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The World
The 30% of the world that is not covered by water
is mostly one giant, barren desert. Very little plant-
life remains and humanity is only a mere shadow of
what it once was.
At 1st level, a player receives ten points to spend At 1st level, characters receive 3 fate points. The
on their skills. The maximum amount of points a maximum amount of fate points a character can
character can have is three times their current level. have is three times their current level.
Success table
Roll Result Level of Success
1 to 5 Utter Failure
6 to 10 Failure
11 to 15 Success merchant or someone else must be bartered.
16 to 20 Utter Success When a character is bartering with someone, they
make a one of (or a combination of) three checks:
If you have rolled a Success or an Utter Success, Bluff, Diplomacy, or Intimidate. When using Bluff,
you succeed at the action. If you roll a Failure or an you are most likely trying to barter with something
Utter Failure, you fail at the action. that is worth less than the item you are trying to
get. When using Diplomacy, you are most likely
If a character makes an action and gets an Utter trying to barter with something that is close to or
Failure, he receives a -1 to all future attempts of the equal to the item you are trying to get. When
action until either A) he succeeds at the action, or Intimidating, you are most likely trying to barter
B) the session ends. If a character makes an action for something worth a lot, but trying to intimidate
and gets an Utter Success, he receives a +1 to all the person so they will except something worth
future attempts of the action until either A) he fails little or nothing at all.
at the action, or B) the session ends. This penalty or
bonus does not stack, so two Utter Successes does Bartering works like a normal skill check. When a
not give you a +2 on the action. character is bartering, they make the check (or
checks) they want to use. They roll the check, look
Combat at the Success Table, and see if they succeed.
Combat The Wasteland works much like normal
game play, with a few minor changes. When If they get a success, doesn't mean they
making an offensive action, a character either automatically get the item they are trying to barter
makes a Fighting check (when attacking with his for. Only an Utter Success allows you to do that.
bare hands or a melee weapon) or a Shooting check The other person can make some checks to, trying
(when attacking with a ranged weapon). If he gets a to haggle the cost down or up. The number of
Success or an Utter Success, he succeeds and hits normal successes it takes to finally get an item
his opponent, dealing damage. depends on the GM.
When making a defensive action, a character makesHere are some common items that most characters
a Acrobatics check. If he gets a Success or an Utter can get their hands on quite easily:
Success, he succeeds and dodges the opponents
attack. Equipment
If a character gets an Utter Success when making Basic Clothing Binoculars
an offensive action, he does not receive the normal Goggles Gas mask
+1 bonus to future rolls like normal. Instead, he
Various Tools Flashlight
receives a +1 bonus to damage until his next round.
Backpack Batteries
When attacking barehanded, a character deals his
Brawn score if he hits his opponent. When
attacking with a weapon, he deals the set amount of
damage the weapon deals. Most weapons only deal
the set amount of damage, but some allow you to
add your Brawn score to damage as well.
Equipment
Equipment and supplies are hard to come by in The
Wasteland. No form of currency exists in the world.
Every item that a place wishes to get from a
Armor
Armor in The Wasteland works a little differently
than in other games. Unlike other games, armor
does not add a bonus to your Acrobatics score
when in combat. Instead, armor allows the wearer
to negate a set amount of damage from an attack.
Armor
Name Reduction
Reinforced/Thick 1
Clothing
Weapons are also highly important items in The Kevlar Vest 2
Wasteland. A man with a gun tends to get a lot Flak Jacket 3
more than a man without one. Here are a number of
weapons players can choose from for their Full Riot Gear 4
characters.
The Wasteland Awaits...
Melee Weapons Now that you have everything that you need to play
The Wasteland, adventures in this harsh world and
Name Damage
it's your duty to survive it. Good luck.
Brass Knuckles 1 + Brawn
Club (wood) 2 + Brawn
Mace (metal) 3 + Brawn
Knife 1 + Brawn
Machete 3 + Brawn
Chattersword 5 + Brawn
Hatchet 2 + Brawn
Ax 4 + Brawn
Chatterax 5 + Brawn
Ranged weapons
Name Damage Range
Automatic 4 40 ft.
Pistol
Revolver 5 30 ft.
Hunting Rifle 7 80 ft.
Automatic 10 80 ft.
Rifle
Shotgun 8 30 ft.
©Cody Connelly, The Wasteland, El Diablo Games