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Staff Development Workshop

Web 2.0 Tools

Jennifer P. Edwards
Spring 2011
Title of Unit Web 2.0 Tools Grade Level Staff
Development

Standard:

Facilitate and Inspire Student Learning and Creativity

Teachers use their knowledge of subject matter, teaching and learning, and technology to facilitate experiences that advance student learning,
creativity, and innovation in both face-to-face and virtual environments. Teachers:

a. promote, support, and model creative and innovative thinking and inventiveness.

model collaborative knowledge construction by engaging in learning with students, colleagues, and others in face-to-face and virtual
d.
environments.

2. Design and Develop Digital-Age Learning Experiences and Assessments

Teachers design, develop, and evaluate authentic learning experiences and assessment incorporating contemporary tools and resources to
maximize content learning in context and to develop the knowledge, skills, and attitudes identified in the NETS•S. Teachers:

a. design or adapt relevant learning experiences that incorporate digital tools and resources to promote student learning and creativity.

customize and personalize learning activities to address students' diverse learning styles, working strategies, and abilities using
c.
digital tools and resources.

3. Model Digital-Age Work and Learning

Teachers exhibit knowledge, skills, and work processes representative of an innovative professional in a global and digital society. Teachers:

a. demonstrate fluency in technology systems and the transfer of current knowledge to new technologies and situations.

collaborate with students, peers, parents, and community members using digital tools and resources to support student success and
b.
innovation.

communicate relevant information and ideas effectively to students, parents, and peers using a variety of digital-age media and
c.
formats.

model and facilitate effective use of current and emerging digital tools to locate, analyze, evaluate, and use information resources to
d.
support research and learning.

4. Promote and Model Digital Citizenship and Responsibility

Teachers understand local and global societal issues and responsibilities in an evolving digital culture and exhibit legal and ethical behavior in
their professional practices. Teachers:

advocate, model, and teach safe, legal, and ethical use of digital information and technology, including respect for copyright,
a.
intellectual property, and the appropriate documentation of sources.

address the diverse needs of all learners by using learner-centered strategies providing equitable access to appropriate digital tools
b.
and resources.

c. promote and model digital etiquette and responsible social interactions related to the use of technology and information.
5. Engage in Professional Growth and Leadership

Teachers continuously improve their professional practice, model lifelong learning, and exhibit leadership in their school and professional
community by promoting and demonstrating the effective use of digital tools and resources. Teachers:

a. participate in local and global learning communities to explore creative applications of technology to improve student learning.

For Students

1. Creativity and Innovation


Students demonstrate creative thinking, construct knowledge, and develop innovative products and processes using
technology. Students:
a. apply existing knowledge to generate new ideas, products, or processes.
b. create original works as a means of personal or group expression.
2. Communication and Collaboration
Students use digital media and environments to communicate and work collaboratively, including at a distance, to
support individual learning and contribute to the learning of others. Students:
a. interact, collaborate, and publish with peers, experts, or others employing a variety of digital environments and
media.
b. communicate information and ideas effectively to multiple audiences using a variety of media and formats.
d. contribute to project teams to produce original works or solve problems.
3. Research and Information Fluency
Students apply digital tools to gather, evaluate, and use information. Students:
a. plan strategies to guide inquiry.
b. locate, organize, analyze, evaluate, synthesize, and ethically use information from a variety of sources and
media.
c. evaluate and select information sources and digital tools based on the appropriateness to specific tasks.
d. process data and report results.
4. Critical Thinking, Problem Solving, and Decision Making
Students use critical thinking skills to plan and conduct research, manage projects, solve problems, and make
informed decisions using appropriate digital tools and resources. Students:
b. plan and manage activities to develop a solution or complete a project.
c. collect and analyze data to identify solutions and/or make informed decisions.
d. use multiple processes and diverse perspectives to explore alternative solutions.

Understandings:

1. The Internet is infinite, and always changing.

2. Web 2.0 programs are new, changing, and unknown.

3. Educators should be kept up to date and trained on Web 2.0 tools.

4. Educators should know the particular strengths and weaknesses of Web 2.0 tools in order
for them to be used appropriately and effectively in the classroom, etc.

Essential Questions:
Overarching Questions: Topical Questions:

1. How can I use Web 2.0 tools effectively in 1. Which Web 2.0 tools do I use?
the classroom?

2. How do I plan a lesson using Web 2.0


tools?

Stage 3: Plan Learning Experiences

1. What is Web 2.0 and how will it help me in the classroom?


2. Introduce Web 2.0 tools using Prezi .
3. Discuss five Web 2.0 tools ( Animoto, Dipity, Glogster, Bubbl, Webs.com) that can be
used in the classroom; in return these teachers/educators will redeliver this information to
their co-workers.
4. Discuss the benefits of using Web 2.0 tools with students—bringing students into the 21st
century learning atmosphere and in return, making students better learners.
5. Activity: Have educators log on to computers and experience one of the five Web 2.0
tools presented in opening presentation.
6. Question and Answer session while educators explore a Web 2.0 tool of their choice on
the laptops.
7. Evaluation
Notes to the Instructor

Introduction of Prezi Presentation


https://prezi.com/secure/421acb3cec35e74efa6e836567e803a619ff2df3/
Give out handout of Prezi
Give out handout that lists a variety of Web 2.0 tools with a description of each tool
Educators fill out evaluation.
Appendix

This is a list of some Web 2.0 programs that you can use in the classroom.

www.280slides.com
280slides is an online presentation tool similar to power-point. User can upload an
existing presentation or create a new one online for free.

www.ahead.com
Ahead.com is another presentation tool. Here you have zooming presentations that can
have music and videos.

* www.animoto.com
Animoto automatically produces beautifully orchestrated, completely unique
video pieces from your photos, video clips and
music. Fast, free and shockingly easy
www.authorstream.com
Presentation tool where you can add videos in a powerpoint as a file or insert
a Youtube video to create presentations.

* www.bubbl.us
Mind mapping tool

* www.dipity.com
Free digital timeline.

www.EduBlogs.org
Blogs can be completely private or open to the public. Simple to add to and
update a blog as it is to send an email. Teachers can easily create and
manage as many student blogs as needed. Features include discussion tools,
video embedding, Facebook and Twitter integration, and calendars. There are
over 100 different themes; where you control the colors, images, and layout.
Students and teachers can use this program in their learning to enhance
instruction through collaboration, student portfolios, and endless classroom
uses.

www.Empressor.com
Empressr is the first free online storytelling tool. It allows you to create,
manage and share rich media presentations online. Upload your video,
images and audio to get started creating cool slideshows.

www.fotoflexer.com
Online image editor where you can produce dazzling effects for free.

* www.Glogster.com
Presentation tool where you can add music, videos, and images for free or for
money.
http://www.techsmith.com/jing/
Screen capture tool

http://www.mindomo.com/
Online mapping tool (flowchart)

www.mindmeister.com
Another online mapping tool (flowcharts)

* www.prezi.com
Online presentation tool that is free for educators and students with a basic
plan. Creative and interesting, not hard to use.

http://www.prezentit.com/
Another online presentation tool.

www.slideboom.com
Online Presentation tool

www.sliderocket.com
Online Presentation tool

www.slideroll.com
Online slide show where you can use your own pictures.

www.Vcasmo.com
VCASMO is a multimedia presentation tool. Vcasmo is Free for all users.

www.Viddler.com
Online video program

www.Voicethread.com
Online collaboration tool

* www.webs.com
Free website builder

https://prezi.com/secure/421acb3cec35e74efa6e836567e803a619ff2df3/
Presentation from staff development

* Discussed during presentation


Evaluation of Web 2.0 Tools
Staff Development

1. What did you like best about the staff development on Using Web 2.0 tools in the
classroom?

2. What did you like least about the staff development on Using Web 2.0 tools in the
classroom?

3. What can the instructor do to improve delivery for the next group’s staff development
on Web 2.0 tools?

4. Are you going to try to use some of these programs in your classroom or for 4H
projects? Why or Why not?

5. Was this staff development helpful to you as an educator?


Staff Development Reflection

I was very excited about doing this Staff Development workshop. I don’t get very
much time to share the things I have been learning about during the course of my
Master’s program so this gave me the perfect opportunity. I chose to do a staff
development for the Bleckley County 4-H leaders because I know from experience they
have the students do many presentations throughout the year for various events. I
thought this would be a great way to share with them some of the different Web 2.0 Tools
they could utilize in their projects. I thought about narrowing down my topic to one or
two things but after thinking about it for a while I decided to go with an overview of the
Web 2.0 Tools that are out there. There are so many and they are all really good. I
decided to focus my Prezi on the ones I have found to be the most helpful to me and that I
use the most in my classes. I also included a handout of the Web 2.0 Tools we have
researched and used throughout the Master’s program. I knew I did not want to spend the
whole staff development “lecturing” to them. I wanted them to explore the list I gave
them and see what interested them the most and what they might possibly be able to use
with the 4H students. This would allow time for one to one interaction from me and
hands on experience for them.

I believe the staff development workshop went really well. In all it lasted about
almost two hours. I was a bit worried about the time but the participants did not seem to
mind since they were actually “doing” something and not just sitting in a boring meeting
like we all seem to have to do! After analyzing the evaluations I did see that they would
like to have seen more “real life” examples of how I use these Web 2.0 Tools in my class.
I will definitely keep that in mind for next time. All of the participants said they found
the workshop to be very enlightening and helpful. Most of them had not heard about
most (if not all) of the Web 2.0 Tools. As I was talking to the educators they all seemed
very excited about sharing this with their 4H students and seeing what they decide to use
for their next projects.

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