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Overview
When you fly in the airways, you fly under Instrument Flight Rules and ATC will take
responsibility for making sure you stay a prescribed distance away from other aircraft and the
ground.
VFR stands for Visual Flight Rules. This means flying by visual reference as opposed to using
instruments. The technique boils down to “see and avoid” - look out of the window all the time,
scan the sky all around and be prepared to steer clear of any other traffic – remember they are not
AI aircraft, they will have a pilot who is also a real person looking out for you! In this scenario, Air
Traffic Control is completely different – the responsibility for separation is all yours even if you are
talking to ATC.
I have outlined below the details of a VFR trip from Gloucestershire airport (EGBJ) to Kemble
(EGBP) for a touch and go and back again using a Cessna 172 GMIKE as an example.
Booking out
Before starting a flight on-line, the air traffic controller will need to know your details. In real life
this is done by giving the information to an assistant at the 'C' sign at the airfield or by phone. In our
Group, we simulate this by giving the information on Teamspeak. There is no formal phraseology
for this but the following items are needed by ATC:
● callsign
● Aircraft type
● Destination (or detail such as “circuits”, local flight etc.)
● Aircraft identification (if different from callsign) – such as GMIKE
● Estimated duration of flight
● Fuel endurance
● Number of persons on board (POB)
The last 3 are for the “Alerting Service” where search and rescue will be activated if you fail to
arrive at your destination within 30 minutes of your estimate. This is not relevant for our simulation
but can be included for realism.
The air traffic controller will use this information to create a flight progress strip (FPS) to track your
flight. The strip sits in a pending bay on the controller's desk until your initial call on the radio...
Set the altimeter and keep a look out for the traffic and the airfield and aim to be at height 2000ft
when overhead.
● GKE, field in sight
● GKE, roger, report overhead.
● Report overhead, GKE
It's a left-hand circuit so keep the airfield on the left as you approach and make all turns to the left.
Stay at 2000ft as you fly over the airfield with the centre of it on your left.
● GKE, overhead
● GKE, descend on the dead side, report downwind left hand.
● Descend on the dead side, report downwind, GKE
Turn left back over the west side of the airfield still at 2000ft. Once south of the field again you are
on the “dead side” and you can descend to circuit height – in most cases, 1000ft. Stay well within
the ATZ, maintain a good rate of descent and cross the upwind threshold at circuit height. Turn left
again onto your downwind leg.
● GKE, downwind
● GKE report final
GMOOR is now overhead and waits for the previous instruction to be read back before calling.
● Report final, GKE
● GOR, overhead
● GOR descend on the dead side, report downwind.
● Descend on the dead side, report downwind, GOR
Left is the default circuit direction. If it is not stated, left-hand is assumed.
● GKE, Final
● GKE, surface wind 090 at 15 knots, runway 09 cleared to land.
● Cleared to land, GKE.
● GOR downwind
● GOR, report final number 2 follow the Cessna 172 on final.
● Report final number 2 following the Cessna 172, GOR
This is what makes on-line flying so exciting and challenging. You are not alone, you must arrange
your flight path to take account of others you are sharing the virtual sky with. You may have to
extend a bit further downwind than you would normally in order to keep nicely separated from the
one ahead when you turn onto final.
● Final, GOR
● GOR, continue approach.
● Continue approach,GOR
GKE is still on the runway so no landing clearance yet.
● GKE, vacated
● GOR, surface wind 090 at 15 knots, runway 09 cleared to land.
● Cleared to land, GOR
● GKE, taxi to the main apron.
● Taxi to main apron, GKE
Welcome back! Monitor the ATC frequency until shut down but no further calls are needed.