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7th Serpent:

genesis
INDEX

Instructions 2

Background Story 2

Credits – Genesis 3

Credits – Crossfire 4

Contact Information 5

Liability Disclaimer 6

Copyrights Notice 6
This project is the sequel to the acclaimed 7th Serpent: Crossfire.
Check out http://www.7thserpent.net for more information.

INSTRUCTIONS
1) Place the 7th_Serpent_Genesis.mp2m file inside your main Max Payne 2 directory (by
default it is: C:\Program Files\Rockstar Games\Max Payne 2\).

2) Place the "movies" folder also on your Max Payne 2 directory and click "yes" when asked
to replace an existing folder.

3) On the Max Payne 2 start-up dialog select "7th_Serpent_Genesis" from the "Choose
Customized Game" pull down menu and press "Play".
 

BACKGROUND STORY

The world of 7th Serpent is set within the near future of modern day Earth. Advances in
biotechnology and nanotechnology have allowed for biological enhancements that raise the
bar for the quality of life. The government has decided to relax laws limiting cloning and
intrusive surgical procedures in the interest of these advances. Serpent Industries, on the other
hand, has found another application for these breakthroughs. They have developed a patented
method of creating personal soldiers with distinct abilities and no remorse. The result is the
perfect killing machine. Informant leaks to the media have partially exposed Serpent
Industries shady projects and the public has risen in outrage against them. Constant rallies and
protests have followed Serpent Industries CEO, Frank Serpent, for months, yet his only
answer is that these are only false accusations crafted by rival corporations. Serpent Industries
claims to be nothing more than a high-tech biopharmaceutical conglomerate dedicated to
improve the quality of life for all.

The pressure is mounting on Serpent Industries as politicians start to back down to the public
and introduce more restrictions in the biotech field. Violent outbreaks have taken place as the
public decide to take action into their own hands, forming resistance groups. H.A.B.I.T. –
Humans Against Biological Intrusive Technologies being the most radical of all resistance
groups. H.A.B.I.T. wish to eradicate SI and everything they think it stands for, claiming that
SI will not improve the quality of life, only the quality
of death – as in the death of humanity. Nevertheless, Serpent Industries uses its massive
stranglehold on the biotech and pharmaceutical markets while promising better life through
nanotechnology to maintain power and control in and aging techno savvy culture.

You will play the role of Vince Petero as you awake within a mysterious underground facility
and discover you have been subjected to experimental confidential military testing. The
military has contracted Serpent Industries to do genetic experiments in order to create the
ultimate soldier. As the 7th and most advanced serpent prototype revision, you are sent out
against your will to complete a "field test" that coincidentally benefits Serpent Industries.
 

   


 
CREDITS:

Core Team

Project Management Graphic Novel Art


Clément “Corwin” Melendez Mates “Avatar” Laurentiu

Lead Level Design Graphic Novel Color


Diego “Aavenr” Jiménez Clément “Corwin” Melendez

Geometry/Art Level Design Orchestral Score


Markus “MK” Kohlpaintner Chad Seiter

Gameplay Level Design Cinematics / Sound FX


Clément “Corwin” Melendez Clément “Corwin” Melendez

Writing Coding
Arthur “calelogan” Protasio Clément “Corwin” Melendez

Original 7th Serpent concept & consulting


Diego “Aavenr” Jiménez
Ryan “Stenchy” Anderson

Contributors

Menu Art & Website Voice Acting:


Jani “Suprakarma” Pellonpää Scott Hewitt --- Cobra, Enemies
myspace.com/scottstheword
Liam Ormsby --- Janitor, Enemies

Custom Assets
Special thanks and credits go to the whole Katana: Rogue-Ops team for letting us use some of
their custom assets: characters, particles, and weapons. If it hadn’t been for their work, this
project wouldn’t have come close to what it is now.

Katana: Rogue-Ops Team:


Patrick Shane “StratonAce” Paluski --- Founder & Leader
Hélder “[HP]” Pinto --- Co-leader
Jonathan “Maddieman” Hallier --- Project Adviser

Weapons: Prefabs:
Tommi “Froz” Saalasti Remedy Entertainment
Mikael “Lunar Blue” Paunila
da12thMonkey Textures:
Remedy Entertainment


 
Testers

Diego “Aavenr” Jiménez


Jonathan “Maddieman” Hallier
Hélder “[HP]” Pinto
Mikael “Lunar Blue” Paunila
Ryan “Stenchy” Anderson
Arthur “calelogan” Protasio
Markus “MK” Kohlpaintner

Special thanks to Remedy Entertainment for creating such an amazing game in the
form of Max Payne 2, and giving us the tools and the support to modify it in new and
exciting ways. You are our inspiration.

7TH SERPENT: CROSSFIRE


This is only the second chapter in the 7th Serpent saga, and it has been imagined and highly
influenced by the individuals in charge of the first chapter. Therefore, it wouldn’t feel right
not to mention them for their hard work laying down the base of this project.

Core Team

Project Lead Lead 3D Modeling


Diego “Aavenr” Jiménez Ryan “Stenchy” Anderson

Secondary Project Lead Graphic Novel Art / Character Concepts


Ryan “Stenchy” Anderson Mates “Avatar” Laurentiu
Lead Level Design
Diego “Aavenr” Jiménez Orchestral Score
Chad Seiter
Geometry/Art Level Design
Diego “Aavenr” Jiménez Cinematics / Sound FX
Nico “Co&Co” Nahuijsen
Gameplay Level Design Remco “Co&Co” Nahuijsen
Nico “Co&Co” Nahuijsen
Remco “Co&Co” Nahuijsen Coding
Diego “Aavenr” Jiménez

Contributors

Additional 3D Modeling / Skinning Menu Art & Website


Jesse “Uisor” Gröndahl Jani “Suprakarma” Pellonpää
Kevin “Rae” Dunlop
Sayantan “Satan” Biswas Additional Level Design
Mikael “Lunar Blue” Paunila Ezra “Kemical” Hanson-White
Chris “PuGwAsH” Kennedy


 
Sound FX Official Mod Trailer
Michael “British Tang” Jones Peter “Dionex” Hu

Particle FX Voice Acting


Jesse “Uisor” Gröndahl Brian Shirlaw (Frank Serpent, Pilot)
Additional Prefabs Chris Baxter (Policeman, Dispatcher)
Markus “MK” Kohlpaintner Lila Atherley (News caster)
Fredrik “R|pper” Sørensen Mustafa Jaffer (Damon)
Doris Pal (SI Agent)

Custom Assets
Weapons Prefabs / Textures
Tommi “Froz” Saalasti Remedy Entertainment
Mikael “Lunar Blue” Paunila
da12thMonkey

CONTACT INFORMATION

We are extremely interested to hear any feedback from people that have played the game. If
you want to go ahead and tell us what you thought of this episode, please don’t hesitate to
contact us. Similarly, if you need to get in touch with us for any other matters, please feel to
do so. All email correspondence can be sent to: contact@7thserpent.net

If you need to contact specific members of the core team, you can find their email addresses
posted on the Team page at our official website: http://www.7thserpent.net/team.html

LIABILITY DISCLAIMER
THE USE OF THIS SOFTWARE PRODUCT IS AT YOUR OWN RISK, AND YOU
ASSUME FULL RESPONSIBILITY AND RISK OF LOSS YOU MAY SUFFER AS A
RESULT. THIS SOFTWARE IS PROVIDED "AS IS" AND "WITH ALL FAULTS." THE
7TH SERPENT TEAM MAKES NO REPRESENTATIONS OR WARRANTIES OF ANY
KIND CONCERNING THE QUALITY, SAFETY OR SUITABILITY OF THE
SOFTWARE, EITHER EXPRESS OR IMPLIED.


 
COPYRIGHTS NOTICE

This Game Modification is licensed under the Creative Commons Attribution-


NonCommercial-NoDerivs2.5 License. This means that:
You are free:
• to copy, distribute, display, and perform the work
• to make derivative works
Under the following conditions:
• By Attribution. You must credit the authors, etc, etc
• Noncommercial. You may not use this work for commercial purposes.
• Share Alike. If you alter, transform, or build upon this work, you must distribute the
resulting work only under a license identical to this one.

The copyrighted materials of Max Payne 2, an audio-visual interactive game, including but
not limited to graphics, art & textures; levels, maps & environments (or portions thereof);
music, sounds & voices; game objects & weapons; interface; game story & graphic novel
screens; and trademarks such as BULLET TIME and SHOOTDODGE, under copyright and
trademark laws (herein known as the Copyrighted Game Elements), MAY NOT BE USED
COMMERCIALLY, to commercially benefit the end-user or other party, directly or
indirectly, including the benefit of other related or unrelated commercial products.

These Copyrighted Game Elements may only be used by legal owners of the Max Payne 2
game, for personal or shared enjoyment with other legal owners of the Max Payne 2 game, for
the purpose of prolonging their game play enjoyment of the Max Payne 2 game. This license
grants the right to legal owners of the Max Payne 2 game to share and upload modified
versions of the Copyrighted Game Elements to online web sites, FTP sites and online
libraries, for the express and limited purpose of sharing with other legal owners of the Max
Payne 2 game. No other distribution, public or otherwise, is allowed.

7th Serpent: Crossfire full Orchestral Soundtrack (C) Chad Seiter, 2006. Do NOT reproduce
or distribute without permission.

All other copyrighted elements are property of their respective owners.

7th Serpent (C) 7th Serpent Team, 2006, Unless otherwise noted, all work and assets
contained within this Mod product is copyrighted by the 7th Serpent Team and licensed
under the Creative Commons Attribution-NonCommercial-NoDerivs2.5 License. To
view a copy of this license, visit http://creativecommons.org/licenses/by-nc-nd/2.5/ or
send a letter to Creative Commons, 543 Howard Street, 5th Floor, San Francisco,
California, 94105, USA. 


 

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