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Workshops

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In depth Digital fantasy portraits

Photoshop
DIGITAL FANTASY
Henning
Ludvigsen
COUNTRY: Norway
CLIENTS: Fantasy Flight
Games, Future

PORTRAITS
Publishing

Henning is a
digital artist
with basic
traditional art
education
and 12 years experience A guide to making a fantastic fantasy-themed portrait that
in digital art, design, and
illustration. He is the Art resembles the reference model. By Henning Ludvigsen
Director of a computer
game development
company and works on
his tutorial requires basic character you’re painting, and to keep the believable. I love playing around with
commissions and
projects in his spare time.
www.henningludvigsen.com
T painting skills, along with a
little knowhow of a program
such as Adobe Photoshop.
proportions correct. This is why using
reference pictures is crucial: the better the
quality of reference pictures, the easier it
light sources, to see what kind of shapes
the shadows can conjure up .
My personal opinion is that there are
You’ll also need a drawing tablet, like is to find the most important features things the mind simply can’t come up
DVD Assets my good ol’ Wacom Intuos. and recreate them in your painting. with on its own, and this is why I value
The files you need
are on the DVD I’ll explain my methods step by step, You can easily improvise a basic photo having reference pictures to look at while
FILES: from the taking of reference pictures, studio in your own living room, by using painting. This goes for anything from
Raised_by_bats_1.psd via the preparations for making the some bright lamps, or even better, one of people to objects, and especially things
Raised_by_bats_2.psd
Raised_by_bats_3.psd
first sketch, all the way through to those 150 or 500 Watt floodlights that like drapes and fabric folds.
Raised_by_bats_4.psd the painting process itself. may or may not be lying about in your In this tutorial, I’ll also show you how
Raised_by_bats_5.psd Firstly, when making a realistic-looking garage! Lighting the reference model to make a hard-edged brush, which is the
SOFTWARE:
Photoshop CS2 (Demo)
portrait, the most important thing is to from one side, or from other interesting brush I use almost exclusively when
sort out the personal features of the angles, makes everything a lot more creating this kind of painting.

Selecting the best piece nowadays. One day my girlfriend


2 reference picture convinced me to put the soft airbrush
It’s great to have many pictures to pick away, and I tried painting with a hard-
from. The way I personally like to select edged brush instead. The outcome was
pictures, is to look at two at a time, highly interesting, especially since the
discarding the ones I like least in each process felt somewhat close to painting/
pair. For the composition, I try to find a drawing with a traditional medium.
picture with a good silhouette and an
interesting look in the eyes of the model, How to make a
which is important if observers are to 4 hard-edged brush
“connect” with the piece. I also tend to 1) Select a custom made brush
pick pictures that are in semi-profile, which is round and hard.
since these look a lot more interesting 2) Open Window/Brushes.
than the full frontal ones. 3) Select Brush Tip Shape, and set the
With this piece, I wanted my friend spacing slider to 6-7 per cent. Make sure
to look a little grumpy, even though the Smoothing option is ticked.
he will probably also look quite funny
holding his familiar bat. I like weird
combinations, and I think this
Shooting the particular duality fits my friend’s
1 reference picture character quite well, which is what
I tend to just use what I have on hand portraits are all about.
Eyedropper
when shooting reference pictures, like a tool
Alt (PC) Optio
normal digital camera and a floor lamp n (Mac)
About brushes
(those really bright ones). I prefer shining
When using
Photoshop, ho
brushes in
lding down
3 When I first started out making
this button giv
the light from the side, since this creates quick access
es you digital art in Photoshop, I used the
to the
some interesting shadows and highlights Eyedropper to soft airbrush too much. This made
ol.
on faces and drapes. Another tip is to everything appear blurry, and I didn’t
switch off that nasty camera flash! really get the crispness that I look for in a

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Workshops
PRO blocking shape layer and the sketch layer. light colour with the darkest skin tones.
SECRETS (Link the two layers in the layers menu, For this painting, I want to use a cold blue
and choose Merge Linked in the Layers coloured light directed from the right as
Back ups drop down menu.) I also add some more the main light source, and green values as
and wips
It’s simple: make regular details to the character’s outfit. ambient, which will show in shadowed
backups of work you If you enable the Lock Transparent areas and in backlight from back left.
have in progress. I always
Pixels feature on the Layers menu, Since I need easy access to a pre-made
make sure to have 2-3
backups on my hard it ensures that you don’t paint outside skin tone palette, I make a new layer
drive in addition to the the already painted elements. where I include a range of colours needed
one I am working on, At this point, I start adding greyscale for shading the basic values of the skin,
plus at least one on a
separate external device. values using black/white colours as from the brightest to the darkest. Try
Starting the sketch foreground/background colours (press X blending the values together to see if it
Also, saving progress
steps as you go along is 5 I start by toning down the opacity to toggle), with the brush set to 3-6 works well, and remember: skin tones are
clever, since you’ll have
something to fall back on
of the grid layer in my blank canvas per cent flow. usually darker than you think.
in case of errors or window, and then I make a new layer, I always start with the eyes because
changes of heart – or if which I place in between the background I need to get this aspect right before I can
you want to showcase
the process later.
and the grid. This layer is where I plan to move on – the look in the eyes are a very
start sketching. important part of any portrait. I keep
While looking closely at the reference looking closely at the reference picture
photo, I draw the outlines of the person for inspiration while doing this, and I
grid-by-grid, using a hard-edged brush usually turn the grids off at this stage.
with black colour set to around 7-15 per I also increase the resolution around
cent flow. At this stage, I don’t draw the now, before I start adding details and
character’s hand. proper rendering.
Also, remember that even if you
don’t need to think about what you are
drawing while using the grid, always try Adding base colours
to keep in mind what kind of shapes you 8 to the sketch
are making, to prevent you from At this stage, I make sure I have the sketch
Hide selections stagnating art-wise. I still usually think layer selected, then change the brush
and guides in shapes, and I also add some help lines mode to Colour and the flow to 5-10 per
ple+H (Mac)
CTRL+H (PC) Ap to aid me when shading later. cent. I also turn on the Lock Transparent
things
Use this to toggle I want my friend to wear a helmet, Pixels feature in the Layers menu.
s is also
like selection. Thi
good for hiding so I add one at this stage of the process. Using the Eyedropper tool by holding
guide lines. When making the sketch, I usually start down the Alt key (or Option on a Mac),
off in medium resolution. I pick the brightest skin colour from the
skin tone palette I‘ve made, and apply
Making a skin this colour to the brightest areas of the
7 tone palette face. I do this on all the different skin
I spend quite some time thinking about tones, and add rough base colours for
what kind of skin tones I want the clothes, hair, eyes, etc. At this stage, the
character to have. I follow a simple colours usually look a bit off, but this
procedure, which consists of blending in doesn’t matter, since all you should be
the main light source colour with the concerned with is establishing a good
brightest skin tones, and the ambient base to start off with.

Blocking in and
6 shading the sketch
Once I have a decent sketch ready, I make
a new layer between the background and
the sketch. Here, I block in the character
with a greyscale colour and the brush set
to 100 per cent flow. Then I merge the

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In depth Digital fantasy portraits
Brushing up and
11 adding details
Things are really starting to take shape
now aren’t they? Here, I add some
proper colours to the bat and the hand,
and render some semi-detailed fur on
the bat. The guy’s outfit is also in need
of a few extra details and some better
shading, so I attend to that.

12 Embossed details
A nice way of adding detail to
everything from wrinkles to cracks and
textures in stone, is to make a layer with 13 Making the
background
a Bevel and Emboss layer style: Since this is a portrait, I want to use a
1) Make a new layer, set the layer simple background, and, after some
to Multiply. experimenting, I end up with the one
2) Add a Bevel and Emboss layer style, you can see. As I’ve experienced many
Rendering the and set the depth slider to the centre, or times before, the simple solutions are
9 skin properly a little more. Set direction to Down, Size usually –and thankfully! – best. For this
Rendering the skin properly usually to 1 per cent, Soften to 0 per cent, and background, I simply make a very rough
means a lot of work: painting over set Angle to whatever direction you’re and messy sketch of the inside of a cave.
everything you’ve done dozens of times, using for the light in your scene. Try using a thin brush with a solid flow,
and mixing lots of colours. Before I start, I 3) Use white colour on the hard-edged and then paint in a dynamic and messy
make a new layer on top of the character, brush, and keep the flow around 5-15 manner – it will creates some interesting
in case I do something silly that messes it per cent. details later on in the process. Of course,
all up later on. Then I change my brush I make sure the main light source is
back to Normal mode, and start to render directed from the right of the picture,
the skin properly in a painstaking step- giving the brightest areas a blue tint, and
by-step fashion. The rewards are truly leaving the dark areas green.
worth it, though. At the end, I run a Gaussian blur filter,
What is really important at this and I paint on some moody, green fog at
stage is to mix colours, and to avoid the bottom. This will lighten up the
monochrome palettes. You may prefer picture slightly, and also give it some
mixing colours on the side of where you more depth.
are painting, but I prefer mixing directly
where I paint. An example: In the area
where the bright skin colour meets the
dark green skin, I paint a translucent
brush stroke with the bright skin colour
over the dark area, then I use the
Eyedropper tool [Alt] and pick the
new value I create there.
If I need some purple or blue hue
around the eyes, I make a blue colour,
paint a translucent brush stroke on top of
the skin colour, and colour pick this new
value. Remember to look closely at the
reference photo and try and sort out the
different colour values of the different
kinds of skin variants.

10 Adding foreground
elements
The hand is made in a new layer on top
of the character, and I feel that now’s the
time to use the grid again to aid me with
proportions. The bat is something that I
paint freehand after looking at several
pictures of bats for inspiration. I now
add colours using the same procedures
detailed in step 7.

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Workshops
16 Done
Surprise your friend, and
remember that you can get prints of your
digital pictures on canvas so that it looks
like a traditional painting. Have fun!

PRO
SECRETS
14 Adding soft glow
At this point, the soft brush gets
used for the first time. I add a soft glow to
Slow down the brightest areas in the picture in a new
on details
Adding detail is great, layer. It’s easy to take the glow effect too
but I’ve learned that far, and my advice would be to leave it as
spending too much time
subtle as possible. You shouldn’t notice
on them rarely yields the
expected results. Instead the glow, it should only be a natural part
of working zoomed all of the picture.
the way in, create some
thin and more harsh
brush strokes instead to
show glints of highlights,
15 Wrapping up
A trick to make paintings look less
and simple cross hatch computer-perfect is to add some grain to
shading will add texture
to surfaces. It’s all about
them. In Photoshop, follow these steps:
giving the impression 1) Make a new layer filled with the
that things have details RBG-values: R:128, G:128, B:128 .
and surface, but it’s not
necessary to actually
2) Add a Noise filter, 400 per cent
draw all the details. amount, and set the layer to Overlay
blending mode.
3) Run the Brush Strokes>Spatter filter a
couple of times.
4) Do a normal blur and set the layer
Opacity to 5-10 per cent.
I also add a couple of overlay layers
and mess around with some textured
brushes to give the clothes more textures.

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