.
a lot of the veterans he knew, these kids were still interested in getting “Yeah,” said Michael.
involved and doing the right thing. Of course he knew that over time “Did you make an appointment with ambassador Mollari?”
the universe would beat the living hell out of them and they would “Damn,” Michael said. He looked at the clock. He was fifteen
end up like him sooner or later, if they survived the beating, that is. minutes late.
“Ah, Michael Garibaldi,” said one of the suits. “My name is Jo- “He’s down here at the Zocalo demanding to talk to you at once.
seph Connolly, and this,” he said pointing to the person with him, “is He says he made an important appointment with you,” said Branson.
Max Weller. We’re from Internal Affairs.” “Sir,” he said to Connolly, “If you can excuse me a moment, I
“Yeah, I was just informed of your arrival on the station. I’m have a meeting with an ambassador I completely forgot about,” said
sorry I’m late,” Michael said quickly. Garibaldi.
“It’s not a problem,” Joseph said. “We were just noticing that “Of course,” said Connolly, as he zoomed in on a frame showing
reports haven’t been filed for the last three days.” two travelers arriving at the main port.
“I know they’re a little late, but it’s still within regulations,” said Garibaldi raced from the blue sector to the red sector. Although
Garibaldi. He motioned to a pile of paper on his desk. “I had planned he was originally loathed to agree to this meeting, there was still no
on getting to it right around now, but then I heard you were here, so excuse for keeping an ambassador waiting. At least not unless there
now I have something else in the way of getting through the paper- were delicate inter-species negotiations going on and there was a need
work.” Michael didn’t want to play the usual game of cat and mouse to stall. is was considered just plain disrespectful.
with these people. ere was nothing wrong with asking them what By the time he made it to the Zocalo, he was twenty-five minutes
this was all about. “So gentlemen, what brings you here?” late, and Londo was seated at the bar under the neon Zima sign with
ere was a brief pause, and then Joseph Connolly smiled. It was an annoyed expression on his face. Michael walked up and sat down
the smile of a predator. “It’s probably nothing to get concerned about. in the seat next to the ambassador. “Ambassador, I’m sorry I’m late. I
We recently caught a shipment of small arms coming from an anti- know this wasn’t high on my list of priorities for the day, but I apolo-
alien terrorist group on Earth. We managed to lock down their bank gize for the disrespect.”
account and found that a number of shipments and payments were Londo smiled, as though seeing a dear friend for the first time
moving through this station.” in years. It was often like this with the ambassador when he wanted
Michael laughed. “So if it’s coming into the station, you auto- something. Garibaldi knew well that Londo was able to turn this
matically assume that we’re to blame.” endearing quality on and off like a switch. Right now he wanted
“I’m not placing blame anywhere yet, chief. Right now we’re something, and apparently it was important. “Ah, my good friend
just following the trail of cash. What I do know is that if these arms, Mister Garibaldi, the bartender has been keeping me company and
which are illegal for civilians to possess on this station, are coming refilling my drink. I kept telling him I was to meet someone impor-
in, they’re passing through customs, which is your department. We tant here, and he kept insisting that you wouldn’t show. You have
intend to find out how they’re coming in and who here wants them.” won me a drink on the house, and for that I thank you. You see, good
“ere’s a dozen groups I can think of off the top of my head things come to those who learn to slow down.”
that want to see the floors of this station littered with the bodies of “Look Londo, I appreciate your good humor, and on any other
dead aliens,” said Garibaldi. day I would drink some water alongside you, but today in addition
“Yes,” said Joseph Connolly. “But the question remains, how are to the list of things I told you about earlier, I now have to deal with
these arms getting onboard, and why isn’t customs catching them?” an Internal Affairs investigation. I’m suddenly not having a very good
summer 2003

“I’ll start going over our records,” said Garibaldi, “and our video day.”
files. ere has to be something here that will point us in the right Londo smiled pleasantly. “Don’t worry. I know you, and you will
direction. Once I find something, I’ll bring it to you immediately.” make it through this. You see, you are a good man. Despite that fact,
“at won’t be necessary,” said Connolly. “I’ve already assumed you are also a smart man, and you will weather this investigation. I’ve

d20zine 23
Chris DesRuisseau (order #2353113) 1
seen you in far worse predicaments.” Since both of these issues trace back to customs, they might be
“Don’t remind me,” Garibaldi said. “So what is this about?” related.”
“I have a missing item that disappeared when passing through Ten minutes later Branson had managed to extend his offer of
customs that I need found as quickly as possible.” hospitality to Weller. Branson was still new to the station, having ar-
“Customs?” Michael muttered. at was the second time in the rived only a few months ago. He still hadn’t gotten used to the motion
same day customs was mentioned. “What’s the item?” of station, and he swore that he felt the gravity increase slightly every
“A small item from a very small family. One of my wife’s cous- time the portion of the station he was in rotated closer to Epsilon 3.
ins’ families dates back several hundred generations. ey are the Unlike Connolly, Weller seemed to be riding the coat-tails of the
Gedari’s, a disagreeable bunch of barbarians that happen to have deep successes of his superior. He appeared to be in his mid-twenties to
ties to my own family. A thousand years ago three golden Grestars his early thirties, with wavy blond hair that was immaculately placed
were crafted from gold. ey were immediately made family heir- with hair gel. “So the chief told me one of the ambassadors has been
looms and have been treasured ever since. Over the years, two of these having problems getting things through customs,” he said. He knew
Grestars have been destroyed. One was destroyed on the Narn home- this wasn’t the entire truth, but it would serve for now. “While the
world when the servants rebelled. Another one melted into a small chief and your boss are going over the security records, it seemed like
puddle of gold when their mansion on Centauri Prime burned to the a good idea to me to go down to there and ask some questions.”
ground fifty years ago. Recently they have been traveling, so they have Weller, expressionless, didn’t seem too eager to move. “What sort
entrusted me with the last Golden Grestar.” of items isn’t the ambassador getting?”
“So, what do these Grestars look like?” Garibaldi asked, wonder- “I don’t know,” said Branson. He decided a bit of truth wouldn’t
ing where he would even start looking to turn these up. hurt since Weller couldn’t possibly know the gravity of the situation.
Mollari frowned for a moment, then pointed at him, “ey look Truth be told, he wasn’t entirely certain he himself fully understood
almost identical to one of those Earth creatures, um… what are they the gravity of the situation. Londo Mollari had always been aloof un-
called? Ah yes! e mongoose!” less he wanted something. “I hear it’s a golden mongoose.”
“So you want us to find a golden mongoose?” Garibaldi asked Weller walked over to the nearest computer panel. “is should
incredulously. be easily solved. We can use the station’s internal sensors to detect
“No, mister Garibaldi, I want you to find me the missing Golden gold. If it’s still on the station, it should show up.” Weller inserted a
Grestar. If word should leak about this item disappearing, it would data crystal into the station terminal, giving him security clearance.
bring shame and embarrassment upon my family. Even worse, my He said, “Computer, run a scan for all concentrations of the base ele-
wives would have yet another excuse to hate me,” Londo said. ment gold on the station.”
“I won’t ask,” Michael said, not wanting to get into a discussion e computer brought up a schematic of the station. ree
with Londo about his multiple unhappy marriages. He knew one of dimensional vectors began to appear, denoting the coordinates where
the things the ambassador appreciated about being on the station was gold could be found. One appeared after another for several seconds.
that he was well away from the lot of them. “Are you sure that this At the bottom of the screen they saw the total number of items
thing actually made it to the station?” detected: 22,150.
“Yes, it was being shipped aboard the Noble Saber. e ship “We’ll need to narrow it down from this,” Weller said. “Do you
made it, the pilot disembarked, his clothing and personal items ar- have any idea how big it is?”
rived, but the Grestar was no longer in the container he shipped it in.” “Based on what Garibaldi told me, probably more than ten
Michael looked at the ambassador who was also his friend, pounds.”
“Look, I’ll see what I can do. If it disappeared in customs, that means “Limit the search to all items ten pounds or heavier,” said Weller.
one of my men is crooked, and that isn’t something I want to deal For the next several seconds numerous items dropped off the screen.
with right now.” At the end, there were still over five hundred items left.
“Internal Affairs,” Londo muttered as he sipped a blue alcoholic Branson looked at the screen. “No offense, but this doesn’t prove
beverage from his glass. “I hope nothing is wrong, Mister Garibaldi.” anything. Even if we checked them all, there are several methods to
“Me too,” said Michael. “Me too.” conceal gold so that the scanner can’t find them.”
Garibaldi and Branson met privately in his quarters. Despite the Weller didn’t reply to the security guard. “Computer, I want
cautions from Mollari, he simply didn’t have the time to track down you to narrow the search to any item within fifteen meters of any
the Grestar and deal with Connolly. He had explained ambassador’s materials used in the manufacturing of weapons or explosives.” ey
situation and the need to handle I discreetly. Branson, having never watched as most of the coordinates disappeared from the screen. e
been given an assignment of this level of importance, was more than only one remaining on screen was in one of the private docking bays.
willing to take on the responsibilities. “What ships are docked in that section?”
“So look,” said Garibaldi, “I know that up until now I’ve mainly “An ambassador’s ship?” Branson asked incredulously. He
had you walking the halls and making sure everyone is playing nice. punched up the station’s docking logs. “I don’t even believe this.”
I’m giving you the authority to access the stations sensor system in “What?” asked Weller.
case that helps, and permission to bother the ambassadors if you need “I think we need to pay a visit to ambassador G’kar.”
to conduct this investigation. I’m going to be at my office making sure G’kar came to the door wearing a loose gauzy shirt, which
Connolly finds what he’s looking for. Since you’re on this thing, why indicated that he was most likely resting. Branson caught a glimpse
don’t you see if you can get Weller to go with you. e fewer of these through the door to see a barely clad human woman with long brassy
summer 2003

guys I have to deal with the better.” hair lounging in one of the ambassador’s chairs. “Gentlemen, to what
“Will do, chief,” said Branson. do I owe the pleasure of your arrival?”
“I have to get back to my office. I get the feeling I’m not above Branson averted his eyes from the woman in the narn’s quarters.
suspicion,” said Garibaldi. “Keep me informed of anything you find. G’kar had a reputation for his conquests of human women. “Ambas-

24 d20zine
Chris DesRuisseau (order #2353113) 1
sador, we found evidence of some troubling items onboard your ship.” explosives locked in a storage trunk inside the ship.
“I’m afraid I don’t understand. What sort of troubling items?” G’kar, barely a step away from a holding cell, gesticulated wildly
G’kar asked with a concerned look on his face. while proclaiming his innocence, all the while restating over and over
“A large lump of gold and materials that indicate the presence of that he knew nothing of this matter. Garibaldi stood silently next to
banned weapons. ese materials link you to an investigation we’re the commander, while Connolly stood with a deep scowl on his face.
currently working on. I’d like to ask you to show me to your ship.” Branson and Weller were busy trying to explain their findings while
G’kar smiled. “I’m sure this is all just a misunderstanding. I’ll Londo Mollari stormed back and forth, caressing the golden grestar
take you down there in five hours?” with one hand while pointing at G’kar, restating that he knew the
“Ambassador, I understand your position of importance, but narn was behind it.
I would appreciate it if we could clear this up as soon as possible,” “How many times do I have to tell you that we can’t trust this
Branson insisted. one?” Londo stormed at Sinclaire. He then spun on G’kar, “What
“Is Sinclaire aware of your actions? Do you understand that your were you planning to do with it. Eh? Sell it? Melt it down and turn it
insinuations come very close to accusations? I assure you that the into one of your pagan gods?” is last comment drew an angry growl
Narn Regime will not take kindly to this invasion of my privacy.” from G’kar. “Or perhaps you were planning to hold it for ransom.
“I’m just conducting an investigation ambassador. e sooner Shame on you G’kar!” he shook his fists at the ambassador. “Shame
you give me access, the sooner we can clear this up,” said Branson. on you!”
G’kar stood in his doorway for a moment. “Very well. In the in- “Commander,” said Garibaldi, “I seriously doubt that G’kar
terest of cooperation, I will accompany you to my ship so that we can would be this brazen…”
put to rest any concerns you might have. Give me a moment to dress.” Connolly cleared his throat, “I find it interesting that you would
A few minutes later G’kar, Branson, and Weller hopped into a defend the ambassador, Garibaldi. Aren’t you interested in justice?
transfer shuttle that took them through the low gravity zone at the One of your men is dead.”
center of the station from Green Sector to Blue Sector where the “A fact that I feel horrible about,” G’kar interjected, “but I must
ships were docked. ey rode in silence. It was obvious G’kar was insist that I knew nothing about this.”
only grudgingly going along with this, and Weller was annoyed with “I demand that he be brought up on charges for murder!” Londo
the situation. Branson knew that the Internal Affairs officer would be stormed.
much happier sitting behind a desk interviewing people he considered “OK, everybody shut up!” Sinclair said, raising his hands above
suspicious. Hopefully this was keeping some of the heat off Garibaldi his head. “Yes, this is a difficult situation, and if anyone should be an-
while he worked to get this all sorted out. gry, it’s chief Garibaldi and myself. One of our men is dead, and right
A few minutes later the trio stood outside G’kar’s ship. “Ambas- now we don’t have any leads.”
sador, I would ask you to open this up so we can search it.” Londo shot Sinclaire a menacing glare.
G’kar inserted a data crystal that keyed the door to open. As the “I don’t believe G’kar did this for a second,” said Sinclair. “I’ve
door slid open, the body of a gray suited security officer slid to the seen frame-ups before, and this stinks of one.” He shot Connolly an
floor. His throat had been slit from ear to ear and his uniform was icy glare. “Sir, I understand your desire to track down the source of
drenched in blood. G’kar’s eyes widened in an unmistakable mask of the problem, but this issue just became a diplomatic matter. As a
rage, but by that time Branson’s training had already taken over. e diplomatic matter, I need Mister Garibaldi’s resources at his disposal
PPG leaped from its holster into his hand, and he was pointing it at for the duration of the situation. I order you to return control of all
the ambassador. “G’kar, I’m placing you under arrest!” the records you have taken to my chief of security until this situation
“is is an outrage!” G’kar practically screamed. “I have never is resolved. You can resume your business here once we have gotten to
seen this man before in my life, nor would I have any reason for kill- the bottom of this.”
ing him and dumping his body in my own ship. I demand to speak “Commander, I must protest!” Connolly shouted. “It is very clear
with the commander immediately!” to me that your chief of security is involved with this in some way
Weller simply placed his hand on Branson’s wrist and forced him based on the fact that he is defending the prime suspect. e fact that
to lower the weapon. “Ambassador, I apologize for the rash actions you are backing him suggests to me that you are either so far under
of this security officer. I recognize your rank and position, and I his influence that you can’t see guilt when it’s staring you in the face,
recognize that this man has no authority to place you under arrest. I or you are in on it!”
would appreciate it if you would allow us to search your vehicle as we Sinclair smiled. “I was waiting for you to come to that. You’ve
had discussed.” been on the station for a few hours and already you’ve damned my
Branson shot Weller a cold stare. A member of the security team chief of security and you’re trying to implicate me. You have nothing
had clearly been murdered, and they were quite possibly faced with more than circumstantial evidence to prove your allegations.” All eyes
the murderer right here and now. in the room were on him as his voice boomed, “You’re clearly on a
G’kar let out a long sigh. “Very well, search my ship. It’s obvious witch hunt, and I’m not about to allow you to advance your agenda on
that someone is trying to frame me. I won’t resist, though this is on my station. Now get out of my office!”
the verge of becoming a diplomatic incident.” Connolly slammed his fist on the commander’s desk. “I’m going
Weller entered the spacecraft while Branson nervously kept his to report you for interfering with an Earth Dome investigation, com-
finger on the trigger of the PPG. A moment later Weller emerged mander.”
with a handful of gold in the shape of a mongoose. “Go right ahead,” said Sinclair. He motioned towards the door,
summer 2003

Branson raised his right hand and activated his link. “Chief, we indicating that it was time for the Internal Affairs officer to leave. Con-
have a situation here.” nolly motioned for Weller to follow him out and the two exited the
Sinclair’s office was a cacophony of hysterical voices. After bring- room.
ing out the grestar, Weller had found numerous PPG’s and small “Commander, I appreciate what you said,” said G’kar.

d20zine 25
Chris DesRuisseau (order #2353113) 1
“Commander, I insist that you arrest him,” Londo stated. e computer displayed the time, five minutes earlier. According
“Londo, I have absolutely no authority to arrest him at this to the logs, they came in on the same ship the Centauri had disem-
time. We have a number of facts left to gather, and I’m still waiting barked from. “Computer, bring up the face of Weller on monitor four,”
for Doctor Franklin to report back with some basic information, like Branson said. Weller’s face came up. “Son of a…”
when the security guard died. G’kar, while I don’t buy any of this, you Sinclaire raced to keep up with Garibaldi, Branson, and three
are still potentially in a great deal of trouble. Now, everybody get out other security officers. “I just got done explaining to Earthdome that
of my office, except for Michael.” we couldn’t comment on this situation for security reasons. ey
e ambassadors left, bickering between themselves as they insisted that we stop interfering with Connolly’s investigation. I told
walked out. “You should be in chains G’kar!” Mollari shouted. them that he would be allowed to continue just as soon as we sorted
“Chains!” out the diplomatic crisis. Care to tell me what’s going on?”
“Yes,” replied G’kar. “I’m quite certain you and your people “Connolly and Weller are the ones that killed my man and
would love to see that. May G’quan protect me from your evil.” planted evidence in G’kar’s ship. I have it all on vid.”
Branson followed the pair out, wondering for the first time if he “So why am I here,” Sinclair asked as they walked towards cus-
really wanted to advance in the ranks and deal with these individuals toms.
on a regular basis. “To be a witness, in case they resist,” said Garibaldi. “ey obvi-
“Michael, we need to find a solution to this quickly. Earthdome ously commandeered all the videos to stop me from examining them.
will be on the line within the hour if this isn’t resolved. When you returned control of it to me, they knew it would be just
“Commander, thanks for what you did.” a matter of time before they were discovered. at means they’re
Sinclair rubbed his temples. A massive headache had formed in probably catching the first flight off the station, which departs in five
the last hour and was getting worse. “Don’t thank me just yet. ere minutes. ey’re boarding right now.”
is a very real chance that Connolly could end up with exactly what he Customs was full of passengers waiting to depart the station.
wants: our heads on a plate.” e security team scanned the room, looking for the pair, knowing
“It turns out Zucker had been dead for three hours when you that they’d had the time to disguise themselves as any alien that fre-
found him,” Garibaldi said to Branson. According to station logs, quented the station. Garibaldi scanned the room, caught a glimpse of
G’kar was in a meeting with the drazi at that time, so he is definitely metal, and pounced on Sinclaire. “Commander! Down!” he said. e
not our killer,” said Garibaldi. two men collapsed in a heap on the floor as a PPG round flew mere
“at’s good to know,” Branson said. inches over their falling bodies.
“But that leaves us at minus one suspect, and still one of my guys “e drazi and the Centauri!” Garibaldi shouted. e security
dead,” Garibaldi said. team’s PPG’s were already drawn and firing.
“He was found in his uniform,” Branson mentioned. “at means e two disguised Internal Affairs officers ducked behind some
that he may have still been on duty when he was killed. luggage and squeezed off several shots. Branson heard the scream as
“Let’s take a look at the security video in customs,” Branson said. one of the station security men went down behind him. He threw
He called it up, and spotted Zucker on the monitor. “Looks like it was himself to the floor and fired several times. e PPG blasts destroyed
pretty slow there during that time. He noted a centauri, who looked the luggage of one of the terrified passengers, but the pair kept mov-
to be in his mid-twenties walk past one of the cameras. Zucker disap- ing.
peared into the bathroom. A moment later another security officer Garibaldi climbed to his feet and moved quickly towards the
emerged from the bathroom, moved out of range of the camera, and oncoming shots. He knew they were trained with their weapons, so
walked off. he tried to keep himself behind cover as much as possible. He passed
“Back up the video and zoom in on that centauri,” Branson said. behind a couple of plants, then behind a series of chairs. PPG impacts
e computer backed up a few seconds to show them the face of the sounded around him. Garibaldi jumped up, squeezed off two shots
centauri. “Put that on monitor one.” and saw one of the figures fall.
e tape played forward for about a minute. e centauri was Connolly was the one remaining, wearing a Centauri head dress.
carrying what looked like a heavy duffel bag. He moved off camera, He took aim at the security officers manning the gate, both of whom
and when he returned, the duffel bag was no longer in his arms. He ducked as he raced to the airlock. Branson knew that if Connolly
then moved into the same bathroom Zucker had gone into before made it to the ship, he would have the leverage necessary to get off
disappearing from the screen. A moment later the second security of- the station. ey could always try to keep the ship from leaving, but
ficer on the tape emerged from the bathroom. “Zoom in on that man’s Connolly would threaten to crash it into the interior of the station.
face and put it on monitor three,” said Branson. e computer did so. At that point their decision would be between risking the lives of the
It was obvious that they were the same person. humans and aliens in that section, or letting him go. Ultimately they
“Centauri wear hairpieces,” said Garibaldi. “When they take would decide to let him go. Less than a minute after clearing the sta-
them off, they look close enough to us to pass as human. Just one tion, they would be safely through the jump gate and in hyperspace. It
question. How did they get the body out of the bathroom?’ was a losing proposition. Connolly could not be allowed to get to the
“It’s a short walk from customs to the docking bays,” said Bran- ship.
son. “Maybe he snuck him out.” Branson ran full on, firing his PPG as he went. Connolly turned
Garibaldi nodded. “ere’s a ventilation shaft that runs from the around, fired a couple shots as Branson leaped towards him. He felt
bathroom through to the docking bays. So if the Centauri walked the pain and the burn as one of the PPG shots connected with his
summer 2003

away from the area disguised as one of us, who took the body?” chest. His body landed on Connolly, forcing him to the floor. e
Garibaldi and Branson looked at each other incredulously. “Com- room became a blur for Branson as the remaining security person-
puter, what time did Connolly and Weller pass through customs?” nel held Connolly down. A moment later there was the sound of one
Garibaldi asked. more PPG shot as Connolly pointed the PPG at his own head and

26 d20zine
Chris DesRuisseau (order #2353113) 1
pulled the trigger. I had joined Earthforce three years after the war, and served an
“Get him to Med Lab!” Garibaldi shouted at the remaining secu- unfulfilling four-year tour as a Starfury pilot on a cruiser patrolling
rity officers, pointing at Branson. trade routes with Centauri and Narn. Chasing down the occasional
Sinclair had regained his feet and walked to Weller, the only one raider brought me no peace, so at the end of my first tour I received
of the conspirators that remained alive, if only barely. “ere’s some- an honorable discharge and entered the public sector. e two years
thing more than two rogue officers here.” Sinclair shouted. “You’re following my discharge I had spent partnering with a friend I met
working for somebody. Who are you working for?” in Earthforce named Alexander Oden, but I called him “Lex” like
e fallen man looked at Sinclair. e pain he was in was obvi- everybody else.
ous. “It was C… Cl….” With that, Weller’s eyes went wide as the life Now, Lex was probably my best friend in the whole galaxy at the
flowed out of him. time but he was still very much a mystery to me. He was my squad-
Branson felt a dull burning in his chest. He opened his eyes and ron leader and had served in the war. Lex had even been at the battle
looked around. He was lying on a bed, surrounded by medical scan- of the line but he only knew my father in passing. Lex grew up on
ners. Garibaldi was sitting at his side. “Did we do it?” he asked. Earth and to listen to his stories you would think he had visited every
“You did good, Branson. You did good.” corner of the globe. Apparently both of his parents were Protestant
“Who was behind it?” missionaries, and as a result he had grown up in some pretty exotic
“We don’t know,” Garibaldi said. “We pieced together that Con- locales - at least they were exotic from my perspective, seeing as I
nolly and Weller were trying to make us look incompetent or guilty grew up on Mars.
of a crime while creating a major diplomatic incident in an effort to Lex and I contrasted each other on almost every detail. He was
make the station look bad. If they would have succeeded, they might middle-aged, short, solidly built and dark while I was young, tall, thin
have been able to convince Earth to shut us down.” and pale. However the greatest contrast between us was that Lex was
“So will I live?” Branson asked. gregarious where I was sullen. He was wise and relaxed where I was
“ey shot you up pretty good,” Garibaldi replied, “but Franklin uptight and driven. Lex liked to talk a lot and tell stories, where I
says you’ll live.” preferred to listen. We made great partners; he would secure our jobs
“ank you chief,” said Branson. “I know I’m new here, but and I would take care of all the details.
thanks for giving me the chance to prove myself.” I was very proud of our track record; we never had a late delivery
Babylon 5 continued to spin quietly, all alone in the night. or a damaged piece of cargo in our two years in business. Lex was
a master at planning ahead and I micromanaged every detail to the
point of perfection. Our ship was one of those old solid Atlas class
The Lesson of the Mongoose freighters that they just do not make anymore and frankly I think
she was twenty years out of date when we bought her. We called her
By Michael Mattei (paladin_m_mattei@juno.com) Anne, because that was the name painted on the side of the ship when
Section 15: e Lesson of the Mongoose Copyright 2003, Mi- we bought it. Anne could haul 100 metric tons for a quarter of a light-
cheal W. Mattei year and had a rotating command module. She was made to last and I
loved her for it.
Special anks To: Laura Gonzales, Aaron Bynum and Jeremiah For many Babylon 5 was almost a mystical place. It was symbolic
Wenneker for some much needed editing.- M. Mattei of human desire to avoid another war. at vaunted idealism meant
little to me at the time and I could seldom look upon the wondrous
I was there at the dawn of the third age of mankind. I had a hand space station without being reminded of the defeat which inspired it.
in the shaping of history and I am proud of my contribution. My However, Babylon 5 was not simply a diplomatic meeting post. It was
name is Jeremiah Streight and I am a ranger. However, I was not al- a port in neutral territory where all kinds of commerce could freely
ways part of the army of light. is is the story of how I came to find flow with little restriction. It was at Babylon 5 that this story really
my place within that honored body and how the unlikely influence of begins.
a mongoose saved my life. Lex and I began running cargo to and from Babylon 5 as soon as
e year was 2257, nine years after the Earth – Minbari war. At it came online. It had not been online a year yet and we had already
this time the Minbari remained nothing less than terrifying. e only made over a half dozen stops there. Our latest shipping run, while
thing that dwarfed the intimidation of the Minbari’s sheer wrath and quite drawn out and bogged down with several minor inconveniences,
power was their mystery. e Minbari tore a swath through every seemed too good to be true. We had picked up a single canister
military engagement they had with us save one, and when the jug- small enough that I alone could lift it. e Centauri Ambassador to
gernaut of their fleet reached Earth, they surrendered but not before Babylon 5 was willing to pay for the use of our entire ship for that
they killed my father who fought in the battle of the line just mere single piece of cargo. Lex and I were worried we might be shipping
hours before their inexplicable surrender. Now, the Minbari had gone some kind of controlled substance at first, but we were told that it
out of their way to be our friends, even going so far as to financially was simply very difficult for a Centauri to get a hold of and required
sponsor the creation of Babylon 5, the last attempt by Earth to create extra care.
a meeting place where the different races could gather peacefully, to Lex and I had just docked and he was regaling me with tales of
avoid the horrors of another war. Earth when we entered the space station. He was in the lead with our
I never understood the sheer capriciousness of the Minbari, how paperwork and I followed diligently behind carrying the crate like a
summer 2003

with one hand they could bring us to the brink of extinction, and good junior partner.
with the other help to make our dream a reality. How could I look Our business was small and we had no permanent staff beyond
one in the eye after they took my father away? e Minbari may have ourselves. If the cargo had been significant in size we probably would
surrendered at the battle of the line, but we were truly the defeated. have hired lurkers to unload the ship. Lex felt sorry for those aban-

d20zine 27
Chris DesRuisseau (order #2353113) 1
doned people trying to survive in the underbelly of the station and you know what this is?” He did not even give us a chance to guess.
I shared his sentiment. As a result they were always our first choice “is is a G’Quan Eth plant.”
when trying to get some extra labor. I beat Lex to the verbal draw “‘G’Quan Eth’, that is. . . Narnish
We had just passed through customs when we met the great isn’t it?”
Ambassador Londo Mollari himself. Mollari was not an even re- Mollari directed his gardener to the plant. “I want you to put
motely impressive fellow to look at, despite the fact he represented every effort into making sure that this blooms.” He turned his atten-
the “great Centauri republic.” His hair was propped up like the fan of tion back to me. “Yes, yes. . . It is a Narn plant. e barbarians are
a peacock, which indicated great status among his own kind. Despite unwilling to trade with us and as a result squander these treasures to
his bizarre hairdo Mollari looked much like a pudgy middle-aged be burned as incense.”
human in most other respects. His purple clothing was reminiscent of Lex caught on much faster than I did. e displeasure in his
what Napoleon is often depicted as wearing but taken to a most gar- voice was obvious. “Londo, you know we do not traffic in illicit items.”
ish extreme and then decorated with oversized spectacularly jeweled Mollari’s response was slow and gentle, like a parent trying to
medals to avoid any possible claims at being understated. explain a particular technical difficulty to a child. “e trafficking in
Mollari spotted us, that is, he spotted Lex and called to us with G’Quan Eth is not monitored by either your government or mine. It
that thick, almost comical Centauri accent of his. “Mister Oden, my is simply very hard to come by.”
good friend, it is pleasure to see you again.” Lex and Mollari shook “I have no doubt that is true, but how many Narn regulations
hands while I looked on trying to give the impression of being com- did we just break?”
fortable standing there holding the crate. Fortunately Mollari spotted Londo waved off Lex’s concern dismissively. “Pah, Narn regula-
my discomfort. “Oh, you must be Alexander’s young friend, Mister tions! We are in neutral space. If we were bound by Narn regulations,
Streight. I have been told much about you. Please come with me and I I would be dead already.”
will show you where you need to put that.” “If the Narns had realized what we were carrying and who we
Mollari led us to one of the transports used to travel through the were delivering it to, we would be dead right now.”
massive space station. As was his way, Lex made casual conversation Mollari’s expression turned dark. “Nothing happened and you
with the Centauri ambassador. “Londo, I am surprised that you came have been more then compensated.”
to meet us yourself. Why didn’t you send someone to meet us?” Lex scowled, it always bothered me when Lex got angry. “I do
“Pah! Home world does not seem to value my position here on not like this kind of treatment, Londo. Next time you need cargo run
Babylon 5 enough to even provide me with a single aide, let alone a contact someone else.”
staff.” Mollari waved us away. “Fine then, be that way! Be gone!”
“Well, I am sure that as the usefulness of Babylon 5 becomes Lex and I left without further comment. is marked the first
more apparent they will send someone to help you out.” and last time I ever encountered the infamous Londo Mollari. For-
“Always the optimist, eh Lex? With the luck I have been having, tunately, I was about to meet someone who would soon become my
whoever they send will likely be in far less favor back home than I am. most close and trusted friend. Of course, as with many life changing
Bah, enough of my problems. Tell me, how is your father?” events, I did not see it for what was at the time.
“He is doing well. He and my mother are running a little church Lex and I proceeded to meet our next client and he had just
in Israel right now.” warned me about her. I was incredulous with his choice. “We are
ey went on like this catching up on old times and I ended up hauling cargo for a Minbari?! Lex, I know you are big on “Christian
tuning out the rest of their conversation and turned a wary eye back forgiveness” but this is ridiculous!”
to my fragile cargo. It was not long before our transport arrived at our Lex patiently patted me on the arm. “Jeremiah, my young friend,
destination. who do you think would be hurt if we simply decided to discard a
We stepped out into one of the more spectacular areas of whole new opportunity because of our personal feelings? I will tell
Babylon 5 - the gardens. Green stretched out before and above us you who: us and no one else.”
inside the giant cylinder that was much of Babylon 5’s Red and Green I relented. I always did. I loved Lex like a second father and I
sectors. e organic majesty was a welcome change from the gray never could question him for long. I swallowed my outrage and after
surfaces found throughout most of the rest of the station. I did my a few moments it was replaced with a morbid curiosity about our
best not to stare but I know I must have looked a little dumbfounded. Minbari client. Despite my lingering bigotry towards the Minbari,
I reminded myself to pick up some fresh fruit before we left the sta- I have wondered much about them ever since I was young man, too
tion, it may be expensive, but it would be a welcome change from the young to fight to protect my world from their onslaught. I had seen
freeze-dried foods we kept on Anne. them in passing during our occasional visits to Babylon 5 but never
Mollari did not even pause before the spectacular sight but led had actually met one.
us down an out of the way path to a small, gated area. Mollari dialed We were to meet our client in the Zocalo, Babylon 5’s main mar-
a combination into the gate and it swung open. We entered Mollari’s ketplace. We got there with our expected punctuality and found our
private little garden and we were greeted by the sight of a Markab client sitting at a table contemplating a salad. She was not quite what
silently tending to several Centauri plants. Mollari motioned for me I was expecting. She seemed rather young to me and even kind of
to step forward and with a giddy smile pointed to where I should set cute. She had piercing green eyes and an upturned nose. I was almost
the crate. “Let’s take a look, shall we?” After I put it down Mollari ma- sorry that her heart shaped face was topped with a smooth Minbari
nipulated the locking mechanism skillfully. “It is a good thing you two bone ridge. She was wearing the black and brown robes of a ranger
summer 2003

always deliver on time, another day and this might have been lost.” complete with the pin consisting of both human and Minbari faces,
He opened the crate to find a small rust colored plant connected to but of course I did not realize the significance of her dress at the time.
several nutrient feeds, and a ring of ultraviolet lamps arranged about Lex, of course, spoke for the both of us. He approached her table
it set on a timer. Mollari laughed triumphantly at the sight of it. “Do and addressed her respectfully. “Are you Sheh-nin?”

28 d20zine
Chris DesRuisseau (order #2353113) 1
She looked up from her meal and smiled back gently. She spoke Now do not get me wrong, Lex and I had things we did on long
with a faint unfamiliar accent and each word was followed by a mo- trips when we were alone. He would paint, I would play the syn-
mentary pause, as if she were trying a little too hard to speak English thesizer. We both enjoyed reading and would often swap books and
precisely. “Ah, Mister Oden and Mister Streight, it is nice to meet discuss them for days afterwards. However there is not a lot of room
you.” She corrected Lex almost as if she was sorry to have to make the onboard Anne to avoid someone and Sheynin provided us with an
correction. “My name is Sheynin. You made an admirable first effort, unending stream of questions about humanity. Lex responded in kind
for a human.” Her gentle condescension stung me far more than it and to be honest before long I was eagerly trying to learn anything
should have, but she instantly put me on edge. about the Minbari race that she was willing to divulge. Two days into
ere may be no greater interpersonal sin than disappointing the trip, I had lost my ability to despise her at all and was beginning
someone and Sheynin had disappointed me. I was expecting some to think about how things would not be as pleasant once she left.
blustering arrogant male rather than a mild-mannered girl trying to I did not sleep much during the trip and as a result there would
put me at ease. e worst thing about Sheynin was that I probably often be periods when all three of us would be in the cockpit having
was determined not to like her from the moment I met her and I had long conversations about our races, how we differed and how we were
a sudden realization it would not be easy. I was young and still too alike. e conversation I remember the best was when we had started
headstrong, and so I simply redoubled my efforts. discussing the castes of the Minbari. Sheynin had just explained to us
Lex was disappointing me by already taking a shine to the that she was of the religious caste of the Minbari and the two other
Minbari lass. He already sat down across from her and was hashing castes: warrior and worker.
out the details of the operation while I just stood there glaring at her. Sheynin was explaining to us her confusion at the human
Lex gave me a chilling look and then put me in my place. “Jeremiah, sit condition. “How is it that your people can find direction in your lives
down.” without the guidance of caste and clan?”
e table was small and circular, so I had to sit down next to I was sitting at the controls and still looking forward while she
Sheynin. She just smiled at me and knew that my glare had already sat behind me. I found it a bit easier to talk with her with only her
failed, so I decided to simply turn my gaze elsewhere. I just let Lex faint reflection in the cockpit window before me. “We make do. You
do his work. e job was to be pretty basic with about a half week’s could say by following in my father’s footprints and entering military
cruising time both ways. We were to deliver a full cargo-load of sup- service I followed his caste.”
plies to a Minbari facility located on a Drazi colony. e job sounded “And yet you abandoned military service for a task more suited
simple enough and lucrative enough, although the last requirement to the worker caste.”
she provided got my attention. “It is a different galaxy, it seems all the good fights have already
“You want to come with us?!” I interjected and turned my gaze been fought.”
back to her. ere was an uncomfortable pause before Sheynin responded. “I
She smiled at my reaction. “So you do speak, splendid. Yes, I would not be so certain.”
must accompany the cargo.” Lex was sitting in the co-pilot seat and sensed the tension in the
I looked to Lex to back me up but his expression told me rather cockpit and offered up one of his anecdotes. “Humans are not entirely
clearly that he expected me to sort this out on my own. without castes. Nearly half the population of India still holds great
“Listen . . . lady, we don’t run a cruise ship. It’s a cargo ship. We stock in their caste tiers. In fact it is my opinion that castes have kind
only have two bedrooms.” of held back many Indians. I spent about a year there when I was
“Is that necessary? After all, at least one of you must be at the about six or so.”
helm at a time, correct?” I chuckled. “You lived in India? I do not think you ever got
I looked to Lex again but he was clearly amused at my discom- around to telling me much about it.”
fort, I made one last ditch effort. “It isn’t clean.” Lex nodded. “Well, the only thing I remember really vividly
“It will be sufficient.” from my time in India was Ezekiel.”
Lex chuckled. “If it helps any, she can sleep in my room when I Now Lex had gotten my attention. “Ezekiel? I do not think you
am on shift.” have ever told me about an Ezekiel.”
I was defeated and I knew it. A Minbari was about to spend over Lex smiled to himself. “He was my pet mongoose.”
half a week in my ship, and I did not like the idea one bit. “You’re re- Sheynin leaned forward. “What is a mongoose?”
ally okay with this?” I foolishly answered her question before Lex could come up with
Lex just nodded to me. the words to describe the animal. “It is a kind of bird, I think: a big
I took this as an opportunity to leave. I would be trapped in close white . . . honking bird.”
quarters with the Minbari very soon in the future but I wanted to Lex had a good belly laugh at my expense. “No Jeremiah, that is
keep my distance for as long as possible. “I’ll head down to down-bel- a goose. A mongoose is a . . . well it is kind of like a cat but skinnier
low and pick out some lurkers to load the cargo. I’ll keep a close eye and its fur is kind of rough with a big bushy tail. Mine was gray. ey
on them.” e biggest problem about hiring lurkers is that you had to could kill cobras. In fact I watched Ezekiel do it once.”
keep a close eye on them all the time. Lurkers tended to be desper- Sheynin did not fully grasp the description. “Cats, cobras: what
ate, as is their right, and as a result there was always the chance they are these things?”
would sometimes try to steal from the cargo. I turned to Lex. “May I?” He nodded to me and I continued.
Twenty-four hours later Anne was fully loaded and our passen- “Cats are four legged mammals about so big.” I stretched out my
summer 2003

ger was ready to depart. We departed Babylon 5 without incident and hands about forty centimeters apart. “ey have teeth and claws and
entered hyperspace. All that was left was three days in hyperspace and have been used to catch vermin by mankind for some time. Humans
a little less than one in normal space with nothing to do but chat with on Earth often keep them as pets. ere are even some on Mars.
our Minbari guest. Cobras are scaly lizards without legs or arms, just a large tail with a

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Chris DesRuisseau (order #2353113) 1
mouth. ey move quickly and have poisoned fangs. ey are very the front view port slid smoothly shut. “Well, I am not going into this
deadly. I saw them in a zoo when I was in high school and they are unprepared.” I reached over to the engine control panel and primed
scarier than they sound.” the engines for a maximum burn. “If you are not strapped in now
Sheynin nodded to herself. “I believe I understand. So how does would be a good time to fix that.”
the mongoose defeat the cobra?” Lex quickly donned his safety straps and Shaynin, seeing his
Lex continued his story. “Well, a cobra only has to successfully haste, followed suit. Lex reached towards the radio and I stopped him.
strike once to kill its prey. So a mongoose denies it the single strike it “Let’s wait until we’re sure they’ve spotted us and they care about it.”
needs. A mongoose would get the cobra’s attention and then dodge Lex nodded, leaned back and stared into the little view screen with
when it struck out. It would keep dodging until the cobra started to stony anticipation.
tire. en the mongoose would go for the cobra’s head and crush it in We just sat there for maybe ten minutes, cruising without the
its jaws.” Lex was smiling as he finished his explanation, I could tell slightest alteration of our course. We were deathly silent, as if we
that he was reliving the spectacle of his own mongoose in combat. “It feared that our voices could carry from Anne through the void of
is kind of interesting how it is always a real battle. Both the mongoose space to the alien ship. For a little while we thought it might just pass
and the cobra stand a chance of winning.” by without taking notice of us. We were not to be so fortunate.
Sheynin seemed to be quite interested in Lex’s mongoose. “What e ship turned towards us and the twin ports on either side
happened to your Ezekiel?” of the nosecone were glowing even brighter. Sheynin had a recom-
“When my family went back to America for a year of fund rais- mendation: “Perhaps we should open the gun ports.” Lex and I turned
ing for missions, I had to leave him behind. Mongooses may be great back towards her and she did not seem to understand our bafflement.
pets but they can be dangerous for foreign ecosystems. ere are not “To show that we approach them open handed. To display our weap-
even mongooses in American zoos.” ons shows that we respect them.”
I felt slightly vindicated. “So, no wonder I didn’t see one at the I turned back towards the view screen and the indentations on
San Diego zoo.” the alien ship were glowing even brighter. “Lex, I do not think those
Sheynin was interested in the mention of missions. “Mister are high beams.” I scanned the sensors. “Yeah, I’m reading a high
Oden . . . .” She corrected herself. “Lex, are you saying that your family energy curve. Arm the guns.”
was in the business of religious ministry?” Lex nodded his ascent. “Alright. . . .” Lex was interrupted because
“at’s right. I even thought about joining the force as a chaplain at that moment the alien ship discharged those ports, which were very
for a time. Although when I was younger, stories of the Dilgar war clearly weapons, at us.
inspired me to be a crusader of sorts. When humanity entered the Without a moment of hesitation I fired the main engines at
Dilgar war, our actions saved the lives of many species in what is now maximum thrust and angled Anne to avoid the blasts.
e League of Non-Aligned Worlds.” It is a common misnomer held by those inexperienced in the
Sheynin was really interested. “It is as if you have experienced the nuances of space flight that freighters are slow and ungainly. A
life of all three castes of my people in the course of your life.” fully loaded freighter accelerates slowly but it is capable of reaching
“Well, I would give none of it up.” velocities just as high as any other ship, provided the fuel holds out
“Is it like this for all humans, to experience all the aspects of to continue the acceleration. Any good Star Fury pilot knows that
duty?” acceleration is simply force divided by mass. Unloaded, Anne could be
“Not always, but often.” fairly nimble thanks to its powerful engines. Unfortunately Anne was
“So, your apprentice, Streight, is with you to gain appreciation still loaded to capacity, so we simply did not dodge quickly enough.
of the religious aspects of the human way of life because he already e force of Anne’s engines pushed us back into our seats. Even
knows the path of the warrior and the worker.” as we saw the two golden nimbuses of energy streaking through space
I choked back a laugh but Lex delivered a rapid-fire response. towards us, I knew we would not get out of the way in time.
“Yes, but he doesn’t know that.” e first of the energy orbs struck the fifth cargo module, rup-
I looked over at Lex but his face was deathly serious. I shook my turing it. e impact batted Anne to the starboard and the second ball
head, turned my gaze back towards the stars, and I saw something. I missed us by a narrow margin. Anne shook violently and I could hear
pointed towards a rust-colored gleam lost on the field of stars before the grinding of metal as the driver which spun the crew compartment
us. “I think that’s a ship.” stalled.
Lex turned on the external camera and zoomed it in on the ves- Lex furiously manipulated his controls as he looked over the
sel. It was dark red missile of craft that flattened out towards the rear damage report. “Cargo module five is all but gone, and the main driver
with a blunted nosecone and had two glowing gold indentations on is jammed. I think they may have mistaken the cargo module for our
either side of the nose. “at’s a ship alright, but it is like nothing I fuel tanks. We were lucky that time.”
have seen before.” I manipulated my controls, turning us away from the alien ship.
I turned back towards Sheynin. She feigned ignorance but I I grimaced as I found Anne to be drifting to the starboard. “e port
could see some level of recognition in her eyes. I pressed the point. main engine is bent too. e ship is listing. Dump module five. On
“What is it?” second thought, dump them all.”
“I honestly do not know. I merely have a . . . suspicion.” Sheynin was concerned. “You are dumping the cargo?”
“Which would be what?” Lex answered her as he overrode the safeties and detached
“Danger.” the cargo sections. “Anne is an old ship and it was designed to be
summer 2003

“Lex, arm the guns.” modular. Its cargo area is made of five separate modules which can be
Lex shook his head. “Don’t forget how the last war began. I will detached and swapped in for another to allow for quick turnaround at
not provoke them.” the destination. Of course the modules are out of general service now,
I toggled a switch on the console and the iris-like blast seal on so we do not usually detach them.”

30 d20zine
Chris DesRuisseau (order #2353113) 1
I could feel a surge of acceleration as the modules came loose. and looked back to see that Sheynin was out cold. I certainly hoped
“I am going to try to keep the detached modules between us and our that I had not killed her. I spoke into the radio. “Lex, are you alright?”
friend.” Despite our sudden surge of acceleration Anne still seemed I heard nothing in reply. I fired full breaking thrusters, and very slowly
overly sluggish. A quick count confirmed my worries. “Lex, I only Anne started to decelerate. I examined the fuel gauges sadly. It looked
count three modules out there.” like I had used most of the fuel pulling my little mongoose stunt and
Lex released his restraints, grabbed the ceiling and pushed now we were leaking whatever we had left. Damage control was lit
himself to the back of the compartment as he explained. “e control up like a Christmas tree; the shockwave really took the last wind out
relays must have been severed by the blast.” He grabbed his space suit of Anne’s sails. I wasn’t sure if I was even going to be able to bring it
from off the rack and hastily started putting it on. “I’m going to go to a full stop. e view camera was dead and the blast shutter was
manually jettison the last container.” He used the handholds on the locked shut, which probably indicated the cockpit window had been
ceiling to leave the cockpit. compromised.
I nodded. “Okay, good luck.” I activated the guns and pro- I release my restraint straps and turned towards Sheynin. I
grammed the computer to aim them. “I don’t know if our weapons are reached out towards her and managed to get a firm grasp of her leg
going to make any difference against this thing but this is worth a try.” and shook it. She violently kicked my hand off her leg and muttered
Sheynin’s voice was full of desperation. “We must destroy that something at me in her language which I doubt was complimentary. I
ship, lest it attack our facility or report our location back to its mas- held my hands up submissively and apologetically responded that: “I
ters.” was just checking to make sure you were alright.”
I was little annoyed. I was desperately trying to think of a way to She looked at me suspiciously for a moment and relaxed. “I
survive this confrontation and she was demanding I destroy an enemy apologize for my reaction.”
I knew nothing about with nearly no combat resources. Who did I “I understand perfectly.” I started pulling myself to the back of
look like, John Sheridan? “e guns mounted on Anne are made to the compartment towards my own spacesuit. “I need to make sure Lex
discourage raiders, not take out something like that . . . .” Our adver- made it.” Before I could make it there the compartment door opened
sary was already clearing the modules we had detached and gaining and Lex wearily pulled himself into the room. I helped him steady
on us. “Why haven’t they fired?” himself and remove his helmet.
Sheynin looked over my shoulder. “Perhaps their weapons are a He looked pretty banged up but he must not have been hurt too
form of capacitor which must be charged before it is discharged.” bad because he chuckled at me. “Who taught you how to drive?” I just
“Maybe we can use that. If we had anything to hit them with. . . smiled and helped him back into his seat.
.” I keyed the radio to Lex’s spacesuit. “Lex, how are you coming with I pulled myself back into the pilot’s chair and activated our auto-
module four?” mated distress call. “ere is nothing to do but wait.” I slumped back
“I just got into place. I’ll override the relays in just a moment.” into my seat exhausted.
“Okay, get everything set but do not release it until I say so, and I am not sure how long I sat there, not quite asleep nor awake
be ready to do it a moments notice.” when I was roused by a clanging on our hull. Lex and I looked at each
“Jeremiah, what are you doing?” other, not sure whether we were being rescued . . . or worse. Our wor-
“Ezekiel, your mongoose gave me an idea. If we can avoid the ries were for naught because a moment later a pair of male Minbari
next set of shots from our friends I think I’ll have just enough time dressed like Sheynin entered the cockpit. ey spoke with Sheynin
to ram module four down their throats. It’s the same principle as the rapidly in her language and she responded in kind. ey seemed
mongoose fighting the cobra. ey’ll be toothless right after they fire . satisfied with her response. ey towed Anne back to their base and
. . hopefully. at will give me that one chance to ‘crush their head.’” recovered the surviving three cargo containers.
Right after I got Anne, I made some modifications to the Uncharacteristically the Minbari explained what had happened.
controls. I can flick a switch and all the thrusters on a side are slaved ey told us of the great war of against the Shadows that the Minbari
together, so I can fly Anne something like a Star Fury. is switch I fought a thousand years ago. e Shadows brought with them great
toggled right at that moment and while I was at it I doubled the fuel death, destruction and chaos in their wake. ey told us how back
pressure to those thrusters, placing them far above safe operational then some races sided with and the Shadows just as alliances were
levels. It was not a moment too soon because a second later the alien forged to resist them. When the Shadows were finally defeated the
ship fired again. only way their allies could survive was to join them in hiding. e
First I fired a far above maximum burst from the port and bot- Minbari’s greatest leader, Valen, prophesized that the Shadows would
tom thrusters. is time Anne moved much more quickly that it had return and that time was now upon us. Apparently some of their
the last time the enemy fired upon us. Several warning lights flashed agents from the past survived to return with them and that is what
at me; I had blown out several docking thrusters. I then turned Anne we had just faced. We never were exactly sure which particular agent
back around and steered it right down the enemy’s throat. “Lex, we’re I had managed to kill with my mongoose maneuver. I suspected that
going to be there in less than fifty seconds.” I pushed the main engines what I had fought was a kind of automated probe but there was not
the best I could. “Sheynin, go limp.” enough left to be sure.
I was using the fourth module as a very old fashioned weapon. e Minbari who rescued us had one other thing to tell Lex and
Twenty metric tons can make a very effective bludgeon. Just as we me: that they were the Anla’shok, the army of light made up of mem-
were about to collide with nose of the enemy ship and I fired the top bers drawn from all castes of the Minbari, preparing to do battle with
thrusters. “Lex, now!” We ducked under the enemy ship’s path just as the Shadows when they again make themselves known. Until then the
summer 2003

the module detached. I closed my eyes and continued to accelerate Anla’shok wait and watch, patrolling the rim and training for the com-
past the enemy as fast as I could. I almost blacked out from the force ing battle. is base where we were towed to was a training facility to
of acceleration. A moment later a shockwave shook the ship. which we were delivering supplies. en they dropped the real bomb
I opened my eyes. “Well, do you think we got them?” I turned – I could join them if I wanted. I had learned of the foe and destroyed

d20zine 31
Chris DesRuisseau (order #2353113) 1
one of their agents. ey judged me and Lex worthy of membership bringing his kid’s pet on the station, he’s decided to blame the Com-
in their number. We accepted their offer without hesitation. mander for loosing it. But you know how this works. Commander
I stayed at the Anla’shok, or Ranger, training facility learning Sinclair’s is far to busy to deal with this stupid rat problem so now it’s
Minbari fighting styles, how to fly their ships, how to use the Minbari my problem and you know how busy I am. So now it’s your problem.
fighting pike and probably most importantly I learned the language of All you have to do is find the damn thing…ALIVE…in the next
the religious caste Audronado as well as certain parts of the Minbari three days and deliver it to me. Nothing could be simpler. Right?”
religion, specifically those which explained and described the Shad- Figuring it was safe to answer this one I nodded in agreement.
ows. “Sure Garibaldi. No problem…three days? You bet. I’ll find this…
Lex did not stay nearly as long as I did. He left soon after I funny looking rat and….”
started training, using Anne to smuggle Ranger operatives from place Garibaldi raised his hand and I shut. “Fine…whatever…just…go.
to place. It was unfortunate but I never saw him face to face again. He And so help me Freddy, if you screw this up, I’ll come looking for
and Anne disappeared shortly after the Shadow war began. Even in your ass and when I do I’ll…” By then he was out of earshot as I
his absence Lex’s influence in my life is still strongly felt. Like him, I hurried down the corridor. I couldn’t help but smile. Some things just
have come to appreciate the full value of stories and I feel that as long never change.
as I tell his story, he is still with us. By now you’ve realized that my name is Freddy. Actually, most
Amongst the Rangers I felt I had found my true purpose and call me Fast Freddy or Fixit Freddy if they need something or Fraggin
I threw myself into my new duties with a renewed vigor. My initial Freddy if I’ve done something they feel I shouldn’t have. I live in the
resentment of the Minbari fled as I realized the war was as much a less reputable portion of Babylon 5 known as downbelow. Now I
tragedy for them as it was for us, because they needed us to fight the know what you’re thinking. You think I’m one of those pitiful “lurk-
coming Shadows and survive the coming darkness. ers” ISN likes to do the occasional story about to make people like
Among the human Rangers I became known as “e Mongoose” you feel all superior. Well you can just stuff it. I don’t lurk and I’m not
I would like to think is because I have molded much of my fighting pitiful. I just happen to live and work in downbelow. Yeah it can be
style after these creatures, but I know the real reason is because of this hard and if you don’t keep your wits about you it can be down right
story which I must have told to every Ranger I have ever met. lethal. But if I learned anything while in the Gropos it was how to
Sheynin became my partner as we acted as scouts and spies for stay alert. Surprised you with that one, didn’t I? And you heard right.
the Army of Light. We had many great adventures as we served, and I was ground-pounder. Even fought in the Earth-Minbari war, so I
I flatter myself that we made a difference is shaping the galaxy as it is know a thing or two about staying alive. at’s why Garibaldi throws
today. me the odd job every once and awhile. One vet to another.
But those adventures are another story. Of course this was definitely one of the odder jobs he’s ever
passed my way. Why bring a mongoose here? In space? Politicians
Where the Heck is that Rat? have got to be some of the weirdest people in the universe. Probably
By Richard Bax, Jr. (rbax@structint.com) a lawyer to boot. Chuckling at my own cleverness, I maneuvered my
Section 15: Where the Heck is that Rat? Copyright 2003, Rich- way through brown sector towards green sector. Confused? It’s really
ard L. Bax, Jr. rather simple. e station is broken up into colored sectors. Brown
sector is mostly engineering and the low rent district better known
as downbelow. Interestingly, brown sector also happens to border
“For the love of ……IT’S A FRAGGIN FUNNY LOOKING on green sector that houses most of the alien population. Not that
RAT!!!!” At this point the vein in Garibaldi’s forehead was throb- people of my position can happily mosey into green sector and say hi
bing like a badly tuned plasma conduit. Now normally I find these to the neighbors. Of course, green sector has its own downbelow as it
moments highly entertaining, as I love twisting his tail when I can get were.
away with it. But in this case I was honestly confused and it seemed One of the more downwardly mobile areas of green sector is
a simple enough question. I really didn’t know what a mongoose populated by a race known as the Pak’ma’ra. You know…big squidy
was. How in the world could a…uh…mongoose get into Garibaldi’s looking things. No? How about their less pleasant name? e carrion
hair…uh…scalp like that? eaters. You see, before I waste one second of my obviously valuable
Generally, when Garibaldi’s looking for a favor he tracks me time looking for some funny looking rat I need to know if it’s even
down and starts dictating. At some point, usually about the point dead or alive. And if anyone would know it would be the Pak’ma’ra.
when I get bored, I invariably make a wise crack comment and he Everyone in downbelow knows that Pak’ma’ra claim to have very
shifts to threats of bodily harm or how he’s going to make my life a refined tastes. Go ahead and laugh. I did the first time I heard it but
living hell. I especially like those moments because he makes it sound they pay good credits for anything new, different and…well…dead.
just like he’s wishing you a nice day even as he describing his process So if some funny looking rat carcass happened to appear in downbe-
for ruining your life. It makes me feel…needed. But he almost never low, someone would have already tried to sell it to them.
resorts to yelling…well at least not this quickly. Obviously Garibaldi Dealing with the Pak’ma’ra can be tricky. ey are shrewd busi-
was under some high level pressure. Not good. Not good for me. ness people. at and its hard to negotiate when you’re fighting not
By now Garibaldi had slipped into his permafrost mode, which to spew your lunch across their dinner table. And the smell! Did I
meant it was definitely time for me to keep my mouth securely shut. mention that they like their food nicely aged? And you wondered why
“Now I’m going to lay this out one more time Freddy and use small their area of green sector is downwardly mobile. All of the other races
summer 2003

words so you can keep up. Some brat of a Senator’s kid lost his pet would like to move them right out green sector. Heck, right out of
mongoose…his…funny looking rat. It was last seen running towards this sector of space.
downbelow. Now despite the fact that this fool of a fraggin Sena- But if I was going to bring this little search and rescue mission to
tor broke just about every customs and quarantine rule in the books a successful conclusion I’d just have to skip lunch and bite the bullet.

32 d20zine
Chris DesRuisseau (order #2353113) 1
Speaking of which, I slipped my lucky bullet out of my pocket and Na’Grath got some little racket going with some human big wig that
into my mouth. e taste helps with the nausea. And you thought just arrived on station. I snort into my brew with heartfelt amusement
I was just being cliché. e stench was really starting to build as I as the bartender finally wanders off. I love when with Earth Alliance
moved closer to the Pak’ma’ra section of green sector. is particular big wigs get it in the….Earth Alliance big wig? As in, Earth Alliance
area isn’t watched very well by security for obvious reasons and there’s Senator? NO! ere’s no way. It’s a kid’s pet. Yeah it’s an Earth Alli-
this bulkhead that isn’t nearly as solid as it first appears. Following a ance Senator’s kid, but it’s just a pet. Yet I knew, with 100% certainty.
quick scan of the area I eased the panel open and slipped inside. at mongoose didn’t just happen to escape, he was mongoose
Fifteen gut wrenching minutes later, and I do mean gut wrench- napped!!!!!
ing, I slipped back into brown sector. Seems my mongoose was alive I must have sat at that table for a good 10 minutes staring into
and scampering or least not aging on some Pak’ma’ra’s larder wall. Of my now empty glass as I pondered that bit of realization. I mean
course that meant I was going to have to actually find the little bug- come on! Stealing from an Earth Alliance senator, on an Earth Al-
ger. But where should I begin? I could hardly look in every nook and liance station, crawling with Earth Alliance soldiers! And stealing
cranny of this station. Searching all of brown sector alone would take a pet! at does not strike me as a reasonable way to make a living.
years. No, I had to play this smart and think first. Do a little deduc- But then again, not all criminals are human and some might attribute
tive reasoning before I acted. And nothing lubricates the thinking box far more importance to pets than we humans. And when it comes
better than a tall frosty one, except maybe something smooth and to alien criminals, Na’Grath is all that and more. He’s most certainly
mellow. Of course down here I’d have to settle for something semi alien, assuming you consider a human sized praying mantis alien
liquid in form with a good deal of alcohol. An hour later, I was cool- and he’s THE head honcho of the Babylon 5 crime syndicate. He’d
ing my heels at the “Happy Daze” while swilling my first round and certainly have the reproductive organs to give this kind of caper a try.
pondering my latest Garibaldi special. Here’s another interesting tidbit. Na’Grath’s headquarters is
e key point to this little problem has got be the fact that this in the same area of green sector as where the mongoose first went
mongoose is a pet of some little kid. at means it won’t have your missing. Now assuming Na’Grath did arrange to capture the little
typical wild animal’s fear of people. In addition, since it has never had critter, he won’t be able to keep it with him. Word on the street is
to fend for itself when it starts getting hungry it will expect someone that Na’Gath’s species can’t breathe normal air and as a result, he has
to feed it. at obvious someone would be its owner, but barring that, to live in a series of special environment rooms. Besides, Na’Grath
other humans. So all I have to do is be there when it gets hungry and would never risk having something incriminating close enough to
comes out of hiding. implicate him. No, he’d have to keep the mongoose somewhere with
Not a bad bit of deduction, and yet, something didn’t quite add a normal atmosphere while he made his ransom demands. Oh hell?
up. And then it hit me. It’s already been nearly a day since it…he… Garibaldi will love that. I’m surprised I can’t hear screaming even now.
her? Call it a he….where was I? Oh yeah. It’s already been most of a Still, it’s tempting to call in Garibaldi and let him deal with it.
day since he ran off. He’s already hungry. So he should have already But I can already hear him complaining about the difficulty he has
made an appearance and the logical place for him to do that would in enforcing Earth Alliance laws in the alien sector and how it’s my
be where he disappeared in the first place. But that clearly hasn’t hap- problem now, so I should quit whining and cope. But it’s Na’Grath
pened. How do I known? Simple. I know Garibaldi. And knowing for crying out loud. He’s made people disappear before and there’s
Mr. Garibaldi as I do, I know that his first move would have been to this ugly rumor he likes to watch people go space diving without a
assign several security squads to sweep the local area and he’d have spacesuits.
made dang sure that they would have taken the time to look in every In the end, it’s an ego thing that stops me, from making the call,
nook and cranny. After that failed to turn up anything, Garibaldi a reputation thing. I’ve got one down here and it counts for allot, and
would have then left several troopers in the area with orders to keep one thing you don’t do is go calling up the man when all you’ve got
an eye out for the little runaway. And he’d have let that play itself out is guess work and B.S. No, the right call here is to play this one out
for several hours before bothering to contact me which indicates they on my own. Play it smart and cut the margin of risk but do it myself.
must have come up zero. So why would our hungry little mongoose us bolstered I leave the Happy Daze and head out to pay a couple
leave the area? A better question is why would a kid’s pet run so far of discrete calls on some of my more, ah, well informed acquaintances.
away as to not be found by Garibaldi’s troops in the first place? at With luck they might be able to find out where Na’Grath has a
was a tough one and would need further liquid consideration. normal atmosphere safe house. Of course while they dig I’ll continue
Raising my hand, I called for another round. When it finally to canvas downbelow and see if I hear anything about a funny looking
arrived, I mistakenly asked how things were going. e waiter/ rat. Just in case my imagination’s got the better of me and run off with
bartender took my off-handed comment as an invitation to have a my common sense.
seat and begin to bore me with the details of his sad little life. Obvi- Two days later, all I have to show for my efforts are sore feet and
ously aware of my total lack of interest he quickly shifted to the latest an upset stomach resulting from another visit to the Pak’ma’ra. I’m
gossip. It was pretty standard fare. Stuff that I’d heard hundred’s of down to my last day and I’m starting to think that this has turned
times before. You know, the Vorlon ambassador eats people, other into a colossal waste of time whose only result will be to buy me grief
people keep disappearing in the lower parts of Grey Sector, Na’Grath from Garibaldi. As it is I’m dodging security guards left and right
got another con going…the usual. Bored to tears, I grunted at this last assuming that in addition to trying to find the mongoose they’ll have
one hoping to keep the guy on one subject long enough to keep my orders to escort one Freddy Jones to Chief of Security Garibaldi. My
brain from melting out of my ears. Besides, everyone in down below precautions are confirmed a few hours later when word comes down
summer 2003

likes to hear about Na’grath’s latest con. It’s how we downbelowers the line that Mr. Garibaldi is becoming rather impatient.
like to feel superior to you. ings are looking a bit desperate when, finally, my luck takes a
Spurred by my grunt of interest, the bartender gets all coy and turn for the better. A certain friend I contacted earlier seems to have
lowers his voice, as if he’s letting me in on some big secret. Apparently caught a break. Turns out he’s found a place that one of Na’Grath’s

d20zine 33
Chris DesRuisseau (order #2353113) 1
goons has occasionally rented in the past. More importantly, this level of brainpower. It’d take a fully loaded cargo lifter doing about 40
particular goon just happened to rent the place again the same day to even get his attention. Anything less probably won’t even get his
my mongoose went missing. Now isn’t that interesting? Being a firm synapses firing. ere must be a way.
disbeliever of coincidence I head for the address given with the expec- For the next hour I watch the brute sit and watch the vid. When
tation of performing a little reconnaissance. he isn’t sucking down container after container of some vile smelling
It’s a non-descript little hallway with rows of access doors to the liquid, he’d occasionally throwing nuts of some kind into the cage,
low rent apartments behind. Actually it looks every other hall on the though judging by the numerous nuts already scattered about the cage
station, a little grubbier than some, a little less than others. It’s in a the mongoose isn’t eating. And throughout that entire hour I wracked
better are of brown sector and three hallways always from another of my brains and tried to come with something simple and easy that did
those hidden accesses panels to green sector. Seems pretty obvious not involve me going toe-to-toe with this wrecking ball or resulting in
why this place would be used as a safe house by Na’Grath. Close to him seeing my face. Well of course he couldn’t see my face. I have to
the boss so he can maintain some amount of control without being to live here after this little favor is over and if Na’Grath knew it was me
close to be a bother. Unfortunately, it’s a rather empty hallway right who sprung the mongoose he’d make sure my remaining time on the
now, which means I can’t just hang out and watch the place for a while station would be brief and painful. One little mistake and I’m done.
without sticking out like a sore thumb. Not that I ever really planned So before I make one move, I need to have a good solid plan that
on watching the front door. at’s for detectives in those silly crime minimizes the risk, something clever.
novels you law abiding citizens love to read. I’m more of an alternate And then fate stepped in. Well actually it was the dozen or so
access watcher myself. beverages he’d consumed in the last hour. With a belch that set dust
Specifically, I’m more of ventilation duct watcher, which is falling about me in the duct he lumbered up out of his chair and
easier then you might think. Brown sector has its fair share of heavy moved into the bathroom. Without thinking I pushed the screen
equipment and of course it’s adjacent to grey sector which has the covering the duct out of the way. It landed in the room with a sur-
really heavy duty stuff. As a result, most compartments in these areas prisingly loud bang that set off a startled grunt from the bathroom.
are equipped with high output atmospheric systems to vent off any Wriggling like a madman I managed to hurl myself from the vent and
escaped toxic vapors or other gas emissions which might occur during across the room. With a hefty shove, I jammed a chair against the
an accident. Unlike green and blue sectors, security around the access door to the bathroom just as the handle began to turn. So much for
points to these air vent system is pretty basic. Generally little more coming up with a clever plan. Within moments the door was rattling
than an access card scanner at the heavily armored entry points. Now with a flurry of heavy blows. Realizing that the door would not last
if you’ve paid attention you know that one of my operating names long under that pounding I tore across the room and scooped up the
is Fixit Freddy. In order to fix things one must have access to areas mongoose and stuffed him into my jacket. A moment later I was in
others cannot go. My access is currently provided by certain friend of the hallway and moving casually down the corridor.
mine. Yes, another friend. No, I’m not going to bother telling you his At first I forced myself to move randomly down one corridor
name. ey’re my friends and not yours if you get my drift. Anyway, and then another. Had I moved directly out of the area someone
my friend owes me a favor or five. It also happens that he’s a general might have noticed, so by taking my time and moving in no obvious
maintenance worker, and in payment, he’s provided me a copy of his direction I hoped I’d be overlooked. Of course this became progres-
access card to maintenance only areas, like… air vent systems. sively more difficult as the mongoose inside my jacket struggled
Two corners later I found the maintenance entry point and two harder and harder to get out. Finally I came to halt and tried to orient
minutes later I was in. It’s a tight squeeze but doing my own funny myself. at I was still in green sector was obvious but where? A few
looking rat impersonation, I manage to wriggle my way down the vent moments later I realized that I had actually traveled a fair distance
without waking the dead. By avoiding my more voyeuristic impulses, through green sector. In fact, at this rate I could be in blue sector in
I manage to find the right room in fairly short order. I’ll spare you the another hour and in Garibaldi’s office soon after that. Feeling smug,
details of the room. Suffice it to say, if you’ve seen one boring low rent I decided to take a closer look at my prize and see just what exactly
apartment then you’ve seen them all. But there in the corner, trapped a mongoose looked like. So I paused in an out of the way corner and
behind a crude cage of boxes and screen material is what must be a hauled him out from under my jacket. Whereupon he promptly bit
mongoose…or a funny looking rat. He’s moving rapidly around the me right on the thumb and proceeded down my hand with the ef-
limits of his cage clearly looking for a way out. Suddenly, he slinks ficiency and speed of a sewing machine.
into a corner and curls up into a tight ball as his jailer enters the room e obvious result was me bellowing in pain and dropping the
from what must be the bathroom. ungrateful creature as I grabbed for my injured hand. is in turn
You have to give Na’Grath credit. e goons he hires are con- spawned a second bellow when it proceeded to scamper down the
sistently big, mean and nasty. But then that’s the point. Who would corridor and around the corner. For a funny looking rat, that sucker
want to mess with something that is so clearly capable of ruining could really move. Within seconds I was pelting down the corridor
your day? But they do come smarter and that’s where my best chance in hot pursuit. I lost ground rapidly and was barely managing to keep
lies. All I have to do is out think this particular brute and I’ll be on up when I tore around the latest corner and slammed into a pair of
my way with mongoose in hand and Garibaldi owing me yet another Centauri. All three of us went down in a tangle of arms, legs and
favor. goofy looking hair.
I know what you’re thinking. Trip the fire alarm system and “Which way did it go?” I yelled even desperately looking down
when he runs out grab the mongoose. Good idea but the station com- one corridor after another.
summer 2003

puter is far to smart to trip the fire suppression system without there “e what?” was the somewhat shaky reply?
being a real fire. A distraction. I could create a distraction and when “e mongoose….my mongoose,” I cried.
his attention was diverted, grab the mongoose and bolt. A possibil- “Your what?”
ity, but remember my earlier comment on this particular individuals “Never mind” I replied hastily and stood.

34 d20zine
Chris DesRuisseau (order #2353113) 1
Unfortunately one of my new Centauri acquaintances rose with back into the deck plates. Could anything else possible go wrong?
me, “Now see here my good man, one can hardly come tearing around “RIKKI!!!! Oh RIKKI. I’m so glad you’ve come home. I’ve been
bowling over nobles such as myself without facing the consequences.” so worried! You’ve been a very bad mongoose! And why were you
He paused then finally noticing my shabby state of dress, “Are you chasing that poor Drazi? Bad mongoose!” Looking up once again I
even supposed to be in this area? I think it time I called security.” realized the small pair of shoes belonged to a little girl who was even
At that point the second Centauri managed a groan from his now hugging the agitated mongoose to her chest. A huge smile of
still prone position and a dramatic shudder. “I…hate rats” he moaned. relief was obvious to see.
Rat! Did he say rat! “Rikki was chasing a Drazi honey?” said the well dress man who
“Where?” I coaxed as I scanned the corridors yet again. leaned down beside her.
“ere” was his weak reply and an unsteady hand pointed down “Yes.” replied the little girl, who then unabashedly pointed at the
the second corridor. Even as I looked I caught a flash of brown fur at same Drazi I had seen earlier who was now waiting in line to board
the far end of the hall. his shuttle. “at one right there.”
“ere!” I yelled triumphantly and pushed off in that direction. “I see,” replied her father who looked over at Sinclair for some
Unfortunately, the first Centauri grabbed me by the arm and clarification.
pulled me up short. “I don’t think so ruffian. I think you’re going to Commander Sinclair glanced at Garibaldi briefly and then down
stay right here until security gets here.” He smiled coldly in that way at me. Garibaldi responded by grabbing me by the collar and yanking
only Centauri can pull off. e smile lasted only a heartbeat before me to my feet. Sinclair stepped between me and what had to be the
I turned and let him have a right cross to the bridge of the nose fol- big wig Earth Alliance Senator and nodded towards the Drazi, “Rep-
lowed by knee in the gut. He went down like pile of dirty laundry. resentative Nag? I doubt he was even aware he was being stalked by
Right across his still down companion, which incited another round Rikki-tikki-tavi here.” Sinclair nodded at the mongoose that contin-
of pained groans. ued to wriggle in the girl’s firm grasp.
Down the hall I flew only skidding to a stop when I got to the “at not his name!” complained the girl.
spot where I’d last seen him. A few moment of panic later I again “Its not?’ replied Sinclair.
caught a flash of fast-moving fur. is pattern would be repeated far “No. It’s Ricky Speed. You know. He’s the famous rock star. He’s
too many times, and each time when I’d almost managed to convince so dreamy.”
myself that I’d lost him, I’d see another flash of movement and the Sinclair responded with a frown, “I see.” en turning back to the
chase would be on. Exhaustion was becoming a real problem when Senator he reached out and shook hands, “Well, in any case, every-
it finally reached my oxygen starved brain that I was gaining on him. thing worked out in the end. I hope to see you again Senator and have
As I slowed to assess the situation I came to the realization that we a safe trip home.” e Senator nodded and then herded his daughter
were now deep in blue sector, hell we were practically at the docking and wayward mongoose towards the shuttle gates.
bay. Ahead the mongoose was acting strangely. Its tail seemed to have “Rikki-tikki-tavi?” mused Garibaldi.
grown about 10 times bigger and he was moving in a slow then quick “Certainly Mr. Garibaldi,” smiled Sinclair, “you need to read your
slinking motion. If I didn’t know any better, I’d swear he was stalking Kipling.” At which point, smiling smugly, he exited the room.
something though for the moment I had no idea what. Unfortunately that left me to face the music with Garibaldi.
At the next corner I again spotted the mongoose, only he Unexpectedly, Garibaldi was actually smiling, which only made me
was much closer now. His tail was still puffed up big and just ahead of more nervous. “Freddy, Freddy, Freddy. After that little entrance you
him was a Drazi hurriedly moving down the corridor towards what I just made I’m not sure what to do with you.”
now recognized was the passenger terminal of Babylon 5. I groaned I shrugged apologetically and stammered out, “It’s not my fault
with the realization. If the mongoose made it into the terminal I’d Garibaldi. I’ve been chasing that stupid thing across half the station.
never be able to track him down among all the activity. And based I wasn’t going to hurt it. Honest. I was trying to catch it. You gotta
on the way mongoose’s attention was focused on that Drazi it was believe me.”
clear that was exactly where he would end up unless I did something At this point Garibaldi was practically shuddering as he tried to
fast. With little choice I started sprinting down the hall again. As the contain his laughter, “It’s… it’s OK Freddy. I believe you. Of course I’d
Drazi passed into the terminal the mongoose paused at the entryway have preferred a much less dramatic presentation of the silly thing but
opening the door for one last ditch effort. It was now or never and the important thing is you got the job done.” He paused and eyed me
with that I dove for him. closely, “I owe you one.”
If only I had been a little quicker. Somehow managed to leap I smiled for the first time in what felt like forever, “I think it
just a bit further. Something. In short, I missed. e little weasel should be two. You wouldn’t believe what I’ve been through trying to
leapt away just as my hands closed on where he had been a fraction get that… funny looking rat of yours back.”
of second earlier. Worse, my momentum and the well-polished floors Garibaldi responded by throwing an arm over my shoulder and
of the passenger terminal left me skidding cross the floor and into the aiming us both back into the station, “Tell you what, lets go grab some
middle of the terminal entryway. Only the fact that my face was gen- food and you can tell me all about it, my treat.”
erating sufficient friction with the floor did I manage to finally come Headed out of the passenger terminal, I shook my head in
to a stop. Muttering darkly, I lifted my face only to notice 4 pairs of amazement with the realization that I’d somehow managed to come
shoes standing around my head. One pair was all swank leather, while out of this unscathed. Better still I had a favor coming from Garibaldi
the second pair was similarly shod was much smaller. Worst of all and that was no small thing. All things considered my little adventure
summer 2003

were the other two pairs of shoes that were clearly Earthforce issue. had turned out about as well as it possibly could.
Looking up was like a nightmare for there was Chief of Security “Uh Freddy…?”
Garibaldi glaring down at me and beside him was…could it get any “Yeah Garibaldi.”
worse…Station Commander Sinclair. I groaned and buried my face “You wouldn’t happen to known anything about a Lurker who

d20zine 35
Chris DesRuisseau (order #2353113) 1
beat up a pair of Centauri nobles earlier today in green sector would best way to secure our survival. After all, as far as we knew, we were
you?” the only humans left alive, and I just didn’t feel comfortable condemn-
I turned to Garibaldi and innocently replied, “Haven’t a clue Mr. ing the human race to extinction without at least conferring with the
Garibaldi.” noncombatants.
And so the War passed for us. A couple of times, the Minbari
Birth of a Dream allowed alien traders to begin trade with New Providence, supplying
By Derek Johnston (derek.johnston1@ntlworld.com) items that the colony couldn’t provide for itself. Mainly, it was a Cen-
Section 15: Birth of a Dream Copyright 2003, Derek Johnston tauri called Vantari, but there were a couple of Brakiri as well, maybe
some others. But I got to speak to Vantari and the Brakiri a few times.
Vantari even seemed ready to help a few of us off-planet at times, but
e Babylon Project was a dream given form, or so they say. I could never figure out a way of confirming this, or of putting that
Well, I was there at the birth of that dream, or, rather, at the start of plan into action. But the traders were our only real source of outside
its realization. And I won’t be surprised if you don’t believe me when I information, and, even then, they were not well informed regarding
say that it was all thanks to a centuries-old story, and a mongoose. what was happening to the Earth Alliance, beyond the fact that it
Let me begin properly by introducing myself. My name is was losing. We’d hear of scattered groups of humans, crew of trading
omas Jackson, and I was a Captain in Earth Force. At the start of ships, private explorers, IPX teams, travellers, but we were the only
the Earth-Minbari War, I commanded the EAS underchild. We concentration of human life that they knew of.
saw action exactly once, and my ship met its death from the fire of en, one day, the Minbari were gone.
Minbari fighters that took it apart piece by piece. Our analysts say We didn’t know what had happened for a while. And then the
that they were probably taking the opportunity to find out how much IPX ship arrived. ey distributed some relief supplies, and sent a
of one of our ships they could destroy without destroying it outright. message to Earth Force for me. And the Brakiri turned up again with
All I know is, whatever led the Minbari commander to take us apart more supplies, but they were driving a hard bargain now, and the
like that, it saved the lives of most of my crew. In any other engage- colony didn’t have much to bargain with, and they still weren’t taking
ment, at any other time, we’d have been sliced apart by one of their my
great cutting beams, like so many other Earth Force ships. But we promises of repayment from Earth Force as credit. en, a
were lucky. As far as luck went in that war. couple of months later, the Menelaos arrived to take us home; those of
We spent most of the rest of the War on the colony of New the underchild’s crew that remained, anyway.
Providence, which we had been orbiting when the Minbari attacked On the way, we were told about the surprise of the Minbari
us. I led the surviving members of my crew in guerilla warfare against surrender at the Line. And we tried to explain everything that had
the occupying Minbari forces. Our intelligence suggested that the happened to us on New Providence. Frankly, I think our data just
Minbari were avoiding non-military targets in their push for Earth; provided even more confusion for the backroom boys back home.
we guessed that they thought that they could come back and wipe out Anyway, once we were back at Earth, the crew were scattered.
the rest of the human race more easily once the fighters were gone. Or ere was a lot of work to be done rebuilding the fleet, re-contacting
maybe it was some sense of honor on behalf of their Warrior Caste. Earth colonies, re-establishing diplomatic links and security, all the
Don’t ask me; by the end of the War, I probably had more direct ex- things that have to take place after a War, even if you’re the winner.
perience with the Minbari than just about anyone else in Earth Force, Not that it felt like we’d won. In fact, like lots of other people, I was
and now I’m working alongside them, but I still do not understand pretty much just waiting for the Minbari to turn around and wipe us
them. out, like this was all some huge joke. We felt like our doom had been
I mean, that planet should have been nothing to them. Our colo- delayed, postponed, not diverted, not changed. Maybe that’ll help you
ny had been there a couple of years, so it was barely established, only understand why lots of us veterans still don’t feel comfy around the
a few thousand people. It wasn’t on a major trade route, and it had Minbari.
no real strategic value. ere wasn’t even any sort of defense network Well, I spent some time working at the shipyards in the Solar
in place, not even in-system fighters. But they occupied that planet System, managing the new-build projects to rebuild the fleet and de-
and held onto it until the surrender at the Line, and all because of an velop new designs. It was a bit of a mish-mash of a job, to be honest,
old Minbari woman who was the toughest fighter I’ve ever met, and but it kept me busy. And, frankly, there wasn’t a ship available for me.
some ancient tunnels with carvings depicting a war that happened a And it gave me time to think. I had seen the Minbari do some
thousand years ago, a war in which the Minbari played some part. pretty brutal things during the War, like the officer who had calmly
Now, I have studied history, and I have a great respect for what it bashed out a civilian’s brains with one of those steel staves of theirs
can teach us, but I still cannot understand why the Minbari leader- because the poor guy had charged at him in desperation. But I also
ship devoted all the resources necessary to establish and maintain a knew that we had done some pretty bad things in our final scrabbling
garrison because of these carvings. Anla’shok Jokari told me that I for survival. And those things had changed Earth Force. Not all of it,
might come to understand the importance of those carvings, but that, but now there was a strong element who believed that Earth had to
if I did, I would wish that I did not. remain strong in case it was attacked again, and they didn’t much care
I hate it when people talk to me in riddles like that. where that strength came from. ey came to me a couple of times,
Anyway, as you can maybe tell, after a while we ceased our feeling me out, but I made it clear that I had my morals and that there
hostilities towards the Minbari, in the interests of survival. I defy were things that I would not contemplate, that I still believed that
summer 2003

anyone to do otherwise, when your enemy is more than willing to there were situations where death was preferable. What they’re doing
massacre innocents to gain your compliance. Besides, I had come to now, I don’t know, but I fear that their actions will have dire conse-
respect Anla’shok Jokari, possibly more than some of the Minbari quences for the Alliance some day.
officers, and allowed her to convince me that co-operation was the So I took some time off, to go back to Earth, back to my family.

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Chris DesRuisseau (order #2353113) 1
Getting there took me to Prosperity Station, from which I was sched- “Are you familiar with the works of Rudyard Kipling, Captain?”
uled to take a shuttle down to Addis Ababa. While I was waiting, I “e Nineteenth Century British imperialist writer?”
went to the lounge, to look out onto the stars and the planet below. It “at’s one way of seeing him, Captain, although not entirely
tends to surprise civilians, but you don’t actually see much of the stars correct. As a writer, he had many sympathies with the native people
from the bridge of an Earth Force cruiser, and that little porthole in that he wrote about as well as the British colonialists. In fact, I would
my quarters? Nothing much to write home about. Besides, the spin say that he was more in sympathy with people than with any particu-
of the station provided a light sense of gravity on the outer rim, and lar politics.”
anything to help me adjust back to gravity was a good thing. I shrugged, “What of him?”
e lounge was busy with Earth Force personnel, suits and a “He wrote a story called ‘Rikki-Tikki-Tavi’, about a small mon-
handful of others traveling through. I spotted a seat at a table by a goose who defeats the dread cobra Nag and his mate and thereby
port and made my way over. ere was someone already sitting at saves a family from the snakes. But he only accomplishes this with
the table, a tall man in a traditional African robe and pillbox hat, a help from a rat, a muskrat and a tailor bird.”
distinguished looking man whose skin was even darker than mine, “And what does this have to do with the Minbari?”
more ebony than “Well, Captain, I suggest that you read the story, and think about
mahogany, if you like. it, and see what you think. In the meantime, I’m afraid that I have
I asked if I could sit down, and, at his nod, slid into the chair, to leave; my shuttle to Geneva is due to depart. When you have an
placing my squeeze-bottle of drink in the table clips before me. Re- answer, let me know.”
member, I said the station only had a light sense of gravity. We sat in As he said this, Natawe stood, carefully in the low pseudo-grav-
silence for a while, just looking out into space as the view rotated from ity. He held out his hand for me to grasp; I did so, and felt a slip of
the stars to Earth and back around again. After a while, I realized that plastic in his hand. I looked at it: a business card, with the picture and
the man had turned to look at me. I returned his gaze levelly. name of Senator Calvin Natawe, President of Nigeria and member of
“Please forgive me,” he said, his accent West African, I’d guess. the Earth Senate. By the time I had absorbed this, and looked up to
“Have I possibly seen your face before?” say something to him, he had slipped gracefully away.
“I doubt it. My name’s omas Jackson. I’m a Captain in Earth I had accumulated plenty of leave to take, and so, after having
Force.” I held out my hand to him. Grinning, he shook it. spent some time with my parents in Addis Ababa, I then went to
“My name is Calvin Natawe. Pleased to meet you.” visit my Uncle omas back in Missouri. Hell, I’d been named after
“Have you worked out where you think you know me from, Mr. him, and he’d been the one who started me learning blues guitar, and
Natawe?” I needed to get back into practice, so I reckoned it would be time well
“No, Captain. But maybe you can help me. Have you had much spent.
contact with the other races in your time with Earth Force?” It’s strange how people become locked in a little stasis bubble of
I shook my head at first, but then reconsidered. “Actually, Mr time while we’re away from them. Our memories hold them as we
Natawe, come to think of it, I’ve probably had a fair bit more contact last saw them, and we don’t consider how they might have aged. But
than a lot of other Earth Force personnel. But there will be others Uncle had aged, and aged badly. He wasn’t the man who had taught
who’ve had more than me. Why? What do you want to know?” me the blues, who had bought me my first guitar, who had taken my
He smiled politely. “Have you had any personal dealings with the in when I went to the Earth Force Academy in the States. He was an
Minbari?” old, frail man who needed a stick to walk, who seemed to spend a lot
I tensed, I don’t mind admitting that. And Natawe noticed. “I’ve of time to sleep, and who needed looking after far more than he could
dealt with the Minbari. at’s one alien that I probably have more look after me.
experience with than most others. I don’t know if it means anything We talked, or, rather, I talked. He liked to listen to me, and it
to you, but I was on New Providence.” turned out that that was what I needed. I mean, it wasn’t like my
Natawe simply nodded. “en that will be where I know you parents and I hadn’t talked when I visited them, but somehow there
from, Captain. I have an interest in cases like that of New Providence, was a lot more to talk about than my feelings of unease about my cho-
where different races lived together.” sen career. In the face of Uncle’s fading, my mid-life crisis should have
“Not through any particular desire on our part!” I immediately been unimportant. But, somehow, he just helped me to put everything
regretted the way that I had bitten off the retort, but Natawe didn’t in focus. With nothing else to talk about, with so little reaction from
seem bothered. him, all I really had to talk about was me.
“Maybe not, Captain, but that just makes it all the more interest- And when I didn’t feel like talking about me, I would read. e
ing. Because, ultimately, it did work, didn’t it?” music that had meant so much to us didn’t seem appropriate some-
I hated to admit it, but I was man enough to do so. “Yes, it how, and I’d never been a big reader of fiction, so I didn’t know where
worked, after a fashion.” to start when it came to finding something to read to Uncle. Which is
“en maybe you can help me.” Natawe paused a moment, when I finally got around to reading “Rikki-Tikki-Tavi”.
studying me, with a faint smile on his lips, before he asked, “Are the e story was a little strange to me, but I understood it. e
Minbari muskrats, rats, tailor birds, cobras or mongooses?” human part of it wasn’t important beyond providing a world for the
“I ... I beg your pardon?” Needless to say, I was deeply puzzled by animal characters to interact in. At least, that’s how I read it that time.
this question. When I had finished reading, I looked at Uncle in his comfortable
Natawe laughed. I must say this: that all the time that I knew chair by the doors out to the balcony, and he looked at me and smiled.
summer 2003

him, he was always ready to find the joy in things, to laugh and smile, I settled back and took a sip of my drink, then looked back to the ter-
even when times were at their darkest. I think that it was his strength. minal on my lap into which I had downloaded the story and skimmed
ough, frankly, there were times when it irritated the hell out through it again.
of me. After a time, Uncle swallowed and asked, his voice frail and

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Chris DesRuisseau (order #2353113) 1
quiet, “is story mean something to you, omas?” I met Senator Natawe in a terrace restaurant at the Senate
“I don’t know, Uncle,” I replied, honestly. “I mean, it’s just a kid’s House, overlooking Lake Geneva. We each ordered a light lunch and
story, about bravery, but then it’s more than that. Isn’t it?” then, once the waiter had left us, I asked the first question.
“I guess so,” Uncle wheezed. “So, Senator, which do you think the Minbari are: mongoose?
“Rikki, the mongoose, he couldn’t have done what he did without tailor
help from the tailor birds. And he needed the information from the bird? muskrat? rat?”
muskrat, who got it from the rat. Without their co-operation, pooling He laughed, then leaned across the table towards me.
their knowledge and skills, the cobras would have won.” “You know, Captain -”
Uncle nodded his head slowly over his two hands clasped on the “Jackson,” I interrupted. “I prefer to just be called Jackson.”
top of his walking stick. He accepted this with an inclination of his head, and carried on.
“Guess so.” “Well,
I glanced through the story again, but I already thought I knew Jackson, you know that there really is no answer to that question.
what Natawe had been getting at. Now I had to decide on an answer. A metaphor is a metaphor, not the thing itself.” He leaned back in
Once I had helped Uncle’s nurse, Marion, get him to bed, I went to his chair, then cocked his head to one side and smiled again. “On the
the comms terminal in his sitting room and recorded a message to be other hand, I would say that, for this time at least, the Minbari are the
delivered to Senator Natawe’s office. It read, “Who are the cobras?” rat. If you remember, the rat knows something, but does not directly
e following day I had a reply. All that said was, “Come to tell Rikki-Tikki-Tavi; in fact, we never see the rat directly, only hear
Geneva.” about it through the muskrat. But it is important, for without the rat
I went to Uncle’s room and told him about the message. He knowing where the cobras had laid their eggs, Rikki-Tiki-Tavi could
nodded to me from his chair sitting looking out of the window. I never have sought them out and destroyed them. Similarly, we know
remember that he was still in his pajamas, a ratty old robe wrapped little about the Minbari, and most of that is hearsay. ey remain a
around him, his hands resting on that damned cane of his. mysterious race, rarely telling us anything directly, but we learn some
“Guess you’re going to leave, then?” of what they know through the other races, through little tidbits of
“I guess so,” I replied. “I think I just need to find out what this indirect communication. And I believe that they know things about
Senator means when he talks about this story and the Minbari.” the universe that we will need to know, and that will fall to us to act
“Damned expensive way of finding out, if you ask me. Can’t you upon. ey are an ancient race, though powerful, and they have with-
use the EarthComm like everyone else!” But Uncle smiled at me as he drawn within themselves, as if their scope were diminishing in old
wheezed after this exertion. age. But they will still come out of their homes when provoked by the
“I couldn’t sleep too well last night,” he continued after a mo- actions of those younger and less experienced than themselves.”
ment. “Seems like you can’t when you get to my age. Patterns all “So, Jackson,” and his gaze was level and serious now as it met
messed up. Sleep in the day; awake at night.” mine, “what do you think? And what do you think I plan to do about
He paused for breath again. ere was a sparkle in his eyes, it?”
though he did look tired. Marion hadn’t shaved him this morning, I shook my head, sipped from my drink, eased myself back in my
and I could see the white hairs haloing his chin as the light from the chair, and looked out at the yachts on the lake. But I couldn’t avoid
window shone through them. And I realized that the way that age answering, in the end.
had crept up on Uncle meant that age had crept up on me as well, and “I think that you may be right, Senator. Of course there’s no
that I needed to get myself and my life into order. I guess that that direct mapping, but the tailor bird? Why, to me, that’s the Centauri,
was the moment that really confirmed to me that I had to follow up loud, displaying, but nervous, able to take part in the fight where nec-
with Natawe, whatever followed on from that. essary, but not the main combatant. e Narn aren’t quite the musk-
Uncle gathered his breath and continued. “Anyways, I got to rat, because they have their own bravery and are more than willing
thinking about your mongoose. Seems to me that he never gave to fight on their terms, but they do seem to sneak around the edge of
up; that was one of his strengths, ‘longside listening to other folks, galactic politics, providing information and resources here and there.
no matter what he thought of them. Don’t give up on your dreams, “e Minbari? ree years ago I’d have said that they were Nag
omas. Don’t give up on hope. Sometimes, it’s all we have.” He and Nagaina, the cobras.” Natawe frowned at this, but I carried on:
smiled, “Blues taught me that. But sometimes, hope, dreams, ‘s all we I had to explain myself now, regardless of what he had expected or
need.” wanted to hear. “ey were dangerous, they were invading our terri-
I left him there, sitting in the sun, looking out over the street, tory, we had to root them out and destroy them. But I guess that that
watching people going about their lives like an old Spanish don is what we were doing, that that was how they saw us. Because we
observing his people’s industry with approval. He died three months always cast ourselves as the hero, Senator, but maybe we’re not the
later, but we spoke one more time and exchanged a couple of letters. I mongoose after all.”
learned that he was happy with his life, proud of me, and hoping that Natawe nodded at this, obviously thinking. A gesture of his hand
he’d be prouder still with whatever I went on to. And he mentioned indicated that I should continue. I took another sip of my drink, buy-
other things to me, things to make me think again and again about ing myself time to put my thoughts into words, then continued.
the relevance of the story that brought together the talents of mon- “You want to make us the mongoose, Senator. You want us to
goose, tailor bird, muskrat and rat. He mentioned names and be the center of some sort of alliance between the races, pooling our
events, Dr Martin Luther King, Nelson Mandela, de Klerk ... different strengths to make us stronger as a unit. But I don’t see that
summer 2003

people with dreams, hopes, or simply pragmatism, who helped to happening. Because, you know what? It’s just like you said: metaphors
bring the people of Earth closer together, despite any superficial are just metaphors. We’re not the mongoose, or the muskrat or the rat
outward differences. or the tailor bird, and the Minbari aren’t the cobras, and nor is anyone
But that was to come. else you may be worried about. We are humans. ey are Minbari, or

38 d20zine
Chris DesRuisseau (order #2353113) 1
Centauri, or Narn, or Drazi, or whatever. We are different. “Mokata Station. It was a Drazi outpost, but it wasn’t of any
“But it’s a great dream, Senator, and one that I would like to be a real strategic interest, and it was pretty much devoted to trade. We
part of. I just don’t see it happening.” stopped over there on our way back from New Providence; it was be-
Natawe nodded sagely, and contemplated the table for a moment. ing used as some sort of staging post, so there was a fair Earth
Our food arrived at that time, and I automatically reached for Force presence; I think that we’d rented some of the station from
my fork, but I found that I didn’t have the appetite to do much apart the Drazi. e place was old and falling apart, and there wasn’t much
from move my pasta around the bowl. in the way of real government there, but there were Drazi and Brakiri
“I can’t deny that you have a point, Jackson,” Natawe finally and humans, some Centauri and Narn from time to time, Pak’mara
responded, his voice clear and quiet now, serious. It made me stop ... a whole load of races, and some of them there at least semiperma-
shuffling my pasta around, put down my fork and listen. “But I think nently.
that it can work. I do not expect all of the species to suddenly join to- And there were fights, and people kind of kept to their own, but
gether in glorious harmony. It took centuries, millennia for us to reach that was never entirely possible, because there was always somebody
the level of togetherness that we currently have on Earth, and we still else that you needed to deal with to get what you needed: work,
have a long way to go before we can really consider ourselves as one. repairs, rooms, food, whatever.”
But I think that we can make a start. Natawe nodded. “at’s the idea I needed! A trading post, and a
“In fact, I think that it’s happening already. I’ve seen it myself on diplomatic station. Open to all races, and with all races to take a hand
some of our trading stations. When it comes down to it, when hu- in the running of the place, interdependent. And it will be a space
mans and aliens have to live together day after day, depending on each station, with nowhere to run to escape your alien cohabitants, with
other for trade, news, survival even, then they begin to forget their everyone needing each other for the whole to function.”
differences. Not completely, not at all, but they do one very important I laughed, “I thought you wanted this to be organic! Not to force
thing: they communicate. ey have to. And so, like Rikki-Tikki-Tavi the diplomats into talking.”
listening to the tailor birds, or the muskrat, they learn, and they work He grinned that huge grin.
together, consciously or not. “Well, I think it maybe worthwhile to give them a little push,
“at is my dream, Jackson. Not everyone together in harmony, don’t you?”
although that is certainly a dream that I have. But my realistic dream, We laughed together, then I asked, “Alright, I like the idea. Now,
because I truly believe it can be achieved, is of a place where we can where do I fit in, or did you just want a sounding board?”
begin to talk, where we can begin to learn to live together. I want to “Oh, no. I’ll need a lot of people to help me with this, if it gets off
create that place. And I want you to help me.” the ground. You have contacts in Earth Force, and you have experi-
I didn’t know what to say. I had flip-flopped between various ence with aliens, and with the bureaucracy of Earth Force, and with
states of mind on my way over to Geneva. I had wanted to believe construction contracts. I hope that this will not become a military
that we were the brave mongoose, aided by alien friends of varying project, but I don’t see how there can be no involvement from them.
degrees of ability. And I had also realized that that was just a story, a at is where I will need your skills.
dream, and not one that was achievable. And now it appeared that I “But first, I must present this to the Senate. And I will need a lot
had been looking too much at the big picture, and that Natawe had of help preparing my case, researching examples of such communi-
pinned down the essence of the thing that allowed us to hope that we ties where they may already exist, and helping with costings and all of
could make something of the dream come true. that. So, Jackson, can I offer you a job?”
“What do you plan to do, Senator? Start a sort of interplanetary I smiled ruefully, picked up my glass and said, “You certainly
parliament for all of the alien races? Some sort of shared colony? can!”
I think that you’re right, that I underestimated you, that there is Natawe grinned at me in return, lifted his glass and replied,
something practical that can be done, but I’m not sure what, and I’m “en I will!”
not sure how I can help. I’m only an Earth Force ship’s captain, not a Our glasses clinked together in agreement.
diplomat.” And that is how the Babylon Project really started. Or, at least,
Natawe’s face broke into a smile again, and somehow that reas- where I became involved with it. And it’s taken us a few years to get
sured me. “No, not a parliament, Jackson. We cannot readily force where we are, but now construction’s under way on our new, best
people to talk without breeding resentment. We have to create a place hope for lasting peace in the galaxy. And to think that the idea for
where they have to talk just to continue from day to day. And when this huge chunk of spinning metal all stemmed from a story about a
they are talking every day, that is when they will start to talk about mongoose.
the serious things, the things that really matter. And that’s not bound-
aries and treaties and politics, but the things that we have in common The Keepers of the Dead
and the differences that we can learn from and benefit from. By Jon Acheson (acheson@rcn.com)
“But all that has to come naturally. We just have to provide the Section 15: e Keepers of the Dead Copyright 2003, Jon Ache-
place. A colony is more like it, but people have to have a reason to live
together, and I do not see a government-mandated colony as a good son
enough reason. Besides, what government would give up claim on an
entire planet that it could use itself?” e starship hung in orbit like an eagle or a vulture, wings
“Okay, not a planet. What then?” spread, surveying the planet below. Its name was sketched out on the
summer 2003

“Do you not have any ideas? What have you seen that has upper hull in patches of aging paint: Mongoose. ere had once been
brought people of different races together best?” an insignia as well, but Mongoose was all that remained.
I thought about this for a while, chewed a couple of mouthfuls of Once, the planet’s name had been spoken in the language of its
pasta, but that didn’t really help me think. en I remembered. native race, but the Marcab race had fallen silent, the victims of the

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Chris DesRuisseau (order #2353113) 1
Drafa plague, a virulent disease which had spread to all areas of the lights. Its three immense rocket nozzles were big enough for a man to
homeworld and its colonies offworlds before striking down those climb into, framed by thrust-vectoring flaps like barn doors. e smell
infected. e Markab homeworld was all that remained of them, of the place triggered memories of every garage he had ever been in. A
its atmosphere streaked with the soot of colossal pyres marking the compressor whine pierced the air, and a subtle vibration ran through
gravesites of entire cities, the smoke still rising months after the onset the floor like electricity.
of destruction. He moved forward to where Pat Francona, the ship’s engineer,
“e ash-heap of history,” thought Captain Paul Wells grimly as was peering up into the nose gear wheel-well with a flashlight. Fran-
he stared out at the sight through a small porthole in the wall of the cona was a small-framed man with a Roman nose and stringy brown
bridge. Wells was a big man, burly but trim for his fifty years. Like the hair that poked out from around his rumpled mechanic’s cap. As
rest of his crew, he was dressed in functional coveralls of an Earth- Wells approached, he nodded and switched off his flashlight.
force make. He wore his graying hair close-cropped over his blocky “Is Gladys ready to go?” Wells called out over the mechanical
skull, his face clean-shaven. It was a face that the years had tempered noise.
to a sound and clear-cut fastness. “She’ll fly.” he drawled with an easy confidence, “I was just
He pushed away from the porthole gently, floating backwards, double-checking the hydraulics, is all.”
weightless, across the short span between the window and his com- “Any problems?”
mand chair. e bridge was a small utilitarian space, lit with a low “None at all. Still, you’ve got to check. Captain, I give the old girl
amber light, humming with instrumentation, crowded with consoles a clean bill of health.”
and acceleration couches, its walls covered in readouts and access pan- “anks, Pat,” he replied, “I- hold on,” he said, as the comm link
els. e captain’s command chair dominated the center of the room, on the back of his left hand beeped. He spoke into it and held the
hanging on a powered arm from a track in the ceiling, so that it could link up to his ear. He nodded, then dropped his link hand to his side.
move about the bridge under acceleration. “at was Eckstine, we’ve picked up the landing beacon. Clear the bay
Reaching his chair, Wells grabbed a handhold mounted on the for drop, Pat.”
overhead arm and turned himself to address the flight crew. “Is there “Aye, aye.”
any sign of that landing beacon yet?” Returning back up through the ladder well, he headed through
“Sir, we should be coming around the planet onto it shortly.” re- the mess area again, passing Carson, who was already headed for the
plied Lt. Robert Eckstine, his second in command, glancing up briefly ladder with his gear.
from the console at the copilot’s position. Eckstine was a younger “ank you, Mr. Carson!”
brush-haired man with a narrow long-nosed face and lucid eyes. “Yessir!”
“Keep me informed, Lieutenant. I’ll check in with Pat on the He headed forward into the hallway to the crewmans’ berths,
shuttle.” where two tiers of half-height doors were set into the wall. Rapping
“Aye aye, sir.” on one door with his right hand, he called out “Mr. Hedges!”
Wells swung himself away from his chair and around behind it e door slid up to reveal Hedges’ tiny quarters, 1.3 meters wide,
to the exit, fingers automatically finding the button to open the door. 1.3 meters high, and just deep enough for a mattress and some lock-
It was much less trouble to have powered doors in microgravity. ers. Hedges blinked out at Wells through hooded, uncomprehending
Using the handrails by the door, he pulled himself into the eyes, looking as usual like he’d just woken up. Around him, his bunk-
corridor, past the entrances to the crewmens’ berths. e contours space seemed to have been decorated by some kind of pornographic
of the walls and ceiling made it easy to propel himself along, as they cargo cult.
provided a constant series of handholds and footholds. Along the “Mr Hedges, I need you and Mr. Eliot in the shuttle bay with
right edge of the floor, a run of cables was fastened down out of the your gear in five minutes.”
way with silver repair tape. Hedges winced. “Yes, sir.”
At the end of the corridor, it opened up into the mess area, one “Very good.”
of the main gathering areas for the crew of eight. He could hear voices Wells continued on to the bridge. As he came through the
raised in friendly discussion. It sounded like Carson again, making doorway, Eckstine called out “I’ve sent the coordinates down to the
his usual case for the intelligent design of the universe. As he entered shuttle.”
the mess area, he could see Carson, Eliot and Philips seated around a “Excellent. We’re headed down now. You have the command.”
table, hashing out the argument for the umpteenth time. “Yes, sir. Stay careful, sir.”
“For instance, the Goran system has two habitable planets in the “Roger that.” He left through the doorway, and typed a combi-
same orbit, exactly opposite each other. Do you know what the odds nation into the keypad of the first door on the right. It slid open to
are of that?” reveal his quarters, which were four times the size of the crew’s quar-
As he passed, he commented, “In the Goran system, Mr. Carson, ters, making them luxurious by Mongoose standards, and not much by
the odds are one in one.” He liked Carson, and agreed with him on any other standards. A plaque on the far wall congratulated Captain
several points, but Carson didn’t know when to quit: to him victory Miles DeVriess. As usual, the sight of it twisted his stomach, but the
was always just one more arguing point away. It was best to gently damned thing was welded to the bulkhead.
rein him in from time to time. As he departed out the other side of Wells pulled his feet up and drew off his ship-shoes, tossed them
the mess area, he heard the other crewman snickering over Carson’s into a locker and pulled out a pair of lug-soled combat boots. Fasten-
protests. ing them on, he added a flak vest over his coveralls, followed by web
summer 2003

Drifting down a ladder, he moved forward through a storage gear and a jacket. Typing another combination into a second locker,
bay to reach the shuttle hanger. It was, after the engine compartment, he drew out an Earthforce PPG carbine, which he slung over his
the largest room in the ship, but the huge wedge of the shuttle filled shoulder, and a PPG pistol, which he holstered in his web gear. Spare
it, looming up overhead on its landing gear and eclipsing the ceiling PPG caps went into pouches on his belt, and a survival knife clipped

40 d20zine
Chris DesRuisseau (order #2353113) 1
upside-down to the left suspender. en he paused, considering. A He tried not to think about that either.
second passed, then he reached into the locker a second time, drew Soon he arrived at the beacon, just a small plastic cone with a
out a second PPG pistol and holster, and clipped them to the small of flashing light on top. e color was odd, and he looked more closely
his back, where the jacket would hide them. at it. e writing was… Minbari?
As he returned to the hanger bay, Wells saw Crewman Eliot Why were the Minbari of all people looking to hire on mercenaries?
waiting for him full combat gear, his helmet tucked under one arm. He looked around, slowly inspecting every inch of the terrain
Eliot was a tall, blond-haired man with an athletic build. that surrounded him, turning as his eyes swept in a 360-degree circle.
“Captain,” Eliot said briskly, nodding. He hadn’t expected to meet Minbari on the Marcab homeworld. e
“Mr. Eliot. Where is Mister Hedges?” contact that had put them onto this job had been Narn.
“Right here, Captain” said Hedges behind him. He turned to “I don’t see anything,” he said for the benefit of the shuttle crew.
see the crewman floating in the doorway, struggling to fasten his web G’Tankh, you bastard, did you set me up? He could feel his heart
gear around his lanky body. Hedges looked at Wells’ jacket, his eyes beating, breathed deeply to keep himself calm. He completed a
bulged, and with a silent “Oops” he disappeared back towards the lad- second 360 turn, but everywhere he turned was empty and vacant.
der to the upper deck. He stopped facing the shuttle, so that they could watch his back, and
Wells and Eliot wordlessly tsk’d at each other before heading for waited.
the shuttle’s access ramp. Off to his left, he spotted motion. He fought the urge to whip
Minutes later, the shuttle plunged towards the surface of the around, and turned steadily to face in that direction. “Here we go,” he
Marcab homeworld. It was daylight on that side of the planet, and said cautiously.
they could see the broad green curve of the landscape. eir target e figure stepped away from the side of a utility truck. It was a
was on the outskirts of a burning city, and the shuttle flew down past Minbari! He was tall, with an aristocratic face, the bony crest of his
the immense column of black smoke which towered for kilometers. skull intricately fluted. But the uniform was strange. He’d seen the
From a height, it was distressing how much the scorched grid below black robes their Warrior caste wore, seen them up close during the
resembled a normal human city. last war. is was different, a coarser brown robe with a hood, and
In the copilot’s seat, Wells tracked the location of the beacon some kind of pin that caught the light.
relative to their shuttle while Carson flew the shuttle in. It was located e Minbari began to walk towards him. Wells met him halfway,
on a local starport, the sort that serviced orbital, suborbital and atmo- careful to keep his hands at his sides. ey stopped just outside of
spheric craft. It was a good choice: there was plenty of space to land. arm’s reach.
From the air, they could see that the roads were choked with ground “I am Captain Paul Wells, of the starship Mongoose. G’Tankh
vehicles of every type. Nothing moved, of course. e fires from the sent me.”
city had spread to many of the roads, burning everything that could “I am Dulaan, Shok’Na, of the Anla’Shok,” the Minbari replied
burn, even the road surface itself. formally. “You are expected. G’Tankh speaks well of you.”
e shuttle had the ability to hover and land nearly vertically, “G’Tankh is a good friend for a man in my circumstances.”
so landing it on the starport tarmac was trivial. On the ground, the Dulann became still. “What are your circumstances?” e words
shuttle rolled to within sight (and PPG range) of the beacon, then were an accusation, and his eyes were merciless as a winter sky.
stopped. “My crew and I are mercenaries, Shok’Na Dulaan. Once, we
“is is where I get out.” Wells said, getting out of the copilot’s were Earthforce. We were a patrol vessel assigned to the edges of
chair. “Carson, I’m going to leave my link open. I want this shuttle human space. Our captain was… not well. He was fearful, suspicious,
ready to take off at the first sign of trouble. If the worst happens, you terribly so, of all of us, and without cause.
have to make it back to the ship.” “ose of us in his crew tried to get along, but he couldn’t be
Eliot looked out the window nervously. “Sir, are you sure we soothed, in fact our efforts only worsened his suspicions. Finally, he
should stay in here? It seems like, well, a big target.” fixated on one of us and fabricated a charge of treason. It was ridicu-
“Would you really be safer out there on foot?” lous, we all knew it, but the offense was punishable by the death of
Eliot thought about it. “I guess not.” personality.
“Right. Watch the shuttle. I’d better be going.” “We decided to relieve the captain of command, but he guessed
Wells walked down the boarding ramp a little unsteadily. It had what we were doing, and he and his officers were ready. It went wrong
been a while since he and his crew had been out of weightlessness: and turned into a bloodbath. After that, we couldn’t go back.” His
Mongoose’s only concession to gravity was a small centrifuge that mind formed images, knives, gunfire, but he pushed them back, kept
housed the restroom facilities. Even though you took the pills and did his eyes fixed on Dulaan, who regarded him steadily.
your exercises, it wasn’t the same. God help him if he had to run for it. Dulaan spoke, maintaining that piercing gaze, choosing his
Looking around as he left the bottom of a ramp, he saw no one words carefully: “And when you consider those events, that which you
else. He began to walk towards the beacon, trying not to scuttle, did, that which you might have done, do you think that your actions
though he felt very exposed. It occurred to him that he was walking were right?”
across a whole new world, just what he’d joined Earthforce to do. Wells looked away. He remembered Eckstine’s sheer terror as he
e sun was just beginning to set, and it seemed like a spec- was handcuffed and locked in his berth. He remembered the meet-
tacular sunset was starting. e air of the Marcab homeworld tasted ing in the shuttle cabin, the faces of the other crewman, the smell of
acrid, like ashes. ere was ash everywhere, blowing like dust or panic. He remembered Captain Miles DeVriess, a sudden lion in the
summer 2003

caked into black mud where moisture had collected. Fortunately, the face of his accusers, the fury in his eyes as he drew his PPG and fired,
smoke from the city was blowing away from them. He wondered if how he roared as their knives stabbed him. He remembered wrapping
the remains of any Marcabs were in the aircraft and ground vehicles crewmates in white plastic and stacking their bodies in the airlock.
nearby. He tried not to think about that. ere were a lot of insects. Right? What was right about that?

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Chris DesRuisseau (order #2353113) 1
He turned back to face the Minbari, composed his thoughts. “I Dulaan smiled, enigmatically. “I cannot say at this time. We will
don’t want to call any of it right. It was in almost every way a failure. observe the progress of your mission. After its completion, we will
People died, who need not have died, and we who survived are now talk again. e data crystal you hold contains all the information we
outcasts. ere are many things I think now that I should have done have on the interlopers, as well as the details of how to get in contact
differently, or better. But, on balance? Yes. What I did, I did for my with us should you so require.”
fellow crewmen, and I believe that given the circumstances, it was “Very well, Shok’Na.” said Wells.
right.” “en I bid you good hunting, Captain.” And with a formal nod,
Wells and Dulaan stared into each other’s gaze unflinchingly, Dulaan stepped back, turned and walked off the way he had come.
each measuring the soul behind the other’s eyes. e shuttle ride up was a buzz of questions. Eliot wanted to
Dulaan nodded, finally. “It is as we had heard, then,” he said. know what the Minbari was like. Carson wondered what he had
He turned, raised a hand, made a handsign. All around, without meant about hope. Hedges was sure Dulaan was of the Worker caste.
a word, Minbari in groups of one and two stood from their cover, “e robes!” he repeated, “ey’re not Religious caste! And they’re
their weapons held at rest. certainly not Warrior!”
It was nicely done, though the Mongoose crew had known that On board the Mongoose, Wells called the crew together in the
they had to be out there. As Dulaan turned back, Wells found himself mess area and laid out the mission. “We know they’re in this asteroid
grinning. Dulaan replied with the ghost of a smile, and handed him a belt,” he said, indicating the ellipse of the belt, “and that they entered
data crystal. at this point. What we have to do is find them.”
“At the coordinates contained on this data crystal, my people “But sir, they could be anywhere!” objected Eliot.
maintain an orbital salvage yard. ree days ago, a transport of Eckstine broke in: “Not necessarily!”
Centauri manufacture came in through the jump gate and raided our “What are you thinking?” asked Wells.
salvage yard. We were able to cordon off the jump gate, but they fled “Captain, if they’re in there, it’s for sure they’re not standing
into the asteroid belt and we lost contact with them.” still. ey’re trying to get to somewhere, so they’re going to be on the
“e belt that intersects the large gas giant?” move. But that field is DENSE. So they’re going to have to be maneu-
“Yes. It is believed that the gas giant devoured a planet, fairly vering all the time to avoid the big stuff. at’s going to cut down how
recently in terms of cosmological time. As a result, the field is unusu- fast they can travel. And since we have data on how fast they can go,
ally dense, and the frequent high-energy collisions of asteroidal debris and how well they maneuver, I think we can calculate how fast they
with the gas giant are quite spectacular. ey are in there somewhere, can travel based on the density of that asteroid field.”
but the motion within the asteroid field is significantly chaotic, so it is “Accurately?” Wells asked.
difficult for us to pick them out.” “Not super accurately, but it’ll cut down the area we have to
“You’re sure they haven’t jumped out?” Wells asked, considering cover.”
the situation. “Ok!” Wells picked up a pointer and indicated an arc of the
“at class of transport is not jump-capable. Moreover, we would asteroid belt. “We know they have to travel within the asteroid field to
have picked up the jump gate forming.” avoid detection, and once Lt. Eckstine finishes his calculations, we’ll
“And we should-?” have an idea of how far along the arc from their entry point to begin
“Follow them. Find them. Bring them back to us.” our search. at leaves one question: which direction did they go in?
Wells considered this. He hadn’t expected to be asked to bring Carson spoke up, “Sir, if they travel in the opposite direction of
them back. On the other hand, Mongoose carried two boarding pods the field’s orbit, they’ll put the most distance between themselves and
as part of her interdiction gear. ey also served as escape capsules. It the salvage yard.”
could be done, he decided, if they could find them. “at’s true, Carson,” Wells replied. “But these are Centauri. Giv-
“I think we can do that.” en a choice, I think they’ll go for misdirection over pure mathematical
“at is good,” Dulaan replied evenly. “You are no doubt wonder- advantage. Eckstine, I want you to figure out your best estimate of
ing about payment.” their position, and we’ll do a grid search from there. Once we locate
“Here comes the big one,” thought Wells. Speaking aloud, he them, we’ll close and try to take out their weapons, then we launch
began, “G’Tankh had quoted a price of 500,000 credits…” the boarding pod. Eckstine, you’ll command the ship in my absence. I
“We would be willing to pay up to 300,000.” want Eliot, Hedges, Carson and Francona in the pod with me.”
Wells was unsurprised. 500,000 had been a high number: they Eckstine protested, “Sir, I really think I should be the one to go
had expected to be haggled down. Before he could respond, though, in that boarding pod.”
the Minbari continued,: “However, we Minbari believe that in this “Noted, and overruled. Sorry, Bob, I lead from in front. All right
universe there are some things of greater value than wealth. Captain gentlemen, we have our plan, I want this ship cleared for acceleration,
Wells, do you trust me?” double time!”
Now it was Wells’ turn to measure Dulaan. He measured the e meeting broke up into a flurry of activity as equipment was
Minbari’s frank gaze, and found no falsehood there, or condescen- stowed or fastened down, and personnel headed for their acceleration
sion. Dulaan’s attitude was confident, even regal, but not domineering. couches. Wells headed for the bridge. He strapped himself into the
Wells read him as a commander who was at once both committed to command chair as the others took their positions. ey ran down a
his command, and at peace with it. It was a good combination. quick checklist as the other crewmen reported in over the intercom
“I trust you.” system, then broke the ship out of orbit.
summer 2003

“en know this: we are of course prepared to meet your price. e flight out to the asteroid belt was a long and tedious one, all
Above that, however, we may be able to expand the limits of your the more so for the apprehension that was building about the mission
hopes.” ahead of them. e asteroid belt covered an immense area, and was it-
“What do you mean?” self dangerous. Wells kept the crew occupied by checking the function

42 d20zine
Chris DesRuisseau (order #2353113) 1
of the ship’s plasma cannons, and plotting as much of the asteroid belt to it?”
as they could. In a normal asteroid field, the asteroids were hundreds, “Currently, sir… no, it’s starting to accelerate.”
often thousands of kilometers apart from each other, but this field “at’s them! Pass on the coordinates!” ordered Wells, trying to
was fairly fresh, and the distances were often kilometers or less. ere stand up despite his seat harness. Phillips’ hands flew, and an indica-
was much more small debris than in an older field, where most of it tor appeared on the piloting and weapons consoles.
would have aggregated around the larger asteroids or been drawn into Mongoose leapt forward like a hound chasing a rabbit. Ahead of
the ring of debris that was forming around the gas giant itself. at her, the Centauri vessel picked up speed. It was a sleek midnight-blue
small debris interfered with the orbits of larger objects, while being craft, a flat semicircular hull with twin tail booms trailing behind.
too small to show up on the ship’s sensors. e result was extremely Two weapons turrets mounted on the back of the Centauri vessel
chaotic, and it would be difficult to spot the Centauri ship among the swiveled and elevated to bear on the pursuing ship. Its fire went high
seemingly random motion of the field. On the other hand, it would as Mongoose dipped suddenly and surged forward.
be difficult for the Centauri ship to spot Mongoose, as well. “Centauri vessel!” Wells thundered into the headset he held in
e Centauri transport had entered the asteroid field at one of his hand. “You are ordered to decelerate and prepare to be boarded
the densest points on its orbit, the trailing trojan point, where a cloud immediately!”
of debris was held in an equal tug-of-war between the gravity field of Engines flaring, Mongoose pulled up even with the fleeing trans-
the gas giant, and the larger but more distant gravity field of the Mar- port, and level with the plane of its hull. e Centauri ship’s weapons
cab star. Wells believed that they were travelling through the orbit continued to fire, plasma bolts scoring Mongoose’s outer hull.
of the asteroid field toward the gas giant. It was possible, he thought, “Take out those guns!” ordered Wells on the bridge.
that the transport would try to enter the ring of debris circling the gas Turrets on Mongoose’s upper hull turned to bear on the Cen-
giant, and use the bulk of the superjovian titan to mask its transmis- tauri ship, and bursts of plasma shot across the transport’s hull. e
sions as it called for pickup. point of aim shifted down, and the bolts struck first one turret, then
As Mongoose reached the field, bits of dust and debris began the other in gouts of sparks and molten metal. e Centauri vessel
to patter and spang off the outside of her hull. Her sensors were immediately dove and turned, swooping dangerously close to a larger
designed to concentrate on the larger, faster-moving projectiles that asteroid in a clearly desperate attempt to escape.
posed a more serious threat, and the small stuff had to be ignored. Wells shook his head. “If we don’t stop them soon, they’re going
ey lowered the blast shields over the portholes and continued on. to plow that ship into a rock. Eliot, can you take out their engines?”
On the bridge, the crew lurched in their seats as the ship swerved Eliot winced. “at’s not a good shot on this type of ship, Cap-
to avoid a collision. Wells moved the command chair up on its over- tain. I’d be as likely to hit the reactor.”
head track and raised it slightly so that he could see over the shoulder Wells cursed under his breath. He keyed his command link,
of the sensor operator. Philips was working at full speed, identifying “Boarding party to the starboard boarding pod!” en, he unclipped
each piece of rock around them. Objects that had been identified his seat harness. “Carson!”
turned translucent in his display. ey were slowly tunneling their “Uh, sir?” replied Carson, struggling with the ship’s controls.
way through the field. Up front, Carson at the pilot’s controls and “I guess you’re staying where you are. Carson, you have the conn.
Eckstine at the copilots worked as a team, identifying threats and Eckstine, you’re with me. Come on!” Wells swiveled his command
avoiding them, improvising a course as they went along. Eliot at the chair sideways and dove for the exit. Moving quickly, he, Eckstine and
weapons control console functioned as an auxiliary sensor operator. Eliot scrambled for the back of the ship. As they arrived at the board-
For his part, Wells could only be a facilitator, coordinating the ing pod lock, Hedges and Francona were already inside the small
efforts of his crew, acting as a go-between, and staying out of their round capsule, securing themselves in and checking the PPG carbines
way. It left him without much to do, at a time when everyone else was that were stowed by each seat. e others quickly boarded, Wells
busy. It was tough, there was little to keep his mind off his doubts. ushering Eckstine to the controls.
Had he made the correct decision, or were they moving farther away “You’re a better pilot than me.”
from the target with each passing second? ere was no way to know. e spherical, six-legged boarding pod detached itself from
He pushed the thoughts away, but they remained. Mongoose’s flanks and rocketed towards the Centauri transport. e
Carson and Eckstine swore suddenly and in unison as Carson transport tried to swerve, but was bracketed by shots from Mongoose’s
yawed the ship violently to the left and punched her engines. Mon- cannon. e boarding pod swooped low over the surface of the Cen-
goose turned and shot clear of a hurtling boulder the size of a shuttle tauri vessel’s hull and clamped on with the powerful magnets in its
which flashed past and disappeared into the distance. feet. It settled its round base against the hull.
“Sorry!” said Carson, sheepishly. e men inside the boarding pod unfastened their harnesses
“Not at all, good work!” replied Wells relieved. Settle them down, and unclipped their weapons as the pod began cutting through the
get back to the routine. transport’s hull. e angry whizzing of PPGs heating up filled the
Hours passed, measured in sweat and tension. Finally, Wells space. “Flash-bangs,” ordered Wells, “e moment the hatch opens.”
ordered Carson to coast for a bit. He ordered food brought up to Eliot and Hedges nodded and prepared the non-lethal grenades. e
the bridge to keep up their energy. e crew quickly munched down cutting stopped and the hatch dropped open.
the rations, sipped imitation coffee though straws from insulated “Now!”
pouches. A piece of his food bar got away from Phillips, and he had Eliot and Hedges pulled pins and threw their grenades down
to snag it with a napkin before it floated across the room. “Sorry!” he through the hatch. ere was a blast of light and concussion.
summer 2003

mumbled through a mouthful of food, then “Eh?” He leaned closer to “Go! Go!” yelled Wells, as Eliot then Hedges bailed down
his console, swallowed. “Captain, I’ve got a contact at 1000 clicks. It’s through the hatch and he followed.
got energy readings.” e pale green room had artificial gravity. Two singed and dis-
Wells leaned forward in his command chair. “Are we catching up oriented Centauri lay dazed on the floor, and Eliot quickly batted the

d20zine 43
Chris DesRuisseau (order #2353113) 1
PPG pistols from their hands with the muzzle of his carbine while those-?”
Hedges moved to take up a firing position on the doorway beyond. “Jump engines, sir, aye. Marcab, by the writing on them. If this
Wells surveyed the doorway while Eckstine and Francona quickly ship had the power, they might have left on their own, eh?”
bound the Centauris’ hands behind their backs with repair tape. Wells was impressed. Jump engines required Quantium-40, a
Eliot moved up beside Hedges and looked to Wells, who nod- rare mineral that was insanely valuable as a result. Each jump engine
ded. Eliot readied his carbine, unfolding the folding stock, as did was worth a fortune.
Hedges, then headed through the door. As he came through the door- Eckstine asked Wells “We are returning those, right?”
way, a Centauri ran up and swung a freaking sword at his face! Eliot “Yes, we’re going to return them. at was the deal. Let’s secure
blocked with the barrel of his carbine and leaned left. On cue, Hedges this ship, so we can deliver it to the salvage yard.” He looked back at
reversed his carbine and came in from the right, ramming the butt of the jump drives. Damn. “You have a camera?” he asked.
his carbine into the Centauri’s face. e Centauri went down hard. Sprawling across the airless surface of the Markab homeworld’s
“anks,” said Eliot. moon, the salvage yard was a graveyard of Markab starships, row
“Nar,” replied Hedges. upon row, parked on the surface of the airless moon, there were thou-
ey were in a passageway leading forward and aft. Wells fol- sands of them, more than cold be counted. A Minbari cruiser floated
lowed them out into the hallway, motioning the two of them forward. overhead, guarding the site from further interlopers.
He motioned to Eckstine and Francona to head aft, then proceeded “Sir, you figure all of those ships have jump drives?” asked Ecks-
forward, walking backwards to cover their rear. tine on the bridge of the Mongoose.
e end of the passageway was a door. Eliot and Hedges were “Not all,” replied Wells, “but probably a sizeable percentage.”
on either side, waiting for him. Wells readied a flash-bang and they “So, what are the Minbari are doing with all of them?”
hugged the walls on either side. He nodded to Hedges, who pressed “I have no idea. Somehow I don’t think they’re going to tell us.”
the door control. Wells hurled the grenade past the opening door, e communications consoles beeped. Phillips at the sensor
heard the grenade go off, and all three ran into the room, which was console took the call. “Captain, I have Shok’Na Dulaan on the line for
empty. It was obviously the Centauri common room. It had a nice you,” he said.
rug on the floor, and paneled walls. Hedges gave a low appreciative “Put him on.”
whistle. Dulaan’s image appeared on the main viewscreen. “Captain, I
e door at the far end of the room opened, and Wells shot into thank you. We are pleased at the outcome of your mission.”
it, hitting a Centauri poised to throw. e Centauri cried out, drop- “It is my pleasure as well, Shok’Na“ replied Wells.
ping the grenade at his own feet. It went off, knocking him backward, “Excellent! I am sending you a set of landing coordinates. Please
as another grunt was heard from outside. Eliot and Hedges hurried land your ship there. I’ll meet you, and we can make your payment.”
up to the door. Hedges leaned into the hallway and PPG fire flashed “Very well, Shok’Na.”
into the doorframe by his head. He dropped to one knee, crying out e coordinates led the Mongoose to a broad green meadow high
and firing a long burst back in the direction of the gunfire. Hedges in the mountains. A cave had been dug into the mountainside, and
got to his feet and stumbled through the doorway, and Eliot followed, a magnificent stone gateway could be seen within, shaded from view
aiming his gun down the outside hall in the other direction. from above by the upper edge of the cave opening. Dulaan walked
Wells followed them out. ere was a very dead Centauri on the towards the ship from the cave mouth, accompanied by an entourage
floor in front of Hedges. Hedges was wincing and touching a number of Minbari in casual dress.
of small burns where particles of metal had struck him in the face, but e crew of the Mongoose walked down the main ramp and out
was not otherwise injured. to meet him, and Wells introduced Dulaan to his crew. Dulaan nod-
Wells took the lead and headed for one of two doorways leading ded graciously to each in turn.
forward. Hedges followed him, and Eliot brought up the rear, facing He turned to Wells, opening a large, elegantly lacquered box
backwards. As he neared the door, the other door facing forward containing 300,000 credits in Centauri ducats. “As you can see, your
opened, and Eliot fired into the Centauri who leaned out with a PPG. payment is here. But, do you recall our conversation at the star port?”
Wells hurried forward and opened the other door, ducking inside “I do.”
and covering the far end of the wide, shallow room that was clearly “Good. Tell me, Captain Wells, does your crew prefer money, or
the bridge. e bridge crew froze, as Hedges and Eliot followed him hope?”
in, and slowly, unhappily, and above all carefully put down their weap- e crew of the Mongoose looked at each other questioningly.
ons. ey straightened up again and raised their hands. Wells quickly Francona spoke up, “Begging your pardon, sir, but we like a little of
moved forward to the controls and verified that the ship was stopped. both.”
Eliot nodded towards a tall dour-faced Centauri whose uniform Wells shot him a look, but Dulaan only smiled. “at is accept-
and hair-crest marked him as the captain, and said to Hedges, “You able. And we are in a position to grant both. And, I believe some
hear the one about the Centauri who screwed up so bad, they busted answers are in order.” He waved in the direction of the stone gateway.
him down to a ponytail?” e crowd parted, revealing an orange-skinned humanoid, hairless,
Wells triggered his command link “We have the bridge secured. with a jutting jaw and domed skull that carried a regular geometric
Eckstine, Francona?” pattern.
Eckstine responded, “Captain, we’re in the hold. All secured. I “A Marcab!” exclaimed Wells, “But, I thought you were all dead!”
think you should see this for yourself.” “All but,” the Markab said, walking towards him. “ere were
summer 2003

Wells looked at Eliot and Hedges, who nodded. “Be right there,” thirty-nine of us left, after the Drafa plague. I myself was on an
he said. When he got to the hold, he saw that it contained two hulk- extended business trip, and so escaped the calamity. irty-nine, out
ing metal cylinders covered with cables, vents and cooling lines. It of two billion.”
took a second to register what they were. He looked at Francona. “Are “I am terribly sorry,” said Wells gravely.

44 d20zine
Chris DesRuisseau (order #2353113) 1
“Do not be sorry, Captain Wells. We grieve the dead, but this is be honored if your ship could be that crew.”
not about them. 39 of us still live. And we must keep on living. I am Wells turned to talk to his crew, but the looks on their faces said
Anthenn, and I am the caretaker of my race. Follow me.” He turned all that needed to be said.
back towards the stone gateway began to walk. He turned back, “e honor is our own.”
“In the final days, before the end, our government took steps Dulaan smiled, “I am pleased.” He began to walk back towards
to preserve our knowledge and our greatest cultural treasures. ey the transport disk. ”Come we must move your ship to a safer haven.
moved them here, to this place. It was built as a shelter for our gov- en, I have an errand I would like you to run on Babylon 5…”
ernment in the event of an orbital bombardment, and as you will see,
they spared the people no expense.” Kitsune Shijuro
Entering the gateway, they could see a long hallway of the same By Jamie Lawson (jamie.lawson@attbi.com)
richly veined stone as the gate. Statues lined the hallway. Wells Section 15: Kitsune Shijuro Copyright 2003, Jamie Lawson
glanced at the nearest one, and then stared. e workmanship of the
statue, and the fineness of emotion it conveyed, made him apprehen-
sive to be allowed so close to it. It was a masterpiece. Kitsune dropped hard to the deck as the freighter lurched,
Anthenn led them onto a large metal disk with railings around it. throwing her out of her hammock and knocking her back into con-
Once they were on board, he took the controls, and it began to move sciousness. Slowly, she pulled herself upright, cradling her head in
smoothly and silently down the long hall. At the end of the hall, the her hands.
disk entered into a cavernous room filled with light. Its walls were e past weeks had been difficult enough. Kitsune was running
all of white stone, and above, a great arched roof stood tall overhead, from the Psi-Corps, hiding out on whatever third-rate spaceship she
bearing an image of the daytime sky. In front of them stretched a could hitch a lift on, going wherever she could that was away from
great oval shaft fenced with marble, and below they could see tier Earth and Earth-controlled space.
after tier of galleries descending to a courtyard at its bottom. Innu- Not long ago, there had been an “underground railroad,” which
merable statues, paintings, tapestries and artifacts filled each level of would have gotten her from Earth to Babylon 5 and then to whatever
the space. In the courtyard below a fountain splashed and scattered League systems might offer a human telepath shelter.
light about, filling the place with its gentle noise and a sense of life. But that was gone, and Kitsune – like any other telepath
Anthenn slowed the transport disk to a stop and turned to face them. who did not want to join the group actively fighting the Psi-Corps,
Spreading his arms, he declared, “is, my friends, is the fortress of using the slogan “Remember Byron” and whatever weapons they
our inheritance.” could get – had to fend for herself. She had set herself the goal of
Stepping from the transport disk, he continued, “And it is more reaching Narn space. e Narn had no telepaths; with any luck
than a mere warehouse for the relics of our art and culture. We col- they would be willing to protect her and let her earn her keep, as the
lected genetic material from our fallen, as many as we could, and that Yakuza clan had, before now. She was living by all the wits she had,
work continues both here and offworld. is place is the storehouse and so far had survived.
for that genetic material. We hope to use it to return our race to a en last night, some equally derelict person, also hitching
stable breeding population one day. a ride on this freighter, had gone on a Dust trip, not knowing – more
“All this is possible through our partnership with the Anla’Shok. likely not caring – that his companion was a telepath.
ey provide us with protection, food, and extra hands for the work Kitsune tried a scan of the cargo hold, though it was nearly
ahead. In return, we have turned over to them the spaceships you saw impossible to focus past the pain in her head. She got nothing. Sigh-
in the orbital salvage yard. We had no further use for them.” ing, she settled her back against the bulkhead, and looked at the blood
Wells turned to Dulaan. “What will you use them for?” smear on the ridge beside her hammock. Her badge of survival, she
“We Minbari have long believed that we would one day be called thought.
on to join with another race in a great war against a terrible darkness. Not long after her companion had taken the Dust, the pain
e Anla’Shok are our army for that war. We now believe our time started blossoming in Kitsune’s head. Within a minute or two, he was
of destiny is upon us, and that our ally is your race, Captain. To that physically and mentally charging her, pushing himself off a crate and
end, we are preparing a great fleet of ships, that will form the back- flying through the zero-gee space. She had already put up her mental
bone of our defenses against the forces of darkness. e Markab ships walls, but against a Dust-driven mind, she might as well try to hang a
provide us with the raw materials to build that fleet.” tatami mat to stop a truck.
Dulaan continued, “In our war against the forces of the shad- She dodged him, kicking out and sending him tumbling, to
ows, we are constantly searching to recruit additional personnel. e smash into another crate. It broke his concentration, buying her time
ranks of the Anla’Shok are composed of not only Minbari, but Narns, – no more than a few seconds, she guessed.
Drazi, even Humans.” She bolted to the far end of the cargo bay, bouncing off
“is was all a test!?” asked Wells. bulkheads and crates, putting what distance she could between
“Yes, and no. e pursuit of the Centauri transport was very herself and her assailant, breaking his line of sight. Anything to slow
definitely a real, unstaged exercise. However, we were fully aware of him down.
what she was carrying. When you returned her cargo, we knew that Desperately she looked for a weapon. Her judo – the only
you would be worthy of our trust. And so now I put it to you: will unarmed combat she knew – was worse than useless. In zero-gee it
your crew join with us?” would look like ballet, and the last thing she wanted to do was touch
summer 2003

“Become Anla’Shok?” a man high on Dust.


“Perhaps eventually. It is not a privilege we grant to everyone He was coming, crawling hand over hand across the crates,
we encounter. In the near term, we have need of a crew here that can grabbing for her mind, ripping memories out like pages from a book.
move in human space without drawing attention to itself. We would A tri-colored cat leaped at her face, snarling, claws lashing for

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Chris DesRuisseau (order #2353113) 1
her eyes – woman, a scant meter and a half tall and not even forty kilos in
Stop it, damn you! weight; Asian by ethnicity – Nihonjin, to be precise. A little past
She found the chemical fire extinguisher, bolted to the bulk- forty, although months of constant fear for her life had aged her con-
head. With strength born of terror and rage, she ripped it loose from siderably. Black hair cut short for simplicity’s sake, and dark brown
its binding. eyes – bloodshot and deeply underlined with black – that had seen
Stepping into her lover’s room, looking across at the man on the far too much.
bed, over four times her size – “Gentlemen, welcome,” she said, taking the initiative and address-
Filthy Dust-sucking bastard, get out of my head – ing the human. “You must be the one they call Doctor Morbius.”
Priming the extinguisher, she set it off, at the same moment He frowned. “Yeah. You Kit … Kit, sun …”
throwing it bottom first at her assailant. Her frantic strength com- “Kitsune,” she said. “Yes. You got my request, I take it?”
bined with the force of the pressurized carbon dioxide flowing turned “Yeah. In fact, I got you on a ship that leaves in two hours. Narn
the canister into a missile, and it caught the man right between the passenger transport, bound for Dra’shu. Interested?”
eyes. He tumbled backwards, heels over head, until his tumble was Kitsune’s eyes widened despite herself. An actual passenger
stopped abruptly as his head impacted on the hatchway leading to the transport, and Narn besides, destined for Narn territory. It seemed
exterior of the ship. too good to be true – but Morbius was telling the truth.
At once, the pressure on Kitsune’s mind evaporated. Or at least part of it.
Letting herself go limp, she floated back toward her ham- “What’s the catch?”
mock, trying to rub life back into skin nearly frozen by the blast from Morbius jerked his head toward the Drazi carrying the crate.
the extinguisher. Just as she reached it, the ship lurched violently – it e reptilian creature stepped forward and put the crate onto the
must have been passing through a jumpgate. Kitsune was thrown table.
forward, smacking her forehead into the bulkhead. “You gotta take that with you,” Morbius said. “Keep it alive,
She pitched into the hammock, unconscious. keep it happy, and when you get there, hand it over to a man named
e ship lurched and bumped twice more, then was still. A Rupert Delgoda.”
voice on the intercom said, “We’ve landed on Altair. e cargo hatch “What is it?”
is now unlocked. Don’t be aboard five minutes from now, unless you “It’s a mongoose, I guess. A very special one, so they tell me. Get
feel like chatting with the Customs guys.” it to Delgoda, and he’ll make it worth your while. Mess it up, and
Picking herself and her small bag of belongings up, Kitsune you’ll have worse than the Psi-Cops on your ass, get me?”
threaded her way through the cargo containers toward the hatch. It “Very clearly, Doctor Morbius.”
was there that she spotted the Dust bunny, as she’d taken to calling e gangster rolled his eyes, and seemed about to open his
him. mouth when Kitsune spoke again.
No wonder she hadn’t been able to scan him, she thought. “ey call you that because you run Altair,” she told him. “You
He was dead. should watch more old movies.” She put a hand on top of the crate,
She crouched over him, rifling his pockets – you did what you sliding it toward her – and sliding the sake bottle out of the way with
had to, if you wanted to survive – and thinking. Perhaps she had her other hand. “Tell me about the ship I – or should I say we? – are
killed him, by knocking him into the hatch. Or perhaps it was just going out on.”
the stress of the Dust on his system. ree hours later, Kitsune lay back in the berth of the Narn ship,
Grimacing at the memory of the telepathic assault, Kitsune feeling a sense of relaxation almost like bliss as the pressure of Altair’s
kicked the dead man until the hatchway was clear. She spun the gravity faded away. Another jump point coming up; another step
clamps open and slipped off the freighter. closer to freedom.
It had gotten into a routine now. At each stop, Kitsune had to e berth was torpedo-shaped, barely more than an oversized
find her way into the local underworld, and locate a ship going toward coffin with a sleeping mat lining the bottom, and a few lights, tem-
Narn space which wouldn’t mind an off the books passenger. perature controls and a tiny view screen in the top half. But designed
A fair supply of credits made the job easier. Sometimes, being a for the average Narn, even with the mongoose’s crate, it was roomy for
telepath helped too. e Psi-Corps was an unpopular organization Kitsune.
– more unpopular the farther out from Earth you got, as Kitsune had en the fear hit her.
figured out quickly. Frantic, panicked. Escape – escape – escape –
Other times, she had to work a deal for her passage. is was Of course, she realized, leaning out of the straps of the tiny berth
shaping up to be one of them, she thought, as she sat in a corner of to catch the crate, which had started to float. She brought it up and
the small bar. At least the wait wasn’t too bad – the barkeep had held it to her chest, looking through the wire door and trying to catch
actually managed to locate half a pint of sake, and it was almost palat- the mind of the frightened creature inside.
able. No harm. No fear. I will protect you. Calm.
e tall human in a dark suit walked briskly through the door, Few people gave the idea of telepaths being able to communicate
flanked by a pair of Drazi bodyguards. One of them carried a small, with animals much credit. And few telepaths ever bothered to try, at
rectangular crate with a wire door. least as far as Kitsune knew. But she had worked for years with her
Kitsune opened her eyes. ese three were the ones she was cats, had even bred those which seemed to show the greatest respon-
waiting for. But even more intriguing was the crate. ere was some- siveness.
summer 2003

thing alive and aware inside. Not anywhere near human awareness, To think of the cats, which she had been forced to leave behind,
but intelligent nevertheless. brought a wave of grief to her mind, almost threatening to overwhelm
She pictured herself in her mind’s eye, hoping there was enough the calming thoughts she was trying to send to the frightened mon-
somewhere about her to make the right impression. A human goose. She took a deep breath and refocused herself.

46 d20zine
Chris DesRuisseau (order #2353113) 1
No harm. No fear. I will protect you. Calm – “A while.”
Who you? Can’t walk! Escape! “My name is Kethtrell. I travel this route often, but I haven’t
Kitsune’s head jerked back. at had been a question! In all the seen you before. Have you come all the way from Earth?”
years she had worked with her cats, they had never asked questions. “Yes.”
Closing her eyes, she concentrated, scanning the mind of the mon- He continued asking questions, and Kitsune kept giving him
goose in the crate. monosyllabic answers, focusing on keeping her mind closed. She
She quickly realized it – she – was not a typical mongoose. Her couldn’t sense any other telepaths in the vicinity, and she didn’t think
intelligence had been significantly enhanced, at least to the level of a she was being scanned. But she didn’t trust the Brakiri. She didn’t
human child. Whether this was the result of selective breeding, or trust anyone – couldn’t afford to. As soon as she could, she excused
more direct genetic manipulation, Kitsune couldn’t tell. herself, almost running back to her berth.
She also couldn’t guess why this had been done. Who would Riki ran into her lap, and Kitsune fed her with the breen she’d
want a sentient mongoose? And what for? saved from dinner. Riki made it clear this wasn’t her favorite food,
Who you! but she was hungry enough that it would do.
Kitsune blinked at the repeated question, and the sense of impa- Over the next several days, Kitsune kept running into Keth-
tience it carried. She’d been rude, she realized. trell – literally, as often as not. Kitsune’s unease kept growing, for
I’m sorry, she told the mongoose. I’m Fox. Do you have a name? although he didn’t speak to her again, she could feel him watching her,
Riki. studying her. She began to feel like a mouse, being stalked by one of
Well, whoever made this creature had a sense of literary history, her cats – or a snake, as Riki might pursue it.
Kitsune thought. Or perhaps Kipling knew more than anyone ever She considered scanning him, but decided against it. An active
realized. scan – even a quick one – could be detected by another telepath, if
Don’t be afraid, Riki. I’ll let you out of the crate. But you have to one was aboard. And she had never tried to scan a Brakiri before – if
stay with me. Will you stay with me? she could do it at all, it would take her far more time than she dared.
I’ll stay. Kitsune spent as much time as she could in the berth, playing
Kitsune nodded to herself, unhooking the latches and putting a with the mongoose. She brought what meat or fish she could from
hand inside the crate. Riki latched onto her hand and Kitsune pulled the galley, and protein cakes when she couldn’t. Riki tried not to
the mongoose free of the crate. complain, though it was clear to Kitsune – and would have been even
Can’t walk. What’s wrong? without telepathy – that these were far from the mongoose’s taste.
Kitsune contemplated a few moments – how do you explain zero But hunger makes gourmets out of everyone, mongoose or human,
gravity to a child? – then gave it up. You’ll get used to it. She looked Kitsune thought.
over at the walls of the cabin, lined with thin, threadbare fabric. Try Unfortunately, she couldn’t stay in the berth all the time. She
climbing on the wall. – and Riki – had to eat, and Kitsune had to go to the communal
Riki jumped and latched onto the wall, ran up and across it, then head, at the end of the corridor.
back and forth across the ceiling. Fun! It was when she was on her way back from one of the latter visits
Kitsune grinned. I thought you might like that. that Kethtrell came up behind her. Before she could react, he grabbed
After a few minutes, the mongoose tired, and ran back down to her, throwing one arm around her neck in a choke hold. She got a
Kitsune’s berth. She curled up on Kitsune’s chest, hooking her claws glimpse of a truncheon out of the corner of her eye, and then the
into the webbing and wrapping her tail around her nose, and dropped whole world exploded and went black.
off to sleep. Kitsune struggled back to consciousness, her head a throbbing
Kitsune smiled. She could let herself rest, she thought, more wash of pain. Too many blows to the head lately, she thought. At this
than in weeks. If anyone tried to break into her berth, they’d be in for rate, she would lose her telepathic powers – along with the rest of her
a shock. As her thoughts began to drift as she neared sleep, she found brain – before she ever found a sanctuary.
herself wishing she had a tail – a fox’s tail – to wrap around her nose. A soft chuckle brought her attention back to the moment.
Some hours later, Kitsune left Riki in the berth and took a walk “Good evening again, Miss Kitsune,” Kethtrell said. “I wasn’t sure you
around the ship. It was small and quite Spartan by human standards, were going to come back.”
although she guessed it was luxuriant for the Narn, who made up the “What’s going on?” she asked, feeling too much pain to put ire
vast majority of the passengers. behind her voice. “You have no right to do this.”
And after weeks traveling in cargo holds, it was absolutely heav- “Who needs rights when there’s good credits to be made?” he
enly for Kitsune. One of the best things was that there were regular asked. “And I think I can make some very, very good credits from
meal times. you, especially since you’re alive. e Psi-Corps pay well for rogue
On the second evening out of Altair, Kitsune headed for the din- telepaths turned over to them – not that they make the fact all that
ing room as dinner was called, and found herself seated with a Bra- well known.”
kiri, dressed in an immaculate black suit and white shirt. His broad, She narrowed her eyes, staring at him, trying to get a handle on
flat face was covered with a tracery of fine tattooing that Kitsune tried his mind. It was too late to try and hide any more.
not to notice. “Don’t,” he said, his tone turning from smug to harsh. “I don’t
She had learned that members of the Brakiri underworld shared have any of your human sleeper drugs, but I have plenty of others.
a fondness for tattooing with the Yakuza clans she had fled from. Who knows what they might do to you?” He pulled several small
summer 2003

is man could be dangerous. “Good evening, sir,” she told him, hop- bottles out of his pocket and showed them to her. “e first time you
ing he wouldn’t choose to talk further. try anything inside my head, we’ll start experimenting.”
“Good evening, madam,” he responded. “You look very tired. She muttered something in Japanese.
Have you been traveling long?” “I don’t understand that, but I can imagine it’s not a compli-

d20zine 47
Chris DesRuisseau (order #2353113) 1
ment,” he said. “Curse me all you want, I’ve heard it all before, in one Here I am.
language or another.” Kitsune’s eyes widened in wonder as the little mongoose wiggled
She slumped in the chair, fighting the desire to burst into tears. between the bars of the cabin’s ventilation grill and scampered down
It had been such a long run. She had come so far, and was so close the wall and across the thin carpeting to her chair. Escape?
– less than 24 hours from safety, she guessed. It wasn’t fair that it end My hands are tied. Can you help?
like this. Riki climbed up and over Kitsune’s shoulder, down to the ropes.
She wasn’t going to let the Psi-Corps take her, that much she I can chew.
knew. She remembered the first time she’d fled them, taking the Please do it. But be ready to run and hide when I say.
Kitakyushu ferry across the straits from Korea – it had taken all her Kitsune could hear Riki chattering to herself, then felt a tiny tug-
will to hold the deck rail and not throw herself into the waves – ging at the ropes as the mongoose began chewing. She could sense its
“Where’s the animal, Miss Kitsune?” distaste, and tried to send what reassurances she could.
Kitsune startled violently; she’d fallen so deep into a suicidal At the same time, she searched outward, trying to find Kethtrell
reverie she’d forgotten Kethtrell. e Brakiri leaned closer, repeating among the many, mostly alien presences on the ship. Her headache
the question. She simply stared back at him, tilting her head up and got worse as the eternal minutes passed.
pressing her lips together. ere! Kethtrell was just outside the door, and there was an-
e Brakiri’s hand whipped out, lacing his fingers into her other person – human – with him. e door latch began to move.
hair and yanking her head all the way back. A short groan escaped Riki, hide!
Kitsune’s lips. “Don’t think you can hide it,” he said. “I saw you carry e tugging at her wrists stopped as the mongoose ran for cover.
it aboard. I don’t know what it is, but I know it’s important. Morbius Kitsune forced herself not to look over her shoulders, instead fixing
wouldn’t have paid a telepath to smuggle someone’s pet. So where is a defiant glare at the door. Kethtrell stepped through, with a human
it?” she recognized as another steerage passenger right behind him. ere
Fear for the mongoose banished despair from Kitsune’s heart. was barely room for all three of them once Kethtrell closed the door.
She had to find a way out of this, to save Riki. She wasn’t going to “Have you changed your mind, Miss Kitsune?” he asked.
leave her to this bastard, no matter what. “She escaped my berth. She “Why should I? Who’s your friend?” She tried to test the cord
could be anywhere on the ship.” on her wrists. It wasn’t free. But it was close, she thought. She
Kethtrell’s free hand cracked across her cheek. She grimaced, but hoped.
said nothing. Suddenly releasing her, he took a few steps away before “His name is not important. But he is going to get the informa-
turning back. “I think you’re lying,” he said, his voice suddenly quiet tion I want out of you.” e human said nothing, but simply leered
and even more dangerous. “But I have a way to fix that too.” He left as the Brakiri pulled a small, clear packet out of his pocket. “Do you
the cabin and slammed the door. recognize this?” he asked, showing it to her.
Kitsune took several deep breaths, trying to focus. Better not Kitsune’s stomach turned over. A single word wrenched from
to think about what would happen when Kethtrell came back, but her lips. “Dust…”
rather about what she could do before then. She tested the bindings “at’s right. Dust. Very profitable stuff, too. You humans all
on her hands, wedged behind her back. ey felt like fabric cord, but want to dive into each other’s minds, it seems. Well, I’ll let him dive
were tied tightly enough that there wasn’t any give. into yours.”
She looked around Kethtrell’s cabin. Far larger than her own Kitsune had started to tremble. ere was no place to flee, here.
berth, of course, but still a rather confined space. She couldn’t see any No fire extinguishers to throw, no escape. “Please, don’t do this … it
sharp edges readily to hand, though. will destroy me,” she whispered.
Sighing, she thought of another tack. Telepathic attacks were “Well, it might lower the payment for you a little, but consider-
never her strongest skill, but maybe if she prepared now, she could hit ing what I’ve heard the Psi-Corps do to rogues they catch, maybe it
Kethtrell hard enough and fast enough when he came back to disable won’t be so bad.” Kethtrell turned to the human, handing him the
him. at might buy her time to find a way to free herself, or at least packet. “Go ahead.”
call for help – e man downed the contents of the packet, looking from Keth-
Fox? Fox, are you here? trell to Kitsune, almost panting in anticipation. e Brakiri seemed
Kitsune almost gasped aloud. Riki, where are you? e mon- unfazed, even offering another taunt. “She looks like she’s had quite
goose felt close, but she didn’t have the skill to be able to see through an interesting life, I’d say. Just make sure you remember what I want
her eyes. to know.”
It’s dark. Metal. Round. Wind. I can smell you. Panic was eating away Kitsune’s consciousness, when suddenly a
A ventilation shaft. She must have climbed into it from Kit- rush of anger washed through her mind – even as a furiously chatter-
sune’s berth, wandered through it. Can you follow my smell? ing mongoose suddenly emerged from beneath the bed and launched
Sure. You need to wash. herself toward Kethtrell. e little creature swarmed up his clothes,
Kitsune chuckled. I’m sure. Follow my smell. I need your help. clawing and biting at his face in a protective fury.
She wasn’t sure if Riki could discern emotions, especially over dis- “Riki!” Kitsune wrenched her hands as hard as she could, and
tance, so she added, Afraid. Escape. the last threads of the rope parted. Inertia carried her out of the
e silence felt interminable, but it couldn’t have been more than chair, which was bolted to the deck, and to her knees before she
two minutes. Understand. I can smell you better now. brought herself upright. She glanced at the human. He had taken a
summer 2003

Kitsune hardly dared to breathe, as she tried to locate the mon- step back into the corner, oblivious to anything but the effect of the
goose nearby, without speaking – the last thing Riki needed was a Dust, as it began to take hold.
distraction. More minutes that dragged into near infinity. What was Blood was flowing from half a dozen bites and slashes on Keth-
Kethtrell doing, Kitsune wondered. When would he be back. trell’s face and neck, drops growing on his skin then floating off, small

48 d20zine
Chris DesRuisseau (order #2353113) 1
globes of gore suspended in the air of the cabin. e Brakiri swatted look like you’ve had a very hard time. Tell you what. ere’s a bath-
at the mongoose, sending her flying. Kitsune caught her, pressing the room there, where you can take a little while and have a bath, even
small body against her chest with one arm, while shouldering past the freshen up your clothes.” He pointed to a door at the end of a short
Brakiri and wrenching open the door. hallway. “While you do that, I’ll get the mongoose settled.”
e human suddenly cried out, a sound of pain and lust twisted “Her name is Riki,” Kitsune said.
together as he plunged toward the Brakiri. Kitsune dove through the Delgoda nodded, and walked off. Kitsune turned toward the
door, slamming it shut on the tableau of Kethtrell trying in vain to bathroom. She knew she shouldn’t trust him, but the prospect of a
twist out of the man’s grip on his face. proper bath overrode her caution.
Half-floating, half-creeping along the bulkhead, Kitsune slowly She imagined she could hear Riki laughing.
made her way toward her berth. Riki, are you all right? It was nearly an hour later when Kitsune emerged, feeling like an
I’m all right. You were scared. Like a kit. I had to protect you. entirely new person. Delgoda was waiting for her, and ushered her
Kitsune smiled, hugging the small creature close. into a sitting room. A pot of tea sat on a side table.
An anguished cry echoed faintly from Kethtrell’s cabin. Kitsune Delgoda smiled as he offered her a seat and poured the tea. “I
tried to move faster, until another thought from Riki stopped her wished to thank you again for bringing Riki to me, Miss Kitsune. You
short. will find a – substantial – sum of credits already in your account.”
Can I have some breen? “I’m glad I could bring her here safely,” Kitsune answered politely.
I thought you didn’t like it. “I haven’t any right, of course, but I was wondering if you might
It’s better than the bad man’s blood. answer just one question for me.”
Kitsune glanced over her shoulder, then moved on. I can believe “Sure, if I can.”
that. “What will she be used for? What was she created for?”
She did have to explain what had happened, to a Narn security He chuckled. “at’s two questions, but they have the same
officer. She learned that both Kethtrell and the human had been answer, so I’ll let it pass.” He handed her a small plate of cakes.
found in deep comas. e security officer wasn’t sure if they’d survive, “e Narn are desperate for an intelligence gathering capacity
and frankly didn’t care. If the aliens were going to make that kind of within their own space and out into the League. After what hap-
trouble, they might as well kill each other off – that was his attitude. pened with the Centauri, they haven’t much in the way of technology,
Kitsune was able to convince him that she had been entirely the or funds to pay for the latest advances. So they look for unconven-
victim, and was allowed to return to her berth for the duration of the tional solutions. I, with Riki and her kin, will supply that.”
trip. She spent most of the time sleeping, and by the time the ship “Mongoose spies?”
made planetfall on Dra’shu, the headaches had finally begun to fade “Just so. ey can get into places people can’t go, plant probes,
away. act as watchers,” Delgoda said, his enthusiasm clear. “With the proper
She consulted a datanet terminal at the passenger station. To training, who knows what Riki could do?”
her surprise, she found Rupert Delgado listed in the public directory, Kitsune thought about the rapport she had achieved with the
with a complete address. As she printed out a set of directions that mongoose, and how Riki had saved her sanity, if not her life. “I think
would get her there, Kitsune began to wonder if this was where she … she will do very well, if she is well treated. You will treat her well,
could stop running at last. Dra’shu was well within Narn space, one won’t you, Delgoda-san?”
jump point from the Narn homeworld. Only the Narn had jurisdic- “Absolutely,” he answered. “ere’s been far, far too much in-
tion here, and she knew they could care less for the Psi-Corps’ wishes. vested in her creation to do otherwise.”
Better to finish her present task, though, she thought, before at was the truth, and Kitsune felt grateful for it. She and
thinking too much about what would happen next. She carried Riki Delgoda ate in pleasant silence, until Kitsune finished her tea.
to a large house in the wealthier section of the spaceport city. She “ank you again for your hospitality, Delgoda-san. I will take
paused at the front door, holding the crate up so she could see the my leave now.” She rose and bowed. Collecting the small sack of her
mongoose inside. belongings from the doorway, she slipped out the door and away into
I have to say goodbye, she told Riki. the streets.
Goodbye?
In a few minutes, I won’t see you again. Someone else will take care How Sharp a Serpent’s Tooth
of you. She smiled sadly. He will feed you better than I could. By Michael Webster (webster@emerytelcom.net)
I won’t forget you, Fox. Section 15: How Sharp a Serpent’s Tooth Copyright 2003,
“I bet you won’t,” Kitsune murmured aloud as she knocked. A Michael S. Webster
human man, whose spectacles and graying hair suggested he was only
a little older than she, answered.
“You are Rupert Delgoda?” she asked. “Endiron. You are cleared for docking in Docking Bay 3. Enjoy
He nodded. “I am. You must be our courier.” your stay.”
“I am Kitsune,” she said with a bow. “Morbius of Altair gave me “ank you, Control. Have a good one!” Matching rotation,
this, to give to you.” She showed him the crate. Earth Alliance Shuttle Endiron glides effortlessly through space into
He smiled, ushering her inside and taking the crate after the the gaping maw of Babylon 5. e docking could be considered
door was closed. “ank you,” he said. “I’m very grateful. How was textbook, but all the passengers were aware of was a slight bump as
summer 2003

the trip?” the shuttle came to a stop.


“Delgoda-san, I don’t want to be rude, but I honestly think you’d e passengers slowly filtered out of the shuttle into the station’s
rather not know that,” she told him. reception area. Lieutenant Foster greeted them as they exited. In
He looked at her again, his brisk demeanor gentling. “You do turn he took their documents and processed them. A kindly gentle-

d20zine 49
Chris DesRuisseau (order #2353113) 1
man with an animal carrier stepped up next and offered his creden- conduit.
tials.
Foster glanced down at the carrier then at the owner. “What’s in
the case, sir?” “Mister Garibaldi!” wailed a familiar screech from across the
e gentleman smiled warmly. “Why, that’s my little Zinn,” he Zocalo. “Mister Garibaldi!!!!”
answered, his British accent lilting gently. Garibaldi turned towards the voice, his shoulders sagging in
At the mention of his name a small black nose poked into the resignation. “Yes, Ambassador Molari? What may I do for you?”
grate at the front of the carrier. Two sparkling eyes shone from the “ere is an alien on board this station,” exclaimed the Cen-
shadows. tauri.
“He’s a mongoose. He’s my companion.” He nodded and “Yes, Ambassador,” signed Garibaldi. “In fact, depending on your
indicated his paperwork. “I’m sure that you will see everything is in standpoint, there are over a quarter million aliens on board. What’s
order.” your point?”
“Yes, sir it is.” confirmed Foster. “I also see you’re here for the “ere is a dangerous alien running loose in the air ducts!”
Conference hosted by Dr. Franklin. We’ll let his office know you Although Londo lowered his voice, it still came across as a screech.
arrived.” Gesticulating wildly, he continues, “e vermin burst through the
“ank you, lad.” e gentleman smiled warmly again and vent in my quarters, looked at me, stood up on its hind legs, bared its
continued on his way. fangs and . . .”
“And?” asked the Security Chief.
“… and saluted me,” came the incredulous reply. Londo seemed
e soft bump signaled to Zinn that they had reached their as surprised as Garibaldi at what he said. “It gave me a proper salute.
destination. Ever since leaving home, his nose had been bombarded Not a Centauri salute, mind you, but it was obviously a salute.”
by all kinds of new and exciting smells. Smells that had to be left “Uh-huh. en after this ‘salute’, it go into rifle drills or some-
uninvestigated for now, which left Zinn awfully anxious. thing?” Garibaldi’s eyes lit up restraining the laughter.
e door opened, and finally stayed open. “At last!” thought “No, then the thing shot back into the air ducts!” replied the
Zinn, “a chance to explore!” Ambassador, returning to his angry tone.
e opening erupted in a streak of brown fur as Zinn raced out “Okay and you want me to track it down.” Putting on a serious
to investigate the room. e gentleman’s laugh was a familiar sound face, Garibaldi still had to struggle from chuckling. “Can you describe
in this new environment. It smelled nothing like the bungalow they it, Ambassador?”
came from. No soil or plant smells anywhere except for the potted “Yes, of course. It was this high. . . well, it seemed taller at the
plants here. time, especially when standing. It was covered all in fur and had huge
Running about the quarters was fascinating to Zinn. Few things fangs.” e Ambassador using his index fingers as an illustration
in here smelled like what he was used to. Most everything was not nearly made the Chief burst out laughing.
made of wood, but by what the gentleman called plastic or metal. But “Okay, Ambassador. We’ll see if we can track it down. Mean-
there were faint smells coming thought the big screen that air came while I suggest you return to your quarters and close your vents. For
through. New and exotic smells. the time being,” he added quickly as he turns to leave.
Zinn raced to the bed where the gentleman decided to take a “You do that, Mister Garibaldi,” called after the retreating chief.
nap. Good. He hadn’t been able to rest the entire trip. Zinn, how- “Be sure to take a large weapon after it. Preferably something long
ever, had lots of rest, and was ready to explore. “Now, how to explore,” and pointy!” Fortunately the Ambassador couldn’t see Garibaldi’s
thought Zinn. shoulders shaking with laughter.
e mongoose sense of curiosity is well known, and they must
investigate everything that their nose takes attention of. ey also
have very agile paws, almost like human hands. is enables them to Zinn followed a wide range of odors further down into the
work and handle most objects, such as door controls. station. e nose of a mongoose works with its brain to sort all the
e door wheezed open, allowing some of the odors that Zinn smells that come across it. ere is someone cooking some strange
had sampled on the way here from the shuttle. Zinn peeked out food. ere is the smell of something that’s been dead for three days.
into the corridor and took notice of the forest of legs moving up and And there is . . .
down. Zinn stopped in his tracks immediately. Sitting up his tail
Racing off along the corridor wall, Zinn followed some of the bushed up and twitched. His eyes gleamed red in the darkness. His
more interesting scents. Turning a corridor, he came up to a pair of whiskers shook as Zinn realized what it was. It was different than
maintenance workers making repairs on the air duct. “Aha!” thought what he was used to, but similar enough to warrant investigation.
Zinn, “that’s how I can get to some of those interesting smells!” Zinn streaked through the vents in pursuit of the scent. So
e maintenance workers missed the streak of brown fur enter- single-minded was Zinn that he didn’t notice when the air duct
ing the air duct as Zinn headed for the source of his curiosity. Taking branched off . . . right below his feet!
a turn he followed a strange smell that seemed close. Suddenly the Zinn tumbled through the air, finally dropping through the vent
duct slanted down sharply and Zinn tumbled head over tail down covering and into the corridor below. Chiding himself for his foolish-
and through the now open screen.
summer 2003

ness he started to look about for a way back into the vents. Streaking
Standing up he looked around and checked his head for any around the corner, he nearly stumbled into a figure that seemed to
wounds. Screams greeted him from a man with a head like the pea- take up the entire corridor.
cock, Nambur’s tail. Deciding that this might not be the best place Wearing some kind of hard shell, its head cocked slightly at the
to investigate, Zinn charged headlong into the grate and back up the
50 d20zine
Chris DesRuisseau (order #2353113) 1
appearance of the mongoose. Lights on a chest plate flickered while a she caught him playing music. And he was still trying to work off the
strange chime sounded just before it spoke one word. “Adequate.” It big black marks on his record now.
then turned and returned from whence it came. Reverberating, the fighter bays opened onto a rolling starfield.
Zinn decided that investigating the Vorlon would be for a later Nu Leader’s girlish tones was laying down the law. “Nu Two plus
date, he had responsibilities to undertake. Finding a nearby open Four through Six will be our fighter screen. Take position as soon as
grate, Zinn resumed after his quarry again. we’re clear. Nu ree, you’re my wingman.”
After following the scent for several minutes, Zinn came up to a “I’m with ya, boss.” Darquin poked the relevant keys, then
grill that was located in someone’s private quarters. Zinn could hear gripped the joysticks. “ELINT online.”
them sleeping on the bed, but the scent he pursued did not come here. “Stay sharp, people. Launching on XO’s mark.”
Zinn’s instinct told him to wait. Seconds later, the door to the As soon as the telltale chirp came over his control boards, the
quarters slid quietly open and a hooded figure stepped in. e being’s bay harness flipped open and sent his fighter sailing. Space flowing
scent washed over Zinn, vindicating his instincts. As the glare from around him, points of starlight with smears of glowing indigo and
the corridor faded, he saw that the hood was actually part of the amber from distant nebulae, he came around to complete the forma-
creature. tion.
It stepped up to the bed, as silent as death. A claw reached out He smiled to himself. Even without some tunes, it was perfec-
and grasped the com and PPG that rested on the bedside table. A tion.
hiss escaped as it opened it’s maw to reveal two long fangs dripping Back to work. His targeting screen was sketching out the opera-
poison. tional theater in varying shades of green. Eight bogeys, two capital
e vent cover went flying as Zinn struck the serpent-man ships and six fighters, were five klicks out. e emis had jumped in
from behind, just below the hood. It screamed in pain and surprise at the perfect angle. A raider ship--a Pak’ma’ra clunker, tweaked way
as it flailed to get Zinn off. But Zinn has had experience with cobras, off the factory specs from the looks of it--was blocking the path of
and knew that he had to hold on with all his might or he might be a Pinnacle-class freighter. And the EarthForce emis was pointing
flung off and killed by those poisonous fangs. right at the raider’s belly.
e noise awoke the occupant who scrambled for his pistol She announced her intentions over the comm for all to hear.
which had been flung into a corner with the link. “Lights,” he called “Earthforce Cruiser emis to raiding party, stand down and prepared
and as the computer turned on the lights, he saw a huge reptilian to be boarded.”
humanoid, with a broad cobra’s hood flinging around the room. Oc- Nu Two piped up. “Reading one Pak freighter, weapons hot.
casionally he caught a glimpse of a small furry form firmly attached to One Pinnacle-class freighter, engines damaged.”
the back of its neck. “Bandits at 53 by 114 by 70! Fangs out!” He smirked, adding
Sheridan looked around for his weapon, and leaped upon it. under his breath, “All guts, no brains.”
e whine of the weapon’s charge was followed by a brief staccato of “Roger that,” Nu Leader said. “Paint the weapons on that Pak
super-heated mercury bolts. freighter. Fighter screen, Battle Sequence A! Give us cover!”
e rest of Nu Squadron peeled off after the bandits, starting
a wave of radio chatter, as Darquin formed up on Nu Leader’s star-
e passengers slowly filed into the shuttle, Zinn in his case with board. His blood was pumping. e gees had nothing to do with it.
his owner. Handing his paperwork to the steward, he prepared to Tapping a foot pedal, he pulled up the Pak freighter on his tar-
board. geting screen. “Boss, we got two beamers on us. Hardpoints aft and
“Sir?” Sheridan called out as he rushed to greet his savior’s ventral-aft.”
owner. “Pardon me, I’m Captain Sheridan. I’m in charge here. Your “Confirmed, particle beam--Heads up! Fire in the hole!”
little mongoose there is quite a little fellow.” A blinding plasma barrage shot across their eight o’clock, a swift
“Oh yes, Captain Sheridan,” his eyes sparking. “Zinn here has kick in the Pak raider’s gut courtesy of EarthForce. Darquin braced
been my constant companion for many years.” himself as the shockwave barreled right on through.
“Well, I just wanted to thank you both. By the way, what is your Like all the other pilots in this furball, he was holding his breath.
name?” asked Sheridan. is whole policing action hinged on a lightning-fast surgical strike.
“My name is Rudy, Captain,” he replied as he turned to enter the e emis could’ve easily taken out the raider’s engines, but the
shuttle. “Rudy Kipling.” freighter was right behind it. Nobody wanted to see it go foom in the
crossfire. It was up to Nu Squadron.
Darquin checked the raider ship. “Minor damage. Aft weapons
The Politics of Contraband still online.”
By Joe Medina (joemedina@attbi.com) “Take aft point. I got the ventral. Fox ree, stand by.”
Section 15: e Politics of Contraband Copyright 2003, Joe “Copy, Nu Leader. Locking on.”
Medina As they hit the forward thrusters, an alarm went off on his con-
trol board. He was already moving when she yelled, “Evasive!”
“Heat ‘em up, kids. Spatial insertion in five, four, three--” Taking a couple of deep breaths, he sent his ‘Fury twisting. e
A jolt of acceleration cut off Nu Leader’s countdown as the gees smacked him like a hail of bricks, even through the suit. Nu
Earthforce cruiser emis jumped back into normal space. Darquin ree and Nu Leader pivoted, breaking into mini-bootlegger turns
summer 2003

flipped open the fire control guard and powered up the guns. His as the raider ship jabbed with its particle beams, rotating to face their
onboard comp declared the weapon systems online. targets.
He sighed into his helmet, shaking his head. He had an instant “Re-acquire!”
sweet spot in his Starfury. But Nu Leader promised she’d bust him if “Okay, I got mine!” Darquin said.

d20zine 51
Chris DesRuisseau (order #2353113) 1
“Fox ree, Fox ree!” hyperspace. I...think there’s a problem.”
He pulled the trigger without hesitation. e missiles sent a jolt Darquin made out the grumbling and raised voices over the com-
through the cockpit as they fired. He brought himself around, turn- mand channel. “Sounds like their fun meters are pegged.”
ing in place and poured on the thrusters before the raider got another “ey’re taking it all back to the barn. It’s been confiscated!”
bead on him. “Damn. What’d they find?”
Or the boss. He spun himself around, pointing his plasma can- “Come on.” Judson was bringing his ‘Fury around. “Back to play-
nons at the raider ship, his fighter still pulling him away. ing escort.”
“Computer, lock on the raider--” “Right with ya, on your five. So what was it? I didn’t catch that.”
e shockwave as the missiles exploded rammed him hard. His “I didn’t either.”
restraints tore at him, holding him down, as the cockpit kicked him “is is gonna kill me until I find out,” Darquin muttered.
like a mule. e navigation stick was fighting him, hammering inside e two Starfuries escorted the raider ship back to the emis.
his gloved fist. On his other hand, he was busy trying to finesse the After docking, Darquin soared through the decon scans in record
thruster controls on the other joystick without crashing into anything. time. Literally. e zero-g environment made it easy. Judson caught
Lucky for him, the proximity warnings weren’t going off. up with him, pretending to tag along so he could razz him. No, he
“Guns, guns, guns!” Nu Leader was too busy taking an evasive wasn’t interested in the mystery package in the cargo hold at all. Re-
to answer. He wasn’t about to wait. He switched to plasma cannons ally.
and pounded the raider’s hull. At worst, it could rattle their gunners ey drifted into the hold, monitored by a security detail stand-
the way they were rattling him. ing in front of four metallic crates wrapped in translucent sheets,
His readouts confirmed the kill. e raider ship was cutting held down by heavy straps. As Darquin and Judson approached, the
power to the emitters. ey were now fragged, crunchy goodness. guards glared, not saying a word.
e raider was dropping her nose to bring more of her weapons “Hi there.” Judson gave them a wave.
to bear, leaving the freighter. Both Starfuries hit their afterburners. If Darquin studied the guards. “How do you guys do that? Hey,
the raiders got stupid, they didn’t want to get caught in the backblast. Jud, you see that? Tiniest shrug I ever saw, I swear.”
“emis to raiding party, our forward batteries are on you. is “It’s okay if we look around...?” He waited. “I’ll take that as a
is your final warning! Stand down or you will be destroyed!” yes.”
On the command channel, Darquin heard Nu Leader and the “He did it again? Damnedest thing.”
XO putting everybody on stand by. Waiting. He kept the raider ship “Darquin, can we get this over with? Your big mystery, remem-
in his sights. On his screens, the other fighters were curling away ber?”
from each other, avoiding each other’s kill zones, probably wondering “Yeah, whatever.”
whether this was a cease-fire or a set-up. Waiting. ey let themselves float around the crates, squinting through
At least they’d all made it this far. the sheeting.
e comm crackled. Darquin held his breath. “What’s all that?” Darquin muttered.
“Standing down, emis. We’re recalling our fighters now.” Judson shook his blond head. “No idea. Wait, that looks like
True to their word, the enemy fighters were pulling out. Nu Interlac. at’ll help.”
Squadron tracked them all the way back to the raider ship. When “Assuming the raiders didn’t scrape some letters off.
the last bandit went into the hangar, the command channel rang with Departure...Brifed?” He nodded. “Borthonan. at’s it.”
cheers. “Near Kor-Lyan, I think.”
Once the commotion died down, Nu Leader picked two fighters Darquin continued his orbit around the crates, staring. en he
for escort duty of the civilian freighter. Tomás Darquin was one of took a firm grip of the sheeting, to steady himself.
them. It was dullsville duty, but what the hell. He got to hang out in “Uh, Darquin? Hey, Sherlock!”
space like a bum. He moved to look back at Judson when he caught a glimpse
As the remaining Starfuries formed up on each other, he slipped of one of the guards reaching for a truncheon. “Sorry, I don’t have
a data crystal into the computer. thrusters. Just relax, okay?”
“Nu Six to Nu ree.” Darquin and Judson watched the guards, trying not to tense. Or
“I copy, Six. ‘Sup?” move. Or float. EarthForce had trained them for zero-g, but never
“What’s on the jukebox today?” reviewed the issue of standing still in freefall. Suddenly their records,
“Nylon Oxygen. Some Chun-Bunny, Goofer’s Grey Wanderers, probably their health, depended on it.
Dire Straits, SRV....” e security detail continued to stare them down. en the
“Any show tunes?” grunt with the truncheon glided back into position. His buddies
“Lemme see. No, different crystal. Sorry.” followed suit.
“No worries. What else?” Judson pushed off a supporting beam. “Hurry up. I didn’t get
“Some Hendrix. A little U2.” any doggie treats for....”
“A lot of U2.” Darquin was pointing a thumb at a narrow slit near the top of
“Yeah, yeah. Cry me a river, Jud.” the nearest mystery crate.
“Just keep it off the command freq, okay? Or we’re both “What’s that?”
screwed.” “Little opening, just about eye level? C’mon!”
summer 2003

“Any requests--” “If something squirts in your eye, don’t say I didn’t warn you.”
“Hold on.” e comm crackled as another signal was patched in. “Jeez, what an old lady.” He craned his neck to peer in.
“e boarders are reporting in. ey’re inspecting cargo. e raiders Judson glanced at the guards. “Well?”
must have cleaned out the other freighter before we came out of “I need a light.”

52 d20zine
Chris DesRuisseau (order #2353113) 1
“You should’ve thought of that before you left.” He didn’t have an answer. Instead he hopped off the deck and
“You’re gonna be in one of these any minute. I’m this close.” drifted away from the crates. He was bugging out, and Darquin
Judson snickered in his usual way, his voice going up and down couldn’t blame him.
as if singing scales. Only more annoying. Instead he threw his hands up in the air, nearly sending himself
Sighing, Darquin looked around the cargo hold, looking up at into a skid across the deck. He was exasperated, not just with Judson,
the lights overhead, then down at the ones built into the deck. His but himself, not to mention the whole situation. ere was nothing
next exhale sounded more deliberate, more determined. “Can you immoral about eating a mongoose, at least as far as he knew. Why did
move over here?” it bother him so much? To him, they were either cartoon characters
“Sure.” or cute little critters you saw at the holo-zoo when you were a kid.
“Back a little.” Leaning to one side, he looked into the slot again. Somehow that didn’t seem like enough to explain it. Lots of animals
“Half a step back. No, too much. A little to the right--” are cute, even personable.
“ere’d better not be an anvil over my head or something.” He paused when his mind pulled that word out of the air. It led
“Don’t be a--Wait!” He checked the slot. “Oralé! Right there.” him to a disturbing thought. As a soldier he was trained to see his
“What are you doing any--” Judson paused, then chuckled to enemy as less human, easier to kill, than himself or any other loser
himself. “You’re reflecting the light off my rank bars. Sharp.” in his unit. If you listened to everyone from loudmouth DI’s and
“And spiky.” ey pretended to high-five each other from a big brass to even civvie mass media, survival in combat hinged on it.
distance, but stayed in position. e enemy had to be a faceless blank in his head, living strictly in the
Darquin turned his attention back to the crate, one step away abstract. Enemy bad. Splash enemy, good.
from solving this pet obsession. But then the light started flickering, Maybe the same applied to food. He couldn’t kill something
obscuring the contents of the crate. Darquin glared at Judson behind named Fluffy, not unless it was biting him or something. Where he
him. His peanut gallery kept waving his hand over his rank insignia, grew up, back in the Flagstaff arcology, most people didn’t eat pretty
a fiendish look in his beady little eyes. flowers either. And you didn’t keep an orange around for aesthet-
“Nice strobe effect.” ics. It was all cultural, practically random. One guy’s cannibal was
Darquin called out to the guards. “Hey, guys! You want us to another guy’s neighbor.
leave before we hit civilized space, right?” Darquin gave that thought a derisive snort. It didn’t hold up in
“Fine,” Judson chimed in. “Sorry, couldn’t pass it up.” light of stuff like Mad Cow Disease.
He looked back into the crate, shaking his head. In the reflected “Hey. Are you done in here?”
light he saw row after row of transparent boxes lined in frost. A long As the haze of mega-deep thoughts lifted, he found himself
dark shape lay in each one, almost cylindrical, all stacked up like cord- face to face with one of the security guards. He was thick, seemingly
wood. He was all set to write them off as alien tubers or something. composed of big balls of muscles like a snowman. e name on his
en he saw the light glint off of tiny, dark eyes, sightless and uniform was Ford.
staring at him through the frost. Ford got the same idea, reading the name on the flight suit. “Hey,
“See anything?” Dar-quinn.”
“Yeah, it...looks like a ferret. Here.” He took Judson’s place so he “Dar-keen.”
could look. “Did you hear me or not?”
“What the...it’s a mongoose. I think they all are!” “Yeah. I think we’re done. Just...a little weirded out.”
“How can you tell?” “I heard,” the guard said. “So we’re standing watch over some-
“I’ll show you. Do you see that one? It has--” Judson pointed to body’s dinner.”
show him, then shook his head at himself. “e ears have black tips Darquin nodded. “Probably lots of dinners.”
on them. e fur is more or less the right color. I think I see dark e guard pursed his lips. “I left lunch for this.”
bands on the back of that one over there. It’s hard to tell. Hm, maybe “Now this is getting....”
it’s a meerkat. And the body is the right shape and length. On all of “What.”
these.” “Nah. Forget it. But yeah, I heard ya. All of us rode fire for it
“Uh, Mister Mongoose Hunter?” Darquin said, “how do you too.”
know so much about mongoo--Is it mongooses or mongeese?” “Damn straight,” Ford said. “Gromes, Narns, and Centauri are
“Mongooses.” on my frag list, starting today.” He grinned as he caught the puzzled
“Doesn’t sound right no matter how you say it, does it?” look on Darquin’s face. “at’s where they’re going.”
“You had a question, supposedly.” “So these are all going back to them?”
“Yeah, since when are you an authority on mon--on the mon- “at’s right. I’ll bet you 20 credits we even have to drop it off.”
goose?” Darquin rolled his eyes.
“Kipling and Chuck Jones got me started. Blame them.” “Yeah, I’m right there with ya.”
“I will, I will,” Darquin said. “Okay, rewind. What are these for?” at was when Darquin’s idea began to coalesce. “Are
Judson shrugged. “ey might still be alive, but the cryo doesn’t ya?”
look sophisticated enough. ey’re kind of preserved and that’s all.”
“So this crate is one big...deep freeze?” “I said so.”
Darquin and Judson exchanged a long, disturbed look. “at you did, that you did.” Darquin glanced around, knowing
summer 2003

“Ew.” full well it made him look more suspicious than if he had just came
“Aye-yai-yai...it’s a mongoose meat locker.” out and did or said the slightest, dumbest, very first thing to come to
Judson frowned. “Don’t say that.” mind. He lowered his voice, which probably made him look worse.
“en what?” Aw, what the hell.

d20zine 53
Chris DesRuisseau (order #2353113) 1
“Listen,” he said. “What would you say....” held them down. e sheeting over the crates was flailing, whipping
“Say about what.” at them. Taking firm grips on the straps, they set them and the crates
“Hypothetically.” loose. Together Ford and Darquin swung into the crates, giving each
“Are you coming on to me?” of them a hard kick. In seconds the freezer crates were tumbling
“No. Just listen, okay? Good, now focus. How would you feel through the inner hatch, toward the outer hangar.
about screwing over the shrock-heads who are supposed to get all this Ford and Darquin headed for a hatch control panel, one of
mongoose meat?” several installed near each corner at the cargo hold, and latched onto
e guard scrutinized him. “How.” a railing on the walls. With a vengeful grimace on his face, Ford
“Easy. Poetic justice. Make ‘em lose their lunch.” stabbed the hatch controls. If he didn’t get to have lunch, nobody did.
e guard burst out laughing, nodding with enthusiasm. e cargo hold groaned as the teeth of the inner hatch snaked
Darquin was stunned. Did somebody switch cruisers on him? out of the bulkheads. en came from deep within the outer hangar
is guy was all set to join the Flyboy umping Contest a minute a bellow, building like an approaching storm.
ago just for someone touched a stupid crate. All of a sudden they Ford and Darquin gaped at each other. e outer doors were
were gelling. opening too soon.
Or maybe he had gone over the edge, just plain Lost It. Yeah, it Swearing, Ford raised a hand to slap the controls. His desperate
definitely made sense. at explained everything, up to and including thrash knocked him off-balance and sent him flying.
the whacked-out idea his fevered little brain was hatching. Darquin gasped despite himself. Without a thought he kicked
e plan called for some intelligence. Ford had plenty for off the wall and bolted after him. e windstorm was growing, draw-
starters. According to him, the next sentry watch wasn’t for another ing him into a tailspin. at didn’t change his plans. He snatched
four hours. If they timed it well, they could move before the next a fistful of Ford’s uniform as soon as he was in reach, swinging with
shift could respond. e next question answered itself. Anyone everything he had. Ford went one way. He went the other, between
with enough flight time, soldier or civilian, could tell by sound and the converging doors of the inner hatch, toward the outer hatch. Let
sensation when a ship was in transition between normal space and Newton sort it out.
hyperspace. Ford and Darquin definitely qualified. Getting past the As the vacating atmosphere carried him away, he saw a slice of
surveillance cameras, now that was a challenge. hyperspace hellfire getting closer. He realized then: is was the
ey waited until the telltale lurch of jump engines punching dumbest thing he had ever done.
a hole into spacetime, then make their move. Ford told the other He figured he might as well go for an encore. Digging deep he
guards he was going the ship’s head, and Darquin stuck around to kicked out and sent himself rolling, slamming face-first into metal.
talk their ears off. Ford’s confidence in Darquin’s ability was a little He groped, scraped at it, his brain absorbing the metal’s dimensions
stronger than expected. Or wanted. long after his limbs were grappling with them.
Meanwhile, as the pilot was distracting the others, Ford snuck A metal bar. And a wide flat surface right against it.
back in and cycled around them until he reached a few junction boxes. A rail. He’d found a rail. It must have been a safety rail for tech-
His makeshift sabotage wasn’t enough to knock out the cameras, nicians and dock workers.
but it could set off some interference between them and some choice He laughed out loud, then he started choking. e burning void
hatch control mechanisms. Circuits and chips got burned out or outside was a mean-spirited thief, stealing his breath.
popped loose all the time. e inner hatch was closing. It didn’t have much time.
At the very least, it was bound to mess up video signals. He just He wanted to see how far the railing went, where it led him. He
couldn’t guarantee by how much. slunk on it like a worm, dragging himself. e wind was tugging at
Ford then returned to his post, starting the next phase. He put him, tearing.
his jarhead face on and told Darquin to leave. e pilot pretended His sight was turning grey. Battleship grey. at just made him
to give the grunt a light-hearted but otherwise hard time. Ford went mad. is wasn’t over yet. He knew it. He was close to something.
into his mean-looking statue routine. Seemingly defeated, Darquin Come on. Hyperion-class. ere was a short but servicable outer
sighed and started floating to the door. hangar shielding an inner cargo hold, designed to accommodate
Before he reached the door, red lights were flashing, alarms maintenance as well as emergency hull breach scenarios--
shrieking in double time all over the cargo hold. Decompression Emergency hatch.
warnings. He followed the rail to the end and saw the name plate on the
“Move,” Ford shouted, “get some people on it!” wall, luring him back into freefall damnation. No, they had to make it
He keyed his handlink to report when a rumble started shaking easy. ere had to be a release--
the hold down to its deckplates. e inner hangar doors were yawn- He kicked at the space under the name plate. His feet got him
ing open. this far. He was thinking about suing them.
“Go! Get out of here--” Ford shoved the other guards into the e wall let out a hard clack. He stomped on that spot and got
corridor and sent him reeling deeper into the cargo hold. another clack. A lock.
Behind a bulkhead, Darquin slapped a control pad and the pres- A panel opened with a shrill report. A blast door.
sure doors came folding out, shutting with a roar, sealing them both Darquin threw himself at it, bringing his arms and legs in close
in. He kicked off the wall, grabbing Ford by the leg and bracing his long enough to splatter himself all over the wall beyond it. Behind
own against a support beam to brake. him, the wall sealed itself with a hard clang of metal on metal.
summer 2003

“Great, now what?” Ford shouted. Passing out seemed like a good idea. At least he didn’t have to
“Cargo!” worry about falling in here...or be conscious for the court-martial.
“Right!”
ey sailed straight to the freezer crates, attacking the straps that

54 d20zine
Chris DesRuisseau (order #2353113) 1
Peace of Mind space! Stars everywhere! 10 years of service flying Star Furys and I
By Bernard Visser (bonzai_bert@ yahoo.ca) still get a thrill from the freedom of flying…
Section 15: Peace of Mind Copyright 2003, Bernard H. Visser As the Delphi slows to approach the station, we pull a “U” to the
left and rotate to flank the destroyer. e other three will take the
Standing on the flight deck of the Delphi, I never felt so alone be- right flank . My sensors tell me the ship’s in touch with the station. In
fore. Just looking down the deck to space, I feel like I’m on a precipice a few minutes we’ll do a fly-by as the ship assumes a stationary posi-
in my life… A short while ago, Captain Williamson announced our tion… at’s interesting, the station’s launched a small greeting party
ETA to Babylon 5, so after two days of hell I might have a chance to of Star Fury’s… 4 of them. Protocol I guess.
be free of the madness. “Hey. We have friends out here, over.” Jock noticed too.
e “experiment”, as far as I can tell, is a fiasco. EarthGov had “Good to see. Right Piper?” I wonder how he’ll respond.
ordered a new program for trials: we have been assigned a PSI Corps “Look at that station. It’s huge!” Piper seemed to be himself for
liaison officer to our destroyer. e crew is very nervous now. My the moment.
flight mates are envious of my impending return to civilian life. Earth “Yeah… Impressive. Can’t wait to get aboard, over.” I’m smiling, I
Force has treated me well, but my departure couldn’t be at a better hope they guys feel the same. Babylon 5 is big. A shining beacon some
time. Or so it seemed, until today… say. I believe it!
“Officer” Dyson seemed like a decent fellow when he came on e station’s Furys halt about halfway between the approaching
board a few weeks ago. We were told about his observer status on the Delphi and station. ey rotate to assume a complementary escort
ship, and to accord him the respect one would give a dignitary. He position; I guess we’ll be joined on the last 100 kilometers.
sure asked a lot of questions, and when he got answers, he kept on “is is Lieutenant Cortez, in Star Fury 11. Welcome to Babylon
prying… I think he’s here looking for “Teeps” who slipped through 5, pilots, over.” Her cheery voice on the Fury channel is a moment of
the cracks in the system. Anyways, he’s been interviewing the crew, brightness.
one by one. e ship’s flight crew are the last bunch subject to what “Hey. Do we get a chance to mingle?” Jock can be a real cad.
seems to be more and more like an inquisition… Dyson seems to “We heard you’re dropping by. I guess you might get your
pull names almost randomly, but I know my flight commander won’t chance… Over.” Good, coy answer from Cortez.
allow too much disruption in our routines, so we are given 3 hours We introduce ourselves as they swing around and join us to
notice beforehand. It seems I’m up next, after we escort the Delphi to escort the Delphi to its allotted position in orbit. e station pilots
Babylon 5. seem eager to talk a bit as we maneuver. It seems they are hungry for
My flight mate, Michael, aka “Longshot”, was the second to be news from home. ISN doesn’t cut it with some of them. Piper doesn’t
interviewed 2 days ago. He came back to the bunkroom white as a say much, as if a cloud returns over him. As the ship halts, my atten-
ghost, all sweaty and trembling. at night, “Jock”, “Piper” and myself tion glances to a shuttle that launches from the Delphi. e Captain’s
awoke to Michael’s screaming. We took him to sickbay, and haven’t on his way to the station, as expected, and we are instructed to
heard of him since… “Piper” demanded answers from command staff provide a brief escort. Aside from commands and confirmations, the
yesterday morning, and got the run around. After his interview yes- Star Fury COM channel is quiet now. Something in my head tells me
terday afternoon, “Piper” became very quiet. He’s standing by his Star Captain Williamson is on his way to the station on matters beyond
Fury right now, avoiding my eyes… the cordial protocols of Earth Force…
e whole ship is nervous, rumours run rampant day to day, As the shuttle enters the gapping red maw of the station’s dock-
and with that episode over Michael, everyone on the flight deck is ing portal, we cruise onwards along the immense length of the station.
itching to for the Delphi to get out of hyperspace and into our Furys. Eight kilometers long I’d say. e sight of it is stunning!
Anything to keep our distance from that Dyson creep… Any moment “Holy crap. It’s incredible. I wonder how much it cost?” Jock
now, once the Delphi pops outta hyperspace, we climb in, and take- again, whistling over the COM in awe.
off! “More than most mega corps could afford, I bet. Now I really
“Hey… ‘Mongoose’!” want to get onboard!” Even though I’m impressed, I am concerned
It’s “Jock” on the com. “Did ya file your papers yet?” about Piper’s silence. Cortez and the other station Furys veer off with
I look at him, and signal a “thumbs up”. Too bad we’re in our salutations and an invitation to drop by during our layover… After
flights suits, I would’ve said more… Better keep my head down right they drop out of our channel, Piper speaks up.
now. e reflection of the lights in the hangar masked his face behind “I don’t think Dyson will let us get onboard for the leave Captain
his visor, but I could tell from his voice he’s looking for chatter to keep Williamson promised.”
his mind free of fear. “What? What are you talking about?” Jock sounded incredulous.
“Pilots. Prepare for launch.” Ugh. Commander Christopher was As was I.
always loud on the COM. I wonder why she didn’t go into singing— “Piper,” I said, as we slowly arced around to return to the Delphi’s
such a great voice! position, “I have an idea. Say no more for the moment. Over and out.”
*Phew.* We’re on a roll now. A pit in my stomach tells me this I contact the ship and offer to briefly reconnoiter Epsilon III, the
may be my last flight. Climbing in I see the flight computer recalibrate planet around which Babylon 5 quietly orbits, as a matter of security
to normal space navigation settings. e Delphi is exiting the gate. We procedure. Initially Commander Christopher would have denied the
must be approaching Babylon 5 now… idea, but she was a stickler for procedures, and consented after a mo-
Babylon 5. I’ve never been there. Captain Williamson promised ment of thought…
summer 2003

us a layover; probably a reward for putting up with Dyson. Smart Within 5 minutes our flight was in close orbit around, Epsilon
man, the crew really needs stress relief! III. As soon as we were in the communications shadow of the planet
Okay. We’re off now. All systems check. “Jock” is leading, “Piper” I urged Piper to speak his mind. I encouraged Jock and the others to
is behind me, and another trio is set to launch behind us. Man, I love listen up.

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Chris DesRuisseau (order #2353113) 1
“I-I don’t know for sure, but I think Dyson’s trying to control the “Open it, Lieutenant Commander.”
crew…” I almost spun my Star Fury in shock at Piper’s remark. “By whose order, Lieutenant Commander? I have no authoriza-
“You’re nuts man.” Jock was getting irritated, the stress of the last tion at this time.” She sounded even more perplexed. Obviously the
few weeks started to seep through his voice. “ere’s no way one man, Lieutenant Commander on the station was not one to be trifled with;
even a Psi Cop, can mess with the whole crew.” there are proper channels to follow.
“No. But he can mess with the few minds in charge of the ship,” “Lieutenant Commander Ivanova, this is Star Fury 8. If you open
I said thoughtfully. “ere were a lot of unhappy faces in Earth Force the gate we will not be able to rescue our flight man safely. Please keep
when Gov announced this exchange program. I’ve heard enough brass it closed.” I crossed my fingers, hoping good sense would prevail. Odd
mutter warnings… What did he do to you by the way?” that Commander Christopher would exacerbate the situation for
“I-I don’t remember. He asked a lot of questions. Personal ques- Piper by letting him cross into hyperspace…
tions. Probing questions. It felt like a snake slithering up and down Dyson! It hit me, I don’t know how I know but I’m sure he’s at
my spine. He’s looking for something too.” Piper was getting jittery. Christopher’s side right now. at murderous spider!
Or someone, I thought… “Should we knock out his boosters?” asked Jock.
“Something to look forward to, Mongoose!” One of the other “e range is too far for a good shot I think.”
wing pilots piped up. “A rescue team is on its way, Fury 8, over,” announced Lieutenant
“Yeah. Some of the other guys on deck said similar things when Commander Ivanova.
they were interviewed…” at was another pilot. “Roger, Babylon 5. We’ll continue pursuit as long as we can.” I
“You’re lucky you’re leaving, Mongoose.” Jock said with a note on now wonder what’ll happen to Piper…
envy in his voice. We continued a stretch further, trying our best to close in on
“Yeah. Could be.” I was wondering now if things would go my Piper, while Ivanova and Christopher started arguing about jurisdic-
way… tion. Ivanova won. Good!
We chatted some more about our doubts and concerns until we Just then, the gate opened to expel a civilian ship, a freighter.
left the planet’s “shadow” and arced across the stars towards the Delphi Piper’s Fury screamed on towards the gate, hoping to slip past no
dwarfed by the station, we kept radio silence until the ship requested doubt.
our return to the flight deck. “Piper! Stop, man, you’ll get killed!” I called out, time running
“I don’t want to go back!” Piper suddenly cried out. He immedi- out down to the seconds now. I swore to myself that Dyson would
ately veered off and headed for the gate full throttle. pay a price for this!
“Hey. What are you doing! Piper! Piper!” Jock yelled out. He was “Man. If he goes into the gate against the polarity he’s toast!”
just as upset, I could tell. I had a sinking feeling. First Michael, now cried Jock. “We gotta shoot now!” Two bolts of white blaster fire
Piper? erupted from Jock’s Fury. Just as Piper’s Fury passed the freighter.
“Piper, you’ll ruin your career! Turn back man!” I was not about ey missed, thankfully; Jock forgot he could have damaged the gate
to let a colleague and friend mess up. too.
Piper refused to respond. We were immediately hailed by the Piper flew on… right into the collapsing field of the gate. e
Delphi. Commander Christopher barked an order for Piper to return electromagnetic backwash of the gate energy fried his power and
to the ship. Piper, uttered an expletive and closed his COM. tossed his Fury aside like a child’s toy. It veered wildly aside and
“Star Fury 8 and 12. You are to pursue and intervene, over.” at slammed into immense armature of the gate’s left power channel.
was Commander Christopher addressing Jock and me. “Other pilots Piper, and his Fury, dissolved silently into sparks and fragments…
return to base.” Jock and I swooped by the outer perimeter the gate where Piper
“Roger that Delphi, over.” I said. Jock responded in the affirma- lost his life. e COM channels were quiet, save for the angry ques-
tive too. tions of the freighter captain wondering why there were explosions
We careened off to follow Piper, as the others cruised home. behind his ship.
“Piper! What do you think you’re doing? You’re not equipped
to wander hyperspace in a Star Fury. Man, you’ll be lost forever out
there!” Jock was trying to get through to him too. EarthForce protocol requires accident investigations be adminis-
tered by command staff separate to those involved, so I am sitting in a
“Piper. Listen to me. Your life isn’t worth sacrificing over the fear shuttle with Jock on our way to B5.
of Dyson. He’s just a Psi Cop. You have all of Earth Force to back you When we returned to the Delphi’s flight deck, there were many
up if you want redress.” I knew he could still listen to us… somber and worried faces from our colleagues. Commander Chris-
“Back me up? After what happened to Michael? Where’s he topher was in conference by COM with Captain Williamson, so
now?” Piper screamed back. e madness of the last few weeks was Lieutenant Commander Shane, our immediate flight commander,
taking its toll again. debriefed us. Shane informed me that my interview with Dyson was
Piper’s Fury roared closed to the gate… We could barely keep up. suspended until further notice. I sensed some satisfaction on his part
en a new voice chimed in. when he saw the relief on my face. Jock just knowingly glanced over to
“is is Lieutenant Commander Ivanova from Babylon 5. Delphi me at the time. Shane then informed us that we were grounded until
you have a Star Fury attempting the gate. Is there a problem?” She this all blew over, but it was up to Commander Christopher what
sounded puzzled, no doubt broadcasting on all our channels. was to happen next, either an inquiry held on the Delphi, or on B5. I
summer 2003

“Lieutenant Commander Ivanova, this Commander Christopher, could see the sadness cross Shane face when the debriefing was over.
we have matters in hand.” Poor Piper.
“We have not received a signal to open the gate for your Star Now in the shuttle, I am wondering what words were shared
Furys.” between Christopher and our Captain. It seems the station’s com-
56 d20zine
Chris DesRuisseau (order #2353113) 1
mander would be in charge of the inquiry tonight or tomorrow. “What do you mean?” I try not to show alarm.
“Hey Mongoose, what’s in the package?” Jock asked, breaking the “Well, I’ve been notified that the hearing regarding the accident
gloomy silence between us. earlier today will be held tomorrow morning, Babylon 5 time, so I am
“I’m not sure.” I looked at the plastic envelope in my hand. at liberty to see you beforehand.”
“Shane gave it to me just before boarding. It’s timed to release its lock “I see” Not if I can help it… “When should I expect you?” I smile,
by midnight, local time I think. en I am to read it Shane said.” insincerely of course. He returns the same, his steely dark eyes intense
“What do think it is?” with expectation.
“Data logs from what happened I bet.” I wasn’t sure though. “Your enthusiasm is heartening, so many of your crew mates
“Well, if it can damn Dyson, I’ll be happy.” have been rather recalcitrant. You should expect me within the hour
“Me too.” I don’t think we would have been so free to speak if we Mr. Kennedy.”
weren’t alone in the shuttle’s passenger deck. at means he’s on his way or already on the station!
“Longshot, Piper, and then who else?” Jock sighed running his “I believe we are not to leave our quarters until the inquiry, so-”
hand through his blond hair. “Oh, arrangements have been made. See you shortly, Mr. Ken-
“Well, we don’t know that Longshot’s dead, Jock. All we know is nedy!” With one last smirk the image of Dyson snaps to darkness.
he is in medical isolation on the Delphi.” I swear profusely.
“But his status is kept secret. Is this to avoid too many questions? “I just saw that.” Jock commented from the back of the room.
Ever since Dyson came on board there has been a shutdown in com- His face pale with fear, Jock looked at me questioningly.
munications between the crew and the command staff. Secrets don’t “I have to delay this somehow.” I’m sure my face didn’t look any
help morale, Mongoose.” calmer than his.
“But sometimes they save lives…” I don’t know why I said that; “We can’t leave Mongoose.”
it just came to me. Jock looked at me in silence for a moment and lay I walk over and open the door.
back in his flight couch. “Well, they obviously trust EarthForce personnel, ‘cause the coast
Quiet ruled the remained of our trip to B5. is clear…”
“Where will ya go?”
“Well, this is a big station…” Talking over my shoulder from the
In service to EarthForce one usually has little direct contact with door.
aliens. When we boarded at the customs gate on the station, Jock and “Well… let’s go explore!” Jock was smiling genuinely, obviously
I were amazed by all the aliens before our eyes. I guess civilians are content to do something rather than mope all night.
more used to this. ere were Brakiri, Centauri, Drazi, and several “Hand me that envelope, and let’s go!”
others I had never seen before. Our arrival must have been expected;
a young officer from station security greeted us, and she led us by the
crowds, smiling at our wonder. She then escorted us to our quarters. It was a good thing Jock reminded me that we should change
“Lieutenant Commander Ivanova will be contacting you shortly, into the civilian clothes Shane suggested we take with us, for within
welcome to Babylon 5 gentlemen.” She smiled again and left as the moments of entering a main passageway in what is know as Blue
door to our room swung shut. We looked around the room, it was Sector, we walked right by two Psi Cops. We turned down another
small and set for up to four persons—typical of the Spartan facilities corridor walked quickly to where we thought we’d find some tourist
commonly awarded to EarthForce personnel. Jock immediately threw information.
his overnight bag on a bed and disappeared into the privy. “at was close!” Jock tried not to show his anxiousness.
Glancing now at the COM screen on a wall near the door, I am “Yeah.” I exhaled slowly. “Okay. I’ve got four hours before I can
wondering if I should contact home. ere’s time now, and we are open this file. We need to loose ourselves somewhere…”
technically off duty… We politely ask for directions from a station security officer,
e COM snapped on just then. and get to a terminal. In short order we decide to visit a place called
“In coming priority message.” e BABCOM voice chirps Zocalo… Conveniently enough a transport tube was adjacent to our
smoothly. e image of a dark haired man in black uniform material- location. We join a few others and found ourselves in Red Sector
izes. within minutes.
Dyson. Stepping off the tube we were immediately surrounded by a host
“Good to see you are safe on the station Mr. Kennedy. I presume of aliens and humans. Words escape me if one were to ask me what
you and Mr. Ward will rest well after such a terrible outcome earlier we saw before us. e Zocalo is a huge gathering of peoples. e
today?” noise and exotic scents of goods and wares were beyond anything I’d
“I’m sure we will.” He’s not getting any reaction from me now. ever experienced before.
“I am sorry we weren’t able to follow through on our interview “I think we can spend a good while here, Jock.” I smiled.
Mr. Kennedy. I’m sure you would have appreciated the opportunity “Is there a casino near here?” Jock was always the gambler in our
to get that out of the way from interfering with your duties. However, crew.
events have conspired to delay things, and I find my time is rather “Ya, we can check that out too.”
pressed.” We barely step forth into the Zocalo when a Brakiri merchant
“I’m sure you’ll have your chance Mr. Dyson.” calls out to us to offer his trinkets for a good deal. Ignoring him we
summer 2003

“Indeed, it seems that since you are technically off duty, I am wander into the crowd…
pleased to inform you that my jurisdiction has expanded. As you It’s amazing how time passes when you are distracted. While
know, we Officers of PsiCorp have our roles to fulfill, and we are less looking over some exotic goods offered by a fellow human who was
restrained in a civilian environment than a military one.” enthusiastically explaining the latest in personal entertain systems

d20zine 57
Chris DesRuisseau (order #2353113) 1
from Earth, Jock tugged my anxiously sleeve and gestured to a BAB-
COM channel on a nearby wall. We arrived at the Zen Garden with little attention to us with our
Mug shots of Jock and I were being broadcast all over now. My hoods up. Station security seemed light here, and those that were on
heart turned very cold. We were made to look like criminals! duty were occupied with various tasks. e garden itself was empty as
“is is madness!” I exclaimed. e merchant was oblivious to we stepped into it. Again I couldn’t resist looking at the fantastic view
my alarm. of curved terrain around me. Now it was a matter of time before Jock
“Pardon me?” He looked confused. would show up. I hope he’s not going to freak out about the Minbari
Jock shoved me aside of the merchant’s stall out of sight. “We here. His father died in Earth’s war with the Minbari. So far he’s kept
have to get back!” He whispered urgently. his cool…
“You go. I’ll move on. I got you into this mess.” “What is your name?” Lennier addressed me again as we were
“Yeah, and flight mates don’t abandon each other!” He looked walking into the garden area. I don’t know why I expected plants here,
hurt and angry. having heard of the Zen garden concepts on Earth, of course there
“You’re right. We didn’t abandon Piper… Okay…” I look around. were none. We were surrounded by carefully placed stones, benches,
“Ya know those traveling cloaks we saw earlier?” sand and a discrete fountain at one side. Peaceful.
Jock nodded. “Mr. Smith.”
“Let’s get busy.” Lennier looked at me. “One of the tenants of faith is Truth, Mr.
Smith. I’m sure, like most humans I have met, you would agree.”
“Perhaps it Truth that I’m in search of.”
Jock and I decided to split up. He agreed it would draw less sus- “en join us as we meditate upon this. Be at peace Mr. Smith.”
picion. So we settled on meeting at a place called e Zen Gardens, Lennier led us to a sandy spot that had several flat stones in
deep in the hydroponics area of Green Sector. e cloaks with the a circle to sit upon. We settled down and a Minbari female named
large hoods we purchased were apparently of Minbari origin, so we Shal’an hummed quietly to set the mood for everyone. I kept my cowl
figure that might help too. up and placed the envelope I had to my side.
I wished Jock luck, he returned the sentiment and we parted. I e strangeness of the situation didn’t last long though; the
found a transport tube to the Core Transport Shuttle platform in Red sound of running feet echoed for the hall outside the garden area. e
Sector. As luck would have it, a group of Minbari were boarding it. I Minbari seemed oblivious at the moment.
stepped in right under the nose of the station security who didn’t pay It was Jock, out of breath, and glancing warily over his shoulder.
much attention to the Minbari. at was close! I never thought I’d “Mongoose!” He whispered loudly. I don’t think he saw me; he
meet a Minbari, but life has its twists and turns. Since the war we had looked confused by the group of Minbari sitting in the garden.
with them I still feel very awkward about them, but my own plight Before I could react, there were more running feet and a cry of
drives me to extremes I never expected. halt from the corridor. I heard the telltale sound of a PPG charging.
e Minbari took little notice of me until I boarded the Core Jock moved to run into the garden. A shot fired and he went down,
Transport Shuttle… tumbling into the sand and stone. e Minbari jumped up defensive-
“Brother… We have not met before.” A Minbari lowered his cowl ly, shocked and angry at the violent interruption. ey rushed over to
and looked into my eyes. e jig was up! where Jock lay, and I followed to get to his side.
“I’m just a traveler.” I lowered my own hood and saw I was alone “D-Dyson.” He gasped lying on his side. He saw my face under
with 5 Minbari. Damn, I should have been paying attention more! the cowl. He was scared and badly hurt.
“A human. I am Lennier. Where are you traveling to?” Two other “Jock. What-“
Minbari started whispering to their compatriots. “I-I think he got into m-my head. ey must have followed me!”
“A garden.” What a strange thing for me to say. He passed out after that.
“at can be a wise choice for some,” smiled Lennier. What a Just then two Psi Cops appeared at the door, demanding every-
strange thing to hear! one to stand aside. Dyson stepped up behind them.
“What garden do you seek?” Lennier seemed to be a spokesman “Well, we found one…” A satisfied smirk crossed his face when
for this troop. he spied Jock on the ground.
“A Zen garden.” “Shal’an, be ready,” whispered Lennier tersely behind me.
He smiled again. “e Zen Garden? A human place we much Dyson surveyed the group 10 meters before him. “Many apolo-
appreciate here. We are going there too.” gies to our Minbari friends. We have been looking for this criminal
I smiled a bit. “I hope you don’t mind if I follow.” for quite some time. If you would be so kind, step aside and we will
“You are welcome to join us for a time there,” nodded Lennier. remove him for your safety.”
“ank you.” I nodded in return. Might as well be polite with Just then a tiny sound chirped behind us all.
them. e envelope!
Once the core shuttle shot out into the open core of the station I turned carefully to walk back and pick it up. I felt something…
I witnessed the amazing view of it’s wide open interior. Above and “Halt!” It was Dyson’s voice.
below, slowly rotating around us, were the fields, forests and farms I stopped without turning to face him. I could hear the Minbari
that fed this station. Incredible. step aside as the boots of a Psi Cop stepped noisily upon the sand and
“You are new here?” asked Lennier, obviously aware of my focus stones behind me.
summer 2003

on the immense view. “You are not Minbari are you? Mr. Kennedy!” sneered Dyson. He
“Yes.” Better not say too much! was very close behind me now.
With a firm tug he pulled down the hood.
“Yes. Indeed you are not… What’s there?” e envelope kept

58 d20zine
Chris DesRuisseau (order #2353113) 1
chirping… Dyson, don’t let the door slam your behind.”
He stepped past me and picked up the package. Lennier was e sense of relief was intermingled with in trepidation. What
looking very carefully at me, as was the Minbari Shal’an. wrath must I face from her having technically breached protocol
“Well, well, Mr. Kennedy what do we have here? An EarthForce regarding my role here?
document.” He opened the envelope. I moved to grab it from him but She looked at me… “You are one hell of a lucky man, Lieutenant
he was far enough away to pull his PPG out. Kennedy!”
“Not so fast, Mr. Kennedy. I will confiscate this as evidence. Sto- I was aghast. I’m not a Lieutenant… am I?
len data? Perhaps this is a fraudulent document? Or perhaps it never
was worth reading…”
e anger within me, hit critical mass; I started shaking, know- A short time later I was permitted a chance to look over the
ing any other action could spell my demise at gunfire. docs I was issued. Pleased with the contents, I sought out Jock in the
“It’s addressed to me Dyson, not you!” station’s Medlab early in the next morning. He was conscious and
“Well, since you are in my custody now, whatever is yours is now recovering well.
property of Psi Corps. We have time; let’s have a quick look… Oh, I “… And furthermore, be it known that immediately upon the
can tell right away you won’t be needing this.” e snake smiled as he cessation of your duties with the Delphi, you will report to Lieutenant
closed the envelope and stepped before me, by now one of his troop- Commander Susan Ivanova for briefing regarding your promotion
ers was at my side clamping cuffs to bind my wrists. “I think it’s time to Lieutenant on Babylon 5. ere upon you will assume the role of
for our interview Mr. Kennedy. You can be sure it will be a thorough Chief Flight Instructor of Beta Squadron effective immediately…”
one.” Jock was stunned as I read out the promotion.
Dyson patted my shoulder in a patronizing manner. I flinched “But I thought you were quitting?”
as I suddenly felt another mind burrow into my head. A gasp was ut- “Well, I felt I was due a promotion, and let it be known that I
tered from one of the Minbari, I couldn’t hear who it was. Everything was also considering a return to civilian life. I told Shane, well before
cleared out again. that creep Dyson came aboard, of my hopes and intentions. Shane
Dyson spun to face the Minbari. “You would do well to stay out knew I was due for a change, and he said EarthForce would miss me.
of human affairs.” He was suddenly very angry with them. As I looked He challenged me on my love of flying Star Furys. ‘How could you
over to them while I was led up to the exit, I noticed Shal’an and Len- give that up?’ he demanded.”
nier were engaged in urgent whispers. “Mongoose, everyone on the Delphi knows you wouldn’t give
“Pick up that one there,” ordered Dyson to the other officer it up!” Jock genuinely smiled, and gave a “thumbs up” with a wink. “I
regarding Jock, then he looked at me. “is should be most interesting would go for it if I were you!”
Mr. Kennedy.” “Little could Dyson do about anything as I was considered
“Interesting for you, Sir. But you’ll have to wait!” At the same EarthForce assigned to B5 at the stroke of midnight--with the option
time, some Minbari gasped in surprise. to refuse the promotion within 24 hours if I felt differently.” Jock
At the top of the Garden entranceway to the corridor beyond, laughed at that.
stood an EarthForce executive officer flanked by three station security “I think you would do well here on Babylon 5, Lieutenant Ken-
officers on each side. She was not at all prepared to give anyone nedy.”
ground. I turned around to see Lennier at the doorway to the recovery
“Pardon me Lieutenant Commander Ivanova. I-” room. Shal’an was next to him.
“I don’t think you will be going anywhere with our personnel Mr. “You quite fortunate to have Shal’an around. She’s one of the
Dyson.” gifted few of us who could intercede.”
“He is my responsibility now, Lieutenant Commander.” “I don’t know what you mean.”
“Not on Babylon 5!” Four more station security officers joined Lennier stepped forward a bit and looked at me. ere was
behind us from another entrance. Dyson was thoroughly surrounded. an awkward pause; I glanced at Jock, and looked at Lennier again.
“By whose order?” “Shal’an was able to shield you as soon as she discovered there’s more
“What you are holding in your hand…” to you than even you realize ‘Mr. Smith’.”
Dyson opened up the envelope again. As he did so Lieutenant Lennier almost smirked upon mentioning that pseudonym. “You
Commander Ivanova stepped forward and smugly showed that she have great potential. Someday you will discover, that it was fortunate
too held a similar envelope. For a moment I caught her glancing at Officer Dyson never found out!”
Lennier. Do they know each other?
“Lieutenant Commander, we would like to leave you to matters
at hand.” Downtime
It was Lennier. She nodded, and the Minbari walked out of the By J. Whiting
garden without hindrance from the station security officers. Section 15: Downtime Copyright 2003, J. Whiting
“What the devil?” Dyson was not pleased with the contents of
the documents he read. He glared at me. “It looks like you have a few Walking slowly, simply because the density of the crowd down
friends in high places Mr. Kennedy—for now!” And threw my papers here in the markets was making her, she makes her way over towards
to the ground. the stall she’d visited just a week before. Weaving round people, and
summer 2003

As Dyson stomped off in disgust, followed by his two goons, covering almost twice the distance she would have done if the place
Ivanova stepped before me with two officers at her side. ey released was empty. However, despite the fact that she’s only got a short time
me from the cuffs. Two others lifted Jock off the ground. before she has to be back on the ship, she welcomes the crowd, know-
Looking at me, she called out to the Psi Cops, “when you leave, ing she’s less likely to be spotted making the purchase than if the place

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Chris DesRuisseau (order #2353113) 1
was empty. the market areas, meaning a somewhat considerable trek. Not many
As a large group of shoppers spill out of one of the less reputable of the others seem to mind though, as all the official supplies are
establishments, after clearly having too much to drink with their brought up in the service lifts.
afternoon meal, she’s forced to stop and wait for them to get out of However, as before, the walk back passes in somewhat of a
the way. Even were she dressed in her Ranger uniform, she doubts blur, her mind on the contents of the box, and all the things she has
they’d have paid it much heed. Leaning against the wall, she checks planned for them. Her thoughts venturing down a few of the paths
her chronometer, not wanting to have to explain herself should she presented, but always turning back before she reaches the point where
delay the ships departure. her thoughts would start to become noticeable to the few engineers
Finally, after almost five minutes, the group of companions has busy with whatever it was engineers were doing out here at the mo-
organized itself enough so that she can slip past them, lengthening ment. It was hard to tell at times, what with all the grease and oil that
her pace a little to try and make up some of the lost time. Her slender, many of them seem to be constantly covered in.
but muscular, legs propelling her along, aided somewhat by the look Finally reaching the docking ring once more, she opens the first
on her face, dispersing those people who catch a glimpse of it. Not door of the lock and slips inside. Closing that door behind her, and
that she looks angry or anything, just determined to get where she’s then waiting for a moment before opening the inner door. Sure, they
going; she has the look of someone who’s rather confident in them- were docked at the impressively large Babylon 5, but they were still a
selves about her, a look that parts the crowds like the bow of a ship. cautious group of people. Especially whilst only here for a short stay,
With this new pace, she soon makes it to her rendezvous with which was why they’d used one of the few docking rings rather than
the Minbari trader, the only person she’d been able to find on the just landing down in the main bay.
station specializing in somewhat exotic accessories. However, she After slipping through the inner lock, she pads almost silently
once again has to wait whilst the trader finishes serving his current down the corridor, nodding to those few people that she passed, and
customer. Only once this is done does she step over to the stall, slip- guessing that everyone else was making the best of the brief time that
ping inside the shadows beneath its awning. they were here on the station. ough she does wish that her request
Wasting little time on pleasantries, she gets straight to the point. for some proper shore leave had been granted, but even if she was
“I got the message you left me. You say you have the gloves?” stuck aboard the ship, she still had a few days to herself before most
Chuckling softly, “My, you’re in a rush today, you ought to take likely being put to work on some obscure file someone managed to
things a little more slowly, something might catch your eye.” ough dig up from the data networks.
upon seeing the look on her face, he gets to the point, “Yes, I have the Ah, it wasn’t a bad life, really, and she’d certainly found some
gloves you wanted, though they didn’t come cheap.” He reaches under other uses for her skills in data retrieval. It still surprised her some of
his makeshift counter, and produces a slender box, which he places in the things the crew asked her to try and de-scramble, but the long list
front of her. “You want to try them on?” of owed favors was certainly pleasing. inking of this, she gives the
She shakes her head, “No, I’m sure they’re a perfect fit, that’s one little pocket on the inside of her uniform a little pat. at’s where she
of the reasons why I came to you in the first place.” She places one kept her more private data crystals, tucked away inside her clothes so
hand on the box, the other going to her pocket, reaching for her credit people couldn’t find them accidentally. Something she did both for
chip. Placing the single use stick into his hand whilst scooping up the her own peace of mind, and to protect all those who she’d done jobs
box, “Nice trading with you, maybe I’ll require something else from for in her spare time. Yet, at the same time, she also had copies of the
you one day.” is said, she turns and walks off again. crystals stashed in a safe box at one of the more reputable storage
Her return trip is a little slower, not just because of the crowd, companies on the station.
she’s forcing herself to walk a little slower lest her excitement get Feeling the reassuring shape of the crystals pressing against her,
the best of her and she arrives back at the ship looking disheveled. she lets her mind wander again. Going over a few of the things she’d
It wouldn’t be seemly for someone of her position to look rumpled been asked to de-scramble, in particular the file she was working on
and flustered, even if it was just from a brisk walk back, certainly not at the moment. One of the younger members of the crew, though
with the things that are going on inside her mind. Oh, how glad she is she couldn’t recall his name, had brought it to her a few days before.
that there are no known telepaths in the crew that she’s part of. Even e file was badly garbled, but the fact that it just appeared to be text
though they’d break all sorts of rules by looking at that, she’s sure made things much easier, and she’d already managed to recover some
that some of them would gladly take the punishment just for a few fairly substantial parts of what appeared to be a story, though there
seconds worth of her thoughts. were also still some rather large chunks missing, including most of the
Still weaving between the crowds, without really thinking about end of the file.
it, she reaches the lift back up to the docking area. Stepping inside, Still lost in her thoughts about the file, she reaches the door to
she enters her destination, and the once more leans against the wall her cabin, and lets it slide open before stepping into her own private
as she waits. e anticipation of actually taking a look inside the box world. In here she could do what she wished, and work however she
building to an almost unbearable level, as she’d deliberately not done preferred. Yet working is the last thing on her mind. Once the door’s
so out in public, this was something she wants to save for her private shut behind her, and she’s made sure it’s locked, she walks over to her
quarters. work console and sets the box down on it. Running her fingers over
With a slight jolt, she’s brought back to the here and now as the the top before slipping them down to the catches and unfastening the
lift stops, it’s doors opening so she can step out into the docking area. box.
Once more, she starts walking, making her way out to the docking Holding her breath, she slowly lifts the lid, letting it tilt back
summer 2003

pylon reserved for the Rangers, and their Whitestars. e private on its hinges. ere, nestled into the liner of the slender box, is the
docking area was both a boon and a bane at times, it’s nice and out of pair of fur gloves she ordered. But it’s not just any fur, oh no, this is
the way, so that the number of random people in the area is reduced mongoose fur, something she’s always had a liking for, ever since being
to a minimum, but at the same time there’s no direct lift there from fascinated by the creatures when she was younger. Letting go of the

60 d20zine
Chris DesRuisseau (order #2353113) 1
lid, she trails her fingers over the smooth fur, mming a little at the chance to proof read them yet. Upon reading the first of these her
feeling. breath catches in her throat. ere, the teenager who’d been sat with
Glancing round, as though expecting half the crew to have just the book in her lap, was now naked and being pleasured by someone.
materialized inside her cabin, she reaches down and takes the gloves Frustratingly, she couldn’t tell who was doing the pleasuring, that part
out of the box. Just holding them in her hands for a few moments as of the story was too fragmented to read.
she luxuriates in the feeling, enjoying the softness of the fur against Reading on, now unable to stop herself even if she wanted to,
her hands. Before long, she’s slipping her fingers into them, trying the sexual activity in the story calling to something inside her. Even
them on for the first time. Sure enough, the gloves are a perfect fit, though she wasn’t generally that way inclined, the story, or those
just as she thought they would be. e thin fabric clinging to the bits of it that aren’t heavily fragmented, is causing an unmistakable
contours of her hands, fitting almost as well as a second skin, but with tingling sensation inside of her. It doesn’t take much longer before the
enough left over so that clenching her fists doesn’t pull the gloves too idly stroking of her fingers changes to a much more noticeable caress-
tight over her hands. ing, as she continues reading the story.
Unable to resist, she trails the tips of two fingers over her cheek, However, long before she reaches the last of the sections she’s
brushing the soft fur covered gloves over them, and bringing a smile done some work on, her comm. beeps and she leans over to answer it.
to her face for the first time that day. “Hmm, now these were certainly Sounding slightly irritated as she says, “hello?”
worth every credit. Soft enough to enjoy yet supple enough to work “Hi Jen, did you forget about our little get together this after-
in.” It’s a bad habit, she knows, talking to herself, but there are times noon?”
when it’s just too difficult to control the urge to do so. Smiling as she recognizes the voice of her only real friend here on
Leaving one hand resting against her cheek, just cupping it with the ship she gives a light nod, “I’m sorry. Want me to come down and
the glove, she uses the other to move the box. Tossing it onto her join you now? We’ve not lost all that much time.”
compact bed for the moments, until she can find somewhere else to “Sure, just be ready to get a beating, I’m on good form at the mo-
put it. en she sits down at her console, intending to try out the ment. See you in a few, right?”
gloves for what she’d originally bought them. e softness of the fur is Giggling a little at her friend’s confidence she replies with, “I
just an added extra. think it’ll be you getting the beating, but yeah, I’ll be down in a mo-
Slipping out her data crystal, the one that she keeps all her cur- ment. Just got to sort something out first.” Hitting the off button,
rent projects on, she slips it into the provided slot and then brings she quickly dumps everything back onto her data crystal and tucks it
up the file that the young crewmember had brought to her. Scanning away with the others. However, she then slips the little pouch from
though the document, she starts at the top, intending to try and finish inside her clothes and stashes it under her pillow, not wanting to risk
the few paragraphs that she’d been able to partially rebuild. Once having them damaged whilst sparing with her friend.
she finds her place, she reads as she works, making sure that what’s at done, she grabs her small gym bag and heads down to the
already been de-scrambled makes sense before moving on. small area set aside for training and recreation. A slight spring in her
She… literally done so if such things weren’t frowned upon. Once step even though she doesn’t really want to be away from her work. It
safely in… she locked the door, even going so far as to drag… she looks doesn’t take her long to get there, and she spots Sarah as soon as she
round her room, as though half…appeared whilst she was dealing with the walks into the room. “Hi, sorry again about forgetting this.”
door. Finding that this isn’t the… and flops down on her bed, her robes Still stretching a little, to warm herself up she shakes her head,
falling slightly open to reveal a fair portion of… as she does so. “Oh, don’t worry about it. I figured you’d be tucked away working
Sitting legs… the edge of the bed, her… discarded and laying on the with those files of yours. But you need to get out girl, do more than sit
floor, she tucks her robes into her lap. is pulls them… white sock clad on your rear all day.”
feet, and … her socks. Clearly, the room is warm enough for her to not Joining her friend in stretching she nods, “I know, I know, but
bother pulling her robes back into place, something that she’d…. you know what I’m like when it comes to work. Even if it is only a
Once she’s in position she places the… to support it as she opens it. private project for some young member of the crew.”
e cover, visible for the first time, appears to be red leather, with… gold “at’s true, you always seem to have yourself sat in front of that
lettering upon the front. However, any other words are obscured as… screen for one reason or another. So, you ready to see what the rest of
introduction to the book. us have been doing whilst you’ve been cooped up in your room?”
Not finding what she’s looking for in the introduction… starts turn- Glancing round Jen gives a light nod, “Ready as I’ll ever be, most
ing pages. Skimming through the pages, she glances at the title… chewing likely. So, it’s not those silly sticks again is it? You know how fighting
on her bottom lip as she gets further into the… her shoulder wouldn’t tell with giant cotton buds makes everyone look silly.”
you what she was looking at, you’d just see page after page of squiggly… “No, it’s not those, unless you really want to use them.” She
that appear to move and reform themselves… them. reaches over to one of the benches, and then throws Jen a pair of
Deciding that everything recovered so far makes sense; she de- gloves, “Put these on, we’re doing a little boxing today.” at said she
cides to read on, something within her wanting to know what exactly slips her own gloves on, tightening the easy fasten strips with her
the girl in the story is up to. e book certainly doesn’t sound like the teeth as she waits for Jen to do the same.
sort of thing you see every day, but that said she’s never seen many Catching the thrown gloves one handed, Jen follows her friend’s
physical books about the station. Her fingers hover over the few con- lead and slips them on, “oh, now this is a little more like it. None of
trols she needs, mainly just the text scroll button, so she lets her free those silly sticks to have to worry about.”
hand rest on the desk, her fingers almost absentmindedly stroking her “Oh, hush you, I know you like using those sticks really.” She
summer 2003

forearm as she scans through the text. then steps over to the middle of the room, and waits. Giving Jen
Drawing little patterns on her skin as she reads the fragmented chance to finish readying herself. “You ready?”
text. However, every now and then, she finds a group of paragraphs “As I’ll ever be.”
that have been fully recovered, even though she’s not actually had Not waiting for anything else, Sarah launches a few light, quick,

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Chris DesRuisseau (order #2353113) 1
blows at her partner, most of which are either blocked or dodged. thing she’s used to with all her strange hours.
en, once she’s gotten over the initial onslaught, Jen returns with a Making sure she looks presentable, and that her gloves show no
few of her own. e two soon settling into what looks as though it’s traces of what she used them for earlier, she unlocks her door and
going to be a rather long match, the pair both seeming to have similar slips out. Not bothering to lock it behind her, as the crew are trust
skill levels. worthy and she has the only things of any real value with her anyway.
After quite some time, with neither of them really gaining an Walking through the ship once more, she bumps into the young
advantage, Sarah’s comm. chirps and interrupts the light banter that crewman whose file she’s been working on. “Ah, Mr Tesla, about that
the friends had been sharing. Putting up her hands for a break she file you asked me to work on. I’m afraid it’s rather garbled, going to
answers it, “Go ahead?” take me a while to put it all back together again properly. I do so hope
“Sorry to do this, but could you get up to the bridge, we’re leav- you’re happy with it once it’s all done.”
ing earlier than we originally planned.” “Oh, I’m sure I will,” is his reply, “after all, most of the crew
“Sure, I’ll be right there.” She flips it off again and turns to Jen, speaks very highly of your skills. If there’s anything I can ever do for
“well, looks like we’ll have to finish this another time. Sorry about just you, just let me know.” With that he walks off again, being part of the
dashing off like this.” She then turns and heads off towards the com- crew currently on duty, judging by the fact that he’s walking around in
mand deck, removing he gloves as she goes. uniform.
Having little else to do herself, Jen removes her gloves and then Watching him go, and once more thankful for the somewhat
wanders back to her cabin, looking forwards to a quick shower and tight uniforms that come with being a Ranger, she turns around and
then getting back to work. Her walk back is as uneventful as her walk heads off towards the mess once more. ough her steps are a little
out, which is something that she’s thankful for, and she’s soon washing slower this time, as she muses over her rather brief conversation with
away the sweat from her workout under a nice cool shower. Emerging, the young man. True, she was never short of offers, but there was
feeling refreshed, after a long while to dry herself off, and then slip something about his tone of voice as he’d made his offer, thinking
into some fresh clothes. about it makes her think a few things that she’d only ever ponder in
Taking her seat before the console once more, a towel wrapped the privacy of her own head.
round her still damp hair, she sets to work on the file. Running is was again something unusual for her, she didn’t usually
through a few of the de-scrambling algorithms that she’s not tried think about fellow Rangers in this way, generally because it had al-
yet. Watching them work, something which she needn’t really do, she ways led to difficulties and complications whenever anyone had done
watches them slowly piece together the first paragraph of the story, so in the past. But there was something undeniable about the fact that
along with part of the title, even though that is still partially scram- the young crewmember clearly found her attractive, and in all honesty
bled. Reading through the text, as it’s pieced together, she manually she had to say the same about him. With his rugged features and
works on a few of the more garbled words that no algorithm she has athletic body.
access too would ever be able to figure out. Finally turning into the mess, she glances round and returns the
few nods of greeting directed her way. However, as she’d expected,
A Summoning… the place is mostly deserted, with people either off making the most
of what time they have here on Babylon 5, or having eaten their meal
Lkyftpsk moved silently through the empty library, not wanting and then gone back on duty. Wandering over to the serving hatches,
to get caught in there at this late hour. Her black robes allowed her she takes a peek inside, looking for anything vaguely interesting to
to easily blend in with the deep shadows between the stacks, her pale feed her hunger.
face a beacon in the deserted room. It didn’t take her long to reach her After a few moments she decides on a suitably tasty looking
destination, as she’d made sure of where it was during the day. Step- chicken salad sandwich, something that most of the crew tend to
ping between a row of bookcases that look just like all the other rows avoid for some strange reason. Taking the plate over to one of the
of bookcases in the gloomy room she walked on, a definite purpose in corner tables, intending to do some thinking whilst she eats. Slipping
her stride. into her chair, and setting the plate down with a slightly audible clat-
After almost a half hour of work, she’s left with just one ter, she pouts herself a glass of water from the decanter placed on each
word that she can’t figure out. Somewhat reluctantly, she gives up, as- table, and takes her first bite from the sandwich.
suming that it’s most the name of someone, something that it’s impos- She’s soon lost in her thoughts again, eating the sandwich on
sible to just guess at from the words around it. However, with a bit of something akin to autopilot as she considers her conversation from
luck, parts of the name elsewhere in the story wouldn’t be scrambled, earlier once more. inking that getting her current project finished
so there was still a chance of rebuilding it once more of the file was soon sounds like a rather promising idea. ough not before she does
de-scrambled. a little checking up on her young admirer, just to make sure that she
Working for a while longer, mostly because she was rapidly read him correctly. Wouldn’t do for someone of her standing to go
becoming engrossed in the story, as her algorithms repaired it section making a pass at a younger member of the crew and having it rejected
by section before her eyes, she finally takes another break when the because he wasn’t interested.
growing emptiness in her stomach becomes a little too much for her ough all this she’s forgotten about her gloves, and is only
to ignore any longer. Stopping what she’s doing, and stopping the reminded by them when she feels the fur covering her thumb brush
computer at the same time, she saves everything onto her data crystal against her cheek. Blinking back to reality for a few moments she
and tucks it away with the other two, inside the little pocket. She then realises what she’s done. ough putting the remains of her sandwich
summer 2003

steps over to her bed and reaches under her pillow to retrieve her down for a moment she inspects them. Fortunately, and something
stashed crystals, slipping the pouch back into place as she wonders she already sort of knew, the gloves have been treated with something
what she can find to eat down in the mess. Judging by the time, she’s or other to protect them against damage from most substances, with-
probably going to have to settle for whatever’s left, but that’s some- in reason that is, so dropping them into a fire would still ruin them.

62 d20zine
Chris DesRuisseau (order #2353113) 1
Smiling at this discovery, she goes back to her sandwich, and her it from the slot. Having decided that it’s time for her to get some rest.
daydreams about the young Mr Tesla. Judging by her own reaction Dimming the lights a little, before wandering back over to her
to the story, she could quite easily guess at why he wanted it de- bed once more, she starts removing her clothing. Shedding her outer
scrambling. But then it was the same with most of the other things clothes first, all apart from the gloves, and then starting to remove her
she’d worked on for the crew, which was why she kept everything on underwear. Her movements somewhat slow, but still part of who she
a separate data crystal. Wouldn’t do to have someone stumble across is, working herself until she’s almost too tired to undress some nights.
all that in the main computer, not unless there was some reason for Even in her downtime, such as today, she still works herself hard. It’s
certain parts of it to be found. at was why she was so popular either that or face up to the fact that she doesn’t really have many
though, amongst the crew, as the last person who did anything to friends in the Rangers, certainly not aboard this ship. Sure, people
really annoy her had soon found a certain private file spread over the are polite to her, but she knows the real reason for that. In some ways
ships computer for everyone to see. e woman in question had soon she’s like the mongoose that gave it’s life for her gloves. Generally
apologized for what she’d done and nothing else was said. unloved, but kept around because she does a job that most others
Bringing herself back to reality once again, she downs the last of wouldn’t really wish to do.
her water and then stands up. Scooping up her plate and glass, so she
can carry them over to the kitchen area for the people on kitchen duty Once again forcing her thoughts away, as she slips on the over-
to wash, even though she’d usually wash her own dishes. For some sized t-shirt that she sleeps in, she climbs into her bed, big enough for
unfathomable reason she’s loath to remove her gloves right now, and one, and then turns the lights down onto their lowest setting. Leaving
doesn’t want to risk getting them too wet, just in case there’s a limit to the room almost dark, apart from the vague light coming from the
their resilience. lamp above her bed.
Heading back to her room once more, without bumping into Lying there with her thoughts, she closes her eyes and just waits
anyone who wishes to talk to her this time, she locks the door and for sleep to come and take her, whisking her away from her own
sits down before her computer console. Smiling wryly and patting the thoughts. Slowly, and not really thinking about it, she starts softly
well-used terminal she softly says, “Ah, here we are again, old friend, skimming the gloves, which, even after only a short period of time,
back to normal.” She reaches into her clothing, and withdraws her feel like too much a part of her to remove even for sleep, over her
data crystal and slips it into the appropriate slot, letting her fingers forearms again.
play around the opening as she waits for the data on it to be accessed. After nary a few minutes, she falls into a light slumber. Sleep’s
Loading up the file once more, she goes back to work, still hold growing firmer as time passes and she’s soon slipped into a deep
intending to put in as much work on this as she can, wanting to get it sleep. Dreaming unknown dreams, and heading towards another day
over and done with. e accursed thing’s taken a grip on her life, mak- of downtime, another day in which to be driven by the job she’s trying
ing a few things change. She’s hoping that once she’s finished it things to do, another day of being alone in the Rangers.
will go back to normal.
Once more, time passes seemingly unnoticed as she works, the
various algorithms that she’s running slowly assembling the story
again after countless years as little more than scrambled data on some
long forgotten storage machine. Stifling a few yawns, having had a
busy day, she forces herself to stay focused on checking the recon-
structed file for any glaring errors, though there will undoubtedly be a
few minor ones that only a few reads through will spot.
Before she allows herself to stop work for the night, even though
there’s no visible indication of the lateness of the hour, she waits for
the much slower algorithm to finish putting together the few missing
paragraphs at the start of the story, wanting something to show for
her evening’s work.
Despite the gloom, or possibly even because of it, she didn’t waist
much time in looking round. Instead, her feet carry her down the end
of the isle, into one of the many secluded cul-de-sacs in the library. Once
secluded into the gloom she lifts one of the ancient tomes aside, and then
pulls out the much newer one hidden behind it.
is newer looking tome is quickly concealed within her robes.
However, as she hides the book away there’s an almost imperceptible
flash of paleness from inside her robes. With her newly acquired read-
ing material secreted about her person she heads out again, moving a
little more rapidly this time as she’s obviously eager to get somewhere
private so she can study her book.
However, despite having the first three paragraphs almost fully
reassembled, and the three after that mostly complete, there’s still not
summer 2003

another mention of this character’s name, something that’s a little


perturbing for some strange reason. Especially with what she knows
happens latter on in the story. Pushing these thoughts to the side, she
saves everything to her crystal once more, and then slowly withdraws

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Chris DesRuisseau (order #2353113) 1
FANTASY WORLDS PROPOSAL: ALTA
Written by Peter E. Aperlo
Edited by Steven Creech
Section 15: Fantasy Worlds Proposal: Alta Copyright 2003, Peter E. Aperlo
Core Ethos Sentence Nature of Magic

Alta is a world of sword-and-sorcery adventure and in- For Humans, magic is rare, its use being forbidden to
trigue, where heroes battle monsters and kingdoms vie for them by the Elven Protectorate’s edicts. Even clerics and
dominance. Humans are under the thumb of the Elven druids must be careful, allowed only to use their healing
Proctectorate. powers. Dwarves practice magic freely in their hidden
enclaves, creating items of great power, but they are loathe
Who are the Heroes? to share with other races. e Halfling barbarians are
naturally suspicious of the magic of others, but a few of
Geren, a Human apprentice wizard; Nariel, a Half-Elven them are skilled in the arcane and divine arts.
druid; Kelendra, a renegade Elf archer/sorceress; Artinax,
a Human war-captain; Tartro, an athletic Halfling What’s New? What’s Different?
barbarian/rogue; Nomis, a Human priest.
e devastating civil wars that ended the Old Human
What do they do? Empire millennia ago nearly ended all life on Alta as
well. e Elven Protectorate came into being to prevent
Geren seeks to regain the power and glory of the Old Humans from doing that again. Although the Elven rule
Human Empire and actively seeks out artifacts toward is (mostly) fair, many Humans chafe at being a permanent
that end. At first he does this for selfish reasons, but he underclass and being denied access to arcane knowledge.
soon sees the difference he can make for his people; Nariel ere have been skirmishes, but open rebellion by the
is a virtual hermit who worships the old, pre-Empire, Humans is still only a threat. e Gnomes have appeared
pre-Protectorate nature gods, and although reticent to as saviors to some Humans, selling incendiary and
get involved, she may be the best hope for bringing back other devices that could counteract the Elves’ magical
a balance to the dealings of Elves and Humans; Kelendra advantage. But the Gnomes have darker designs; they
lives only for sport and for the next wild adventure, not are in league with various Infernal Princes, and they have
caring for politics but fiercely loyal to her friend Nariel; also been arming another race as well: those well-trained
Artinax is a loyal subject of the Protectorate, defending its soldiers bred for service in the Old Human Empire, the
lands against outside invaders, but he will soon be forced Orcs.
to choose sides; Tartro is a rogue from the borderlands
looking for his next score; Nomis is the secret leader of
a cell of Human rebels, quietly building his power until
word comes to strike.

Threats, Conflicts, and Villians

To many Humans, the draconian rule of the Elven


Protectorate is the greatest evil in the world. ose
on the borderland are more apt to be thankful for the
Elves’ protection from the Halfling Horse-Nomads. e
newest threat, which should have everyone worried, is the
Gnomes. ey mysteriously appeared several years ago,
but from where, no one knows. ey could have come
from deep within the earth itself or even off-world. ey
summer 2003

peddle technological items that will definitely upset the


balance of power, but could also destroy the world.

64 d20zine
Chris DesRuisseau (order #2353113) 1
E-TOOLS, VERSION 1.2: THE REVISION
Written by Glenn Dean
Edited by Steven Creech

E -Tools v1.2 is an electronic aid for the DUNGEONS & DRAGONS ®


game released by Wizards of the Coast and updated by Code Monkey
Publishing. E-tools is available as a $30 download from CMP; this review is
e character editor is used to create any character or creature
(monsters included) that have class levels –PC, NPC, or prestige classes.
Character creation follows the basic steps from the rulebook. e first screen
of the version with CMP’s v1.2 patch added (the patch will be available as a allows for selection of race, alignment, and one or more class levels (you could
free download from the CMP website). add all 20 if you like – though you can’t add prestige class levels until the feat,
Once upon a time, the Dungeons & Dragons® 3.0 Rules were released. skill, and other requirements are met; building a prestige-classed character
e new rules included compact disk with a character generator program to requires a slower process of core classes first, then prestige classes – though
demonstrate the new rules, with the promise that eventually a fully function- the process is facilitated a bit by a “requirements” checker that highlights ac-
al, all-encompassing gaming program called MasterTools would be available to complished prestige class requirements). Once the base race, class, and align-
meet every gamers needs. Time passed, and MasterTools failed to appear. It ment are set, there’s not return to this screen – to change them, you’ll have to
passed from developer to developer, languishing despite gamer demands, un- start over from scratch. Note that the core classes from the PHB and DMG
til eventually a slightly reduced version called E-Tools was released. Gamers are the only ones supported right now, until the data sets are released.
were overjoyed – until they tried E-Tools, and discovered it was full of errors e next screen brings up an entire menu of options that you can
and bugs. Wisely, Wizards of the Coast hired Code Monkey Publishing, switch between in creating the character – Stats, Bio, Features, Skills, Feats,
developers of the popular PCGen application, to come in and fix E-Tools, Languages, Purchase, Equip, God & Domains, Funds, Schools, Spells Pre-
so that gamers would again be happy. is article is a review is of the new, pared, Notes, XP & Level Up, DM Notes, Stat Block, and a File menu which
patched version of that software – now ready for your game. allows saving, exporting, or printing of the character file. ese menus can be
is version of E-Tools is designed to run on a PC running Windows accessed in any order – to see the character sheet you’ll have to use print pre-
98 or better, with a Pentium II/200Mhz or better processor, 64 MB RAM, view, but checking data is fairly easy using the Stat Block page, which brings
40 MB hard disk space, a CD-ROM drive, and Internet Explorer 6.0 or up a window that can be used for cut and paste operations.
better. e program may be purchased on CD from Wizards distributors, or Stats shows the character’s essential stats (initiative, saves, AC, hp, and
purchased directly as a download from Code Monkey Publishing. attack rolls) along with all of the modifiers used to computer them. e
CMP fixed over 150 bugs and rules errors to bring out the v1.2 patch. character’s sex is selected here, and ability scores are rolled – with the option
In the process, they also gained the rights to produce the data sets that will of a variety of methods to include random rolls or point buy (though the
eventually provide full support for all Wizards of the Coast products for DM Notes allows a DM to check the number of rolls used to generate a
E-Tools, including the upcoming revised rules (commonly referred to as D&D character’s stats or hit points). Multi-classed characters actually have mul-
3.5). tiple options in their class field (one for each class possessed) – this becomes
Installation goes fairly quickly – it actually takes longer to install the important when assigning skill point for multi-classed characters or selecting
patch than the base program. Once run, a brief splash screen is followed by spells – you have to repeat the process for each class the character possesses.
the full program window, which displays a nice new graphics collage that Features allows for viewing of class and racial features, as well as any
includes the D&D logo, a skeleton, a Red Dragon, and a beholder. e special qualities or attacks the character has (particularly for monstrous
window is full resizable and switchable – unlike the original character genera- characters – note that they start with their full monster abilities, and don’t
tor included with the Player’s Handbook. E-Tools is a completely different follow the monster progressions in Savage Species). Skills allows for assign-
program than that original demonstration. ment of skill points (separately for each class) and shows total skill modifiers
So what does E-Tools consist of? Essentially, it provides four tools in as well as class/cross-class skills. Feats does the same, allowing selection of
each of two options: a character editor/generator, a monster editor/generator, feats, and only allowing selection of those feats for which the character meets
a treasure editor/generator, and a table editor/generator. e editors allow prerequisites – though there is nothing to prevent you from taking the same
creation of the character, monster, etc from scratch with the user in control feat multiple times (say, three iterations of Armor Proficiency: Heavy). It is
of every option; the generators randomly create a character or the like, and possible to override prerequisites if you choose.
then allow the user to make modifications using the editor. ere are some e Languages menu allows selection of bonus languages based on
additional, smaller tools, as well: a race creator that allows custom creation Intelligence and skill points; be advised that if you create a character at higher
of a user-specified character race; a house rules editor; which allows for the than first level, you can’t select his bonus languages – the program only allows
entry and/or modification of feats, skills, deities, treasures – virtually all of that for first level characters. Purchase and equip handles all the mundane
the E-Tools data – to fit your home campaign; and a dice roller. Between the equipment in the book, as well as magical items. e equipment must first
data sets, tables, and help files, virtually the entire text of the core rulebooks is be purchased in that menu, and then equipped in the next menu for the
contained in E-Tools. effects to appear in the stat block. One nice feature is that weapons may be
ere are seven main elements in the menu – File, Editors, Generate, equipped in multiple combinations, with the appropriate modifiers appearing
Tools, Links, Toolbars, and Help -- all of which can be accessed from either in the stat block or on the character sheet. Most magical items – there are
drop-down menus, or configured as buttons using the Toolbar control. File some exceptions – will have their effects figured in to stat blocks; items not
allows loading and saving of all data – either user generated, or core rules on standard lists can be custom made on the purchase screen, then purchased
elements (use this to load a standard NPC from the DMG, for instance, or a and equipped (this feature allows scrolls and potions of any type to be made,
generic monster). Importing databases is also accessed from the File menu. and note there are no rules checks on these items – you can create a vorpal
e Editor and Generate menus run the Character, Monster, Treasure, and mace if you so desire). If you don’t have the money for a purchase, the Funds
Table editor/generator; Tools handles the Race Builder, House Rules editor, menu allows manipulation of character wealth (or turn it off entirely, and get
and Die Roller. Links provides internet access to the CMP website or the everything for free – the program “grays out” items you can’t afford).
Wizards of the Coast website through your browser. Help allows for search Clerics can select their God & Domain abilities from the database,
of the help files by keyword or index list; the core rules text elements are in subject to their alignment restrictions. All spellcasters the use the spell screen
summer 2003

the Help section of the program. to choose spells known (as appropriate) and spells prepared – to include
domain spells, schools prohibited by specialists, and specialist bonus spells.
Character Editor/Generator ese print out in stat blocks and character sheet as lists of spells known/
prepared. One fault of the system, however, it that it doesn’t identify cleric

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Chris DesRuisseau (order #2353113) 1
domains in stat blocks, nor does it identify specialist wizards as such – all
wizards are wizards; you only recognize specialists by the “+1” in their “Spells
per Day” line on the stat block.
Other Features
Free text for background, appearance, and the like can be added on
the Notes page. e XP page allows experience points to be added; when e other features -- aside from the Die Roller, which is fairly self-
sufficient XP for a new level are accumulated, the “Level Up” button becomes explanatory – allow for increased customization of your database. You can
active, and you can add another class level, and make further character adjust- build a custom race, complete with all modifiers and special abilities/qualities,
ments. For GMs, note that this is the only way to create prestige-classed to include in your campaign – you’ll have to do this to use some of the racial
NPCs: you have to meet the requirements with a basic character, then assign variants from other sources, for example. e House Rules option allows you
XP to level the character up enough to add prestige class levels, which is a to create custom feats, skills, gods, domains, spells, magic items, or goods – or
slow, frustrating process. modify those in the existing database. is is a powerful tool for campaign
e newly created character can be printed out on a standard D&D customization that is very easy to use, but be careful – since there’s no “re-
character sheet. e sheet looks quite nice – but the printing system works store” feature to fix your unwanted mistakes. Incidentally, CMP also hosts a
through Internet Explorer. I had difficulty getting the sheet to fit on the page; free third-party database editor on its site, that has a feature that can be used
eventually by reducing the margins to the minimum I was able to get the to back up your database, or to create custom classes and class abilities – it’s a
sheet to print without cutting any portions off. Spellcasters get a nice cheat shame this feature isn’t part of the base program.
sheet of their spells prepared and known printed with the character sheet, Overall, E-Tools has a very large number of features, with lots of options
that includes brief spell summaries as well -- a nice touch for a spellcasting for customizing PCs, NPCs, monsters, and assorted dungeon dressing. e
character. good news is that Code Monkey has taken what was a marginal product and
e character generator performs these tasks with a click of the button made it into a usable one. E-Tools contains the essential tools that people
– select a race, class, level, and alignment, and the program automatically who are strictly players of the game will find useful – the ability to create and
generates an NPC based on a default ability array, equips him/her/it with the manage characters level-by-level, with the entire range of options and rules in
equipment appropriate to the character’s level, and incorporates everything the core products just a mouse click away.
into the stat block. is is a great tool for GMs to save time in NPC genera- For GMs, E-Tools puts a number of useful tools together into a single
tion; unfortunately, it doesn’t work for multi-classed characters, characters product. I’m primarily a GM, and use five different software tools when
with NPC levels, or prestige-classed characters. To build them, you must preparing my adventures. ree of them – a treasure generator, a town
generate them as a lower level character first, then switch to the character edi- generator, and a monster database – E-Tools easily replaces, and provides even
tor to make the appropriate changes, or add character levels – but eventually greater functionality with the ability to generate data off of any table in the
you can create the character you want, as customized (or not) as you desire. DMG. As to the other two – a character editor and NPC generator – E-
Tools may yet replace them as well. E-Tools’ ability to generate fully-equipped
NPCs, with complete spellbooks and appropriate magical equipment, with it
Monster Editor/Generator all incorporated into a correct stat block, is a definite boon, since those are all
tasks I perform manually.
e monster editor works very similarly to the character editor, only for I consider myself fairly proficient with the rules, but E-Tools was still
creatures from the monster manual without class levels. e generator cre- able to teach me a thing or two – I’d see a modifier that didn’t make sense
ates a generic monster from the manual, which may be advanced a number of (like a –2 to a Craft skill), pull out the rulebook, and usually discover a syn-
hit dice. e monster editor can then be used to adjust ability scores, skills, ergy I wasn’t aware of before (like not equipping a set of proper artisan’s tools
feats, equipment, and the like – or continue to advance the monster by hit results in a penalty to Craft skills). ose minor details have been built in, so
dice. Ironically, generic monsters that advance by class level can’t be created you don’t have to worry about them.
with the generator (use the character generator and assign them a class) – but GMs and players who like to operate off of laptops, without any printed
they can be created using the monster editor. It’s actually a real pain to gener- material will likely also find E-Tools to their liking, especially with the ad-
ate a bunch of plain orc warriors, since it can’t be done randomly (though orc ditional rulebook text. ough it isn’t yet a complete campaign management
fighters can be created). tool, when CMP releases the additional data sets that cover the remaining
WOTC D&D products – and especially the 3.5 rules set – E-Tools may yet
become the must-have game management tool. Unfortunately, it’s not there
Treasure Editor/Generator yet.
e bad news is, though a significant number of bugs were squashed,
e treasure editor/generator allows for the creation of specific of ran- a number of rules implementation errors remain. Armor stacking bonuses
dom treasures. Specify a level of the treasure and it can be created randomly don’t function properly, for example – armor bonuses from regular armor and
from the treasure tables, and edit it as desired, or create it completely from bracers of armor will stack, as will the bonuses from amulets of natural armor
scratch. You can add coins, gems/jewelry, mundane, or magical items to any and a creature’s natural armor. e skill system has a few errors (like fighters
treasure combination, and then cut/paste from the “Treasure stat block” with Alchemy as a class skill). Some information still needs to be errata’s,
into the adventure you’re writing. e treasures are full customizable – you like the price on boots of striding and springing; other magic items like bracers
can create unique magical items, to include those with intelligence or curses of archery don’t provide their input to stat blocks where most magic items do.
(though there are no artifacts in the database). Code Monkey does have a handle on these remaining errors and they will
be fixed – but it will probably require one more patch, with the waiting time
Table Editor/Generator associated. Luckily, the remaining errors are fairly few, and can be worked
around.
e table feature is one that I wouldn’t have thought to include, but that ere are a number of features that E-Tools is lacking, however, and
proves quite useful. e table generator allows access to any random table in these are unlikely to be fixed, as they are limitations built into the original
any of the three core rulebooks, and allows the user to roll up a result from programming structure that CMP inherited. e program doesn’t have the
them. For example, you can roll up a random town by accessing the appropri- ability to handle templates, for example, despite how common and useful a
summer 2003

ate DMG tables. e table editor is even more interesting – it allows you to tool these are – you still have to do this work by hand, and implementing it in
create random tables that could include just about anything. It takes some E-Tools would require a major software re-write. Printing through Explorer
experimentation to get it to work, but with a little practice you can create a will stay, as annoying a feature as that is. Random generation of multi-classed
table that might allow for random determination of a room’s contents – vari- NPCs will also remain beyond the reach of the program – GMs will have
ous monsters, treasures, traps, or other items from random tables. to do this work the hard way, by building multi-classed NPCs from scratch.

66 d20zine
Chris DesRuisseau (order #2353113) 1
As to other great features – mapping software, campaign management tools, virtually impossible when they’re faded out due to lack of contrast. [Note to
combat tracking software – they aren’t a part of E-Tools, and probably will software developers: red text on a black background is never a good choice if
never be. you’re looking for a user-friendly interface design!]
E-Tools does have a few irksome usability problems, too, but some of Unfortunately for all of the parties involved in the development of
these are on their way to being fixed. Right now, the program lacks any sort E-Tools, the timing on this product is just poor. It absolutely had to be fixed
of tutorial, and the help files are structured like a Microsoft help program to do justice to the purchasers of the original product – it looks like CMP
– which is to say they need their own help software. Users who are experi- has done that for the most part, and will continue to provide good support.
enced with the rules won’t have a program with this, but a relative newcomer For those continuing 3.0 rules-based campaigns, the tool is useable as of
to the game will have some difficulty learning the system at first. CMP is this patch. For planning to switch to the 3.5 rules set immediately, you’ll
working on updated help files that may be ready when the final 1.2 patch probably want to wait until the 3.5 data set is available to purchase E-Tools
is released, though some of the DMG and MM help will likely end up in a if you haven’t already, so you can get the new data sets as well as any updated
follow-on patch. patches. Given CMP’s attitude toward the product, though, that future looks
Error recovery is something to watch out for when using the program. pretty bright.
Once you level a character, data from the previous level is locked – no issue Right now, E-Tools contains the essential information from the SRD,
for a player managing a single character, but a pain for a GM trying to create plus a fair amount of flavor text from the core rulebooks – so most of the
a high-level NPC when you realize you just screwed up a feat requirement at information is essentially open content, though not labeled as such. Some
a low level, and can’t go back. e House Rules tool can be both a blessing errors in rules implementation remain; while a capable product, there are
and a curse in this regard – it’s easy to delete core data, since the program competitors that accomplish similar tasks, in some cases more effectively.
doesn’t warn you against it, but you can add it back in manually (I managed Right now, players will likely be more satisfied with the product than GMs,
to delete Corellon Larethian from the deities list while playing around, for given the implemented feature set, but that may improve with future releases.
example, but just decided the elves didn’t need a deity that much – restoring Current owners of the product should be very happy with the 1.2 patch;
the original database took a full reinstall!). the value of the product to new owners will increase as more data sets come
Screen color and font choices are a bit poor for long-term usability as
summer 2003

available.
well. e light colored text on a black background makes the graphics look
really good, but over time causes a bit more eyestrain than black-on-light
text would, and the interface settings aren’t user-configurable. Some of the
colors make highlighting to cut/paste text, or reading some of the text boxes

d20zine 67
Chris DesRuisseau (order #2353113) 1
E-PUBLISHER GUIDE: A REVIEW
Written by Steven Creech
When you visit RPGNow.com, one of the first things that stand of choosing one system over the other? What are some of the more
out is the sheer number of available electronic products for sale. ere common pitfalls and mistakes? All of this (and more) is answered in
are pdf files galore; some from professional and established publish- this chapter.
ers, some from amateurs with a simple desktop publishing program. Chapter five examines design and layout as a part of the pre-
e numbers are staggering and they are growing. publication process. Here the importance of choosing a good title,
e ePublisher Guide is meant to serve as a valuable resource for selecting cover and interior art, proper layout and design are all un-
anyone who is seriously considering getting into the electronic pub- derscored. Simplistic instructions on creating a pdf are also included.
lishing business. e book is written by an excellent line up of design- Marketing is the topic for chapter six. Now that you’ve created a
ers with contributing names as Monte Cook, Chris Davis, Phil Reed product, it’s time to sell it. A good website is essential for the pdf pub-
and John Nephew. It is published by Minion Development Corp. and lisher. e need for a good domain name is underscored, especially
carries a retail price of $19.95 for an electronic version or $24.95 as a for separate product lines. Further website details and suggestions are
print on demand product. also addressed, including listing your site on search engines. e art
ere are nine chapters in this 83-page document, the first of writing good press releases are also covered as are obtaining (and
eight relating directly to the process of e-publishing and the final one dealing with) reviews. Additional internet “marketing” techniques are
serving as a comparative checklist against other publishers. After a discussed, such as banner exchanges, pay-per-click search engines,
forward by Monte Cook surmising his shock at the success of a little auction referrals, e-zines, and online chats. Convention presence is
pdf known as the Book of Eldritch Might, we jump right in with the touched upon as well as investing in print advertising.
business end of things. Sales are, of course, an important and vital aspect to publishing.
Chapter one addresses the importance of prepress and planning. No sales means no income. Chapter seven gives a solid rundown on
Doing exhaustive research is key to even having a shot at success. For what to expect in terms of sales volume at RPGNow.com. e type
example, is your product going to be d20 or use its own game me- of product offered will determine the overall amount of sales as a rule.
chanics? Here is where you not only research consumer demand but Having a strategic and planned release schedule is also a key factor
also the feasibility of creating your own system. What is your target in sales. Order processing is discussed, as is the need for bandwidth
audience? Is this geared for a specific age group or gaming niche? allowance.
It’s also important to factor in your development and design Finally, chapter eight is a comprehensive listing of internet
costs. Are you inserting artwork? Hiring a layout artist? ese are resources. is includes publisher forums, discussion lists, layout/
important considerations. Do you want to publish in a format other design forums, freelancer resources, directories, and review sites along
than electronic pdf? You could go with e-books, CD-ROMs, or even with many others.
print on demand (POD). e bottom line is that ePublisher Guide is a great and essential
Chapter two addresses budgetary and staffing needs, and helps resource for any publisher and not just those in the electronic end of
prepare you for those costs. Included with the file is a budgeting the business. ere are several areas that should have been covered
worksheet developed by Atlas Games president, John Nephew. is is in more depth, such as the chapters on marketing and sales, but all
an absolutely invaluable resource itself, let alone as a part of this pack- of the basic knowledge is presented. If you are seriously considering
age. Funding is a necessary first step, and while you aren’t given the publishing a product, this will help you look more like a professional
answers, you are given some good advice. Cash flow issues and time and less like an amateur. Consider it required reading!
budgeting concerns are addressed next. Staffing is treated with a fairly
in-depth treatment. A significant number of entry-level e-publishers
start out as a one-person operation whereas the book illustrates the The Gamer’s Rating: (Maximum 5 pts per
need for a larger staff. Recommended levels are 3-5 staff with people category)
performing multiple job functions. Now that you have a staff, it’s time
to fill in the holes.
h Originality: 5.0
Good editing is vital to a product’s success as well as good writ-
ing. Freelancers both fill this void within a small company. Freelancers h Playability/Usability: 5.0
are an absolute necessity for a company’s success and longevity. Not h Value for the Dollar: 5.0
only are they often a means of keeping costs down (writers are paid
.03-.05 cents a word and editors make approximately half that), but Overall Rating: 5.0
they free up your resources to focus on running the business of pub-
Final Grade: A+
lishing. Methods of paying your freelancers are also addressed.
Chapter three discusses the legal aspects of publishing. For
instance, is your business a sole proprietorship, a partnership or a
limited liability company (LLC)? e advantages and disadvantages
of each are covered. Explanations of copyrights and trademarks and
their use are touched upon, as is the issue of piracy and its effect on
summer 2003

sales.
e subject of licensing makes up chapter four. Why would you
want to license a product for use? What licensing options are there?
Can you go with an open game system instead? Is there an advantage

68 d20zine
Chris DesRuisseau (order #2353113) 1
FROM THE ANNALS OF ANCIENT LORE: SIRENSONG
Written by Terry O’Brien
Edited by Andrew Garbade
Section 15: From the Annals of Ancient Lore: Sirensong Copyright 2003, Terry O’Brien

B ards have often lamented their ability to only affect


one person at a time with some of their bardic songs.
Long ago, a clever bard figured out a way to expand his
repertoire and his affected audience at the same time by
creating the harp he named Sirensong. By crafting and
playing his harp, he was able to use any of his bardic
songs that normally affected only one person to now af-
fect multiple individuals at the same time. His secret was
thought lost to history, but the harp and its secrets have
recently been rediscovered. It is also known that several
instruments made using these secrets have been recently
crafted, but the identities of those responsible are cur-
rently a mystery.
Although sirensong instruments are usually crafted as
small travelling harps, any stringed instrument may be en-
chanted. e secret of the magic is the strings are actually
made from the long, flowing hair of sirens. e enchanted
strings echo the spellbinding song of the sirens, as well as
the bardic song played on them. is echo effect allows
the following bardic songs to affect more than one person
at a time: fascinate, inspire confidence, and inspire greatness.
For each additional person to be affected, the bard
must use another of his bardic music slots for the day.
e bard may only choose one song to play at a time,
and makes one Perform check. e Perform result and
the bardic song effect is applied to all targeted persons as
normal. All other limitations (ranks in Perform, distance,
being able to see and hear the bard, etc.) also apply.
If the bard has targets fascinated, he may also use
suggestion without stopping the song; the same suggestion
must be given to all affected persons.
e strings are the focal point of the instrument’s
enchantments and they require the most finely crafted in-
struments in order to fully produce their magical effects.
Any sirensong instrument is considered a masterwork
instrument, giving a +2 circumstance bonus to all Per-
form checks.
Caster Level: 12th. Prerequisites: Craft Wondrous
Item, charm person, suggestion, a minimum of 12 ranks in
Perform, crafter must be a bard. Market Price: 5,300 gp.
Weight: 5 lbs.
summer 2003

d20zine 69
Chris DesRuisseau (order #2353113) 1
SUPERHEROES IN THE D20 WORLD:
AN INTROSPECTIVE LOOK
Written by John Grigsby
Edited by Steven Creech
Section 15: Superheroes in the d20 World: An Introspective Look Copyright 2003, John Grigsby
SECRET ORIGINS d20 super-hero games on the market today, comparing
strengths and weaknesses.
ough the comic book as we know it was first introduced in ough there is a glut of games available, my time and our space
1933 (and comic strips had been around since 1896), it was in 1938 is limited, so I’ll restrict myself to a small handful of representatives.
that the face of the industry would forever change. In June of that I have chosen, for purposes of this article, to compare six different
year, a company called National Periodicals would publish Action super-hero games, all based around the Open Gaming License. My
Comics #1, featuring a new character created by Jerome Siegel and Joe effort here is not to review or critically examine them, but rather to
Shuster that was able to “leap an eighth of a mile, hurdle a 20-story compare strengths and weaknesses within the systems.
building, raise tremendous weights, run faster than an express train, We will be taking a close look at Vigilance: Absolute Power
and nothing short of a bursting shell could penetrate his skin.” His (Mystic Eye Games), Mutants & Masterminds® (Green Ronin
name was Superman and he would be the beginning of a new era of Publishing), Silver Age Sentinels (Guardians of Order), Paragon (free
entertainment. download, D. Jon Mattson), Four Color to Fantasy (E.N. Publishing,
In 1974, Gary Gygax and Dave Arneson formed a partner- formerly known as Natural 20 Press), and Power Overwhelming (free
ship called TSR and published a new type of game that drew from download, Nils Babcock). While Mutants & Masterminds® is, techni-
miniatures warfare and wargaming. ough the initial sales were less cally speaking, not a d20 game, it has its roots in the OGL and thus,
than encouraging, the popularity of the game grew swiftly. Similarly is close enough for our purposes. Paragon and Power Overwhelming
to Siegel and Shuster decades before them, Gygax and Arneson had are free PDFs. Four Color to Fantasy is a PDF ($7.95) available for
ushered in a new era of entertainment. sale from RPGNow. Vigilance: Absolute Power ($19.95), Silver Age
It seemed inevitable that these two giants would eventually go Sentinels ($39.95), and Mutants & Masterminds® ($32.95) are prod-
head to head, and in 1978, Gamescience released Superhero 2044, a ucts published by their respective companies.
game of super-hero role-playing. is was swiftly followed by Villains
& Vigilantes from Fantasy Games Unlimited in 1979, and Champions BUILDING CHARACTER
from Hero Games in 1981. It seemed that the super-hero genre was
firmly entrenched in the world of role-playing (which had formerly e single most important consideration in a super-hero game
been dominated by fantasy and science-fiction). is the character generation system. Ideally, a player should not be
en in 2000, following several shake-ups, changes of owner- constrained by the pre-conceived notions of the game’s author. ey
ship, and general disarray, Wizards of the Coast introduced the 3rd should be able to design absolutely any type of character they can
edition of the venerable Dungeons & Dragons® game. e new version envision, no matter how strange or complex. ough super-heroes are
of the classic role-playing game revolved around a unique concept known for certain archetypes (brick, blaster, mentalist, etc.) they all
called the Open Gaming License, which permitted others to utilize too often cross over boundaries with one another, and it isn’t all that
the base rules as a foundation for their own games. Initially, of course, unusual to see a speedster/brick, for example. us, any game that
most companies focused on providing new fantasy supplements, but confines the characters to pre-designated roles is doomed to failure as
it wasn’t long before someone realized that more than just fantasy was a super-hero game.
possible under the OGL.
Nightshift Games (a division of Team Frog) was the first to try Vigilance
a d20-based super-hero game with their release of e Foundation,
but the disjointed (and seemingly incomplete) rules were paned by In Vigilance, each character must first select an origin that defines
fans and critics alike. For a brief period, this seemed to be the end how they received their amazing abilities. e origin determines the
of the foray of super-heroes into RPGs. en came the blockbuster character’s ability adjustments and favored classes, as well as any
success of the movies X-Men and Spider-Man. Suddenly, super-heroes bonus feats, powers, or skills that the character is due. e choice
were a hot property again, and the OGL made it easier than ever to of origins runs the gamut of comic book possibilities and includes
produce a super-hero role-playing game. All you needed was a solid Advanced Training, Alien, Artificial Life, Cybernetic Enhancement,
system for handling super-powers. Mutant, Mystic Experiment, Normal, and Scientific Experiment.
Today, the d20 market is saturated with super-hero Naturally, few player characters will take the Normal origin.
games. It seems that everyone with a computer, from Classes in Vigilance are based largely around archetypes and
big-name companies to individuals is producing d20 rule include the Acrobat, the Brick, the Detective, the Energy Projector,
the Gadgeteer, the Gangster, the Psychic, and the Vigilante. Each has
expansions to handle super-powered heroics. ere are
summer 2003

its own special talents, balanced by factors such as hit dice, class skills,
so many, in fact, that it can be difficult to decide which class powers, and power points per level. us, it is possible to have a
is best for your needs. at’s where this article comes in. Brick with the power of Blast, but they will never be as good at it as
Over the next few pages, we’ll examine a handful of the an Energy Projector, for whom Blast is a class power (and in fact, is

70 d20zine
Chris DesRuisseau (order #2353113) 1
gained as a bonus power at 1st level). No mention is made of multi- could begin the game as high as 3rd level). Of course, the more DSRs
classing, though a few of the NPCs in the book are multi-classed, so a character has, the tougher his life as a hero is going to be. Disad-
it must be possible (and would presumably be handled in standard vantages can be removed, but it’s a slow ad costly process, requiring
fashion, applying penalties to characters that take classes not favored the character to sacrifice new power gains in order to remove a single
by their origin). point of a disadvantage.
Vigilance adds a few new skills to those found in Core Rulebook Vigilance offers a few prestige classes, most of which logically
I (such as Criminology, Driving, and Piloting), but their focus is on build upon the base classes. Psi Lord, for example, is the obvious pres-
a new type of skill called Combat Maneuvers. ese skills do not re- tige class of choice for the Psychic, and few Bricks would not choose
quire skill checks, but modify other abilities, most often a character’s to go the way of the Behemoth. Often these prestige classes have
attack or damage roll. ey also require that a character have the ap- certain power requirements in addition to the other requirements.
propriate feat in order to acquire the skill. ere are several new feats
to choose from in Vigilance, but there are no metamagic feats and Silver Age Sentinels
item creation feats have been revamped to apply solely to technologi-
cal items. Like many of the others, Silver Age Sentinels is a class-and-level
Powers are gained at a rate determined by the character’s origin based system. e GM will determine how many power points
(usually one every two levels), though everyone (except Normals) character may allot to their powers and inform the players, but that’s
begins with one power). A character may not spend more than 10 where it gets tricky. A character with 150 power points is equal
power points per level on a class power, and no more than 5 power to a 10th level character, even though they may be only a 1st level
points per level on a cross-class power. A power itself costs no points. Powerhouse. Alternately, the character may purchase 10 ranks of the
Points are used to buy skills for the power. Most powers have sub- Highly Trained Attribute (power) and be a 10th level character with
skills. Some powers are noted as exclusive, meaning that a character 50 power points (still a 10th level character).
can buy points in only one sub-skill of that power. To gain points in Ability scores are generated according to Core Rulebook I. Attri-
another sub-skill, they must select the power again (with their next butes may then be modified up or down as desired. Finally, the total
power gain). value of all six abilities is divided by 2 to get the cost in power points.
For example, as a 1st-level Mutant, a character receives one All of this begs the question, why bother rolling? Why not just let
power. If the character buys the Feral power, he need spend no power them assign their abilities? It is worth noting that because of the way
points because Feral has no sub-skills. If he chooses Invisibility, he that armor is handled in Silver Age Sentinels, a character’s Strength
should probably spend some power points to be able to use the power, always provides a +0 modifier to attack rolls, regardless of the ability
but he may divide them as desired among the three sub-skills of Invis- score. Damage modifiers from Strength are also changed significantly.
ibility (Invisibility, Invisibility by Touch, and Improved Invisibility). On the other hand, encumbrance (since it is much less likely to be a
e Invisibility skill can be used without training, but the others factor in a superhero game) has been greatly simplified.
must have points put into them before they can be used. Finally, if ere are no races, per se, in Silver Age Sentinels. Certainly, be-
the character instead chose Blast, he would have to decide whether ings other than humans may exist in the campaign, but you don’t get
to take the Energy Blast skill, the Physical Blast skill, or the Psychic any automatic bonuses or penalties for playing one. If you wish to
Blast skill because Blast is noted as an exclusive power. If he wanted play a non-human character, you will have to design the character as
to have two different Blast effects, he would have to wait until his such from your power point pool.
next power gain and purchase the power again (most likely spending Classes in Silver Age Sentinels include the Acrobat, the Adven-
more skill points to improve the second effect). e level of skill with turer, the Costumed Fighter, the Costumed Wizard, the Gadgeteer,
a power often determines duration, damage, or effectiveness. Invisibil- the Powerhouse, the Psychic, the Skulker, and the Speedster. Most
ity, for example, lets a character remain invisible for 10 minutes per gain class abilities that are appropriate to the class and almost all gain
power point, while Blast does 1d6 damage for every 4 power points skill points at the same rate. e Adventurer however, is much less
spent on the appropriate skill. specialized ad gains extra power points in place of special abilities,
A glance down the list of powers reveals a few gaps. ere are making this class very flexible, but not quite as powerful compared to
powers that allow a character to control light, earth, and fire, but not more specialized characters.
water, air, or other forms of energy. e Super Running power makes Powers are referred to as Attributes in Silver Age Sentinels, and
no mention of running across water or up the side of a building all Attributes are sub-categorized as Powers or Characteristics. e
(which is done on a fairly regular basis in comics). ere is no power difference is in whether an Attribute is superhuman (Power) or
that would permit a character to steal the powers of another, and more of a talent (Characteristic). Characteristics can be thought of
while there is an Insect Control power, there is no Animal Control as similar to feats (which do not exist in Silver Age Sentinels). Power
power. A significant flaw (in my opinion) is that it is not possible to Attributes are modified by a number of factors collectively known as
play a traditional wizard or sorcerer in Vigilance. It would be easy PMVs, allowing a player to customize each Attribute to the character.
enough to play a mystical character whose powers were based on Attributes can be further customized by choosing reductions and
mysticism, but not a spellcaster. restrictions for the Attribute.
Characters may also choose disadvantages. Some disadvan- e list of Attributes available is impressive and allows for the
tages are power-specific (No Range for Blast, for example). Others full-range of comic book heroes. In addition, there are some unique
are somewhat more generic, such as Enemy. Disadvantage Ratings abilities that aren’t typically seen, such as Pocket Dimension and
summer 2003

(DSRs) vary by how tough the disadvantage makes life for the hero, Reincarnation. A handy table of Attribute Name Equivalents makes
but most are between 2 and 4. For each disadvantage chosen (and it easier to find that special power you’re seeking. A quick glance at
the GM is encouraged to limit the number permitted), the character the table reveals that web slinging, for example, can be found under
gains a certain amount of experience as a “kicker” (thus, a character Special Movement.

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Chris DesRuisseau (order #2353113) 1
e skills system has been slightly reworked for Silver Age e powers provided present a good range of capabilities, but
Sentinels, introducing the concept of Specialization. For certain skills, are hardly exhaustive. Energy control powers, for example, are not
a character may choose a specialization when the skill is acquired offered. However, Four Color to Fantasy includes a section on creating
ad thereafter gains a +1 bonus to the skill check when it deals with your own unique super-powers and keeping them balanced with the
their specialization. e list of skills is greatly broadened, with a lot rest of the system.
of skills that could be considered subsets of the Craft, Knowledge, or
Profession skills now given their own heading (and in fact, these three Paragon
skills are no longer on the list). Weapon proficiency and similar feats
have been replaced by combat skills and the skill rank adds to the Characters in Paragon are created just as they would be for
character’s attack bonus or armor class modifier. most any other  S® game, save that the available races and
Players needing a few extra power points (or just desiring a more classes are different. In Paragon, each different kind of hero origin is
rounded character) can choose character defects. Once again, a table represented by a race; human, alien, augmented human, cyborg, and
of name equivalents makes finding just the right defect easier. Finally, mutant. Each has its own unique strengths and weaknesses. Hybrid
if you just can’t seem to find it anywhere else, there’s always the races (such as an alien cyborg) are permissible with permission from
Unique Defect, which can be customized to suit your character. the GM.
Classes available in Paragon are the Expert, the Extra (an NPC
Four Color to Fantasy class), the Gadgeteer, the Martial Artist, the Metahuman, the Rogue,
the Sorcerer, and the Warrior. Of these, the Martial Artist is equiva-
By virtue of its design, character creation in Four Color to Fantasy lent to a monk and the Rogue and Sorcerer are identical to their Core
is pretty much just like creating a character for any other  S® Rulebook I equivalents. e Expert is an expansion on the NPC class
game. e only real difference is that if you want to have super-pow- from Core Rulebook II, making it more suitable for use as a PC. e
ers, you need to take one or more levels of the Hero class. is gives metahuman is the base “super-being” class, available only to those with
you access to super-powers. However, because the Hero has no class super powers. Like Vigilance, certain races have certain favored classes
skills, gains no skill points, and gets no weapon or armor proficiency, and while multi-classing is possible, the standard penalties apply.
most characters will take another class at 1st level and wait to take a Paragon has its share of prestige classes, most of which seem
level in Hero until at least 2nd level. e few new prestige classes that to narrow the focus of a character. e prestige classes offered by
are included seem more geared towards flavor than substance. Paragon are the Blaster, the Brick, the Champion, the Dark Avenger,
is has the effect of making Four Color to Fantasy truly unique the Martial Master, the Mastermind, and the Mentalist. Most have at
among all the other entries. With this campaign template, your super- least one power as a requirement.
hero games need not be restricted to modern-day or later periods. It A few new skills are offered, mostly to bring the system into
is perfectly feasible to run a supers game set on a fantasy world with line for modern-era play. Many of these are new Craft, Knowledge,
medieval technology and the presence of magic. What is more, it’s and Profession specialties. ere are also a few new uses for old
possible to have a character that uses both magic and super-powers! skills. Two new categories of feats are introduced; power feats and
Imagine a dwarven cleric with super-strength! metapower feats. Power feats can be taken only by those who possess
Four Color to Fantasy offers only a few new skills (all modern- super powers, while metapower feats enhance existing powers, but
day equivalents), but does provide a selection of feats appropriate to with a cost. Using a metapower feat to enhance a power may result
the genre. All new feats described here are super feats, which can be in burnout, rendering a power useless for 3d4 hours (determined
gained in the usual manner or by paying 2 Hero Points (HrPs) on secretly by the GM).
the Gain Feat superpower. All have some kind of superpower as a Players who find themselves in need of a few extras may choose
prerequisite. to saddle their character with a weakness. Taken during character
Powers in Four Color to Fantasy are purchased by rank, with each creation, a weakness can grant a character a small edge (for example,
rank in a power costing 1 HrP. Some powers have a base rank, a mini- a mutant that chooses to take a weakness gains an extra mutation).
mum number of ranks, which must be purchased before the power Weaknesses can also be gained during play, and these seldom offer
can be used. is may restrict particularly dangerous or potent pow- any sort of compensation.
ers to higher-level characters, as no character can have a power with a Unlike the other systems we have examined so far, most of which
cost more than their total character level +3. For example, in order to permit characters to gain entirely new powers over the course of
have Danger Sense (base rank 11), a character needs to pay 11 HrPs. the campaign, Paragon generally limits characters to the few powers
Since the limit is character level +3, only a character of 8th level or they are granted at the time of creation. While this is more in line
higher can acquire this power (mostly because a character with this with comic book thinking, it also makes characters with a vast array
ability is never flat-footed and never surprised). Some powers become of powers very rare. Powers come in three amplitudes; standard,
more potent as more ranks are put into them. Characters may also improved, and ultra. e higher the amplitude, the more powerful the
choose enhancements and restrictions for their powers, if desired. ability is.
Restrictions could bring a power within reach of a less-powerful Also unique among the other systems, Paragon uses an ability
character. For example, Animate Objects normally has a base rank of score called Energy to measure how often a character may use their
5, meaning that only a 2nd level or higher character could obtain it. powers. Each use of a power has an energy cost. When a character
However, by specifying that the hero can only animate a broad class runs out of energy, they can no longer use their powers until they
summer 2003

of objects (instead of any object), the cost can be reduced to 3, making have had time to recharge. A character in dire straights can call on
it possible for a 1st-level character to gain the power. Restrictions may their “second wind” and regain 1d6 points of power, but this causes
be bought off later at the cost of Hero Points. subdual damage.
Paragon boasts an impressive array of powers, and it seems as

72 d20zine
Chris DesRuisseau (order #2353113) 1
though they’ve covered most all the bases. Powers may be modified S as a close cousin. It has its roots in d20, but the mechanics
with Amplifiers and Reducers, giving a greater degree of flexibility works a little differently. Every aspect of character creation, instead of
and customization. For many powers, Amplifiers are suggested, while relying on random rolls and chance, is controlled through a point-buy
most Reducers are generic enough to work with any power. system. Unlike any of the other entrants, Mutants & Masterminds®
does not use a class-based system and even level is shoved into the
Power Overwhelming background.
e number of points available for character creation is deter-
Power Overwhelming is unique in that it is designed specifically mined by the Power Level of the campaign, which is set by the GM.
for use with the  M® rules from Wizards of the Coast (as ese points are then applied to almost every aspect of the character;
opposed to the D  D® rules, which most of the ability scores, base attack and defense bonuses, skills, feats, and pow-
others rely on). is set of rules is really little more than a template ers. ose who find themselves in need of a few extra skill points can
that can be added to the  M® rules to handle super-powered take a weakness. To prevent abuse, attack and defense bonuses, skill
campaign play. It also suggests that as the characters grow in power, ranks, and power ranks are all given maximum caps determined by
they can become unbalanced in comparison to normal  S® the Power Level. is not only provides characters with the ultimate
characters. in flexibility, but also insures that everyone begins on more or less
Power Overwhelming begins with having the characters select equal footing. As characters gain experience, they also gain power
their archetype, which can be a category or a race. e three catego- points that can be used to increase attributes, skills, power levels, and
ries are high tech wonder (all their abilities stem from equipment or to purchase new feats and powers (if the GM permits). ese points
natural skills), alchemy (magical enchantments, spells, and items), and can also be saved and accumulated for later use.
altered gene structure (drug-induced mutation, genetic manipulation, e list of skills is very familiar to any d20 player. Only a few
etc.). e races available are mutant, alien, and robot. A character that new skills have been added, along with some new Craft and Knowl-
does not choose one of these races must choose one of the categories edge specializations. ere are plenty of new feats, however, many
to have access to super-powers. Each has unique advantages and unique to the genre. Feats in Mutants & Masterminds® are not divided
disadvantages. into categories (without classes, there is little point), but there is a
Characters then choose an archetype (didn’t we just do that?), unique type of feat that is only available to those with super-powers.
which we are now told are special advanced classes that enable a ese are called, logically enough, super-feats. e system also gives a
character to become a “true” super hero. As these are advanced classes, few notes on creating new feats.
most characters will need to have obtained at least three levels in a Super-powers is where Mutants & Masterminds® really shines.
mundane class order to meet the requirements. While realistic, this In six months of playing time, I’ve not had to create a single power
can be frustrating for humans as the mutant gains their powers at 1st for any character or NPC that I’ve created. Everything I could dream
level and begins using them immediately, while anyone not playing a up has been workable by the existing rules. at’s an impressive claim
mutant must wait until they can meet the requirements to choose an (because I can come up with some pretty twisted ideas). at isn’t
advanced class and “develop” their powers. to say that you might not run across this problem, however, and if
Each archetype (elemental, enhanced human, powerhouse, psy- you do, Mutants & Masterminds® stands ready to aid you with a very
chokinetic, and psyonic) gains access to a specific group of super-pow- detailed section on creating new powers and making them balanced.
ers (based on the archetype selected). Other powers may be chosen, All powers are given an origin, and a character may have powers
but cost two skills points. As they increase in level, each archetype from several different origins. e list of powers in the rules is pretty
also gains a number of power slots to use towards purchasing the expansive and I really can’t think of any that they’ve left out. What
powers they desire from their allotted group. makes the powers even more flexible is the system of power modifi-
Power Overwhelming has no new skills, but does offer six new cation. Modifications come in three forms; extras, flaws, and power
feats; Advanced Researcher, Forward inker, Inventor, Photographic stunts. A power stunt is a super-feat that is applied to a power, allow-
Memory, Researcher, and Weapons Proficiency (blasters). Most of ing it to be used in a different manner or granting a bonus when the
these deal with permitting characters to develop technologies more power is used a certain way. Extras expand the capabilities of a power.
advanced than would normally be considered possible. ese increase the point cost of the power, but also make it more
Powers in Power Overwhelming are essentially little more than powerful. Best of all, almost any power can be made into an extra of
stackable feats. Each time the same power is chosen, the Power Level another power, giving the player unlimited freedom of design! Flaws
of the ability is increased. A fair number of powers are described, are the opposite of extras and reduce the effectiveness (and costs) of a
though the list is hardly all-inclusive and, unlike the other systems, power.
there is no means of customizing them through enhancements or
limitations. ZZAP! BAM! POW!
e Power Overwhelming rules do go into some detail on In a game where the heroes are going to be blasting one another
cybernetics, which several of the other rule systems merely gloss with energy beams and swatting each other with light poles, the me-
over or treat as powers. It also makes cybernetic heroes drastically chanics of combat are a major consideration. What kind of damage
different from other super-powered beings (which is as it should be). do super-powers inflict? Can a character be knocked for a loop? How
While this shows great potential, the rules are sparse and need to be does moving at super-speed affect damage rolls? All are valid ques-
expanded on. tions in this genre.
summer 2003

Mutants & Masterminds® Vigilance

Mutants & Masterminds® is not so much a descendent of the  Combat in Vigilance isn’t that much different from the standard

d20zine 73
Chris DesRuisseau (order #2353113) 1
 S®. e rules provide some information on improvised wound and falls unconscious. Even if reduced to the negative value
weapons (like flagpoles and cars), and of course firearms and grenades of the character’s total hit points, they will usually lapse into a coma
are available, but beyond this, the differences are minimal. Armor, rather than die. Death should be reserved for dramatic effect in a
instead of providing a bonus to armor class (or defense, as it is called Silver Age Sentinels campaign. For player characters, death is never
in Vigilance) provides DR to the wearer. A character’s defense rating is accidental. ey must declare that they are intentionally stepping
equal to 10 + his Fortitude and Reflex saves. over the line and striking to kill. An optional rule allows for difficulty
ere are a few variant rules in effect to better simulate comic penalties to be assigned to ability, skill, and combat rolls based on the
book combats. e Clobbered variant rule from Core Rulebook II amount of damage a character has suffered. Characters exposed to
is in effect, and massive damage threshold has been altered so that emotional trauma may be given a chance to get their “second wind,”
it is more dependent on the character’s Constitution and resilience. removing all penalties (temporarily).
Any attack that inflicts more than 20 points of damage may cause Knockback is a constant event in the super-hero genre and any
knockback, sending an opponent flying through the air. Finally, there set of rules that deals with such should have some means of handling
are a number of new skills called combat maneuvers which may affect this. Silver Age Sentinels is no exception. Distance is calculated based
the outcome of super-powered combat. on damage inflicted and the target’s Constitution, modified by certain
Vigilance also uses a system of Hero (Villain) points which powers. Naturally, getting knocked back into a building or other
allow a character to roll 1d6 per five levels and add the result to any structure can be devastating.
attack or skill check roll. ese points also have other uses that vary An optional rule included for gritty campaigns is Shock Value.
depending on which side of the law the character is on. Heroes can When a character suffers damage equal to or exceeding his shock
use them for defense and to avoid death, while villains use them to value, there is a chance that he will be stunned. An attack which
alter different kinds of die rolls, make deadly attacks, insure escape, penetrates the skin also causes a critical injury, which must be tended
and cheat death. to or the character risks death. ough the rules do not recommend
using shock value and critical injuries in four-color campaigns, they
Silver Age Sentinels can add a new dimension to any game into which they are introduced.
Another aspect of combat ignored by most games is mental
Silver Age Sentinels combats are, in many ways, just as familiar. combat. Silver Age Sentinels addresses that subject as well, providing
Armor Class, hit points, and Fortitude, Reflex, and Will saves are a simple set of rules for handling combat between minds. Everything
common terms to anyone familiar with the  S®. However, from physical attacks on the mind to brainwashing is discussed.
one particularly interesting concept introduced here is the defense Finally, there are plenty of rules to handle the unexpected things
roll. Instead of presenting armor class as a static value, a character that supers do, like toppling buildings, blowing up planets, push-
that is successfully attacked by an opponent makes a defense roll ing their powers to their limits, or using their powers for attack or
equivalent to d20 plus appropriate modifiers. A character may defend defense. While these kinds of things may be relatively uncommon (at
against more than one attack in a single round, but suffers penalties to least, we hope so), they can still occur and it’s good to be prepared.
the defense roll when so doing. e defense rolls stems from the idea
that the standard system of armor class represents a character “Taking Four Color to Fantasy
10” on defense. By making the effort random, the variables of combat
are better reflected. Attack rolls are still made against the target’s Ar- Four Color to Fantasy, much like Vigilance, replies pretty heavily
mor Class, the defense roll just makes for unpredictability in combat. on the standard d20 combat system. Besides a few words on unortho-
Several new combat maneuvers are explored in Silver Age Sen- dox use of powers (using claws for climbing), a section on incredible
tinels. Called Shots may be utilized to disarm an opponent, strike at strength and giant weapons, and the perils of moving at super-speed,
areas unprotected by armor, hit vital spots, and attack specific weak all else remains unchanged.
points. Combined attacks may be used to bring down a particularly e usage of giant objects as weapons is a common staple of
tough opponent or overwhelm a force field and characters may choose the genre and Four Color to Fantasy does an admirable job in their
to strike to wound rather than kill or render unconscious opponents. treatment of the topic. While Core Rulebook I provides rules for
Rules governing the throwing of heavy objects (and the damage larger weapons, it doesn’t cover things like hitting your opponent
caused by such) are also addressed. with a wagon. ese rules append those in the core rules with a very
Movement in combat becomes an issue when there are characters simple expansion that bases the effects on the size of the object. e
that can run in, hit a foe, and leave the arena again, all in the course of larger the object’s size, the more damage it does, the easier it is to
a single movement (thanks to super-speed). For a character with extra hit the target with, and the more reach it has. A couch, for example,
attacks, this can devastate foes. ankfully, the designers spotted this has no effective reach, does 2d6 damage, and provides a +1 to attack
potential for abuse and squelched it with a graceful idea that involves rolls. On the other had, slapping your foe with the Arc de Triomphe
dividing the speedster’s attacks over the course of a round instead of provides a reach of +60 ft., grants a +16 on the attack, and does 32d6
all lumped on one initiative. Characters moving at high rates of speed points of damage! e rules also govern how far a character with
also incur penalties to attack rolls and Block defense checks (using a super-strength can hurl an object.
shield or other large object to deflect the brunt of an attack). Some- Where Silver Age Sentinels touched on the effect of hitting a
thing that is often ignored in these kinds of games is the amount of target while moving at super-speed, those rules assumed that the
damage that moving at a high rate of speed can inflict. ankfully, character’s reaction time was matched to their relative speed. Four
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this is addressed in Silver Age Sentinels. A speedster striking someone Color to Fantasy makes no such assumption, imposing realistic limits
at high speed will inflict a lot of damage, but will suffer a like amount. on turning radius, stopping power, and hitting targets. Two versions
Damage works a bit differently, more suited to the genre. If a are presented; the realistic version and the simplified rules. In either
character’s hit points reach 0, the character has suffered a severe case, moving at high speeds is not a good idea in enclosed spaces.

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Damage in Mutants & Masterminds® comes in two forms; lethal
Paragon and subdual. Like Paragon, the base assumption is that most damage
from super-powers is subdual, while damage from weapons is lethal.
Paragon also uses the standard d20 combat rules as a base. Unlike Paragon however, the decision must be made at the time the
is system, however, takes the stance that while weapons do lethal power is acquired. A power-stunt is available that essentially makes
(normal) damage, powers cause subdual damage by default (although the damage switchable, doing lethal or subdual damage (as the char-
they can cause normal damage if desired, but such must be specifically acter desires).
stated). While this may not be terribly realistic, it is appropriate for ere are, of course, several circumstances that can make a dif-
the genre. Super-heroes and villains beat on each other all day long, ference in the way that combat is handled. Attacks of Opportunity
seldom emerging with more than bruises. don’t really fit the genre and have been absolved, replaced by a simpler
An optional rule introduced with this system is that of active solution. Combined fire can make it easier to hit a target (in contrast
defense. Essentially, by giving up one attack option in a given round, to the Silver Age Sentinels rules, where combined fire is hard to hit
the character can make an active defense (the equivalent of a parry with, but does more damage) and mental combat (and the differences
or all-out dodge). e benefit applies only against a single attack; if a between mental and physical combat) is also addressed.
melee attack, the target adds one-half the total attack bonus sacri- Mutants & Masterminds® also has a system of Hero Points
ficed to AC (effectively, a parry); if the attack is a ranged attack, the that can be used for various purposes. Re-rolling a die roll, escaping
target adds one-half the base attack bonus given up to AC (an all-out death, and overcoming injury are just a few of the potential uses of
dodge). hero points. Players should remember that the villains have access
Paragon has a slightly different take on oversized weapons (the to Villain Points that work in a similar fashion. Hero Points do not
damage is not quite as extreme as in Four Color to Fantasy) and the carry over from one adventure to the next, but are regenerated at the
range increments are determined a little differently, but the overall start of each new adventure.
effect is still pretty much the same. Knockback is also addressed, with
a character’s size and Strength being the determining factor as to BEYOND THE CAPE
whether he is affected, and the damage inflicted determining distance.
Balance checks are used to determine if the character rolls with the Villains & Vigilantes, one of the first super-hero role-playing
punch and lands on his feet. games, was focused mostly on super-powered combat. ere were no
An optional system of Fate Points will go great lengths in simu- rules for handling skills or talents, and the characters’ social lives were
lating the four-color feel. At the beginning of a new story, all heroes largely ignored. ough this greatly simplified game play, it also left a
get 3 Fate points (humans get 4). ese may be used to gain a +4 luck large gap in the comic book feel of the game. A character’s private lives
bonus to any saving throw, ability check, or skill roll, to halve damage are, for some players, almost as important as how a character behaves
from an attack (turning a solid blow into a glancing one), or to stabi- in costume. Certainly, Spider-Man™ wouldn’t have been the same
lize the character’s condition when dying. Villains also get Fate points character if Peter hadn’t been forced to struggle to make ends meet
and can use them just as heroes can, but can also use them to turn an and spend time with Aunt May. Several years ago, Superman™ comics
ambiguous demise into a successful escape. Fate points do not carry would sometimes run stories around “e Private Life of Clark Kent,”
over from one adventure to the next. focusing on the periods of time when everyone’s hero was “off-duty.”
For some, how a system handles these sorts of things is almost as
Power Overwhelming important as how it handles the other elements of super-heroics.
is topic also embraces the world beyond the heroes. It’s easy
Power Overwhelming uses the standard  M® combat enough to simply assume that the world, in which the campaign takes
system, making no alterations or changes. A very simplified system of place, is the familiar world that we know. But is it really that simple?
called shots is included, but nothing else. ink for a moment how the presence of people with super-pow-
ers might have changed World War I or World War II. How might
Mutants & Masterminds® things be different today if we had people who could fly and shoot
energy beams from their hands? Some GMs are perfectly comfort-
Of all the systems examined here, Mutants & Masterminds® is able making up these details, but others would rather have everything
the most drastically changed. Gone are Armor Class, hit points, and defined for them.
other familiar terms. Armor Class has been replaced by Defense,
which works in an almost identical fashion. Hit points, on the other Vigilance
hand, have been replaced by a mechanic called the Damage save. A
character’s Damage save determines whether the character is injured, Vigilance provides a fairly detailed timeline that tracks the rise of
stunned, or disabled, based on how successful the roll was. Injuries super-powered individuals from 1095 to 2000, with the majority of
can stack up, making Damage saves tougher to make and resulting in the focus being on the 20th century. ough supers (often known as
a greater likelihood that the character will be disabled. Jinxes, though this term applies mainly to mutants) have been around
In short, combats are that simple in Mutants & Masterminds®. since about 1095, the rise of costumed heroes did not truly begin un-
Two die rolls, one for each combatant, tell the whole story. Knock- til the war years. e timeline makes for some very interesting reading
back, massive damage rules, and impairment to a character’s fighting as it elegantly combines the presence of super-beings into real-world
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ability due to damage are offered as optional rules, but the base sys- history. Vigilance serves as an excellent example of how the presence
tem is quick and easy. Naturally, some people won’t be satisfied with of metahumans can be woven seamlessly into history.
a simple system or will just miss hit points. For them, a more detailed ree new concepts that are introduced in Vigilance are contacts,
system involving hit points is offered. reputation, and resources. Contacts are primarily a role-playing ele-

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ment, largely determined by the player. Characters begin the game ments of the genre are also discussed in brief.
with a single contact, someone from the character’s personal life. Oth- Finally, a sample campaign setting is provided; Dark De-
ers may be acquired at a later time. Reputation is used to judge who cade. ough it isn’t very in-depth, the setting does provide enough
famous (or infamous) an individual is. A character begins with a rep- information to establish a game which the GM can them expand at
utation equal to their level + their Charisma modifier. is result is their leisure. e campaign is centered around 1980s New York and
used as a bonus to certain skills, depending on the moral bent of the includes a few adventure hooks for the GM to run with.
character. It also affects the number of contacts a character may have Four Color to Fantasy does incorporate a fairly detailed system
(one-half the reputation score). Resources are a means of tracking of reputation. Characters begin with a reputation score of 10. is
expenditures without having to resort to a bookkeeping nightmare. It initially increases at the rate of +1 per level gained, but as the char-
most closely resembles the wealth checks used in  M®. acters become known, it begins to increase faster, largely through the
ough there are no specific rules for handling a character’s news of super-feats. Characters are also instructed to record how they
off-duty life, the rules presented in Vigilance work adequately. Dis- are perceived by different power groups (police, criminals, the public,
advantages like Enemy and Alter Ego have no respect for one’s social etc.). Wealth, as is the case in most of the other games, seems to be a
agenda, and can make life very difficult for a super-hero who tries to secondary concern. Weapons are given a cost, but little other mention
maintain an air of normalcy. A secret identity is, of course, the old is made of money.
standby, but disadvantages like Selfless Savior (the character’s origin
was public) means that a character cannot maintain a secret identity. Paragon
ese kinds of problems can go a long way towards providing the
GM with plot hooks to foil and otherwise hamper player characters. Wealth is addressed in a little bit more detail in Paragon, with
starting wealth level determined by race. Wealth level replaces the
Silver Age Sentinels nickel-and-dime approach used by D  D®. Basically,
at each wealth level, the character has three totals; normal, stress, and
Silver Age Sentinels devotes almost as much space to developing crisis. Normal represents the cash they can obtain with little or no no-
the campaign as it does to developing characters. e chapters on tice, stress is how much cash they can get on short notice if they haven’t
paying super-heroes and GMing super-heroes are almost essential made any other major expenditure that week, and crisis is the amount
reading for anyone planning a supers campaign, and provide charac- they can scrounge together if they cut all extra expenses and live on
ter archetypes, motivations, style elements, teams and team tactics, sandwiches. A character’s wealth level also determines their starting
what it means to be a hero, designing adventures, keeping the players possessions.
interested, troubleshooting, campaign tones, settings, gamemastering Beyond this and a few sample characters and NPCs, not much is
techniques, and so much more! said about the world around the characters. ere is no default setting,
e chapter on worldbuilding discusses how to put together a although the inclusion of weaknesses such as Dark Secret and Irratio-
coherent and consistent campaign world, designing villains, death- nal Attraction can make for some interesting role-playing situations.
traps, and comic conventions. en, of course, there is the default I should note, however, that a free sourcebook for Paragon, Vancouver
campaign, set in Empire City (which bears a startling resemblance to 2020, is available, and that work describes a very detailed campaign
New York). As with Vigilance, the default assumption is that heroes setting.
first began making public appearances largely during the war years,
although a few made themselves known before that time. Rather than Power Overwhelming
a simple timeline, Silver Age Sentinels goes into tremendous detail on
Power Overwhelming is really little more than a framework for su-
the default campaign, spending an entire chapter on the history and
per-powers that is added over the  M® rules. e wealth sys-
a second chapter on the geopolitical overview of the world as of the
tem from those rules is used and there are no character weaknesses, nor
year 2000. is is followed up by a very detailed overview of Empire
a default campaign setting. ere are no notes on playing super-heroic
City, complete with maps, points of interest, and other pertinent
characters, although a sample organization is provided, but with very
information.
little detail beyond a suit of powered armor created by the company.
All of this weighs heavily on characters’ private lives. With such
detailed information on the world and the default city, it is easy to
Mutants & Masterminds
become as absorbed in detailing the man behind the mask as it is the
heroic identity. Combined with disadvantages like Significant Other,
e core rules of Mutants & Masterminds® do not provide a lot of
Famous, or Involuntary Change, the potential is nearly limitless. e
information on the world in which the heroes live. e gamemaster-
only aspect of life that seems to be glossed over by Silver Age Sentinels ing chapter does give some good information on creating adventures
is that of wealth. ere is a characteristic for such, but money within and rewarding heroes, as well as some basic information on creating a
the campaign seems to be a secondary concern (not that there is campaign, but there is no default setting described in any great detail.
anything wrong with that). e sample adventure that is included does give a little bit of history on
Freedom City (the default setting), though it’s relatively sparse. at
Four Color to Fantasy said, it is only fair to note that Freedom City is more fully detailed (and
beautifully so) in the supplement of the same name. If you’re looking
Four Color to Fantasy doesn’t delve too deeply into the private for a default campaign setting for Mutants & Masterminds®, pick up
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lives of the characters, but it does offer a few considerations for GMs your copy of Freedom City. You won’t be disappointed!
and players to use as plot hooks, as well as some alternate methods of ere isn’t much discussion on life behind the mask here, but a
character advancement, so that the increase in character levels doesn’t few of the weaknesses could be used to develop sub-plots. Wealth also
seem so meteoritic. Setting, tone, power level, and other essential ele- does not play a big role in Mutants & Masterminds®, though there are

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some optional mechanics for handling this consideration if the GM
desires. e reasoning is that in the comics, wealth generally has little
or nothing to do with a hero’s capabilities.

SO WHICH ONE IS THE BEST?


Tough question, and I don’t have a ready answer. Certainly when
it comes to flexibility in character creation, Mutants & Masterminds® is,
hands-down, the best system out there and the price tag isn’t too exces-
sive. Both Mutants & Masterminds® and Silver Age Sentinels have an
impressive selection of powers available, and Mutants & Masterminds®
has a system by which you can create your own, but then so does Four
Color to Fantasy, and it’s a lot less costly.
If you’re looking for a setting, Silver Age Sentinels is the way to
go. It has the most extensive notes on playing super-heroes that I’ve
ever seen in a game and Empire City (and the world) is described in
great detail. e price can be a little daunting, however. On the other
hand, Vancouver 2020 is a PDF supplement that describes a setting for
Paragon, and it’s free. It probably isn’t as lavish as Silver Age Sentinels (I
haven’t looked), but you get what you pay for. Vigilance doesn’t have as
much to offer in terms of detail, but their timeline combines history
with the presence of supers in an excellent blend, making it a great
reference point, and the price is right for what you get.
In terms of mechanics, Mutants & Masterminds® is probably
the simplest, but Vigilance, Paragon, Four Color to Fantasy, and Power
Overwhelming all rely on established systems, which may make them
more familiar to players. Silver Age Sentinels adds quite a few features
which make it the most complex of the games, but some people like
complexity and SAS will doubtlessly appeal to them. Inarguably, Power
Overwhelming is the one that will be fastest to get into, as it is essen-
tially nothing more than a template for adding super-powers to 
M®. Drop them in and go!
e types of heroes the characters want to play is also a consid-
eration. Paragon, for example, limits characters to the powers they
select at the time of character creation. Gaining new powers, while
not out of the question, is rare. On the other side of the coin, Mutants
& Masterminds® permits players to be fairly powerful right out of the
gate (depending on the power level the GM sets for the campaign) and
they advance steadily from that point. With any of the games, it will
be difficult for players to create Superman™ right out of the box, as the
majority of them build the characters up slowly over time. is is more
realistic, but it may irk some players who want ultimate power right
now.
So back to the question, which one is the best? I’d have to say it’s
the one that you find most suited to your needs, given the informa-
tion I’ve provided here. I can’t tell you what will work best for you and
your players. If complexity is your bag, go with Silver Age Sentinels. If
your group is familiar with  M® and doesn’t feel comfortable
learning a modified system, try Power Overwhelming. If you hate being
confined by classes, look at Mutants & Masterminds®. If you’re on a
tight budget, Paragon or Four Color to Fantasy might be the way to go.
Ultimately, the decision must be your and that of your group. My
advice is to let everyone in the group read through this article and then
get together to discuss your options. As a whole, you should decide on
the system you wish to use, based on budgetary constraints, type of
campaign, ease of use, and what kinds of characters the players wish to
design. Each system has strengths and weaknesses, but ultimately, it’s
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up to you to decide with what you feel most comfortable.

Good gaming!

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GRIMOIRE ARCANA: CELESTIAL BINDINGS
Written by Timothy Crumrine
Edited by Wade Nudson
Section 15: Grimiore Arcana: Celestial Bindings Copyright 2003, Timothy Crumrine

A fter almost a week on the road the opportunity to sleep on


her own bed seemed a better treasure than any hoard of gold
a dragon could have. Snuggling deeper under the patchwork quilt,
with a flash of guilt her hand flew to the incriminating mark. Arasaun
shook his head silently as he left.
“Greetings, Sister!” Kyla said happily, embracing Tarra in a warm
Tarra’s sleepy mind continued on that fragmented thought. en hug. “You saved me the trouble of going down to meet you.” Tarra
again, Arasaun didn’t really hoard gold did he? She turned over, straw looked at the woman with mild curiosity.
crackling softly as she moved, and idly thought she would have to “What are we supposed to do while he’s gone?” she asked. Kyla
ask him next time she saw him. Her eyes flew wide open and she sat gave her a bright smile.
bolt upright in bed. Arasaun! She had left with Akane without telling “Well since you just joined our little group, I thought it would be
Arasaun she was leaving! e elf would have come into the village fun for you to visit Safehaven,” she said.
days ago and she would have missed him! Tumbling out of bed she “What’s Safehaven?” Tarra asked, confusion clearly visible on her
struggled into her boots and grabbed her sword belt. Her siblings face.
blinked in sleepy annoyance at her for disturbing them as she bolted “Safehaven is home, Tarra,” Kyla said, and then added in a seri-
out the door and into the crisp autumn air. e fields that surround- ous tone, “e only home some of us in the Sisterhood have.” She
ed the village were bare, the harvest having been taken in while she turned and began to retrace her steps back into the cavern. “Come
had been gone and hence her family’s late morning, but Tarra ignored on, I’ll show you.” She entered into the storeroom and stood in the
the scenery as she made her way past the fields and towards the center of the room. Kneeling down, she brushed away some of the
forest and mountain paths beyond. An hour later, as she raced into sand on the floor to reveal a small portion of engraved stone. “is is
Arasaun’s home, she saw a travel pack leaning against the stone table a sending circle, Tarra.” She said as she stood again. “Arasaun keeps
and the elf sitting nearby calmly reading from book. She stood pant- it hidden here for our use.” She pulled on the chain around her neck
ing for a moment as he placed a folded sheet of paper within its pages, and withdrew her pendant from within her armor. “You have yours as
set the tome down carefully on the tabletop and looked at her with a well, right?” she asked. Tarra nodded. “Good,” she said, as she grasped
raised eyebrow. “A little anxious to be back out on the road little one?” the symbol tightly in her hand. Light began to filter up from the sand.
he asked dryly. “I would have thought that you would have slept in at Faintly at first, then more brightly, until with a small flash they were
least for a while your first day back.” somewhere else.
“Arasaun, I’m sorry,” She said between lungs full of air, “I got e room was about the same size as Arasaun’s storeroom but
home that night and Akane was already there and then there was this the floor was stone and carved with an intricate circular design, with
monk and…” she trailed off at his amused smile. “And you already compass arrows on four sides. e only means of exit appeared to be
know don’t you?” a stout wooden door across from them. “Okay, Tarra,” Kyla said as she
“Iljrene sent me a message in her usual unusual fashion the stepped off of the raised platform. “First lesson about the Sisterhood.
morning after you left,” he said, withdrawing the sheet from the book Your pendant is a spell key. It will gate you to Safehaven at anytime.
before him. Clearing his throat slightly as he unfolded it he began However,” the paladin held up a cautionary finger. “ere are some
to read. “Arasaun. Needs being what they are, we require the help of restrictions to this. First, only certain sending circles will do this
Tarra in a small matter for about a week. One of her Sisters will have without price. Arasaun’s is one of them. With Arasaun’s circle you
already left with her this morning. Will try to return your protégé in can use your pendant to bring yourself and up to five others with you
one piece. Regards, Iljrene.” He set down the paper and looked at her here, no problem. If you try to use a circle that is not attuned to this
critically up and down. “I see she managed to fulfill her pledge,” he one, you can still take up to five people and yourself, but the pendant
added. will be destroyed. You can also use the pendant itself to transport
“You’re not angry?” Tarra asked. He gave a snrot that would seem only yourself here at any time but it will likewise be destroyed in the
more natural coming from his dragon form. process. To do any of these things just grasp it in your hand and think
“Angry?” he echoed. “No, not angry. A little annoyed yes, but not the word Lendel.” She looked at Tarra intently. “Did you understand
at you. I just wanted to be there for your first night out.” He sighed all that?” Tarra nodded.
wistfully, “Oh well, ere is, as they say, a time for now and a time “Myself and five at Arasaun’s, Myself and five at any circle and
for the past.” He rose to his feet and picked up the travel pack. “Both only myself without one.” She recited. Kyla gave a nod of satisfaction.
fortunately and unfortunately, I was here to receive a summons.” He She walked over to the door and stopped. e door was crafted of
shouldered the pack and gestured at the book on the table. It floated thick wood planks and bound in steel bands. On the bands and on
back into its slot on the wall. “e Council requests my presence and the stones around the portal were carved several characters in various
I cannot take you with me, Tarra. However,” he turned and looked at languages.
one of the doorways that led to the other chambers of the cavern. “I “Second lesson,” Kyla continued. “Don’t ever use the latch on this
think you will enjoy what we have planned for you while I am gone.” door. To open it, look at the symbols.” She pointed to the engraved
From the doorway came Kyla, in armor and with a faint smear of images. “Day, night, light, dark.” She moved over to the other side.
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brown at the corner of her mouth. “Wind, water, fire, earth.” en she moved onto the center band on
“I suppose its too great a hope that there is any left?” he groaned the door. “Sun, moon, star, sky.” She grinned at Tarra. “It’s easy to
when he saw her. Kyla gave them both a puzzled look until Tarra remember. Watch.” She placed her hand on the symbol of dark on
silently tapped a finger against the corner of her own mouth. en the door jam and with the other gently pushed on the door where the

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symbol for moon was engraved. With a faint click the door swung “is is the garden.” Kyla said with pride. “ose of us who have
open. “Iljrene’s sword.” Kyla said. “Darkmoon. e symbols will switch the talent for it all pitch in and tend it when we are here.” She led the
around from time to time, but the password is always the same.” ey way down the left-hand path, stopping in from of the first door. “Be-
passed through the door into a large rectangular room. e walls hind this door is the Hall of the Fallen, Tarra. It’s a memorial to every
were hung with tapestries of dwarven and elven origin, and four stone Sister that has ever given her life in the fulfillment of our cause.” She
statues stood, one in each corner. e statues stood roughly ten feet opened the door and reverently entered. e decoration was somber,
high and were intricately sculpted into the forms of female knights in running in blacks and grays. On all sides were multi-leveled tables
full armor, with matching greatswords clasped point down in front of that held small framed paintings and a small token; ribbons, small
them. Ahead, flanked by two of the statues, was a large archway with hammers, and small golden statuettes. e air was still and quiet
the motto “Heart to heart and hand to hand” engraved overhead in and next to every painting was a small shard of clear crystal shining
the common tongue. Kyla turned towards the left wall and moved the a small amount of light on the surface of the portrait. Kyla hesitantly
hem of a tapestry depicting a group of dwarven runesmiths crafting reached out and touched one of the frames. e image was that of a
weaponry at a forge. Behind the heavy cloth was a section of stone young smiling girl with an incredibly long ponytail. Before the frame
wall that the paladin pushed, causing a section to swing inward slowly was lay a brooch of silver and emerald. “is was Shilvi. A friend
and revealing another room. “Lesson three,” she said as she held the of mine from before I joined. She and I were from the same village
hanging away to let Tarra through. “Don’t exit the Hall of Hearts with before my parents died.” Kyla removed her hand from the frame and
any weapon. Weapons go behind the weapon makers.” She followed wiped away tears from the corners of her eyes. “I convinced her to join
Tarra into the room and stopped short as the girl had paused just and she met up with Entropy a few months after.”
past the doorway. Lining the room were several cabinets and hang- “is, as we keep telling you, was not your fault, Kyla.” A soft
ers for weapons, mostly empty, but the racks on the floors were filled voice spoke from behind them. e two turned to see a figure step
with a weaponsmith’s art. It was obviously an armory; the myriad of from the shadows. Honey blond hair cascaded around a breathtaking
weaponry displayed was both lethal and beautiful. Kyla opened up elven face marred, if it could be called that, by a single thick lock of
a case on the far wall that was lined in faded black velvet and with- mithril silver on her right temple that shone with intensity. Her violet
drew her sword from the sheath on her back. Placing the blade gently eyes were lined in kohl like an exotic princess, and upon her cheeks
within its embrace, she also withdrew a short bone-handled fighting and brow were tattooed sigils of spellcraft. Her shoulders were bare
dirk from within one glove and placed it on the shelf below the case. and tattooed as well, but she wore a tightly laced corset of deep brown
She gestured at three other cases on the wall. ese were also lined studded leather that displayed a great deal of cleavage and belly. Upon
in velvet, but the frames were engraved with several lines of arcane one arm she wore a glove of studded leather, covering her arm almost
script. Two were empty, but the third held a sword with an S-curved to her shoulder. e other arm bore only a battle bracer of adaman-
guard and a pommel of a phoenix head. “ose three are for Iljrene, tine alloy and black lacquer set with emeralds and a black fingerless
Anna, and Onyx. Don’t use them, any others are fair game. Leave all glove. At her waist was a swordbelt and empty sheath worn over a
your weapons here no matter how small.” Tarra withdrew Ar’Quisst skirt of overlapping studded leather strips cut high on the sides, re-
from her back and set it in another case next to a gleaming Dwarven vealing shapely hips. Her legs were clad in a snug web of golden cords
rune axe. “Anything else?” Kyla asked as she shut the case. Tarra shook and she wore low cuffed black suede boots. Despite her rather sensual
her head and Kyla left the room. appearance, there was an aura of power around her that was almost
“Are there that many members here at one time, Kyla?” Tarra tangible, like lightning before it strikes.
asked as the girl pulled the concealed door closed behind her. Kyla “Onyx.” Kyla said respectfully in greeting. Tarra’s eyes widened.
looked puzzled for a moment before comprehension erased the lines is was the descendant of Gamiela Ari’Telmithus, the heroine of
on her brow. the Necrite Wars. e elf noticed her reaction and gave a warm smile
“Oh!” She said, “You mean all the weapons in there.” She shook from blood red lips. Bowing slightly in front of her, Onyx lifted and
her head. “No, most of the weapons in the armory are collected by the spread her hands, palms upward. Tarra placed her arms over them
various Sisters and stored there until another use can be found for and gently grasped her wrist, feeling Onyx do the same.
them or their true owners are found. e cases on the walls are what “Lytheral hanullun” Tarra intoned formally. ‘Lifeforce shared’ the
we use for our personal weapons, and they have only been full once in ancient greeting of the elven people.
my recollection.” She lead the way through the archway past the stat- “Lytheral hanullun” Onyx responded in kind and gently pressed
ues, pausing a moment to point them out. “If you try to go through her lips to Tarra’s brow. Releasing her hands, the elf then moved to
here with a weapon, these four are sentinel guardians who will attack wipe away the faint red mark on the girl’s forehead with a roguish
you.” She looked at the face of the one on the left. “Right Beryl?” Tarra wink. “Greetings, Sister! I must assume you are Tarra, Arasaun’s
was momentarily surprised as the statue slowly nodded her head. young student?” At her stammered reply, Onyx lifted a hand. “is is
“ey’re only basically intelligent. ey are constructs Onyx made not the place for conversation, perhaps we should leave.” She turned
and their orders to attack a weapon bearer can only be stopped by one to Kyla for a moment. “We shall be in the Warm Hearths when you
of the Trio, but other than that, a bearer of one of our pendants can wish to find us.” en gestured for Tarra to follow her leaving behind
ask them do certain things, like lifting. Also, they can answer yes and the young paladin.
no questions, provided they know the answer.” Kyla pointed to the “You will have to excuse me if I do some tasks while we converse.
other one on her right. “ey are named after gemstones and if you ere is much I have put off for a time that cannot wait any longer,”
look carefully, you can see their namesake set in their helms. at one the elf said as they made their way down the walkway. “So how do
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is Lapis, and the ones behind are Opal, and Jade.” She waved goodbye you find our sanctuary?” she asked the girl as they walked.
to the statues and proceeded through the arch. Sunlight streamed “It’s amazing!” Tarra said. “It’s approaching autumn and the tem-
from overhead onto a spacious garden before them. A covered walk- perature is still warm out here. Where are we exactly?”
way surrounded the vegetation leading to several doorways. “I’m afraid for the safety of your Sisters that is one question I

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cannot answer, Tarra.” Onyx said, pausing in front of one another iron to oblivion.” She reached beside the girl and took a length of silver
bound door. “Only myself, Iljrene, and Anna know the location of this chain from the wall. “ese chains bind their powers and keep those
place. To protect you from having the information fall into the wrong of evil heart from using them, but I spend days in research to find
hands, we keep it hidden from you. It is here and that will have to be how to finally destroy them.” She paused and tilted her head forward
enough.” She placed her hand on the latch and depressed it. A faint slightly, shutting her eyes. “Perhaps this wasn’t the best place to show
stirring of air fanned her hair and briefly revealed her ear, pierced you right now. I am sorry.” She stood and helped Tarra to her feet.
several times almost up to its delicate elven point and bearing several ey left the chamber and Onyx turned toward the door again after it
small hoops. e runes on her face and arms glowed azure for a mo- had shut, once more activating whatever magical protections the room
ment then faded as her hair fell back in place. She opened the door had. Tarra shook her head as they continued. She felt raw inside,
and stepped inside. “Careful, Tarra,” she cautioned as the girl followed violated and slightly nauseous. e power of that book had unnerved
her. “is is one of the most dangerous portions of Safehaven. Do her slightly, and something that she had thought about during her
not touch anything.” e elf led her back through a room housing a studies with Arasaun crept to the fore of her mind.
complex alchemical setup and several stone tables bearing scrolls and “Onyx?” Tarra began hesitantly. e elf turned to look at her
books. rough an archway Tarra stopped short as she saw a room with her violet eyes. “How come there are so many things of evil in ex-
filled with the most diverse displays she had ever seen. Onyx went istence and nothing of good?” Her eyes held a desperate hope within
straight to one in which a black bladed sword bearing a demon’s face them as she stared at Onyx. e elf in the meantime seemed almost
on the guard was held in the tight grip of a metal vice and wrapped in physically knocked back at the question.
a long silver chain. Small mirrors were arranged around it, reflect- “You don’t really think that do you, Tarra?” she asked. Tarra
ing the sunlight coming from an opening overhead. Where the blade looked uncomfortable under Onyx’s gaze and looked away. A hand
was exposed, Tarra could see smoke slowly curling from the sword covered in warm supple leather was placed on her shoulder, and Tarra
as if it were burning under the sun’s gentle gaze. Onyx studied the felt the strength of the Onyx’s grip as her other hand gently tilted
contraption for a moment and then made a few minute adjustments up her eyes. “Sister,” e elf said to her, drawing one of Tarra’s hands
to the mirrors before moving on. She paused for only a moment at within her own and bringing it to rest upon her chest. “Feel.” She said
a vat nearby before moving to the next table. Tarra gave a peek into as Tarra’s fingers felt the pulse of her heart under warm skin. “Heart
the tub and saw an old book, wrapped in another of the silver chains to heart and hand to hand, I stand with you against any who work
and immersed in what looked like water. e cover of the book bore in darkness. I do this for good and hope and the belief that you and
the image of a face, which was gagged by the chain. It appeared to be those we hold dear to us are worth protecting, my Sister, my friend.
screaming soundlessly and struggling against its bonds as its pages We are the instruments of good set against the creations of evil.
were slowly but noticeably being eaten away. e eyes of the face We, our families, our children, these are the creations of good. e
locked on to her and Tarra felt an overwhelming wave of compassion creations of darkness prey on blood and pain and stand alone in the
wash over her. e face seemed to plead silently for her to help it in darkness they have wrought, never possessing the joy of companion-
its defenseless state causing a groan of pity to escape from her lips. In ship. We are the instruments of light that endure through time and
that moment there was nothing in this world, only the book and its carry on the treasure of life, joy, and all that it worth seeking in this
need for release. It was all she wanted, all she needed in this world. It world.” She gave a soft smile and released Tarra’s hand. “ough if it is
would protect her from the dangers that the Sisterhood would subject actual crafted items that you are referring to, they exist but work in a
her to. It would help her if only she would help it. Her whimper of more subtle manner than their evil counterparts.” Onyx turned again
despair distracted Onyx’s attention from the adjustments she was and began walking. “I think that you will enjoy this next area even
making to a flute carved from a yellowed femur half buried in loam more so now.” Onyx opened another door and stepped back to allow
and surrounded by plants. Tarra to enter. e sight that greeted her was enough to stop her in
“What is I,t Tarra?” Onyx asked as she pushed the macabre her tracks. e room was large, larger than Arasaun’s cavern, and
instrument back under the earth. as his was, filled with books and scrolls. If she was pressed to guess
“It’s in pain!” Tarra exclaimed in horror. She moved to withdraw though, Tarra thought Arasaun had more written works. His cavern
the book as a word of power cracked out around her, freezing her was filled to overflowing in every conceivable location, while here they
movement. Rage blossomed in her head as the book struggled once were in orderly bookcases surrounded by large stained glass windows
more against its bonds and Tarra saw it true face, so ugly and twisted that threw jeweled rainbows across the floor. Two huge fireplaces
in contrast from her memories only moments old. Onyx hurriedly stood in the rough center of the room surrounded by large overstuffed
strode over to her and with a word, released her from those bonds. chairs. ere were railings and a spiral staircase of iron and wood that
“I am sorry Sister, but that was for your own good.” She looked lead to a second story filled with freestanding bookshelves. Armor
at the struggling book and her eyes grew hard. “I’m glad it is in pain. stands, paintings and tapestries completed the decorations of the
It brought enough pain in this world on its own to warrant it.” She room and combined with the fireplaces, made her feel as if this were
drew Tarra away from the tub and set her down on a corner of a table. the most comforting place she had ever been.
“Tarra, this is the Victorious Chamber.” She gestured to the devices “is is our library. Welcome to the Warm Hearths, Tarra,”
around her. “ese all are items of Necromancy and evil. Here we Onyx said as she came in behind her. “And here comes someone that
destroy a little more of their power day by day. e tome in there I’m sure you will become very close friends with.” Tarra tore her gaze
was one created centuries ago, a work penned in the blood of the from the shelves and looked at the figure walking towards them.
Necromancer’s own family and he bound his own spirit to the pages. She was dressed in a pair of loose fitting white linen pants and what
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It contains the knowledge to enslave the will of others and to create appeared to be some form of surcoat like a knight would wear. It was
a type of construct known by mages as a Wraith Golem.” She looked sleeveless and with a hem that almost reached the floor but slit high
into Tarra’s eyes intently. “If you had taken it from the vat of holy wa- on the sides to allow one to ride a horse. Both were devoid of color or
ter, it would have enslaved your body and possibly blasted your soul decoration, but around her waist was a sash of deep forest green. Her

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Chris DesRuisseau (order #2353113) 1
facial features were tanned from the sun and her brown hair pulled the opening of all four locks will allow the chains to be removed.
back and tied into a tail with a simple flaxen cord. She smiled at them
both and gave a small bow. History: e servants of good, those beings known as the celestials,
“Hello, Sisters,” she said in a soft-spoken voice. “How may I assist often have need to work through mortal hands in their duties. And
you today?” She then stood in front of them, hands clasped demurely often those mortals are ill equipped or incapable of the destruction
in front of her awaiting their reply. of the artifacts of evil they find. e celestials therefore devised these
“Tarra,” Onyx said, “is is Rashel, our resident librarian, gar- chains to bind a tome of evil closed or keep a weapon of darkness
dener, and sometimes sparring partner.” She turned her gaze back to within its sheath until a more sure means of destruction can be found.
the diminutive woman waiting patiently before them. “Rashel, Tarra Blessed with the power of four of the greater celestials, these chains
needs a work on the items of magic forged for the use of good.” e can be found in a myriad of locations. ough it is possible for a
woman nodded, turned and swiftly rushed off with a quick patter of prisoner to be bound within their silver coils, such a deed is cruel and
her slippered feet. “A single book, if you please!” Onyx called out to evil, and good aligned people would be tormented by such an heinous
her as Rashel climbed the stairwell, disappearing into the stacks on act. It is important to note that this is only the most common form of
the second floor. “Not that it will do any good,” Onyx added with a this item and that other versions with different powers do exist, some
mutter. e tiny woman returned within minutes with a small stack with special requirements beyond the alignment restriction to open
of books and two scroll cases. Onyx took the books from her and them.
handed them to Tarra. “I have to do some research of my own here.
If you like you may read these while we wait for Kyla to rejoin us.” Gauntlets of Retribution
e elf gestured for Rashel to follow her into the stacks of the library, Magical Gauntlets
leaving Tarra alone. Tarra set the pile on a nearby table and sat in
one of the chairs. After a few moments of gleeful bouncing in the
Powers: e gauntlets of retribution are a powerful tool in the battle
comfortable seat, she settled back amid the sounds of gentle crackling
against evil. When worn, the gauntlets boost the Strength score of
from the fire and opened the first book.
the character by +1. is however, is not the power that causes such
dread in those of darkness. Tied to the Prime material plane, these
Celestial Bindings gauntlets allow the wearer to not only ignore the special touch attacks
Magical Restraining Chains of undead, but to reverse them and instead strike the attacker. Any
undead creature that can cause level or point drain by touch, even
Powers: ese restraints, when properly affixed, have a series of if it is from the effects of a spell or magical item such as a life stealer
interconnected locks that are 100% resistant to knock spells or similar weapon, will find that they, and not their intended target, must
magic. e only way to open them once they are affixed is for a make the appropriate saving throw or suffer the effects. is power
good aligned individual to unlock them without coercion, or for the functions at all times. Any individual of evil alignment who dons
individual to brave the trials of the four celestials. e first lock is these gauntlets takes 1d10 points of damage when the gauntlets are
known as Gabril’s Trump and has an Open Lock DC of 10. When first put on, and suffers a temporary –1 level loss for as long as the
opened by an individual of evil alignment, a thunderous horn sounds gauntlets are worn. Removing the gauntlets will regain the lost level,
out, stunning them for 1d4 rounds and causing permanent deafness if but not the damage done. If the wearer is unarmed, he may punch
they fail a Fortitude save (DC 12). e casting of a remove blindness/ with the gauntlets for normal unarmed damage. If the opponent is an
deafness spell can remove the effects. e second lock is known as undead creature, unarmed strikes will do an additional 1d6 points of
Mikal’s Blade and has an Open Lock DC of 15. When opened, the holy damage.
individual and all those around them are affected by a blade barrier
spell centered on the opener. e spell has a caster level of 20 when Appearance: e gauntlets of retribution are a set of finely crafted
determining duration and damage. e third lock, Azral’s Call, has a armored gauntlets forged of the strongest steel. ey fully cover and
Open Lock DC of 20 and causes a special version of the harm spell to protect the hands and forearms of the wearer and the craftsmanship
be cast on the opener. To any evil individual, it affects them normally, is fine enough to allow a high level of dexterity with their hands.
but if the opener is good aligned, the effects are reversed causing a Engraved upon the shining surface of the gauntlets are the symbols of
heal spell to occur and most likely breaking any evil hold over the the Lords of Light, the primary deities of good. Around each of the
individual. is is the only lock that causes any effect when opened by symbols are inscribed repetitions of the words light, justice, mercy,
a non-evil individual. e final lock has an Open Lock DC of 25, and and deliverance in the various languages and scripts of the world. e
is known as Rafil’s Rebuke. When opened, a wave of force pushes all gauntlets are fashioned so that they can replace almost any existing
nearby away from the locked item and casts a forbiddance spell on the pair of non-magical gauntlets in a suit of full or half plate armor or be
area around itself, keyed to a lawful good alignment. Area of effect for worn with a suit of chain mail.
this spell is a 60-ft. cube.
History: ere are several sets of these gauntlets in use across the
Appearance: Celestial bindings are long chains forged of of silvery world. Most are currently used by the holy paladin orders of Arik,
metal that shines even under the weakest light. e links are small
though some can be found in the possession of other priesthoods
and well crafted and the whole length unbound is about thirty feet.
of good gods. Some can also be found in the tombs and lairs of the
Spaced equidistant on the chain are four metal shapes forged of the
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undead where they tend to lay still on the bones of the fallen, unable
same metal and engraved with characters from the celestial language.
to be picked up by the creatures of darkness within. e first known
When the chain is wrapped around an item the shapes fit within
set of these items is often linked to, surprisingly enough, a group of
one another and lock into place forming a complex mechanism. Any
priests worshipping Tawn, Protector of travelers and patron god of
excess amount of chain contracts to fit snuggly around the item. Only
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Chris DesRuisseau (order #2353113) 1
adventurers. ough not normally the sort for armored combat, this Moonlight races across the night,
sect patrolled the roads near the Bone Ruins, an area known as a Bathing all in silvery light.
breeding ground for the undead. It is said that the sole paladin of the In shadows deep where dark things sleep,
group was gifted the gauntlets by the priests to aid in her efforts to e huntress’s quarry slips into sight.
defend the caravans that braved the roads past the ruins. Over time A breath, a pause, a whispered hiss
the gauntlets were duplicated and often awarded to those who aided Darkness struck with silver’s kiss.
the faiths in some way. ough not always the case, often there is an ‘Neath starry seas the quarry flees
inscription on the inner surface of one of the gauntlets that bears the For shelter in the shadowed mist.
name of the original owner and what service they performed for the A breath, a wait, a silken sigh,
faith. It may be possible to return the gauntlets to the family or faith She sights her quarry and lets arrow fly.
in this manner or the GM may use this as a hook or clue for their To pierce the heart, let life depart,
own adventure. Cleansing forest, earth, and sky.

Ilyth’harii Ilyth’harii’s recent history begins with the forces of darkness staging
+3 Composite Longbow of Distance a daring raid on the Temple of the Moon and seizing several weap-
ons from the armory, including the bow and its companion quiver.
ough the temple sent warriors to track down the thieves, the bow
Powers: Ilyth’harii is a composite longbow that is enchanted with
and other weapons were never recovered. e temple has a standing
the distance enchantment. In addition, the bow possesses a few other
reward of service to the group or individual who returns the bow to
enchantments. e silver tipped arrows held within Ilyth’harii’s quiver
the temple, but as it was lost within the Forest of Temptations where
are enchanted to return the round after being fired. When used
giant spiders, orcs and a colony of Drow live, there has been little
against a lycanthrope, one of the silver arrows fired from Ilyth’harii
response to the offer.
will act as a slaying arrow. If the lycanthrope makes its Fortitude save,
double damage is done instead. Lastly, during the nights of the full
moon, the slaying enchantment is strengthened making the arrows act Soulfire
as a greater slaying arrow and the damage is tripled if the save is made. +3 Undeadbane Scimitar of Returning

Appearance: Ilyth’harii is a composite longbow of remarkable Powers: Soulfire is enhanced with a +3 bonus. It is also a bane
appearance. Crafted from some form of cloudy white crystal, polished weapon vs. undead, and as such gains an additional +2 to hit and
smooth and possessing the textile strength of fine steel, Ilyth’harii does an additional 2d6 points of damage to undead. e sword
nonetheless bends easily when drawn. e bowstring is woven from also has additional enchantments placed upon it that heighten the
filaments of several different materials, including giant spider silk, wielder’s reflexes, granting him a +2 bonus to any Dexterity checks
mithril, and unicorn mane. Inscribed both above and below the grip the character makes, as well as granting him the use of the Dodge and
of the bow are several runes, which are filled in with mithril. e end Mobility Feats if he does not already possess them. e scimitar may
caps holding the bowstring in place are mithril as well. e bow can also be thrown with the same range of a throwing axe and will return
be unstrung as normal, but one end of the bowstring is permanently to the wielder’s hand thanks to the returning enchantment placed
fastened to the bow. e matching quiver is crafted from chimera upon it.
leather and bleached white. e buckles, studs, and metal trim of the
quiver are also of Mithril silver, and the quiver is home to the twenty Appearance: Soulfire is a superbly crafted scimitar of silvery blue
silver tipped arrows used with the bow. Each arrow is a masterful meteoric steel. e curved blade is 34 inches in length and is slightly
work of art with a broad head of purest silver inscribed with a wider than most scimitars, averaging 2 to 2 1⁄2 inches along the length.
beautiful ivy pattern. is arrowhead is mounted on one of twenty Engraved on both sides of the blade are several characters in the
perfectly straight and smooth white ash shafts and fletched with script of the desert tribes that translate into a brief history of the
griffin feathers of purest white. Even after all this time of use, there is blade’s original wielder. e crosspiece is crafted from mithril silver in
no hint of blood or dirt on any of the arrows or the bow. the form of spread wings with gold inlay highlighting the individual
feather detail. e grip is wrapped in an overlapping horizontal
History: Ilyth’harii was crafted many decades ago as a tool to be pattern with leather strips dyed electric blue. e pommel of the
used by the knights of Hana, the goddess of the moon. ose tainted weapon is fashioned in the image of an eagle’s head with sapphire
by the touch of the Unseelie fey to be lycanthropes forever were an eyes. e sheath for the blade is mithril-plated wood, set with
abomination to the Order of the Moon, a holy order of the faith, and sapphires, and inscribed with various designs. Soulfire manifests its
so they petitioned a renowned elven bowmaster to craft a weapon bane power with a golden glow that burns undead with its touch. is
for the hunt. In an ironic turn of events, the bowmaster traveled to glow is strong enough to act as a light source but only manifests when
the temple a century later to present the weapon only to discover undead are within 10 yards of the wielder.
that the order had been disbanded long ago. However there was
no doubting the power of the bow, and it was used by the church History: Soulfire is the legendary blade of Dashul “e Golden
for many decades. It became so famous in the region that it became Eagle”, famed founder of the Eagle Tribe of nomads that dwell within
summer 2003

immortalized in verse by the local bards. the Desert of Blasted Shadows. As the half brother of Ascar “e
Desert Wolf,” he was a presence in almost all of the oldest nomadic
campfire tales. Legendary as a swift and deadly swordsman, his blade
Soulfire used the power of the desert sun to burn away the unliving.

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Chris DesRuisseau (order #2353113) 1
e inscriptions on the blade tell of the adventures Ascar and Dashul mages of good during those times. His name was Armynor, and he
had while searching for the fallen star that Soulfire’s blade was forged was the half-elven bastard son of the Necromancer lord known only
from. It goes on to include the battles in the shadow realms where as ‘e Dark One.’ Having never known his mother, he was raised
Dashul freed his future bride and her people, bring them to live in by the slaves of the household and his father to take his place at the
the desert and founding the tribe that would eventually bear his Council of Bones when he came of age. It was he who discovered the
name. ere the tales of the blade’s inscription end but the adventures slave that would become known as “e Black Lion” and would lead
of Dashul are without measure and the lorekeepers of the tribes the humans in revolt against their masters. It was also he who freed
can recount several dozen more; how Dashul slew the six-armed and protected this slave and hid him from the mind probes of Hexal
demoness of the mountains, or turned back the wrath of an efreet the Witch Queen. Little did the mage suspect that that one act, done
army by trickery, guaranteeing the tribe’s survival. Dashul and his to ease his conscience, would become the turning point that would
wife had many children and he led his tribe for several years after bring about the end of his father’s tyranny. For the slave was found,
retiring from an active adventuring life. After his death, the blade was barely alive, by the guards of the dwarven city, and when he could
passed down to Dashul’s eldest son who became the Shan, or leader again speak, his words kindled the wrath of the dwarven clans against
of the tribe. From generation to generation, the weapon was handed those of the surface who grew fat on the blood and sweat of others,
down as a symbol of the right of leadership for the tribe until almost and would drag back a man’s soul to his body if he died to continue
a century ago, when war between the united tribes and the warriors in his toils without mind or desire. ey forged him armor and an
of the kingdom of Istaria caused Soulfire to be lost within the shifting axe and gave him the strength of two hundred dwarven warriors. e
sands of the desert. Now it could be almost anywhere. Within a blue slave liberated a slave mine and the dwarves armored the ex-prisoners.
dragon’s hoard, traveling at the side of an adventuring band, within en he struck another and his numbers grew again. en, with the
the armory of the Caliph of Istaria, or still buried under the dunes, strength he had, the slave leader attacked the city of Armynor’s father
Soulfire will surface into legend again, and when it does, the Eagle and tore down the walls of the fortress. e life of “e Dark One”
Tribe is waiting to reclaim their heritage. was claimed, but at a terrible price. His body was burned in the first
of many bonfires as the Black Lion gave his famous speech, stating
The Eye of Armynor that “the common man would take back their humanity and begin a
new reign, a reign of fire to burn away darkness forever.” Armynor was
Magical Headpiece
spared the flames as the ex-slave recognized him and declared him
his friend and advisor to this new reign. e dwarves crafted the eye
Powers: e eye of armynor is a magical headband constructed to for him to augment his spell abilities and aid him in overcoming the
aid a spellcaster in battle against the forces of necromancy. Firstly, it foes they would face. When Hexal was found dead and her power
acts as a headband of protection +2 at all times when worn. Secondly, was shattered, Armynor withdrew from the spotlight of the new
the star sapphire constantly shines with an inner light which, if order and was thought to travel the lands. In many cases he aided
the opposing caster is of evil alignment, causes a –2 penalty to any those agents of the new rulers, known as “e Flames of Freedom”
Concentration checks they attempt. Due to a minor augury charm or more commonly as “e Flames” to find and dispose of pockets of
on the sapphire, any spellcraft checks for counter spell attempts gain Necromancer resistance, but it was said that he also spend a great deal
a +2 circumstance bonus. And lastly, the wearer may attempt to use of time with his mother’s people, the elves. With the end of e Black
the headpiece to cast dispel magic once per round. However, this Lion’s life, and the squabble over his succession, Armynor withdrew
spell may only be used to counterspell a magical attack and cannot from the human world entirely and lived within the cities of the
be cast directly at any target. In effect, the spellcaster is using the raw elves until his death many years later. It was known that he did have
magical power of the item to channel their knowledge of magic, and children and that one of them, a girl, inherited the eye. Unfortunately,
not their own personally prepared spells. e spell acts in all ways the chronicles of the elven histories do not have a listing of her name
as normal, including the requirement of a dispel check. During the or any children she might have borne, and as a result the eye was lost
round following a casting the dispel magic, the +2 protection ability for a while before being rediscovered by an elven battlemage calling
of the headpiece lays dormant and does not function while the item herself Arcana. is woman was the instructor to Onyx, one of the
recharges itself. founders of the Sisterhood of Steel and the eye was left in her care
after Arcana’s mysterious disappearance. To this date it remains
Appearance: e eye of armynor is a headpiece crafted of electrum within the armory of the Sisterhood and is used when needed by the
and silver, set with a 1-inch star sapphire of deep blue in a claw setting Sisters.
within the center of the piece. Minute dwarven runes are inscribed
around the setting and on each side of the gem, but are small enough Tarra let the book she had been reading slide down to
to remain unnoticed from a distance of five feet or more. e simple lay flat on her lap. She picked up the mug of tea the small librarian
elegance of the piece belays its power as a mage’s tool. When worn, Rashel had provided, along with honey cakes and a blanket Rashel
the individual seems to be enveloped in a barely detectable blue aura had called a ‘Reading Quilt’. e diminutive caretaker seemed so very
that seems to help ward away blows aimed at them. When confronted determined to see to her every need that Tarra didn’t know how she
by a spellcaster of evil alignment, the gem glows with a blue white was ever going to leave the confines of the library’s walls.
light that to most is only the brightness of a candle, but to the evil “You seem cozy.” Kyla’s voice came from behind her as the
spellcaster seems like the blinding radiance of a lightning bolt. paladin came into view and sat in a chair to Tarra’s right. Within
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moments Rashel was at her side. “I’m fine,” Kyla said waving her away
History: e origin of the eye of armynor dates back several in a manner that was half irritation, half bemused affection. “So,” she
centuries to the time of the Reign of Fire. Crafted by the dwarves for continued looking at Tarra again, “It looks like you’ve made yourself
the war against the Necromancers, the eye was given to one of the few at home.” Tarra blushed a little at that statement. “So tell me Tarra,”

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the paladin said as she settled back within the chair. “What do you ish grin. “Sorry, I’m not usually the one for big speeches.”
think of Safehaven?” “No please!” Tarra begged. “I want to know all about her.” She
“I think it’s unbelievable!” Tarra said, setting aside her books. leaned towards the paladin. “Is that why she was in the Hall today?”
“It seems just like a castle from a fairytale.” Kyla gave a soft snort Kyla bit her lip for a moment as if weighing her words.
of amusement at that statement. “Onyx seems nice,” Tarra said, her “Today was special.” She finally said. “Today is the anniversary
curiosity bending the conversation’s topic. “She’s definitely not what I of a Sister named Olorae’s death.” Kyla seemed reluctant to continue
pictured though from all your descriptions.” e two looked over at but she did. “When Onyx started out, she didn’t just discover men,
the elf who sat alone at a table in the far corner of the library. Her face and Olorae and her were very close.” Kyla looked at Tarra’s blank face
was a mask of fierce determination as she studied the tome in front of and sighed. “Onyx takes women as well as men for partners Tarra.
her. Olorae was her partner.” She gave a sharp look at Tarra. “Now don’t
“Are you referring to the fact that she looks like she should be in judge her badly, she’s the same as she was before I told you. ere’s
a pleasure palace somewhere, with the scandalous lack of clothing she nothing different about her because of that choice.” Tarra looked
wears, or was it something about her personality?” Kyla asked wryly. shocked at her suggestion and Kyla regretted her accusation. “Sorry,
Before Tarra could reply she continued. “Never mind, I know what a lot of people have a bad reaction to that news. ey start thinking
you mean.” Kyla looked around and spotted Rashel busy within the that Onyx is trying to get them in her bed.” She shook her head at the
stacks and reached over to Tarra’s plate quickly, snatching a honey world’s stupidity.
cake. “I only want one.” She explained as she wolfed it down. “Mother “Tell me more about her please?” Tarra persisted, unoffended by
librarian there would bring me a tray big enough to feed a family of Kyla’s remarks. “I want to know all about her first adventures.”
halflings if I asked.” She licked the crumbs from her fingers. “e “I’m not really the one to ask Tarra.” e paladin said. “I only
girl’s a year younger than me and she plays mother hen to us all.” She know what I’ve heard. You should ask her if you want to know. But
sighed theatrically. Shaking her head she picked up where she left off. I’m afraid that it will have to wait. It’s getting late and I promised
“Anyway,” she started. “You’re thinking, ‘She’s the daughter of Gamiela. Arasaun that you would be home before dark.” Tarra looked around
Why isn’t she regal and like some princess?’ or something like that her. Surely it wasn’t that late. But yes, the lights of the stained glass
right?” Kyla gave another sigh, this one more genuine than the last. windows was dimming as the sun set and she knew that it was indeed
“At one time she was like that. Polite, regal, in gowns so beautiful they time to return. Bidding goodbye to Rashel, they left Onyx undis-
would make you weep twice, once from the sheer splendor of it, and turbed and deep in her studies and began their return to Arasaun’s
again when you found out how much it cost.” e paladin looked a home. Retrieving their weapons, something caught Tarra’s eye. Walk-
little unsure as to how to continue. “Her father was, and still is a lord ing over to the three rune inscribed containers, she ran a hand lightly
of an elven kingdom. Ruled there a long time, seen a lot of war, a lot over the case that contained Onyx’s blade. “Careful!” Kyla cautioned.
of hatred. He doesn’t much like humans, or dwarves, in fact he doesn’t “It’s warded.” e weapon was an ancient elven design. Tarra knew
much trust you unless you’ve got points on your ears, and even then from her studies that the blade was old because its blade was not
sometimes, well…..” Kyla trailed off and looked back at Onyx again straight like those made after the Necrite Wars. e elves had altered
with a sad expression. “Onyx was brought up a proper noblewoman styles from the influence of dwarf and human smiths after that time.
just like her father wanted. No getting into trouble, always with the “Where did it come from?” Tarra wondered out loud. ough
proper element.” Kyla looked at Tarra with a brief grin. “You think the question was rhetorical Kyla chose to answer.
being in your teens is tough? In an elven society you’re not an adult “I don’t know,” she said. “It has an elven name, but I’ve never been
until you’re two centuries old. She felt smothered, but she loves her able to say it. Onyx says that it’s translated as Bloodquick though.”
father so much. One day she’s in the woods and she meets another “Krilyth’hanalyon” Tarra whispered. “e sword of the heart, and
elf, an adventurer. e woman only called herself Arcana, or ‘the one of the True Blades of elven history.”
unknown’ and she began to teach Onyx about the real world outside “You know about it?” Kyla said in surprise. Tarra nodded dream-
her father’s boundaries. Well, when her father found out was he furi- ily.
ous.” Kyla mimed throwing things. “Boy I heard it was something to “It was a weapon that came from Faerie where the elves once
see. e next night the princess was gone, and Onyx was on the road lived. Only six weapons left Faerie’s borders at that time and this was
with her new teacher. She got a little wild during that first season of one of them. As long as the wielder’s heart was strong it was said to
adventuring. Discovered men for one thing, if you know what I mean.” never fail.” Kyla laid a hand on Tarra’s shoulder and looked at the
Kyla gave a brief raise of her eyebrow and a knowing smirk at Tarra blade as well.
who giggled in reply. “Especially human men. Her father’s restrictions “en it never will, Tarra.” She said in full faith. “Come on, let’s
kind of backfired on him. Arcana taught her magic and the sword go.”
and most importantly, to be herself. She dresses like that because
she wants to. ere’s magic in the outfit that keeps her warm, so if
she wants to show off what she’s got, hurray for her!” Kyla shrugged
unconcerned. “Her father did give her a deep respect for elven history
and her people though, and she is a champion to them just like her
ancestor.” e paladin turned a serious look to Tarra then. “She cares
Tarra, more than you may ever know. She will risk life itself to protect
any of us, or the defenseless, or her people. She learned hard that a
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night elf, who learned from infancy she was the most hated of crea-
tures, can have a good heart, that every living thing must be judged as
themselves and not their race. She mourns for fallen Sisters like they
were blood kin to her.” Kyla drew a breath in and gave another sheep-

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LEGENDARY CLASSES FOR LEGENDARY CHARACTERS
Edited by Chris Sims

I n March, the d20 Magazine Rack teamed up with Fantasy Flight


Games to offer a very attractive contest. e object was to design a
completely original Legendary class like those seen in Fantasy Flight’s
ing that fate will strike down others. While his power and abilities
are great, he finds that fortune does indeed turn against him at times,
taking the lives of his closest friends and allies—at the hand of his en-
Path of… series. e results are clearly evident by the numbers of emies or even at his own hand. e fear that he is cursed can drive the
entries that we received, which you may now read below, including champion to despair and even into bellicose rages. At the forefront
Herman Lau’s winning entry. of some great cause, charismatic despite his loss of faith, the cursed
champion continues to attract supporters.
Hit Die: d10
Cursed Champion (Cch)
Written by Kevin Curow
Section 15: Cursed Champion Copyright 2003, Kevin Curow
Requirements
To qualify to become a cursed champion, a character must fulfill
In all the lands, the greatest champions of justice, peace and the following requirements.
beauty are often the strongest, fairest paladins. Fate can try the faith Alignment: Any good
of any man, but it takes real tragedy in the face of a well-led life to try Base Attack Bonus: +12
the faith of a paladin. Sadly, legends are full of good and great heroes Abilities: Wisdom 13+, Charisma 15+
whose faith is broken by tragic events. Most heroes feel fortunate Skills: Knowledge (religion) 4 ranks
that fate or some god smiles upon them and they are secure in this Feats: Great Cleave, Iron Will, any one feat of the DM’s choice.
knowledge--the cursed champion believes that fate and his god have Special: e cursed champion must have at least one level of
abandoned him, but fights on despite this. paladin, but must have left that path due to some personal,
Epics are often full of sorrow and despair. e heroes almost tragic event. e cursed champion may not be able to cast
always triumph over evil and villainy, though sometimes at the cost divine spells.
of their own lives. Many such tales, however, speak of the suffering
of those around the hero. eir friends and allies are killed, tortured, Quests
abused and suffer at the hands of the hero’s enemies. e hero must
often choose between some greater good and the lives of innocents. e cursed champion does not choose his own fate, going out of
e hero suffers too, knowing that his actions and his stand against his way to become a cursed champion. Instead, his deity approaches
evil have brought death and sorrow to those for whom he cares. him with an offer rarely refused (though, if the character declines, he
e cursed champion has been marked by fate to fight until his does not become a cursed champion). A DM should make clear to the
last day—and perhaps until the end of the world—for the causes of player what is being offered when his deity approaches with the first
his deity. At first, he did so out of loyalty and duty to the cause, but of the following quests.
some event has altered his perception, and the champion feels that the e cursed champion blames himself or his god for some hor-
god is somehow responsible for some tragedy in the hero’s personal rible tragedy (see Notes below for examples). His deity comes to him
life, the needless death of innocents, or perhaps the willing sacrifice of in a dream and offers the chance to right a past wrong in which the
others for some higher purpose. Either that or the champion thinks character was complicit. e deed varies depending on the tragedy
that his own service to the god is responsible for some tragedy. As a that caused the character to cease to be a paladin and the nature of
result, he has lost faith in his master and possibly himself—but not in the god. If the character was unable to protect a loved one from death,
the cause. perhaps the evildoer responsible for the departed’s death is behind
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e cursed champion fights on, then, serving as a pawn of his some plot the deity wishes to frustrate. In return for helping the god,
gods, while no longer believing in their righteousness. He fights for the cursed champion receives the opportunity to avenge. If the charac-
the cause, hoping that he will somehow wash away his own complic- ter was forced to decide between the will of the god and innocents,
ity in the suffering he has witnessed, hoping to help some, and know- then the quest may involve a way to make amends to those who

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suffered or the relatives of victims. e quest must involve a challenge Skill Points at Each Level: 2 + Int modifier
appropriate to the aspiring cursed champion.
Immediately upon completing the first quest, the would-be Class Features
cursed champion is visited again by his deity, who requests that the All the following are class features of the cursed champion
character fulfill another quest. e fulfillment of the quest clearly aids legendary class:
the deity in some way, but must also play on the character’s sense of Weapon and Armor Proficiency: A cursed champion is profi-
duty by aiding innocents or friends. is quest must at some point cient with all simple and martial weapons, all armor, and shields.
involve the character making a decision between assisting friends
and doing the right or “best” thing. For example, the character finds Cursed Champion Abilities
himself in a position where he must either ride to the aid of friends
facing some terrible creature or fearsome opponent, or he must ride
All of the following are potential abilities of the cursed cham-
to a village about to be raided by marauding orcs. ere must be no
pion:
way to accomplish both. e character learns, after the fact, that the
Enhanced Charisma: e cursed champion inspires many to
results of his decision were worse than he believed initially. Perhaps,
follow him despite any protestations he may make in an attempt to
choosing to aid the village, he later discovers his fellow adventurers
dissuade them from following his doomed cause. e character gains
faced not an evil wizard, but a lich against whom the aspirant would
a one-time +1 legendary bonus to his Charisma per power level.
have been instrumental. Perhaps, choosing to aid his friends, he
Enhanced Wisdom: e cursed champion is world-weary and
discovers that instead of the village being plundered and dozens dy-
experienced. He knows how beneficent and how terrible destiny can
ing, the villagers were all killed or enslaved, suffering indignities and
be and how fickle the gods are. As a result, he has gained a great many
torture as well.
insights into life. e character gains a one-time +1 legendary bonus
Upon completion of the second quest, the character becomes a
to his Wisdom per power level.
cursed champion. For the cursed champion, however, the curse lives
Weird Fate (Ex): One of the curses of the champion is living to
on. At times he may be approached with offers similar to the original
see friends and allies cut down by blows intended for the champion.
two quests. Whether officially approached by his deity or not, the
Once per power level, a blow, spell, or other attack that would result
cursed champion finds that many of his decisions are in fact fulfilling
in the death of the cursed champion strikes the nearest ally (PC or
the goals of his deity. e intent is to give the character the feeling
NPC) instead. If there is more than one ally equidistant from the
that his doom is predetermined, he has no control over his own desti-
cursed champion, each rolls a d20—re-rolling ties—the ally with the
ny, and that he is in fact a pawn of his deity. Perhaps upon completing
lowest roll automatically suffering the damage or effect that should
an adventure proposed by a fellow adventurer, the champion discovers
have struck the cursed champion, with a normal saving throw. In
that the evil that was overcome had long-ranging plans, which some-
the rare cases when the spell or effect that struck the ally would not
how directly opposed the goals of the cursed champion’s deity.
normally affect that ally, then choose the next nearest ally. is power
is only activated a number of times equal to the power level—after
Notes that, it is gone forever. is power is activated automatically, not by
player choice.
e event that caused the cursed champion to cease to be a pala- Fateful Blow (Su): Perhaps because they believe the gods and
din can vary, but in any case the paladin should either blame his god fate do not smile upon them, the cursed champion often surprises
or the dogged pursuit of his own goals for some tragic event. In some himself by his ability to strike down legend’s most powerful foes.
cases it may be simple. Some action of the cursed champion may have Once per day (only once, regardless of the power level), the cursed
directly led to the death of a personal friend or hundreds of inno- champion may declare prior to an attack that he is attempting a
cents. Or it may be more complicated. Perhaps while away on a quest fateful blow. e attack is made as normal and if successful causes
or adventure serving the cause, a loved one was struck down and the an additional amount of damage equal to the power level times his
paladin torments himself for not being there to protect that person. Charisma.
Perhaps he was required—or chose—to push onward to defeat some If the attack fails, roll to see if it strikes a friend or ally within
foe, when diverting his attention to a secondary goal may have saved reach of the attack causing the same amount of damage. is ability
innocent lives. Regardless, he should have renounced his faith for may never be used in conjunction with Strike of Fate. If there are
some such reason. Whether a misfortune is tragic enough is up to the multiple targets within reach, determine the target randomly as per
DM’s discretion. weird fate above.
e cursed champion must care about the suffering of others Strike of Fate (Su): Fates seems at time to smile upon the
and must therefore be of good alignment. If his alignment becomes cursed champion, with a cruel sense of humor. Once per day per
something other than good, the cursed champion loses all class power level the cursed champion may declare a strike of fate prior to
abilities, only regaining them if his alignment reverts to good and he making an attack roll. With such a blow, the cursed champion adds
undertakes and fulfills additional quests similar to those by which he his Charisma bonus additional +2 per power level to the attack roll.
became a cursed champion in the first place. If the cursed champion misses this attack, roll to see if a nearby
friend or ally is struck (with the bonus), suffering normal damage.
Class Skills is ability may never be used in conjunction with Fateful Blow. If
e cursed champion’s class skills (and the key ability for each there are multiple targets within reach, determine the target randomly
summer 2003

skill) are Climb (Str), Craft (Int), Diplomacy (Cha), Handle Animal as per weird fate above.
(Cha), Intimidate (Cha), Jump (Str), Knowledge (religion) (Int), Ride Cursed Rage (Ex): e cursed champion is under great stress in
(Dex), and Swim (Str). combat, precisely because he fears the roll providence plays in his life.

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Sometimes the pressure becomes too great and the cursed champion
flies into a killing rage. is rage functions exactly as the barbarian Requirements
Rage class ability with the following exceptions. e cursed champion To qualify to become a dwarven stalwart, a character must fulfill
may fly into a rage a number of times per day equal to the power level all the following criteria:
of this ability, and the rage lasts for a number of rounds equal to 3 + Race: Dwarf.
the character’s Charisma bonus + the power level, or until all visible Base Attack Bonus: +12.
enemies are defeated. Skills: Sense Motive: 3 ranks.
Instead of being fatigued by the rage, at the end of the designated Feats: Great Cleave, Improved Critical (any weapon), Weapon
duration the cursed champion makes a Charisma check (DC 15). If Focus (any weapon), Weapon Specialization, and any one
he succeeds, then the rage is over. If he fails, the champion remains in feat of the DM’s choice.
the rage for 1d4 rounds, during which he cannot distinguish friend Special: Defensive Stance class ability.
from foe. At the beginning of the cursed champion’s turn in each of
these additional rounds, he attacks the nearest target with whatever Quests
weapon is in hand. If there are multiple targets within reach, deter- e character must defend or clear a place that has racial sig-
mine the target randomly as per weird fate above. nificance to dwarves with only a small band of friends (less than ten).
Devoted Ally: e cursed champion is one of the few who e enemy force must include at least one formidable individual of a
recognizes that he is cursed. His devotion to helping others and the CR equal to the aspirant stalwart’s level for every two defenders (or
fame he has gained for supporting the cause of some god are enough multiple, lesser foes of significant CR). Further, the EL of the entire
to attract devoted allies who are unquestioning in their loyalty to him. enemy force should be more than four times that normally thrown
ey are not sycophants, however, and should not be played as such. at the defenders, stretching the party’s resources to the breaking point.
e devoted ally is like a cohort as described in DMG, Chapter 2, e character must single-handedly slay a significant dwarven
Leadership. e devoted ally is reticent to leave the champion’s side, enemy—usually a leader of some sort. Traditionally, such heroes face
and may disobey an order to do so if the odds look to be against the giants, orcs, dragons, or goblinoids. It does not matter whether the
champion. e NPC attracted by the devoted ally is always a fighter, battle is a single-combat duel or part of a larger melee. e enemy
ranger, barbarian, monk, or paladin and his is the same as a cohort must be of a CR no more than one point lower than the would-be
attracted by the Leadership feat. stalwart’s level.
Determine this specialized Leadership score in the normal man-
ner, subtracting 2 for the cursed champion’s reputation for ill-fate, and
Class Skills
adding 2 for each power level of this ability. In the event of the death
e dwarven stalwart’s class skills (and the key ability for each
of a devoted ally, another ally is attracted within 1d6 months or at the
skill) are Craft (Int), Intimidate (Str), Listen (Wis), Sense Motive
discretion of the DM.
(Wis), and Spot (Wis).
Skill Points at Each Level: 2 + Int modifier.

Cursed Champion Advancement Class Features


Class BAB Fort Ref Will Speical All of the following are class features of the dwarven stalwart
Level Save Save Save legendary class:
1 +1 +2 +0 +2 Cursed Weapon and Armor Proficiency: A dwarven stalwart is pro-
2 +2 +3 +0 +3 Cursed ficient with all armors and shields as well as all simple and martial
3 +3 +3 +1 +3 Cursed weapons.
4 +4 +4 +1 +4 Cursed
Dwarven Stalwart Abilities
5 +5 +4 +1 +4 Cursed
All of the following are potential abilities of the dwarven
stalwart:
Dwarven Stalwart (Dst) Dwarven Grievance (Ex): e stalwart gains a +2 legendary
Written by Duane Nutley bonus per power level on damage rolls against all traditional dwarven
Section 15: Dwarven Stalwart Copyright 2003, Duane Nutley enemies—usually goblinoids, orcs, and giants—with one weapon for
which he possesses the Weapon Specialization feat.
e dwarven stalwart is willing to lay down his life to defend Enhanced Strength: With a body like wiry steel, the stalwart
dwarven homelands and the dwarven way of life. However they have gains a one-time +1 legendary bonus to his Strength per power level.
been so successful killing goblinoids and defeating hordes that this Enhanced Constitution: A paragon of dwarven toughness and
has not been necessary. Instead the stalwart is willing to teach what he resolve, the stalwart gains a one-time +1 legendary bonus to his Con-
has learned to aspiring dwarven warriors and stay on the frontline to stitution per power level.
ensure that a dwarven kingdom is not overwhelmed. Hardened Skin (Ex): e stalwart gains damage reduction
“A rock pounded by the relentless waves of a stormy ocean” was equal to the power level.
how the half-elf bard Luriar Finehand once described his dwarven Improved Defensive Stance (Ex): e character extends the du-
summer 2003

companion as they defended a dwarven outpost against a goblin ration of his defensive stance class ability by 1 round per power level.
horde. Like the rock the dwarven stalwart can be worn down, but it Further, the stalwart gains one use of the stance per day at each odd
does take time and lots of punishment. power level. e stalwart is only winded by the stance for 6 rounds
Hit Die: d10. – the power level.

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Chris DesRuisseau (order #2353113) 1
Immovable Stance (Su): A number of times per day equal to one magic item whose base market price is 50,000 gold pieces.
power level + the character’s (improved from the stance) Constitution
bonus (minimum 1), the stalwart may root himself in place, gaining Class Skills
all benefits of the defensive stance besides the bonus to AC and Re- e high artificer’s class skills (and the key ability for each skill)
flex saves. e stalwart is considered one size category larger for the are Alchemy (Int), Concentration (Con), Craft (all skills, taken indi-
purposes of any bull-rush or grapple attack, and the effects of wind vidually) (Int), Knowledge (all skills, taken individually) (Int), Scry
and water; he cannot be tripped. Despite the size-category modifica- (Int, exclusive skill) and Spellcraft (Int).
tion for grappling, he is considered to be normal size for the purposes Skill Points at Each Level: 2 + Int modifier
of determining how many opponents can grapple him and whether he
may join a grapple. In this stance, the stalwart cannot use any skills or Class Features
abilities or take any action that requires him to move from his posi- All the following are class features of the high artificer:
tion. He may end this stance at will, and must do so to make a Reflex
Weapon and Armor Proficiency: A high artificer gains no
saving throw against any area attack that affects more than a 10-ft.
radius around him. e ascetic may choose to forgo the Reflex save, new proficiency in any weapon or armor.
and maintain his stance.
Precision Strikes (Ex): e stalwart gains a one-time +1 leg- High Artificer Abilities
endary bonus to attack rolls with one weapon for which he possesses e following are potential abilities of the high artificer
the Weapon Specialization feat. legendary class:
Economical Creation (Ex): e high artificer knows how to
get the most out of his materials. e base market price, for creation
Dwarven Stalwart Advancement
purposes only, is reduced by 10% per power level.
Class BAB Fort Ref Will Speical Efficient Creation (Su): e high artificer can create items with-
Level Save Save Save
out taxing himself as greatly. Normally, the experience point cost to
1 +1 +2 +0 +2 Dwarven Stalwart Abilty I create an item is 4% of the item’s base price. Each power level in this
2 +2 +3 +0 +3 Dwarven Stalwart Abilty II ability reduces the experience cost by .5%.
3 +3 +3 +1 +3 Dwarven Stalwart Abilty III Empowered Creation (Su): e high artificer can create more
4 +4 +4 +1 +4 Dwarven Stalwart Abilty IV
potent items. e save DC for spell effects from items created by the
high artificer is increased by 2 points per power level.
5 +5 +4 +1 +4 Dwarven Stalwart Abilty V
Enhanced Charisma: e high artificer gains a one-time +1
legendary bonus to their Charisma per power level.
High Artificer (Hia) Enhanced Intelligence: e high artificer gains a one-time +1
Written by Paul W. King legendary bonus to their Intelligence per power level.
Section 15: High Artificer Copyright 2003 Paul W. King Enhanced Spellcasting: e high artificer gains spells per day
and caster levels in one spellcasting class equal to the power level of
this ability. is is a one-time bonus.
While many spellcasters have the ability to create magical items,
Enhanced Wisdom: e high artificer gains a one-time +1
the high artificer is the undisputed master of his craft. ese people
legendary bonus to their Wisdom per power level.
take their creation seriously, spending countless hours toiling over
Rapid Creation (Ex): e high artificer can create an additional
their craft. rough their devotion, they can reduce the time and
500 gold pieces per power level per day than normal. So, a character
energy required to create, and create more potent items than others.
that takes this power at second level in the high artificer class can cre-
Hit die: d6
ate 2,000 gold pieces worth of items per day.

Requirements High Artificer Advancement


To qualify to become a high artificer, a character must fulfill all of Class BAB Fort Ref Will Speical
the following requirements: Level Save Save Save
Skills: Craft (any two): 15 ranks 1 +0 +0 +0 +2 High Artificer Ability I
Feats: Any five item-creation feats.
2 +1 +0 +0 +3 High Artificer Ability II
Special: e character must have the ability to cast 6th-level
spells. 3 +1 +1 +1 +3 High Artificer Ability III
4 +2 +1 +1 +4 High Artificer Ability IV
Quests 5 +2 +1 +1 +4 High Artificer Ability V
Once a character announces that he wishes to become a high
artificer, he must create magic items whose base market price exceeds
500,000 gold pieces. e experience points expended in creating Horde Warchief (Hwc)
these items must come from adventuring, and cannot be the result of Written by Duane Nutley
a wish, deck of many things, or some other form of magic that grants Section 15: Horde Warchief Copyright 2003, Duane Nutley
summer 2003

a character experience. At least one of these items must have a base When a goblinoid or orc lives long enough, he gains a reputation
market value of at least 150,000 gold pieces. for viciousness, survival, and victory—just the qualities other gobli-
is class is a constant quest of perfecting the art of creation. To noids are looking for in a leader. A horde warchief is a legend amongst
progress another level in this class, the character must create at least his people and a terror amongst other races as well. Such leaders

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Chris DesRuisseau (order #2353113) 1
bring down a horde of organized tribes against the civilized folk of stitution bonus (minimum 1) the warchief hardens his skin like that
the region. However the warchief can also use this force for personal of an animal gaining a +2 natural armor bonus to AC per power level
means, usually against a specific location or race that the warchief for a number of rounds equal to the power level plus the warchief ’s
particularly hates. Constitution modifier. e uses per day of this ability are never in-
Any core class that emphasizes strength and prowess in battle is creased by a temporary change in Constitution (such as that provided
suitable to become a horde warchief. Barbarians are most suited, with by rage).
fighters a close second. Spellcasters are rarely warchiefs, due to their Burst of Speed (Su): A number of times per day equal to the
lack of fighting prowess and the superstitious nature of the goblinoid power level, the horde warchief can move faster in medium or lighter
and orc peoples. armor for a number of rounds equal to three + Constitution modi-
Hit Die: d12 fier + power level. With this power, the warchief moves at +5 ft. per
power level per round and gains the benefit of the Run feat.
Requirements Enhanced Strength: e horde warchief gains a one-time +1
To qualify to become a horde warchief, a character must fulfill all legendary bonus to his Strength per power level.
the following criteria: Enhanced Constitution: e horde warchief gains a one-time
Race: Goblinoid or Orc. +1 legendary bonus to his Constitution per power level.
Base Attack Bonus: +12. Enhanced Leadership (Ex): e horde warchief gains a one-
Charisma: 13+ time +3 legendary bonus per power level to his Leadership score.
Intimidate: 6 ranks. Enhanced Rage (Ex): When the character rages, he gains a +1
Feats: Great Cleave, Weapon Focus, Toughness, Endurance, legendary bonus to Strength and Constitution and extends each rage
Leadership, and any one feat of the DM’s choice. for a number of rounds equal to the power level. Each even power
Special: Rage or a class ability or feat that resembles rage. level adds one rage per day. At power level 5, the horde warchief is not
fatigued after a rage.
Quests Inspire Frenzy (Su): e character can inspire frenzy in all fol-
e aspiring warchief must prove himself in battle by leading a lowers within 60 ft. who can hear him. e frenzy gives the followers
successful campaign against the enemies of his people. Other than at a +1 enhancement bonus per odd power level of the character to
least six successful raids and guerilla actions (successful meaning the Strength, Constitution and Will saves, and lasts 1 round + 1 round
aspirant’s team accomplishes the goal and at least half of them come per power level. At the end of the time limit, all surviving, affected
back alive), the hopeful must choose a sizeable settlement in the area followers are fatigued.
and lead a military action against it. e forces must be roughly equal
(thus giving an advantage to the defenders) and settlement soundly Horder Warchief Advancement
defeated. During the ensuing melee, the contender for horde warchief Class BAB Fort Ref Will Speical
must seek out and slay the settlement’s leader in single combat, also Level Save Save Save
slaying any who interfere (including his own followers). 1 +1 +2 +0 +0 Horde Warchief Ability I
e hopeful must then negotiate alliances with all of the tribes in
2 +2 +3 +0 +0 Horde Warchief Ability II
the area under his banner of war, slaying any who oppose him. ere
must be at least three other parties to whom the warchief allies, but 3 +3 +3 +1 +1 Horde Warchief Ability III
these can include races not of the potential warchief ’s type. An orc 4 +4 +4 +1 +1 Horde Warchief Ability IV
warchief ’s alliances with two other orc tribes and a clan of giants are 5 +5 +4 +1 +1 Horde Warchief Ability V
perfectly acceptable.
is united force must be led in an initial campaign against a
chosen target of roughly equal power. e chosen area or settlement Master Archeologist (Mar)
must be totally defeated and subjugated or destroyed. Only then is Written by Paul W. King
the warchief proven, and he ascends to legendary status. Section 15: Master Archeologist Copyright 2003, Paul W. King

ere are many archaeologists who spend there times at digs


Class Skills discovering what our predecessors have left behind. Master archae-
e horde warchief ’s class skills (and the key ability for each ologists, though, are driven to find that which, by all rights, should
skill) are Climb (Str), Handle Animal (Cha), Intimidate (Str), Jump probably still be left lost. ey pour over ancient tomes looking for
(Str), Listen (Wis), and Wilderness Lore (Wis). clues to discover what time has forgotten. Concerned more with
Skill Points at Each Level: 2 + Int modifier. uncovering antiquity than with propriety or regional law, these folks
are constantly getting into trouble with local authorities. (is class is
Class Features for use with the d20 Modern roleplaying game.)
All of the following are class features of the horde warchief Hit Die: 1d8
legendary class: Action Points: 7 + one half of character level, rounded down,
Weapon and Armor Proficiency: A horde warchief is proficient every time the character attains a new level in this class.
with all armors and shields as well as all simple and martial weapons.
summer 2003

Requirements
Horde Warchief Abilities To qualify to become a master archaeologist, a character must
All of the following are potential abilities of the horde warchief: fulfill the following requirements:
Bear Skin (Su): A number of times per day equal to 1 + Con- Abilities: Intelligence 15+

90 d20zine
Chris DesRuisseau (order #2353113) 1
Feats: Educated (Knowledge (history), Knowledge (arcane lore) this power. e character must prepare spells ahead of time by getting
or (theology and philosophy)), Studious and one other feat a good night’s sleep (8 hours) and spending one hour studying her
of the GM’s choice. tome. e DC for spells is 10 + spell’s level + Intelligence modifier.
Skills: Decipher Script: 12 ranks, Disable Device: 6 ranks, Concentration (Con), Spellcraft (Int, trained only) and Use Magic
Knowledge (arcane lore): 6 ranks, Knowledge (history): Device (Cha, trained only) become class skills.
12 ranks, Knowledge (theology and philosophy): 6 ranks, Artifact: e archeologist discovers the location of a magical or
Navigate: 6 ranks, Search: 6 ranks, Read/Write: 3 ancient psionic item from antiquity (requiring an adventure to recover). Each
languages, Research: 12 ranks power level of this ability allows an enhancement bonus or +1 or a
special power, with the exception that the item must have an enhance-
Quests ment bonus of at least +1 before gaining any other ability. Unlike
e master archaeologist must find/uncover three objects or other legendary powers, this ability may be selected more than once.
evidences of places thought lost to history. At least one of these things Catacomb Master (Ex): rough years of experience, the arche-
must be something believed to be pure myth by the public at large. ologist is adept at skills that aid in uncovering the lost. e character
Examples include: Ark of the Covenant, Atlantis, El Dorado, Holy gains a +2 legendary bonus per power level to the following skills:
Grail, Round Table and Shangri-La. Decipher Script, Disable Device, Navigate, Research, and Search.
Enhanced Intelligence: e archeologist gains a one-time +1
Class Skills legendary bonus per power level to her Intelligence.
e master archaeologist’s class skills (and the key ability for Enhanced Wisdom: e archeologist gains a one-time +1 leg-
each skill) are Computer Use (Int), Concentration (Con), Craft (elec- endary bonus per power level to her Wisdom.
tronic, mechanical, structural, writing) (Int), Decipher Script (Int), Find the Path (Su): Once per day per power level the arche-
Demolitions (Int), Disable Device (Int), Forgery (Int), Knowledge ologist can cast the spell of the same name. e caster level is the
(arcane lore, current events, earth and life sciences, history, physical character’s power level.
sciences, streetwise, theology and philosophy) (Int), Listen (Wis), Luck of the Draw (Ex): e character gains a +2 legendary bo-
Navigate (Int), Profession (Wis), Read/Write Language, Research nus per power level, which may be distributed among the character’s
(Int), Search (Int), Speak Language, Spellcraft (Int) and Spot (Wis). saving throws. No one saving throw can have a bonus higher than the
Skill Points at Each Level: 9 + Int modifier power level.
Master Linguist (Ex): rough years of studying ancient and
modern texts and deciphering cryptic and lost languages, the arche-
Master Archaeologist Abilities ologist gains 2 Read/Write or Speak Language skills per power level,
e following are potential abilities of the master archeologist these can be ancient or modern languages. So, a character taking this
legendary class: at first level could choose two read/write language skills, two speak
Apostolic: e archeologist finds the location of an ancient language skills or one of each.
artifact holy to her patron deity (requiring an adventure to recover). Psionicist: e archeologist has found a crystal containing
If the character has no patron deity, this deity becomes her patron. psychic power. is crystal awakens latent psionic abilities within the
is entity immediately is added to the character’s list of allegiances character according to the power level of this ability:
when the archeologist takes possession of the artifact. Finding this A psionic character must have a score in a power’s key ability
item grants the character the ability to cast divine spells according to
power level: Power Power Pts./Day Powers Discovered by Level
Level

PowerLevel Spells per Day


e apostolic master 0 1 2
archeologist may only cast 1 2 2 - -
0 1 2
spells of a level equal to or
2 3 3 - -
1 2 1 - less than her Wisdom –10.
3 4 3 1 -
2 2 2 - She never gains bonus spells
3 4 3 - for high Wisdom from this 4 5 3 2 -

4 4 3 1
power. e character must 5 7 3 2 1
spend an hour each day in
5 5 3 2 equal to 10 + the power’s level in order to manifest the power. e
quiet contemplation or sup-
plication to regain her daily psionic archeologist does not gain bonus power points and cannot
allotment of spells. Time spent resting has no effect on whether the manifest any power for free. e DC for powers is 10 + the power’s
character can prepare spells. e DC for spells is 10 + spell’s level + level + the psionic character’s key ability modifier. Autohypnosis
Wisdom modifier. Concentration (Con), Spellcraft (Int, trained only) (Wis, trained only) and Psicraft (Int, trained only) become class skills.
and Use Magic Device (Cha, trained only) become class skills.
Arcanist: e archeologist finds the location of an ancient tome
filled with arcane spells (requiring an adventure to recover). is
tome allows the character to acquire the ability to cast arcane spells
summer 2003

according to power level, using the same chart as the apostolic power
for spells per day.
e tome contains all cantrips, and 2 other spells per power level.
High Intelligence never allows the archeologist to gain extra spells via

d20zine 91
Chris DesRuisseau (order #2353113) 1
Master Archeologist Advancement acter must eradicate three entire communities of his favored enemies.
At least one specific creature from each of the prospective nimrod’s
Class BAB Fort Ref Will Speical Defense Reputation
Level Save Save Save Bonus Bonus favored enemies must be selected. For example, Venator (Rgr 12)
has three favored enemies at this point: beasts, goblinoids, and oozes.
1 +0 +2 +0 +0 Ability I +1 +1
To become eligible for nimrod status, Venator must eradicate three
2 +1 +3 +0 +0 Ability II +2 +1 groups of favored enemies from the region. He decides to rid his area
3 +2 +3 +1 +1 Ability III +2 +1 of a goblin tribe, owlbears, and ochre jellies. e DM must approve
4 +3 +4 +1 +1 Ability IV +2 +2 any choices the player makes, and the aspirant may not be aided by
5 +3 +4 +1 +1 Ability V +3 +2 more than five other characters.
e nimrod hopeful must select a wilderness locale to serve as
his home. e DM must approve the player’s choice, and the geo-
Nimrod (Nim) graphical limits of the area. e great hunter is responsible for clear-
Written by Scott Moore
ing his new habitat of monsters and other unwelcome creatures. Once
Section 15: Nimrod Copyright 2003, Scott Moore, Path of the
that is accomplished, the character must seek out, befriend, and gain
Sword Copyright 2002, Fantasy Flight Publishing, Inc.; Tournaments,
the support of the barbarians, druids, and rangers in the region and
Fairs, and Taverns, Copyright 2002, Natural 20 Press; Wild Spellcraft,
enlist their aid in protecting the balance of nature, and keeping the vi-
Copyright 2002, Natural 20 Press; Traps & Treachery Copyright
cinity free of unnatural dangers. Any individuals unfamiliar with the
2001, Fantasy Flight Publishing, Inc.; Deadlands d20 Copyright
contender’s efforts will present him with trials to test the sincerity of
2001, Pinnacle Entertainment Group, Inc.; Dragonstar” Starfarer’s
his words. Lastly, the character must meet with the local governments
Handbook Copyright 2001, Fantasy Flight Publishing, Inc.; Open
of the civilized common races in the area and convince them to regu-
Game Content from e Tide of Years Copyright 2001, Michelle A.
late their use of local resources. Hunting, fishing, trapping, farming,
Brown Nephew; Seafarer’s Handbook Copyright 2001, Fantasy Flight
logging, and other development is permitted, but must be regulated
Publishing, In
wisely. Some settlements won’t appreciate what the character is at-
tempting to do, seeing nature as something to be exploited.
Nimrod is the name given to the individual who has demonstrat-
ed his abilities as a mighty hunter. Once every few generations, there Class Skills
comes a hunter who has achieved complete attunement to nature, and e nimrod’s class skills (and the key ability for each skill) are
is held in awe by nature-dwelling and civilized folk alike for his abili- Animal Empathy (Cha), Climb (Str), Concentration (Con), Craft
ties and knowledge of the wild. is occurs so rarely, that there has (Int), Handle Animal (Cha), Heal (Wis), Hide (Dex), Intuit Direc-
never been more than one nimrod alive at any time. In fact, there are tion (Wis), Jump (Str), Knowledge (nature) (Int), Listen (Wis),
many years without anyone holding such a title between the passing Move Silently (Dex), Profession (Wis), Ride (Dex), Search (Int),
of one and the attainment of legendary status by another. Spot (Wis), Swim (Str), Use Rope (Dex), and Wilderness Lore
Nimrods are familiar with nearly all of the native animal species (Wis).
of the forest region they call home. ey survive primarily off the Skill Points at Each Level: 4 + Int modifier.
land, but are constantly aware of the delicate balance that exists be-
tween species (including their own) in a forest, and work to maintain Class Features
that balance. Monsters are viewed as violating that precious equilib- All of the following are class features of the nimrod legendary
rium and are considered blights on the natural landscape. Just as the class.
Nimrod may be considered a legendary hero in some civilized lands, Weapon and Armor Proficiency: Nimrods are proficient with
he is considered a fearsome enemy by the races of creatures he has all simple and martial weapons, light armor, medium armor, and
sworn to eradicate. shields.
Hit Die: d10. Favored Enemy: A nimrod continues to select favored enemies
as if his effective ranger level was equal to the sum of his current
Requirements ranger and nimrod levels. In doing so, the nimrod is obligated to
To qualify to become a nimrod, a character must fulfill all the exterminate, per “Quests” above, one local gathering of creatures from
following requirements. the newly selected favored enemy type, if there are any.
Alignment: any non-evil neutral (LN, N, NG, CN).
Abilities: Dexterity: 15+, Constitution: 13+, Wisdom: 15+. Nimrod Abilities
Skills: Hide: 5 ranks, Intuit Direction: 5 ranks, Knowledge
All of the following are potential abilities of the nimrod:
(nature): 10 ranks, Listen: 5 ranks, Move Silently: 5 ranks,
Animal Kinship (Sp): e nimrod can speak with animals once
Spot: 5 ranks, Wilderness Lore: 15 ranks.
per day per power level. Nimrods can also summon animals, per the
Feats: Alertness or Hunter’s Wisdom*, Endurance, Precise Shot,
summon nature’s ally I and II spells. ese spells may be cast as if the
Track, and any one feat of the DM’s choice.
nimrod had one level of free spell slots available per power level. us,
Special: e character must possess at least two favored en-
if this ability was selected at third level, the nimrod could use summon
emies, either through the ranger class ability or some other
nature’s ally I three times a day, or each spell once per day. Duration of
means, such as a feat or prestige class ability.
summer 2003

these spells is determined as if the nimrod’s character level were his


caster level.
Quests Many Tongues: e nimrod gains the Druidic language and one
Before becoming eligible for achieving nimrod status, the char- additional spoken language per power level. e additional languages

92 d20zine
Chris DesRuisseau (order #2353113) 1
may only be selected from those spoken by the character’s favored en-
emies. A druid must be sought to teach the nimrod Druidic; he holds Prophet
a special position of honor among druids, allowing them to teach him Written by F. Wesley Schneider
their secret tongue. Section 15: Prophet Copyright 2003, F. Wesley Schneider
Child of Nature (Ex): e nimrod can gain the druid class abili-
ties nature sense, woodland stride, trackless step, resist nature’s lure, “At forty-five degrees, the sky will burn,
and venom immunity. When selecting this ability, the nimrod gains Fire approaches the great new city,
only those abilities that would be possessed by a druid of the same Immediately a huge, scattered flame leaps up
level as this ability’s power level; venom immunity is gained at power When they want to have verification from the Normans.”
level five. ~Nostradamus
Wild Gift (Sp): e nimrod gains the ability to cast druid spells
as if he was a druid of the same level as this power level.
Environmental Attunement (Ex): When in his home area, the In the shadows of champions and epic legends stand those of
nimrod is especially attuned to his environment, granting him a +1 divine insight, the shadowy manipulators of fate, oracles of tomor-
legendary bonus per power level to Animal Empathy, Hide, Intuit row. Prophets. For their god and themselves, they steer the agents
Direction, Listen, Move Silently, and Spot skill checks, as well as of change through the flow of time. With a cryptic edict and an aura
Wilderness Lore checks for tracking. e legendary hunter cannot be of command, lives are changed at their whim. ose that fail the
surprised in this location and gains +1 to initiative per power level. prophet are lost to time, but those that succeed are forever known as
Great Hunter (Ex): e nimrod gains +1 legendary bonus heroes.
to ranged attack rolls per power level against any creature caught Prophets are creatures outside of normal existence, their insight
flat-footed in a surprise round. Against targets to which this bonus and proximity to divinity making them more akin to celestial beings
would apply, the critical threat range of a ranged attack is increased then mere mortals. ough their goals are obscure, and span life-
by one for each power level, stacking with any other such modifiers times, prophets are merely acting on the in accord with the heavens.
after multipliers are applied. e damage multiplier for a critical hit Granted powers to assure this, prophets rarely need the intervention
is likewise increased. If a nimrod had the feat Improved Critical with of their god.
his longbow and this ability at power level three, the threat range for ough powerful in their own right, prophets find their greatest
his bow in this situation becomes 16-20 (normally 20, doubled to skill and most called upon talent to be their legendary guidance. With
19-20, then add three for 16-20) and the damage multiplier is raised a divine hint of the future, their careful words craft the history of to-
to x6. Finally, the nimrod receives a bonus of +1 per power level to his morrow. eir prophecies are the harbingers of world-shaking events
Wilderness Lore skill when attempting to provide food for himself and the guides followed by those that would save or end the world.
and others. ough their talents may be the same, prophets are as different
Patience: Due to tireless patience, a nimrod gains a +1 legendary as the gods they serve. Where a prophet of the god of law may sit as
bonus to Wisdom per power level. divine judge in a realm’s highest court, the god of death’s prophet may
subtly fan the flame of discord among the peasantry, and all the while
Nimrod Advancement the goddess of nature may guide her worshipers to confer with her
Class BAB Fort Ref Will Speical prophet upon a mountain peak. eir orders are to be followed, their
Level Save Save Save wrath is to be feared, their council is to be sought, and doom on any
1 +1 +2 +0 +2 Ability I who ignore the prophet’s word.
2 +2 +3 +0 +3 Ability II Hit Die: d12.
3 +3 +3 +1 +3 Ability III
4 +4 +4 +1 +4 Ability IV Class Requirements
e qualify to become a prophet, a character must fulfill the fol-
5 +5 +4 +1 +4 Ability V
lowing criteria:
Outdoorsman (Ex): e nimrod gains a +1 legendary bonus Wisdom: 17+
per power level to his Wilderness Lore skill for all purposes other Skills: Knowledge (religion): 15 ranks
than tracking, stacking with the great hunter ability when applicable. Feats: Iron Will, Leadership, any one feat of the DM’s choice.
A nimrod also gains this bonus to Craft (cartography) checks to Special: e character must be able to cast 7th-level divine spells
create and read maps, Knowledge (nature) checks to identify animals, and must have made direct contact with his god or an avatar
plants, and poisons, Profession (fishing), and Profession (herbalist) to of that god.
make herbal antitoxins that work just like the alchemical substance of
the same name. Quests
When a priest is deemed worthy of becoming a prophet, a direct
agent of his god contacts him, questing him to retrieve a specific
item of lesser artifact status or greater. e journey of the would-be
prophet must take him longer then one year or farther then 10,000
miles from his home. He may take with him any companions he
summer 2003

pleases, but only he may touch the artifact once it is recovered. No


other may touch the device
Once the would-be prophet returns to his home, he must will-
ingly bestow the artifact to an ally of the church (of 10th-level or

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Chris DesRuisseau (order #2353113) 1
less) and quest him to use the artifact to right a great wrong (wrong time +1 legendary bonus to Charisma per power level.
meaning something opposed to the goals of the prophet’s deity). Ap- Aura of Divine Sanction (Su): e prophet is a powerful force,
propriate wrongs consist of defeating a monster or villain of CR 18 not just for his own formidable powers, but for the allies he brings
or higher, throwing down a corrupt government, recovering an even with him. Assured that the agent of a god fights with them, allies of
more powerful artifact for the church, ending a war, and so on. e the prophet gain a +1 morale bonus to attack and damage rolls, a +4
prophet must aid his chosen ally in the task, but he may never use morale bonus to saves against the Enchantment school, and immunity
any of his spells or special abilities to defend his champion in any way. to fear effects while within 100 ft. of the prophet. Allies must be able
Once the champion completes her quest, the would-be prophet is to see or otherwise sense the prophet for this ability to work. ese
allowed to take levels in the prophet legendary class. bonuses may be granted five minutes per day per power level. ese
minutes need not be used consecutively, but cannot be used in incre-
Note ments less than one minute.
e prophet is forever bound to the champion he chose to aid Oracle (Su): Once per day the prophet is able to commune
him in attaining this class. For as long as he achieves levels in the with his god, asking for insight on any matter. is divine audience
prophet class or wishes to use the skills of the class, he may never requires the prophet to spend an hour in meditation, doing noth-
deny that champion his council. If he does, his prophetic abilities are ing except focusing on his god and his questions. If the prophet is
stripped from him and he may never again take levels as a prophet, attacked or disrupted in anyway during this meditation, his use of
progressing only in other classes, destined to never become a legend. this ability is lost for the day. At the end of the hour mediation, the
e same goes for a prophet that violates the edicts of his god prophet receives his answer or a response pertaining to the answer’s
or changes alignment to one not allowed as the god’s worshippers. arrival.
Minor breaches, or those imposed by some outside or supernatural To limit the information a prophet may gain, he is restricted to
force, may be forgiven (DM option) or erased via an atonement spell asking 1 of 6 different types of question. His question may only start
cast on behalf of the prophet. Gross infringements cause the loss of with the words “Who”, “What”, “When”, “Where”, “Why”, or “How”. If
all powers and abilities associated with this class. Such fallen prophets this ability is taken at a level higher then first the prophet may ask a
often go on to serve the enemies of their former patron. number of questions equal to this ability’s power level. No prophet
can ever achieve a level in which he might ask all 6 questions of his
Class Skills god, thus representing that no mortal may ever know the full mind of
e prophet’s class skills (and the key ability for each skill) are the divine.
Bluff (Cha), Concentration (Con), Diplomacy (Cha), Disguise (Cha), It is up to the god (the DM) when and how the prophet’s ques-
Intimidate (Cha), Heal (Wis), Knowledge (all) (Int), Read Lips (Int), tion is answered. Commonly an answer is immediate, but when the
Listen (Wis), Scry (Int), Sense Motive (Wis), and Spellcraft (Int). strands of fate are obscure or another god acts on the same matter,
Skill Points at Each Level: 2 + Int modifier it may take as much as one day to obtain an answer. Also, answers
to a prophet’s questions need not be forthcoming and plain; gods
are known to speak in the same cryptic remarks and metaphors as
Class Features prophets.
All the following are class features of the prophet legendary class: Proselytize: A prophet brings with him not just the commands
Weapon and Armor Proficiency: A prophet gains no additional and edicts of his god, but the divinity’s entire canon. rough his
weapon or armor proficiencies. preaching, a prophet can influence the masses, gaining the abil-
ity to cast arcane spells of the Enchantment school as if they were
Prophet Abilities divine spells of the same level. e prophet has access to one level of
All the following are potential abilities of the prophet legendary Enchantment spells per power level. us, this ability at power level
class: IV grants access to all arcane Enchantment school spells of up to 4th
Animal Form (Su): Part of the mystery that surrounds prophets level.
are their inexplicable disappearances and their ability to reach a point Order of God (Su): e prophet is the agent of a god, and his
faster then might humanly be possible. ese appearances are actually orders are given divine authority. Once per day per power level the
correct, such feats are not humanly possible, but they are possible for prophet may utter any one of the following spells, restricted only by
animals. A prophet with this ability is able to change his form into the prophet’s deity and alignment: blasphemy, dictum, greater com-
one specific Small or Medium animal per power level, as many times mand, holy word, power word stun, or word of chaos. In place of one of
per day as he wishes. e type of animal the prophet can transform these uses, any creature that shares the prophet’s faith or alignment
into must be chosen at the same time as this ability is selected. Only may be given a verbal or written order that functions as a geas/quest
specific animals may be chosen, not types, therefore crow is a valid spell. e written version is only effective for one reading.
selection, where bird is not. Overpowering Faith (Su): e power of faith the prophet
Aura of Command (Su): It is difficult for many, even the en- has in regards to his god is overwhelming when compared to that
emies of a prophet, to defy the wishes of such a powerful agent of a of normal worshippers and lesser priests. is faith can block and
god. is ability raises the DC of all a prophet’s enchantment/charm dispel divine spells cast in the presence (or within the awareness) of
type abilities and spells by +1 per power level. Further, the prophet the prophet. e prophet can dispel divine magic once per day per
gains a +2 to any Charisma-based skill check when operating in power level as if he had cast greater dispelling. is ability may be used
summer 2003

direct agency of his deity. is ability can aid other prophet abilities according to normal counterspell rules.
such as proselytize and order of god. Uncanny Dodge (Su): Preternatural insight and divine grace
Aura of Grace (Su): Even the most religiously blind can see that protect a prophet from all physical harm. Each power level counts as
the prophet is cloaked in the grace of a god. e prophet gains a one- 3 rogue levels for the purposes of gaining the rogue’s uncanny dodge

94 d20zine
Chris DesRuisseau (order #2353113) 1
Prophet Advancement on his or her land. Free to roam in quiet times, once the Requiem is
given the call or comes across a volatile situation, he must be ready
Class BAB Fort Ref Will Speical Spells Per Day
Level Save Save Save to once again play the role of the foreboding ghost.
Hit Die: d6
1 +0 +0 +0 +2 Ability I +1 level of existing class
2 +1 +0 +0 +3 Ability II +1 level of existing class
Requirements
3 +2 +1 +1 +3 Ability III +1 level of existing class To qualify to become a Requiem of the Death Moon, a charac-
4 +3 +1 +1 +4 Ability IV +1 level of existing class ter must fulfill the following criteria:
5 +3 +1 +1 +4 Ability V +1 level of existing class Alignment: Any non-lawful, non-evil.
class ability only. us, at power level V a prophet has the uncanny Charisma: 17+
dodge ability of a 15th-level rogue. Skills: Intimidate: 4 ranks, Knowledge (religion): 7 ranks, Per-
Wrath of God (Su): ose who defy the will of the prophet are form (singing): 15 ranks, Sense Motive: 7 ranks.
also defying the orders of a god. Once per day the prophet may call Feats: Endurance, Iron Will, and one other feat of the DM’s
down a blast of energy upon one opponent who has defied his direct choice.
order (such an order can be as brief or simple as “move” or “surren- Special: e character must possess the bardic music class abil-
der”). is blast deals 4d6 points of damage per power level. Half of ity and must be ordained by the Death Moon Sect.
the damage is divine, while the other half is elemental in nature (acid,
cold, electricity, fire, or sonic)—the prophet chooses which element Quests
at the time this ability is selected, but it should be appropriate to the e first step in becoming a Requiem of the Death Moon is find-
god providing the power. ing the Death Moon Sect, which is a quest in itself. ese mysteri-
ous priests are keepers of forgotten knowledge and history, and have
access to powerful divination magics. Once the Sect is found and
petitioned, they set up a trial to determine if the character is even
worthy of further observation. Such a trial could be to defeat a certain
creature without harming it or retrieving a certain item useful for the
Sect (usually some tome or ancient artifact). e test is always one
that must be solved without violence as the primary solution. e
aspirant may bring companions along, but the difficulty of the quest is
adjusted accordingly.
A hopeful successful in the first trial is told of a locale where an
important change is needed—often the overthrow of a tyrannical
order. He is asked to lead the way to that change, rallying people to
throw off their shackles. Such a sentiment may already be strong, or
it may be that no one has had the courage to start such a movement.
e candidate must not, however, lead the group into combat, but
Requiem of the Death Moon must cultivate or inspire leaders out of one or more of the oppressed
Written by Herman Lau people. is quest is to prove that the character can influence people
Section 15: Requiem of the Death Moon Copyright 2003, Her- to change themselves and compel the wheels of transformation for-
man Lau ward without directly turning them. e character’s companions may
join him in his quest, but they must not directly lead the resistance
“Tyrants quake at the sound of the Death Moon rising.” either.
Without a voice, without a song, trapped away in the darkness,
many downtrodden people search for signs of light. A Requiem of the Class Skills
Death Moon becomes that distant voice carried on the night breeze, e Requiem of the Death Moon’s class skills are Bluff (Cha),
an expression of emotion in the gloom. Peering into the souls of the Concentration (Con), Craft (Int), Diplomacy (Cha), Disguise (Cha),
weary, the Requiem is the bearer of the song of change and cycles. An Escape Artist (Dex), Gather Information (Cha), Hide (Dex), Intimi-
elusive sect of the moon god, the Death Moon represents the light date (Cha), Intuit Direction (Wis), Knowledge (religion) (Int), Listen
in the darkest hour, a harbinger of death, but also a symbol of hope. (Wis), Move Silently (Dex), Perform (Cha), Profession (Wis), Sense
Once chosen by the sect, the Requiem of the Death Moon waxes and Motive (Wis), and Spellcraft (Int).
wanes, biding his time when forces are brewing under the surface and Skill Points at Each Level: 6 + Int modifier.
appearing to signal the end of a cycle and the beginning on of a new
one. Class Features
Most of those who have become Requiems of the Death Moon All of the following are class features of the Requiem of the
have had backgrounds as bards beforehand. Understanding how to Death Moon legendary class:
communicate to the hearts and souls of people is a key trait of a Re- Weapon and Armor Proficiency: e Requiem is proficient
quiem. ey are dark messengers and heralds, sighted at the outskirts
summer 2003

with no new weapons, armor or shields.


of town when a turn in the tide is eminent (or plotted), their eerie Spells per Day/Spells Known: When a new Requiem level
voices echoing out from under their pale robes. More than one ner- is gained, the character gains new spells per day as if he had also
vous monarch has abandoned the position when a Requiem appeared gained a level in a spellcasting class he belonged to before he became a

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Chris DesRuisseau (order #2353113) 1
Requiem. He does not gain any other benefit a character of that class Requiem of the Death Moon Advancement
would have gained. is means that he adds his new level of Requiem
Class BAB Fort Ref Will Speical Spells Per Day
to the level of some other spellcasting class the character has, then Level Save Save Save
determines spells per day, spells known, and caster level accordingly.
1 +0 +0 +0 +2 Ability I +1 level of existing class
If a character had more than one spellcasting class, he must decide
which class he adds each level of Requiem for purposes of determin- 2 +1 +0 +0 +3 Ability II +1 level of existing class
ing spells per day, spells known and caster level. 3 +2 +1 +1 +3 Ability III +1 level of existing class
Resolute Voice: e character stacks his number of Requiem 4 +3 +1 +1 +4 Ability IV +1 level of existing class
levels with his bard level when determining his number of uses of 5 +3 +1 +1 +4 Ability V +1 level of existing class
bardic music per day.
makes him seem stronger and more imposing, creating an aura of fear.
Moon Mind: e character stacks his Requiem levels with his
is causes all opponents who can hear the Requiem to make a Will
bard levels to determine the efficacy of his bardic knowledge.
saving throw (DC 10 + one half of the Requiem’s level + power level
+ Charisma modifier) or become panicked. If the Waxing Melody is
Requiem of the Death Moon Abilities used while the Requiem is invisible, the DC is increased by 2. Waxing
All of the following are potential abilities of the Requiem of the song expends two daily uses of Bardic Music.
Death Moon:
Crescent Step (Ex): e Requiem learns to move defensively to
escape dangerous situations. When taking the total defense action, Thunder (Thn)
the Requiem gains an additional +2 dodge bonus to AC per power Written by Bruce Boughner
level. In addition, the character gains a +1 competence bonus per Section 15: under Copyright 2003, Bruce Boughner
power level to Reflex saving throws while taking the total defense
action. is Legendary class is for an Oriental or Eastern setting; the
Full Moon Dirge (Su): When the tables turn, the Requiem’s character can come from any class normal for that setting.
voice can drive the victory home. When using his bardic music ability
to inspire courage, the Requiem’s allies gain a +1 morale bonus to unders are created to represent their clans at times of apoca-
attack and damage rolls per power level and the normal +2 morale lyptic turmoil. e character must face loss and hardship and remain
bonus to saving throws against charm and fear effects. e effects last true to the Code of Bushido (honor). Loss of face, loss of faith even
for 5 rounds + 1 round per power level after the Requiem stops sing- loss of limb is necessary for the creation of a under. e prospec-
ing. Full Moon Dirge expends two daily uses of bardic music. tive under must also acquire an artifact level magic item. Jade or
Icon of Hope (Ex): Finding the resolve within himself, the Obsidian Hands that graft themselves onto and become part of the
Requiem becomes immune to fear spells and effects. Also, any allies under are examples of this. ese artifacts give the under an
within 10 ft. + 5 ft. per power level above the first gain a +2 morale elemental mastery to rival the gods and make them the pinnacle of
bonus per power level to saving throws against fear spells or effects. the ideals of their clan, i.e. Lions are the epitome of the Samurai and
is secondary effect is supernatural. Scorpions are the gatherers of secrets. e under would become
Moon’s Allure: Becoming an enigmatic, inspiring figure, the the supreme example of those traits; there are only seven known
Requiem almost seems to glow with an inner aura of assurance. e unders.
character gains a one-time +1 legendary bonus to Charisma per e time of crisis to become a under and the trial to master
power level. this new state of being can be deadly, if no crisis of appropriate sever-
Moon Sight (Sp): e character gains a sixth sense for which ity exists to challenge a under, the artifact’s detrimental effects
auras around him are resistant to change. e Requiem may cast can destroy the wielder of the item. If intelligent the artifact could
detect chaos, detect law, detect good, or detect evil, choosing which to use subvert the personality of the character and turn him into a threat of
at each juncture and using this ability for free three times per day per unbelievable destruction and chaos.
power level. e only difference between static sense and the normal unders who achieve their status prior to the cataclysm may
spells is that this ability goes immediately to the third round of effect live to venerable ages, maintaining a state of health belied by their
as described in the appropriate spells. years, waiting for their time to come, becoming venerable counselors
Alternatively, the Requiem can choose to consume five uses of to the Daiymos of their clan. unders have shaped the world twice,
this ability to gain blindsight in a radius of 5 ft. per power level. e in the dawn of time when the Gods warred and Fu Leng was impris-
blindsight lasts as long as it is maintained with a move-equivalent ac- oned in the Shadowlands. e next when Fu Leng escaped through
tion and 1 round per power level after the maintenance ends. the power of the Black Scrolls, the Seven unders defeated him.
New Moon Veil (Su): Hiding his mind like the new moon in the Hit Dice: Per class.
night sky, the Requiem gains a +1 bonus on all saving throws against
mind-affecting spells and effects per power level. In addition, the Requirements
character can cast invisibility (on himself only) once per day per power Alignment: Any Lawful
level as a spell-like ability. Base Attack Bonus: +10
Waning Melody (Sp): When the Requiem feels he is no longer Skills: From Original class, but are not limited by this class and can
needed, he fades back into the night. e character can cast ethereal grow per the PC development.
summer 2003

jaunt as a spell-like ability once per day and gains that spell as a 6th- Special: per artifact
level bard spell. e spell-like version lasts for 3 rounds per power
level and those rounds need not be used consecutively. Quests:
Waxing Song (Su): e Requiem sings a melancholic song that

96 d20zine
Chris DesRuisseau (order #2353113) 1
e Path of Enlightenment: e under must face the loss of any one feat of the DM’s choice
his original purpose, for example, a samurai losing a hand and being Skills: Intuit Direction 10+, Knowledge (nature) 10+, Wilder-
unable to wield a sword. If successful, the under advances towards ness Lore 15+.
true enlightenment. e under must find or acquire the artifact, Special: e character must possess the ability to cast 3rd-level
Greater or Lesser of their clan and become bonded to it. divine spells.
e Code of Bushido: e under must learn the ability to
think beyond the blind obedience to the Code of Honor and find new Quests
Enlightenment. e under must rise above the Tao of their clans e wilderness walker must survive for six months on his own
to embrace the philosophies of other clans and grow to embrace a in the wilderness. He may have no help from anyone, taking only his
new way of life. personal gear with him. No pack or riding animals are allowed. is
e Tao of under: Once enlightened, the under must find quest must be repeated three times, choosing a different wilderness
his purpose and the goal they strive to achieve. e under must type each time.
survive the Cataclysm that created the need for a under and still
cleave true to the tenets of their philosophy. Class Skills
e Tao of Enlightenment: If the under achieves their goal, e wilderness walker’s class skills (and the key ability for each
they become enlightened, becoming sage advisors and speaking the skill) are Animal Empathy (Cha, exclusive skill), Craft (Int), Handle
true words of the gods. unders who achieve this state become the Animal (Cha), Heal (Wis), Hide (Dex), Intuit Direction (Wis),
writers of enlightened philosophies and prophesy, altering the way Knowledge (nature) (Int), Listen (Wis), Move Silently (Dex), Search
whole nations think. (Int), Spot (Wis), Swim (Str), Use Rope (Dex) and Wilderness Lore
(Wis)
Class Skills: Skill Points at Each Level: 4 + Int modifier
is depends on the under, what Clan they are from and
those skills they wield from their original class and/or Prestige Class. Class Features
All the following are class features of the wilderness walker.
Class Features: Weapons and Armor Proficiency: e wilderness walker is
Artifact Usage (Int): A under becomes permanently grafted proficient with all simple weapons, martial ranged weapons, and with
to an artifact, a hand, a claw, an eye etc. and must master and domi- light armor.
nate any intelligence or turn it to their own purposes.
Elemental Mastery (Wis): A under becomes master of one Wilderness Walker Abilities
elemental force, wind, lightning, tide etc.
e following are the potential abilities available to the
Weapon Mastery(Str): A under, strive becomes a master at a
particular weapon, be it katana, bow or spear. ey must have mas- wilderness walker legendary class:
tered the known katas of their clan and begin to develop new ones Child of Nature (Ex): e wilderness walker can gain the druid
class abilities nature sense, woodland stride, trackless step, resist nature’s
Thunder Advancement
lure, and venom immunity. When selecting this ability, the wilderness
walker gains only those abilities that would be possessed by a druid of
Class BAB Fort Ref Will Speical
Level Save Save Save
the same level as this ability’s power level; venom immunity is gained
at power level five.
1 +1 +1 +3 +3
Enhanced Spellcaster: e wilderness walker gains a +1 legend-
2 +2 +1 +4 +4 Path of Enlightenment ary bonus to his spellcaster level per power level. is is a one-time
3 +3 +2 +4 +4 Code of Bushido bonus. If the wilderness walker did not have any spellcasting class
4 +4 +2 +5 +5 Tao of Thunder before, he uses the druid spell list.
5 +5 +3 +5 +5 Tao of Enlightenment
Enhanced Wisdom: e wilderness walker gains a one-time +1
legendary bonus to his Wisdom per power level.
Favored Terrain (Ex): e wilderness walker may select two
Wilderness Walker (Wwa) regions per power level in which he has exceptional experience. A
Written by Paul W. King region is comprised of a terrain type and a temperature type. ere
Section 15: Wilderness Walker Copyright 2003, Paul W. King are seven primary terrain types and three temperature types:

Terrain Temperature
ere are always those that survive the wilds beyond civilization. Aquatic* Cold
Wilderness walkers are those who have been there and done that, and Desert Hot
yet still survive the harshness of reality. Forest Temperate
Hit die: d10 Hill
Marsh
Requirements Mountain
summer 2003

To qualify to become a wilderness walker, a character must fulfill Plains


all of the following requirements: Underground
Wisdom: 15+
Feats: Alertness, Hunter’s Wisdom, Master Tracker, Track, and * Aquatic may only be chosen if the wilderness walker has some

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Chris DesRuisseau (order #2353113) 1
natural or magical means to breath water. Written by David Chua
Section 15: Wodeslinge Copyright 2003, David Chua
When a wilderness walker is in his favored terrain, he gains a +2
dodge bonus to AC (which is lost anytime the character is denied his e wodeslinges are a legendary group of halfling warriors who
Dexterity bonus to AC). Further, the walker gains a +2 bonus to any combine their slingshot skills with druidic magic. ey are a mischie-
Hide, Intuit Direction, Knowledge (nature), Move Silently, Search, vous lot, fond of pranks, but the damage they deal out is nothing to
Spot, and Wilderness Lore checks. Base speed increases by 5 ft. on laugh at. eir abilities allow them to make use of natural compo-
favored terrain, so long as the wilderness walker is wearing medium nents as ammunition, transforming an innocuous berry into a deadly
or light armor. ese bonuses do not apply if the character is in a explosive device. ose who take up this class become legendary
building or other construct within their terrain. snipers.
Increased Animal Companions: e wilderness walker can Wodeslinges appear when halfling communities are in great
increase the number of hit dice worth of animal companions he has. need, such as when they are under attack by goblinoid invaders. ey
Under normal circumstances, a character can only have twice his frequently lead the community into battling their foes, as they know
caster level in HD. is multiplier increases by 1 per power level. For the strength of the halflings lie in numbers. ey never stay long with
example, if this is taken at third level, the character can have five times one community, as it is their creed to battle for the good of halflings
their caster level in HD worth of animal companions. and their causes everywhere.
Nature’s Armor (Su): By surviving on his own, the wilderness Hit Die: d8
walker gains a +1 natural armor bonus to AC per power level.
Resistant to Elements (Su): e wilderness walker gains a +5 Requirements
legendary bonus to resist elements per power level. ese bonuses To qualify to become a wodeslinge, a character must fulfill the
may be distributed between cold, fire and electricity resistance. following requirements:
Survivalist (Ex): e wilderness walker gains a +2 legendary Race: Halfling
bonus per power level to Heal, Intuit Direction, Knowledge (nature), Base Attack Bonus: +10
Listen, Search, and Wilderness Lore. Alignment: Any neutral, non-evil.
Skills: Knowledge (nature): 8 ranks, Wilderness Lore: 6 ranks.
Feats: Craft Wondrous Item, Far Shot, Precise Shot, Weapon
Wilderness Walker Advancement Focus (Sling), Weapon Specialization (Sling), and one other
Class BAB Fort Ref Will Speical feat of the DM’s choice.
Level Save Save Save
Special: Ability to cast 3rd level druid spells.
1 +0 +0 +2 +0 Wilderness Walker Ability I
2 +1 +0 +3 +0 Wilderness Walker Ability II Quests
3 +2 +1 +3 +1 Wilderness Walker Ability III e aspirant must single-handedly hunt and slay at least one
4 +3 +1 +4 +1 Wilderness Walker Ability IV creature that poses a threat to a halfling community. e creature
must be killed with ranged attacks from a sling and/or divine magic.
5 +3 +1 +4 +1 Wilderness Walker Ability V
e CR or EL of the creature(s) must be no less than two less than
the contender’s total character level.
e character must find (a quest unto itself ) and challenge
New Feats
an existing wodeslinge to a contest. In the contest, the would-be
wodeslinge must hit any targets designated and also struck by the
e following feats are required for the wilderness walker leg- challenged wodeslinge. Neither character may call upon magical skills
endary class: for aid. If he loses, the character may challenge the same wodeslinge
a month later, if the latter can be found and is agreeable. Otherwise a
Hunter’s Wisdom [General] new contestant must be sought and defeated.
Your knowledge of animals makes you more skilled at killing If the character does defeat the challenged wodeslinge, he is
them. honor-bound to perform one task for that person. is final quest
Prerequisite: Knowledge (nature) 5 ranks proves the sponsored hopeful’s mettle and determination. Failure
Benefit: Whenever you are in combat with an animal or beast, means the seeker can never become a wodeslinge. Success means the
you can make a Knowledge (nature) check at a DC of 10 + the existing wodeslinge becomes the character’s mentor and the aspirant
creature’s hit dice. If you succeed, the threat range of any weapon you may advance towards legendary status as one of the few wodeslinge’s
use against the creature is increased by 1. in the world.

Master Tracker [General] Class Skills


You have mastered the ways of the hunter, allowing you to follow e wodeslinge’s class skills (and the key ability for each skill)
enemies through even the most difficult terrain. are Concentration (Con), Bluff (Cha), Climb (Str), Diplomacy (Cha),
Prerequisites: Track, Wisdom 15+ Hide (Dex), Intuit Direction (Wis), Knowledge (Nature) (Int),
Benefit: You gain a +4 bonus to all Search checks and Wilder-
summer 2003

Listen (Wis), Move Silently (Dex), Profession (Wis), Ride (Dex),


ness Lore checks while tracking. Search (Int), Spot (Wis), Spellcraft (Int), Swim (Str) and Wilderness
Lore (Wis).
Wodeslinge (Wos) Skill Points at Each Level: 4 + Int modifier

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Chris DesRuisseau (order #2353113) 1
day.
Class Features Skip Stone (Su): A number of times per day equal to the power
All of the following are class features of the wodeslinge level, the wodeslinge is able to make his sling rock jump from one
legendary class: target to another within 30 ft., skipping a number of times equal to
Weapon and Armor Proficiency: e wodeslinge gains no new thrice the power level. Each subsequent attack after the first is at –2
weapon proficiencies. As with druids, they lose their magical powers to the attack roll, and if any attack misses the rock cannot jump any
if they don prohibited armor or wield a prohibited weapon. further.
Stalk (Ex): e wodeslinge gains a +2 per power level bonus to
his Hide and Move Silently ability.
Wodeslinge Abilities
Traveling Shot (Su): e bullets the wodeslinge fires are carried
e following are the potential abilities available to the wodes-
further by magic. He adds 10 ft. to the range increment of his sling
linge legendary class:
per power level.
Explosive Acorns (Sp): Once per day, the wodeslinge is able
to enchant acorns into explosives. ese acorns may be shot with a
sling or thrown, at double the normal range increment. With a ranged Wodeslinge Advancement
touch attack, the acorn strikes its intended target and explodes upon Class BAB Fort Ref Will Speical
hitting any hard surface. Together, the acorns can cause an amount Level Save Save Save
of fire damage equal to (power level x 3)d8, divided up amongst the 1 +0 +0 +2 +0 Woodslinge Ability I
acorns as you wish. e acorns deal 1 point of splash damage per die 2 +1 +0 +3 +0 Woodslinge Ability II
and ignite any combustible materials within 10 ft. If a creature within 3 +2 +1 +3 +1 Woodslinge Ability III
the burst area makes a successful Reflex saving throw, it takes only
4 +3 +1 +4 +1 Woodslinge Ability IV
half damage; a creature struck directly always sustains full damage
(no saving throw). e acorns retain their enchantment for 20 min- 5 +3 +1 +4 +1 Woodslinge Ability V
utes per power level or until used.
Animal Rock (Su): Once per day per power level, a wodeslinge
can use a full-round action to enchant a single stone. Upon land-
ing, the stone becomes the focal point of a summon nature’s ally spell
with a Roman numeral rating equal to the power level of this ability.
e creatures summoned attack whatever is in their vicinity unless
instructed otherwise. e duration of the spell is a number of rounds
equal to the wodeslinge’s character level + power level. e stone
retains its enchantment for the same number of rounds, or until used.
Big Bad Boulder (Su): e wodeslinge can make any ammo he
shoots to change into a boulder in mid-flight a number of times per
day equal to 1 plus the power level is boulder does 1d6 +1d6 per
power level, and should be treated as though it were a stone flung by a
light catapult for purposes of deviation (see DMG, Chapter 3, Using
Miniatures and Grids, Grenade-like Weapons). e boulder changes
back into a sling stone 1 round after impact.
Deadly Snipe (Ex): e wodeslinge gets a sneak attack bonus
while using the sling equal to +1d6 per power level. e sneak attack
stacks with other, similar bonuses. e sniping is only effective within
30 ft. plus 10 ft. per power level, but other sneak attack bonuses only
stack if the ability is used within 30 ft. of the target.
Enhanced Dexterity: e wodeslinge gains a one-time +1 leg-
endary bonus to his Dexterity Bonus per power level.
Imbue Ammunition (Su): e wodeslinge gains the ability to
place an area spell upon his ammunition. When the ammunition is
fired, the spell’s area is centered upon where the ammunition lands.
is ability allows the wodeslinge to use the sling’s range rather than
the spell’s range. It takes a full-round action to cast the spell and fire
the ammunition, which must be fired in the round the spell is cast, or
the spell is wasted.
Magic Stones (Su): e wodeslinge is able to enchant his am-
munition once per day with an enhancement bonus equal to thrice his
power level. e character may spread out this enchantment between
different ammunition as he wishes, but no single stone’s bonus may
summer 2003

exceed the power level. For example, if he selected this ability at


power level IV, the wodeslinge could enchant three stones with a +4
bonus, or six with a +2. ese stones retain their enchantment for a

d20zine 99
Chris DesRuisseau (order #2353113) 1
FROM THE FAST LANE:
CAPSULE REVIEWS OF CURRENT PRODUCTS
Written by Steven Creech
T his regular column examines the latest products on the market
for gamers including role-playing supplements and other acces-
sories.
Fast Tracks Score (Maximum 5 pts. per category):
-Amount of Open Game Content: 3.0 (Game mechanics only,
not counting spells or a creature names.)
Cloud Warriors -d20 Compliance: 4.0 (Use of intellectual property with
stated permission.)
Sizing Up the Target -Originality: 5.0
Cloud Warriors is a 128-page hard- -Playability: 4.0 (Useable by both player and GM, but fits a
cover supplement from Fast Forward specific niche.)
Entertainment that retails for $24.99. -Value for the Dollar: 4.0
Cloud Warriors is written by a large team of
designers that includes Skip Williams, with Overall Score: 4.00
cover art by Monte Moore and interior art Final Grade: B+
by Alan S. Dyson.
Available from FRP Games for $19.95 (a savings of $5.04)!!
First Blood
Cloud Warriors contains rules and sug-
gestions for including aerial adventuring into your campaign world. In Dragonstar: Player’s Companion
this book, you will find new aerial feats and skills, three new prestige
classes, magical and non-magical flying devices, spells, and creatures. Sizing Up the Target
ere are also rules for aerial combat and training flying creatures as e Dragonstar Player’s Companion
mounts. Lastly, aerial and airborne societies are discussed. supplement is a 128-page perfect bound
Unlike some of Fast Forward’s other books, the game mechan- tome published by Fantasy Flight Games.
ics appear quite balanced and are more along the baseline that you’d e book lists a large team of writers in-
expect for d20 rules. e aerial combat rules are comprehensive but a cluding Mark Chance, Andrew Christian,
bit confusing and overwhelming with the different elements that are Minke Hinds, David Lyons, Michelle Ly-
factored in (such as line of sight, wind effect, turbulence and ham- ons, James Maliszewski, and Mike Mearls
pered aerial movement). If you were to use these rules on a continual with Greg Benage serving as lead devel-
basis, I am willing to bet that they would make better sense. oper. It carries a retail price of $19.95.

Critical Hits First Blood


e greatest strength of the book lies in its completeness. All is is the much awaited expansion to the core rules found in
factors that are aerial in nature are covered with the exception of the Starfarer’s Handbook. e book opens with 15 new prestige classes
instructions on developing your own aerial society. e inclusion of followed by 5 legendary classes (both sorely needed in the campaign
this would have really been an asset. setting). ere are new schools that allow characters to develop their
skills and abilities by spending both experience points and cred-
Critical Misses its. Two new clerical domains and several pages of new spells and
Cloud Warriors does have editing issues. ere are several typos spellware further add to a player’s options. e final chapter of the
and font changes that were missed in layout that detracts from the book addresses psionics in Dragonstar, complete with the current core
reading. Fast Forward also admitted to OGL violations recently classes and new prestige classes and powers.
concerning other products. is book also contains violations by
using the terms “Dungeon Master’s Guide” and “illithid” frequently. Critical Hits
ese terms are the intellectual property of Wizards of the Coast and After getting books on new equipment (Imperial Supply) and
cannot be used. new player races (Galactic Races), we finally get the expansion guide
that is sorely needed. e prestige classes do a good job at meshing
Coup de Grace components of traditional fantasy with those from science fiction.
Cloud Warriors is a good resource for those wanting to add an e amount of open content is game mechanics and rules related, but
aerial component to their campaigns. If supplemented with other that is typical fare.
aerial books such as Bastion Press’ Airships and Goodman Games’
summer 2003

Aerial Adventures series, you have the makings of an impressive aerial Critical Misses
campaign. e price is a bit steep if you compare it against the page is is being nitpicky, but this should have been a hardcover
count and consider the wealth of game rules, it will be justified to book, especially when you consider how much it will be used by
those who use it. player and GM alike. Soft covers fall apart too easy when under heavy

100 d20zine
Chris DesRuisseau (order #2353113) 1
use. e other complaint is the less than satisfactory table of contents finalized. Regardless, there are other violations, such as the use of the
and index. Both are quite weak. term “illithid”, which are clear violations.

Coup de Grace Coup de Grace


e Dragonstar Player’s Companion offers some excellent options Dungeon World: Catacombs does offer some interesting locations
for the Dragonstar world. Diehard players will certainly want this as and encounters. GMs and players who are looking for something
soon as they get their hands on it. more unusual will find that this book has possibilities. e monsters
show imagination and are basically balanced. e price is high when
Fast Tracks Score (Maximum 5 pts. per category): you compare it to other mega-adventures like Rappan Athuk, so
-Amount of Open Game Content: 3.75 prospective buyers will want to look this one over first to make sure it
-d20 Compliance: 5.0 is what they want. It certainly has potential.
-Originality: 5.0
-Playability: 4.5 Fast Tracks Score (Maximum 5 pts. per category):
-Value for the Dollar: 4.0 -Amount of Open Game Content: 3.0 (Game stats only.)
-d20 Compliance: 4.0
Overall Score: 4.45 -Originality: 4.5
Final Grade: A- -Playability: 3.5 (GM only)
-Value for the Dollar: 4.0
Available from FRP Games for $15.95 (a savings of $4.00)!!
Overall Score: 3.80
Final Grade: B
Dungeon World: Catacombs
Available from FRP Games for $19.95 (a savings of $5.04)!!
Sizing Up the Target
Dungeon World: Catacombs is the
latest offering for Fast Forward Entertain- Enchanted Locations
ment’s Dungeon World campaign setting.
Once again, Lead Developer Christof- Sizing Up the Target
fer Trossen oversees a large contingent Enchanted Locations is a 160-page
of eleven writers that includes James M. hardcover supplement written by James
Ward and Tim Brown. Graphic design M. Ward and illustrated by William W.
and layout are done by William W. Con- Connors. It is published by Fast For-
nors with cover art by Monte Moore and ward Entertainment and carries a retail
interior art by Marcio Fiorito. Catacombs is price of $29.99.
a 128-page hardcover that retails for $24.99.
First Blood
First Blood Enchanted Locations is a book of
Catacombs is a sourcebook that details seven new adventure loca- encounters built around a specific loca-
tions within the Dungeon World setting. People who are unfamiliar tion. Seventy-five different maps are
with this setting may have a difficult time locating the core campaign used for twenty different locations. Each is generic enough in nature
setting book since it was one of the books that had to be destroyed for that a GM can use them multiple times with little work. Each map
OGL violations. However, it is not necessary to own the one setting key has two different creature’s stats included. Unlike most other
book as it is written to be mostly world neutral. books, these are stats for advanced creatures, not carbon copy MM
e opening chapter gives an overview of the Dungeon World entries. Treasure is also already included in the location entry, making
setting and sets the stage for the more in-depth chapters that follow, a GM’s job easier. ere is no flavor text describing the locations, that
which describe the seven locations. Each subsequent chapter address- being left to the GM so it fits his campaign more easily.
es not only the location, but the peoples, encounters and hazards that
adventuring parties will face there. e book wraps up with four new Critical Hits
prestige classes and a handful of new monsters. e concept and utility of the book is a real selling point. I like
the fact that advanced creature stats were used rather than normal
ones.
Critical Hits
e versatility of this book in that it is useable outside of the
Dungeon World setting is a definite strength. e locations can be Critical Misses
popped into almost any dungeon crawl or even Underdark campaign. Several criticisms come to mind. First, black & white maps. is
is a book that should have been printed with color maps. e lack of
summer 2003

color makes it very difficult to tell the differences in textures. Another


Critical Misses issue is the generic nature. Rather than showing a single map with
Again, there are OGL violations, but some of these may fall twenty numbered encounter locations, why not show the map and
under a grandfathering of being at the printer when the SRD was then use the following pages to zoom in on those areas, listing what

d20zine 101
Chris DesRuisseau (order #2353113) 1
may be found in each. is would be more practical in my mind. violation of the open gaming license. is action resulted in Fast
Finally, despite the advanced creature stats, there are a few errors, Forward destroying every copy that was in their possession. Another
especially with the CRs. GMs will want to watch carefully or double criticism is with the power level of the artifacts. e powers granted
check the stats before using them. are simply off the map (such as “wearer is no longer effected by dragon
breath attacks”)! e lack of explanation and description for each of
Coup de Grace the locations really hurts the book. Finally, the decision to use black &
Enchanted Locations is a fantastic concept with mediocre execu- white maps over color is once again (as in Enchanted Locations) poor.
tion. More effort by going with color maps and even providing de- Putting it simply, the maps are hard to read.
scriptive flavor text would make this a much more attractive product.
Coup de Grace
Fast Tracks Score (Maximum 5 pts. per category): Enchanted Locations: Crypts & Tombs is a decent book, but not
-Amount of Open Game Content: 3.5 (Game stats only.) in the way it intends based upon its title. If you are looking for a book
-d20 Compliance: 4.5 built around very high (almost deific) powered artifacts, this fits the
-Originality: 5.0 bill. However, for its $24.99 pricetag, the cost is considerably substan-
-Playability: 3.0 (GM only) tial when you examine the amount of work that remains in the GM’s
-Value for the Dollar: 3.0 (High cost vs. map readability.) hands.

Overall Score: 3.80 Fast Tracks Score (Maximum 5 pts. per category):
Final Grade: C+ -Amount of Open Game Content: 3.0 (Game stats only.)
-d20 Compliance: 3.0 (OGL violations, improper section15
Available from FRP Games for $22.95 (a savings of $7.00)!! declaration, unbalanced artifacts.)
-Originality: 5.0
-Playability: 2.0 (GM only tool that requires a high magic
Enchanted Locations: Crypts & Tombs campaign.)
-Value for the Dollar: 3.0 (High cost to value ratio.)
Sizing Up the Target
Enchanted Locations: Crypts & Overall Score: 3.20
Tombs is a 128-page hardcover supple- Final Grade: C-
ment written by James M. Ward,
edited by Christopher Trossen, and Available from FRP Games for $19.95 (a savings of $5.04)!!
illustrated by William W. Connors.
Published by Fast Forward Entertain-
ment, the book carries a retail price of Encyclopedia of Prestige Classes
$24.99.
Sizing Up the Target
Just when you thought everything was
First Blood covered by Mongoose’s Ultimate Prestige Class-
Enchanted Locations: Crypts & es, along comes Fast Forward Entertainment
Tombs is a bit of a misnomer. It would be better titled as Enchanted with their entry into the field. Encyclopedia of
Locations: Quests & Relics since the entire focus of the book is about Prestige Classes is a 128-page perfect bound
grand quests for relics of incredible power. e location and the relic supplement that retails for $24.99 and collects
is provided, you just have to weave the story to your players. Addi- over fifty different prestige classes into a single
tionally, each location has the creature stats for the various encounter source. Representing the collective effort of the
areas (including several straight from Monster Manual II). entire Fast Forward design team, past and present, this book show-
e artifacts are broken down into class types (wizard, cleric, cases prestige classes from all other Fast Forward products to date.
rogue, etc.). Each artifact consists of sections describing the item’s
initial power, initial reaction of others, the effects of the item on the
wielder, and any hidden powers it possesses. Some items may be First Blood
combined with others for even greater powers. While there are new skills, feats and combat rules in chapter one,
the meat of the book is its prestige classes. Airmasters are spellcast-
ers who concentrate on the lore and power of the air. Charnelers are
Critical Hits masters of assassination, torture and secrecy. Death legionnaires are
e book is more geared towards the high-powered campaign mercenaried who live for continual warfare. Engineers create non-
with relics that are not for the weak. It takes an original approach magical inventions. e lunatic is a prestige class that is exclusive to
in building maps and locations around these various relics. I would gnolls. Shadow Knights are cleric-warriors who have sworn them-
characterize this book as a powergamer’s dream. selves to the service of a vile and evil demon lord. Star Knights are
summer 2003

also elite warriors of evil demon lords.


Critical Misses
Unfortunately, there are many problem areas. As I mentioned,
Critical Hits
the book uses creatures from Monster Manual II, which is a HUGE
e diversity of the classes are a definite strength. It is unlikely

102 d20zine
Chris DesRuisseau (order #2353113) 1
you will find copies or similar classes in Ultimate Prestige Classes. e biggest problem with this book is the complete lack of
Many of the classes are for NPCs only because of their flavor and numbered encounters on any map! e linear nature of the adventure
design. necessitates the need for those numbers to appear on a map. How else
is a GM supposed to know what encounters go where? Another criti-
Critical Misses cism is the lack of information to make the adventure scalable. e
Most of the classes have abilities that take the characters above only suggestion lies in “increasing the total number of monsters in any
the baseline d20 scale in terms of power. Many are meant for Green single encounter.”
races only or as NPCs (such as the Escort). ere are also several
editing gaffes relating to typos and wrong fonts, which does distract Coup de Grace
from the overall quality of the book. River of Blood has a great conceptual vision, but the execution
hurts the overall quality and usefulness of the book. e manner in
Coup de Grace which it was written would be better suited for beginning GMs and
Encyclopedia of Prestige Classes is not a book for everyone. ose starting characters rather than the more experienced GM that one
who run high-powered campaigns or use Fast Forward’s Green Races would expect at 7-9th level. To be honest, there are better adventures
campaign setting will likely get the most use from the book. GMs available so GMs will want to look this over carefully to make certain
who want more NPC prestige class options will want to take a good it fits their needs. Hopefully future adventures will have fewer prob-
look at this book. It certainly has promise and potential, but it isn’t lems.
the right cup of tea for all of us.
Fast Tracks Score (Maximum 5 pts. per category):
Fast Tracks Score (Maximum 5 pts. per category): -Amount of Open Game Content: 3.5 (All game mechanics,
-Amount of Open Game Content: 3.5 (Only the game mechan- magic items, monsters, etc. are open.)
ics are open.) -d20 Compliance: 4.5
-d20 Compliance: 4.5 (e section 15 of the OGL declaration -Originality: 4.0
does not properly cite the sources used.) -Playability: 3.0 (GM tool for 7th-9th level parties.)
-Originality: 4.5 -Value for the Dollar: 3.0
-Playability: 4.0 (Not for low-powered campaigns.)
-Value for the Dollar: 4.0 Overall Score: 3.60
Final Grade: C
Overall Score: 4.10
Final Grade: B- Available from FRP Games for $11.95 (a savings of $3.00)!!

Available from FRP Games for $19.95 (a savings of $5.04)!! Sacred Ground

River of Blood Sizing Up the Target


Sacred Ground is a 112-page campaign
Sizing Up the Target sourcebook done in the tradition of Seven
River of Blood is a 48-page adventure writ- Cities and Seven Strongholds and published by
ten by Douglas Sun and published by Alderac Atlas Games. It is written by James Malisze-
Entertainment Group. It is designed for four wski, Rick Neal and Chris Jones with illustra-
to six characters of levels 7-9 and carries a tions by Chad Sergesetter and carries a retail
retail price of $14.95. price of $19.95.

First Blood
First Blood Sacred Ground consists of four chapters, each outlining a holy
e adventure is set up in three different acts in a linear progres- site. e first chapter develops an aerial location. Essentially a floating
sion. e adventure takes place in a region torn by war between three island one mile above the earth, it is a temple area dedicated to wind
countries. In a nutshell, there has been so much bloodshed that the and air spirits and is filled with clerics who soar on mechanical gliding
land has been tainted and the dead are rising as a result. e charac- contraptions.
ters must make their way through the staged encounters and deduce e second chapter presents the scenario of a deity who is
the necessary clues in order to solve the mystery. responsible for the changing seasons. At the coming of winter, his
body “dies” and his spirit travels to the Underworld. At the appropri-
Critical Hits ate time, his spirit is then guided back to his body (which has been
ere is ample opportunity for role-play as there are many char- guarded) by a selected individual heralding the coming of spring and
acter interactions. is is an aspect that is often missing or glossed summer.
summer 2003

over in an adventure. e carrion dragon is intriguing, even if it is e third chapter gives an island location where servants of the
more of a plot device than an actual encounter. god of death reside. ey are judges of both the dead and living and
weigh matters carefully before raising or resurrecting anyone. Natu-
Critical Misses rally, undead are not welcome here.

d20zine 103
Chris DesRuisseau (order #2353113) 1
e final chapter is essentially a monastery dedicated to a minor quite well and show why evocation magic is so formidable and power-
deity. It is a training school for monks who seek to oppose tyranny. Of ful. My personal favorite is the Wintermage. e new spells and
the four, this one falls into stereotype the most, but it is still decent. magic items are always a welcome addition and show balanced game
mechanics. As with most Legends & Lairs books, the open content is
Critical Hits substantial with only descriptive text being closed content.
e neutral flavor of each location makes them idea to drop
anywhere. Fleshing out each of the major characters has already been Critical Misses
done and new rules-related information is presented in classic Atlas Not so much of a miss as a limitation, the application of the
style and is easy to comprehend and use. Essentially, GM preparation book is fairly restrictive. e book is useable by both player and GM,
time is cut to a minimum because of the thoroughness of Atlas. but is meant for wizards and sorcerers only.

Critical Misses Coup de Grace


e only real problem with the book is that many of the char- School of Evocation gives the specialist wizard a new world of
acters fall into a formulaic pattern one expects. ere are no real options in terms of potential prestige classes and spells. Evokers have
surprises. e villains are easy to pick out, as are the good guys. always been powerful, but now they will really be a force of reckoning.

Coup de Grace Fast Tracks Score (Maximum 5 pts. per category):


Sacred Ground achieves exactly what it sets out to do by provid- -Amount of Open Game Content: 4.0
ing quick and easily usable locations to drop into your campaign. -d20 Compliance: 5.0
Obviously, it is not for everyone, but GMs who find themselves in -Originality: 5.0
need of ideas to expand their campaigns will likely find this book as -Playability: 4.0
invaluable as its predecessors. It’s a good value for the cost. -Value for the Dollar: 5.0

Fast Tracks Score (Maximum 5 pts. per category): Overall Score: 4.60
-Amount of Open Game Content: 4.0 Final Grade: A
-d20 Compliance: 5.0
-Originality: 4.5 Available from FRP Games for $11.95 (a savings of $3.00)!!
-Playability: 3.0 (GM tool.)
-Value for the Dollar: 4.5 Twisted Lore
Overall Score: 4.20
Final Grade: A- Sizing Up the Target
Twisted Lore is a 64-page perfect
bound supplement in Fantasy Flight
Available from FRP Games for $15.95 (a savings of $4.00)!!
Games’ Legends & Lairs line of books.
Written by lead developers Kevin
School of Evocation Wilson and Rob Vaughn (along with a
large team of contributing writers), this
Sizing Up the Target book carries a retail price of $14.95.
School of Evocation is a 64-page
perfect bound supplement and part of First Blood
Fantasy Flight Games’ Legends & Lairs Twisted Lore is bestiary collection
line. Written by Kevin Wilson, Mark of aberrations, oozes and shapechangers. Here you find creatures
Chance, Lysle Kapp and Lizard, the like the Bloodgnarl Tree, Curtain Crawler, Face Hunter (very cool
book carries a retail price of $14.95. artwork), Lurcher, Ooze Sentry, Sailor’s Bane, Sound Devourer, Steel
Ooze, and Yeoman Jelly. ere is also a brief section on templates that
First Blood discusses swarm drones and alternate lycanthropes.
School of Evocation is the second
book by FFG to examine a school of Critical Hits
magic more closely (School of Illusion e diversity of the selection of creatures is a definite plus. I’ve
was first – see March, 2003 d20Zine!). Evocation is broken down into always been a fan of oozes and jellies, but players quickly learn how to
sub-schools or “disciplines”: acid, cold, electricity, energy construct, defeat the standard ones. Now I have a supplement with new material
fire, force, light and sonic. A new core class (Devoted Evoker) and to surprise them with. e amount of open game content is also a
eight prestige classes are presented along with new feats, equipment, strong selling point to game designers. Essentially, only the descrip-
summer 2003

magic items and spells. tive text is closed content. All monster names, statistics and abilities
(anything rules related) are open.
Critical Hits
e prestige classes bring out the flavor of the evocation school Critical Misses
104 d20zine
Chris DesRuisseau (order #2353113) 1
A minor complaint, but due to the nature of the book, it has you may ask, “Why do I need another one?” Unlike other books, this
limited application and use. It is certainly a book that falls into the one has an abundance of characters that are more than just common-
“GM-only” category. ers; most have class levels and a couple even templates. is may work
against the book depending on the GM and his need for NPCs. In
Coup de Grace my personal campaigns, I’ve had more of a need for common NPCs
Twisted Lore is a great and relatively inexpensive monster rather than those who are classed characters.
supplement compared to the more pricey hardcover books. e game
mechanics are sound and most of the creatures show originality. is Coup de Grace
is a good resource for your library. Uncommon Character is a very good product given its intent. As
a book of NPCs it stands as one of the better ones available. e new
Fast Tracks Score (Maximum 5 pts. per category): game rules material makes it interesting enough to have on the shelf
-Amount of Open Game Content: 4.0 just to surprise your party when they get too arrogant or set in their
-d20 Compliance: 5.0 ways. e price may seem a bit steep, but the fact that you needn’t
-Originality: 5.0 worry about math errors and that the book is almost entirely open
-Playability: 3.0 game content is certainly worth consideration. It will make for a good
-Value for the Dollar: 5.0 investment for professional game designers and GMs alike.

Overall Score: 4.20 Fast Tracks Score (Maximum 5 pts. per category):
Final Grade: A- -Amount of Open Game Content: 5.0
-d20 Compliance: 5.0
Available from FRP Games for $11.95 (a savings of $3.00)!! -Originality: 5.0
-Playability: 4.0
Uncommon Character -Value for the Dollar: 4.0

Overall Score: 4.50


Sizing Up the Target Final Grade: A
Uncommon Character is a source-
book of ready-to-use characters put out Available from FRP Games for $16.95 (a savings of $5.00)!!
by Atlas Games for their Penumbra d20
line. Written by a large team of writ-
ers with editing by Christina Stiles and
Spike Y Jones, this 128-page supplement
retails for $21.95

First Blood
Uncommon Character details
36 individual non-player characters that are ready for use in your
campaign. e challenge ratings vary considerably from low levels up
to 20th level characters. Each character is fully stated and fleshed out
complete with background information, appearance, personality, and
adventure seeds.

Critical Hits
One of the things I like about Atlas Games is there attention to
detail. Vary rarely have I ever picked up a product and found errors
in the game mechanics itself. is book continues that tradition. A
quick check of a few characters’ stats showed no math errors in terms
of skill point assessments or feat allocation. Another high point to
the book is the introduction of something new with every character.
Whether it is new armor, weapons, spells, feats, magic items or the
like, each character has something unique about it that separates it
from the run-of-the-mill NPC.

Critical Misses
summer 2003

e inherent problem with NPC books like Uncommon Char-


acter is that it fits a specific niche. You have to have a need for a book
of NPCs in your campaign. ere are other NPC books available
(Denizens of Freeport, Villains, Adversaries & Allies, Everyone Else) so

d20zine 105
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summer 2003

106 d20zine
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summer 2003

d20zine 107
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VALLEY OF THE DWELVES
Written by Bret Boyd (dmbretb@comcast.net)
Edited by Neil Rachynski
Section 15: Valley of the Dwelves Copyright 2003, Bret Boyd

whenever he encounters a healthy member of either race, immediately

T his article deals with what might happen if a group of elves and
a clan of dwarves became trapped together for several millennia.
eir offspring, called dwelves, are detailed first in a PHB-style writ-
counting the individual as a comrade. All other races see dwelves as
curious crossbreeds that deserve pity. e exception is half-elves who
see dwelves as equals in the same way that the new race views them.
eup. e way in which the article is written assumes that the dwelf Alignment: While inheriting an innate sense of goodness from
colony has recently been discovered by the outside world and as many his parents, a dwelf is taught by his peers that order and chaos both
as 100 of the dwelves have left to investigate it. Following this writ- have usefulness when it comes to surviving in life. erefore, the
eup is a comprehensive look at the Kel’Ahallish area’s history, culture, dwelf veers to a more neutral stance in most situations.
and personalities as well as the new magics one might discover among Lands: Kel’Ahallish is the only known homeland of the dwelves.
this new and interesting race. e author declares all written text as is subterranean community is considered a paradise by non-dwel-
Open Game Content. ven visitors. A forested glade beneath the mountain holds a flowing
stream with areas of arable farmland and a peaceful residential area
around it. A magical enchantment replicates a “sun” at the great
Dwelves cavern’s ceiling that moves across the “sky” giving the illusion of an
aboveground environment. e sun is artificial but still provides the
Since dwelves are in the unique situation of being new to the world,
life-giving warmth and nutrition to the local plant life. It is here that
they are not particularly known for anything yet. Folk make educated
the dwelves continue to preserve their unique way of life. All dwelves
guesses that the blood of dwarves and elves make these people lovers
have their turn at farming, mining, and learning the art of defense
of family and nature (above and below the ground). Such guesses are
with hammer and sword.
correct, but society does not yet appreciate that dwelves are not just a
Religion: e first two generations of elves and dwarves in
combination of dwarven and elven characteristics but an extension of
Kel’Ahallish clung to their respective deities as the only heritage
their union.
remaining from their races. But when the first dwelves were born,
Personality: In any encounter with non-dwelves, a dwelf is
it was obvious that the community’s descendants would require a
reserved in speech and expression. is is not because of dwarven
more suitable god. As the ballad “Special Birth” describes it, the
or elven bias against another race but because the reaction to seeing
elven protector goddess and dwarven forger god fashioned a child
a dwelf is almost universally one of confusion, anger, or fear. Cen-
from their omnipotent powers and made him in the dwelves’ image.
turies of isolation make it difficult to open up and trust an outsider;
e new god’s name was Landrech and he was given sole dominion
much less count him as a friend. Dwelves value life and knowledge,
over Kel’Ahallish. Even full blood elven and dwarven priests here
not yet understanding the other beings’ preoccupation with material
would unknowingly receive their spells from him. e ballad sings
possessions. ey take others at face value unless given reason to do
of Landrech’s appearance in the air above the firstborn dwelf ’s home
otherwise. “Cautious optimism” is a phrase used by sages to describe
and his promise to the community and all of its inhabitants from that
the dwelven mindset. Among other dwelves, the race is independent,
time forward. As proof of this promise, Landrech created the Well
almost carefree in their daily lives.
of Souls, which ultimately led to the imprisonment of the evil lich
Physical Description: At a distance, dwelves appear to be overly-
Kruldig (see below).
tall dwarves. ey retain the broad torso of the dwarven parent and
Language: Dwelves speak Dwarven, Elven and an archaic form
the height and angular features of the elven one. ey have pointed
of Common taught by their ancestors (65 % chance for any other race
elven ears and males find their beards grow quickly if left unchecked.
to understand that form today). ey also have their own tongue
Averaging four-and-a-half to five feet tall, dwelf males and females
which is a Dwarven-Elven hybrid of graceful phrases interspersed by
are indistinguishable by height. eir skin is a light brown with eyes
sharp consonants. ose dwelves who have been outside Kel’Ahallish
tending to be a light green or soft tan. Clothing is plain and function-
for more than a few months can speak normal Common.
al, commonly without ornamentation outside Kel’Ahallish. Among
Names: Dwelves are given birth names by their parents. When
their own, however, dwelves enjoy personalization through jewelry on
they reach adulthood, they can choose another name if they so wish,
the clothing and in the hair. A dwelf is considered an adult at age 75.
although it is not mandatory. Common belief is that dwelves choos-
ey generally do not live beyond their 600th year. Elven blood and
ing another name enter an industrial, labor-intensive vocation while
ritual meditation as a child grants adult dwelves the ability to trance
those keeping their birth name devote themselves to the creative fields
as their elven forebears once per week.
such as fine arts or magical study. Family names are kept as the last
Relations: Dwelves are so new to the outside world that fully
name.
realized thoughts on other races have not yet taken shape. Most
Male Names: Akben, Cael’tui, Haship, Nanowatt, Que’Ballt,
dwelves have only met a handful of each race, and then of only one
amik.
particular region. Generally speaking, dwelves see humans as overly-
Female Names: Anastilla, Drekin, Fynae, Pal’tanii, Teleste,
summer 2003

impatient, gnomes as innovative allies, halflings as greedy and lazy,


Ventia.
half-orcs as hated racial enemies, and half-elves almost as brothers
Family Names: ese are determined by the parents of the first
because of their similar place in society. Full-blooded dwarves and
dwelf in the family line. e name is a combination of the parents’
elves are considered honored cousins. A dwelf thanks Landrech
last names and is kept to honor their memory and their dedication in

108 d20zine
Chris DesRuisseau (order #2353113) 1
keeping the community alive. that houses the dwelven race. e two-thirds total amount of land
Adventurers: Adventuring is a new profession to the dwelves between the stream and the passage to the surface comprise the
and they see it from their own unique perspective—a way to learn residential part of the land. Between the homes and the stream is
about the outside world among tolerant folk who do not equate merit a stretch of resilient pine and oak trees. e opposite third of the
with appearance. Dwelves take up this itinerant lifestyle to determine cavern’s land is used for farming and the homes of the farmers and
how many dwarven and elven communities survived through the miners. Tucked against the cavern wall here is a settlement of dwel-
millennia and to tell them of the heroic flourishing of Kel’Ahallish. ven miners who continue to honor the dwarven life by delving deeper
Dwelven adventurers also desire an exchange of knowledge so that and deeper into the earth for gems and precious metals. But not all
new ideas can be brought back to invigorate the community’s “stale” was as idyllic as it is now and the forces of evil permeate into even this
cultural attitudes. secret refuge as detailed in the history below.
History: e Ironhelm clan, like many other dwarven com-
Dwelf Racial Traits munities of the day, lived inside a stony mountain range. is clan
had close ties to the outside races through trade and a mutual desire
h +2 Dexterity, -2 Charisma, -2 Intelligence: Dwelves are ag- to stop goblinoid incursions in their area. For at this time, over 7000
ile but have a strange physical blending of elf and dwarf that years ago, orcs, goblins, and other monstrous humanoids roamed
most others find unnerving. eir newness to the outside the lands in hordes, unchecked until they touched one of the good-
world makes them ignorant of other’s ways and their ability aligned races’ buffer zones. en the threatened race would ride out
to adapt is slow after centuries of stagnated development. and bloody the horde’s nose just enough to make its lazy members
h Medium: As Medium creatures, dwelves have no specific move elsewhere.
bonuses or penalties due to their size. e god of the orcs became tired of his people’s constant defeats
h Dwelf base land speed is 30 feet. and provided one tribe with powerful weapons of destruction. Each
h Immunity to sleep spells and similar magical effects, and orc in the Snakeblood tribe became the equal of any 10 of his kind
a +2 racial bonus on saving throws against enchantments and the tribe’s shaman received the god’s directive to march out and
spells and effects. take back the land the other races had stolen that was rightfully
h Low-Light Vision: A dwelf can see twice as far as a human theirs. e enhanced Snakebloods attacked every elf community,
in starlight, moonlight, torchlight, and similar conditions dwarven stronghold, and human tribe (this race had only recently
of poor illumination. She retains the ability to distinguish emerged in the world) in their path. e dwarves of Ironhelm heard
color and detail under these conditions. of the unstoppable army but took no precautions until the horde sud-
h Weapon Proficiency: Dwelves receive Martial Weapon Pro- denly swept toward their mountain home. As the stout folk hurriedly
ficiency feats for longsword, shortsword, and warhammer as prepared for invasion, elven refugees from the nearby forest fled to the
bonus feats. Dwelves are trained in the favored weapons of stronghold’s gates and pleaded for asylum. e clan leader took pity
Kel’Ahallish’s founders. on these elves, mostly women and children, and took them into the
h +1 racial bonus on Craft checks related to stone or metal: hold. It was only a few days afterward when the Snakeblood scouts
Dwelves are quite capable with stonework and metalwork. appeared near the gates.
h +1 racial bonus to Listen, Search, and Spot checks. A dwelf Leaving no community unconquered in its wake, the orcs laid
does not have the elf ’s ability to notice secret doors simply siege to Ironhelm. e dwarves were not as prepared as they should
by passing near them. Dwelves have keen senses, but not as have been, acting too late to stockpile food and supplies. e pres-
keen as those of an elf. ence of destitute elven refuges did not help matters either. Daily as-
h Elven Blood: For all effects related to race, a dwelf is con- saults on the stronghold wore down the clan’s resolve. With supplies
sidered an elf. Dwelves, for example, are just as vulnerable low, nerves frayed, and no help in sight from other clans, the dwarven
to special effects that affect elves as their ancestors are, and and elven leaders agreed to retreat into the mines and seal the way
they can use magic items that are only usable by elves. behind them. All reports before the siege began indicated that no
h Automatic Languages: Dwarven, Dwelven, and Elven. earthly force had been able to slow down the horde, much less stop it,
Bonus Languages: Any (other than secret languages, such and the two groups feared for their own races’ very survival. Dwarven
as Druidic). Dwelves are eager to learn the languages of the miners had recently discovered a large natural cavern with a running
outside world’s races now that cultural interaction is upon stream and the Ironhelm host withdrew from the stronghold with
them. that place as their destination.
h Favored Class: Druid. A multiclass dwelf ’s druid class Dwarven ingenuity and elven magic crafted a single entrance that
does not count when determining whether she takes an only another dwarf or elf could enter. e two races knew that if they
experience point penalty for multiclassing. e function were never discovered, then there must have been no other elves or
of a druid meshes well with the sacred grove-like nature dwarves left to search for them. ey would forever live far beneath
of Kel’Ahallish, so it is common for a dwelf to choose this the earth—the last of their kind. e retreat was orderly, every
vocation to protect this home. person carrying what they could, and without incident. e Snake-
bloods broke into Ironhelm the following day, taking what was left
behind and burning the rest. e ladder leading to the secret shaft
Kel’Ahallish (“New Hope”) the Ironhelm host used was destroyed during the evacuation and so
summer 2003

the orcs never discovered the inhabitants’ whereabouts.


If one did not have to travel through a few miles of subterranean Settlement inside the cavern was, to no one’s surprise, decided by
passages to get there, Kel’Ahallish would appear to be just another race. e elves were on the eastern side of the subterranean river and
forested valley aboveground. A stream splits the mammoth cavern the dwarves were to the west. ere was friendly interaction between

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Chris DesRuisseau (order #2353113) 1
mately a mile-and-a-half.
Working and living side
by side for so many centuries
proved more difficult when the
council considered that the avail-
able breeding stock of each race
was quite low. ey knew that
dwarves and elves would one day
need to intermingle for the colony
to survive. To allow stubbornness
about mating outside one’s race
to end life in the cavern would
dishonor the memories of those
who died at the hands of the
Snakebloods. e council secretly
decreed that dwarf-elf relation-
ships would not be frowned upon.
It was also at this time that the
members decided on a name for
their colony—Kel’Ahallish. Kel is
dwarven for “new” and ahallish is
elven for “hope.”
ere were, of course,
holdouts among each race that
refused to mate outside their own.
And when the first inter-relation-
ships became public, it was these
same individuals who came to the
council in protest. e aged seltar
Tashig stated that the survival of
Kel’Ahallish would be determined
partly by choice and partly by fate;
only one of which the council had
dominion over. Who the colony’s
residents decided to love was out
of their control. And while this
both sides, but it felt more comfortable for each race to live with
answer would normally have been enough to quell the dissenters,
its own during this trying period. e already scarce supplies were
there was another power urging them on.
augmented by magic and the beginning of multiple gardens near the
is was the first of many encounters with the dwarf Kruldig.
stream. e total number of occupants at the time was 350 (only 89
e evil sorcerer was being tried for murder when Ironhelm took
of those being elves).
in the elven refugees. His public execution was delayed as prepara-
To keep some form of order and a constant interaction between
tions for war took precedence. e dwarf remained shackled, unable
the races, a council was formed to govern the colony. ere were
to work his vile sorcery, and was eventually taken with the refugees
seven members in all—three elves and three dwarves. e leader
during the evacuation. e dwarven clan leader believed that perhaps
of the council was chosen by majority by the members from the
Kruldig’s arcane talents would come in handy. And he was, after all,
remainder of the residents. e position was referred to as the seltar
a fellow dwarf during a time when it seemed as though the race was
(dwarven for “principal”) and the first person to hold the office was a
faced with extinction. When the sorcerer arrived in the cavern, he
dwarven stonemason named Tashig Bittermoot. e seven-person
was somehow able to escape his bonds and retreat unseen into the
council remains as the government to the present day, the term of
darkness.
each member being for life or retirement.
He reemerged during this time of internal discord, when the
In the years following, the council decided it best to expand the
question of racial separation threatened to tear the colony apart. In
cavern while creating a more natural setting for the elven residents
the five centuries since his escape, Kruldig had become a lich and had
who had been suffering mentally because of the radical change in en-
used his arcane magic to sway certain members of the populace to
vironment. It required many centuries of work and attention to detail
mount a coup. Fortunately, the lich’s involvement was discovered soon
to bring the cavern to its current state. ere are farming and mining
after the failed attempt to overthrow the council and the creature
settlements near the arable land to the west and a gently sloping for-
was chased from the cavern into one of the mines. A party of elven
summer 2003

ested area to the east. As the elves saw to the growth of the trees, the
wizards and dwarven warriors hunted the lich to assure its evil would
dwarves expanded their new home in all directions. What was once
not resurface. e best their limited numbers could do, however, was
a quarter of a mile in every direction gradually became a two mile by
to keep Kruldig at bay. As the group prayed to their respective gods,
two-and-a-half mile area. e cavern’s ceiling reaches up to approxi-
the first dwelf child was born back in the colony.

110 d20zine
Chris DesRuisseau (order #2353113) 1
e elven Protector goddess and Dwarven Forger god both saw underwater for an extended period of time. e former dwarf found
the danger embodied by Kruldig and the emergence of the dwelf the natural chamber when it was conducting its coup attempt mil-
race. e two deities fashioned a god from their awesome powers lennia earlier. Since no one had discovered the dry chamber, the lich
and gave him control over Kel’Ahallish. is god was Landrech and returned. e glowing boundary of protection created by the Well
his appearance matches that of a dwelf. Given the knowledge of the of Souls is visible just a few yards upstream from his home. Kruldig
colony’s current state, Landrech decided to physically appear to its experiments with the field’s magic in an attempt to either shatter it
residents and claim the area as his protectorate. In a flash of light, a or use it for its own evil ends. A magically-created chair and desk are
great stone well appeared just outside the forest close to the riverbank. the only furniture in the lair. Here the lich pores over magical writ-
Landrech declared the object was to be a burial place for all deceased ings he had owned in his youth and those he pens to this day. His
residents from that day forward. e souls of the dead would power research continues on a way to escape from Kel’Ahallish and bring
the artifact, called the Well of Souls, and an impenetrable field of back a force to destroy those who tried to destroy him. A treasure
magic that would defend the colony. horde of gemstones and magic lies at the far side of the cave. e lich
e appearance of the Well also signaled the end of the lich- is utterly mad but extremely patient. e supposedly haunted homes
hunt. A magical field encased Kruldig in a cocoon of clear stone as to the north of the village are justified in their reputation for Kruldig
his hunters looked on. And while the lich would later escape his frequently uses them to spy more easily on his neighbors.
prison, this dangerous point in Kel’Ahallish’s history had been over- Well of Souls: A perfect stone circle marks the presence of this
come. e first dwelf was soon joined by another and then another. wondrous item. It has a 12-foot-diameter opening and stands 2 ft.
e joining of the two founding races birthed a unique people that high. Stairs hug the inside of the Well leading into catacombs. Every
carried on the time-honored traditions of their parents through the dwelf that dies is placed inside these corpse-filled corridors to help
seven millennia of the colony’s existence. e last pureblood elf died power the protective field around Kel’Ahallish. e Well is prayed
quietly over 2000 years ago amidst his dwelven descendants. Today, at daily by kneeling clerics of Landrech, who place one hand on its
over 1000 dwelves live peacefully in Kel’Ahallish. is number would surface while tracing divine runes in the bare dirt at its base. All
be far more if the dwelves had not inherited the slow birthrates of dwelves make a point of visiting the Well of Souls at least once a week
their forebears. to pay homage to their racial deity with words and trinkets. Legend
Areas of Interest: e following areas make up the basic layout states that the bodies inside will rise up to defend the colony during
of Kel’Ahallish as one moves from east to west. its “darkest hour.”
Slopes: Like the forest and grassy earth that have been encour- Halchev Stream: Halchev is the elven word for “holy.” e river
aged to grow in the cavern, the slopes were an elven idea to further was so named by first seltar Tashig Bittermoot. ere are three stone
distance the subterranean world from their minds. Snow enhances bridges that cross its average 20 foot width.
the illusion when it is added every “winter” for the younger residents Farmland: Tilled all year round, these fields produce all manner
to enjoy. ere is also a smattering of pines along the base and face of of vegetables, wheat, and rice. is area stretches from the north end
the slope. e corridor leading up to the surface lies on the south- of the cavern to the south in an impressive line. Skinny stone roads
eastern rim. run from the bridges through the fields to the work huts on the other
Main Village: e dwelves live and work in common structures side.
no different than one might find in any other large village. Each Work Huts: Farmers and miners live out their work time inside
building is made of stone, the residential structures having a leisure these functional two-room stone adobes. e individual dwelf whose
room, eating area, and sleep chamber. Additions are common when turn it is to work at these positions can tailor the inside of the huts to
one of the home’s occupants takes up a hobby or trade that requires his specifications.
space of its own. Other buildings include a temple to Landrech, an Mines: Expansion is slow due to a small workforce. e magical
eatery specializing in new foods and old dwarven and elven favorites, protection of the Well of Souls reshapes itself to encase any new mine
workshops for specialist trades (industrial, creative, and magical), and tunnels. Output from the mines is minimal, but the real reward to
a community center. is last building is the home of the colony’s the dwelves is not fistfuls of gems, but the same actual mining experi-
history as written by one of the last generation pureblood elven bards ence that their dwarven ancestors had.
3000 years ago. e dwelves have added to the history since then and Culture and Society: e government still consists of the coun-
placed relics from their dwarven and elven forebears inside, creating a cil of six under a seltar’s leadership. e council does not have much
museum-like atmosphere. A domed meeting hall inside is the home to discuss during its monthly meetings. Each dwelf family must
to the village council. A few homes at the far north of the village note anything unusual or interesting that has happened to it over the
area were once the homes of those elves that absolutely refused to previous month and report it to a council member. ese reports are
integrate into this new culture. ey eventually succumbed to old age of a mundane nature—how many animals carved by a dwelven father
and their abodes now remain abandoned, being over a mile from the infatuated with woodworking, whether a dwelven son has chosen to
main village. Surprisingly, no one has been inside them in centuries perform a tour of farming or mining for the coming season, etc.—but
and legend has it that they are haunted by angry elven spirits who must be heard nonetheless. Not only do these reports allow the
were not welcomed into the Well of Souls. council to keep tabs on the community but they also inspire ideas for
Forest: Part pines and part oaks, the forest was limited by the public events. In the first example mentioned, the father seems handy
seeds that the original elven refugees brought with them. A certain with woodcarvings. e council might decide to honor that dwelf
type of cave lizard native to the cavern has found the forest to its lik- with an official ceremony when he has completed fifty such works.
summer 2003

ing and taken up residence here along with dozens of its fellows. Music is used in both religious and secular circles. Dwelves
Kruldig’s Lair: After escaping his imprisonment many cen- normally pipe on wooden flutes with some kind of harp or percus-
turies ago, Kruldig secretly moved to his current lair. About 70 sion accompaniment. Singing and chanting is never accompanied by
yards upstream, one cannot get to the lich’s chamber without being no other instrument except percussion. Like any culture, the dwelves

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Chris DesRuisseau (order #2353113) 1
have songs for birth, death, marriage, prayer, and the handful of offi- behind. [DM’s Note: e creature can be suited to the appropriate
cial feast days celebrated. Songs are usually just one part of the ritual Encounter Level of the party but should not be an easy challenge.]
that accompanies these events. e most sacred ritual is the Lowing. Another door opens and another creature (or group of monsters)
When a dwelf dies, his body is brought to the Well of Souls and given threatens the PCs whenever subsequent wrong notes are played.
an elaborate funeral wherein the presiding clerics extol Landrech to When the five correct notes are played in the correct sequence, a blue
accept the body and its soul to use for the greater good. e corpse is radiance outlines the doorway to the dwelf colony, which lies a few
then carried into the catacombs and placed into an empty wall space. miles beneath the surface of the earth.
Dwelf children are lovingly raised, for each one is considered Plot and Adventure Hooks: Use the following ideas as a springboard
precious by a people with such a low birthrate. A child is as well- for bringing dwelves into your campaign.
educated as one can be in an isolated community. By the time she • In an urban market, a crowd is throwing curses and stones
reaches adulthood, the dwelf knows everything there is to know at a person huddled against a wall. e individual is obvi-
about Kel’Ahallish and its environs. ey are also taught the ins and ously defenseless and needs assistance against the mob.
outs of every trade available within the cavern—mining, farming, Good-aligned PCs are obligated to disperse the crowd
crafts, magic—and are allowed to enter whatever vocation seems right and rescue the person—a dwelf! Fearing the unusual, the
to them. e only caveat is that a dwelf must complete one cycle of townsfolk immediately fell to abusing the dwelf when he
farming and one cycle of mining (a cycle lasting 6 months). Earth- entered the marketplace looking for food. e man has only
quakes and accidents have claimed the lives of multiple dwelves of a recently come from his home in Kel’Ahallish and would
single profession and the council deems it wise for every resident to gladly accept aid or information in exchange for his services
be familiar with the workings of these so they can step in if needed. (the dwelf could fill a role that the party currently lacks).
When devoting a cycle to one of these workplaces, the dwelf lives in • e exposing of Kel’Ahallish to the outside has given the
one of the work huts. He can certainly leave the areas but must re- lich Kruldig new weapons in his quest to eradicate the
turn for the following work day. e council enforces this restriction dwelves. With a cache of gems saved up from raids on the
so they dependably know who is where at certain times. mines, the lich has hired monsters to invade the colony. e
ere is no currency or other monetary form in Kel’Ahallish but PCs enter the scene when they fight with one of these mon-
the concept of personal possessions does exist. Goods and services strous groups. e strange gemstones on them are traced
are traded for the same (unique items or lessons in some skill the to the mountains above the colony. Investigation reveals
“buyer” is curious about). If our woodworker friend from the above that the dwelves are guarding the old Ironhelm hold as a
example would like a pie from the eatery, he must present a little first defense outpost. e party is invited to tour the colony
known fact about something the chef knows nothing about. No tid- to seek out who might have carried out their unique gems
bit of information is too mundane to be traded for an item or service, and why. Kruldig watches the events unfold and prepares a
for one never knows when it could come in handy. reprisal for the characters’ interference.
• e only witness to a kidnapping that the PCs are investi-
New God: Landrech the Preserver (Neutral Good) gating was a dwelf who was slain in the assault. Unfortu-
nately, when the characters attempt to contact the dwelf ’s
Landrech is the solitary deity of the dwelven race. When he ap- spirit to ask it about the event, nothing happens. is is
pears, he resembles a common bearded male dwelf in a dirty work because the man’s soul has already returned to Kel’Ahallish
apron. His clerics have access to the following domains: Earth,
and the Well of Souls. e body must be returned to the
Magic, Plant, and Trickery. Landrech’s portfolio includes magic,
survival, and secrets and his favored weapon is the warhammer.
colony in order to discover the details of the kidnapping.
For only here can the spirit be contacted and the body prop-
erly laid to rest. Along the way, however, the PCs may en-
Dwelves in Your Campaign
counter resistance in the form of the kidnapper’s hirelings.
Once the party makes it to the colony, the situation may put
is article provides the DM with any number of things he can
more than their own lives at risk, for the kidnapper takes
pick out and use for his own campaign. A player may want to try out
extraordinary measures to keep the dwelf ’s spirit silenced.
a dwelf PC or maybe the DM wants to introduce the race with an
NPC. Either way makes for good roleplaying potential. A DM could
even have the players be the ones that discover Kel’Ahallish. e Rule Variant: e idea of the soul being inaccessible outside
former Ironhelm fortress is today a hive of troll activity. ey have a certain area is unique to the dwelven race. Any ritual or spell that
been festering in the former dwarven stronghold for many centuries involves a dwelven spirit must be performed inside of Kel’Ahallish
and are why no one has managed to yet discover Kel’Ahallish. e because it immediately transports to the Well of Souls upon the
ingenious entrance is at a spot in the hold that requires climbing a 70 body’s demise. is includes speak with dead, raise dead, reincar-
ft. vertical cliff up to a plateau. A domed chamber here has an ivory nate, and so forth. e DM is free to disregard this restriction, but
flute atop a short pedestal. e name of a dwarven and an elven lul- he should recognize the adventure possibilities of this racial trait.
laby is inscribed on the dais in the respective language. Only a dwarf
• A dwarven PC is entrusted with a mission by his superiors
or elf playing the first five notes of the lullaby causes the secret door
(or his clan) to find a long lost relic of his people. e item was a
to open.
weapon wielded by the warrior Keltarin. e dwarf ’s last known
summer 2003

When each correct note is played, a soft blue rune glows on the
residence was Ironhelm. When the PCs arrive at the new outpost for
ceiling. Playing a wrong note causes a harsh red rune to appear and
the dwelves, there are a number of directions the DM can take this
opens a door near the chamber’s entrance. Out of the door shuffles
plot. Maybe Keltarin had left prior to Ironhelm’s fall or maybe the
some kind of guardian beast summoned by the ambient magic left
warrior is entombed in the Well of Souls but his weapon was never

112 d20zine
Chris DesRuisseau (order #2353113) 1
accounted for (and is currently in Kruldig’s horde). If there is an el- +16, Spot +5, Wilderness Lore +20; Combat Casting, Extend Spell,
ven PC but no dwarven ones, have the search be for the blade wielded Lightning Reflexes, Scribe Scroll, Weapon Focus (club).
by Adelphi, a great elven swordmaster from the refugee’s village. In Dwelf Traits (Ex): Immune to sleep effects, low-light vision, +2
either case, the weapon could be needed because it legitimizes an heir saves vs. enchantment, proficient with longsword, shortsword, and
or has a unique power necessary to stop an ancient evil (pretty much warhammer, elven blood.
insert any clichéd fantasy plot here). Possessions: +1 dart, gauntlets of ogre power, gem encrusted
brooch (worth 89 gp), +1 holy club, +1 leather armor, potion of darkvi-
Prominent NPCs sion, ring of protection +1, scroll of cure moderate wounds.
Druid Spells Prepared (6/6/6/5/4/3/3/2; DC 13 + spell
Akben Moonbeard: Male dwelf Ari4/Clr8; CR 11; Medium-size level): 0—create water, cure minor wounds (2), detect poison, light, read
humanoid; HD 12d8+12; hp 66; Init +1 (Dex); Spd 30ft.; AC 19 magic; 1—cure light wounds, endure elements, entangle, goodberry (2),
(+1 Dex, +6 chainmail, +2 small steel shield), touch 11, flat-footed 18; obscuring mist; 2—barkskin, charm animal, flame blade, soften earth
Atk +11/+6 melee (1d8+1, crit. x3, +1 bane (undead) warhammer); and stone (2), tree shape; 3—cure moderate wounds (2), meld into stone
SA Spells; SQ Dwelven traits, turn undead; AL NG; SV Fort +8, (2), speak with plants; 4—cure serious wounds, dispel magic, freedom
Ref +4, Will +13; Str 11, Dex 12, Con 12, Int 10, Wis 16, Cha 12. of movement, sleet storm; 5—animal growth, cure critical wounds, tree
Skills and Feats: Bluff +4, Concentration +4, Diplomacy +18, stride; 6—fire seeds, stone tell, wall of stone; 7—heal, true seeing.
Gather Information +6, Heal +7, Innuendo +8, Knowledge (nature) Ventia is the leader of the 26 dwelven druids in Kel’Ahallish.
+4, Listen +7, Search +1, Sense Motive +8, Spellcraft +4, Spot +7; She and her kind tend to the natural aspects of the cavern. Its es-
Alertness, Brew Potion, Craft Magic Arms and Armor, Leadership, thetic and structural conditions require constant monitoring. Ventia
Weapon Finesse (warhammer). gathers the druids within the forest during quiet times when services
Possessions: +1 bane (undead) warhammer, brooch of shielding are not held at the Well of Souls. Her weak-looking 560-year-old
(68 points left), +1 chainmail, +1 dagger, gem encrusted beret (worth frame is dressed in flowing auburn robes and topped by a swath of
252 gp), +1 small steel shield, potion of aid, potion of haste, scroll of cure brown hair with green-dyed streaks. She crinkles her broad nose
serious wounds, scroll of dispel magic, scroll of invisibility purge. when the outside world is mentioned. For while she is relieved that
Dwelf Traits (Ex): Immune to sleep effects, low-light vision, +2 their elven and dwarven ancestors have survived, she believes that too
saves vs. enchantment, proficient with longsword, shortsword, and much intrusion from outsiders will disrupt the delicate balance of the
warhammer, elven blood. colony.
Cleric Spells Prepared (6/5+1/4+1/4+1/2+1; DC 13 + spell
level): 0-detect magic, guidance, mending (2), light; 1—bless (2), detect Kruldig
undead, entangle*, remove fear, magic weapon; 2—barkskin*, consecrate,
gentle repose, make whole, shield other; 3—continual flame, daylight, dis- Medium-size Undead (Lich)
pel magic*, searing light, stone shape; 4—divination, divine power, imbue Hit Dice: 13d12 (84 hp)
with spell ability*. * domain spell (has Magic and Plant). Initiative: +1 (Dex)
Speed: 20 ft.
Akben is the current seltar of the council. He has had the mis- AC: 19 (+1 Dex, +5 natural, +3 bracers of armor)
fortune of battling Kruldig in his youth and has prepared for the day Attacks: Touch +6/+1 melee
when the lich comes again, possessing appropriate spells and magical Damage: Touch 1d8+5 and paralysis
items. After devoting his life to Landrech’s priesthood, Akben de- Face/Reach: 5 ft. by 5 ft./5 ft.
cided to throw his skills into the political arena. e dwelf ’s grand- Special Attacks: Damaging touch, fear aura, paralyzing touch, spells
father had once been seltar and the man’s stories of enjoying that the Special Qualities: Dwarven traits, undead, +4 turn resistance, dam-
post had never left Akben’s memory. He wanted to take up the seltar age reduction 15/+1, immunities
position that he might bring fresh and positive changes to the colony. Saves: Fort +6, Ref +6, Will +11 (cloak of resistance +1)
His family name, Moonbeard, comes from the silver-streaked hair the Abilities: Str 10, Dex 12, Con –, Int 16, Wis 14, Cha 19
family members seem to have from birth. A jeweled beret holds the Skills: Bluff +20, Concentration +16, Hide +9, Knowledge (arcana)
dwelf ’s wild hair in a respectable ponytail and highlights the streaks +19, Listen +10, Move Silently +9, Scry +19, Search +11,
when the item catches the sunlight. Akben is 490 years old, stands Sense Motive +10, Spellcraft +19, Spot +10
just shy of 5 feet tall, and enjoys a simple brown vest and leggings. Feats: Combat Casting, Craft Wand, Craft Wondrous Item, Em-
power Spell, Quicken Spell
Ventia Steelroot: Female dwelf Drd14; CR 14; Medium-size hu- Magic Items Carried: +3 bracers of armor, cloak of resistance +1, wand
manoid; HD 14d8; hp 63; Init +1 (Dex); Spd 30ft.; AC 16 (+1 Dex, of ice storm (41 charges), wand of magic missile (5th-level caster,
+4 leather armor, +1 ring of protection), touch 12, flat-footed 15; Atk 32 charges).
+13/+8 melee (1d6+2, +2 holy club), +12/+7 ranged (1d4+1, +1 Sorcerer Spells Known (Cast 6/7/7/7/7/6/4; DC 14 + spell level):
dart); SA spells; SQ Animal companion, a thousand faces, dwelven 0-level—arcane mark, dancing lights, daze, detect magic, ghost
traits, nature sense, resist nature’s lure, trackless step, wild shape (5/ sound, mage hand, ray of frost, read magic, resistance. 1st—alarm,
day), woodland stride, venom immunity; AL NG; SV Fort +9, Ref grease, magic missile, shield, unseen servant. 2nd—acid arrow, dark-
ness, fog cloud, invisibility, shatter. 3rd—dispel magic, flame arrow,
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+7, Will +12; Str 11 (9 without gauntlets of ogre power), Dex 12, Con
11, Int 12, Wis 17, Cha 11. fly, reactive strike*. 4th—black tentacles, contagion, dimension door,
Skills and Feats: Concentration +9, Craft (weaving) +9, Heal ice storm. 5th—cone of cold, teleport, wall of force. 6th—acid fog,
+19, Knowledge (nature) +18, Listen +5, Search +3, Spellcraft mass suggestion.

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Chris DesRuisseau (order #2353113) 1
New Items
* denotes a new spell (see below)
Pot of Boiling
Kruldig is so old that his bones are yellowed. He keeps his form
wrapped tightly in black or other dark-colored wrappings and looks is ceramic bowl is 9-inches high and 7-inches in diameter.
very much like a strange thin mummy from the neck down. e When filled over halfway with liquid, the magic of the pot heats it up
skull with its fiery pinpricks of light is kept exposed as are the former to the boiling point (taking 3 rounds). After this, it goes into a “sim-
dwarf ’s skeletal claws. After several thwarted attempts to take over mer” mode while the outside of the item remains at room tempera-
or destroy Kel’Ahallish over the millennia, Kruldig now lies low. He ture for easy handling. e dwelves use these items to conserve wood
watches and waits for a perfect time to strike against the dwelves, and decrease the amount of smoke put into the air.
developing new magics and continuing his study of the Well of Souls’ Caster level: 3rd; Prerequisites: Craft Wondrous Item, heat
protection field. metal; Market Price: 3,000gp.

New Magic Well of Souls

Reactive Strike is artifact was created by the dwelf god Landrech to protect
Abjuration [Force] his people from dangers outside their home. Instead of having the
Level: Brd 3, Clr 3, Sor/Wiz 3 souls of those placed inside ascend to a higher plane, Landrech uses
Components: V, S, M/DF their ambient energy to maintain the field around Kel’Ahallish. No
Casting Time: 1 action evilly-aligned creature can penetrate its depths, which has stopped the
Range: Close (25 ft. +5 ft. /2 levels) lich Kruldig from animating the bodies inside to create his own army.
Target: One creature Clerics of Landrech cast spells as if they were three levels higher
Duration: 1d6+1 round/level when they are within 100 feet of the Well (i.e. a 6th-level cleric casts
Saving row: Will negates (harmless) his spells as if she were a 9th-level cleric). is increase does not affect
Spell Resistance: Yes (harmless) the number of spells she can cast each day, only the random numeric
effects of spells dependant on caster level. Inside, when a section of
e warded creature is encased by an invisible field that may catacombs is filled with corpses, another corridor immediately grows
prove detrimental to physical melee attacks. When a successful hit is next to it to accommodate more. is does not affect the earth below
scored on the target, the spell violently reverses the momentum of the the Well because the area at the bottom of the Well’s staircase is actu-
striking weapon. ere is a flash of light before the weapon is hurled ally not on the material plane. e catacombs reside inside an extra-
along the ground diagonally away from the target to stop at a maxi- dimensional pocket only accessible through the Well of Souls.
mum distance of 5 feet per 2 points of damage dealt by that weapon
(round down).
Only melee weapons can be affected. e attacker is allowed a
Reflex save to determine whether the weapon is torn from his grasp.
If the attacker is using a weapon in two hands, he receives a +2 bonus
to his save.
Should a weapon flung by reactive strike enter an area occupied
by another creature, it is possible that creature may be tripped by
the spinning weapon. is works similar to the trip action (see the
PHB), using the initial attack roll of the individual whose weapon
was thrown. e defender of the trip can only be tripped if he is the
same size category or smaller than the weapon’s. e distance the
weapon is being thrown counts as the Strength score the defender
must overcome (the farther the weapon has to travel, the quicker its
velocity). Whether or not the defender is tripped, the weapon stops
at his position.
Arcane Material Component: A small piece of rubber consumed
in the casting.
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114 d20zine
Chris DesRuisseau (order #2353113) 1
EASILY DEFEATED!
Written by Robert M. Adams
Edited by Wade Nudson
Section 15: Easily Defeated Copyright 2003, Robert M. Adams
‘Wanted: Reliable players common sense left and ordered the celebration to stop and
who will not foil my mischievous, well-laid plans yelled at the others to stop singing. is obviously made the
nor easily defeat my master villains. players, who were sneaking up on the orcs in the woods, a little
Apply within.’ on the nervous side. ey began to make plans to sneak around
the orcs and try and catch them on both sides. Now the road
H ave you ever spent all night eagerly jotting down notes
and formulating plans that are sure to test the mettle of was only five feet wide and covered by lush forest on either side,
your players, just to have them rush right though what you cre- so they had little trouble in getting around the orcs and set up
ated and then look up at you with a blank expression on their an excellent ambush. On one hand, this display of forethought
faces to say, “Ok, what now?” ey all pat you on the back while and planning made me proud to be their GM, but on the other,
leaving still finishing their pizza and say “Great game, Rob!” one of the players faltered his die roll and scored even worse
but inside you are dying to cry out “NO! It sucked! You guys than before. is time my lead orc did make his Listen DC and
just ran though everything like it was nothing, while I sat there sent out two scouts to look for what made the noise. e play-
looking dumbfounded as you put all my carefully laid plans to ers decided they had heard enough and launched their attack.
rest!” What do you do? Shout? Kick something really hard? I made morale rolls for the orcs and most of them held fast,
Jump up and down and yell at the top of your lungs? While except the leader who was scared, drunk, and wanted out, so
these things may sound good, there is in fact a sound ordinance he bolted down the path towards the waiting halfling charac-
law in many cities and if you were to say, disturb your neigh- ter. With the orcs drunk, it was not difficult for the players to
bors, you may be rewarded for your pains with a trip down to defeat them, and after a few combat rounds the players had tied
the local precinct. So apart from these things, what do you do up all the orcs in melee and had even defeated a few in battle.
when your carefully laid plans seem too easy for the players? After tidying up the orc loot and gloating about defeating the
What I usually do in this situation is to go over the entire orc leader, the party headed back to town. I, however, am a
gaming session again and try to figure out what exactly the mischievous Game Master and like to run as real NPCs as pos-
players did to get through it so easily. While this may seem a sible, so I decided that since the orc raiding party had not come
daunting task you will find that as a DM you have great powers back yet that the half orc who was running the show had fig-
of memory and should be able to recall the event with little ured out what happened and set up defenses at his ruined keep.
difficulty. at night the party slept soundly in the inn, compliments of
For instance, my group is currently playing in the Forgotten the grateful townspeople who now could survive through the
Realms world in which I am running a module, but with my cold winter months, while Tevik and his orc minions prepared
own personal twists. In the module, some local organized orcs for battle.
are harassing a small farming village near a larger town. e When they awoke the party was rejuvenated and made for
town has in its possession an artifact that allows them to live the town center to do some bartering on the orc equipment.
more easily during the winter months. Since it is January in the e thief went elsewhere to inquire about poisons and other
game world (not the actual month name but copyright viola- nastiness that I will not discuss in this article. e cleric was
tion prohibits me from actually naming it) the townspeople busy burying the fallen from the night before. After all was
desperately need the artifact. is is where the orcs come in, said and done we ended the session and everyone left happy.
steal it, cause much havoc, and then escape. e players are Everyone except me, who toiled over the plans for the keep and
asked by a desperate matron mother to catch the orcs and thought out an intricate plot, one that the half orc was able to
regain control of the prized artifact. Of course, the PCs accept, devise with the help of another major NPC villain who had
with no promise of treasure except for whatever the town can thwarted the players nicely since the beginning of the game. I
scrape together, and head off after the raiding party. thought they would be glad to see him.
Now in the module the party is supposed to come across e next gaming session I was ready, and so was the half
the raiding party unaware and in celebration while heading orc. I figured that Tevik was smart enough to send out scouts
back to their base camp. is is all well and good and the since in the module he sets campfires around the keep if the
players automatically get a jump on the orcs except that one players attack during the night. e party was then asked
of them makes a really horrible Move Silent check. Because of by the magistrate of the town to seek out the menace of the
this, I declare his character steps loudly on a fallen tree branch orcs and defeat their leader. Of course, when promised more
summer 2003

and I allow the lead orc to make a listen check. While the rewards, they accepted. ere was also rumor of a vampire, and
lead orc did not exactly meet the required DC to have heard the cleric of the god of the dead immediately wanted to smite
anything he did come close so I decided that he still had a little it, so it was not very hard for me to push them in that direction.
So the party headed into the woods and back towards
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Chris DesRuisseau (order #2353113) 1
where they had defeated the orcs the previous night. ey
discovered a secret path and under the cover of darkness
marched towards the orc keep. ey passed right to the keep
with no resistance, and I gleefully set my plan in motion. Just
when the thief was fumbling around for they keys he had found
on a large orc the night before, I had a lookout make a Spot
check. Failure! I got a 5 and really wanted to turn it into a suc-
cess using my god-like powers, but I decided to let roll stand.
I was confident they would probably get themselves caught in
no time anyway, what with what was in the next room and all.
Click, the door opened quietly and the player playing the thief
asked me if he could make a Spot check. Sure, I told him. He
scored something like a 22, which allowed him to see the look-
out that had failed to spot him from the bell tower. I told him
that there was a silhouette that had his back towards the party
up in the bell tower. e thief shot and killed the orc with a
critical success. Whew, so much for a lookout!
At least I had laid this trap out as realistically as possible,
so I was still having fun and told the players all to make Listen
rolls. is was a fake roll but I wanted to keep them on their
toes. e green slime in the next room was not making any
noise at all. One person told me that he was carefully looking
around so I let him make a Spot check and bam he spotted the
slime.
One thing led to another and eventually the party made
their way to the orcs waiting outside. e adventure ended
with them winning but suffering one loss when I had Tevik
cast hold person on the paladin and his orc minion attacked
the paralyzed hero. e paladin fell but the group was able to
overcome all the threats, including killing the rival mage villain
who harassed the party since the beginning of the game. I was
right, they WERE glad to see him! As a consideration for be-
ing so brave and putting himself in the face of mortal danger,
thereby saving the lives of his party members, the paladin of
the game was given full experience points and allowed to start
a new character at the player’s last character level. All in all it
was a great game with many heroic victories won and valorous
deeds done.
Basically, what I am saying is that when you as the Game
Master feel your party is overcoming your obstacles too quickly
or that something is just not enough of a challenge, think about
how the NPCs would feel. In the case of Tevik, I made him so
angry that he devised a new set of plans, then yelled at the par-
ty and threatened to make the temple their final resting place.
All because he knew they were the ones who killed his chief
the previous night and were the ones his ally -- the mage -- had
warned of. is goes back to all of my other articles when I said
to make NPCs as realistic as possible, because it leads to more
exciting game sessions for both you and your players. Remem-
ber, when you think are having a bad session, go back over the
events and think as if you were the NPCs who suffered the de-
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feat and how you would respond. en see how well the party
does with a thinking enemy. It sure beats cardboard cutouts.

116 d20zine
Chris DesRuisseau (order #2353113) 1
MIDNIGHT: A LOOK AT THE LAND OF SHADOW
Written by Steve Creeh
takes spellcasting to new levels (and new dangers).
Sizing Up the Target One of the new things about Midnight is the concept of heroic
Midnight is a new fan- paths. At first level, characters choose a single path, which will grant
tasy campaign setting from them abilities at every level. Once a path has been chosen, it cannot be
Fantasy Flight Games. Billed changed. Of the many choices, I like earthbonded and ironborn best.
as “Epic Fantasy in an Age
of Shadows,” this 254-page Critical Hits
harcover carries a retail price Plenty. Not only does this setting give a fresh take on the fantasy
of $34.95 and is written by stereotype, but it does it with brute force. Besides a serious nod to
Wil Upchurch and Jeffrey Tolkein, there are also underpinnings of Babylon 5 and even Edgar
Barber. Original creation and Rice Burroughs. Unlike many campaign worlds, this one has a very
development of Midnight is rich and detailed story. It’s also a story where the characters have a
credited to Greg Benage with role to play. e game mechanics are very solid and the spell system
additional writing by Jack intriguing. rough it all, the biggest hit in my opinion is the sheer
Holcomb and Rob Vaughn. magnitude of the setting itself.

First Blood Critical Misses


e premise behind Midnight is that a great war between the ere is literally nothing serious that is worth complaining about
gods resulted in the dark god Izrador having his spirit severed from here. Be advised that the dark and foreboding nature isn’t for every-
his physical form. His physical form fell to the earth, poisoning and one. In many ways, Midnight represents what Ravenloft could have
corrupting all it touched. It also resulted in sundering all communica- been by its dark and evil tone. I should note that a small number of
tion the lords of light had with their followers. Over time, the dark books (including my copy) do have binding issues, but to my knowl-
god slumbered and regained his strength. ree times Izrador rose edge, Fantasy Flight has made sure each customer was taken care of.
and threatened the nations of Aryth with the third attempt being
successful. e dark god corrupted four of Aryth’s greatest heroes Coup de Grace
turning them into his Night Kings. Now they are on a campaign to Midnight is simply one of the best campaign settings available.
eradicate the elder races and take control of aryth. ere are only a e writing and game mechanics are top notch and represent why
few heroes left that stand in Izrador’s way. Fantasy Flight is one of the best d20 publishers in the marketplace.
Midnight is a departure from standard fantasy is some ways, yet When all is said and done, look for Midnight to win some awards and
familiar in others. For starters, the races are slightly different and become of the more popular campaign settings. is is simply a “must
stronger. Dwarves are under siege by the Shadows and are decimated buy” for everyone.
to only a few remaining clans. ere are several sub-races of elves:
snow, wood, sea and jungle. Gnomes appear to serve the dark forces e Critic’s Rating (Maximum 5 pts. per category):
yet secretly work to oppose them. Halflings are more fey-like and -Amount of Open Game Content: 3.75 (Mostly restricted to
nomadic. Humans are a adaptable as ever and quite resilient. Orcs game mechanics.)
were created by the black will of Izrador and are the scourges they -d20 Compliance: 5.0
were always meant to be. -Originality: 5.0
Halfbreeds do occur in Midnight, but they are rare. Dwarrow are -Playability: 4.75 (Its dark nature isn’t for everyone.)
the result of gnomes and dwarves mating. Dworgs are the bastards of -Value for the Dollar: 5.0
orcs and dwarves. Elflings result from elven and halfling unions.
Core classes also have undergone modification, some quite Overall Score: 4.70
drastic. Barbarians, fighters and rogues are unchanged, and all others Final Grade: A+
have been replaced. Because magic works differently, some of the
spellcasting classes such as bards and rangers have been eliminated. Available at FRP Games for $27.95 (a savings of $7.00)!!
Channelers possess innate spellcasting potential and risk discovery by
the Night Kings. Defenders are, in a sense, the paladins of the world.
ey defy the forces of evil, protect their people and seek to raise
their spirits. Legates are the only class capable of casting divine magic.
However, they serve Izrador and his Night Kings. Wildlanders are
part ranger and part druid with a devotion to nature, but yet serving
as a protector of the people.
Prestige classes have familiar names but with different abili-
summer 2003

ties. Druids still have a strong connection with nature but not the
wild shape ability commonly associated with the class. Freeriders are
reminiscent of the cavalier class. e Insurgent Spy is tailor-made for
rogues and has contacts that are minions of the Shadow. e Wizard

d20zine 117
Chris DesRuisseau (order #2353113) 1
OATHBOUND: COMPANIONS FOR YOUR CAMPAIGN
Written by James Wilbur (LostGoth@aol.com)
Edited by Andrew Garbade
Section 15: Oathbound: Companions for your Campaign Copyright 2003, James Wilbur; Oathbound: Domains
of the Forge Copyright 2002, Bastion Press Inc.; Arms & Armor Copyright 2001, Bastion Press, Inc.
James Wilbur is one of many gamers who are big enthusiasts of the SQ – Shadow Jump (Su): At 4th-level, the shadowdancer gains the
Oathbound® campaign setting by Bastion Press. On a (mostly) weekly ba- ability to travel between shadows as if by means of a dimension door
sis, he posts NPCs that he has developed on the official forums for Bastion spell. e limitation is that the magical transport must begin and end
Press. Here are just a few of those NPCs that he has created exclusively in an area with at least some shadow. e shadowdancer can jump up
for an adventure that will be run at conventions this year called “Good to a total of 40 feet each day in this way, although this may be a single
Heroes Never Fade Away”. –Steve Creech, d20Zine! jump of 40 feet or two jumps of 20 feet each.
Lord Chorn akyel, male faust Ftr10 Rog2 Shd6: CR 18; Prestige Races: Focus of the Senses (complete) +4 to Listen,
Medium-size Humanoid (4 ft. 8 in. tall); HD 10d10+40 (Ftr), Search, and Spot checks, scent, and 360 vision (cannot be flanked).
2d6+8 (Rog), 6d8+24 (Shd); hp 187; Init +9 (+5 Dex, +4 Improved Focus of the Shadow (shaded) +6 on Hide checks, SR 15.
Initiative); Spd 40 ft.; AC 18 (+7 armor, +5 Dex, +6 natural); Atks Faust Traits: +6 natural armor; base speed 40 ft.; +5 racial bonus
+23/+18/+13 melee (1d8+11 and 1d6/crit 19-20 x4, +3 jagged on Listen checks; natural weaponry (1d8 + Str bonus, 2 claws), (2d4
double chained axe1); and +23 melee (1d8+8/crit 19-20 x4, + 1⁄2 Str bonus, bite); darkvision 60 ft.
+3 jagged double chained axe); or +21 melee (1d8+6, 2
claws); and +16 melee (2d4+3, bite); or +20/+15/+10 Background: In the fifth year of his reign, Lord Pandarus of Bea-
ranged (1d4+7/crit 19-20, +1 dagger); SA shadow illu- con decided that it was time to strictly enforce his “full employment”
policies. e military was sent to round up the usual suspects, people
sion, sneak attack +1d6, summon shadow; SQ defensive to be put in Beacon’s infamous Pit as an example to others.
roll, evasion, faust traits, hide in plain sight, prestige races, One of those usual suspects was a faust by the name of Golek
shadow jump 40 ft., SR 15, uncanny dodge; AL CE; SV akyel. Not truly a vagrant, Golek was simply one of those fausts
Fort +16, Ref +19, Will +9; Str 22, Dex 20, Con 18, Int that had a hard time adapting to city life. Instinctually he liked to
12, Wis 12, Cha 15. hang around, wait for victims, and scrounge what he needed. ese
Skills: Bluff +9, Hide +36, Intimidate +6, Listen +21, Move traits made it hard for him to keep a job. To top things off, Golek’s
Silently +26, Perform +7, Spot +16, Tumble +16. Feats: Am- wife had died the year before from the complications of alcoholism,
bidexterity, Combat Reflexes, Dodge, Expertise, Exotic Weapon leaving him to care for their son Chorn.
Proficiency (double chained axe), Improved Critical (double chained When the guards came to round up Golek, Chorn ran and hid,
axe), Improved Initiative, Improved Trip, Mobility, Spring Attack, just like his father told him to do. ereafter Chorn grew up on the
Two-Weapon Fighting, Weapon Focus (double chained axe), Weapon streets, using his cunning and his knack at remaining unseen to keep
Specialization (double chained axe). alive. Amazing for Beacon, Chorn managed to stay out of prison for
Possessions: +5 shadow silent moves shadow doublet*, +3 jagged ten years. He even started his own street gang and became boss of
double chain axe*, 3 +3 daggers, bracers of health +4, gauntlets of ogre Beacon’s small organized crime syndicate.
power, cloak of resistance +3, potion of haste. But it was only a matter of time before the brutal regime of Bea-
* ese items and magic qualities can be found in Arms & Ar- con caught up with him, and eventually Chorn was taken to the Pit,
mor by Bastion Press. Lord Pandarus’ massive underground prison.
SA – Shadow Illusion (Sp): As a shadowdancer, Chorn can create His first years in the Pit where what made him what he is today.
visual illusions from the surrounding shadows. is spell-like ability e natural selection an underground labyrinth filled with the world’s
is identical to the arcane spell silent image and may be employed once worst criminals makes for strong survivors, and Chorn swam to the
per day. top. Soon, through intimidation, he had carved out a piece of the Pit
SQ – Defensive Roll (Ex): As a shadowdancer, Chorn can roll for himself, and the other inhabitants lived in fear of him.
with a potentially lethal blow to take less damage from it. Once per One day, as a stroke of luck, he was given the silver Mashool
day, when a shadowdancer would be reduced to 0 hit points or less by Belasha, a more than capable sorcerer, as a gift from one of his subor-
damage in combat (from a weapon or other blow, not a spell or special dinates. Chorn acted as Mashool’s protector, and soon he had one of
ability), the shadowdancer can attempt to roll with the damage. He the few powerful spellcasters in the entire underground working for
makes a Reflex save (DC = damage dealt) and, if successful, takes him. With Mashool, Chorn moved to take over the Pit entire.
only half damage from the blow. He must be aware of the attack and Many times Chorn joked with his friend Mashool that he was
able to react to it in order to execute his defensive roll. If he where Lord of the Pit. A title he found most amusing. Two days after mak-
in a situation that would deny him any Dexterity bonus, he cannot ing just such a claim, an upstart lunar moved to assassinate Chorn in
attempt the defensive roll. his bed. Caught unawares, Chorn was certain he was about to meet
SQ – Hide In Plain Sight (Su): Shadowdancers can use the Hide his doom when a lady with four horns and black wings, wielding a
summer 2003

skill even while being observed. As long as they are within 10 feet of bladed harp, suddenly appeared and cut down the assassin, just to
some sort of shadow, shadowdancers can hide themselves from view disappear as quickly as she came.
in the open without anything to actually hide behind. ey cannot, Chorn and Mashool pondered this event for days. e only
however, hide in their own shadows. conclusion they could come to was that Chorn was now considered

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by Israfel to be a true Bloodlord, and that the assassin was killed for from metal; SQ – Healing Metal (Ex): A silver can regenerate wounds
breaking her laws. and heal damage if it ingests mithril. A silver is healed 1d10 points of
Since that time, Chorn has plotted a way to use his new title to damage by ingesting a handful of mithril. Four coin-sized nuggets of
take revenge on Pandarus. His limited resources in the Pit make it mithril cost 40 gp.; gold intoxication.
difficult for this to happen, but he is patient.
Background: In a race known for their arrogance, Mashool is no
Lair: Chorn’s chambers contain the best and most luxurious exception. He constantly chaffed under the rule of his parents, and
trappings that can be found in the Pit. e furniture is made from murdered them by the time he was 96. Some would say the act was
scraps, and his throne no more than a huge rock, but he is still better somewhat justified; more so than most silvers, Mashool’s parents took
off than most of the dregs who live there. every opportunity to scold and humiliate him, keeping Mashool in his
place. While the blood was still cooling in their bodies he swore never
Playing Chorn: e Lord of the Pit makes all negotiations to be under the rule of another again.
through veiled threats. He puts forth an aura of faux charm, and at Such determined ambition does not go unnoticed, and
times seems to be almost a cultured gentleman. is is an act, which Israfel, Queen of Penance, brought the young silver to the Forge. Let
never falters until just before he is about to strike. it never be said that the Flock lacks a sense of humor, or at least irony,
Chorn wants nothing less than to kill Pandarus. As a Bloodlord, for Israfel left Mashool in the City if Beacon under the rule of the
he knows he can strike secretly, making the job that much easier. Of tyrant Lord Pandarus.
course, all of this is dependent on him getting out of the Pit. He plans It did not take long for Mashool’s unwillingness to cooper-
on leading a general riot that can break free to the surface. e prob- ate to land him in trouble. After a few run-ins with Lord Pandarus’
lem with the plan is Chorn and Mashool are exceptions in the Pit; soldiers, Mashool started his own underground resistance to over-
most have almost nothing in terms of weapons and magical equip- throw the Bloodlord. Of course, he was caught. Lord Pandarus recog-
ment. Chorn then is desperate to find a supplier of such things. nized the look of pride in the silver’s eye, and decided that death was
Another thing that occupies Chorn’s mind is his father. Many to good for him. Mashool was thrown into the Pit. As all spellcasters,
times he has heard rumors that his father still lives. From time to Mashool’s left hand was severed before his incarceration, to prevent
time, Chorn wanders through the dark domain searching for his lost him from casting spells.
parent. His first two years in the Pit nearly broke him. Unable to defend
himself, the predatory denizens of the jail used him as they wished,
Mashool Belasha, male silver Sor15: CR 15; Medium-size and most had a particular dislike for silvers. In time, he was given as
Humanoid (5 ft. 3 in. tall); HD 15d4+30; hp 73; Init +6 (+2 Dex, tribute to Chorn akyel, who was already becoming a major power
+4 improved initiative); Spd 30 ft.; AC 17 (+5 armor, +2 Dex); amongst the gangs. Chorn treated the silver with respect, recogniz-
Atks +7/2 melee (1d4-1/crit 19-20, masterwork dagger); or +9/+4 ing his intelligence and personal magnetism. ough he was still his
ranged; SA spells; SQ DR 1/-, gifts, maimed, silver traits; AL NE; servant, Mashool found Chorn to be the closest thing to a friend he
SV Fort +11, Ref +11, Will +15; Str 8, Dex 14, Con 14, Int 16, Wis had ever known.
10, Cha 27. His confidence somewhat restored, Mashool looked for a way to
Skills: Alchemy +11, Bluff +12, Concentration +24, Diplo- regain his abilities as a sorcerer. rough sheer determination (and
macy +12, Intimidate +12, Knowledge (arcana) +17, Sense Motive unbeknownst to him, a little help from the Queen), he developed a
+6, Spellcraft +17. Feats: Combat Casting, Improved Initiative, Iron way to cast his spells with only one hand.
Will, Spell Focus (enchantment, evocation), Spell Penetration. e weeks after the perfection of his discovery were filled with a
Possessions: bracers of armor +5, ring of protection +3, circlet murder spree, as Mashool tracked down and destroyed all those who
of charisma +4, cloak of resistance +4, vibrant purple ioun stone (stores once abused him. His vengeance satiated, he found he had nowhere
heal). else to go but back to Chorn. e faust greeted him with open arms,
Spells Known (base save DC 18 + spell level; spells per day lifted Mashool’s bond of servitude, and offered him an equal partner-
6/8/8/8/8/7/7/5): 0 – ray of frost, daze*, flare, light, mage hand, ar- ship in his criminal domain. e two have ruled the Pit ever since.
cane mark, detect magic, prestidigitation, read magic; 1st – shield, second
shield†, charm person*, magic missile, expeditious retreat; 2nd – web, Lair: Mashool has a chamber in the series of caves that Chorn
hideous laughter*, brilliant spray*†, invisibility, darkvision; 3rd – dispel refers to as his “palace”. He also keeps a few secret lairs in the Pit, just
magic, hold person*, fireball*, fly; 4th – charm monster*, magic missile in case he wishes to disappear.
spray†, wall of ice*, polymorph self; 5th – dominate person*, cone of cold*,
shieldbreaker*†, telekinesis; 6th – mass suggestion*, chain lightning*, Playing Mashool: Mashool is a master manipulator, able to move
disintegrate; 7th – prismatic spray*, limited wish. almost any being into the desired emotional state. He speaks as a gen-
* Base save DC 20 + spell level. † Denotes spell from Spells eral, in stirring speeches and stern commands. Seldom are his words
& Magic by Bastion Press. disobeyed, and they are never ignored. Only with Chorn does he relax
SQ – Gifts: Resilient: DR 1/-; Lesser Somatic Component: this persona, but even with his friend he never shows weakness.
Mashool’s spells are altered so that the somatic component only Perhaps two black-hearted villains such as these would have
requires one hand. turned on each other long ago, if it was not for their mutual hatred of
SQ – Maimed (Ex): Mashool is missing his left hand. He Pandarus. rough Chorn’s strength and guile, and Mashool’s pres-
summer 2003

cannot use any weapon, or manipulate any device that requires two ence and magic, the duo knows it is just a matter of time before they
hands. He uses only half of his Strength score to determine the face their nemesis.
weight of objects he wishes to lift or move.
Silver Traits: Electricity resistance 10; derive sustenance Ohlune Starglow, female elf Ari2 Ftr4 Rog4 Asn3: CR 12;

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Medium-size Humanoid (5 ft. 3 in. tall); HD 9d6 (Ari, Rog, Asn), and how useful they can be to her lord.
4d10 (Ftr); hp 76; Init +5 (+5 Dex); Spd 30 ft.; AC 22 (+7 armor,
+5 Dex); Atks +16/+11 melee (1d6+5/crit 12-20, +2 keen scimitar); Lair: Ohlune has her own lavish apartment in Palace Hafia, just
or +18/+13 ranged (1d8+3/crit x3, +2 mighty composite longbow like all of Narcis’ guards. She also keeps a room at three inns, all of
with masterwork arrows); SA death attack, sneak attack +3d6, poi- varying quality, including one in the Golden Ghetto, in case she needs
son use, spells; SQ +1 save vs. poison, arrival gift, elf traits, evasion, a discreet location to meet with those she is keeping track of.
uncanny dodge; AL CE; SV Fort +6, Ref +13, Will +6; Str 17, Dex
20, Con 10, Int 12, Wis 10, Cha 14. Playing Ohlune: When not playing a role, Ohlune tends to be
Skills: Bluff +7, Diplomacy +4, Disguise +6, Gather Informa- self-important and narcissistic. She knows that she has skill and
tion +8, Hide +18, Innuendo +6, Jump +15, Listen +5, Move power, and uses it to get what she wants. She realizes life is too short
Silently +18, Search +13, Sense Motive +6, Spot +6, Tumble +15. to worry about what others think of you, so she can be crude and
Feats: Dodge, Improved Critical (scimitar), Mobility, Point Blank abrasive to those she considers her lesser, which is nearly everybody.
Shot, Precise Shot, Spring Attack, Weapon Focus (scimitar), Weapon She has absolutely no qualms about using people to get what she
Specialization (scimitar). wants.
Spells Prepared (base save DC 11 + spell level; 2): 1st – change Of course, this only applies when she is not deliberately trying
self, spider climb. to coerce information, or infiltrate a group. She can be charming and
SA – Poison Use (Ex): Ohlune is skilled in the use of poison and witty, and can quickly assess what a person wants to hear, and then
never risks accidental poisoning when applying poison to a blade. give it to them. Perhaps the one thing she has a difficult time being is
SQ – Arrival Gift: Sneaky: You can scamper about in the shad- demure. Not having a forceful personality is an alien concept to her.
ows without being noticed. You gain a +2 competence bonus to Hide
and Move Silently checks. You also gain a +2 luck bonus to saving Glaive Rineddin, male haze Ftr5 Hn5: CR 10; Medium-size
throws to prevent from being detected by magical means. Humanoid (7 ft. tall); HD 10d10+20; hp 99; Init +6 (+2 Dex, +4
Possessions: +3 glamered mithril chain shirt, +2 keen scimitar, +2 Improved Initiative); Spd 20 ft., fly 60 ft. (average); AC 24 (+10
mighty composite longbow, 20 masterwork arrow, boots of speed. armor, +2 Dex, +2 natural); Atks +22/+17 melee (1d10+15/crit
Spellbook: change self, detect poison, obscuring mist, spider climb. 18-20 x3, +2 keen glaive); 10 ft. reach; SA fell blow, precision strike,
skilled stunt; SQ arrival gift, fire resistance 5, haze traits, improved
Background: Ohlune was born on a subdued world, a plane that defense, prestige race; AL LG; SV Fort +10, Ref +4, Will +2; Str 22,
would be considered culturally “backward” by most residents of Pen- Dex 15, Con 14, Int 13, Wis 10, Cha 15.
ance. Officially known as Princess Ohlune Starglow, her mother was Skills: Climb +9, Jump +9, Spot +6, Tumble +11. Feats: Exper-
the queen of a great elven nation, Ohlune grew up surrounded by tise, Improved Critical (glaive), Improved Initiative, Improved Trip,
comfort and security. What she didn’t have, however, was her mother’s Improved Unarmed Strike, Weapon Focus (glaive), Weapon Special-
affection. rough her childhood, Ohlune grew resentful of her ization (glaive).
mother’s indifference, and the attention lavished on her older sister. SA – Fell Blow (Ex): As a hone, Glaive receives a +2 competence
en a freak accident occurred, her sister was killed on the tilt- bonus to damage rolls with his glaive.
ing field, and Ohlune was named heir. Suddenly she had everything SA – Precision Strike (Ex): As a hone, Glaive receives a +3
she wanted, but it did not take her long to realize that it was a trap, competence bonus to attack rolls when using his glaive. He receives a
she would be forever stuck in the gilded cage she hated. –3 competence penalty on attack rolls when using any other weapon
Ohlune escaped, stowing away on a human ship and offering besides his glaive or his natural attacks.
her services as a fighter to a pirate crew. Mere days after the ship left SA – Skilled Stunt (Ex): As a hone, Glaive receives a +3 compe-
shore, the captain turned on her and Ohlune became a slave, used by tence bonus on opposed rolls when using his glaive to perform stunts
the captain, and sometimes the crew. such as tripping, disarming an opponent, or striking a weapon.
To this day Ohlune considers Israfel an angel, for the Queen of SQ – Arrival Gift: Brave – Glaive receives a +4 morale bonus to
Penance rescued her from what would surely have been an ignoble all saving throws versus fear effects.
death. Recognizing the girl’s skill, Israfel brought her to the Forge. SQ – Improved Defense (Ex): As a hone, Glaive gains a +2 dodge
Ohlune’s arrival put her immediately to the test, for the Queen bonus to AC while using his glaive and fighting against an opponent
had dropped her in the Golden Ghetto. She had to constantly elude using a slashing weapon.
the predators there, but at least she had a fighting chance. Ohlune Prestige Race: Focus of the Wyrm (scaled creature, flying
came to be known as her own criminal empire. She hired out her creature) +2 natural armor bonus, fire resistance 5, fly speed 70 ft.
services to the highest bidder, working as an assassin, an escort, a spy, (average).
or a thug, always serving loyally until her contract was up. It didn’t Haze Traits: natural weaponry (1d4 + Str bonus, 2 claws), (1d6
take long for her skills to be noticed by the biggest boss in the Golden + 1⁄2 Str bonus, beak); mindsight 100 ft., immune to gaze attacks and
Shore, Lord Narcis. darkness; +2 insight bonus on saves versus illusions; telepathy 100
Ohlune had reservations about being one of the Bloodlord’s ft.; +2 racial bonus on Listen checks; cannot eat solid food.
guard, until she learned that he expected nothing from them but loyal Possessions: +2 full plate, +2 keen glaive, potion of haste.
service, and showed his loyalty in return. Ohlune considers Narcis to
be the greatest Bloodlord of all Penance, and happily does anything Background: A natural warrior, Glaive spent his early years
summer 2003

she can to serve him. searching for the perfect combat weapon. After many battles, quests
Lately, Ohlune has spent less time as a litter bearer/guard and around the world, and visits with renowned weapon makers, he
more time as an information gatherer. One of her many tasks is to settled upon a weapon with reach, speed, balance, and slashing power.
find new seeds that arrive in the Golden Shore, assess their power, He dedicated himself to perfection of this weapon’s use, and took its

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name as his own – Glaive.
Such single-minded dedication drew the attention of the flock,
and he was brought to the Forge by Barbello, mistress of Arena. He
fought for many of the armies there, and was quite successful. e
last mercenary band he served decided to spend their money in the
great city of Penance. As often happens, the mercenaries became so
involved in city life their company disbanded, and Glaive was left to
find a new employer.
At this time, the Bloodlord Rineddin was seeking a new Razor to
train his army. Glaive went before the honorable lord, and explained
how he would train the men in the use of the perfect fighting weapon,
and thus make them superior to all others in Penance. Impressed with
the haze’s dedication, Rineddin hired him. Now Glaive has become
Glaive Rineddin, and trains the armies of his master, leading them
into battle.
One of the few friends Glaive has in Lord Rineddin’s household
is Wicek Fabron, the self-proclaimed, one-and-only wizard/bard on
the Forge. Wicek knows quite a bit about the history of the Forge
and the Flock, and has a pretty good idea how new seeds are chosen.
Glaive, despite his reserved demeanor, is enchanted by Wicek’s stories,
and is now thoroughly convinced that he must find the most powerful
seeds and attempt to sway them to the service of Lord Rineddin. It is
Glaive’s belief that one day a seed will come that has power beyond all
others, and that his lord must be allied with this “messiah” for his own
survival.

Lair: Glaive stays in the barracks with his men, or occasionally in


Lord Rineddin’s palace.

Playing Glaive: Stalwart and true, Glaive is an honorable haze; he


sees everything colored by how it may affect his lord. Glaive is in no
way a social creature. His time is spent in training his men, or perfect-
ing his own skills. Listing to Wicek’s stories is his only vice.
Glaive sees any new seeds as potential allies, and a possible
addition to Lord Rineddin’s household. He does everything he can
to learn about the disposition and skill of new arrivals, and presents
those he deems worthy to Lord Rineddin.

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HUMBLE BEGINNINGS, A PBEM TALE
Written by Rob [BarTndr] Wojczyk
Edited by Andrew Garbade
Section 15: Humble Beginnings, a PbeM Tale Copyright 2003, Rob Wojczyk
his month’s article will be the first in a series regard- fear of ‘bad die roller luck.’
T ing a PBeM game that I am currently running. e To handle Attacks of Opportunities I instituted what
I considered a ‘common sense’ rule. Since tactical move-
game (just like this article) I have titled Humble Begin-
nings, because it is my first foray into the PBeM DM’ing ment was not something that could be easily observed, I
role, and the title should set the tone as I did not want to stated that the only AoO’s would be ones generated by
‘oversell’ the game itself. actions such as running, casting in melee, or using ranged
Running a PBeM game has some aspects that are not weapons in melee.
unlike a face-to-face game. You need to define the starting Normally in combat a player who wants to switch his
parameters, house rules, setting, etc. But in addition to all action is able to do so but in my PBeM I decided to state
this, you will need to determine how some aspects of the that once a combat situation was known that the players
game will be handled. For example, the Attack of Oppor- had to send me their actions. Sure, I will accept some ‘if
tunity is extremely easy to do on a tabletop with figures, this then that’ type descriptions, but combat is chaotic and
but based on written correspondence and without a map simultaneous – and I hope that comes across with how I
it becomes very difficult to implement. decided to handle it.
e first thing you need to do is pick a setting; I chose How do you get players? I was a little worried I would
the Forgotten Realms setting from Wizards of the Coast. have a tiny party of three to five people I knew. en I
After that, picking a ‘starting date’ and location become asked another PBeM DM who had recently looked for
your next goals. But do not rush these steps – especially new candidates if I could have his ‘throw aways.’ He sug-
if you have not decided how you want the game to ‘feel’ to gested I post the game on PBEM.com. Within two days
your players. You should also establish what sources you I had about 15 candidates. All told, I think I got twenty
will allow to be used by your characters. Picking books quality applicants from that posting. I had cut my limit at
you own is a good starting point. I would advise for any 18 – there is an unwritten logic to PBeM’s that you will
Dragon Magazine items and feats, as well as web-based lose 1/3 of your players in the first 2 months – a number
content, that you are clear with your players that they can I hope will be manageable in the long run.
be requested for use, but you will be the one to decide. Now using PBEM.com is very easy. ey have got all
ere are some good game supplements out there, but kinds of suggestions they force you to read through before
then there is some material that is simply too unbalanced you get to the form where you enter your game informa-
for use without additional house rules. tion. My posting just asked for a writing sample, stated
Before I really began recruiting players, I tried the campaign and starting levels (and of course my rule
to recall all the things from other PBeM’s I have par- set), and had a description of the game. One advantage
ticipated in that I thought were either never addressed here is you will end up with players who are outside your
right, or could have been done better. is was the step usual circle of co-players, infusing some new energy and
where I tried to write out character generation rules (and ideas into the game.
it is good to give people a couple options, like using the But before I had signed up my first player, I set up
Irony.com die roller or using a point buy system). I game the game infrastructure. I created two groups on Yahoo
my players the option of allocating 75 ability points how- Groups (one for the game, and one for OOC discussions).
ever they desired, or take up to 3 shots on Irony using the As candidates were accepted, I invited them to the OOC
4d6 drop lowest (re-rolling 1’s on Irony is not an option, group – which was where they got the character sheet and
so you can either have players roll stats in groups like 5d6 house rules documents.
taking the first 4 non-1’s and dropping the lowest, or you I cannot suggest having a clean base character sheet
can re-roll their 1’s for them). Make sure they understand enough. If you let the players use whatever they want to
this is an ‘OR’ option. Once they do the first roll on a die track pertinent information, you may end up having as
summer 2003

roller, they will be taking a result generated by the die many different formats as you have players. ese are
roller. As I said, even with the option of taking 3 shots, I sheets you will be referencing often, and if everyone is
still had 1⁄2 my players choose the 75 point option out of unable to use something like eTools or PCGen, then a

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Chris DesRuisseau (order #2353113) 1
common format of a Word document is the next best
thing. Sure, some players will want to use a form they are FROM STONE TO STEEL:
comfortable with, and that is OK, but every effort should
be made to make the various campaign documents consis- A REVIEW
tent. Written by Steve Creech
Now as to the players, since I had mentioned my set- Sizing Up the Target
ting in my announcement, I did not end up having to re- From Stone to Steel
is a “d20 system guide to
peat it or get the ‘where are we going to be’ question. I also
arms and armor from the
had specifically asked for a writing sample, and I got some stone age to the Renais-
descriptions and sample backgrounds that were written sance.” Written by Aaron
for other settings. At this point in the process (picking the Stinson, From Stone to Steel
players) it was good enough, and I was able to see whether is the first sourcebook to
or not the candidates could write descriptive English. be produced by Monkey-
As I got players, I let them pick the classes they God Enterprises and it is
wanted (at least initially). After the first two days, I had 4 a whopper! Not only is
mages, a cleric, a pair of monks, some rogues, and a ranger. the book hardcover, but
At that point, I started to ‘guide’ new candidates towards it’s 352 pages in length
the fighter classes. As I said earlier, after the 18th person, and carries a retail price of
$39.95.
I began to respond with a polite “Hey thanks for being
interested, we’re not accepting new players currently, but if First Blood
you want I can hold onto your email address” message. It From Stone to Steel bills itself as a book that is about more
never hurts to be nice and at some point you might need than just weapons and armor, it’s about culture and history.
one or two players; if your current players are unable to Chapters are broken down into the various time periods:
refer anyone, then these alternates might prove fruitful. “Sticks and Stones”, “Chariots of Bronze”, “Iron and Empire”,
After that, as I generated some adventures - like the “Rome”, “e Far East”, “A Dark Age, A Golden Age”, “Pagentry,
starting point and a couple ‘setting’ based adventures – I Platemail, and Pistols”, and “Myth and Magic”.
also assisted the players with their characters’ game me- “Sticks and Stones” examines prehistoric and primitive
chanics and backgrounds. One stipulation I had made was cultures. Typical weapons are crude ad constructed of stone,
that I required a background of at least one page (more bone or wood. Rules regarding war, infection, first aid and am-
putations are presented. Native American and Meso American
for players playing races with ECL modifiers), and this
armor is discussed as well as the Eagle Knight prestige class.
history needed to include some insight into the character’s is class captures the Aztec warrior feel very well. e Jaguar
youth, at least one relative’s name, and a patron. Luckily, Knight, likewise, has an Aztec feel. Both are high-powered
from these backgrounds, I was able to begin to plan about classes.
four more adventures to throw at the party – you would “Chariots of Bronze” moves from the Neolithic Stone Age
be surprised how much material you can get from your to the Bronze Age. is is the age where the phalanx came into
players if you pause to pay attention to them. prominence. Chariots and chariot combat are covered fairly
As things are now, I am waiting for a few more char- extensively. e Charioteer prestige class is introduced, as are
acter sheets and I have to get all my ‘cheat sheets’ in a row. six new feats. Discussion of Sumerian, Egyptian, Chinese,
Not surprisingly, before the game has officially started I Incan, Minoan, Mycenaen, and Celtic cultures are covered in
have already had one person drop. At the same time, the this chapter.
“Iron and Empire” moves into the Iron Age. Assyria,
others are so geared up that the planned start date may be
Scythia, Greece, Persia, Macedonia, and sub-Sahara Africa are
moved forward a little bit.e preparation is pretty much all regions discussed in the chapter. e section on the Greek
done. Next issue “Getting it started off right.” culture is fairly extensive and covers the Greek-Persian wars.
Although there is not much new rules material in this chapter,
[Humble Beginnings is a PBeM I am running that was originally but there are plenty of new weapons, armors and shields.
announced around December 20th, 2002, and I had planned to kick it off
“Rome” gets a chapter all to itself. Whole books have been
January 15, 2003. is series of articles will be about the progression,
written on Rome so you can imagine how hard it might be
summer 2003

challenges, and idea’s generated by the running of a PBeM campaign.


Any tips, tricks, or anecdotes that other PBeM players and DM’s have to cover it in just one chapter. e book does a good job with
can be emailed to me (khgm@starfrontiers.org), and they very well could this task. It starts off with the Roman monarchy and Rome’s
find their way into a future article.] beginnings. e development of chain mail by the Gauls, the

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legendary general Hannibal, Spartacus, Julius Caesar, the Ro- only is it based in actual historical foundation, but the game
man Legionnaire and German Combined Cavalryman prestige mechanics are reasonably right for the objects included. e
classes, Rome as an empire, gladiators and the fall of Rome open content is considerable, essentially the entire text of the
represent a mere fraction of the information presented in this book. is makes it an essential resource for game designers.
chapter. Quite thorough if you ask me.
“e Far East” tackles the mystical Orient. Ancient China Critical Misses
and the Zhou rulership are up first and give us the combat Honestly, there is very little that I can be critical about.
maneuver of sword breaking. India and Buddhism follow with As mentioned earlier, the new divine weapon qualities are
concepts such as elephant barding. e exotic martial weapons overpowered and really are more along the lines of being major
you would expect in eastern culture are here and then some. artifacts. Diehard historical enthusiasts may disagree with the
You also read about the Wudan and Tang periods. is is a d20 statistics, especially the damage component and range as-
very comprehensive chapter filled with considerable amounts sessments. But to be honest, that is akin to splitting hairs. It’s
of information coupled with game mechanics that are solid and pretty much irrelevant.
original.
“A Dark Age, A Golden Age” delves into some historic hot Coup de Grace
potatoes. e fall of Rome at the hands of barbarians, the rise From Stone to Steel is an outstanding piece of work, plain
of Christianity and Islam, the British Isles, Arthur, Feudal Eu- and simple. GMs who want a more historic feel or are looking
rope, the Vikings, and the Crusades are all topics that are cov- for a particular cultural weapon or armor with really benefit
ered. Much of the weaponry that traditional fantasy gamers are from this book. I cannot recommend this book enough! It truly
accustomed to are derived from this chapter and time period. belongs on every gamer’s shelf because of its depth and quality
“Pagentry, Platemail and Pistols” looks at the start of the of work. Hopefully all of MonkeyGod’s supplements will be
15 century and the whole Angles, Saxons and Normans
th
this good…
turmoil in England. But England wasn’t the only country
embroiled in war at the time. France, Germany, Byzantium,
and other countries all had their share of civil disorder and e Critic’s Rating (Maximum 5 pts. per category):
conflicts. Several key developments in armor and weapons -Amount of Open Content: 4.5
occurred in this time period, including compound bows and -d20 Compliance: 5.0
crossbows. Primitive firearms also made their appearance at -Originality: 5.0
this time. is chapter does an excellent job covering the vari- -Playability: 5.0
ous weapons and armors of the period. GMs will likely get the -Value for the Dollar: 5.0
most use from this chapter out of all of them.
“Myth and Magic” is all game mechanics and consists of Overall Rating: 4.90
new magical armor and weapon abilities/qualities. ere are Final Grade: A+
divine properties (directly imbued with the power of a god)
such as death, plague, pestilence, famine, inner reflection, mis- Available from FRP Games for $31.95 (a savings of
siles without limit, unerring, and weightless properties include $8.00)!!
aura, banishing, blurred, corrosion, darkness-bearing, finding,
heart seeking, impervious, light-bearing, and several others.
ere are also specific magic items that come from a specified
region, such as the Meso American Atlaua’s Atlatl. ese will
enrich any campaign because of the legendary status and pow-
ers. Lastly, you find a brief section on historical racial items and
one on new spells.
e final chapter in this book is devoted to “Materials”. e
optional rule of durability in a weapon or armor is covered as
is the variant rule of using a strike table to more realistically
reflect melee combat. Likewise, the material composition of a
weapon will have its own unique properties that affect its du-
rability and longevity. For example, metal retains heat, is highly
corrosive and dents, cracks, warps or splits when damaged.
summer 2003

Critical Hits
is is, without a doubt, the ingle most comprehensive
work on weapons and armor for the d20 system, period. Not

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GRIMOIRE ARCANA: TEMPLE MONK
Written by Timothy Crumrine
Edited by Andrew Garbade
Section 15: Grimoire Arcana: Temple Monk Copyright 2003, Timothy Crumrine

T arra jumped aside as a rider on horseback splashed cold mud on


her cloak. e morning’s chill frosted her breath as she and her
companion, Akane, made their way into the city. e two-day trip
bring him into a side alley. “Fast fingers, kid,” Akane chuckled grimly,
his arm still held fast in her grip. e boy looked at her nervously,
obviously afraid at being caught. Akane tucked the pouch back into
had been uneventful for which Tarra was secretly glad. On the dawn her belt and used the newly freed hand to gently pull back one eyelid.
of the third day, the two women had reached the gates of the near- “Not cloudy,” she commented softly to no one in particular. “It wasn’t
est city, Lashan. Tarra looked in wonder at the buildings and people, for drugs or drink was it?” she said sharply. e boy shook his head
so many more than her small home, and at the cobbled street she quickly. Akane looked up and down at his skinny form for a moment,
now walked on. A yell from behind her with the sudden pull of her as a loud rumbling sounded out from his stomach. “Food then,” she
arm brought her to the wall of a building as a horse and cart wildly said with a laugh, “You’re hungry.” He nodded and mumbled some-
careened past. thing softly. “Your sister too?” Akane paused for a moment, her eyes
“Tarra!” Akane hissed in a low tone. “You’ve got to pay attention seeming to stare into the boy’s form. en she withdrew the pouch
in a city!” e warrior’s face was mostly concealed under her hood, from her belt and placed it into his hand again. She removed her hand
but Tarra still saw the green flash of her eyes as they darted from side from his wrist while gently curling his fingers around the pouch. “For
to side. “Keep to the walls and don’t draw attention to us,” she advised. food!” she emphasized as she locked his eyes in a stare, “and a blanket
“Stay near me for the time being.” With that she started forward for you both, but nothing else, right?” e boy nodded, wary of the
down the street, moving with a determined purpose. woman’s quick hands, and darted into the traffic again. Akane gave a
In the past few days, Akane had been a source of dry humor and heavy sigh and shook her head. “Hope it helps, kid.” She turned away
wit around the campfire and a pleasant companion, but Tarra still and set off down the street, her eyes hard as the gems they resembled.
had no knowledge of what they were doing here save that they were Tarra hurried to catch up to her and heard her muttering under her
to meet someone. She had hoped that wherever they were going it breath. She couldn’t make out much but it seemed to include refer-
would be warmer. ences to children and how adults never saw to their needs.
“Damn!” Akane’s form slowed a bit until Tarra caught up with “Akane!” Tarra gasped, “Stop for a moment, please!” e woman
her. “Don’t look around,” she whispered without turning her head. slowed and allowed her to catch up to her. “Please, where are we go-
“e guards at the gate are watching us now because of your scene.” ing?” Akane sighed softly and looked at Tarra.
e two continued down the way, winding through the streets to a “I’m sorry, Sister,” she said, “I have been pulling you here and
large marketplace in the center of the city. ere Akane unslung a there today, haven’t I?” She gave a little smile as she apologized. “I’m
bundle from under her cloak and set down a collection of firewood. not used to having a partner when I try to find him so I normally end
“Here, set yours down too,” she said and Tarra gratefully complied. up covering the streets as quickly as possible.” e petite woman drew
A muffled sound of metal striking wood sounded as the bundles Tarra against the wall of the building, away from the passing traffic.
hit the ground; hidden inside were the womens’ swords, a precaution “We are here to find and warn a friend of mine. A former student of
Akane had insisted upon. Frosted breath puffed from under Akane’s his searches for him constantly and when I hear that she is getting
hood as she untied the bundles. Tarra lost sight of what she was doing close, I try to visit and give him a warning.” She reached under her
for a moment as she stooped over them, and then Akane was upright cloak and withdrew a small travel frame of tarnished silver.
and calling out. “Wood! Hard wood for your fires!” Her voice mingled Within was the painted image of a dark-eyed man with a short
with the others of the market in the morning. “You too, Tarra,” she ponytail of graying hair. “is is him, his name is Hyslan.” She re-
whispered as she continued her pitch. e two of them called out for turned the picture to her pouch as she continued. “He normally keeps
several minutes, as the market grew more crowded. Finally Akane a low profile to avoid notice, so finding him can be a pain sometimes.
stopped and sat down. “Okay they’re gone,” she muttered as she sat One thing’s for sure though, he likes to help.” She pointed at the
down. She looked up at the younger woman, “at’s how you get rid temple spire in the near distance of the city. “You go to the temple and
of attention, Tarra; act like your purpose is the same as anyone else. see if he’s around there. I’ll check with the street dwellers and see if
Now we sell our wood and wait.” As the morning went on and the sun anyone knows about him and meet you in the temple.”
began to warm the city the market began to grow even more crowded. With that she wound her way into the crowd and left Tarra
Eventually Akane had sold their collection of wood to a servant for a alone. Tarra moved into the traffic and came in time to a building of
few silver coins and stood up. white stone, slightly grayer now from the tests of time. At the top
“Akane?” Tarra asked as they began winding their way through was the spire that had been her beacon on this search. She paused a
the crowds, “Where are our swords?” e shorter woman gave a snort. moment to take a steadying breath and went inside. e noise of the
“ey’re safe, Tarra,” she said drawing aside her cloak just long enough city was almost nonexistent within these stone walls, echoing instead
for Tarra to see a sturdy pouch at her belt. “It’s enchanted to hold a hushed voices in prayer. A man in simple white robes smiled at her
lot more than it appears. Don’t worry; I can get to them if we need… entrance and excused himself from the couple he was with.
Hey!” “Health to you, my child,” he said warmly as he approached,
summer 2003

e small woman’s hand shot out and grabbed the arm of a giving a slight bow of his head. “Is there anything that this humble
passing boy. Tight in his grasp was the small purse of coins they had servant may assist with?” Tarra hesitated before replying, unsure of
recently received for the wood they had sold. A quick yank to the how to phrase her mission.
side disoriented him enough to retrieve the pouch from his hand and “I’m looking for someone,” she finally stated drawing a happy

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nod from the priest. and looked at her, “Serpent has found me again, correct?”
“We are all looking for someone, my child,” he said matter-of- “I’m afraid I don’t know, sir,” Tarra said to the man. “I came here
factly, “I’m glad your search brought you here. I’m sure you will find with a woman named Akane to find you. I actually have only been in
an end to searching with us.” She shook her head quickly. the Sisterhood for a day now.” Hyslan’s eyes widened at the mention
“No, no,” she stammered hastily, “I’m not looking for guidance of Akane’s name.
from your God, I’m really looking for someone.” She hoped that “Akane here?!” he said turning away and heading for a small hut
she hadn’t offended him, and was surprised at his refrained, but still against the wall. “en we have no time to spare!” Pushing open the
genuine laugh. door of the small building, he began a quick but efficient gathering
“I am sorry, my child,” he apologized, “I meant just what I said.” of items into a travel pack. Removing the brown smock he had been
Seeing her puzzled look he explained. “You are from a village or town- wearing to reveal a sleeveless black leather bodysuit, Hyslan stretched
ship aren’t you, child?” With her confirming nod he continued. “Many up and retrieved a long bundle wrapped in burlap sacking. Finally,
in the cities end up at our temples’ doors when they have nowhere from a chest at the foot of the cot, he withdrew a silk robe dyed a
else to turn. erefore I can only hope your search will end here. But vivid crimson red and placed it also within the pack, slinging it onto
please,” he extended a hand to a nearby bench. “Sit down and tell me his back. With a quick look at the walls of the hut he gave a nod and a
of your friend.” Tarra removed her cloak and sat down laying it across resigned sigh. “Come,” was all he uttered as he passed her.
her lap. “Strange attire for finding a friend.” e priest commented Returning back through the rooms of the temple the duo arrived
his voice suddenly devoid of the warmth it had earlier. Tarra looked at the main chapel. e priest Tarra had spoken to earlier saw them
down at her armor and dagger and flushed. and hurried over. “I see your time with us is past, Hyslan,” he said
“He’s not really a friend, more of a friend of a friend really.” She regretfully, taking in the traveling gear the man wore. “Blessings upon
said, self-consciously bringing one arm across the other. your paths then.” He bowed solemnly to the pair. Hyslan opened his
“I see,” he replied again in a formal cold manner. Tarra felt then mouth to reply when a commotion across the way distracted him.
that whatever window of opportunity she had possessed was now lost Running full speed down the aisle came Akane, cloak flapping in the
but tried one final time. wind to reveal her armor underneath.
“His name is Hyslan,” she said, “He’s got gray hair and a really “Tarra! Hyslan!” she called. “She’s here in the city! She’s coming!”
memorable face?” e priest looked at her for a moment and then Hyslan swore under his breath and turned again to the priest.
stood. “I’m sorry for this after all you have done for me here...” he began
“I’m afraid that I have no recollection of such a man ever coming in sincere tones, but the priest interrupted and waved away his apol-
here, my child. Now I must ask you to leave, we are not in the habit of ogy.
entertaining bounty hunters in our sanctuaries.” Tarra looked startled “You and those of your spirit are welcome always, Hyslan, be
at that and stood up in shock, knocking her cloak to the floor. they woman, man, soldier, or monk. We all are striving forward
“I’m not a…” she began to protest but was cut off by the priest’s against the host of evil.” e priest gave a grim smile so unlike the
gaze. one he had given to Tarra only minutes before. “Let them come.” He
“Please leave now or I will have the city guard escort you out, turned toward the other priests who had gathered at the commotion.
miss.” He said stiffly. Tarra sighed in futility and bent to gather her “Brethren,” he said in a commanding voice, “we must make haste to
cloak. She wondered briefly if Akane had had any better luck. As she bring safety to our followers. Escort them out through the side doors
retrieved her cloak from the ground the pendant Iljrene had given her and return.” e priests responded quickly, helping those who were
slipped out from under her armor to hang loose for a moment until praying within to their feet and with quiet dignity led them out.
she absently tucked it back in place. Turning to go, she was halted by Akane removed her cloak and withdrew both sheathed swords from
the strong hand of the priest on her shoulder. the pouch at her side. Tossing Ar’Quisst to Tarra she drew her own,
“Wait, my child.” He said earnestly. “Might I see that symbol an exotic single edged blade tinted rose pink, and kissed the blade.
you are wearing?” Confused by yet another abrupt shift in the priest’s “Take no life, Tarra,” Akane urged, looking at the girl. “Defend
manner she fished out the pendant once more. He gently lifted it to yourself, the priests and us, but do not kill unless they cause it. We are
the light and looked intently at it. He looked at Tarra with a smile not murderers.” Her gaze flickered briefly to the doors of the temple.
once more on his face. “I’m afraid I must beg your forgiveness, my “We are not her,” she added with venom.
child, I did not know.” He released the pendant and beckoned her. “Enough, Akane,” Hyslan said. “Pride was her weakness, not a
“Please come this way.” Confused again, Tarra followed the priest desire to spill blood.” He was busy unwinding the burlap from round
through a door into the back rooms of the temple. He led her through the bundle he was carrying as he spoke. When the last of the cloth
the rooms and out into the grounds behind the temple. “Come,” he fell from his hands he held a weapon of deadly appearance, a battle
said as he wound his way through immaculately tended plants and staff mounted with a razor sharp blade on each end. Stepping away
shrubbery. from them he began to perform a limbering exercise with the weapon,
Under the boughs of a large weeping willow tree Tarra could see slowly at first, but increasing in tempo until he was a blur of mo-
a kneeling form. “Gardener!” the priest called out, causing the figure tion. Tarra had never seen such control in a battle dance before; even
to look over one shoulder. He scrabbled out into the light and stood Crow had never been this precise. When Hyslan stopped, staff in a
up. e priest then spoke in a much lower voice. “Hyslan, a Sister defensive set in one arm, he was balancing on one foot with the other
has come.” He bowed to Tarra and to Hyslan then withdrew quietly curled upward as if prepared for a swift kick. e first two fingers of
leaving them alone. e man before her stood only a few inches taller his free hand were held upright in front of his face, and his eyes were
summer 2003

than she, and wore a mud-encrusted smock. Still his manner and face shut in meditation. Tarra drew Ar’Quisst and heard a soft hum from
were controlled and disciplined. the blade as if it knew battle was near. e sounds of a low chant
“Greetings, Sister,” Hyslan said his voice soft but firm in strength. came to her ears as well, and she turned to see the priests had begun
“I think I already know why you came to find me.” He sighed heavily a solemn hymn of praise to their god and were deep in meditation as

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well. Hyslan relaxed into a more normal position and looked at them became more and more a mask of frustration. As Ar’Quisst caught
both, echoing the words of the priest, “Let them come.” his sword’s strike yet again she twisted her blade and used his own
e doors opened almost as if from the invitation and in strode momentum to drive it toward the ground. Once more defenseless, he
six figures. Four of them bore the heavy muscles and appearance was unprepared for her steel wrapped arm as she backhanded his face
normally gained from manual labor bearing axes and clubs. “Gutter knocking him to the ground.
muscle,” Tarra heard Akane spit in disgust as they came in. e fifth “Our contract is void!” he yelled at Serpent through a swollen
man of the group wore a well-tailored tunic and trousers with expen- jaw. “You never said they would have defenses such as this!” Serpent
sive looking boots and bracers. In his hand was a magnificently craft- broke away from her fight with Hyslan, cobras of dark energy crack-
ed longsword. e last was still cloaked until she fully entered the ling around her hands, and spat at him.
temple. Drawing back her hood, she revealed a pale white complexion “Coward!” she hissed. “You are beaten by children and animals,
and mostly shaved head. Only a single thick lock of raven black hair Battlemage. If you want out of this contract then here is your pay-
grew from the back of her head bound in golden wire mesh. Her face ment!” With rage filled eyes she spun and lashed out with a kick from
was angular and harshly cruel, well-suited to disdain for her fellows. her tattooed leg. “Dragon Talon!” she screamed as an arc of force
“Teacher,” she purred in a hypnotically dark voice, “I’ve found blazed out from her leg toward the mage. His eyes grew frantic as he
you again, I’m so pleased.” She removed her cloak fully now to reveal fumbled for a ring at his finger, disappearing a moment before the
a toned body of equally white skin clad in a scandalously tight halter wave hit the marble bench behind him shattering it into rubble. Ser-
and bottom of black leather. Spiraling around her left leg was the only pent paid for that momentary act as a hard kick to her ribs sent her
vibrant color Tarra could see on her form. A wingless dragon of blue flying. Hyslan, sweating and bruised but still ready to battle looked at
and red with an impossibly long body and a skull head was tattooed Tarra and grinned humorlessly.
into her flesh. “is is my fight, Sister,” he said watching Serpent arise again.
e woman’s eyes fell on Akane. “I see you still have your little “Help Akane.” Tarra looked behind her at the four men who were
pet. You should keep better track of the mongrel’s whereabouts or fighting Akane. She thought it was her at least. e woman Tarra had
someday you’ll lose her,” she said coldly before looking at Tarra. traveled with the last few days had changed drastically. Her face now
“And who is this, Teacher, another dalliance?” she laughed mockingly. looked like a fox complete with muzzle and ears and out of her back
“Or perhaps it’s another of those street urchins you clean up so you were not one but five magnificent fox tails. Her blade flashed back and
don’t feel so bad about all those deaths on your hands. Is that it?” she forth against the weapons of the thugs, easily disarming one of them.
smiled sweetly at Hyslan. She gave a little ground and the others closed in on her only to see her
Tarra heard a low growl from beside her and looked at Akane grin and then there was four of her going in separate directions.
in surprise. e woman’s features had become much more feral like a In the confusion two of the thugs tripped over each other
hunting dog or fox, and Tarra could see her teeth now more resem- chasing who they believed was the real one and the last was kicked
bled fangs. “Down, cur!” Serpent said sharply, “or I will put you down onto the pile by the real Akane from behind. e final thug had
like the animal you are!” Akane’s sword danced figure eights in front recovered his club by this time and was approaching the fox woman
of her as her eyes shined. from behind. Tarra saw her ears twitch in his direction and then she
“I’d like to see you try and fail,” Akane said grimly eager in her spun at him. Up came her blade with both hands in a rapid six-blow
speech. attack. e blade trailed light behind as it struck leaving the stylized
“Enough!” Serpent shouted, angrily tossing her cloak behind her. image of a pink flower in the air for a brief moment before the thug’s
Before it hit the ground she rushed forward to attack, the others of weapon literally fell to pieces in his hands. He yelped and dropped
her group following a heartbeat later. e well-clothed man brought the remaining part of his weapon, running for the nearest door and
his sword down in a simple overhead chop at Tarra’s head. Trained safety. In his haste he only succeeded in tripping over himself, falling
to counter the quick blows of Crow’s flashing blades, she easily par- to the floor and knocking himself unconscious. Behind Akane one of
ried with Ar’Quisst. Honey colored eyes grew cunning as he began the other thugs groaned and stirred. She placed her foot on his back
to throw various attacks at her. Tarra countered each in turn, as they and shoved him down again drawing pained gasps from the others
became more complex. Suddenly he spun around and delivered a beneath him.
quick unexpected backhand swipe at her exposed head. She reversed “I advise you to stay down,” she said, sliding the flat of her blade
her grip with her left hand and let go of the hilt with her right. Up along his throat. Akane turned her vixen face to Tarra and winked.
came her sword’s pommel toward his surprised face as his blow slid With a nod of her head she drew Tarra’s attention to the fight behind
up and was locked in the crossguard. e man staggered back spitting her. e terrain was broken, shattered by the forces unleashed in
fragments of teeth. With a furious look he disengaged his blade as their struggle. Hyslan faced Serpent weapon in hand. His body was
he gestured with his other hand. A stream of smoke issued from his bruised and his breath labored, however Serpent’s body bore numer-
fingers to coil around her form like a striking snake. Tarra felt the first ous cuts that bled vividly on her pale skin and she favored her right
signs of discomfort as it began to constrict around her and a blood side. Both would not break eye contact as they stood waiting for
smeared grin appeared on her opponent’s face. e grin vanished as some small signal to press the attack. Around her forearms and hands
she felt her armor warm briefly and the coils burned away like the Serpent had tattoos matching the black cobras Tarra had seen earlier.
smoke they were. Tarra felt a small lump of fear in her throat as he e snakes looked as battered and tired as their owner and it was
again engaged her in swordplay. is was no practice; his face showed clear that Serpent could not continue for much longer.
that he wanted her life. “Give up, Jarlana,” Hyslan said as he watched Serpent, “You can-
summer 2003

To most people, the swordsman would have been a threat, not win this fight and your friends are beaten. ere is no victory here
perhaps even a great one, but after training with Crow for the past for you today.” Bitter anger wrote itself across her face as he spoke.
three years, he seemed to Tarra as far too predictable. Occasionally “I am not the foolish girl you drove out, Teacher!” She spat,
she would feel her armor ward of another magical attack as his face wheezing hard as she spoke. “Jarlana is dead and buried!” She drew

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herself up with rigid control and assumed a battle stance. “I am Ser- please, could you not let these fine people rest?” e captain looked
pent now, and nothing can block my path to destiny, not even you!” torn for a moment, and then nodded in deference.
“So be it, Serpent.” Hyslan sadly acknowledged, regret clearly “Your Reverence.” He said, bowing to the priest. He gestured to
visible in his proud face. He raised his staff in salute and for just a his men as they finished shackling the quartet of thugs from the floor
moment there was a flicker of a real smile on Serpent’s lips. A shad- and together they left. Hyslan nodded his thanks to the priest and sat
owy reminder of whomever this Jarlana once was. Yellow energy, like down on a shattered half of one of the benches.
lightning, gathered down Hyslan’s arm as a tattoo of a yellow dragon “We should leave here, Hyslan.” Akane said as she sheathed her
coiled around a storm cloud blazed into view on his shoulder. His blade and slung it across her back. He nodded, too weary for words
voice rang out in the temple as he drew back his fist. “Raging Storm!” at the moment, and after taking a breath stood up again. Leaving
he yelled and Serpent’s face froze in fear as she attempted to counter. the city was easier than their entrance. Without the need for secrecy
It was clear that this would be her finish as a blast of lightning came the trio walked through the main gates under the eyes of the guards
arcing out of his strike. en a new voice rang out in the temple. and onto the road beyond. By the time the sun had started to set in
“Death Dragon Typhoon!” It called as a hammering wind blew the sky they were far from Lashan and setting camp near within the
all four of them to the floor and dissipated Hyslan’s attack. Like a woods near the road. Tarra returned from a nearby stream with a
shadow, a figure appeared next to Serpent’s side. “Now is not the time cauldron of water, which she sat next to Akane. e young woman
for your victory, Serpent,” it said in a soft hiss, “but your time will was squatting, stick in hand, staring into the fire she had prepared.
come.” Serpent’s eyes registered recognition and she bowed her head, Since making camp, Akane had not spoken a word to her except to
though whether in respect or fear it was hard to tell. ask for the water. After a moment’s pause Tarra started to turn from
“I am sorry, Master, I have failed,” she whispered hoarsely. A her to walk away.
black silk wrapped hand drew her up to stand beside it. “You did extremely well today for your first real battle,” Akane
“When the student is beaten by a master it is not failure, it said suddenly, causing Tarra to stop and look at her again. Akane
is a lesson.” e figure said. “Now go! Take your leave while I deal hadn’t moved or even looked at her; the woman’s eyes were still in
with our friends.” A vortex of shadow appeared next to the pair and the flames. “And you also reacted better then most when they see my
Serpent hobbled through. e shadowed figure looked at the others true appearance.” She looked up at Tarra then, her green eyes shining
as they regained their footing. “e girl is still a weak fool!” it hissed bright in the firelight. “ank you.”
looking at Hyslan. “And you nurtured that weakness! Your kind’s Tarra sat down next to her; hesitant to say anything but Akane
teaching of harmony and patience almost destroyed my chance for a seemed to sense her desire and gave a slight smile. “You want to know
successor, and the greatest of our order. With the power she possesses what I am but don’t want to offend me.” Tarra nodded and seemed
she can make her own order to this world! Were it not for her need to a little ashamed. “It’s okay, Tarra, I’m used to it. I’m not offended at
destroy you I would snuff your lives now! But instead I leave you with all.” She idly poked the stick into the fire, stirring up the coals. “I’m
this!” e figure swiftly knelt down and thrust a fist at the ground, not evil; I’m a Kitsune, a spirit of nature that happens to resemble a
splitting a fissure in the stone and then vanished into the fading por- fox. I’m not a werefox, a demon, an escaped magical play toy for some
tal. From the ground thrust massive skeletal arms, which attempted mage, or any of the other things people have come up with over the
to pull the body from the earth. A flash of arcane force shattered the years.” She grinned in the darkness. “And you would not believe some
form and closed the rift before it could succeed however. e priests, of the things I’ve heard. Before you ask, I don’t shapeshift so I don’t
forgotten by Tarra until now finally ended their chanting. know what it feels like. I’m always what you saw me like earlier. My
As the last note echoed into silence, armed guards poured kind are skilled illusionists, some say the best there are, and it takes
through the opened doors of the temple. Out of obvious respect for little of our concentration to maintain the appearance of human.
the sanctity of the temple their weapons were sheathed, but every Unfortunately, when I’m in a fight, I focus on staying alive, and the
hand remained alertly on its hilt as they spread out. e leader of the illusion is dispelled. e number of tails we possess ranks the power
group approached the trio and the priests. Looking at the carnage of of our illusions, one tail for each sense that we can affect. I have five so
the chapel and the pile of men Akane still had her foot on, he spoke I can create an illusion that can fool all five of the natural senses. My
to the head priest. “Health to you, your Reverence,” he began. “We had mother had seven; the most we can possess, and could affect arcane
reports of a disturbance here.” He gestured at Tarra and the others and divine sense as well. My sister only has two and can only affect
“Are these the cause of this desecration?” Tarra saw Akane, now look- taste and smell. She’s a fantastic cook, but can’t hide her appearance.”
ing human again, stiffen and open her mouth to reply but the priest She looked at Tarra again and lifted an eyebrow. “Anything else you
spoke first. want to know?”
“No, my child,” he said, “ose who lay at your feet are to “Why do you hate Serpent so much?” Tarra said quietly. Akane
blame, these brave souls came to the fight against them as an escaped stiffened at the question then sighed. “I have reasons,” she said lifting
member summoned darkness within our halls.” e priest laid a hand the cauldron to hang over the fire.
on Hyslan’s shoulder. “We are thankful for your help, strangers, and “First, I’m a Gaki hunter, an order similar to a holy knight that
would tend to your wounds in gratitude.” e leader of the guards maintains the balance in the world. She is about as discordant to my
looked at Hyslan in suspicion. purpose as one can get. Second, she hates me and hate breeds hate in
“ese two I know,” he said gesturing at Tarra and Akane. “ey return. Try as we might to stop it, it still happens. Lastly… well it’s
entered the city this morning and tried to remain undetected.” He not something I talk about much, maybe someday I’ll tell you but for
then turned to the monk. “But you I’ve never heard a word about.” now, let’s just say she earned every shred of it.”
summer 2003

He looked pointedly into Hyslan’s eyes. “And I make it my business Akane tossed the stick into the fire and stood. “How is Hyslan
to know when adventurers enter my town.” e priest waved off the doing?” She said abruptly changing the topic as she began to slice
captain soothingly. vegetables for the stew. Tarra looked at the still form of the monk on
“He is a friend of the temple, my child.” He said to him. “Now the other side of the campsite.

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“He’s still asleep,” she said taking Akane’s cue. “He seemed ex- the dormitories. Most students refer to their style under the temple’s
tremely tired after the fight. Why is that?” Akane stopped her actions, name. For example, the ‘Haudragon temple style’ or just the ‘Haudrag-
potato in one hand, dagger in the other. on style.’ A few styles, mostly ones with few practitioners, use the
“Because he fights with his life-force, Tarra.” She said as she word clan instead of style, like ‘Golden Panther Clan.’
resumed her preparations. “Every one of those attacks you saw that To learn a style, the character must begin as a student at the first
looked like magic to you drained a little more of his chi energy. Not level of the prestige class. Advancement is then done in a normal fash-
permanently,” she clarified after looking at Tarra’s face. “It can be ion as any other prestige class. If the character for some reason stops
recovered by food and sleep, but the battle with Serpent drained them his advancement in the style and begins to learn another style then
both. You can bet Serpent is just as exhausted, if not more so, right they must begin again at the first level as the new style is like a com-
now.” She looked at Tarra again and smiled. “Sit down, the stew will pletely different prestige class. In the unlikely event that the character
take awhile to cook and in the meantime, I’ll tell you all I know about ever wishes to continue down the path of a previous style then they
the Haudragon fighting style monks like Hyslan practice.” She gave a must begin again at first level and progress as normal. is reflects the
brief chuckle. “at I will talk about.” time taken to relearn the old style and the spiritual purification they
have performed to begin to walk down this particular path. As the
Temple Monk (TM) Prestige Class path of a Temple Monk is a path of self-enlightenment, the abilities of
previous styles are still usable, though some arts are not well received

T he Shaolin Monks, Street Fighter and Mortal Combat video


games, the Kung Fu television series -- all around our culture
we can find examples of a martial artist warrior who trains his or
by other instructors when used during lessons.
A typical student begins study within the school of choice
around the age of 10. e student’s life is under a strict schedule at all
her mind and body on a path to spiritual harmony and balance. is times. A common schedule could be as follows.
concept, has entered into the imaginations of more than a few writers
and screenplays. In the 3rd Edition rules there is a Monk class that Morning
allows the player to touch upon the scenes we see in the popular mov- 6:00 for morning meditation.
ies and games; but this class is only a beginning onto this path. e 7:30 small meal taken with the rest of the students in a dining hall.
Monk is designed for an adventurer, a person who has no home but 8:00 classes begin consisting of art in many forms, philosophy, and
the road and who has little choice in this life than to learn the ways of general knowledge.
other classes to survive in this harsh world. A dedication to survival 12:00 a second small meal is taken in the dining hall
yes, but not one for the harder paths. ose who embrace the path
of self-discipline and give themselves fully to the study of a chosen Afternoon
path learn so many more secrets of their bodies and their chi. e 12:30 a brief time is granted to the student to use as they see fit
Temple Monk prestige class is difficult to qualify for to help make it 1:00 temple chores begin based on age of students; older students
scarce and to also show the dedication it would require. ere are as perform the more labor-intensive tasks
many variants of fighting styles within martial arts, as there are stars 4:00 an hour is granted to bathe, rest, and meditate
in the sky and so I have constructed a fighting style that I will use for 5:00 students assemble at the training hall for instruction in the
a template. is style I have chosen to call the Haudragon style. e martial style of the temple by their teachers
requirements listed for the prestige class are the same for any other
styles you may make in the future, but the abilities listed are unique
Evening
for this particular style.
8:00 final meal is taken in the dining hall.
It should also be noted that the appearance of a Temple Monk
8:30 another chance to bathe and rest
would vary greatly for different styles. Some may wear long robes
9:00 students may use this time as they wish
similar to Chinese martial art movies; others may only wear a pair of
10:00 retire for the evening to sleep
loose fitting pants and go barechested. Some monks will shave their
heads as a sign of humility and a symbol of leaving their former lives
For the most part, a student remains at the temple until they
while others do so because in a humid climate it’s the best way to pre-
themselves decide to leave and return to their families or wherever
vent lice. Some scorn weapons and only use their natural weaponry;
they choose to go, though there are a few cases where the student is
others feel the union of a warrior and his weapon is the ultimate goal.
expelled from the temple for some major infraction of the rules. A
In a magical world, you can even go further to say that some styles
student who leaves the temple and wanders the world in a similar
prefer visible tattoos while others have tattoos that only appear briefly
manner to the 3rd Edition class still stands out with their abilities and
when called upon or forbid them entirely as a desecration of the body.
dress being slightly more flamboyant than their counterparts.
As in all things, there is a vast variety in appearance between students
Among the friendlier temples, there are sometimes competitions
of different styles, but students of the same style are just as unique. A
between top students. ese are almost always part of a celebration
discipline of balance never rules out the individual of the practitioner.
during some festival being held and are non-lethal, though injuries do
e various styles are normally associated with a specific temple
sometimes occur. ough the path of most styles is one of non-vio-
or school. e instructors are revered to by a title of respect such as
lence, the priests and teachers of the temples still follow a ritualized
Sensei, Teacher, Master, or by a particular grand title such as Lord of
form of hierarchy by combat. Any student or lower instructor may
the Dragon Winds. How they refer to their pupils is a case-by-case
choose to challenge an instructor for their position. e two individu-
summer 2003

basis. Some do refer to them as ‘My child, son, or daughter.’ Others


als then go to the outdoor arena of the temple in full view of the rest
make them earn their own name by deed; calling them student or
of the temple’s inhabitants and begin the duel. In these days it is more
belittling names like ‘Grasshopper’ or ‘Sparrow.’ Most simply call them
a show to the younger students than anything else. Both the duel-
by their given name however, leaving the name-calling to happen in
ists know who is the more qualified before they even begin, and after

130 d20zine
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mild displays of ability on both sides the battle is over and the loser Raging Storm
concedes to the victor. is practice hearkens back to a time when the
forces of the Imperial police sieged the temples and it was necessary to is is one of the first maneuvers normally taught to students. e
have the strongest instructors in positions to protect the temples. An character may project a burst of electrical energy from their hand
offshoot of this practice that is still in effect but practiced no longer is which has a range of 20 feet long and is 5 feet wide. It does 2d6 points
the option of taking the life of the loser. is practice was only used of damage and costs 1 unit of chi energy.
by the most brutal of styles during those times, but still perseveres as
an option, however unused, to this day. Claws of the Seven Winds

Hit Dice: d8 is maneuver imbues the character’s hands with chi energy allowing
them to strike and grab an opponent with iron hard fingers. ey do
REQUIREMENTS an additional d4 points of damage and may grab hold of the oppo-
To qualify to become a Temple Monk a character must fulfill the nent’s weapon without damaging themselves and attempt to disarm
following criteria. them. is effect lasts for only one combat round and costs 2 units of
chi energy.
Class Level: 1 level in Monk class
Skills: Balance: 7 Ranks, Concentration: 6 Ranks, Jump: 5 Spirit Dragon Flames
Ranks, and Tumble: 6 Ranks.
Feats: Alertness, Dodge, Lightning Reflexes, and Toughness. is maneuver is a more defensive than offensive one. e character
Base Attack Bonus: +5 summons a whirlwind of flame around themselves, damaging anyone
within melee range for 4d4 points of damage and stunning them for
CLASS SKILLS one round. is maneuver requires that the character knows the Rag-
e Temple Monk’s class skills (and the key ability for each skill) ing Storm maneuver before learning this one and costs 5 units of chi
are Balance (Dex), Climb (Str), Concentration (Con), Craft (Int), energy.
Diplomacy (Cha), Escape Artist (Dex), Hide (Dex), Jump (Str),
Knowledge, Arcana (Int), Listen (Wis), Move Silently (Dex), Perform Earth Dragon Sundering
(Cha), Profession (Wis), Swim (Str), and Tumble (Dex).
is maneuver causes a kinetic extension of the force of a character’s
Skill Points at Each Level are 4 + Intelligence modifier. blow to strike an opponent’s core and shatter their bones. e blow
does an additional d6 points of damage to the opponent and also
CLASS FEATURES causes them to have a –2 penalty to hit for the duration of combat or
e following are class features of the Temple Monk prestige until magical healing is received. is maneuver costs 3 units of chi
class. energy.
Weapon and Armor Proficiency: A Temple Monk gains
proficiency in any Exotic Weapons that are practiced by their style. A
Shroud of the Cloud Dragon
Temple Monk is still restricted in Armor as per the Monk Class.
Monk Abilities: e levels of a Temple Monk are added to the
is maneuver creates a distortion around the character similar to a
character’s Monk levels to determine the character’s unarmed combat
blur spell. is adds an additional +4 to the character’s AC lasting for
damage, AC adjustments and Speed.
the duration of the round. is maneuver costs 2 units of chi energy.
Style Maneuvers: Depending on the style, there are special
maneuvers that a character may learn to perform over time. Some of
them will have prerequisites of their own and only one maneuver may
Ghost Dragon Slash
be mastered per Temple Monk level. Maneuvers take chi energy to
is maneuver cannot be performed without a bladed weapon of
perform. A character’s chi energy total is determined by multiplying
some form and only learned by a character that knows Shroud of
the character’s Con statistic by their prestige class level. is number
the Cloud Dragon. e character appears to be attacking from one
tells how much energy they possess a day. Each maneuver costs a
direction but their chi warps the motion and the cut actually occurs
specified number of these points and the character may only replen-
in another location. is attack gains a +3 bonus to hit and costs 2
ish these points with sleep and food. Activating a maneuver is a free
units of chi energy.
action.

Haudragon Style
It is a common practice to have unique weapons or items for
e fighting style of the Haudragon contains several maneuvers that various temples. ere are two items unique to the Haudragon style.
are unique. Below is a listing of a few of the most common. is is ese are listed below.
not a complete list to allow GMs to create their own maneuvers so
that the old Masters may surprise the youngsters from time to time.
summer 2003

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Chris DesRuisseau (order #2353113) 1
ITEMS eyes. Reaching for one of the biscuits, she broke off a portion and
tossed it to him, “Here you go.” Tarra laughed at the sight of the chip-
Bladed Staff - Exotic Melee Weapon munk stuffing its cheeks with the food and scampering off as Akane
Cost: 40 gp dusted her hands. “Little beggars,” she said good-naturedly.
Damage: 1d8 +Str. Bonus. “Akane?” Tarra asked. e warrior looked up at her. “What is
Critical: 19-20/ x2 Iljrene like?” she stammered. “I mean she’s Drow right? So why is
Range Increment: N/A she…?”
Weight: 5lb. “Why is she the leader of a group of people who fight against
Type: Slashing/Bludgeoning evil?” Akane finished in a knowing tone. “at’s what you want to
know right?” Tarra nodded and blushed causing Akane to sigh. “You
Description: Among the practitioners of the Haudragon style don’t need to get so embarrassed about it, Tarra. It’s a valid question.”
there is one weapon trained in that is unique to them. is weapon is Akane sat up and devoted herself to the answer. “I was never much
the bladed staff, a four-foot fighting staff of some form of hard wood for the recruitment speech but here goes,” she grinned. “Iljrene doesn’t
with a single edged metal blade mounted on each end. e weapon talk about her past too much except that she used to live in a Drow
conforms to the rules for double-sided weapons and if enchanted, city underground. She says that she just wasn’t like everyone else, she
follows those requirements. always had a good heart and that got her in trouble one day. So she
ran to the surface here and learned to live under the sun. I hear that
Leather Bodyvest - Light Armor it wasn’t pleasant. After a while she acquired her sword Darkmoon,
Cost: 25 gp but she’s always rather vague on those details. I know more about
Armor Bonus: +2 when the three of them met and what happened after. Onyx is an
Max Dex. Bonus: +8 Elven princess you know.” Akane looked at Tarra’s face and shrugged.
Armor Check Penalty: 0 “Okay, so now you know, anyway she is descended from the line of
Arcane Spell Failure: 5% Ari’Telmithus.”
Speed: 30ft. 20ft. “Gamiela Ari’Telmithus the Necrite Wars heroine?” Tarra inter-
Weight: 5 lb. rupted. Akane nodded.
“So Onyx wasn’t nearly as powerful as she is now, but was a fair
Description: is armor is a full sleeveless vest that has small Battlemage at the time. She heard of a sighting of Shodukari. I’m sure
metal plates sewn within the layers. e vest only covers the torso you know what that would do to an elf if you know anything about
from waist to neck but fits so comfortably that there is no loss to the Necrite Wars.” She looked at Tarra intently. “So she tracked down
dexterity. It is easily concealed under robes or clothing and does not this lead and ran into Iljrene. Not exactly the friendliest of meetings
hinder the wearer’s movement. A character that has the Monk’s ability if you get my drift. e two of them were blade to blade when Anna
Fast Movement is not affected by this armor. showed up. Anna managed to convince Onyx that she was a paladin
and could find no evil in Iljrene’s soul so Onyx reluctantly stopped
the fight. at was the first time that the trio ran into a Necromancer.
Akane leaned back against a boulder and sighed in contentment. Luckily he wasn’t all that powerful or they would have a much differ-
Beside her lay her bowl scraped clean of her third helping of stew. “I ent lifetime, shorter for one,” Akane chuckled humorlessly.
think that next time out; I’m letting Tarra season all the meals.” Tarra “Iljrene saved Onyx’s life during that adventure, selflessly,
blushed around her spoon at this remark. Hyslan dipped another willingly. She took on a horde of ghasts single-handed when they at-
chunk of hardtack biscuit into his bowl and blew on it to cool it tacked Onyx. e Necromancer put up a fight as well, but Shodukari
before taking a large bite. His color and health had returned to their wasn’t there, it was just some sword the Necromancer had made out
normal appearance after his rest and he was eating with voracious of obsidian. at was the battle when Anna lost her arm as well.” She
appetite. “Seriously, Tarra,” Akane said, “where did you learn so much looked at Tarra’s eyes and gave a gesture as if handing her something.
about herbs?” Tarra put down her bowl and licked her lips before “Okay you didn’t know that either. After they got back Onyx had the
replying. Elven Artisans of the city make her a new one out of mithril. Anna
“About three years ago my friend Arasaun came back from an keeps it covered all the time so you don’t see it. Onyx also had a dag-
adventure covered in wounds, some of which were poisoned. He col- ger crafted for Iljrene, you should have her show it to you next time
lects books and told me there was one with information about herbs you meet, and it’s got ‘Forged in Friendship’ inscribed on the blade
that could help. Later, after he had recovered, I looked at some of the and is a beautiful piece of work. However, that kind of got Onyx in
other herb books he had and one of them happened to have a section trouble with her family for befriending a Drow. So the three of them
about cooking in it.” decided that since they really didn’t have a family of their own they
“is Arasaun,” Akane asked as she shifted into a more comfort- would be like sisters to each other. ey organized the Sisterhood
able position, “he’s the one that knows Iljrene right? e one you are and started recruiting members. It didn’t matter who you were or
going to be traveling with?” Tarra nodded. e kitsune considered more importantly what you were to them, as long as whom you were
this for a moment. “I’ve heard a lot about him from the trio. I’ve inside was good then they welcomed you.”
always wanted to meet him.” Akane looked distantly into the fire for a moment. “ey gave me
“e trio?” Tarra said puzzled. Akane gave a bark of laughter. a family when I didn’t think I had one anymore, and then helped me
summer 2003

“Iljrene, Anna, and Onyx,” she clarified. “We in the Sisterhood find my sister and break her chains.” She shook her head briefly as if
call them that behind their backs. Why hello, little one!” is sudden to clear it and looked up at Tarra again, eyes flashing emerald in the
change in conversation was directed to Akane’s left. Beside her, just night. “So if you want to know what Iljrene, or any other Sister, is like
coming into the ring of firelight, was a small chipmunk with bright then I guess I’d say strong, determined, compassionate, open-minded,

132 d20zine
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and loyal. What I know about Iljrene’s personality is that she is the
most responsible and charismatic leader I’ve ever seen. She gets things
done and works just as hard if not more so than everyone else. But
she likes to collect stuffed toys and loves flowers. Everything is a won-
der to her in nature because she lived in darkness for so long when
she came to the surface she said it was so full of color and life. She
gets sentimental sometimes. She has a love letter that someone gave
her years ago with a poem in it. e paper is practically in tatters now
it’s so old, but she carries it in her belt pouch everywhere she goes.
She’s also a pack rat; she had a belt with a series of enchanted pouches
made to carry a wagonload of stuff with her. You need something
obscure? She probably has it in on of those pouches. Iljrene is also
the most deadly swordswoman I have ever seen. I know she’s crossed
blades with the Dragon Queen at least once and she lived to tell about
it.”
Tarra’s eyes widen at that. Even her tiny village had heard of the
almost legendary leader of the Crimson Dragons mercenary army. “So
in all, what is Iljrene like?” Akane paused and smiled, “she’s my Sister,
Tarra, and yours, and all the rest of us.”
Hyslan had remained quiet throughout the conversation, but
chose now to speak. “e Sisters are truly important in these times,
Tarra. Many owe their lives and survival to them for their actions,
though they do not know it.” He set aside his bowl and looked at her
over the fire. “I’m glad that you were offered a chance to join. I see
great potential within you.” He stood and stretched, “But it is late and
as you both cooked while I slept, it is only fair that I should clean the
pots and have first watch.”
“Fine by me,” Akane said as drew her blade. She lay down and
wrapped herself in a blanket, folding another over the blade to keep
off the dew. Tarra likewise lay down to sleep.
“Tarra?” Akane’s voice called out after a few minutes of silence.
“Uhm?” she replied.
“I know its kind of late to say it, but Merry Birthday.” ere was
the sound of Akane rolling over.
“Goodnight.” Tarra reflected on that for a while, watching the
stars overhead. at’s right; it was her birthday. In all the excitement
she had forgotten that fact. It certainly had been a memorable one
though. As her eyes slide shut she gave a sleepy chuckle when she
thought how surprised Arasaun would be to her telling him a story
for a change.

summer 2003

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MINITATURES CORNER
Written by Steve Creech
Excelsior Entertainment has their own line of miniatures the mini makes it relatively easy to paint and work with.
that, while designed for wargaming, easily double for use in
tabletop role-playing games. e first of these miniatures is “Desert Crawlers have long sinewy bodies with powerful,
a two pack for their WarZone miniatures game, Mishima earth-moving claws and large gaping jaws. ey travel just beneath
Doomtroopers. the surface of the desert only to rise up and drag down anything
unfortunate enough to be caught in their grasp. e Stygians
“Feared throughout the universe, Doomtroopers are the employ these monsters for deep insertion behind an enemy’s line.
coporations most prestigious warriors. Paired into two man teams, As they travel quickly underground, a Desert Crawler is quite
one specializes in close combat while their partner specializes in capable of striking at an enemy from behind their ranks. ey have
ranged combat. e Mishima Doomtroopers are the pinnacle of been known to cause chaos when they do this, sending warbands
this Paradigm. Izumi the whirlwind, the close combat specialist scattering to the four winds in an attempt to escape its gaping maw.
is a terrifying combatant. Her multiple swords can make short Particularly large Desert Crawlers have even been known to come
work of most opponents and blur into a seeming tornado of death. up underneath troops and swallow them whole. is unit costs 74
Kanada the dragon, as he is known, wields a powerful auto cannon points in your Stygian army.”
with under barrel flamethrower and carries a No Dashi in case he
is engaged in close. Together they are referred to as under and is is a monster that can easily fit into your RPG game. It
Lightning.” can double for any number of burrowing worm-like creatures,
such as polar worms or a rhemoraz. You could even design your
e detail on each miniature is quite good (unfortunately, monster stats based upon the figure. It does have a very hefty
I do not have a picture of them). Neither comes with a plastic retail price of $29.99 (product number EXE-50720) so it’s not
base (at least mine didn’t), so you will have to provide them something you are going to pick up on a whim. However, given
yourself. e mold lies are easily cleaned and there is very little its impressive scale and possible utility, it would make a good
flash to remove (which is something that rates highly in my addition to a person’s monster collection even if you don’t play
book since I hate flash). e ranged doomtrooper comes in Chronopia.
three pieces: the main body, a large katana and an ammo clip
that attaches to the bottom of the BFG-9000 he is holding
(that’s Big Freakin’ Gun for you non-Doom fans). He is wear-
ing a futuristic samurai-style armor that lends itself to painting
quite easily.

e other figure comes in five distinct pieces: the main


body, two swords, scabbard and a smaller gun. is one will
require substantial effort to correctly place and glue the parts,
probably needing to be pinned or filled. is one is not for
amateurs and painting it is a bit more challenging. e swords
definitely give the mini a formidable feel, however.
e overall look of the minis makes them suitable for any
futuristic game and possibly a modern game if you consider
the guns to be top-secret prototypes. As a pair, they carry a
retail price of $9.99 (product number EXE-30434) and seem a
reasonable value given the attention to detail and lack of casting
problems.

e next miniature by Excelsior is


the Stygian Desert Crawler. As you can
see, it is a hefty piece of metal. Eleven
different pieces come in the package,
summer 2003

but in reality there are much more.


Each leg must be detached and then
pinned in place. e size and mass of

134 d20zine
Chris DesRuisseau (order #2353113) 1
summer 2003

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SORCEROUS BLOOD: PRESTIGE CLASSES
Written by Duane Nutley
Edited by Neil Rachynski
Section 15: Sorcerous Blood: Prestige Classes Copyright 2003, Duane Nutley

T he last article introduced the concept of sorcerous bloodlines


and showed a number of feats that sorcerers of a certain blood-
line could take. is article follows on from that and looks at some
the same track. A track on which they learn more about their magic,
the abilities their blood empowers and the way to virtually complete
their heritage.
prestige classes that sorcerers can take, depending on their bloodline. ese prestige classes are ones that one sorcerers of the appro-
ese prestige classes focus on the bloodline and gaining as much as priate bloodline can take. At 3rd level all sorcerers who take a prestige
possible from their heredity while still improving arcane might. Usu- class must also roll once on the appearance table for their bloodline.
ally it is trying to combine their bloodline with arcane prowess. After is is to show the influence the awakening of the power in their
this is a section on roleplaying tips to consider based on the blood- blood has while taking the path of self-discovery.
lines. ese tips will include physical changes that may occur (GMs
and player choice) and generalizations about sorcerers from a certain Celestial sorcerer PrC – Angelic Arcanist
bloodline. For example sorcerers from the Fey tradition are usually
chaotic and full of wanderlust. ey like to use illusion or enchant- HD: d4.
ment magics.
One adjustment to the previous article: When dropping spells to
deal damage with some of the bloodline feats, calculate the amount Requirements
of damage dealt as follows. 1d6 per spell level dropped + half the Feats: Celestial Magics, Holy Wings.
caster level. Eg. Dmirtrun, a 10th level Drasorn with Dragon Breath Spellcasting: Ability to cast 3rd level arcane spells.
feat, drops a 4th level spell to power up the feat. Damage will be 9d6 Special: Celestial Bloodline.
– 4d6 (spell level) + 5d6 (half spellcaster level). Also round down Spellcraft: 10 ranks.
spellcaster level. Diplomacy: 5 ranks.
Sorcerers of the different bloodlines have over time called them- Knowledge (Planes): 8 ranks.
selves by a distinct name, to separate themselves from the different
type of sorcerers. ese names are not common knowledge, but any- Class Skills: Alchemy (Int), Concentration (Con), Craft (Int),
one with a few ranks in Knowledge Arcane will know of the names, Diplomacy (Cha), Heal (Wis), Knowledge (Int), Profession (Wis),
as will those who associate with sorcerers of a certain bloodline. Scry (Int), Spellcraft (Int).
Celestial sorcerers are known as Celestians, Draconic as Drasorns, El-
ementals as Elemens, Fey as Feyans, Fiend as Fiendiels, Lycanthrope Skill points per level: 2 + Int mod.
as Lycantherans and Outsider as Outsidians. ese names are not to
be confused with the names of the prestige classes. e prestige class Class Abilities
for each bloodline is known by a different name. Weapon and Armor Proficiencies: Angelic Arcanists gain no
new weapon or armor proficiencies.
Prestige Classes Divine Skills: Angelic Arcanists gain a +2 heritage bonus to
Diplomacy and Heal.
ere are seven prestige classes detailed below, one for each Smite Evil: Once per day, Angelic Arcanists can use the smite
bloodline. Each is a five level class that a sorcerer can take to explore evil ability of a paladin.
more of their bloodline abilities. As magic is part of their bloodline, Celestial Healing: Angelic Arcanists gain this bloodline feat for
they are able to improve their spellcasting as well as their other abili- free.
ties. Usually during this time of heredity contemplation they undergo Holy Amor: e Angelic Arcanist gains a deflection bonus to
more distinct physical changes until finally they attain their highest their AC equal to their Charisma modifier (if positive). is reflects
status: becoming one with their forefathers. Sorcerers of draconic that they are becoming more celestial than humanoid.
bloodlines become half-dragons for example, elemental sorcerers take Merging with the Divine (Su): At 5th level a Angelic Arcanist
the elemental template, etc. reaches the peak of their power. e sorcerer gains the half-celestial
It is only natural that a person wants to know about their past template and all that goes with it.
and where they came from. When the past
affects a person’s present, like it does for all Angelic Arcanist
sorcerers, then the need is even more press-
Class BAB Fort Ref Will Special Spellcasting
ing. What does it mean to have the blood of a
Level Save Save Save
dragon, a fairy or even an angel inside of you?
Some sorcerers do not care and take what 1st +0 +0 +0 +2 Divine skills +1 spellcasting level
they have either as a curse or blessing. Others 2nd +1 +0 +0 +3 Smite Evil +1 spellcasting level
summer 2003

however wish to learn more about their past 3rd +1 +1 +1 +3 Celestial Healing +1 spellcasting level
and the blood that courses through their 4th +2 +1 +1 +4 Holy Armor +1 spellcasting level
veins. ey follow a path of their own mak-
5th +2 +1 +1 +4 Merging with the Divine +1 spellcasting level
ing, but one that leads all who take it along

136 d20zine
Chris DesRuisseau (order #2353113) 1
Draconic sorcerer PrC – Sorcerous Draconi Element

HD: d4 HD: d4

Requirements. Requirements.
Feats: Dragon Breath, Dragon Wings. Feats: Elemental Power, Elemental Summoning.
Spellcasting: Ability to cast 3rd level arcane spells. Spellcasting: Ability to cast 3rd level arcane spells.
Spellcraft: 10 ranks. Spellcraft: 10 ranks.
Knowledge (Dragons): 8 ranks. Knowledge (Planes): 8 ranks.
Special: Draconic Bloodline. Special: Elemental Bloodline.
Special: Must have worked for a dragon for a full 12 month Special: Must have made peaceful contact with a Large Elemen-
period. tal that was not summoned by the player.

Sorcerous Draconi Class Skills: Alchemy (Int), Concentration


Class BAB Fort Ref Will Special Spellcasting (Con), Craft (Int), Knowledge (Int), Profession
Level Save Save Save (Wis), Scry (Int), Spellcraft (Int).
1st +0 +0 +0 +2 Dragon senses +1 spellcasting level
Skill points per level: 2 + Int mod.
2nd +1 +0 +0 +3 Eyes of the Dragon +1 spellcasting level
3rd +1 +1 +1 +3 Dragon Presence +1 spellcasting level
Class Abilities
4th +2 +1 +1 +4 Dragon shape +1 spellcasting level
Weapon and Armor Proficiencies: Magus
5th +2 +1 +1 +4 Draconic Restoration +1 spellcasting level of the Invoked Element gain no new weapon or
armor proficiencies.
Elemental Knowledge: One of the first things a Magus learns
Class Skills: Alchemy (Int), Concentration (Con), Craft (Int),
is how to make spells from a certain element more powerful than
Knowledge (Int), Profession (Wis), Scry (Int), Spellcraft (Int).
normal. When this ability is gained, a Magus of the Invoked Element
must choose one element – air, earth, fire or water. All spells cast with
Skill points per level: 2 + Int mod.
the corresponding descriptor: air – electricity, earth – acid, fire – fire,
water – cold, gains a +1 caster level for all variables.
Class Abilities
Elemental Resistance: A Magus of the Invoked Element gains
Weapon and Armor Proficiencies: Sorcerous Draconi gain no
resistance 5 against one element of their choice at 2nd level. is resis-
new weapon or armor proficiencies.
tance increases to 10 for that element at 4th level.
Dragon Senses: e first power gained is heightened senses,
Elemental Familiar: A Magus of the Invoked Element gains this
both physical and intellectual. Sorcerous Draconi are able to see and
bloodline feat for free.
listen twice as far as others of their race. ey also gain a +2 heritage
Elemental Attainment: A Magus of the Invoked Element gains
bonus to Knowledge Arcana and Spellcraft.
the effects of the elemental template (supplied at the end of this
Eyes of the Dragon: Sorcerous Draconi gain this bloodline feat
article).
for free.
Dragon Presence: Once per level per day a Sorcerous Draconi
can cast fear as a standard action as the spell. All variables for the spell Fey Sorcerer PrC - Prankster Arcane
use the Sorcerous Draconi’s spellcaster level.
Dragon Shape: As a full round action, a Sorcerous Draconi can HD: d4
assume the shape of a dragon of his own size once per day. A halfling
Sorcerous Draconi will be no bigger than he is tall. is shapechange Requirements.
last for one minute/Con modifier (minimum one minute). e Sor- Feats: Fey Invisibility, Fey Willed.
cerous Draconi must choose the color upon initiating the change. He Spellcasting: Ability to cast 3rd level arcane spells.
gains all the extraordinary abilities of a young dragon: natural armor Spellcraft: 10 ranks.
bonus, all attack modes of a dragon of that size, frightful presence, Knowledge (Nature): 8 ranks.
immunities, blindsight and keen senses. He retains his own saves, Special: Fey Bloodline.
spellcasting ability and Intelligence, Wisdom and Charisma, while
taking on the Strength, Dexterity and Con-
stitution of the young dragon. Magus of the Invoked Element
Draconic Restoration: By this level a Class BAB Fort Ref Will Special Spellcasting
Sorcerous Draconi has learnt all they can Level Save Save Save
along this path. He gains the half-dragon 1st +0 +0 +0 +2 Elemental Knowledge +1 spellcasting level
template and all the benefits that go with it. 2nd +1 +0 +0 +3 Elemental resistance 5 +1 spellcasting level
summer 2003

3rd +1 +1 +1 +3 Elemental Familiar +1 spellcasting level


Elemental sorcerer PrC – 4th +2 +1 +1 +4 Elemental resistance 10 +1 spellcasting level
Magus of the Invoked 5th +2 +1 +1 +4 Elemental attainment +1 spellcasting level

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Chris DesRuisseau (order #2353113) 1
Weapon and Armor Proficiencies: Hell-
Prankster Arcane
ish Arcanists gain no new weapon or armor
Class BAB Fort Ref Will Special Spellcasting proficiencies.
Level Save Save Save Hades’ Way: Fiends can be either sly and
1st +0 +0 +0 +2 Nature’s Lore +1 spellcasting level cunning or brutal and vicious and this has im-
2nd +1 +0 +0 +3 Sprite Wings +1 spellcasting level parted itself to some of their children. A Hellish
3rd +1 +1 +1 +3 Fey Charm Immunity +1 spellcasting level Arcanist gains a +2 heritage bonus to Bluff and
Intimidate.
4th +2 +1 +1 +4 Summon Nature’s Ally +1 spellcasting level
Devil’s Breath: A Hellish Arcanist gains
5th +2 +1 +1 +4 Pixieness +1 spellcasting level
this bloodline feat for free.
Special: Must have helped fey to defend a woodland area against Underworld Friend: By this level a Hellish
invaders. Arcanist knows somewhat the power plays and goings on in the neth-
er realms. Due to their increased knowledge they gain the services of
Class Skills: Alchemy (Int), Animal Empathy (Cha), Concen- a minor fiend (usually a imp or quasit, but any demon or devil of no
tration (Con), Craft (Int), Heal (Wis), Knowledge (Int), Profession more than CR 6). ey can call this friend 1/day/level for a maxi-
(Wis), Scry (Int), Spellcraft (Int), Wilderness Lore (Wis). mum of one hour no matter how many times they are summoned.
For example a 4th level hellish Arcanist could summon his imp in the
Skill points per level: 2 + Int mod. morning for 10 minutes, then one hour later for 5 minutes, etc. e
friend will willingly do anything the Hellish Arcanist asks.
Fiend Power: By sacrificing some of their strength, a Hellish
Class Abilities Arcanist is able to boost the efficiency of their spells. As a move-
Weapon and Armor Proficiencies: Prankster Arcane gain no new equivalent action the Hellish Arcanist can sacrifice either Strength
weapon or armor proficiencies. or Constitution. For each three points drained temporarily, he gains
Nature’s Lore: e latent powers of the Fey bloodline start to +1 spellcaster level for the next spell cast. He cannot lose 2 points of
exert themselves at 1st level. e Prankster Arcane learns to appreciate Strength and 1 point of Constitution to gain a +1 spellcaster level on
wilderness more than before and learn more of its secrets. ey gain a the next spell, but must choose either 3 points of Strength or 3 points
+2 heritage bonus to all Animal Empathy and Wilderness Lore checks. of Constitution.
Sprite Wings: A Prankster Arcane gains this bloodline feat for Hellborn: A Hellish Arcanist gains the effects of the half-fiend
free. template at this level.
Fey Charm Immunity: Either due to more
exposure of fey or as a legacy of their blood,
Prankster Arcane at this level gain immunity to Hellish Arcanist
all charm spells cast by fey. Class BAB Fort Ref Will Special Spellcasting
Summon Nature’s Ally: A Prankster Level Save Save Save
Arcane can once per day cast summon nature’s 1st +0 +0 +0 +2 Hades’ Way +1 spellcasting level
ally at the highest spell level that the sorcerer can 2nd +1 +0 +0 +3 Devil’s Breath +1 spellcasting level
normally cast. 3rd +1 +1 +1 +3 Underworld Friend +1 spellcasting level
Pixieness: By fully delving into their powers,
4th +2 +1 +1 +4 Fiend Power +1 spellcasting level
a Prankster Arcane gains the effects of the fey
template (supplied at the end of this article). 5th +2 +1 +1 +4 Hellborn +1 spellcasting level

Fiend sorcerer PrC – Hellish Arcanist


Lycanthrope sorcerer PrC – Skinwalker Mage
HD: d4
HD: d4
Requirements.
Feats: Demon’s Presence, Bat Wings.
Requirements.
Spellcasting: Ability to cast 3rd level arcane spells.
Feats: Animal Claws, ick Hide.
Spellcraft: 10 ranks.
Spellcasting: Ability to cast 3rd level arcane spells.
Knowledge (Planes): 8 ranks.
Spellcraft: 10 ranks.
Special: Fiend Bloodline.
Knowledge (Lycanthropes): 8 ranks.
Special: Must have willingly done one service for a fiend.
Special: Lycanthrope Bloodline.

Class Skills: Alchemy (Int), Bluff (Cha), Concentration (Con), Class Skills: Alchemy (Int), Animal Empathy (Cha), Concentra-
Craft (Int), Intimidate (Cha), Knowledge (Int), Profession (Wis), Scry tion (Con), Craft (Int), Intimidate (Cha), Knowledge (Int), Profes-
(Int), Spellcraft (Int). sion (Wis), Scry (Int), Spellcraft (Int), Wilderness Lore (Wis).
summer 2003

Skill points per level: 2 + Int mod.


Skill points per level: 2 + Int mod.

Class Abilities

138 d20zine
Chris DesRuisseau (order #2353113) 1
Alternate Forms: Once per level per
Skinwalker Mage
day the Outsidian can change form like
Class BAB Fort Ref Will Special Spellcasting the spell polymorph self. e ability acts in
Level Save Save Save all ways like the spell. With time a Planar
1st +0 +0 +0 +2 Nature’s Way +1 spellcasting level Spontanaetor may acquire a fondness for
2nd +1 +0 +0 +3 Trackless Step +1 spellcasting level some forms over others.
3rd +1 +1 +1 +3 Magic Fang +1 spellcasting level Planar Protection: If the Planar Spon-
tanaetor visits a plane that deals damage to
4th +2 +1 +1 +4 Quicksilver Speed +1 spellcasting level
those who are not native or do not have the
5th +2 +1 +1 +4 Skin of the Shapechanger +1 spellcasting level
appropriate protection, they gain immunity
to any effects.
Class Abilities Merging with Infinity: At 5th level the Planar Spontanaetor
Weapon and Armor Proficiencies: Skinwalker Mage gain no knows enough about themselves to transform into an outsider. He is
new weapon or armor proficiencies. treated as an outsider instead of a humanoid. us charm person has
Nature’s Way: e animal part that is part of the link of magic no effect, however they can now be affected by magic circle. Addition-
Lycantherans have starts to exert itself when this class is taken. A ally the Planar Spontanaetor gains damage reduction 20/+1.
Skinwalker Mage gains a +2 heritage bonus to all Animal Empathy
and Wilderness Lore checks.
Trackless Step: e Skinwalker Mage gains the ability to leave Appearance
no trail in natural surroundings and cannot be tracked. ey say a person’s past always catches up with them at some
Magic Fang: e Skinwalker Mage gains this bloodline feat for point in their life. But what if an ancestor’s past caught up with you
free. in your life? is is just one of the things a sorcerer has to deal with
Quicksilver Speed: e Skinwalker Mage gains this bloodline during their lifetime. A sorcerer’s ability to cast magic is an inherited
feat for free. ability from a certain bloodline and sometimes the bloodline catches
Skin of the Shapechanger: At 5th level a Skinwalker Mage can up with the sorcerer. Some sorcerers are never affected by their
learn no more but how to shift from one form to their humanoid bloodline appearance or temperament, but occasionally a certain few
form. ey gain the lycanthrope template and must choose one of reap the effects of what their forebearers had sown. e effects that a
the lycanthrope types available. ey are considered to be a natural bloodline can have on a sorcerer can be either temperament, appear-
lycanthrope. ance or both. Appearance is looked at first.
Each of the bloodlines is based on a certain type of creature.
ese creatures do not look like humanoids, for the most part, and as
Outsider sorcerer PrC – Planar Spontanaetor such when they mix with humanoids their offspring are a mix of each
parent. Occasionally a sorcerer will be the offspring of such a couple,
but usually a sorcerer is a number of generations from such a mix and
will for the most part look like his parents (unless of course one of
HD: d4 them is an exotic humanoid or non-humanoid creature). e creature
that the sorcerer gained their magic from may from time to time im-
Requirements part some of its features to its descendants. is may be something as
Feats: Outsider Magics, Skin of the Unknown. simple as dry skin, long unkempt hair and excessive body hair to ac-
Spellcasting: Ability to cast 3rd level arcane spells. tual scales on the body, fangs, green hair or even wings! is does not
Spellcraft: 10 ranks. mean that the features gained are useful. A draconic sorcerer might be
Knowledge (Planes): 8 ranks. unlucky enough to have a scaly face and small wings sprout from their
Special: Outsider Bloodline. back, but the wings are not strong enough to allow him flight.
When a sorcerer character is chosen, the player and GM must
Class Skills: Alchemy (Int), Concentration (Con), Craft (Int), decide if the character will have any features from the bloodline
Diplomacy (Cha), Knowledge (Int), Profession (Wis), Scry (Int), chosen. Alternatively the GM or player can roll and see what type
Spellcraft (Int). of feature, if any, the character will have. Check the table under each
bloodline listing for a list of possible physical features. e GM and
Skill points per level: 2 + Int mod. player must take into account any type of difference in the character
with the greater world and how the greater world will perceive the
Class Abilities
Weapon and Armor Proficiencies: Planar Planar Spontanaetor
Spontanaetor gain no new weapon or armor
Class BAB Fort Ref Will Special Spellcasting
proficiencies. Level Save Save Save
Favored Enemy: e blood of the Outsidian
1st +0 +0 +0 +2 Favored Enemy +1 spellcasting level
calls out in hatred against one race. e Planar
2nd +1 +0 +0 +3 Outsider Presence +1 spellcasting level
summer 2003

Spontanaetor gains the favored enemy ability of a


ranger. 3rd +1 +1 +1 +3 Alternate Forms +1 spellcasting level
Outsider Presence: A Planar Spontanaetor 4th +2 +1 +1 +4 Planar Protection +1 spellcasting level
gains this bloodline feat for free. 5th +2 +1 +1 +4 Merging with Infinity +1 spellcasting level

d20zine 139
Chris DesRuisseau (order #2353113) 1
individual. Dry skin: eir skin flakes in large pieces. is may cause ad-
verse reactions in people they are associating with at the time if large
bits of skin start falling off their arms while expressing themselves.
Celestial
While casting spells with somatic components, it may look like they
1 Wings
are shedding their skin if lots of skin are peeling off at the same time.
2-5 Silver Hair Heavily browed face: Drasorns with this appearance appear
6-9 None slightly Neanderthal in the face with a broad jutting forehead. While
10 Beautific Countenance not affecting them intellectually, in social settings others may think
them slow or stupid. Some players may take advantage of this by
11-14 Golden Eyes
playing up to this aspect and then surprising opponents with their
15-16 No Body Hair or Blemishes
intellect and cunning. Others may be irritated or angry with those
17-18 None who think them slow or stupid.
19 Feathery Down Wing Stubs: Draconic sorcerers who have wing stubs are pitied
20 Roll Twice by other draconic sorcerers for not reaching their full potential. ose
with wing stubs have the worst of it all as all clothing for the torso
must be altered to accommodate for the stubs. Some Drasorns with
Wings: Having wings is both a boon and a curse to those that
this feature will prefer to look hunchbacked than explain their ap-
have them. First all clothing for the chest, as in shirts or dresses, need
pearance.
to be modified to accommodate the wings. Having wings can make
Scales: Instead of body hair, draconic sorcerers with this feature
other people see someone in a bad light and there will be no deal-
have actual repitilian scales on their body. is may affect them so
ings with that person or their associates. However wings give double
severely that they also have no hair on their heads as scales as there
normal movement in flight with an average manovuerability. Wings
as well. Because of the hardening of the skin into scales, all Drasorns
are feathery in appearance, instead of scales or bat-like.
with this appearance have a +1 bonus to their natural armor. Unfor-
Silver Hair: is is not a tinge, but a whole hair color. How-
tunately unless they cover up, they also incur a –2 Charisma penalty
ever as elves are known to have silver hair as well, this is not seen as
for all social interactions (Bluff and Diplomacy are also affected).
peculiar.
GMs may also decide that all commoners are scared or confused
Beautific countenance: Celestians with this modified appearance
about the person due to their repitilian features.
actually look like their skin and face are glowing. ey look almost
Tail Stub: A tail stub is not as effectual as a full tail and incurs its
otherworldly. All social transactions are made at a +2 heritage bonus
own drawbacks to those with this appearance. All clothing for pants
to Charisma.
or leggings must be modified to accommodate the tail stub. Also Dra-
Golden Eyes: Sight is unaffected, but if people get a good look at
sorns may wish to hide or conceal this deformity in some way.
their eyes, they may be disturbed, shocked or outright violent towards
Height Increase: Due to their heritage some draconic sorcerers
the person. GMs should roleplay all NPCs as they choose.
are larger than other members of their race. us when determin-
No Body Hair or Blemishes: Celestians with this feature are
ing height for the Drasorn add an additional 1d6+8 inches to their
‘blessed’ with having no facial hair or any birthmarks. ey still have
height. Additional add a further 2d10 lbs to their weight. If the height
hair on their head, but have no hair from the eyebrows down.
increase carries them into the next height category, the sorcerer losses
Feathery down: Instead of wings, Celestians have a coat of
all benefits of the smaller class and incurs all the modifiers for the
feathery down from the bottom of the neck down. is covers their
higher height.
arms, legs, hands and feet instead of normal body hair. If they are not
Wings: Draconic sorcerers with this appearance have full scaly
covered up anyone making a Spot check DC 15 is able to notice this
wings like their forefathers. e wings are proportional to their body
characteristic and may act differently to the person.
size. ese wings are capable of carrying their body weight into full
flight. Movement is at double normal movement with average maneu-
Draconic verability. However having wings affects their social interactions with
1 Red Eyes those who are not as openminded as some people.
2 Dry Skin Tail: A long scaly tail furls out from the bottom of the torso at all
times. e immediate effect of this is that all pants/leggings need to
3-4 Heavily Browed Face
be modified to accommodate the tail. As with all abnormal humanoid
5-6 None features, the tail affects the sorcerer’s social interactions. With practice
7 Wing Stubs the sorcerer can, as a standard action, use the tail as a tail sweep and
8-10 Scales sweep opponents off their feet. e sorcerer acts as if they had the
11-13 Tail Stub Improved Trip feat.
14-16 Hieght Increase Elemental
17-18 Wings 1-4 Tinged Skin
19 Tail 5-8 None
20 Roll Twice 9-11 Body Markings
summer 2003

12-14 Tinged Hair


Red Eyes: Like the Golden Eyes of Celestians, Drasorns with red 15-16 Elemental Skin
eyes do not have their eyesight affected, this is more of a roleplaying 17-19 None
aspect.

140 d20zine
Chris DesRuisseau (order #2353113) 1
20 Roll Twice Height reduction: As normal fey are quite small, sometimes this
Tinged Skin: Elemental sorcerers with this appearance have a leaves a legacy on their descendants. When determining the height of
slight tinge to the color of their skin. is can be either blue, green, the Feyan minus 1d6+8 inches from their height. If this causes them
red, brown or even rarely a combination of these colors. e depth of to go into height category, the character has all the height features of
the tinge is up to the player and/or GM to determine. is may only that category. Also the weight of the sorcerer is decreased by 2d10.
have gameplay affects if someone makes a Spot check DC 15 and Visible Wings: Like other bloodline sorcerers with wings, Fey
notices the color tinge on any exposed skin. sorcerers must alter all torso clothing to accommodate their wings.
Body Markings: Instead of their skin being colored, the skin is Wings are gossamer and quite light compared to the scaly wings of
tattooed in places with symbols representing the elements. No one Drasorns. Feyans with visible wings are capable of flight at twice their
single element dominates. ese tattooes are usually on the torso, normal movement with good maneuverability.
arms and legs extending to hands and feet. While not influencing re-
actions in others, as others have tattooes, some Elemens feel tingling Fiend
in this tattooes when they cast certain spells. ese tattooes cannot 1-2 Dark Skin
come off without the aid or a wish or miracle.
3-5 Excessive Body Hair
Tinged Hair: Tinged Hair causes the end of the hair of an Ele-
men to be tinged either red, blue or green. is has no real effect if 6-8 None
people they are interacting with have had some contact with elves as 9 Red Eyes
different subraces of elves have this coloring as well. 10-11 No Pupils
Elemental Skin: Elemental Skin is more extreme than tinged 12-14 No Body Hair
skin in that all the skin is of a different color than is normal for that
15 Wing Stubs
race. Colors include, but are not limited to, red, blue, brown, yellow or
green. is obviously has effects on social interactions depending on 16 Scales
how the Elemen acts. 17-18 Barbs
19 Bat Wings
Fey 20 Rolls Twice
1-2 Green Hair
Dark skin: Sorcerers with this feature appear more dark in skin
3-4 Blue Hair
color than others of their race. is can be either brown or black in
5-6 None color.
7 No Body Hair Excessive body hair: Fiendiels with this appearance have more
8-9 Tinged Skin body hair than others of their race. Back hair is also common.
10-12 Invisible Wings Red Eyes: Like the Golden Eyes of Celestians, Fiendiels with red
eyes do not have their eyesight affected, this is more of a roleplaying
13-14 No Pupils
aspect.
15-17 Hieght Reduction No pupils: Sorcerers with this feature have no black pupils in
18-19 Visible Wings their eyes at all. is is quite hard to notice from a distance, Spot
20 Roll Twice check DC 25 DC 20 when within 5 feet, but may cause adverse reac-
tions in people that do notice this unusual feature.
Green or Blue Hair: e entirity of the hair is the one color, not No body hair: e opposite of excessive body hair, the only hair
ust tinging that Elemens may experience. is may have no adverse a Fiend sorcerer has is what is on top of their head. Otherwise they
effects as it is believed by some people that elves have really weird hair have no eyebrows or hair anywhere else on their body.
color. However this may cause problems if the sorcerer is not an elf Wing stubs: ose with wing stubs have the worst of it all as all
and does not want to be assumed as one. clothing for the torso must be altered to accommodate for the stubs
No body hair: e only hair a Feyan has is what is on top of and they are not capable of flight like those with bat wings. Some sor-
their head. Otherwise they have no eyebrows or hair anywhere else cerers with this feature will prefer to look hunchbacked than explain
on their body. their appearance.
Tinged Skin: e normal colors that may tinge a skin are green Scales: Instead of body hair, fiend sorcerers with this feature have
or brown. However some Feyans have had red, yellow, black tinged actual repitilian scales on their body. is may affect them so severely
skin. Effects are otherwise similar to Elemens. that they also have no hair on their heads as scales as there as well.
Invisible wings: A Feyan with this appearance appears totally Because of the hardening of the skin into scales, all Fiendiels with this
normal, unless one makes a Spot check DC 15 to notice that there are appearance have a +1 bonus to their natural armor. Unfortunately
holes in any torso clothing, that is if they were clothing on the chest. unless they cover up, they also incur a –2 Charisma penalty for all
A see invisible will see the wings as well. A Fey sorcerer is capable social interactions (Bluff and Diplomacy are also affected). GMs
of flight and can move at twice their normal movement with good may also decide that all commoners are scared or confused about the
maneuverability. person due to their repitilian features.
summer 2003

No pupils: Sorcerers with this feature have no black pupils in Barbs: is could be seen as one of the worst appearance to have
their eyes at all. is is quite hard to notice from a distance, Spot as barbs cover the back, arms and legs of the sorcerer. is severely
check DC 25 DC 20 when within 5 feet, but may cause adverse reac- restricts what clothing can be worn. Armor is hard to be worn unless
tions in people that do notice this unusual feature. it is extensively modified (twice normal price) otherwise the sorcerer

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Chris DesRuisseau (order #2353113) 1
is in constant pain from the doubling over of the barbs. Social interac-
tions are extremely vexing for Fiend sorcerers with this appearance as Outside
no-one wishes to associate or deal with someone who obviously looks 1-2 Odd Colored Skin
like a monster. However the barbs are useful in combat. Any time 3-6 Tail
a Fiendiel grapples or is grappled, their opponent takes 1d4 pierc- 7-9 None
ing damage from the sorcerer. Also unarmed combat is more lethal,
10-11 Mismatched Color Eyes
dealing 1d4 piercing damage instead of the normal subdual damage
12 Patched Color Skin
and does not draw attacks of opportunity. is does not cause the
sorcerer to have the virtual feat of Improved Unarmed Strike. is 13-14 No Body Hair
must be taken as normal. 15 Tail Stub
Bat Wings: Some Fiendiels bear the mark of their fiendish legacy 16 Body Designs
in the form of large bat wings. ese wings are in proportion to the
17 Colored Eyes
sorcerer’s size and are capable of flight. Movement while flying is
18-19 Scales
twice normal movement with average maneuverability. Aside from
the normal need for modification of clothing, unless these wings are 20 Roll Twice
covered in some way, all social interactions will be severely limited as
people assume evil and non-good intent with the sorcerer. Evil people Odd colored skin: is can range from anything from tinging
and beings may be more favorable inclined to the sorcerer. to full skin color for one’s skin. Any color conceivable is possible and
this is to be determined by the player and/or GM. As always this may
affect their interaction with others depending on the severity of the
Lycanthrope
mix and if it is noticed.
1-3 Course Unkempt Hair
Tail: A long scaly tail furls out from the bottom of the torso at all
4-6 Body Weight times. e immediate effect of this is that all pants/leggings need to
7-9 Height Increase be modified to accommodate the tail. As with all abnormal humanoid
10-12 Excessive Body Hair features, the tail affects the sorcerer’s social interactions. With practice
13-14 None
(3d4 months) the sorcerer can, as a standard action, use the tail as a
tail sweep and sweep opponents off their feet. e sorcerer acts as if
15-17 Yellow Eyes
they had the Improved Trip feat.
18-19 Fangs Mismatched color eyes: e Outsider sorcerer has two different
20 Roll Twice colors for eye color, instead of just one. One eye will be one color, the
other a different color. Colors for eyes are those common to the race.
Course unkempt hair: is actually refers to hair on the one’s is may have no effect in social interaction.
head being wild, shaggy and is generally hard to keep control of. Patched color skin: Instead of just one skin tone, a Outsidian has
Body Weight: For Lycanthrope sorcerers body weight and height two or more colors in a mix for skin color. ese may make patterns
increase are two separate things. is is a legacy of their shapshifter or just be random assortments on the skin. GMs and players are
forefathers. Add an additonal 3d10 lbs when determining body encouraged to use this to full benefit and have it detailed so that all
weight. know what actual effect is. Unless effort is made to cover this up, this
Height increase: is height increase is due to their ancestors. appearance may affect any interactions the sorcerer has with others.
Add an additional 2d6+4 inches to a Lytheran’s height. No body hair: e only hair a Outsidian has is what is on top of
Excessive body hair: Lycantherans with this appearance have their head. Otherwise they have no eyebrows or hair anywhere else
more body hair than others of their race. Back hair is also common. on their body.
Yellow Eyes: Instead of eye color appropriate to their race, sor- Tail stub: A tail stub is not as effectual as a full tail and incurs its
cerers with this feature have yellow, not golden, feral eyes. e pupil own drawbacks to those with this appearance. All clothing for pants
also is yellow. is is quite hard to notice from a distance, Spot check or leggings must be modified to accommodate the tail stub. Also Out-
DC 25 DC 20 when within 5 feet, but may cause adverse reactions in sidians may wish to hide or conceal this deformity in some way.
people that do notice this unusual feature. Body Designs: is may be used in two different ways. Either
Fangs: e canines in a Lycanthrope sorcerer are more pro- the Outsider sorcerer has one skin color with lines appearing on the
nounced than in other people. Unless a sorcerer tries to hide these, skin, or the sorcerer is similar to Patched color skin, but the colors
they will be noticeable by all within 10 feet looking at the Lycanther- combine in such a way to cause patterns to appear on the skin. is
an. is may affect interactions with other people, especially at night should affect the whole body, head included, but players or GMs can
time. A Spot check DC 20, DC 15 within 10 feet, will notice this have this affect the torso only if they so choose.
feature normally. Increase the DC check by 5 if the sorcerer is trying Colored Eyes: Like the Golden Eyes or Red eyes of other sor-
to hide his fangs. cerer bloodlines, a sorcerer with this feature has an eye color that is
different and usual to that race and humanoids in general. Any color
can be chosen and the Outsidian has pupils that are normally black.
Scales: Instead of body hair, Outsider sorcerers with this feature
summer 2003

have actual repitilian scales on their body. is may affect them so
severely that they also have no hair on their heads as scales as there
as well. Because of the hardening of the skin into scales, all Fiendiels
with this appearance have a +1 bonus to their natural armor. Unfor-

142 d20zine
Chris DesRuisseau (order #2353113) 1
tunately unless they cover up, they also incur a –2 Charisma penalty as the mightest of all creatures, Drasorns, as the descendants of these
for all social interactions (Bluff and Diplomacy are also affected). majestic creatures, also see themselves of a like mind. If a Drasorn is
GMs may also decide that all commoners are scared or confused convinced of a certain point, it will take mighty, factual evidence for
about the person due to their repitilian features. them to be persuaded to change their mind on that point. Also never
GMs are encouraged to add more to the lists with their own tell a Drasorn: “I told you so!”, or you might feel the might of their
creations. ese physical changes are meant more for roleplaying arcane power.
purposes than for advantages or disadvantages. Unless a Draconic sorcerer wants to be descended from a certain
type of dragon, a specific Drasorn could have any of the characteris-
Temperament tics of any subspecies of Dragon. is means that a Draconic sorcerer
could be as generous as a Gold Dragon or as vicious and chaotic as a
e creature type that a particular bloodline is based from can Red Dragon. Dragons are normally not social creatures and prefer to
determine how a sorcerer acts and thinks at times. With the appear- be on their own. A Drasorn usually feels this way as well due to the
ance of magic a sorcerer’s point of view and reasoning can change. It is arcane link between them and their forefathers.
unsure whether it is the magic itself or some other factor that brings
about a change in a sorcerer. A temperament change will never swing Elemental
a character’s alignment, but it may cause sudden mood swings, etc.
For example a normally mild, quiet and helping sorcerer may sudden Each type of elemental is varied compared to the others. is is
become angry and perhaps even attack someone if they were from a the same for their descendants, Elemens. e best alignment for El-
Fiend bloodline. Normally vicious and bloodthirsty sorcerers may emental sorcerers is Chaotic Neutral. is is because at one moment
have sudden attacks of conscious and change from their intended they could be talking about what they did the day before, the next the
course of action. ese are extremes of the scale but they can happen could be talking about how best to decapitate someone, without even
depending on the bloodline and the strength of the temperament. finishing describing what they did the day before. Each element has a
e strength of the temperament has nothing to do with physical ap- corresponding characteristic and an Elemen can be just one of these,
pearance and can occur at any time. or all of them in the space of five minutes. Air – flighty, unresponsive,
is does not mean that a GM can overrule a character’s given a whim a second. Earth – stoic, plodding, grounded in realism. Fire
course of action by deciding that this is a good time to have an – easy to anger, volatile, passionate. Water – calm, composed, col-
outburst of temperament. e GM and player will have to come to lected.
an agreement during character generation as to whether tempera- Normally Elemens will take one approach in life and their view
ment will play a part in the sorcerer’s life and to what extent. A player on life and stay like that. However at times their blood does betray
may decide that his NG sorcerer from Fey bloodline, will try to play them and then they can act anyway they so choose.
pranks on other party members at least once a day. e only way this
will change is if the other party members try to convince the sorcerer Fey
that the pranks are not appreciated. If the player agrees to tone down,
the GM may decide that the player starts again more circumspently Fey sorcerers are as mischievous and prone to pranks as normal
after x hours/days to a particular party member or even to unknown fey creatures. Feyans live for the fun of the moment and want to
strangers. Refer to the pertinent bloodline section for hints as to what have a prank appreciated, even by those on the receiving end. A Fey
to expect from a sorcerer of that bloodline. sorcerer is more than likely to have prestidigitation as a cantrip as it is
NOTE! e following is not true for every single sorcerer of the so versatile and has so many uses. Other magics they prefer are illu-
bloodline in question. ese are just generalisations and it is up to the sions and enchantment. However if a matter turns serious, associates
GM and/or player to determine if they are to be used. may be surprised to see the Feyan give good, sound advice and act
seriously for the term of a matter. is is because Feyans know there
Celestial is a time for play (most of the time in fact) and a time for work. It is
up to the individual Fey sorcerer though what would turn them to
Celestial sorcerers are usually kind and generous people not seriousness.
prone to violence. ey will prefer to solve a situation through strat- Feyans have a soft spot for animals, and will go to hell and back
egy and resolution instead of force of arms. However they will fight for a sick or injuried animal. If they see someone mistreating an ani-
with their very life for their friends or innocents if these are in danger. mal that that person is in charge of, the person could be either subject
Celestians believe in the goodness of those races that have shown they to a malicious prank or just be outright attacked for their ways.
are of good heart. For those creatures that have embraced evil there
is no respite and they should be purged from the world. A Celestian Fiend
does not necessarily have to beggar themselves or reduce themselves
to poverty to feel good about themselves, but some Celestians believe Just because their forefathers were of an evil nature, does not
in “tithing” themselves and donating what is tithed to whomever they mean that all Fiend sorcerers will be of evil intent. However it does
see as needing it the most. mean that they are more prone to violence than normal, even if this
means physical violence over using spells. For this reason it is more
summer 2003

Draconic likely to see Fiendiels use martial weapons than other arcane spell-
casters. Unexpected rages are more common for Fiendiels than the av-
A sorcerer from the Draconic bloodline will normally be erage person. It is unsure whether this is because they do not get their
haughty, arrogant and full of themselves. As dragons see themselves own way or because of their heritage. Fiend sorcerers are definitely

d20zine 143
Chris DesRuisseau (order #2353113) 1
power-hungry and always looking for ways to advance their position
compared to those around them. Fiendiels may have an aversion to Speed: All Feyish gain gossamer-like wings if they did not have
good people or buildings or objects that have good significance. ey any beforehand. Flight speed is twice normal movement with good
prefer to be surrounded by sycophants who ‘play up’ the power that maneuverability.
the Fiendiel possesses. Special Attacks: charm person 3/day.
Special Qualities: Feyish gain low-light vision if they did not al-
Lycanthropes ready have it. ey are immune to all enchantment spells and effects.
Abilities: Str +0, Dex +2, Con +0, Int +0, Wis +0, Cha +4.
A Lycanthrope sorcerer is not necessarily a shapeshifter. It is just Saves: As normal.
that their magic is a holdover from when an ancestor of theirs was
once a shapeshifter. Like lycanthropy their moods can be affected by
the moon. is means that for the three days before and after the full
moon, Lycantherans may have a completely opposite point of view
from what they normally have or just be generally irritable and snap-
pish. At all time Lycathrope sorcerers are prone to rages and physical
changes due to the rage. Lycantherans just wish to be left alone and to
live their life in peace. However some Lycantherans came about due
to one of the evil weres and because of this they like to revel in blood,
slaughter, destruction and chaos in general.

Outsiders

As they are so many different outsiders that leave descendants


with magical ability, it is not really possible to generalise Outsidians.
However one thing of note is that some Outsider sorcerers have a
rabid dislike and hatred for a certain particular race or monster. is
may give some indication to their possible heritage. Most Outsidians
are not prone to violence unless provoked or protecting their homes
or loved ones. A number of Outsidians have a preferance to spells
that deal with things extraplanar, either spells like dimension door,
ethereal jaunt or protection from elements.

Templates

Some of the prestige classes ultimately obtain a template that is


not available in the SRD. Use the ones below if an alternate source is
not available to be used.

Elemental Template

is template is applied to familiars and also to Elemens if they


complete the path of the Invoked Element.

AC: Natural armor improves by +1.


Attacks: Gain slam attack dealing 1d4 bludgeoning and 1d4 el-
emental damage. Elemental damage is determined when the template
is taken.
Special Attacks:
Special Qualities: Immune to poison, sleep, paralysis and stun-
ning. Not subject to critical hits. Elemental Resistance improves to 15
for the element chosen. Darkvision 60 ft.
Abilities: Str +2, Dex +2, Con +0, Int +0, Wis +0, Cha +0.
Saves: As normal.
summer 2003

Feyish Template

is template is applied to Feyans who take all levels in Prank-


ster Arcane.

144 d20zine
Chris DesRuisseau (order #2353113) 1
SCOURGE OF WORLDS: THE DVD
Written by Steven Creech
Scourge of Worlds is an official DUNGEONS & DRAG- of graphic violence in the movie, so I would recommend not
ONS® adventure that is designed to be totally interactive and letting small children see it (it’s off limits to my 5 yr. old and 3
plays on any DVD player. Rhino Home Video is the creative yr. old). Is it worth $24.95? I think so. Is it something you are
force behind this 3-D computer animated production. With going to watch/play time and time again? Probably not. is
some 990 possible story combinations, this $24.95 DVD offers is one of those DVDs that you will solve and then stick away
hours of enjoyment. on the shelf for six months or so only to bring it out on a rainy
Long ago, in a land ravaged by strife, an ancient race of mages day or when there is absolutely nothing else on television. It
crafted the ultimate weapon to destroy their enemies and end all has potential to be a good alternative to a night of gaming
wars. ey called it the Aryx Orthian, the Scourge of Worlds. when you are short a player or two. It’s not Oscar material by
Hidden safely for hundreds of years, the Scourge is now sought by a any means, but gamers will enjoy it and it could even be used
new swarm of darkness threatening to unleash its secrets. A grief- as a learning tool to introduce new people into the hobby if
stricken cleric defies his own holy order to search out the Scourge of approached right.
Worlds in its hiding place deep within the lifeless wastes of the sea
of dust – desiring to seize this key to incredible power for himself. e Gamer’s Grade: B+
To save the world, three fearless heroes – Redgar the human war-
rior, Lidda the rogue halfling, and Mialee the elf wizard – must More reviews of this product may be found at:
embark on a treacherous quest and choose between honor and evil, d20 Magazine Rack
between life and death. With a secretive set of druids accosting Film Critic.com
them at every turn, and confronted by a mysterious divine appari- Video Premiere Awards.com
tion with her own hidden agenda, they will need all of their skills,
wit and magic to prevent the release of the Scourge of Worlds.
But the choice is not theirs. It is yours…
e basic premise behind this adventure is that the viewer
makes periodic choices (via their remote) that help determine
the outcome of the story. ere are four different endings and,
as mentioned above, 990 possible combinations resulting in
considerable replayabilitiy. e computer animation is about Advertiser’s Index
as good as you would expect for the introductions to most
computer games. Lidda suffers from the blocky polygon effect
the most. ere are times when she moves, her neck seems Mongoose ........................................ 21
especially long and her face becomes squarish. However, the
graphics for both Redgar and Mialee are exceptional. Special Code Monkey Publishing ................ 67
effects such as spells and the beholder are downright stunning.
One of the few complaints I have about this product is Goodman Games ............................. 78
the voice characterization. For the most part, they are spot on
and carry the drama you would expect from the character; all Mystic Eye Games ........................... 106
except for Lidda, that is. Rather than portraying the halfling as
an intelligent, quick-witted rogue, she is the party whiner. Her Bastion Press ................................... 122
dialogue often consists of moans, groans, whines, and how un-
sure of her abilities she is. An example of this comes at the end Twin Rose Software ......................... 135
of one of the sequences where the party must pass through a
portal warded against non-good. Lidda whines about her being
unable to pass until Regdar reaches through the other side and
simply pulls her through. At the very end of one of the endings,
Lidda is reduced to nothing more than being able to whine,
tremble and cry over the party’s failure (and subsequent death)
to keep the Scourge from falling into the wrong hands.
Overall, this is a good product. I would easily compare it
summer 2003

against a computer game (especially some of the D&D ones


as of late) in that you have a high degree of playability and the
basic storyline is, for the most part, well written. ere is a bit

d20zine 145
Chris DesRuisseau (order #2353113) 1
OPEN GAME LICENSE Version 1.0a 4. Grant and Consideration: In consideration for agreeing to use
this License, the Contributors grant You a perpetual, worldwide,
e following text is the property of Wizards of the Coast, Inc. royalty-free, non-exclusive license with the exact terms of this
and is Copyright 2000 Wizards of the Coast, Inc (“Wizards”). License to Use, the Open Game Content.
All Rights Reserved.
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summer 2003

all of the Open Game Content due to statute, judicial order, or


3.Offer and Acceptance: By Using the Open Game Content You governmental regulation then You may not Use any Open Game
indicate Your acceptance of the terms of this License. Material so affected.

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13 Termination: is License will terminate automatically if You
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