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An

Abstract
On
Crimes in Wearable computers
Submitted in
Partial fulfillment of award of
Degree of
Bachelor of Technology
In
Computer Engineering
From
Rajasthan Technical University, Kota

SUBMITTED BY
Nishant Agarwal
(07EGJCS041)

DEPARTMENT OF COMPUTER ENGINEERING


GLOBAL INSTITUTE OF TECHNOLOGY,JAIPUR
[2010-2011
Abstract

Wearable Computers & Gesture Recognition


Computers have invaded so much into our personal lives that now we call the computers
the personal computers. But the desktops and the laptops that we use are in no way
personal to us. What we need now is computers that we can really call personal, a system
that can walk with us, talk with us, understand our gestures, identify what we want and
finally give us that without being asked to do so. The solution for these comes handy with
Wearable computers- the computers that we can wear. Like the clothes they remain with
us and provide us with what we need. They present before our eyes a virtual world
blended with this regular world and thus giving us an opportunity to extract whatever we
require most importantly without asking.
How about getting before our eyes a virtual screen that can show us anything that we
want just by recognizing our gestures, a device that can allow us to paint on walls, read
books without opening them know details about a product without having to browse
through it or simply get to know time without seeing the clock.

Heads-up display, unobtrusive input device, multi touch surfaces


The solution to the problem of by the humans can be provided by the use of head
mounted devices that directly project the screen which appears at a six foot distance as
wide as 35 inches wide. But what information will be provided and how will it be known
that which information is needed?
Here comes the need of some input schema which in this case is solved by the sensors
that sense the gestures of user and other sources of information input which are directly
attached to the user. The sensors can directly sense and understand what the user need at
that time.
The information is received through the sensors. Because what the computer needs to
sense is basically in the form of gestures, three main sensing elements would be required
depending on which they generate values which then act as input values to the ‘Fuzzy
logic’ systems.
 Position Sensors
 Colour Sensors
 Proximity Sensors

Because the input sensed is not from a specified set of inputs like that in programming,
we always do not have an accurate output. Thus a range of the input has to be specified
where the computer can itself contemplate the output. Here comes the need of ‘Fuzzy
logic’.
Fuzzy Logic:The whole concept is based on using fuzzy arithmetic. Using the logic of
fuzzy arithmetic the information sensed by the sensor is processed and the result is
obtained by the user on his projection system. The fuzzy system needs to be given inputs
that we want our system to work upon. And using those ‘fuzzy logic’ and accessing an
infinite source of information wiz Internet we can get the information of any type that we
require on our finger tips.
Then to show what the output is, comes the augmented reality.
Augmented Reality: It is the blending of the virtual world with the real world of user.
Augmented reality involves the application of computer generated imagery in live-video
streams as a way to expand the real-world. It includes the use of devices such as ‘head-
mounted displays’ and ‘virtual retinal displays’ for visualization purposes, and
construction of controlled environments containing a number of sensors and actuators.
Practical application:
The practical application of such an augmented device could be used like a ‘Google on
the run’ interface giving the user multiple choices of browsing through information,
selecting and saving the desired ones, modifying it according to their needs and most
importantly using it as and when required without having to have a solid medium for
display.

Summary

Input navigation and augmented reality, together with humanistic Intelligence thus gives
us a modified and a sleek and quick version of already existing applications, that does
away with the ‘sit on you system and find out’ scenario but provides an ‘Info on the
Eye’ system where information about absolutely anything is just a single click away or
rather a single touch away. What is being talked about is basically a head-gear system
which involves projection of the required information or data on the visor/reticle, i.e a
virtual image is projected on the real world.

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