Professional Documents
Culture Documents
ABSTRACT
This paper reports on the design and the development of a prototype multimedia learning objects repository for English
language teachers in Year 6. The purpose of the project was to design a resource pool of reusable pedagogically sound
multimedia learning objects based on the Malaysian Year 6 English Curriculum. The learning objects are made available
via an online data base on the Internet at www.lessoncreator.net. The main features of the multimedia learning objects
repository are described in this paper. The content, the navigation system and the lesson plan template which is used to
help teachers customize their lessons are first described. Next, the downloading engine and the search engine of the
database systems as well as the registered users database system is described. The e-Lesson Creator prototype is
currently being evaluated.
KEYWORDS
Multimedia Learning, Learning Objects, Multimedia Learning Objects, E-Lesson Creator
1. INTRODUCTION
The past 20 years could be described as a golden age of multimedia (Gall, 2004). Much research have been
done on the effectiveness of multimedia in the learning process and the results have been most promising
(Mayer, 2001). By varying representations and the degree of student interactivity in multimedia
environments, meaningful learning can be promoted (Moreno & Valdez, 2005). In line with this
development, the Malaysian government has implemented policies that encourage the integration of
multimedia learning into classroom teaching. Schools in Malaysia have been equipped with infrastructure
such as computer labs and hardware technology to support teachers in this process. However, it is the other
side of technology, the software side that most influence the outcome of the learning process. For
successful infusion of technology into classroom teaching, it is imperative that a large resource of appropriate
and adaptable software be made available to the teachers. The lack of multimedia resources, in part, has
hindered the process of integrating technology into classroom teaching and learning. This is especially so in
developing countries like Malaysia in which the main medium of instruction is not in English. Apart from the
lack of resources, most multimedia content available in the market are also not based upon the local context
and thus might not be appropriate to promote the learning objectives of our country. Thirdly, some of the
local multimedia resources available in the market are found to lack in pedagogically sound principles. In
order to find a solution to the problem, teachers have been encouraged to develop multimedia resources for
their own classroom teaching. However, this solution has its limitations. With the amount of workload that
the teachers have in schools, it will be very difficult, if not impossible for them to find the time to develop
their own multimedia resources. It is this dilemma that prompted the authors to conduct this research on the
development of multimedia learning objects for teachers that is framed within the local context, and can be
427
ISBN: 978-972-8924-48-5 © 2007 IADIS
easily adapted by the teachers to match their students’ needs. A learning object is defined as any digital
resource that can be reused to mediate learning (Wiley, 2001). These digital resources are housed in a
repository for educators and students to search and access in order to support learning. This paper reports on
the design and the development of a prototype “e-Lesson Creator” which was designed as a resource pool of
reusable pedagogically sound multimedia lesson objects for teachers to help them integrate technology into
their daily lessons in schools without them having to spend too much of their time and effort in the
development process.
428
IADIS International Conference on Cognition and Exploratory Learning in Digital Age (CELDA 2007)
Subject: English
Grade: Year 6
429
ISBN: 978-972-8924-48-5 © 2007 IADIS
A total of 3,241 teaching ideas were developed. Details of the multimedia learning objects on the e-
Lesson Creator can be obtained from the website’s dynamic site map.
The main innovative feature of this website is the Lesson Wizard, a dynamic lesson plan template that allow
teachers to access the repository pool of multimedia objects as described in section above. The Lesson
Wizard was specifically designed and created for facilitating teachers’ creation of a multimedia lesson plan
template. Teachers are guided to select the Area, Topic and Level of the lesson and then guided to select the
multimedia learning objects for each event of instruction; Set Induction, Delivery, Practice, Production,
Closure (see Figure 3). The resulting lesson will be generated by the dynamic lesson plan template system
(see Figure 4). Upon generation of the lesson based upon the teachers’ selection, teachers are given the
option either to review their multimedia lesson or to download the lesson. If the multimedia learning objects
that they have assembled with the help of the Lesson Wizard are not to their satisfaction, teachers can further
revise upon the lesson (see Figure 5) and review it again. Once teachers are satisfied with the multimedia
content assembled, they can then proceed to download the whole lesson. This flexibility of choice and
generation of a complete lesson of multimedia learning objects is the main innovative feature of the website.
Figure 3. Customizing and assembling of learning objects Figure 4. Generating the customized lesson
430
IADIS International Conference on Cognition and Exploratory Learning in Digital Age (CELDA 2007)
4. CONCLUSION
Presently, summative evaluation is being conducted on the e-Lesson Creator. The usability of the e-Lesson
Creator, the teachers’ opinion on the multimedia learning objects is being sought. Preliminary results on the
usability of the e-Lesson Creator indicated that the information was well-organised and was easily
accessible. However, speed of retrieval and consistency of instructional language could be improved.
Feedback from the research will help to improve the delivery of the e-Lesson Creator for the use of teachers.
Future plans include the expansion of the website in terms of subject area and grade.
ACKNOWLEDGEMENT
We would like to acknowledge the hard work put in by the design and development team.
REFERENCES
Alessi, S.M. & Trollip, S.R. (2001). Multimedia for learning: Methods and Development (3rd. ed.). Boston: Allyn and
Bacon.
Cobus, L., Dent, V.F. & Ondrusek, A. (2005). How twenty-users helped redesign an academic library website. Reference
and User Services Quarterly, 44(3), 232-246.
Dick, W., Carey, L., & Carey, J. O. (2001). The systematic design of instruction (5th ed.). New York: Longman.
E-Learning Center of Excellence. (2005).e-Lesson Creator courseware management system user manual. School of
Educational Studies, USM.
Gall, J.E. (2004). Book Review. Educational Technology Research & Development, 52(3), 87-90.
Mayer, R. (2001). Multimedia learning. Cambridge, UK: Cambridge University Press.
Ministry of Education, Malaysia (2003). Curriculum specifications English Language Year 6 SK schools. Ministry of
Education, Malaysia.
Moreno, R. & Valdez, A. (2005). Cognitive loads and learning effects of having students organize pictures and words in
multimedia environments: The role of student interactivity and feedback. Educational Technology Research &
Development, 53(3), 35-45.
Smith, P. L., & Ragan, T. J. (1999). Instructional Design (2nd. ed.). New York: John Wiley.
Wiley, D.A. (2001).Connecting learning objects to instructional design theory: A definition, a metaphor, and a
taxonomy. Available online: http://reusability.org/read/chapters/wiley.doc.
Wilson, B.G. (2004). Designing e-learning environments for flexible activity and instruction. Educational Technology
Research and Development, 52(4), 77-84.
431