You are on page 1of 5

David L.

Carlson III
Beta Tested by The MountainGeeks
HEROSCAPE SPECIAL ABILITIES CHARACTER CREATION

Character Creation Guide


1. Step one, choose what type of character you plan to create.
2. Make a list of the strengths and abilities your character will have.
3. Think strategically.
4. Ask yourself how many character creation points (ccpts) you
wish to allocate to this character.
5. The ccpts are the cost of a character when choosing your team
for battle, so becareful when you begin creating superman.
6. Begin with your attribute scores listed below;
a. For each point in your attribute score it costs you an
allotted amount of ccpts.
7. Once you have subtracted all of your desired attribute scores
from your ccpts; read through the special abilities.cost of a
character when choosing your team for battle, so becareful when
you begin creating superman.
8. Begin with your attribute scores listed below;
a. For each point in your attribute score it costs you an
allotted amount of ccpts.
b. Once you have subtracted all of your desired attribute
scores from your ccpts; read through the special abilities.
9. Begin choosing your special abilities and allocating a limit to
each.
10. Once your basic outline of your character is complete,
think about the decisions you have made. Have you created a
solid character? Is your character accurate to the idea and to
the game? “It is always better to loose the game with a
character that has character, than to win a game without.”-
David L. Carlson III

Attributes Cost

Life points = 5 ccpts


Move = 2 ccpts
Range = 4 ccpts
Attack = 5 ccpts
Defense = 5 ccpts
EACH SPECIAL ABILITY COSTS C HARACTER CREATION POINTS BASED ON
THE OVERALL STRATEGIC VALUE IN THE GAME.
EACH SPECIAL ABILITY HAS A LIMIT (OR MORE). SOME ARE CHOSEN,
SOME ARE APPLIED BASED ON THE SPECIAL ABILITIES STRATEGIC
POTENTIAL.

• ATTACK MODIFICATION – SINGLE - +1 LIMIT (CHOSEN) – 10 CCPTS


COST / 3CCPTS/DIE
• ATTACK MODIFICATION – SQUAD - +2 LIMIT (CHOSEN) – 15 CCPTS
COST / 3CCPTS/DIE

• ADDITIONAL ATTACK - +1 LIMIT (CHOSEN) – 20 CCPTS COST

• DEFENSE MODIFICATION – SINGLE - +1 LIMIT (CHOSEN) – 10 CCPTS


COST / 3CCPTS/DIE
• DEFENSE MODIFICATION - SQUAD - +1 LIMIT (CHOSEN) – 10 CCPTS
COST /
3CCPTS/DIE

• ADDITIONAL DEFENSE - +1 LIMIT (CHOSEN) – 15 CCPTS COST

• SPECIAL MOVEMENT (FLIGHT,TERRAIN LIMIT – WATER, CLIMB,


GHOST-MOVE) – 15CCPTS/ BASED ON PRESET RANGE

•ADDITIONAL SPACES EFFECTED - +1 LIMIT (CHOSEN) – 5 ccpts cost /


based on att. Or def. scores.

• Loss of turn – single - +1 limit (chosen) – 15 ccpts

• Loss of Turn – group - +1 limit (chosen) – 20 ccpts

• Mind control – single only! – specific roll limit (see saving throw) – 25
CCPTS.

• AFTER DEATH EFFECTS – SINGLE ONLY! – EFFECTING DEF. OR ATT. –


10 CCPTS.

• RANGE EFFECT MODIFICATION - +1 limit (chosen) – 20 ccpts.

• Special placement on gameboard – sp. Roll for assigned placement or


near friendly piece.
- 10
ccpts.
• Resurrection – Special roll limit (see saving throw) – 20ccpts.
• Death ray Roll – Special roll limit (see saving throw) – 30 ccpts.

• Parting Shot – After death activated/ + 1 limit – 10 ccpts.

• The hobbit roll special ability – a character with ½ the ccpts of the
defender can roll 1d6 with a successful hit (a roll of 6 destroys the
defender regardless of remaining life points.)
• Special ability as applied to line of sight – attack with out line of
sight/range applies -
10
ccpts.

• Healing of life points - +1 limit (chosen) – (heals 1 point/10ccpts


spent of life up to original score)
10 ccpts.

Range Limitations or additions – limit single unit- 1 move/ 5 ccpts. And


1 round/ 5 ccpts.

Creation of barriers or zones – Limit adjacent to figure


No movement through barrier
Blocks line of sight

1d6 distance/ 5 ccpts.


1d6 rounds/ 10 ccpts.

Limitations for special abilities


Species effected
• human
• robot
• alien
• Fantasy/dragon
• vehicle
• Animal/beast

Size/height
•small
•medium
•large
•huge

# of times special ability can be used in game.


1d6

Environment
• grass
• rock
• sand
• water
• * ice
• * lava
• * structure

cost to self
• life points
• turn
• range
• attack
• up coming def. points
• movement

Special roll
• 1d4
• 1d6
• 1d8
• 1d10
• 1d12
• 1d20
High roll initiates special ability

Special conditions
• turn in game
• experience activation
• placement to other characters

Saving throws limit


Gives the defender a chance to save against the attack with a preset
roll
for example; 1d6 (1-2 successful attack and 3-6 save against attack)

Honor bound Limit


Based on morals and humor
• only can attack characters with higher defense with special ability.

• Only can attack characters with higher ccpts value with special
ability.

You might also like