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TERRABOT

MAKE AN ALL PURPOSE MANUAL BOT WHICH CAN TRAVEL THROUGH HUMPS, WATER,
ROUGH SLOPES,CURVES , GET THROUGHMANY OBSTACLES AND PERFORM CERTAIN TASKS WITHOUT
LOSING CONTROL OR BALANCE.

ARENA DESCRIPTION:
THE EVENT CONSISTS OF 2 LEVELS OF INCREASING DIFFICULTY AND TIME DURATION. THE
ARENA CONSISTS OF TWO TRACKS SEPARATED BY PITS OF 10cm GAP & 30cm DEPTH.THE EVENT
CONSISTS OF 2 LEVELS. TEAMS QUALIFYING THE 1st LEVEL WILL BE ELIGIBLE FOR THE 2nd LEVEL.

LEVEL-1:

[All Dimensions are in (length x breadth x height) cm]


 ONE team will start from the starting point, width of the track being 30 cm.
 The team will have to cross several points like A, B, C, D, E, F, G and perform certain tasks for
which they will be awarded different points.
 Point ‘A’ consists of set of humps (47x8x2.5).
 Point ‘B’ consists of a layer of stones as an obstacle.
 Point ‘C’ consists of a curve in which many obstacles will be placed. The team has to get through
it without touching the obstacles.
 Point ‘D’ consists of a pit which has to be filled by a slab (30x25x5) kept beside it. Once the slab
fits into it (by any means) then the bot is allowed to move further. Then the bot has to cross a
set of humps again and should take the over bridge path.
 Point ‘E’ consists of a layer of sand.
 Point ‘F’ consists of a layer of saw dust as an obstacle.
 Point ‘G’ consists of a curve same as the previous one having number of obstacles.
 Point ‘H’ consists of a layer tiles covered with grease.
 Maximum time limit is=7minutes.

LEVEL-2:
[All dimensions are in (length x breadth x height) cm]
 Teams qualifying level-1 will be eligible for level-2.
 The teams will have to again cross all the points except E, F, G and move on to track-2.
 Track-2 consists of 3 points-X, Y and Z.
 Point ‘X’ consists of a bridge running down into water tank (100x60x30), having an upward slope
of 60 degrees at the other end through which the bot has to navigate. First the bot has to push a
switch, which will open a gate for the bot to move on track 2.
 Point ‘Y’ consists of a sand layer placed as obstacle.
 Point ‘Z’ consists of a “S”shape looking curve having many obstacles in it. The curve also has an
unknown obstacle which shall be declared on spot as a surprise element to the participants.
 The quicker the bot completes the track, the more point it gets. If a bot completes the track less
than 3 minutes then a bonus of 5 points is rewarded.
 Maximum time limit for this level = 10 minutes.

ARENA PICTURE:
(The picture provided is not to the scale)

BOT DESCRIPTION:
 The bot should fit a wooden cube of dimension (25x25x25) cm during the starting position of
the game.
 The participants should bring at least 5 meters of connecting wires.
 The weight of the bot should not exceed 3 Kg.
 Maximum voltage regulation should not exceed 24 Volts DC in any condition till the game is
over.
 Teams using remote-controlled bots will have to set their frequency at their own risk. The
organizing team will not be responsible for any external interference.
 Ready-made Logo kits are not allowed.

SCORING RULES:-
LEVEL-1
 A - humps = 10 points
 B -stones= 10 points
 C-curve=20 points (touching any obstacles may lead to –ve 5 points).
 D - picking of slab and fitting it into the pit=10 points
 E – sand layer = 10 points
 F – saw dust layer=10points
 G- Curve=20 points (touching any obstacles may lead to –ve 5 points).
 H –Tiles with grease=30points

LEVEL - 2
 X –water tank =40 points
 Y –sand layer =10 points
 Z–
o Crossing the “s” curve = 20 points. (Touching any obstacles may lead to –ve 5 points).
o Crossing the “unknown obstacle”=30 points

NOTE: In case of a tie, the time factor will be taken into consideration.

RULES & REGULATIONS:


 Each team can consist of maximum 4 members. Inter-college teams are also allowed.
 All students should come with their identity cards.
 A power supply of 230 Volt, 50Hz AC will be provided by the organizers.
 At a time, Only One team is allowed to start.
 If a bot is found to damage the arena it will be disqualified.
 In any of the cases in which the team touches their bot during the match without using
time out, it will be considered as a penalty & 10 points will be deducted from the total
score for each time.
 Maximum number of timeouts allowed =3 each of 30 seconds in case of any difficulty.
 A team after the start of the game will not be allowed to carry out any change in their
mechanism until the end.
 No two teams can have a single participant in common.
 The machine would be checked for its safety before the competition & discarded if found
unsafe.
 The total no. of points scored by a team will be the basic criteria for ranking of teams. In case of
tie, time will be the deciding factor.
 The decision of the organizers & judges will be final & binding for all.
 The above rules may be subjected to change if the need arises.
 Any change in rules will be updated before the beginning of the event.
NOTE: - THE PARTICIPANTS SHOULD BE PREPARED FOR SOME MINOR VARIATIONS IN THE
ARENA.
CONTACT DETAILS:
1. GOURAB KUMAR AGRAWAL [mob :9778967726]
2. BHANU PRATAP DAS [mob :9778395973 ]
3. KAMALA KANTA JENA[mob:9776232648]
4. MUKESH KUMAR[mob: :9776593948]

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