Professional Documents
Culture Documents
Search StarCraft II
RACES
PROTOSS
For thousands of years, the ancient and
mysterious protoss have used their alien
technology and psionic power to maintain
order and peace in their part of the galaxy.
PROTOSS OVERVIEW
CLICK TO WATCH
With their highly advanced technology and potent psionic abilities, the protoss PROTOSS CHARACTERISTICS
once considered themselves the most powerful species in the galaxy. Their war
with the zerg has proved otherwise: even the most individually capable warrior HEAVY HITTERS
cannot overcome such insurmountable numbers. The lesson has been a hard one Pound for pound, the protoss field
StarCraft II’s strongest and most
for the protoss, for their society is built around core philosophies that have been
durable units. That power comes at a
rigidly adhered to for over a thousand years. However, the zerg invasion of the price, as their units tend to be costly.
protoss homeworld of Aiur has brought the race to a crossroads: the protoss
WARP-IN
Warp technology is an integral part of
protoss tactics. Via a psionic matrix
formed by a network of pylons or
phase prisms, protoss forces can be
SHIELDS
Protoss units and buildings are
equipped with protective energy
shields. These shields can only soak up
a limited amount of damage before
failing, but they recharge after a few
seconds.
Now new tactics and technologies are being brought to bear in the increasingly
desperate battle against the zerg, and ancient, terrible weapons the protoss set
aside long ago are being unleashed. The protoss have never been a prolific PSIONICS
people and have traditionally bolstered their numbers with a variety of robotic The protoss are potent psionics able to
bend the forces of the universe to their
war machines. Individual protoss warriors are unsurpassed in their skills, greatly will. Among their most powerful
psychics are the templars, who can
enhanced by the combination of technology and formidable psionic strength.
unleash devastating psionic storms,
Nonetheless, the protoss must rely on mobility and surprise to maximize their disrupt enemy systems, and even fuse
together to form the nigh-unstoppable
advantages without getting drawn into a battle of attrition. One of their greatest
archons.
strengths lies in their fleet, which boasts a variety of ships powerful enough to
PROTOSS SCREENSHOTS
PROTOSS ARTWORK
Zeratul
Aiur
Comments (1,515)
ADD A REPLY
@Ada: Dragoons do not teleport and they suck against units that overwhelms them like Marines and Immortals take their
place due to they got shields that can make them challenge super powerful units that got high damage attacks like Thors.
@JetfirePrime: your just saying that because you dont want dragoons with 20 damage to smash those little marauders.
I want to get better at protoss so can u guys give me unit combos mainly against terran death balls and build orders
for a while i went back and forth with terran and protoss, but i love toss and there warp gate tech is awsome and very helpful if your a
good player!
@random: I will never forgive their ranged weapons like the Interceptors, Void Ray beams and mothership beams cannot
be stopped by Raven PDDs. PDDs totally protected my outnumbered terran flyers from Zerg range attackers and any non-
marine attackers.
@Panda: Sadly they are outnumbered due to their civil wars and their differences but like Raynor said don't let their
numbers fool you and they say Carriers kill things more faster than other units.
@JetfirePrime: face the facts dude, All races war with themselves. Raynors raiders, the dominion. Tal darim, and dark
templar. Kerrigans brood, and brood that gets cerebrates taken away. they are ALL weakened by something or other.
@Hakutsuru: I know and its not like the Shakuras temple they got is more devastating than a Terran Nuke is it? Well
Shakuras temple took 15 very hard minutes to defend from the swarm threatening to wipe out the Toss but the Toss and
their photon cannons held very firm until Zeratul said to witness the power of the temple but Terran nukes take 20
seconds to land and they use to do 500 damage to all units(Except BCs from Brood War) and structures but it is faster and
more devastating than any Toss or Zerg weapons even if it can't cleanse the dark Templar world from the Zerg. Anyway if
there is strategies that Players can give that is related to anything you want including how to break through heavily
defended terran defenses as the Toss you guys are free to speak about it.
i ***!ing hate dark templars there should be a nerf for when the first time you see them you will always be able to see them they can
@Orion: And Dark Templars too! My goal was to mindcontrol a terran and Zerg worker unit and use my enimies own kind
against it
Everyone that is using Khala or void powers have been saying En Taro Tassadar instead of En Taro Adun recently for no reason.
Best race. :D
for the protoss and still working on getting the Pict for them
the protoss are good attacking units when you have zealots in the front and stalkers in the back supporting the units in the front. :)
me loves protoss
Honestly i think the creators put the most thought into building the protoss they have more versatile units than any race zerg has fewer
than any to produce effective attacks so in order to win you must keep throwing craploads of units till you win out your opponent sounds
brutal and sacrificial just keep attacking and making more and more that's just crazy i mean you cant be versatile to where you got one
specific unit to where it can counter mass thors i mean broodlords are late very late it takes forever and by the time you get them well
your dead example protoss has specific unit to counter mass marines the Collosus and immortal for thor stalkers well rounded unit but
zerg lacks something like that enough to buy you time to get broods at least a few maybe a unit that can do much more than an
infestor
protoss ROCK
:D
I see all these people posting an army combo for Toss and people replying with the counter. Keep in mind people with counter list. that
if you DONT have the counter when the army hits, your bum @%@#d even if you KNOW the right counter. KNOW and HAVE are
completely different.
1 2 3 4 … 38 Next >
©2011 BLIZZARD ENTERTAINMENT, INC. ALL RIGHTS RESERVED LEGAL PRIVACY POLICY COPYRIGHT INFRINGEMENT AMERICAS - ENGLISH (US)