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Noé Cornago
University of the Basque Country
noe.cornago@ehu.es
Speaking notes!
1) Working in the periphery of the IR academic world, and being trained in an educational
system so different to the North American one in which game theory was born and
shines, I had initially many hesitations about how to respond to the kind invitation that
the organizers of this stimulating workshop sent me some months ago. On one hand,
my connection with game theory has been mostly superficial. For two decades I have
been far more a dedicated and curious reader of game theory than a committed
advocate of its surely undisputable achievements. I recognize of course the captivating
effects of game theory when I teach my students even its more basic rudiments. Not in
vain, their fascination is the same of mine, when I was exposed for the first time to its
seductive tales and conceptual devices. The same fascination would be the case, I
suppose, for diplomats, politicians, military chiefs, CEOs, and even terrorists, in the past
as well as nowadays.
2) But in contrast with some of my fellow speaking colleagues, I am not fully convinced
about the excellences of game theory as a fruitful approach for either scholarly research
or informed practice in the field of international relations. In this brief presentation I will
try however to clarify my own understandings in a balanced way. For it is clear for me
that game theory is it worth of both praise and criticism. In addition, and in order to
follow our scheduled program, I will elaborate my comments keeping in mind that in this
roundtable we are expected to reflect on on the validity of game theory as an instrument
for our better understanding of collective action and multilateralism in the international
realm. But instead to speak about international regimes formation, summit diplomacy,
alliances, and third parties intervention, in the vein of Axelrod, Boyer, Brams, Bueno de
Mesquita, Grieco, James, Keohane, Martin, Mor, Olson, Oye, Powell, Zacher among
many others, my comments will remain basically propedeutical or preliminary in content.
5) Even more difficult for game theory is to introduce movement and change in their
theoretical schemes. Important efforts have been of course registered with the aim of
introducing dynamic models, such as game trees, multiple equilibriums, iterated games,
evolutionary games, and theory of moves. All them look perfect when negotiating, let´s
say, a bus service in a small neighborhood across our High School years, but result
rigid and unrealistic when compared with the fluidity and unexpected moves of real
world politics, in critical topics such as nuclear proliferation, trade disputes, financial
stability, climate change, or global health. In other words, it is not easy to apply really
existing game theory to domains of great significance or complexity.
6) Another problem is the place of culture and values in the collective game to be played. It
is not my aim to vindicate the supposed achievements of constructivism, but the
proverbial utilitarianism of game theory is also an important limitation when trying to
understand real collective action. Credibility, perceptions, beliefs system, reputation,
preferences, cognitive dramas... All these conceptual tools are legitimate forms to
recognize the complexity of real world politics. But in spite of these efforts, game
theoretical approaches only rarely offer direct attention to cultural pluralism, normative
relativism, ideological deformations, legitimating needs, and conflicting social norms.
This is particularly true for the extremely complex issues which give form to our global
agenda.
9) Game theory has been always trying to escape from the noise of the world. Its
intramural achievements are out of dispute, but it needs to listen more carefully to its
others: the other games that are also played in this world. In his fascinating
anthropology of games, Roger Callois (1967) identified four basic types of games:
games of competence (agon), aleatory games (alea), simulacra games (mimicry), and
dizziness games (ilinx), indicating also a possible continuum within each of them,
between agitation (paidia) and quietness (ludus). These simple notions suggest a
refreshing point of departure to rethink the heuristic value of our old metaphors (see
Hurwitz 1988; Marks 2001) for a renewed theory of games open to a new
understanding of the many meanings of games for social life at a global scale.
10) A somewhat provocative but serious indication of how fruitful could be a new regard on
the place of games in our understanding of world politics, could be James Der Derian´s
recent work. In contrast with the elegant tales of nuclear deterrence produced in the
Cold War, Der Derian explores convincingly the consequences of a new military-
industrial-media-entertainment network, in which simulated battles in the Mojave
Desert, Silicon Valley, Hollywood and political science departments, converge with
cyborg technologies, video games, media spectacles, and war movies, producing a
chimera of high-tech, low-risk „virtuous wars‟, blundering US “from one foreign fiasco to
the next” (Der Derian 2009)
11) Finally, for more revealing ideas about the enduring relevance of games for world
politics, I recommend you even a brief visit to the very appealing/appalling kids‟ corner
in the CIA website: https://www.cia.gov/kids-page/games/index.html
References:
Callois, Roger (1967) Le Jeux et les hommes: le masque et le vertige, Paris, Gallimard
Hurwitz, Roger (1988) “Strategic and social fictions in the prisoner's dilemma”, James Der
Derian and Michael J. Shapiro (eds.) International/intertextual relations: postmodern
readings of world politics, Lexington, Lexington Books.
Marks, Michael (2001) “The Prison as Metaphor: Recasting the "Dilemma" of International
Relations” Alternatives: Global, Local, Political, Vol. 26.