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1.

Flash
Flash is one of the most significant applications in new media history. It has become a “killer
app” that has been embraced by a wide spectrum of developers. In addition, Flash is
uniquely community driven, with developers freely sharing tips, tricks, and processes with
each other, and also contributing to the development of the application itself. Flash 5 is the
most significant release, featuring a more productive interface, a revised animation
timeline, and new ActionScripting language.

Flash window consists of various separate areas which are:

Menu Bar: Menu bar has many menus to perform with.

Tool Box: Tool box has many numerous tool those are helpful to draw graphics, fill colors,
modify the object and see zoom view of object. In the flash, every tool has a separate properties
to make change the setting to get a different type of effect according to necessary. Some tool has
hidden tool those are indicated by the black triangle and situated right bottom of the tool.

Working Area: In the middle of the flash window that is our working area, when we take a new
file that will appear in that area. If we draw any object and put picture out of the taken file that
would be not apply on the document.

Property Bar: The property bar provide us a complete option to make changes to get different
type of effect, It has three option to apply on the selected object in document, those work are
different.

Properties: In the page properties we can change the size of the document, background color,
internal settings by click setting button and frames per second(fps).

Filter: This option helps to apply different type of effect on the object but before applying the
effect on the object we have to convert the object into movie Clip by press F8.

Parameters: Parameters are applicable on components, when we insert component after that
parameter will show their properties.

Time Line: As you know the movie is the collection of the frame, the time line window is just
like that. In the time line window we have to convert our movie into the frames and give
different effect on any particularly frame to make a creative movie.

Layer: The layer specify the object place, the layer are mainly use particular effect on a separate
object. We can put the objects on the layers that will help to easily modify of the content without
effecting our second object.

Color Pallet: The color pallet is the color section in the flash to fill any color as appropriate in
the document and the another option is the gradient color effect in the graphic and object and
more.
Alignment: The alignment provides us to arrange the object, picture and text on the right
position as we required in the document to make a unique animation without any disturbance of
the object position.

Transform & Rotate: As it is clear by the name "Transform & Rotate", we can rotate any
selected picture, graphic and object on any angle in between "0 to 360" degree and transform.

Tools in Flash
Selection Tool: Selection tool helps to select and modify the object shape. We can move any
object which we have imported and drawn. We can delete the any part of any formatted picture
but remember the picture should be break (To make break picture, press Ctrl + B key).

Subselection tool: When we need modification to make different shape of the drown graphic in
the document, we need a tool that is Subselection tool. It highlight the anchor point of the
graphic by click on that to arrange point and get different shape as required.

Free Transform tool: Free Transform tool is very important tool, this tool helps us to scale,
reflect of the picture and we can rotate the object from the particle point. we can also skew of
object as per our requirement.

Gradient Transform Tool : With the help of this tool you can scale and rotate of the Gradient.
When you fill the Gradient on object. Select the Gradient Transform tool or pres F. As you click
on Gradient Transform tool a bounding box will appear on the objects. then you can work this
bounding box Ex. Moving the gradient, move the focal point. (focal point applicable only Radial
gradient.), increase and decrease of gradient, rotate the gradient as required.

Lasso Tool : Lasso tool is a free hand selection tool. you can use this tool to select the object as
you required and delete. when you select lasso option one magic wand tool and magic wand
setting also appear down of the tool pallet, you can change the setting of this tool.

Pen Tool: Pen tool used to draw graphics by the anchor points and create line path in the
document.
Add Anchor Point: We can add the more anchor point on the path and any graphic drawn by
any tool by clicking on the path.

Delete Anchor Point: We can delete the anchor point on the same way by Clicking on the
Anchor Points
Convert Anchor Point: We can modify the path with the help of this tool.

Text Tool: Select the text tool to type text on the document, click on the document with selected
text tool a text area will appeared on the document, write the text on the box. You can scale the
text area by scaling and more options will appear on the properties panel.

Line Tool: With the help of line tool we can also make the curve path and draw straight line. To
make curve graphic we should draw a straight line then make curve by the help of Subselection
tool.

Rectangle Tool: This section has different type of shape tool to draw shape on the document like
Rectangle, Oval, Rectangle Primitive, Oval primitive and polyStar shapes. You can also modify
the tool property to get different type of shapes.

Pencil Tool: This is a freehand tool that's used to drawing. when you click on the pencil tool
more option will appear bottom of the tool pallet. you can create those shapes also.

Brush Tool: It's also a freehand tool and used to crate drawing and lines in the document. The
different mode of the tool are also available in the flash to get different brush effect, select brush
tool some more option will appear on the bottom of the toolbar make setting and apply on.

Eraser Tool: This is a eraser tool we can erase the object and unwanted area in the document by
five different way, the list is given below.

The view section in the toolbox, we have two tool those are used to move the document and
zoom picture, the tools are described below.

Hand Tool: With the help of hand tool, in the zoom mode of the document it is used to move
document on any side or just hold down the space bar and move file with the help of the mouse.

Zoom tool: With the help of zoom tool, we can see the the object and picture in the zoom mode
and modify on the right place as required and come back to actual size press double click on the
zoom tool.
The color section in the toolbox, we have two tool those are used to fill stroke and
foreground. The tools are described below.

Stroke color: When we draw any graphic by the help of any tool, the stroke automatically
appear with the graphic with same graphic color. If we want to draw graphic with different stroke
color, select stroke color before drawing.

Fill Color: First choose foreground color as you want to fill in the graphic then draw graphic on
the document, it can also change after the drawing but the tool is given in the toolbar so make
first color setting.

2. Authoring tools used in Multimedia


A multimedia authoring tool is a program that helps you write multimedia applications. A
multimedia authoring tool enables you to create a final application merely by linking together
objects, such as a paragraph of text, an illustration, or a song. They are used exclusively for
applications that present a mixture of textual, graphical, and audio data.
With multimedia authoring software you can make video productions including CDs and DVDs,
design interactivity and user interface, animations, screen savers, games, presentations,
interactive training and simulations.
Types Of Authoring Tools

• Card- or Page-based Tools


• Icon-based Tools
• Time-based Tools

Card- or Page-based Tools


In these authoring systems, elements are organized as pages of a book or stack of cards. The
authoring system lets you link these pages or cards into organized sequence and they also allow
you to play sound elements and launch animations and digital videos.
Page-based authoring systems are object-oriented: the objects are the buttons, graphics and etc.
Each object may contain a programming script activated when an event related to that object
occurs.
Example: Visual Basic

Icon-based Authoring Tools


Icon-based, event-driven tools provide a visual programming approach to organizing and
presenting multimedia. First you build the flowchart of events, tasks and decisions by using
appropriate icons from a library. These icons can include menu choices, graphic images and
sounds. When the flowchart is built, you can add your content: text, graphics, animations, sounds
and video movies.
Example: Authoware Professional

Time-based Authoring Tools


Time-based authoring tools are the most common of multimedia authoring tools. In these
authoring systems, elements are organized along a time line. They are the best to use when you
have message with the beginning and an end. Sequentially organized graphic frames are played
back at the speed that you can set. Other elements (such as audio events) are triggered at the
given time or location in the sequence of events.
Example: Animation Works Interactive

3. Hardware and Software components used in


Multimedia
Multimedia is any combination of text, graphic, sound, animation and video that is
delivered by computer. When you allow the user to control what and when these
elements are delivered, it is interactive multimedia.
Multimedia Software-

Familiar Tools
Multimedia Authoring Tools
Elemental Tools
Familiar Tools

• Word Processors
• Microsoft Word
• WordPerfect
• Spreadsheets
• Excel
• Databases
• Q+E Database/VB
• Presentation Tools
• PowerPoint

Multimedia Authoring Tools

A multimedia authoring tool is a program that helps you write multimedia applications. A
multimedia authoring tool enables you to create a final application merely by linking
together objects, such as a paragraph of text, an illustration, or a song. They are used
exclusively for applications that present a mixture of textual, graphical, and audio data.

Elemental Tools
• Painting And Drawing Tools
• Cad And 3-D Drawing Tools
• Image Editing Tools
• OCR Software
• Sound Editing Programs
• Tools For Creating Animations And Digital Movies
• Helpful Accessories
Painting And Drawing Tools

Painting and drawing tools are the most important items in your toolkit because the
impact of the graphics in your project will likely have the greatest influence on the end
user.
Painting software is dedicated to producing excellent bitmapped images .
Drawing software is dedicated to producing line art that is easily printed to paper.
Drawing packages include powerful and expensive computer-aided design (CAD)
software.
Ex: DeskDraw, DeskPaint, Designer

CAD And 3-D Drawing Tools

CAD (computer-aided design) is a software used by architects, engineers, drafters, artists


and others to create precision drawings or technical illustrations. It can be used to create
two-dimensional (2-D) drawings or three dimensional modules. The CAD images can
spin about in space, with lighting conditions exactly simulated and shadows properly
drawn. With CAD software you can stand in front of your work and view it from any
angle, making judgments about its design.
Ex: AutoCAD

Image Editing Tools

Image editing applications are specialized and powerful tools for enhancing and
retouching existing bitmapped images. These programs are also indispensable for
rendering images used in multimedia presentations. Modern versions of these programs
also provide many of the features and tools of painting and drawing programs, and can be
used to create images from scratch as well as images digitized from scanners, digital
cameras or artwork files created by painting or drawing packages.
Ex: Photoshop

OCR Software

Often you will have printed matter and other text to incorporate into your project, but no
electronic text file. With Optical Character Recognition
(OCR) software, a flat-bed scanner and your computer you can save many hours of
typing printed words and get the job done faster and more accurately.
Ex: Perceive

SOUND EDITING PROGRAMS

Sound editing tools for both digitized and MIDI sound let you see music as well as hear
it. By drawing the representation of the sound in a waveform, you can cut, copy, paste
and edit segments of the sound with great precision and making your own sound effects.
Using editing tools to make your own MIDI files requires knowing about keys, notations
and instruments and you will need a MIDI synthesizer or device connected to the
computer.
Ex: SoundEdit Program

Tools For Creating Animations And Digital Movies

Animations and digital movies are sequences of bitmapped graphic scenes (frames),
rapidly played back. But animations can also be made within an authoring system by
rapidly changing the location of objects to generate an appearance of motion.
Movie-making tools let you edit and assemble video clips captured from camera,
animations, scanned images, other digitized movie segments. The completed clip, often
with added transition and visual effects can be played back.
Ex: Animator Program
Helpful Accessories

No multimedia toolkit is complete without a few indispensable utilities to perform some


odd, but repeated tasks. These are the accessories. For example a screen-grabber is
essential, because bitmap images are so common in multimedia, it is important to have a
tool for grabbing all or part of the screen display so you can import it into your authoring
system or copy it into an image editing application

Multimedia Hardware Peripherals

• Input devices
• Output devices
• Storage devices
• Communication devices
• Modems
• Network Interfaces
Input Devices

• Keyboards And Mice


• Scanners And Digital cameras
• MIDI Keyboards
• Touch screen
Output Devices

• Monitors
• Speakers
• VR helmet and VR immersive display
• Video Devices
Storage Device

• Syquest drives
Q.4:-Write steps and make an animation to show motion
tweening?
Steps are:-
· Open a new flash file (Ctrl+N).
New Document window will appear
Select General panel and choose Type: Flash Document . Press OK.
· If your timeline window is not open, press (Ctrl+Alt+T).
· Now you can see a single Layer called "Layer1" in your timeline Window.

· Select the first frame. Import your image onto stage, upon which you would want to implement
motion tween.
File>Import>Import to Stage, or just press (Ctrl+R).
Or you can even draw your own object, you can either choose Rectangular tool or Oval tool from
the tool box and draw your desired shape.
· Now select your object on the stage and press F8 to convert this image to a Symbol. Convert to
Symbol window will pop-up.
Name your Symbol what ever you like.
Select Graphic behavior and press OK.
Note: You can create motion tween only on symbols. So any object upon which you would want
to implement motion tween, First convert the object to a Symbol.
· Right now your Symbol is in frame1 of Layer1. Select frame 20 and press F6 to insert a new
keyframe.
· Still keeping playhead on frame 20, move your Symbol to any other position other than the
present one.
· Select any frame between, 2 to 19 and select Motion from the tween pop-up menu in the
Property inspector. Now your Layer will look something like the one shown below
· Now press (Ctrl+Enter) to view your motion tween.
Q.5:-Write steps and make an animation to show shape
tweening?
Steps are:-
• Open a new flash file (Ctrl+N).
New Document window will appear
Select General panel and choose Type: Flash Document . Press OK.
• If your timeline window is not open, press (Ctrl+Alt+T).
• Now you can see a single Layer called "Layer1" in your timeline Window.
• Select the first frame. Now go to your working area and draw any object. To start off
with, may be you can draw a circle. This is going to be your initial object.
• Select frame 20 and press F6 to insert a new keyframe.
• Still keeping playhead on frame 20, delete the object present in your working area. Now
draw a different object, may be a square.
• Select any frame between, 2 to 19 and select Shape from the tween pop-up menu in the
Property inspector. Now your Layer will look something like the one shown below.
• Now press (Ctrl+Enter) to view your motion tween.
Q.6:-Write steps and make an animation to show bouncing
of a ball?
Create a Motion Tween

• Double click on the Layer and write name of the layer.


• Select Frame 30 and press F6 to insert a keyframe.
• Select Frame 15 and press F6 to add another keyframe.
• With the playhead still on Frame 15, hold the Shift key to move in a straight line.
• Select any frame between Frames 2 and 14 and select Motion from the tween
pop-up menu in the Property inspector.
• Select any frame between Frames 16 and 29 and select Motion from the tween
pop-up menu in the Property inspector.
• Press Ctrl+S to save your changes.

Create a Shape Tween

• Insert a new Layer and call it "Shadow".


• Select the first frame in the Shadow Layer, draw borderless shadow relevant to
your Symbol.
• If your Color Mixture Window is not open, press Shift+F9 to open it.
• Select Eyedropper tool from your Tool box. Click it on your shadow. Now go to
Color Mixture Window and type 25% for Alpha value.

• Select Frame 30 and press F6 to insert a keyframe, then select Frame 15 and
press F6 to insert a keyframe.

• With the playhead on Frame 15, select the Free Transform tool. Slightly reduce
the size of the Shadow.
• With Frame 15 still selected, select the Eyedropper tool in the toolbar, and then
click on your shadow object. Now go to Color Mixture Window and change Alpha value to
10%.
• Select any frame between Frames 2 and 14 on the Shadow layer. In the Property
inspector, select Shape from the Tween pop-up menu.
• Select any frame between Frames 16 and 29 on the Shadow layer. In the
Property inspector, select Shape from the Tween pop-up menu.

Now its time for final bouncing

• Select Frame 1 . Press F6 to add a keyframe. A new keyframe is added, and the
playhead moves to Frame 2.
• Go back to frame 1, make the ball a bit compressed.
• Right-click Frame 1 of the heart layer and select Copy Frames from the context
menu. Go to 29th frame . Right-click 29th frame and choose Paste Frame from the context
menu.
• Do the same thing to the Shadow layer.

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