Professional Documents
Culture Documents
these
simple rules. This will insure the safety of the players and staff of Splat Paintball
* Paint check is when the ref checks a player to see if the ball broke or not.
* Screaming hit, out, or raising your marker in the air means you are out, no matter what.
* When a player is hit, put the barrel cover back into the end of the barrel. Walk off the field with the
marker up in the air and your MASK ON.
* Never come into the staging area with out your barrel cover. If you lose a barrel cover you will be
charged extra. Never bring your marker in the Splat’s Pro Shop with out a barrel cover.
* Do not shoot any signs or buildings out in the fields. You will be prosecuted from Splat, Clays Park and
the owner of the building if you vandalize a building.
* Players that are renting paintball equipment: Do not stick paintballs off the ground into the hopper
(Hopper holds the paintballs). These paintballs will jam up the markers and will break paint all in the
marker. The games will not be stopped for your dismissal.
* No soliciting or advertising for any other paintball field or store while at SPLAT. All Paintballs must be
(Field Paint Only) (Non field paint will be confiscated)
* No climbing the trees and do not enter the creek or push anyone in the creek
* All players need to be at least 10 years old to play at Splat Paintball Pro Shop & Fields. All markers
need to be semi auto and under 300fp. Refs will help players check their speed on their markers.
* No smoke bombs or bazookas allowed at Splat Paintball Pro Shop & Fields. Paint grenades that are
water balloon related are allowed. (Example. Tippmann Squad buster) Ask us first before using any other
brands.
* No running into, jumping on, jumping over or leaning to hard on the air bunkers. You will be called out.
* No fighting.
* If you steal anything from any other players or from Splat Paintball, you will be prosecuted.
* Never play a game with out a ref to supervise the game. Only one warning before getting kicked out.
* Refs are here to provide safety to all players including themselves. Splat Paintball Pro Shop & Fields
takes pride in their facility and is very happy to have you play here, but Splat will not tolerate any one
that is trying to put others in danger or not being able to follow the rules.
* By signing the waiver, you agree with the rules that Splat Paintball Pro Shop & Fields have given.
* IF YOU ARE TOLD MORE THREE TIMES TO PUT YOUR MASK ON, WE HAVE THE RIGHT TO ASK YOU TO
LEAVE THE FIELD.
Field Rules
These rules are for everyone’s enjoyment. If you have any questions please ask a staff member for
assistance. If you feel you cannot observe these rules do not play!
Crossfire Paintball provides field paint. This helps us keep our paintball prices low and our players’ safe
and field clean. If you bring your own paint you will be charged an off site paint fee.
All guns must be chronographed to 300fps or less. Semi-auto only. All markers must have a trigger guard
installed.
All guns must have a barrel plug installed while not on the field. If you loose your barrel plug, see a staff
member and get a replacement.
No shooting over boundaries or in any public areas. Guns are to be fired in designated areas only. No
blind shooting, shoot only at what you can see. Do not over shoot other players.
A mask approved for Paintball must be worn at all times while on the field. Removing your mask in the
playing area will result in your ejection from the field, no refunds.
To be eliminated a ball must break and leave a mark on you or any equipment you carry (gun hits usually
count). If you are eliminated call hit, raise your marker or hand over your head and leave the field. Install
your barrel plug before you leave the field. Once you call hit or install your barrel plug you are eliminated
and must exit the play area.
You may call for a paint check on your self or an opponent. You are not neutral unless a field judge calls
you neutral. Do not advance or fire on a neutral player. The judge’s calls are final and will not be
reversed.
1.2 When playing as a walk-on, players are to follow the local rules, and abide by the guidelines for
recreational play.
1.3 Many of the following rules have been established to promote sportsmanlike conduct.
2.2 Designated Shooting Area: The area where GOGGLES MUST BE WORN and where it is permitted to
remove barrel plugs and discharge paintguns. This includes (and is not limited to) the playing areas
(fields), the range, and the chronographing station. The location and boundaries of these areas will be
exactly defined by the field staff.
2.3 Dead Zone: The area where players proceed after they have been eliminated from a
game.
2.3.1 NOTE: A Dead Zone is generally within the Designated Shooting Area. Therefore, BARREL
PLUGS MUST BE INSERTED and GOGGLES MUST BE WORN in the Dead Zone.
2.3.2 The boundaries/locations of the Dead Zone(s) will be exactly defined by the field staff
before each game.
2.4 Walk-on Play: When any player is playing as guest of another group, where the player (and their
group--if applicable) are the minority.
2.5 Field Staff (or Referee, or Ref): Any person who is working at a paintball field in an official capacity.
2.6 Player: Any person who plays paintball and is consciously abiding by the rules for Recreational Play.
3.0 SAFETY
3.1 Goggles
3.1.1 The only goggles which are permitted to be used are those specifically designed for
paintball.
3.1.2 The goggles must have face protection (a mask), and the mask must at least cover the
front of the face.
3.1.3 The goggles should have ear protection designed by the manufacturer for the mask that is
being used.
3.1.4 Goggles are to be worn BEFORE the player enters into the Designated Shooting Areas.
3.2.3 Paintguns will NOT BE DISCHARGED FOR ANY REASON while in the Designated Safe Area.
3.3 Chronographing
3.3.1 All paintguns will be chronographed.
3.3.2 Paintguns will be set at no higher than 300 feet per second for outdoor play and 250 feet
per second for night time play (unless the field requires lower velocities).
3.3.3 More experienced players are to aid those less experienced at chronographing.
3.3.5.2 After turning off, and subsequently turning on, constant air tanks; and
3.3.6 The above chronographing guidelines are in place because they all affect the performance
and settings or a marker.
3.3.7 Miscellaneous
3.3.7.1 No tools of any kind shall be allowed onto the Playing Area, this includes any type of
knife.
3.3.7.2 Incendiary, explosive or smoke generating devices are not permitted, without the
approval of field staff.
3.3.7.4 The use of any intoxicant is not permitted before arriving at the field and while at the
field.
4.2 Velocity will be adjusted to 10 feet per second below the field limit, for extra safety.
5.0 ELIMINATIONS
5.1 An elimination is defined in three ways:
5.1.1 Any time a paintball HITS and BREAKS anywhere on the player, their equipment or
paintgun, that player is eliminated from play. "From the top of your head, to the bottom of your
tread. A splat's a splat, no matter where it's at.";
5.1.2 Any time that a player indicates by WORD ("OUT!" (preferred), "HIT!", or "DEAD!") or
GESTURE (Raising one or both (preferred) hands above the head) that they have been
eliminated, that player is eliminated from play; and
5.2 If the paintball HITS but DOES NOT break, that player is still in the game, UNLESS THAT PLAYER
INDICATES BY WORD OR BY GESTURE THAT THEY HAVE BEEN ELIMINATED FROM PLAY. As a courtesy to
his/her opponent, the player shall announce "BOUNCE" or "NO BREAK".
5.3 When eliminated the player MUST indicate by saying "OUT!" "HIT!", or "DEAD!" in a loud voice and
raise one or both hands above the head. The player then proceeds to the area that was designated for
eliminated players to go.
5.4 Players are not to be marked at ranges of ten feet or less. They must be offered quarter (a
surrender).
5.4.1 This is accomplished by manoeuvring (unseen) within 10 feet of an opponent and asking
the opponent to "SURRENDER!" in an authoritative voice.
5.4.2 When a player is asked to surrender, and that player decides to surrender, that player
MUST indicate their surrender IMMEDIATELY by saying "OUT!" (preferred), "HIT!", or "DEAD!"
and raising at least one arm in the air. The surrendering player then leaves the field of play to
the area designated for that game.
5.4.3 ANY OTHER ACTION other than the player saying "OUT!" (preferred), "HIT!", or "DEAD!"
and raising at least one hand above the head will be interpreted as non-compliance and result in
that player being shot by the player who offered quarter (surrender). In this case, the player
who offered quarter must make every attempt to mark the other layer in an area where it will
not cause injury or undue pain (for example, boot or buttock).
5.5.2 Eliminated players are not permitted to purposely interfere with the course of the game.
5.5.3 Eliminated players are expected to act in such a way that other players know that they
have been eliminated from play (by WORD and GESTURE), until they are off the field of play.
5.5.4 The ³tactic² known as the Dead Man¹s Walk is not permitted. This is a technique wherein a
player PRETENDS to have been eliminated by walking casually along the field in a non-aggressive
manner. When said player has reached an advantageous point on the field they immediately
engage in play. While not cheating in the strictest sense, it is unsportsmanlike to take advantage
of another player¹s trust in this way.
5.5.5 Players must keep in mind that they may be hit, after being eliminated, if they are not
displaying behaviour as outlined in Rule 5.5.3. It is the eliminated player¹s responsibility, not the
players still actively playing.
6.2.2 For any other game, the objective will be clearly stated before the game begins.
6.3 During any Capture the Flag game, if the player carrying the flag is hit, the player must drop the flag
immediately.
6.4 During any Capture the Flag game, the flag must be carried so that is fully exposed and cannot be
rolled up and/or hidden under clothing.
7.3 When a player believes he has marked an opponent, and suspects that the opponent does not
realize it, the player shall request the opponent to "CHECK YOURSELF", providing the general location of
the mark ("ON YOUR RIGHT LEG", or "ON YOUR LOADER"). While an opponent is checking the location,
(when requested by another player) the player shall not continue to fire at or move on that particular
opponent. (Note: If a player is checking themselves, without the prompting of another player, that
player is still considered to be in the game and will be shot at and moved upon. This is because checking
yourself is an integral part of the game. Players requested to check themselves are given the courtesy to
be allowed to do so. This is also to prevent the use of "CHECK YOURSELF" to be an intentional distraction
to gain an unfair advantage.)
Player Eliminations
Players eliminate each other from the game by hitting their opponents with a paintball that breaks upon
impact and leaves them visibly marked with paint. Rules on how big a paint mark must be to count as a
hit vary, but a paint mark from a paintball that breaks on some other object before striking a player,
referred to as splatter, generally does not count as a hit. Once a player has been marked, they are
eliminated from the game.
Most fields consider hits on any body part, clothing, gear, or object the player is carrying or wearing as
an elimination. This includes the marker, backpack or an object picked up from the field, such as a flag or
a pod. Some fields do not count hits on the marker or head or both, or other areas of the body as an
elimination, such as anywhere but the torso, or require more than one hit in certain areas for
elimination. These special rules are usually found in scenario paintball games. Wearing baggy clothing
helps reduce the chance that a paintball will break on you.
Players may also be eliminated from the game for reasons other than being hit by a paintball, including
calling themselves out by saying "I'm hit!" or "I'm out!", from paint marks from paint grenades or paint
mines in games where such equipment is allowed, or due to a penalty, such as stepping out-of-bounds
or leaving the starting station prior to the beginning of the game. Because players who call themselves
out are eliminated even if they are not actually hit, players should always check to see if a paintball that
has hit them has indeed left a mark. A paintball may simply bounce off a player’s body without breaking,
which does not count as a hit. Players may also call for a paint check on another player if they believe
they have marked an opponent to ensure the player is promptly eliminated from the game, especially if
the opposing player may not be aware they are hit or may be attempting to hide or remove a hit.
Removing a hit and continuing to play is a severe form of cheating commonly known as 'wiping' and can
result in severe penalties, including being permanently banned from the playing location at a
recreational or commercial facility. In tournaments, a "3 for 1" penalty may be called, where the
offending player and an additional three teammates are eliminated from play.
Surrender Rule
Recreational fields often suggest a player within a certain distance of an unaware opponent, usually 10
to 15 feet, should offer the unaware player's surrender by yelling "Surrender!" (or Point Blank or freeze)
before they may open fire. If the opponent complies, either verbally or by raising their hand or marker,
they are considered marked and are out of the match. However, if they refuse or attempt any hostile
action, such as turning to fire, the challenging player may fire upon them. Getting hit by a paintball from
close range can be painful, and it is considered polite and good sportsmanship to offer an opponent the
opportunity to surrender when possible instead of unnecessarily shooting at close range. It is also good
policy to fire at their foot so as not to cause pain because of their boots.
This "rule" is subject to great interpretation between fields, and even between players, for a variety of
reasons. A common field interpretation of the surrender rule is not to prevent two players in a heated
exchange from shooting each other close range, but rather from having an experienced player mowing
down a first-timer who is in shock and hiding in a bunker. Interpretation at the other end of the debate
often stipulates an automatic elimination for any move where a surrender would be offered, such as
surprise or bunkering. This strict variant is often called a "bunker tap rule," to differentiate it from a
more lax interpretation.
New players can become packed with adrenaline in such situations, and often attempt to fire out of
reflex. Thus, experienced players often decide to offer a surrender only in situations where the
opponent is completely off guard, and will be too shocked to make any reflex action. For these reasons,
when a bunkering move is executed, even in recreational play, a surrender is rarely offered unless field
rules absolutely require it.
In tournament play there is no enforcement of a surrender rule. When a player catches an opponent off
guard, they will fire until they see that the paint breaks, or until a referee calls the opponent out. Moves
such as a 'run through', where a player runs down the field shooting opponents as he passes them and
continuing on, have developed over time and are now important plays. Another popular move is
"bunkering", where a player charges up to the bunker or barricade that an opposing player is behind and
shoots them from over the top or around the side of the bunker. Players also sometimes call themselves
out if they are the last player, just in plain fear of getting hit.
Some players use the term 'mercy kill' rather than 'surrender'. However, the industry itself is trying to
drop the term 'mercy kill' in an effort to distance itself from a militant image.
Safety Rules
1. SAFETY GOGGLES MUST BE WORN AT ALL TIMES.
Players must wear goggles whenever they leave Central Park area. At no time will a player be allowed to
break the seal of the goggle from the eyes. Only goggles specifically approved for paintball are allowed.
Guests must immediately report rental goggle lens cracks to the Referee or Equipment Room staff. Any
goggle lens that has a crack is not allowed.
4. NO BLIND FIRING.
Players must always be looking at their targets.
* Barrel socks are required at all times and may only be removed at the Target Range or on the
instruction of a Referee on the playing field.
* Only products manufactured with the intent of being a barrel sock may be used. Squeegees and other
such items may not be used.
8. NO UNAUTHORIZED EQUIPMENT.
* Players are not allowed to bring onto the playing field equipment deemed to be unsafe or
inappropriate by the field operator.
* Players are NEVER ALLOWED to bring onto the field knives of any size, tools of any sort, machetes,
axes, hatchets, pyrotechnics, or any type of firearms or explosives.
15. ALL PAINTBALL MARKERS MUST HAVE THE TANK DISCONNECTED AND
BARREL SOCK ON WHEN NOT ON FIELD OR ON RANGE.
* Any call is final and may be discussed only at the END of the game.
* Any violation of this rule could result in the player being ejected and/or banned from the park.